Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.18 @ 18:36:24 Player: russur Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2427) 2427 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 4899 Bonus ------- High Alert Combat Kills 227 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 95/100 System Corruption 5% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Signal Interpreter Launcher Guidance Computer > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (12) --- Light Deuterium Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Advanced Signal Interpreter Heavy Laser Plasma Cannon Plasma Cannon Improved Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Launcher Guidance Computer > --- WEAPON ----------- Plasma Cannon Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Carbon-fiber Leg Advanced Signal Interpreter Recalibrator Plasma Cannon Plasma Cannon Plasma Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Katana [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Launcher Guidance Computer Weapon Plasma Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 87 | 11 4 9 10 53 Power 15 | 1 1 2 1 10 Engine 12 | 1 1 2 1 7 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 23 | 5 . 3 4 11 Treads 3 | 3 . . . . Leg 20 | 2 . 3 4 11 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 2 . . 8 Device 6 | 1 1 . . 4 Storage 3 | 1 1 . . 1 Processor 3 | . . . . 3 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 37 | 3 1 4 5 24 Energy Gun 11 | . . 2 4 5 Energy Cannon 4 | . . . . 4 Ballistic Gun 12 | 3 . 2 1 6 Ballistic Cannon 1 | . . . . 1 Launcher 4 | . 1 . . 3 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . . 2 9 17 Power 6 | . . . 1 5 Propulsion 14 | . . 1 4 9 Utility 2 | . . . . 2 Weapon 6 | . . 1 4 1 Highest Loss Streak 7 | . . 1 5 7 Average Slot Usage (%) 88 | . 100 88 77 90 Engine 12 | . 14 11 8 13 Core 1 | . . . . 2 Leg 29 | . 28 33 26 30 Device 10 | . 14 11 11 8 Storage 10 | . 14 11 11 9 Processor 4 | . . . . 7 Energy Gun 6 | . . 7 12 4 Energy Cannon 2 | . . . . 5 Ballistic Gun 6 | . 15 11 8 3 Launcher 2 | . 12 3 . 1 Slashing Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 65 | 11 27 30 30 65 Greatest Support 72 | 40 20 40 40 72 Greatest Overweight (x) 11 | 2 1 1 7 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 10 10 10 12 Average Capacity 10 | 5 7 10 10 11 Most Carried 12 | 6 7 10 9 12 Average Carried 9 | 4 6 8 7 10 Final Capacity 12 | 6 10 10 10 12 Final Carried 12 | 6 7 9 7 12 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1814 | 370 99 315 149 881 Remotely . | . . . . . Salvage Created 2758 | 180 355 547 216 1460 Parts 164 | 10 17 48 10 79 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 62 | . 7 13 6 36 Melee 6 | . . . . 6 Guns 28 | . 1 13 6 8 Cannons 10 | . . . . 10 AOE 18 | . 6 . . 12 Classes Destroyed 14 | 3 4 2 1 4 Worker 4 | 2 . 1 . 1 Builder 4 | . 1 1 . 2 Tunneler 4 | 3 . . . 1 Hauler 1 | . 1 . . . Recycler 3 | 1 2 . . . Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 7 | . 1 4 . 2 Swarmer 15 | . . 7 . 8 Grunt 36 | . 7 4 4 21 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 6 | . . 2 . 4 Assembled 2 | . . . 2 . Best Kill Streak 14 | 6 5 14 1 8 Combat Bots Only 7 | . 5 6 1 7 Max Kills in Single Turn 3 | 1 3 2 1 3 Gunslinging 1 | . . 1 . . Exploded 3 | . 2 . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4686 | . 189 494 892 3111 Core 886 | . 38 82 202 564 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 84 . 29 . Volleys Fired 216 | 15 16 45 39 101 Largest 2 | 2 2 2 2 2 Hottest 160 | 40 50 79 90 160 Shots Fired 382 | 30 29 83 62 178 Gun 287 | 30 16 81 62 98 Cannon 68 | . . . . 68 Launcher 27 | . 13 2 . 12 Special . | . . . . . Kinetic 184 | 30 16 45 26 67 Thermal 93 | . . 2 7 84 Explosive 27 | . 13 2 . 12 Electromagnetic 78 | . . 34 29 15 Robot Hit Streak 10 | 5 4 9 4 10 Robot Miss Streak 7 | 2 4 3 4 7 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 250 | 17 17 48 26 142 Core Hits 129 | 7 18 23 9 72 Critical Hits 5 | 1 . . . 4 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 2 | 1 . . . 1 Melee Attacks 43 | . . . . 43 Impact 24 | . . . . 24 Slashing 19 | . . . . 19 Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6789 | 226 732 814 395 4622 Guns 2353 | 226 126 708 351 942 Cannons 980 | . . . . 980 Explosions 2215 | . 606 106 44 1459 Melee 1218 | . . . . 1218 Ramming 23 | . . . . 23 Kinetic 1522 | 226 126 315 138 717 Thermal 1426 | . . 41 54 1331 Explosive 1923 | . 606 80 . 1237 Electromagnetic 677 | . . 378 203 96 Impact 640 | . . . . 640 Slashing 578 | . . . . 578 Piercing . | . . . . . Highest Corruption 5 | . 3 . . 5 Average Corruption 3 | . 2 . . 4 Corruption Purged . | . . . . . Effects 6 | . 4 . . 2 Message Errors 2 | . 1 . . 1 Heat Flow Errors 1 | . 1 . . . Energy Discharges 3 | . 2 . . 1 Overload Shots . | . . . . . Overflow Damage 332 | . 12 . . 320 Projectiles 16 | . . . . 16 Explosions 114 | . 12 . . 102 Melee 202 | . . . . 202 Knockbacks 4 | . . . . 4 Impact 3 | . . . . 3 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 127 | . 93 . 34 . Shots 4 | . 3 . 1 . Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 501 | . 265 30 42 501 Average Temperature 79 | . 132 17 16 100 Received Heat Transfer 1704 | . 54 108 237 1305 Effects 3 | . . . . 3 Shutdowns 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2469 | . . 87 75 2307 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 787 | 30 254 440 216 787 Initial 171 | . 19 107 171 25 Average 272 | 11 73 270 122 385 Maximum Alert Level 3 | . 1 2 1 3 Low Security (%) 54 | 100 93 38 79 36 Level 1 17 | . 6 33 20 16 Level 2 12 | . . 27 . 16 Level 3 16 | . . . . 29 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 . 1 8 Investigation 5 | . 2 . 1 2 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 7 21 12 62 Peak Tracking Total 7 | . 2 7 3 5 Tactical Retreats 8 | . . . 3 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . . 6 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 11 | . 2 1 3 5 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 16 | . 5 . 1 10 Terminals 11 | . 4 . 1 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . . 2 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 54 | . 17 . 4 33 Successful 37 | . 9 . 3 25 Failed 17 | . 8 . 1 8 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 39 | . 14 . 4 21 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 3 . . 6 Scanalyzers 6 | . . . . 6 Garrison Access . | . . . . . Terminal Hacks 19 | . 6 . 3 10 Record 12 | . 3 . 3 6 Robot Analysis 2 | . 2 . . . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 8 | . 3 . . 5 Process 2 | . 1 . . 1 Report Inventory 3 | . 1 . . 2 Retrieve Matter 2 | . 1 . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . . . 6 Insert Component 2 | . . . . 2 Analyze 4 | . . . . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . . 4 Terminals 4 | . . . . 4 Botnet 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 . 1 9 Full Trace Events 6 | . 2 . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 85 | . 81 . . 4 Retrieved Matter 85 | . 81 . . 4 Retrieved Components 7 | . . . . 7 Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3085 | 154 307 324 599 1701 Spaces Moved 1637 | 79 181 135 361 881 Core 15 | 9 . . 2 4 Treads 4 | 4 . . . . Legs 1618 | 66 181 135 359 877 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 115 131 123 133 130 Slowest Speed 600 | 160 150 150 400 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 34 13 86 70 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 308 | . 101 23 6 178 Melee . | . . . . . Projectile 22 | . . . . 22 AOE 286 | . 101 23 6 156 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2150 | 113 225 209 412 1191 Wait 49 | . 10 5 . 34 Move 1633 | 78 180 134 360 881 Hop . | . . . . . Pick Up 60 | 6 7 9 3 35 Fast Attach 27 | 6 . 2 4 15 Attach 19 | 4 . 3 5 7 Detach 5 | 3 . . . 2 Swap 41 | 1 4 4 1 31 Drop 55 | . 8 7 . 40 Fire 216 | 15 16 45 39 101 Melee 43 | . . . . 43 Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 6) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x2 631 | -9/Materials | Discovered new exit (range 16) 637 | -9/Materials | Discovered new exit (range 11) 786 | -9/Materials | Entered Mines 815 | -9/Mines | Assembled infested the area 820 | -9/Mines | Assisted by a Guerilla fighting off Assembled 822 | -9/Mines | Met a Derelict bent on vengeance 895 | -9/Mines | Lost 5 parts (1p3n1w) 928 | -9/Mines | Learned Materials terminal intel 983 | -9/Mines | Core integrity fell below 50% 1348 | -9/Mines | Discovered new exit (range 7) 1385 | -9/Mines | Entered Materials 1385 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1386 | -8/Materials | Loaded intel: 12 terminal locations 1839 | -8/Materials | Build established: Scavenger-Mutant 1873 | -8/Materials | Lost 3 parts (2n1u) 2009 | -8/Materials | Lost 3 parts (1p2n) 2324 | -8/Materials | Destroyed 7 combat bots 2530 | -8/Materials | Build established: Mutant 2585 | -8/Materials | First assault squad dispatched 3008 | -8/Materials | Build established: Scavenger-Mutant 3062 | -8/Materials | Core integrity fell below 50% 3078 | -8/Materials | Core integrity fell below 20% 3086 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03022_ Acquired 52 matter. 03027_ C-30 ARC bursts open, deploying its payload. 03027_ G-50 Soldier unfolds itself. 03027_ G-47 Trooper unfolds itself. 03027_ B-36 Bruiser unfolds itself. 03027_ G-47 Trooper unfolds itself. 03033_ Lgt. Deuterium Engine destroyed. 03033_ System corrupted by crushing effect (+3). 03034_ TRRBRDL5CMIQWH<