Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 21:53:29 Player: Tmvn Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1502) 1502 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 4299 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 159/160 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Carbon-fiber Leg Titanium Leg Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON ----------- Shock Rifle Gauss Rifle Remote Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Particle Gun [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Thermal Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . . 2 1 Weapon 1 | . . 1 . . . Parts Attached 84 | 6 7 8 . 46 17 Power 12 | 1 3 1 . 3 4 Engine 11 | 1 3 1 . 3 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 25 | 2 1 3 . 13 6 Treads . | . . . . . . Leg 23 | 2 1 3 . 13 4 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 1 | . . . . . 1 Utility 14 | 1 2 1 . 6 4 Device 5 | . . . . 2 3 Storage 3 | 1 2 . . . . Processor 3 | . . . . 2 1 Hackware 1 | . . . . 1 . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 33 | 2 1 3 . 24 3 Energy Gun 9 | 1 . 1 . 7 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 14 | 1 1 1 . 10 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 4 | . . 1 . 3 . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . 1 . . 15 11 Power 4 | . . . . 1 3 Propulsion 8 | . . . . 2 6 Utility 3 | . . . . 2 1 Weapon 12 | . 1 . . 10 1 Highest Loss Streak 7 | . 1 . . 7 7 Average Slot Usage (%) 84 | . 84 94 100 94 48 Engine 8 | . 14 11 11 8 3 Leg 25 | . 28 33 33 26 16 Device 3 | . . . . 5 2 Storage 8 | . 14 11 11 9 4 Processor 5 | . . . . 6 9 Hackware 5 | . . . . 7 4 Protection 4 | . . 9 11 5 . Energy Gun 6 | . 12 7 11 7 . Ballistic Gun 10 | . 15 16 11 11 . Ballistic Cannon 1 | . . . . 2 . Launcher 1 | . . 5 11 . . Naked Turns 13 | . . . . . 13 Heaviest Build 64 | 11 39 47 47 64 51 Greatest Support 68 | 20 20 30 30 54 68 Greatest Overweight (x) 14 | 1 1 1 1 2 14 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 18 | 6 18 12 12 12 12 Average Capacity 10 | 4 8 12 12 12 8 Most Carried 12 | 1 10 12 9 12 9 Average Carried 8 | . 5 10 9 9 6 Final Capacity 12 | 6 12 12 12 12 4 Final Carried 10 | 1 10 9 9 9 4 Class Distribution -------------------- 56% | Mutant 14% | Scavenger-Tank 13% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1573 | 260 81 264 3 965 . Remotely . | . . . . . . Salvage Created 1908 | . 168 529 . 1211 . Parts 107 | . 15 25 . 67 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 34 | . 5 7 . 22 . Guns 25 | . 5 4 . 16 . Cannons 3 | . . . . 3 . AOE 6 | . . 3 . 3 . Classes Destroyed 10 | . 3 3 . 4 . Worker 5 | . 1 . . 4 . Builder 5 | . . . . 5 . Recycler 3 | . . 3 . . . Operator 1 | . . 1 . . . Watcher 1 | . . . . 1 . Swarmer 3 | . 3 . . . . Grunt 22 | . 2 5 . 15 . Brawler 2 | . . . . 2 . Sentry 5 | . . 2 . 3 . Hunter 2 | . . . . 2 . Best Kill Streak 9 | . 2 9 . 7 . Combat Bots Only 4 | . 2 3 . 4 . Max Kills in Single Turn 2 | . 1 2 . 2 . Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4755 | 4 307 300 . 2495 1649 Core 1064 | . 41 50 . 268 705 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 83 . 87 51 . Volleys Fired 137 | . 19 26 1 88 3 Largest 3 | . 2 3 2 3 2 Hottest 141 | . 60 90 63 141 108 Shots Fired 313 | . 36 60 2 211 4 Gun 274 | . 36 55 2 180 1 Cannon 27 | . . . . 24 3 Launcher 10 | . . 5 . 5 . Special 2 | . . . . 2 . Kinetic 205 | . 19 45 1 139 1 Thermal 33 | . . 10 1 19 3 Explosive 10 | . . 5 . 5 . Electromagnetic 63 | . 17 . . 46 . Robot Hit Streak 17 | . 3 13 . 17 5 Robot Miss Streak 6 | . 6 2 2 3 . Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 194 | . 12 42 . 136 4 Core Hits 90 | . 8 17 . 64 1 Critical Hits 5 | . 1 1 . 3 . Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 3 | . . 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4410 | 8 128 627 15 3504 128 Guns 2871 | . 125 403 . 2301 42 Cannons 515 | . . . . 440 75 Explosions 934 | . . 224 . 710 . Melee . | . . . . . . Ramming 90 | 8 3 . 15 53 11 Kinetic 2275 | . 38 336 . 1859 42 Thermal 630 | . . 67 . 488 75 Explosive 676 | . . 224 . 452 . Electromagnetic 739 | . 87 . . 652 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 2 5 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Effects 7 | . . . . 6 1 Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 63 | . . 17 . 46 . Projectiles 14 | . . . . 14 . Explosions 49 | . . 17 . 32 . Melee . | . . . . . . Knockbacks 3 | . . . 1 2 . Impact 1 | . . . 1 . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 73 | 4 1 . . 63 5 Shots 1 | . . . . 1 . Rammed 9 | 1 2 . . 5 1 Targets Rammed 10 | 1 2 . 1 5 1 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 410 | . 18 136 3 410 39 Average Temperature 101 | . 12 39 2 119 13 Received Heat Transfer 1755 | . 30 126 . 1107 492 Effects 3 | . . . . 3 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1068 | . . 150 . 768 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 404 | . 130 269 160 404 191 Initial 176 | . . 54 104 62 176 Average 163 | . 58 175 127 196 135 Maximum Alert Level 2 | . . 1 . 2 . Low Security (%) 67 | 100 100 51 100 51 100 Level 1 32 | . . 48 . 48 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 . 5 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 5 | . 1 2 . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . 1 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 7 11 2 42 11 Peak Tracking Total 9 | . 3 3 1 9 5 Tactical Retreats 7 | . . 1 . 3 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 6 | . . . . 6 . Terminals 4 | . . . . 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . . . . 17 . Successful 12 | . . . . 12 . Failed 4 | . . . . 4 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual 2 | . . . . 2 . Terminals 8 | . . . . 8 . Fabricators . | . . . . . . Repair Stations 9 | . . . . 9 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . . 5 . Record 4 | . . . . 4 . Robot Analysis 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 7 . Scan Component 4 | . . . . 4 . Repair 3 | . . . . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 95 | . . . . 95 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 1 | . . . . 1 . Combat 1 | . . . . 1 . Robot Hacks Applied 2 | . . . . 2 . parse_system 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 40 | . . . 40 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 14 | . . . 8 6 . Total Damage 278 | . . . 148 130 . Kills 3 | . . . 2 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2463 | 53 237 247 68 1394 464 Spaces Moved 1499 | 40 110 106 43 648 552 Core 74 | 10 . . . . 64 Treads . | . . . . . . Legs 1128 | 30 110 106 43 648 191 Wheels . | . . . . . . Hover 7 | . . . . . 7 Flight 290 | . . . . . 290 Fastest Speed 40 | 50 120 150 150 120 40 Average Speed 118 | 106 132 150 150 145 75 Slowest Speed 750 | 120 150 150 150 180 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . . 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 26 17 16 59 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . . 25 . 82 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 103 | . . 25 . 78 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1914 | 47 162 145 44 924 592 Wait 126 | . 20 . . 96 10 Move 1487 | 39 109 105 43 647 544 Hop 4 | . . . . . 4 Pick Up 13 | 1 3 1 . 6 2 Fast Attach 38 | 6 3 2 . 17 10 Attach 21 | . . 2 . 14 5 Detach 24 | . 2 . . 14 8 Swap 25 | . 4 4 . 15 2 Drop 30 | . . 5 . 22 3 Fire 137 | . 19 26 1 88 3 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | 1 2 . . 5 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 8) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 312 | -9/Materials | Build established: Mutant 531 | -9/Materials | Discovered new exit (range 6) 538 | -9/Materials | Entered Mines 595 | -9/Mines | Discovered new exit (range 8) 606 | -9/Mines | Entered Materials 606 | -8/Materials | Accompanied by 1 ally 606 | -8/Materials | Evolved 2 slots: Utility x2 611 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 833 | -8/Materials | Repaired Carbon-fiber Leg 1170 | -8/Materials | Discovered new exit (range 20) 1501 | -8/Materials | Repaired Carbon-fiber Leg 1554 | -8/Materials | Repaired Carbon-fiber Leg 1791 | -8/Materials | Lost 3 parts (1n2w) 1922 | -8/Materials | Central database locked down 1950 | -8/Materials | Garrison activated, responded to threat 1987 | -8/Materials | Discovered new exit (range 7) 2000 | -8/Materials | Entered Factory 2000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2020 | -7/Factory | Lost 7 parts (1p1n5w) 2280 | -7/Factory | Core integrity fell below 50% 2309 | -7/Factory | Lost 7 parts (2p3n1u1w) 2415 | -7/Factory | Core integrity fell below 20% 2464 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Rnf. Ion Engine destroyed. Discarded Hacking Suite. Discarded Core Analyzer. Dropped Hcp. Storage Unit. Acquired Xenon Bombardment Thruster. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). Dropped Aluminum Leg. Acquired Titanium Leg. Dropped Imp. Cooling System. Acquired Aluminum Leg. Acquired Enh. Optical Array. Acquired Airjet. Acquired Flak Cannon. Discarded Enh. Optical Array. K-01 Serf collects debris. Xenon Bombardment Thruster destroyed. System corrupted: Matter fused (-10). Airjet destroyed. Map ----- +----------------------------------------------------+ | [#?# #?########??????????????????????????????????? | | #?# #???????????????????????????????????????????? | | #?# #???????????????????????????????????????????? | | #?# #???????????????????????????????????????????? | | #?# #???????????????????????????????????????????? | | #?# #???????????????????????????????????????????? | | ##?# #???????????????????????????????????????????? | | #### ###???????? #??????????????????????????????? | | # #???????? #??????????????????????????????? | | # ####????? #??????????????????????????????? | | / #????? #??????????????????????????????? | | # ## #????# #??????????????????????????????? | | # ## #????# #??????????????????????????????? | | ### ### #????# #??????????????????????????????? | | ### #?# #????# #??????????????????????????????? | | #?# #????# #??????????????????????????????? | | ### ###??# #??????????????????????????????? | | # #??# #??????????????????????????????? | | ####### #### #??????????????????????????????? | | ??????+ +??????????????????????????????? | | ??????# ! ## #??????????????????????????????? | | ??????# ## ##+#???????????????????????????? | | ??????## ### #???????????????????????????? | | ???????# ###+##/## #???????????????????????????? | | ???????# + # ###########?????????????????? | | ???????# # """" / # g @ #?????????????????? | | ???????# # """" # #g"" " #?????????????????? | | ???????# # """" # # "" T #?????????????????? | | ???????# # """" # g """ " #?????????????????? | | ???????+ # """" ### """ #?????????????????? | | ???????# #??"""" #?# """p #?????????????????? | | ???????# ???? #?# l #?????????????????? | | ???????# ???? ? #?# #?????????????????? | | ???????# ?????? #?###########?????????????????? | | ???????? ?????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????##??????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ??????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ?#?????????????????????????????????????????? | | ? ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageStormCarapace Manual? 0 Play Time 00:35:04 Cumulative 3.7 hours Start 2020.09.18 @ 21:02:26 End 2020.09.18 @ 21:53:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters SATURATION(56) Filters SATURATION(66) Steam 1 RUN: 1b066826-036f-4c57-a4bb-be5b95058bae