Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 23:37:17 Player: Togure Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (131) 131 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 1527 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 237/400 Matter 214/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Hovering (120) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Airjet > --- UTILITY (3) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (5) ---- Heavy Ion Engine Cooled Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Visual Processing Unit Signal Interpreter ECM Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Hover Unit VTOL Module VTOL Module Rocket Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Signal Interpreter Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 25 | 6 6 . 8 5 Power 4 | 1 . . 1 2 Engine 3 | 1 . . . 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 4 . 5 2 Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 5 | . . . 3 2 Flight 6 | . 4 . 2 . Utility 4 | 1 2 . 1 . Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 . . 1 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 4 | . . . 3 1 Power 2 | . . . 2 . Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . . 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 81 100 82 68 Engine 7 | . 14 14 2 9 Core 3 | . . . 7 . Leg 2 | . 14 . . . Hover 10 | . . . 17 14 Flight 13 | . 14 28 10 3 Device 7 | . . 14 9 . Storage 1 | . 7 . . . Processor 13 | . 1 14 14 22 Ballistic Gun 22 | . 28 28 20 11 Naked Turns . | . . . . . Heaviest Build 15 | 11 11 8 11 15 Greatest Support 24 | 20 20 8 24 16 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 5 | 4 5 . 5 5 Average Carried 1 | 1 1 . 2 2 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 1 . . 5 2 Class Distribution -------------------- 60% | Mutant 39% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 418 | 260 32 . 106 20 Remotely . | . . . . . Salvage Created 176 | . 50 . 106 20 Parts 20 | . 3 . 15 2 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 8 | . 3 . 4 1 Melee 1 | . . . . 1 Guns 7 | . 3 . 4 . Classes Destroyed 3 | . 1 . 2 . Watcher 1 | . . . 1 . Swarmer 7 | . 3 . 3 1 Sentry 1 | . . . 1 . Best Kill Streak 3 | . 3 . 3 1 Combat Bots Only 3 | . 3 . 3 1 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 703 | . 75 80 395 153 Core 208 | . 18 27 143 20 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 82 . . Volleys Fired 25 | . 3 . 21 1 Largest 2 | . 2 . 2 1 Hottest 43 | . 40 . 43 23 Shots Fired 49 | . 6 . 42 1 Gun 49 | . 6 . 42 1 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 49 | . 6 . 42 1 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 2 . 5 . Robot Miss Streak 3 | . 1 . 3 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 25 | . 3 . 22 . Core Hits 13 | . 3 . 8 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 323 | . 39 . 232 52 Guns 271 | . 39 . 232 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 52 | . . . . 52 Kinetic 271 | . 39 . 232 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 23 | . . . . 23 Shots . | . . . . . Rammed 9 | . . . . 9 Targets Rammed 9 | . . . . 9 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 17 | . . . 17 . Average Temperature 4 | . . . 4 . Received Heat Transfer 120 | . . 36 66 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 558 | . 207 290 558 244 Initial 186 | . . 80 113 186 Average 232 | . 100 173 348 205 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 49 | 100 93 61 20 47 Level 1 28 | . 6 38 32 52 Level 2 21 | . . . 46 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 6 | . 2 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 7 16 33 9 Peak Tracking Total 9 | . 4 3 8 9 Tactical Retreats 16 | . 1 6 9 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 8 | . 2 . 2 4 Terminals 8 | . 2 . 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 2 . 2 8 Successful 9 | . 2 . 1 6 Failed 3 | . . . 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 7 | . 2 . 2 3 Terminals 12 | . 2 . 2 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . . 4 Open Door 1 | . . . . 1 Locate Traps 1 | . . . . 1 Recall Extermination 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 . 1 2 Terminals 5 | . 2 . 1 2 Botnet 5 | . 2 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 929 | 72 148 188 429 92 Spaces Moved 1714 | 54 214 536 804 106 Core 9 | 9 . . . . Treads . | . . . . . Legs 97 | 45 52 . . . Wheels . | . . . . . Hover 433 | . . . 341 92 Flight 1175 | . 162 536 463 14 Fastest Speed 32 | 50 32 32 32 35 Average Speed 44 | 108 54 32 43 56 Slowest Speed 195 | 120 120 32 112 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 22 | . . 10 12 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 42 83 46 21 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1820 | 68 240 541 832 139 Wait 27 | . 5 16 . 6 Move 1667 | 53 213 515 780 106 Hop 21 | . . 10 11 . Pick Up 28 | 8 6 . 8 6 Fast Attach 1 | . . . 1 . Attach 15 | 6 2 . 2 5 Detach 1 | . 1 . . . Swap 9 | . 4 . 5 . Drop 17 | 1 6 . 4 6 Fire 25 | . 3 . 21 1 Melee . | . . . . . Ram 9 | . . . . 9 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Entered Mines 406 | -10/Mines | Discovered new exit (range 8) 408 | -10/Mines | Identified exit to Materials 409 | -10/Mines | Entered Materials 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 478 | -9/Materials | Build established: Sprinter 586 | -9/Materials | Discovered new exit (range 16) 594 | -9/Materials | Identified exit to Materials 829 | -9/Materials | Discovered new exit (range 5) 830 | -9/Materials | Identified exit to Storage 838 | -9/Materials | Entered Storage 930 | -9/Storage | Self-destructed Last Messages --------------- No tasked extermination squads found. 00912_ K-01 Serf collects debris. 00919_ Slammed into S-10 Pest. 00919_ S-10 Pest destroyed. 00919_ W-16 Scout sends out distress signal. 00920_ Acquired 20 matter. 00920_ Slammed into S-10 Pest. 00920_ Destabilizing: System corrupted (+1). 00921_ Slammed into S-10 Pest. 00923_ Slammed into W-16 Scout. 00924_ Slammed into K-01 Serf. 00925_ Airjet destroyed. 00926_ Slammed into Y-45 Defender. 00926_ Destabilizing: System corrupted (+2). 00927_ Slammed into Y-45 Defender. 00927_ Destabilizing: System interference. 00927_ Visual Processing Unit temporarily disabled. 00927_ Hvy. Assault Rifle temporarily disabled. 00928_ Slammed into Y-45 Defender. 00928_ Destabilizing: Core damaged (-20). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????###????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????" #????????????????? | | ??????????????????????#"???T #????????????????? | | ??????????????????????T ??"" #????????????????? | | ?????????????""" ####+## #????????????????? | | ?????????????""" r/g Y@ ]!!#????????????????? | | ?????????????""" #####s# ]!!#????????????????? | | ???????????????????????# # ]!!#????????????????? | | ?????????????####??????# #? ###????????????????? | | ?????????????# ??????# #?##??????????????????? | | ?????????????# ??????# ##### #???????????? | | ?????????????# ??????# #???????????? | | ?????????????# ??????#[##### #???????????? | | ?????????????##/######## #?????????????????????? | | ?????????????# =#?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ????????###### #?????????????????????? | | ????????# #?????????????????????? | | ????????# ##########?????????????????????? | | ????????# T#?????????????????????????????? | | ????????# ##?????????????????????????????? | | ????????#+## #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ??????#????# #??????????????????????????????? | | ??????# ??# #####??????????????????????????? | | ??????#! [ # #"""#??????????????????????????? | | ??????# + #"R"#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaSupercompositeDrive Manual? 0 Play Time 00:30:13 Cumulative 23.2 hours Start 2022.04.23 @ 22:19:02 End 2022.04.23 @ 23:37:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc8e3253-3606-4e91-aa91-aa61cca5fe52