Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.14 @ 12:15:37 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (159) 795 Value Destroyed (4417) 4417 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1463) 1463 TOTAL SCORE: 11015 Bonus ------- High Alert Combat Kills 1163 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 90/100 System Corruption 4% Temperature Cool (61) Movement Hovering (76) Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (4) --- Backup Propulsion VII Backup Propulsion VII > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (5) ------- Backup Laser VII Backup Laser VII > --- INVENTORY (5) ---- Launcher Loader Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon > --- INVENTORY -------- Spread Laser Spread Laser Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion VII Flight Unit Flying Fortress v7 Utility Signal Interpreter Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 3 | . . . 1 . . . . 1 1 Weapon 3 | . . . 1 . . . . 1 1 Parts Attached 91 | . 15 7 15 2 1 1 28 4 18 Power 14 | . 3 . 3 . . . 6 . 2 Engine 10 | . 3 . 3 . . . 3 . 1 Core 4 | . . . . . . . 3 . 1 Reactor . | . . . . . . . . . . Propulsion 16 | . 6 2 3 1 . . 2 . 2 Treads 8 | . 2 2 3 1 . . . . . Leg 6 | . 4 . . . . . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 2 . . Utility 20 | . 1 2 5 . . 1 6 2 3 Device 10 | . . 1 3 . . . 4 . 2 Storage 1 | . . 1 . . . . . . . Processor 6 | . 1 . 1 . . 1 1 1 1 Hackware 1 | . . . . . . . 1 . . Protection 2 | . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 41 | . 5 3 4 1 1 . 14 2 11 Energy Gun 24 | . 4 3 2 1 . . 6 1 7 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 11 | . 1 . . . . . 7 1 2 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 3 | . . . 2 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 2 . . Parts Lost 38 | . 3 . 4 3 . . 10 . 18 Power 9 | . 1 . 2 . . . 4 . 2 Propulsion 6 | . 1 . 1 1 . . . . 3 Utility 6 | . . . . 1 . . 1 . 4 Weapon 17 | . 1 . 1 1 . . 5 . 9 Highest Loss Streak 10 | . 3 . 2 3 . . 6 . 10 Average Slot Usage (%) 86 | . 90 100 98 89 88 98 66 74 66 Engine 9 | . 13 14 10 11 11 11 5 7 4 Treads 14 | . 7 28 22 21 22 22 . . . Leg 1 | . 18 . . . . . . . . Flight 2 | . . . . . . . 8 7 4 Device 6 | . . . 13 11 11 11 9 1 3 Storage 4 | . 14 13 1 . . . . . . Processor 14 | . 10 14 15 11 11 20 15 13 14 Hackware 1 | . . . . . . . 2 7 5 Protection 1 | . . . 1 2 . . . 6 3 Energy Gun 17 | . 15 28 27 22 17 11 2 4 9 Ballistic Gun 6 | . 10 . . . . . 15 25 15 Launcher 3 | . . . 5 11 11 11 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 13 13 15 24 20 24 24 24 29 36 Greatest Support 50 | 20 40 40 40 40 40 40 50 50 50 Greatest Overweight (x) 1 | . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 6 6 8 5 5 5 5 5 5 5 Average Carried 4 | 6 4 4 4 3 3 5 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 6 | 6 4 4 5 3 5 5 4 5 2 Class Distribution -------------------- 26% | Gunner 22% | Mutant 20% | Scavenger-Gunner 14% | Skirmisher 11% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 2787 | 183 144 82 309 40 . 135 1274 97 523 Remotely . | . . . . . . . . . . Salvage Created 4836 | . 322 34 1402 39 . 110 1953 77 899 Parts 308 | . 25 3 102 . . 4 130 4 40 Haulers Intercepted 8 | . 2 . 2 . . . 4 . . Recyclers Shooed 7 | . . . 3 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 123 | . 7 2 32 13 . . 46 2 21 Melee 2 | . . . 2 . . . . . . Guns 78 | . 5 2 23 2 . . 30 2 14 AOE 41 | . 2 . 6 11 . . 16 . 6 Classes Destroyed 17 | . 6 . 5 1 . . 4 . 1 Worker 12 | . 1 . 5 . . . 3 . 3 Builder 10 | . . . 5 . . . 4 . 1 Tunneler 4 | . . . 1 . . 1 2 . . Hauler 8 | . 2 . 2 . . . 4 . . Recycler 5 | . 1 . 2 . . 1 1 . . Operator 2 | . . . 1 . . . 1 . . Watcher 8 | . 2 . 3 . . . 2 . 1 Swarmer 37 | . 6 2 10 . . . 13 1 5 Grunt 47 | . 1 . 16 . . . 17 1 12 Brawler 3 | . . . 1 . . . 2 . . Duelist 1 | . . . . . . . 1 . . Protector 1 | . . . . . . . 1 . . Sentry 17 | . . . 5 . . . 10 . 2 Hunter 2 | . . . . . . . 1 . 1 Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . . Assembled 13 | . . . . 13 . . . . . Best Kill Streak 13 | . 4 2 12 13 . 2 13 1 11 Combat Bots Only 13 | . 2 2 5 13 . . 11 1 8 Max Kills in Single Turn 5 | . 3 1 3 5 . 1 3 1 4 Gunslinging 1 | . . . 1 . . . . . 1 Exploded 5 | . 1 . 2 5 . . 2 . 4 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 6095 | . 432 77 1111 162 . 33 1784 15 2481 Core 1436 | . 95 16 142 17 . . 299 . 867 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 . 55 . . . 60 45 100 . Volleys Fired 278 | . 24 11 62 5 . 2 118 7 49 Largest 5 | . 2 2 3 3 . 3 3 4 5 Hottest 241 | . 100 112 168 142 . 146 183 144 241 Shots Fired 773 | . 46 22 183 15 . 5 301 26 175 Gun 703 | . 46 22 162 10 . 2 263 26 172 Cannon 9 | . . . . . . 2 4 . 3 Launcher 61 | . . . 21 5 . 1 34 . . Special . | . . . . . . . . . . Kinetic 403 | . 20 . . . . . 231 25 127 Thermal 292 | . 15 22 162 10 . 2 32 1 48 Explosive 61 | . . . 21 5 . 1 34 . . Electromagnetic 17 | . 11 . . . . 2 4 . . Robot Hit Streak 16 | . 5 3 10 3 . 2 16 2 10 Robot Miss Streak 7 | . 4 4 6 3 . 1 7 4 6 Penetration Max . | . . . . . . . . . . Secondary Targets 18 | . 1 . 5 . . . 5 . 7 Max Gunslinging Chain 2 | . 1 . 2 . . . 1 . 2 Shots Hit Robots 408 | . 23 10 95 6 . 2 168 11 93 Core Hits 316 | . 17 2 68 32 . 3 120 4 70 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 18 | . 2 1 8 . . . 5 . 2 Burn 14 | . 1 1 8 . . . 3 . 1 Destroy 3 | . . . . . . . 2 . 1 Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13112 | . 771 139 2646 1063 . 123 4912 237 3221 Guns 6316 | . 297 139 1390 87 . 14 2529 237 1623 Cannons 51 | . . . . . . 6 12 . 33 Explosions 6739 | . 473 . 1251 976 . 103 2371 . 1565 Melee . | . . . . . . . . . . Ramming 6 | . 1 . 5 . . . . . . Kinetic 3624 | . 84 . . . . . 2180 217 1143 Thermal 3771 | . 598 139 1511 87 . 14 349 20 1053 Explosive 5236 | . . . 1130 976 . . 2105 . 1025 Electromagnetic 475 | . 88 . . . . 109 278 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 5 8 . 4 Average Corruption 2 | . . . 1 1 1 2 7 . 3 Corruption Purged . | . . . . . . . . . . Effects 34 | . . . 3 . 2 . 25 . 4 Message Errors 6 | . . . 2 . 1 . 3 . . Matter Fused 5 | . . . . . . . 3 . 2 Heat Flow Errors 4 | . . . . . . . 3 . 1 Energy Discharges 5 | . . . 1 . 1 . 3 . . Parts Rejected 4 | . . . . . . . 3 . 1 Data Loss (minor) 3 | . . . . . . . 3 . . Misfires 1 | . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . Overflow Damage 431 | . 25 . 42 23 . . 6 . 335 Projectiles . | . . . . . . . . . . Explosions 431 | . 25 . 42 23 . . 6 . 335 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1356 | . 18 . 349 16 . 34 286 . 653 Shots 35 | . 1 . 10 2 . 1 13 . 8 Rammed 1 | . . . 1 . . . . . . Targets Rammed 4 | . 1 . 3 . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed 2 | . . . 2 . . . . . . Highest Temperature 452 | . 156 312 452 18 . 3 305 242 436 Average Temperature 88 | . 48 125 84 13 . 2 52 110 119 Received Heat Transfer 1299 | . 12 . 216 . . . 549 9 513 Effects 4 | . . 2 2 . . . . . . Energy Bleed 2 | . . 2 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 14 | . 1 1 10 . . . 2 . . Heat Transferred 8113 | . 794 481 4244 222 . 37 962 37 1336 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 526 | . . . . . . 181 345 . . LE Corruption 11 | . . . . . . 4 7 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 1445 | . 311 161 793 309 . 29 1324 507 1445 Initial 452 | . . 121 . 309 . . 11 452 247 Average 364 | . 114 85 289 286 . 12 745 470 689 Maximum Alert Level 4 | . 1 . 3 1 . . 4 2 4 Low Security (%) 45 | 100 75 100 47 . . 100 13 . . Level 1 13 | . 24 . 6 100 . . 8 . 39 Level 2 22 | . . . 39 . . . 14 100 17 Level 3 11 | . . . 6 . . . 45 . 14 Level 4 6 | . . . . . . . 18 . 28 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 2 . 7 . . . 8 . 11 Investigation 8 | . . . 3 . . . 2 . 3 Extermination 1 | . . . . . . . . . 1 Reinforcement 11 | . 2 . 4 . . . 2 . 3 Assault 2 | . . . . . . . 1 . 1 Garrison 6 | . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 9 | . 3 . 3 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 186 | . 14 4 47 18 . . 58 2 43 Peak Tracking Total 17 | . 4 3 6 17 . . 7 2 11 Tactical Retreats 12 | . 1 . 3 . . . 4 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 9 | . 7 . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 39 | . 3 . 4 . . . 5 . 27 Max in Single Turn 6 | . 2 . 2 . . . 1 . 6 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 8 | . . . . . . . . . 8 Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 21 | . 2 1 5 . 1 . 7 2 3 Terminals 13 | . 2 . 4 . . . 5 1 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 65 | . 7 1 15 . 1 . 28 5 8 Successful 33 | . 4 1 8 . 1 . 13 3 3 Failed 32 | . 3 . 7 . . . 15 2 5 Catastrophic 5 | . . . 1 . . . 2 . 2 Database Lockouts . | . . . . . . . . . . Manual 46 | . 6 . 11 . 1 . 23 2 3 Terminals 46 | . 7 . 12 . . . 23 2 2 Fabricators 6 | . . . . . . . . 3 3 Repair Stations 3 | . . . . . . . . . 3 Recycling Units 3 | . . . 3 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 9 | . 1 1 2 . 1 . 4 . . Open Door 1 | . . 1 . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . Unreport Threat 3 | . . . . . . . 3 . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . 3 1 Load Schematic 1 | . . . . . . . . 1 . Build 3 | . . . . . . . . 2 1 Repair Station Hacks 1 | . . . . . . . . . 1 Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 15 | . 3 . 5 . . . 6 . 1 Terminals 13 | . 3 . 4 . . . 6 . . Track 1 | . . . . . . . 1 . . Botnet 11 | . 2 . 4 . . . 5 . . Detonate 1 | . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 16 | . 2 . 5 . . . 5 1 3 Full Trace Events 6 | . . . 3 . . . 1 . 2 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 1 | . . . . . . . . 1 . Matter 643 | . . . . . . . . 409 234 Time 328 | . . . . . . . . 211 117 Total Part Build Rating 3 | . . . . . . . . 3 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . 1 1 . . . 1 . . Largest Group 1 | . . 1 1 . . . 1 . . Highest-Rated Group 31 | . . 31 31 . . . 26 . . Highest-Rated Ally 31 | . . 31 31 . . . 26 . . Total Orders 3 | . . 2 1 . . . . . . RETURN 3 | . . 2 1 . . . . . . Ally Attacks 17 | . . . 11 . . . 6 . . Total Damage 112 | . . . 46 . . . 66 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches 26 | . . 3 17 . . . 6 . . Drone Recoveries 23 | . . 3 17 . . . 3 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 4103 | 2 369 731 1043 142 376 104 701 237 398 Spaces Moved 2792 | 2 211 424 453 78 233 61 697 198 435 Core 113 | . . . . . . . 64 . 49 Treads 1297 | . 48 424 453 78 233 61 . . . Legs 172 | 2 163 . . . . . . . 7 Wheels . | . . . . . . . . . . Hover 31 | . . . . . . . . . 31 Flight 1179 | . . . . . . . 633 198 348 Fastest Speed 50 | 120 120 160 160 160 160 160 50 50 50 Average Speed 106 | 120 132 160 160 160 160 160 50 50 53 Slowest Speed 200 | 120 200 160 160 160 160 160 50 50 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . . . . . 6 . 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 2 42 90 50 24 63 23 69 8 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 27 | . . . 9 . . . 18 . . Terrain Destroyed 665 | . 36 . 190 43 . 21 229 . 146 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 665 | . 36 . 190 43 . 21 229 . 146 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 3469 | 1 253 455 628 84 237 63 891 328 529 Wait 265 | . . 6 88 . . . 38 110 23 Move 2763 | 1 210 423 452 77 232 60 685 197 426 Hop 9 | . . . . . . . 5 . 4 Pick Up 8 | . . 1 2 . 1 . 1 2 1 Fast Attach 51 | . 11 1 7 . 1 1 18 4 8 Attach 22 | . 2 . 3 2 . . 8 . 7 Detach 22 | . 1 1 3 . . . 12 2 3 Swap 18 | . 2 6 5 . . . 2 . 3 Drop 26 | . 2 6 3 . 3 . 4 3 5 Fire 278 | . 24 11 62 5 . 2 118 7 49 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 3 | . . . 3 . . . . . . Escape Stasis 3 | . . . . . . . . 3 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Lost 3 parts (1p1n1w) 311 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 13) 371 | -10/Materials | Identified exit to Mines 372 | -10/Materials | Entered Mines 379 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 448 | -10/Mines | Discovered new exit (range 7) 456 | -10/Mines | Identified exit to Materials 556 | -10/Mines | Learned location of Zion (-6) 578 | -10/Mines | Found the Drone Emporium 584 | -10/Mines | Found Prototype Device 584 | -10/Mines | Identified Splice Drone Bay 627 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 868 | -10/Mines | Received a Mining Laser from a helpful Derelict 944 | -10/Mines | Build established: Scavenger-Mutant 1087 | -10/Mines | Discovered exit to Materials (range 8) 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Accompanied by 1 ally 1103 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1722 | -9/Materials | Build established: Scavenger-Gunner 2051 | -9/Materials | Discovered new exit (range 15) 2145 | -9/Materials | Identified exit to Mines 2146 | -9/Materials | Entered Mines 2160 | -9/Mines | Assembled infested the area 2165 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2207 | -9/Mines | Destroyed 13 combat bots 2210 | -9/Mines | Identified exit to Materials 2222 | -9/Mines | Lost 3 parts (1n1u1w) 2280 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2282 | -9/Mines | Discovered new exit (range 5) 2286 | -9/Mines | Identified exit to Exiles 2288 | -9/Mines | Entered Exiles 2327 | -9/Exiles | Met 8R-AWN 2356 | -9/Exiles | Met EX-HEX 2399 | -9/Exiles | Met EX-BIN 2423 | -9/Exiles | Aligned with FarCom system 2424 | -9/Exiles | Given EX-Vault access code 2463 | -9/Exiles | Opened EX-Vault 2481 | -9/Exiles | Build established: Gunner 2504 | -9/Exiles | Found Flying Fortress v7 2510 | -9/Exiles | Found Latent Energy Streamer 2545 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2588 | -9/Exiles | Met EX-DEC 2649 | -9/Exiles | Discovered new exit (range 10) 2662 | -9/Exiles | Identified exit to Mines 2664 | -9/Exiles | Stole two prototypes: Latent Energy Streamer, Flying Fortress v7 2664 | -9/Exiles | Entered Mines 2727 | -8/Mines | Discovered exit to Materials (range 15) 2768 | -8/Mines | Entered Materials 2768 | -8/Materials | Evolved 2 slots: Propulsion x2 2769 | -8/Materials | Identified exit to Factory 2951 | -8/Materials | Garrison activated, responded to threat 2977 | -8/Materials | Destroyed 7 combat bots 2983 | -8/Materials | Lost 6 parts (2p4w) 3168 | -8/Materials | First assault squad dispatched 3329 | -8/Materials | Destroyed 11 combat bots 3351 | -8/Materials | Build established: Skirmisher 3431 | -8/Materials | Core integrity fell below 50% 3469 | -8/Materials | Entered Factory 3469 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3471 | -7/Factory | FarCom data flow suspended 3628 | -7/Factory | Fabricated Enh. Autogun (x1) 3699 | -7/Factory | Discovered new exit (range 11) 3706 | -7/Factory | Entered another Factory area 3706 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3746 | -6/Factory | Build established: Gunner 3887 | -6/Factory | Spotted B-75 Beast 3989 | -6/Factory | Garrison activated, responded to threat 4018 | -6/Factory | Destroyed 8 combat bots 4023 | -6/Factory | Garrison activated, responded to threat 4032 | -6/Factory | Core integrity fell below 50% 4056 | -6/Factory | First assault squad dispatched 4061 | -6/Factory | Lost 10 parts (2p3n5w) 4063 | -6/Factory | Core integrity fell below 20% 4080 | -6/Factory | Found Launcher Loader 4093 | -6/Factory | Lost 5 parts (3u2w) 4104 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04062_ System Shield destroyed. 04062_ Destroyed System Shield. 04062_ Fusion Modulator explodes. 04062_ Destroyed Adv. Heat Sink. 04062_ Fusion Modulator explodes. 04062_ G-50 Soldier destroyed. 04062_ Fusion Modulator explodes. 04062_ G-50 Soldier destroyed. 04062_ Destroyed Adv. Heat Sink. 04074_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power VII x1 Backup Propulsion VII x2 Backup Laser VII x2 04074_ ALERT: Suspicious activity at Repair Station F006. Dispatching Investigation squad. 04080_ Acquired Launcher Loader. 04097_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ###### #????????? ???????????????# | | ??? #????????? #???############" | | #????????? #???# | | #?????????? ##### "" " | | #?????????? # + """ " " " " | | #?????????? # # "R " " " " | | #### #####??????????? # # """ " " " " | | ???# #??????????????? # # """ " " " # ! | | ???# #??????????????? # g " " " ######### | | ???# %?????????????????# # " " " #???????? | | ???# ?????????????????# # " " " #???????? | | ???# ?????????????????# # " " " #???????? | | ???# ?????????????????# # " " " #???????? | | ???# ?????????????????# # #???????? | | ???# ?????????????????# ##############???????? | | ???# ?????????????????# #????????????????????? | | ???# ?????????????????# #????????????????????? | | ???# ?????????????????# #????????????????????? | | ???? ?????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# +????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#g #????????????????????? | | ????????????????????????g #????????????????????? | | ???????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentNodeRifle Manual? 0 Play Time 00:31:18 Cumulative 351.1 hours Start 2021.10.14 @ 11:44:46 End 2021.10.14 @ 12:15:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 74 Adventurer 61 Explorer 113 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a8e819f-8f07-4b2f-a5e4-71f0c517208b