Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 03:09:06 Player: Zan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (829) 829 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3529 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 559/700 Matter 281/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Weight Redist. System Component Analysis Suite Recalibrator > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (4) ---- Large Storage Unit Compact Battery (0) Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Hardened Light Armor Plating Component Analysis Suite Recalibrator > --- WEAPON ----------- Electrolaser Electrolaser Improved Datajack > --- INVENTORY -------- Large Storage Unit Gauss Cannon [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hardened Light Armor Plating Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon EMP Blaster Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 38 | 5 3 10 10 10 Power 7 | 1 1 3 1 1 Engine 4 | 1 1 1 . 1 Core 3 | . . 2 1 . Reactor . | . . . . . Propulsion 7 | 2 . 2 2 1 Treads 4 | . . 2 2 . Leg 1 | . . . . 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 2 2 3 5 Device 4 | . 1 . . 3 Storage 1 | . 1 . . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 12 | 2 . 3 4 3 Energy Gun 3 | 1 . . . 2 Energy Cannon 2 | . . 1 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 20 | . . 9 6 5 Power 6 | . . 3 1 2 Propulsion 5 | . . 2 3 . Utility 3 | . . 1 1 1 Weapon 6 | . . 3 1 2 Highest Loss Streak 9 | . . 9 4 4 Average Slot Usage (%) 76 | . 89 83 85 52 Engine 7 | . 12 8 7 5 Core 2 | . . 1 1 5 Treads 11 | . . 10 24 . Wheel 5 | . 28 10 . . Device 12 | . 7 11 7 22 Storage 7 | . 12 11 9 . Processor 4 | . . 3 8 . Protection 6 | . . 6 9 6 Energy Gun 2 | . 14 3 . 2 Energy Cannon 1 | . . 1 4 . Ballistic Gun 3 | . 14 4 1 . Launcher 7 | . . 10 12 . Special Melee Weapon 1 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 50 | 7 24 36 50 22 Greatest Support 60 | 20 20 40 60 15 Greatest Overweight (x) 14 | . 1 9 14 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 8 | 4 9 10 10 4 Most Carried 10 | 3 9 10 10 7 Average Carried 6 | . 4 8 8 3 Final Capacity 10 | 4 10 10 10 4 Final Carried 10 | . 9 10 7 3 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 748 | 184 30 147 286 101 Remotely . | . . . . . Salvage Created 1156 | . . 337 819 . Parts 64 | . . 16 48 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 21 | . . 6 15 . Guns 3 | . . 2 1 . Cannons 7 | . . 1 6 . AOE 8 | . . . 8 . Classes Destroyed 8 | . . 2 6 . Worker 1 | . . . 1 . Builder 3 | . . . 3 . Recycler 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 6 | . . . 6 . Grunt 8 | . . 2 6 . Duelist 1 | . . . 1 . Sentry 6 | . . 4 2 . Best Kill Streak 5 | . . 2 5 . Combat Bots Only 3 | . . 2 3 . Max Kills in Single Turn 3 | . . 1 3 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2847 | . 22 1056 1191 578 Core 500 | . 10 219 130 141 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 96 45 76 . Volleys Fired 84 | . . 27 55 2 Largest 2 | . . 2 2 2 Hottest 126 | . . 76 83 126 Shots Fired 121 | . . 42 75 4 Gun 43 | . . 23 16 4 Cannon 39 | . . 17 22 . Launcher 39 | . . 2 37 . Special . | . . . . . Kinetic 32 | . . 16 16 . Thermal 26 | . . . 22 4 Explosive . | . . . . . Electromagnetic 63 | . . 26 37 . Robot Hit Streak 16 | . . 16 11 7 Robot Miss Streak 2 | . . 2 2 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 95 | . . 34 40 21 Core Hits 46 | . . 10 36 . Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 17 | . . . . 17 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 16 | . . . . 16 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2041 | . . 664 1377 . Guns 354 | . . 231 123 . Cannons 738 | . . 304 434 . Explosions 928 | . . 116 812 . Melee . | . . . . . Ramming 21 | . . 13 8 . Kinetic 289 | . . 166 123 . Thermal 598 | . . 79 519 . Explosive . | . . . . . Electromagnetic 1133 | . . 406 727 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 1 . Average Corruption 1 | . . 3 1 . Corruption Purged . | . . . . . Effects 11 | . . 8 3 . Matter Fused 3 | . . 3 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 1 1 . Data Loss (minor) 3 | . . 1 2 . Targeting Errors 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 32 | . . . 32 . Projectiles 15 | . . . 15 . Explosions 17 | . . . 17 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 179 | . . 58 121 . Shots 11 | . . 2 9 . Rammed 7 | . . 5 2 . Targets Rammed 7 | . . 5 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 340 | . . 228 340 150 Average Temperature 119 | . . 92 138 66 Received Heat Transfer 1131 | . 12 318 513 288 Effects 4 | . . 1 3 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . 1 . . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 3 | . . 3 . . Combat Hostiles 3 | . . 3 . . Parts Fried 12 | . . 7 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 953 | . . 100 853 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 2 6 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 332 | . 9 128 332 159 Average Influence 124 | . 3 75 209 112 Maximum Alert Level 1 | . . . 1 . Low Security (%) 77 | 100 100 100 37 100 Level 1 22 | . . . 62 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 3 2 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 4 | . . 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 4 12 24 12 Peak Tracking Total 9 | . 3 7 5 9 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 5 1 4 1 Terminals 5 | . 3 1 1 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 11 2 10 1 Successful 13 | . 7 . 6 . Failed 11 | . 4 2 4 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 7 2 3 . Fabricators . | . . . . . Repair Stations 5 | . 2 . 2 1 Recycling Units 7 | . 2 . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Prototype ID Bank 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 4 | . 2 . 2 . Report Inventory 3 | . 1 . 2 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 1 3 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 9 | . . . . 9 Non-combat 8 | . . . . 8 Combat 1 | . . . . 1 Robot Hacks Applied 17 | . . . . 17 parse_system 2 | . . . . 2 no_distress 12 | . . . . 12 find_chute 1 | . . . . 1 find_recycling 1 | . . . . 1 find_station 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1910 | 50 193 449 687 531 Spaces Moved 1288 | 56 195 269 298 470 Core 472 | 16 . 1 3 452 Treads 416 | . . 121 295 . Legs 18 | . . . . 18 Wheels 382 | 40 195 147 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 160 50 Average Speed 116 | 71 88 123 167 97 Slowest Speed 750 | 80 90 500 750 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 6 38 24 27 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 29 | . . 7 22 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 26 | . . 7 19 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1579 | 65 214 343 422 535 Wait 76 | . 5 8 43 20 Move 1284 | 55 194 268 297 470 Hop . | . . . . . Pick Up 52 | 5 12 18 8 9 Fast Attach 1 | . . . 1 . Attach 35 | 5 3 10 7 10 Detach . | . . . . . Swap 2 | . . . 2 . Drop 21 | . . 7 7 7 Fire 84 | . . 27 55 2 Melee 17 | . . . . 17 Ram . | . . . . . Kick . | . . . . . Crush 7 | . . 5 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 51 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 10) 234 | -10/Materials | Repaired Lgt. Ion Engine 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 445 | -9/Materials | Core integrity fell below 50% 510 | -9/Materials | Lost 9 parts (3p2n1u3w) 585 | -9/Materials | Discovered new exit (range 9) 693 | -9/Materials | Entered another Materials area 693 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 725 | -8/Materials | Build established: Scavenger-Mutant 1009 | -8/Materials | Repaired Hrd. Light Armor Plating 1160 | -8/Materials | Discovered new exit (range 14) 1380 | -8/Materials | Lost 4 parts (1p3n) 1380 | -8/Materials | Entered Factory 1380 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1609 | -7/Factory | Build established: Mutant 1911 | -7/Factory | Self-destructed Last Messages --------------- 01854_ Jacked G-47 Trooper... >>parse_system Reading system data... 01860_ K-01 Serf cleans the Nuclear Reactor. 01865_ Sneak attack on U-05 Engineer. 01865_ Jacked U-05 Engineer... >>no_distress Distress signal routine blocked. 01866_ K-01 Serf cleans the Nuclear Reactor. 01867_ Sneak attack on U-05 Engineer. 01867_ Jacked U-05 Engineer... >>no_distress Distress signal routine blocked. 01869_ Cld. Ion Engine destroyed. 01873_ Acquired Com. Battery. 01885_ Hrd. Light Armor Plating destroyed. 01887_ Acquired Carbon-fiber Leg. 01906_ Electrolaser destroyed. 01909_ C-30 ARC bursts open, deploying its payload. 01909_ S-27 Virus unfolds itself. 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