Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 23:14:59

Player: CONM

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (155)     775
Value Destroyed (6844)     6844
Prototype IDs (39)         780
Alien Tech Used (2)        400
Bonus (732)                732
              TOTAL SCORE: 16531

 Bonus
-------
High Alert Combat Kills    132
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     2/300
Energy                     28/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
           Hacking Suite
>          --- WEAPON (4) -------
   Compact HERF Cannon
>          --- INVENTORY (5) ----
  Improved Heat Sink
     Small Battery (100)
  Advanced Field Recycling Unit (0)

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
               Cooling System
        Medium Storage Unit
         Small Battery
         Small Battery
      Advanced Weight Redist. System
      Advanced Target Analyzer
      Improved Power Shielding
       Layered Heavy Armor Plating
>              --- WEAPON -----------
      Advanced KE Penetrator
      Advanced KE Penetrator
      Advanced KE Penetrator
               Power Sword
>              --- INVENTORY --------
               Neutrino Core
      Improved Antigrav System
      Improved Antigrav System
      Improved Heat Sink
      Advanced Reaction Control System
      Advanced Field Recycling Unit
  High-powered Shock Rifle
               Phase Gun
        Cooled Phase Cannon
[Rating: 107]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
Utility                    Improved Signal Interpreter
  Device                   High-powered Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Tesla Bomb Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Utility                  10   | .   .   .   .   .   2   1   2   1   .   .   .   .   2   1   1   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Attached             161  | 7   4   .   1   1   16  19  11  12  7   2   3   4   30  37  7   
  Power                    14   | 1   .   .   .   .   1   2   2   1   .   .   .   .   3   2   2   
    Engine                 4    | 1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Propulsion               29   | 2   .   .   .   .   8   1   2   1   .   .   .   .   1   12  2   
    Treads                 7    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   .   .   6   1   2   1   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 2   .   .   1   .   3   7   6   6   2   1   2   1   12  13  1   
    Device                 27   | 1   .   .   .   .   1   4   1   3   2   1   2   .   8   4   .   
    Storage                9    | 1   .   .   1   .   .   2   .   1   .   .   .   .   1   3   .   
    Processor              6    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   2   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Protection             13   | .   .   .   .   .   1   .   4   1   .   .   .   1   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   4   .   .   1   4   9   1   4   5   1   1   3   14  10  2   
    Energy Gun             23   | 2   1   .   .   .   1   4   .   .   4   .   1   3   5   2   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          13   | .   3   .   .   1   3   .   .   .   .   .   .   .   .   5   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   1   .   1   1   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   1   2   .   .   2   .   1   3   .   
Parts Lost                 50   | .   .   .   .   1   14  5   .   1   .   1   .   .   3   21  4   
  Power                    4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Propulsion               16   | .   .   .   .   1   5   .   .   .   .   .   .   .   1   8   1   
  Utility                  13   | .   .   .   .   .   2   2   .   .   .   1   .   .   1   7   .   
  Weapon                   17   | .   .   .   .   .   5   3   .   1   .   .   .   .   1   6   1   
  Highest Loss Streak      9    | .   .   .   .   1   5   5   .   1   .   1   .   .   2   9   2   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   100 100 100 85  62  91  77  70  81  81  61  81  75  52  4   
  Engine                   2    | .   14  14  14  14  4   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   6   5   5   5   5   5   5   4   1   .   
  Treads                   4    | .   28  28  28  14  2   .   .   .   .   .   .   .   .   10  .   
  Wheel                    9    | .   .   .   .   .   10  20  13  10  11  11  11  11  8   .   .   
  Device                   12   | .   14  14  14  14  5   20  3   13  17  16  16  17  21  7   .   
  Storage                  8    | .   14  14  14  14  9   7   16  8   5   5   5   5   4   5   .   
  Processor                8    | .   .   .   .   .   6   7   13  11  11  11  11  11  11  3   .   
  Protection               3    | .   .   .   .   .   .   .   9   5   5   5   5   4   4   3   .   
  Energy Gun               7    | .   19  .   .   .   3   19  .   .   16  22  2   23  13  .   .   
  Ballistic Gun            4    | .   8   28  28  28  17  .   .   .   .   .   .   .   .   6   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   9   10  4   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   
Peak Build Rating          107  | 9   9   9   12  12  16  59  73  94  82  76  70  80  101 107 29  
  Average Rating           58   | 5   9   9   10  11  12  39  68  90  75  72  63  79  82  68  11  
  On Entrance              37   | .   9   9   9   12  11  16  59  73  74  73  76  69  80  32  2   
Naked Turns                186  | .   .   .   .   .   .   .   .   .   .   .   .   .   59  13  114 
Heaviest Build             143  | 14  15  13  28  28  32  95  105 143 107 98  83  95  102 72  23  
  Greatest Support         133  | 40  40  40  40  20  48  48  44  56  56  56  56  56  56  133 35  
  Greatest Overweight (x)  9    | .   .   .   .   1   9   2   2   2   1   1   1   1   3   5   7   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   2   1   1   1   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  15  15  15  15  20  20  20  20  20  20  10  5   
  Average Capacity         15   | 7   8   8   8   15  15  15  15  19  20  20  20  20  17  9   5   
  Most Carried             20   | 6   8   8   8   10  14  15  15  20  20  20  20  20  20  10  5   
  Average Carried          13   | 3   6   7   7   9   8   14  14  18  19  19  19  18  16  7   3   
  Final Capacity           20   | 8   8   8   15  15  15  15  15  20  20  20  20  20  5   5   5   
  Final Carried            20   | 5   8   8   8   10  14  12  15  18  20  17  20  19  5   5   3   

 Class Distribution 
--------------------
 25% | Gunner
 23% | Mutant
 22% | Tank
 12% | Skirmisher
  9% | Scavenger-Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Gunner | -6/Factory
               Gunner | -5/Factory
                 Tank | -5/Upper Caves
                 Tank | -5/Upper Caves
               Mutant | -5/Zhirov
               Gunner | -4/Proximity Caves
                 Tank | -4/Factory
               Mutant | -3/Research
               Mutant | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  
Matter Collected           2822 | 167  136  30   .    16   330  177  266  452  226  43   .    88   266  579  46   
  Remotely                 584  | .    .    .    .    .    27   174  .    114  226  43   .    .    .    .    .    
Salvage Created            6623 | 21   306  18   .    43   975  415  753  708  346  382  .    335  1033 1288 .    
  Parts                    316  | 4    23   2    .    5    52   19   36   33   11   14   .    8    28   81   .    
Haulers Intercepted        5    | .    .    .    .    .    2    1    1    .    .    .    .    .    .    1    .    
Recyclers Shooed           5    | .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    10   11   .    8    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Combat Hostiles Destroyed  126  | .   8   1   .   3   18  6   18  17  9   10  .   5   12  19  .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Guns                     71   | .   8   1   .   3   18  2   .   .   3   7   .   4   8   17  .   
  Cannons                  39   | .   .   .   .   .   .   1   18  17  2   .   .   .   .   1   .   
  AOE                      10   | .   .   .   .   .   .   2   .   .   3   3   .   .   2   .   .   
Classes Destroyed          17   | 1   3   .   .   .   6   3   1   1   1   .   .   .   1   .   .   
  Worker                   4    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   
  Builder                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   1   .   
  Recycler                 8    | .   .   .   .   .   4   1   1   .   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Swarmer                  31   | .   3   1   .   3   9   .   .   .   5   5   .   .   .   5   .   
  Grunt                    47   | .   5   .   .   .   6   .   9   9   2   4   .   2   4   6   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   1   3   3   2   1   .   .   1   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   .   1   .   .   .   2   1   .   .   
  Programmer               26   | .   .   .   .   .   .   1   5   5   .   1   .   .   6   8   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   3   1   .   3   6   2   5   5   5   5   .   3   5   3   .   
  Combat Bots Only         5    | .   3   1   .   3   4   2   4   5   5   5   .   3   4   3   .   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   1   1   1   2   3   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   .   2   3   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  
Hostile Shots Fired        1092  | .    46   12   .    16   139  110  134  35   20   29   .    62   119  255  115  
  Missed                   395   | .    14   3    .    2    37   44   57   14   6    8    .    28   50   89   43   
Damage Taken               12131 | .    306  82   .    113  1233 928  696  397  179  262  .    400  1422 4003 2110 
  Core                     3218  | .    38   10   .    38   326  129  98   49   .    .    .    53   209  795  1473 
  Absorbed by Shields      656   | .    .    .    .    .    .    150  .    88   93   98   .    59   168  .    .    
  Redirected to Shielding  116   | .    .    .    .    .    .    .    91   .    .    .    .    .    .    25   .    
Core Remaining (%)         71    | 100  .    .    .    65   40   81   88   .    .    .    .    89   72   38   .    
Volleys Fired              309   | 2    25   5    .    7    96   13   25   26   13   10   .    9    21   49   8    
  Largest                  4     | 2    2    2    .    2    3    3    1    3    4    4    .    4    4    4    1    
  Hottest                  320   | 80   90   40   .    40   105  240  48   153  320  320  .    320  320  148  94   
Shots Fired                782   | 4    50   11   .    14   229  28   89   73   28   34   .    25   60   129  8    
  Gun                      593   | 4    50   11   .    14   229  23   .    .    21   33   .    25   56   120  7    
  Cannon                   179   | .    .    .    .    .    .    2    89   73   5    .    .    .    .    9    1    
  Launcher                 10    | .    .    .    .    .    .    3    .    .    2    1    .    .    4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  521   | .    13   11   .    14   194  2    89   73   5    .    .    .    .    113  7    
  Thermal                  232   | 2    25   .    .    .    35   23   .    .    21   33   .    25   53   15   .    
  Explosive                3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Electromagnetic          26    | 2    12   .    .    .    .    .    .    .    2    1    .    .    7    1    1    
  Robot Hit Streak         35    | 2    15   2    .    3    13   15   25   35   17   17   .    26   15   11   6    
  Robot Miss Streak        12    | 1    3    6    .    2    4    12   4    2    2    2    .    5    2    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        10    | .    .    .    .    .    1    .    .    .    1    2    .    .    2    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    1    1    .    .    1    1    .    
  Autonomous               104   | .    .    .    .    .    .    2    64   38   .    .    .    .    .    .    .    
Shots Hit Robots           579   | 2    34   3    .    8    148  29   77   59   21   21   .    20   57   94   6    
  Core Hits                300   | 1    13   1    .    3    60   28   21   21   23   27   .    23   33   44   2    
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Critical Strikes         46    | .    1    .    .    .    2    .    7    7    .    .    .    .    2    27   .    
    Burn                   6     | .    1    .    .    .    2    .    .    .    .    .    .    .    2    1    .    
    Destroy                24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
    Blast                  14    | .    .    .    .    .    .    .    7    7    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              68    | .    .    .    .    .    .    18   2    .    .    .    .    .    19   29   .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Slashing                 53    | .    .    .    .    .    .    18   2    .    .    .    .    .    4    29   .    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    4    1    .    .    .    .    .    4    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20762 | 24   371  24   .    63   1335 1669 5360 3708 716  624  .    720  2472 3523 153  
  Guns                     8141  | 24   371  24   .    63   1335 476  .    .    471  501  .    720  1473 2539 144  
  Cannons                  9432  | .    .    .    .    .    .    176  5296 3708 113  .    .    .    .    130  9    
  Explosions               1478  | .    .    .    .    .    .    606  .    .    132  123  .    .    617  .    .    
  Melee                    1694  | .    .    .    .    .    .    411  64   .    .    .    .    .    382  837  .    
  Ramming                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Kinetic                  12968 | .    89   24   .    63   993  176  5296 3708 113  .    .    .    .    2362 144  
  Thermal                  4920  | 12   185  .    .    .    342  761  .    .    471  501  .    720  1642 286  .    
  Explosive                321   | .    .    .    .    .    .    321  .    .    .    .    .    .    .    .    .    
  Electromagnetic          842   | 12   97   .    .    .    .    .    .    .    132  123  .    .    448  21   9    
  Impact                   168   | .    .    .    .    .    .    .    .    .    .    .    .    .    168  .    .    
  Slashing                 1354  | .    .    .    .    .    .    411  64   .    .    .    .    .    42   837  .    
  Piercing                 172   | .    .    .    .    .    .    .    .    .    .    .    .    .    172  .    .    
Highest Corruption         12    | .    1    1    1    1    .    12   2    3    3    3    3    3    3    10   3    
  Average Corruption       3     | .    1    1    1    1    .    11   2    1    3    3    3    3    1    8    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  130   | .    2    5    4    2    .    8    12   10   12   10   2    9    17   37   .    
    Message Errors         26    | .    1    .    .    1    .    2    2    1    5    3    .    2    2    7    .    
    Matter Fused           26    | .    .    .    2    .    .    4    .    4    3    2    .    2    4    5    .    
    Heat Flow Errors       18    | .    .    .    1    .    .    .    1    3    2    1    1    2    1    6    .    
    Energy Discharges      23    | .    .    2    .    1    .    .    6    1    2    2    .    .    3    6    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
    Parts Fused            2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      16    | .    1    1    .    .    .    1    1    1    .    2    .    .    4    5    .    
    Data Loss (major)      7     | .    .    .    1    .    .    1    2    .    .    .    .    1    1    1    .    
    Misfires               6     | .    .    1    .    .    .    .    .    .    .    .    .    1    1    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Overflow Damage            1861  | .    .    .    .    .    .    79   1003 531  .    .    .    .    208  40   .    
  Projectiles              1518  | .    .    .    .    .    .    .    979  531  .    .    .    .    .    8    .    
  Explosions               73    | .    .    .    .    .    .    26   .    .    .    .    .    .    47   .    .    
  Melee                    270   | .    .    .    .    .    .    53   24   .    .    .    .    .    161  32   .    
Knockbacks                 51    | .    .    .    .    .    .    1    24   21   2    .    .    .    2    1    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Kinetic                  45    | .    .    .    .    .    .    1    22   20   2    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      185   | .    .    .    .    .    .    22   .    .    26   .    .    .    129  8    .    
  Shots                    7     | .    .    .    .    .    .    1    .    .    2    .    .    .    4    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        323   | 6    214  2    .    .    115  193  202  302  323  293  238  104  136  229  .    
  Average Temperature      69    | 3    67   2    .    .    21   87   125  128  127  111  140  42   73   60   .    
  Received Heat Transfer   1559  | .    114  15   .    .    504  126  183  21   19   48   .    33   142  309  45   
  Effects                  2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    1    .    .    .    .    .    .    .    1    .    .    .    6    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Robots Melted              4     | .    .    .    .    .    .    1    .    .    1    .    .    1    1    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    1    .    .    1    .    .    1    1    .    .    
  Parts Melted             33    | .    1    .    .    .    1    4    .    .    5    5    .    2    14   1    .    
  Heat Transferred         9604  | 25   593  .    .    .    999  1250 .    .    1075 1125 .    1300 2830 407  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Peak Influence             812  | 5   290 84  .   60  353 307 356 311 .   .   .   .   640 812 451 
  Initial                  426  | .   3   34  .   .   23  95  114 174 .   .   .   .   .   285 426 
  Average                  194  | 1   141 53  .   57  178 206 113 189 .   .   .   .   183 377 426 
Maximum Alert Level        3    | .   1   .   .   .   1   1   1   1   .   .   .   .   2   3   2   
  Low Security (%)         57   | 100 69  100 .   100 57  49  90  52  .   .   .   .   48  16  .   
  Level 1                  33   | .   30  .   .   .   42  50  9   47  .   .   .   .   35  51  .   
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   15  16  100 
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   3   .   .   .   3   3   9   7   .   .   .   .   6   6   2   
  Investigation            5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   1   
  Extermination            14   | .   .   .   .   .   .   1   5   3   .   .   .   .   3   2   .   
  Reinforcement            14   | .   2   .   .   .   2   .   1   4   .   .   .   .   1   3   1   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Distress Signals           12   | .   3   .   .   .   3   1   .   2   .   .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   19  5   .   3   36  16  24  22  9   18  .   6   34  64  7   
  Peak Tracking Total      13   | .   5   3   .   2   6   4   4   6   5   5   .   3   13  13  7   
  Tactical Retreats        39   | .   1   1   .   .   6   3   1   3   .   2   .   1   5   14  2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Traps Triggered            15   | .   2   .   .   .   2   2   .   2   .   .   .   .   1   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Machines Disabled          18   | .   .   .   .   .   1   4   3   1   .   .   .   .   8   1   .   
  Max in Single Turn       5    | .   .   .   .   .   1   4   1   1   .   .   .   .   5   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Machines Accessed          40   | .   2   .   2   .   3   1   8   4   1   .   6   .   7   4   2   
  Terminals                18   | .   1   .   .   .   3   .   4   3   .   .   .   .   3   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   
Total Hacks                89   | .   3   .   2   .   6   2   19  10  1   .   19  .   18  6   3   
  Successful               40   | .   2   .   2   .   .   1   6   3   1   .   19  .   5   1   .   
  Failed                   49   | .   1   .   .   .   6   1   13  7   .   .   .   .   13  5   3   
    Catastrophic           14   | .   1   .   .   .   1   .   3   2   .   .   .   .   5   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   .   1   .   4   .   4   3   .   .   .   .   8   .   .   
  Terminals                41   | .   2   .   .   .   6   .   8   9   .   .   .   .   9   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   2   .   .   .   .   .   4   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   3   1   .   .   .   .   2   1   1   
Terminal Hacks             29   | .   1   .   2   .   .   .   2   2   1   .   19  .   1   1   .   
  Record                   9    | .   .   .   1   .   .   .   .   1   .   .   7   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   
  Terminals                4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   
    Track                  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   1   .   .   .   3   1   8   4   .   .   .   .   7   4   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   1   1   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         59   | .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   
  Items                    59   | .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  
Turns Passed               12344 | 148  470  298  488  220  904  1195 1905 1679 945  492  180  509  1303 1373 235  
Spaces Moved               8834  | 95   237  177  303  84   383  943  1457 1084 763  361  148  377  962  1123 337  
  Core                     438   | 23   .    .    .    .    6    .    .    .    .    .    .    .    148  43   218  
  Treads                   1395  | 72   237  177  303  84   79   .    .    .    .    .    .    .    .    438  5    
  Legs                     42    | .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    
  Wheels                   6069  | .    .    .    .    .    256  943  1457 1084 763  361  148  377  680  .    .    
  Hover                    890   | .    .    .    .    .    .    .    .    .    .    .    .    .    134  642  114  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   160  160  160  240  95   100  120  115  115  115  115  115  50   44   50   
  Average Speed            116   | 133  160  160  160  240  143  103  122  129  115  115  115  115  101  92   57   
  Slowest Speed            500   | 160  160  160  160  240  500  130  130  130  115  115  115  115  145  300  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       38    | 5    47   54   62   25   26   27   33   23   68   57   62   55   29   29   11   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     6     | .    .    .    1    .    .    .    .    .    1    .    3    1    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    .    2    .    .    2    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    .    11   1    1    .    .    .    .    9    14   .    
Terrain Destroyed          159   | .    .    .    .    .    .    44   9    11   .    .    .    .    77   18   .    
  Melee                    31    | .    .    .    .    .    .    11   1    .    .    .    .    .    9    10   .    
  Projectile               27    | .    .    .    .    .    .    .    8    11   .    .    .    .    .    8    .    
  AOE                      101   | .    .    .    .    .    .    33   .    .    .    .    .    .    68   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  
Total                      10220 | 109  281  184  308  92   583  1103 1553 1332 805  409  159  429  1200 1305 368  
  Wait                     670   | .    8    1    .    .    77   91   27   195  6    33   .    36   145  37   14   
  Move                     8819  | 94   236  176  302  83   382  942  1456 1083 762  360  147  376  961  1122 337  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90    | 6    5    1    1    1    12   10   14   9    7    1    1    3    8    10   1    
  Fast Attach              68    | 6    .    .    .    .    6    5    7    .    1    .    3    1    9    25   5    
  Attach                   49    | 1    .    .    .    .    9    6    .    6    1    1    1    3    10   9    2    
  Detach                   11    | .    .    .    .    .    .    .    .    1    .    .    4    .    4    2    .    
  Swap                     47    | .    4    .    1    1    1    8    4    7    5    1    .    .    12   3    .    
  Drop                     76    | .    3    1    4    .    .    10   18   5    5    3    3    1    11   11   1    
  Fire                     309   | 2    25   5    .    7    96   13   25   26   13   10   .    9    21   49   8    
  Melee                    68    | .    .    .    .    .    .    18   2    .    .    .    .    .    19   29   .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
   149 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   340 | -10/Materials      | Discovered new exit (range 8)
   556 | -10/Materials      | Discovered new exit (range 7)
   619 | -10/Materials      | Entered Mines
   846 | -10/Mines          | Found a hidden stash of uninstalled traps
   909 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   910 | -10/Mines          | Discovered new exit (range 5)
   917 | -10/Mines          | Entered Exiles
   956 | -10/Exiles         | Met 8R-AWN
   986 | -10/Exiles         | Met EX-HEX
  1050 | -10/Exiles         | Met EX-DEC
  1057 | -10/Exiles         | Learned location of Zion (-7)
  1082 | -10/Exiles         | Met EX-BIN
  1105 | -10/Exiles         | Aligned with FarCom system
  1106 | -10/Exiles         | Given EX-Vault access code
  1169 | -10/Exiles         | Opened EX-Vault
  1180 | -10/Exiles         | Found AWS/Autocannon
  1237 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1392 | -10/Exiles         | Discovered new exit (range 10)
  1405 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
  1405 | -10/Exiles         | Entered Mines
  1491 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1529 | -9/Mines           | Learned Materials emergency access door positions
  1594 | -9/Mines           | Discovered new exit (range 12)
  1625 | -9/Mines           | Entered Materials
  1625 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1699 | -8/Materials       | Build established: Skirmisher
  2056 | -8/Materials       | Lost 4 parts (2n1u1w)
  2238 | -8/Materials       | Core integrity fell below 50%
  2260 | -8/Materials       | Lost 5 parts (1p2n2w)
  2522 | -8/Materials       | Discovered new exit (range 7)
  2529 | -8/Materials       | Entered Factory
  2529 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2568 | -7/Factory         | Build established: Scavenger-Mutant
  2914 | -7/Factory         | Build established: Scavenger-Skirmisher
  2959 | -7/Factory         | Assembled infested ambush trap array
  3031 | -7/Factory         | Discovered new exit (range 4)
  3526 | -7/Factory         | Discovered new exit (range 15)
  3551 | -7/Factory         | Crushed by falling debris
  3551 | -7/Factory         | System corruption reached 10%
  3603 | -7/Factory         | Lost 5 parts (2u3w)
  3681 | -7/Factory         | Identified exit to Factory
  3724 | -7/Factory         | Entered another Factory area
  3724 | -6/Factory         | Evolved 2 slots: Utility x2
  3959 | -6/Factory         | Build established: Skirmisher
  4721 | -6/Factory         | Build established: Gunner
  5019 | -6/Factory         | Garrison activated, responded to threat
  5161 | -6/Factory         | Found Prototype Launcher
  5547 | -6/Factory         | Discovered new exit (range 10)
  5627 | -6/Factory         | Identified exit to Factory
  5629 | -6/Factory         | Entered another Factory area
  5629 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5829 | -5/Factory         | Found Prototype Launcher
  5834 | -5/Factory         | Found Prototype Launcher
  5835 | -5/Factory         | Identified Tesla Bomb Launcher (x2)
  5936 | -5/Factory         | Identified Rocket Array
  6269 | -5/Factory         | Found Hvy. Reflective Plating
  6790 | -5/Factory         | Cargo convoy interrupted
  6932 | -5/Factory         | Discovered new exit (range 5)
  7146 | -5/Factory         | Build established: Tank
  7193 | -5/Factory         | AWS/Autocannon suddenly broke down
  7250 | -5/Factory         | Discovered new exit (range 4)
  7254 | -5/Factory         | Identified exit to Upper Caves
  7308 | -5/Factory         | Entered Upper Caves
  7321 | -5/Upper Caves     | Learned Factory security intel
  7611 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7635 | -5/Upper Caves     | Learned location of Armory (-4)
  8248 | -5/Upper Caves     | Discovered new exit (range 3)
  8251 | -5/Upper Caves     | Identified exit to Upper Caves
  8253 | -5/Upper Caves     | Entered another Upper Caves area
  8738 | -5/Upper Caves     | Discovered new exit (range 7)
  8744 | -5/Upper Caves     | Identified exit to Zhirov
  8745 | -5/Upper Caves     | Entered Zhirov
  8748 | -5/Zhirov          | Discovered new exit (range 3)
  8769 | -5/Zhirov          | Met Zhirov
  8789 | -5/Zhirov          | Learned location of Quarantine (-2)
  8789 | -5/Zhirov          | Learned location of Testing (-3)
  8789 | -5/Zhirov          | Learned location of Command (-1)
  8810 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8828 | -5/Zhirov          | Found Alien Artifact
  8847 | -5/Zhirov          | Found Alien Artifact
  8847 | -5/Zhirov          | Identified Integrated Dissipator
  8847 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8923 | -5/Zhirov          | Identified exit to Proximity Caves
  8925 | -5/Zhirov          | Entered Proximity Caves
  8958 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9226 | -4/Proximity Caves | Build established: Gunner
  9238 | -4/Proximity Caves | Spotted B-86 Titan
  9362 | -4/Proximity Caves | Discovered new exit (range 13)
  9375 | -4/Proximity Caves | Identified exit to Factory
  9434 | -4/Proximity Caves | Entered Factory
  9434 | -4/Factory         | Evolved 2 slots: Utility x2
  9749 | -4/Factory         | Build established: Tank
 10347 | -4/Factory         | Garrison activated, responded to threat
 10489 | -4/Factory         | Identified Transdimensional Reconstructor
 10489 | -4/Factory         | Warped through subspace
 10518 | -4/Factory         | Released all parts (14)
 10653 | -4/Factory         | Discovered new exit (range 7)
 10684 | -4/Factory         | First assault squad dispatched
 10737 | -4/Factory         | Entered Research
 10737 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10772 | -3/Research        | Build established: Mutant
 10952 | -3/Research        | Identified exit to Research
 11749 | -3/Research        | System corruption reached 10%
 11790 | -3/Research        | Lost 3 parts (1n1u1w)
 11854 | -3/Research        | Build established: Scavenger-Tank
 11987 | -3/Research        | Search patrols dispatched
 12093 | -3/Research        | Core integrity fell below 50%
 12097 | -3/Research        | Released all parts (4)
 12110 | -3/Research        | Entered another Research area
 12110 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 12128 | -2/Research        | Lost 9 parts (5n1u3w)
 12131 | -2/Research        | Spotted B-90 Cyclops
 12237 | -2/Research        | Core integrity fell below 50%
 12322 | -2/Research        | Core integrity fell below 20%
 12345 | -2/Research        | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
12259_ Acquired Hacking Suite.
12260_ Slug penetrates B-90 Cyclops.
12260_ Slug penetrates Wall.
12260_ Graviton Restrictor disabled.
12291_ Acquired Lgt. Quantum Reactor.
12315_ Penetrated by Slug.
12315_ Slug penetrates Wall.
12315_ Penetrated by Slug.
12315_ Slug penetrates Wall.
12318_ Penetrated by Slug. <x4>
12318_ Lgt. Quantum Reactor destroyed.
12321_ Penetrated by Slug.
12321_ Slug penetrates Fabricator.
12328_ Antigrav Array destroyed.
12328_ Terminal disabled.
12337_ Acquired Com. HERF Cannon.
12339_ Slug penetrates Wall. <x3>
12342_ Slug penetrates H-88 Terminator.
12342_ H-88 Terminator suffers critical hit (Destroy).
12343_ Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
|  #################???????????????????????????????? |
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|                    h   Y    k        w  ?????????? |
|                    h                    ?????????? |
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| #??????????????  ??????#   "F"     ""????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Energy Generation          25
Energy Capacity            560
Matter Stores              400
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             825
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                56
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           4
Matter Filtering           30
Particle Charging          30
Offensive Hacking          12

 Item Schematics 
-----------------
       Imp. Medium Treads | -6/Factory | Scanalyzed
 Adv. Hardlight Generator | -5/Factory | Hacked
        Assault Drone Bay | -5/Zhirov  | Free
           Exp. Heat Sink | -5/Zhirov  | Free
       Exp. Optical Array | -5/Zhirov  | Free
         Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodStorageThermoblaster
  Manual?         0
Play Time         02:30:41
  Cumulative      125.3 hours
  Start           2025.04.07 @ 02:58:17
  End             2025.04.10 @ 23:14:59
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          47
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5b9a643-64fa-4a75-814a-5ab34c693c55