Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 17:22:53 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (90) 450 Value Destroyed (2204) 2204 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 4420 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 506/550 Matter 232/300 Energy 265/265 System Corruption 0% Temperature Cool (1) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Cooling System Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Particle Cannon Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Improved Aluminum Leg Weight Redist. System Visual Processing Unit Sensor Array Particle Charger Hardened Medium Armor Plating System Shield Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Particle Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Weight Redist. System Visual Processing Unit Sensor Array Particle Charger Hacking Suite System Shield Heavy Assault Rifle Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 93 | 9 12 60 12 Power 8 | 1 1 5 1 Engine 8 | 1 1 5 1 Core . | . . . . Reactor . | . . . . Propulsion 18 | 4 4 7 3 Treads . | . . . . Leg 16 | 2 4 7 3 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 35 | 2 2 26 5 Device 24 | 1 1 19 3 Storage 3 | 1 . 2 . Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 6 | . 1 4 1 Artifact . | . . . . Weapon 32 | 2 5 22 3 Energy Gun 4 | 1 1 2 . Energy Cannon 13 | . 1 11 1 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 1 | . . 1 . Launcher 9 | . 2 6 1 Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 5 | . 1 3 1 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility 2 | . 1 1 . Weapon . | . . . . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 94 99 100 Engine 11 | . 14 10 9 Leg 23 | . 27 21 27 Device 14 | . 5 18 12 Storage 11 | . 14 11 9 Processor 8 | . . 11 9 Protection 3 | . 4 3 1 Energy Gun 2 | . 5 1 . Energy Cannon 14 | . 3 17 14 Ballistic Gun 1 | . 1 . 8 Ballistic Cannon 1 | . . . 3 Launcher 1 | . 5 . . Impact Weapon 3 | . 12 . . Peak Build Rating 25 | 9 9 20 25 Average Rating 15 | 5 6 16 22 On Entrance 8 | . 9 7 18 Naked Turns . | . . . . Heaviest Build 39 | 12 17 30 39 Greatest Support 43 | 20 20 32 43 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 5 8 10 10 Average Carried 9 | 3 7 9 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 5 8 10 9 Class Distribution -------------------- 57% | Scavenger-Mutant 30% | Mutant 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1413 | 261 192 804 156 Remotely . | . . . . Salvage Created 2938 | 18 565 1816 539 Parts 159 | 4 20 110 25 Haulers Intercepted 5 | . 1 4 . Recyclers Shooed 3 | 1 . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 63 | . 12 42 9 Guns 7 | . 2 4 1 Cannons 23 | . . 20 3 AOE 25 | . 3 17 5 Classes Destroyed 11 | 1 6 4 . Worker 4 | . 1 2 1 Builder 1 | . . 1 . Tunneler 2 | 1 1 . . Hauler 5 | . 1 4 . Recycler 5 | . . 2 3 Operator 5 | . 3 1 1 Watcher 5 | . 2 3 . Swarmer 18 | . 3 13 2 Grunt 32 | . 9 18 5 Brawler 4 | . . 3 1 Sentry 9 | . . 8 1 Best Kill Streak 9 | 1 4 5 9 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 4 | 1 2 4 3 Gunslinging . | . . . . Exploded 3 | . 2 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 213 | . 50 130 33 Missed 55 | . 14 34 7 Damage Taken 2347 | . 737 1255 355 Core 424 | . 214 166 44 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 250 | . . 250 . Core Remaining (%) 57 | 100 14 58 . Volleys Fired 143 | 7 26 91 19 Largest 3 | 1 1 2 3 Hottest 166 | 20 60 136 166 Shots Fired 269 | 7 27 182 53 Gun 63 | 7 20 26 10 Cannon 181 | . 3 140 38 Launcher 25 | . 4 16 5 Special . | . . . . Kinetic 43 | 7 1 21 14 Thermal 201 | . 22 145 34 Explosive 25 | . 4 16 5 Electromagnetic . | . . . . Robot Hit Streak 10 | 6 7 10 6 Robot Miss Streak 6 | 1 3 6 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 165 | 6 34 94 31 Core Hits 97 | 3 12 59 23 Critical Kills . | . . . . Critical Parts Destroyed 7 | . 7 . . Critical Strikes 9 | . 8 1 . Burn 2 | . 1 1 . Smash 7 | . 7 . . Melee Attacks 36 | . 32 4 . Impact 36 | . 32 4 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . 4 . . Combat Hostiles 1 | . 1 . . Follow-up Attacks . | . . . . Damage Inflicted 5131 | 44 890 2990 1207 Guns 521 | 44 158 222 97 Cannons 2247 | . 18 1707 522 Explosions 1656 | . 112 956 588 Melee 707 | . 602 105 . Ramming . | . . . . Kinetic 421 | 44 8 227 142 Thermal 2347 | . 168 1702 477 Explosive 1656 | . 112 956 588 Electromagnetic . | . . . . Impact 707 | . 602 105 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . 11 . . Message Errors 4 | . 4 . . Heat Flow Errors 3 | . 3 . . Parts Rejected 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 349 | . 272 50 27 Projectiles 28 | . . 4 24 Explosions 46 | . . 43 3 Melee 275 | . 272 3 . Knockbacks 5 | . 2 2 1 Impact 3 | . 2 1 . Kinetic 2 | . . 1 1 Secondary . | . . . . Self-Inflicted Damage 191 | . 22 169 . Shots 6 | . 1 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 453 | . 208 304 453 Average Temperature 87 | . 61 82 134 Received Heat Transfer 966 | . 240 528 198 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 12 | . 11 1 . Combat Hostiles 8 | . 7 1 . Parts Fried 15 | . 13 2 . Impact Corruptions 15 | . 14 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | . 1 10 1 Heat Transferred 4514 | . 555 3145 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 695 | 5 299 695 282 Initial 282 | . 3 103 282 Average 220 | 1 145 260 165 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 55 | 100 57 51 63 Level 1 33 | . 42 31 36 Level 2 11 | . . 17 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 5 1 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 4 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 103 | . 28 54 21 Peak Tracking Total 10 | . 3 6 10 Tactical Retreats 10 | . 5 5 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 9 | . 5 4 . Reprogrammed 6 | . . . 6 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 4 1 Max in Single Turn 2 | . 1 2 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 26 | . 7 13 6 Terminals 18 | . 5 8 5 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 4 | . 2 2 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 96 | . 21 59 16 Successful 58 | . 9 39 10 Failed 38 | . 12 20 6 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 45 | . 13 25 7 Terminals 57 | . 12 30 15 Fabricators . | . . . . Repair Stations 14 | . . 14 . Recycling Units 17 | . 9 8 . Scanalyzers 7 | . . 7 . Garrison Access 1 | . . . 1 Terminal Hacks 20 | . 2 12 6 Robot Analysis 4 | . . 3 1 Prototype ID Bank 2 | . . 1 1 Emergency Access Points 1 | . . 1 . Recycling Unit Index 1 | . . 1 . Alert Level 4 | . . 3 1 Unreport Threat 3 | . . 2 1 Locate Traps 1 | . . . 1 Disarm Traps 2 | . 1 1 . Reprogram Traps 1 | . . . 1 Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 12 | . . 12 . Scan Component 6 | . . 6 . Repair 6 | . . 6 . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer 7 | . . 7 . Insert Component 3 | . . 3 . Analyze 4 | . . 4 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 15 | . 6 6 3 Terminals 9 | . 2 4 3 Botnet 7 | . 2 3 2 Operators 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 4 2 . Reject 3 | . 2 1 . Mask 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 22 | . 6 13 3 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . . 6 . Time 205 | . . 205 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 4 | . . 3 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5029 | 89 1116 3269 555 Spaces Moved 2988 | 56 719 1860 353 Core 2 | 2 . . . Treads . | . . . . Legs 2968 | 36 719 1860 353 Wheels 18 | 18 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 127 | 104 120 130 126 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 57 | 4 96 93 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 4 | . 4 . . Terrain Destroyed 162 | . 28 91 43 Melee 4 | . 4 . . Projectile 6 | . . 2 4 AOE 152 | . 24 89 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3894 | 76 888 2513 417 Wait 537 | . 77 437 23 Move 2985 | 55 718 1859 353 Hop . | . . . . Pick Up 47 | 5 11 26 5 Fast Attach 19 | 7 2 10 . Attach 8 | . . 5 3 Detach . | . . . . Swap 66 | 2 10 45 9 Drop 53 | . 12 36 5 Fire 143 | 7 26 91 19 Melee 36 | . 32 4 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Crushed by falling debris 282 | -10/Materials | Discovered new exit (range 2) 300 | -10/Materials | Build established: Mutant 388 | -10/Materials | Core integrity fell below 50% 430 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Discovered new exit (range 16) 679 | -10/Materials | Discovered new exit (range 4) 862 | -10/Materials | Core integrity fell below 20% 1206 | -10/Materials | Entered another Materials area 1206 | -9/Materials | Evolved 2 slots: Utility x2 1840 | -9/Materials | Build established: Scavenger-Mutant 1911 | -9/Materials | Repaired Grenade Launcher 1919 | -9/Materials | Discovered new exit (range 3) 1923 | -9/Materials | Identified exit to Materials 2236 | -9/Materials | Discovered new exit (range 8) 2246 | -9/Materials | Identified exit to Mines 2582 | -9/Materials | Discovered exit to Materials (range 14) 2719 | -9/Materials | Discovered exit to Materials (range 15) 3200 | -9/Materials | Repaired Weight Redist. System 3524 | -9/Materials | Repaired Imp. Aluminum Leg 3557 | -9/Materials | Repaired Imp. Aluminum Leg 3591 | -9/Materials | Repaired Cooling System 3643 | -9/Materials | Repaired Adv. Beam Cannon 4475 | -9/Materials | Entered another Materials area 4475 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4845 | -8/Materials | Discovered new exit (range 16) 5030 | -8/Materials | Self-destructed Last Messages --------------- 05019_ U-05 Engineer lays Concrete. 05019_ U-05 Engineer builds a Wall. 05020_ U-05 Engineer lays Concrete. 05023_ U-05 Engineer builds a Wall. 05023_ R-06 Scavenger destroyed. 05023_ Destroyed Lgt. Ion Engine. 05023_ S-10 Pest destroyed. 05023_ U-05 Engineer builds a Wall. 05023_ U-05 Engineer lays Concrete. 05024_ Penetrated by Slug. 05025_ U-05 Engineer lays Concrete. 05025_ R-06 Scavenger collects Com. Wheel. 05026_ U-05 Engineer lays Concrete. 05026_ U-05 Engineer builds a Wall. 05026_ G-47 Trooper destroyed. 05027_ U-05 Engineer lays Concrete. 05027_ U-05 Engineer builds a Wall. 05027_ U-05 Engineer lays Concrete. 05027_ R-06 Scavenger collects Com. Wheel. 05029_ U-05 Engineer lays Concrete. 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Aluminum Leg | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamAntigravTreads Manual? 0 Play Time 00:41:15 Cumulative 46.7 hours Start 2024.11.03 @ 16:40:32 End 2024.11.03 @ 17:22:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3184e4d-0cab-4651-944f-f60b6e07fb75