Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.15 @ 18:59:54 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (221) 1105 Value Destroyed (6906) 6906 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1205) 1205 TOTAL SCORE: 13956 Bonus ------- High Alert Combat Kills 337 Follower Combat Kills 268 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 650/850 Matter 100/500 Energy 290/290 System Corruption 1% Temperature Hot (272) Movement Core (1750) Ox34 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Huge Storage Unit High-capacity Matter Pod Advanced Signal Interpreter > --- WEAPON (4) ------- Gauss Rifle Heavy Machine Gun > --- INVENTORY (25) --- Improved Deuterium Engine Angular Momentum Engine Improved Sensor Array Experimental Sensor Array Experimental Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Armor Integrity Analyzer Weapon Cycler Hacking Suite Makeshift System Shield System Guard Hypervelocity Gauss Rifle Mini Assault Cannon Improved Proton Missile Launcher Guided EMP Blaster Heavy Missile Launcher Remote Datajack Plasma Cutter CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Coil Gun Hypervelocity Gauss Rifle CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Improved Cooling System High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating Hacking Suite Makeshift System Shield System Guard Gauss Rifle Gauss Rifle Flak Gun Heavy Machine Gun Mini Assault Cannon Improved Proton Missile Launcher Guided EMP Blaster Heavy Missile Launcher Plasma Cutter [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . 1 . . . . 1 Utility 2 | . . . . . 1 . . . . . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 275 | 7 10 6 32 . 28 39 56 16 12 5 25 39 Power 17 | 1 3 1 3 . 2 3 3 . . . . 1 Engine 17 | 1 3 1 3 . 2 3 3 . . . . 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 68 | 2 2 2 13 . 10 11 10 3 1 1 10 3 Treads 68 | 2 2 2 13 . 10 11 10 3 1 1 10 3 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 79 | 2 3 1 5 . 8 3 24 7 5 1 6 14 Device 34 | 1 1 . . . 3 . 10 3 3 1 3 9 Storage 5 | 1 1 . 1 . . . 1 . . . . 1 Processor 2 | . . . . . . . 1 . . . . 1 Hackware 2 | . . . . . 2 . . . . . . . Protection 36 | . 1 1 4 . 3 3 12 4 2 . 3 3 Artifact . | . . . . . . . . . . . . . Weapon 111 | 2 2 2 11 . 8 22 19 6 6 3 9 21 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 83 | 2 2 2 10 . 7 15 13 4 4 3 6 15 Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher 7 | . . . . . . 3 1 2 . . 1 . Special Weapon 2 | . . . 1 . . . . . . . . 1 Impact Weapon 12 | . . . . . 1 3 5 . 2 . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 1 5 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . . . . . . Parts Lost 27 | . 1 . . . 2 2 5 . . . 2 15 Power 2 | . . . . . . 1 1 . . . . . Propulsion 12 | . . . . . . 1 3 . . . . 8 Utility 6 | . 1 . . . 1 . 1 . . . . 3 Weapon 7 | . . . . . 1 . . . . . 2 4 Highest Loss Streak 11 | . 1 . . . 1 2 3 . . . 2 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 98 99 99 99 100 98 99 98 Engine 8 | . 14 14 11 11 9 9 6 7 7 7 7 6 Treads 35 | . 28 28 33 33 36 35 37 38 38 38 37 39 Device 3 | . 8 . . . 5 . 3 6 5 6 5 7 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 Processor 3 | . . . . . . . 6 7 7 7 7 6 Hackware 1 | . . . . . 2 9 . . . . . . Protection 6 | . 5 14 11 11 8 8 3 . 1 . 1 4 Ballistic Gun 27 | . 28 28 32 33 26 24 28 29 25 21 26 24 Impact Weapon 1 | . . . . . . 1 1 . 4 7 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 121 | 14 30 33 62 62 65 64 116 117 117 107 115 121 Greatest Support 144 | 40 40 40 60 60 80 80 100 102 102 110 118 144 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 7 11 15 19 20 20 20 21 25 25 25 25 25 Most Carried 25 | 5 12 15 20 20 20 20 22 22 25 25 25 25 Average Carried 20 | 2 9 14 18 19 19 19 19 19 24 24 24 23 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 5 12 15 20 20 20 20 22 22 25 25 22 21 Class Distribution -------------------- 32% | Scavenger-Tank 26% | Scavenger-Skirmisher 24% | Scavenger-Mutant 13% | Tank 3% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 7872 | 275 286 177 903 122 1187 1219 1771 123 546 50 352 861 Remotely . | . . . . . . . . . . . . . Salvage Created 9298 | 54 527 333 1448 219 1794 1573 1802 101 316 . 201 930 Parts 513 | 8 34 25 92 11 94 77 90 5 11 . 15 51 Haulers Intercepted 17 | . 2 . 5 . 4 6 . . . . . . Recyclers Shooed 6 | 1 . . 1 . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 9 10 . 30 . Prevented 7 | . . . . . . . . . . . 7 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 165 | . 14 9 25 7 32 19 30 3 5 . 7 14 Guns 162 | . 14 9 25 7 32 19 28 3 5 . 6 14 AOE 2 | . . . . . . . 2 . . . . . Classes Destroyed 18 | 1 5 1 2 1 . 2 2 . 2 . 1 1 Worker 11 | . 1 1 . . 1 5 1 . . . . 2 Builder 1 | . . . . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 17 | . 2 . 5 . 4 6 . . . . . . Recycler 13 | . 1 . . . 2 3 5 . . . . 2 Operator 2 | . . . 1 . . 1 . . . . . . Watcher 9 | . . . 3 . 2 2 2 . . . . . Swarmer 48 | . 9 3 3 3 8 3 7 2 4 . 6 . Grunt 52 | . 5 5 13 3 15 6 2 . . . . 3 Brawler 4 | . . . . 1 1 1 1 . . . . . Sentry 31 | . . 1 9 . 8 7 5 1 . . . . Specialist 11 | . . . . . . . 9 . . . . 2 Hunter 6 | . . . . . . 2 2 . . . . 2 Programmer 10 | . . . . . . . 4 . . . . 6 Heavy 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 2 6 5 4 3 6 6 6 3 3 . 4 9 Combat Bots Only 8 | . 5 4 4 3 6 4 5 3 3 . 4 8 Max Kills in Single Turn 3 | 1 2 2 3 2 2 2 2 1 1 . 1 1 Gunslinging 1 | . 1 . 1 1 1 . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 10741 | . 442 429 871 154 1424 1203 2615 106 239 . 1133 2125 Core 788 | . 61 57 82 . 28 175 139 . 11 . 35 200 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 753 | . . . 53 . 11 689 . . . . . . Core Remaining (%) 73 | 100 . 52 . 79 . 63 . . . . 73 . Volleys Fired 485 | 8 54 26 74 14 92 77 70 7 11 . 10 42 Largest 4 | 2 2 2 3 3 3 3 4 4 4 . 4 4 Hottest 119 | 40 40 43 100 69 69 75 111 114 114 . 110 119 Shots Fired 1448 | 16 108 52 218 42 276 219 261 19 43 . 34 160 Gun 1431 | 16 108 52 216 42 276 213 258 16 43 . 32 159 Cannon . | . . . . . . . . . . . . . Launcher 14 | . . . . . . 6 3 3 . . 2 . Special 3 | . . . 2 . . . . . . . . 1 Kinetic 1431 | 16 108 52 216 42 276 213 258 16 43 . 32 159 Thermal 2 | . . . 2 . . . . . . . . . Explosive 7 | . . . . . . . 3 2 . . 2 . Electromagnetic 7 | . . . . . . 6 . 1 . . . . Robot Hit Streak 19 | 6 10 19 19 8 15 19 14 7 10 . 6 12 Robot Miss Streak 12 | 2 8 3 3 3 3 5 12 2 7 . 7 10 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 24 | . 5 1 4 1 4 2 2 . 1 . 1 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 . 1 . 1 1 Shots Hit Robots 964 | 9 65 40 147 24 201 145 153 12 28 . 27 113 Core Hits 447 | 4 35 17 62 10 77 58 87 8 13 . 14 62 Critical Kills 7 | . 1 1 1 . 1 2 . . 1 . . . Critical Parts Destroyed 5 | . . . . . 1 . . . 2 . . 2 Critical Strikes 12 | . 1 1 1 . 2 2 . . 3 . . 2 Destroy 10 | . 1 1 1 . 2 2 . . 1 . . 2 Smash 2 | . . . . . . . . . 2 . . . Melee Attacks 53 | . . . . . 5 7 5 . 9 . 12 15 Impact 27 | . . . . . 5 7 5 . 9 . 1 . Slashing . | . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . 11 15 Sneak Attacks 7 | . . . . . 1 1 1 . 1 . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17515 | 123 601 484 2130 371 3305 2923 3360 250 833 . 563 2572 Guns 15047 | 123 591 466 2082 366 3152 2305 2834 245 369 . 339 2175 Cannons . | . . . . . . . . . . . . . Explosions 704 | . . . . . . 390 309 5 . . . . Melee 1524 | . . . . . 97 162 180 . 464 . 224 397 Ramming 240 | . 10 18 48 5 56 66 37 . . . . . Kinetic 15047 | 123 591 466 2082 366 3152 2305 2834 245 369 . 339 2175 Thermal . | . . . . . . . . . . . . . Explosive 535 | . . . . . . 226 309 . . . . . Electromagnetic 169 | . . . . . . 164 . 5 . . . . Impact 903 | . . . . . 97 162 180 . 464 . . . Slashing . | . . . . . . . . . . . . . Piercing 621 | . . . . . . . . . . . 224 397 Highest Corruption 2 | . . . . . . . 2 2 2 2 . 1 Average Corruption 1 | . . . . . . . 1 2 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . 16 . . . . . Effects 41 | . . . . . . . 9 13 15 3 . 1 Message Errors 10 | . . . . . . . 2 6 2 . . . Matter Fused 8 | . . . . . . . . 1 7 . . . Heat Flow Errors 7 | . . . . . . . 3 3 1 . . . Energy Discharges 5 | . . . . . . . 1 1 2 1 . . Data Loss (minor) 6 | . . . . . . . 2 2 2 . . . Data Loss (major) 2 | . . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 673 | . . . . . 5 30 150 . 262 . . 226 Projectiles . | . . . . . . . . . . . . . Explosions 26 | . . . . . . 26 . . . . . . Melee 647 | . . . . . 5 4 150 . 262 . . 226 Knockbacks 4 | . . . . . . 2 1 . 1 . . . Impact 4 | . . . . . . 2 1 . 1 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . . 51 . . . . . . Shots 3 | . . . . . . 3 . . . . . . Rammed 36 | . 4 4 7 2 8 9 2 . . . . . Targets Rammed 40 | . 4 4 7 2 9 11 3 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 4 | . . . . . 1 2 1 . . . . . Highest Temperature 308 | . 18 54 85 92 192 150 308 208 147 . 168 256 Average Temperature 56 | . 6 26 27 34 49 47 86 79 66 . 68 106 Received Heat Transfer 2412 | . 48 141 354 6 666 387 354 12 . . 120 324 Effects 1 | . . . . . . . 1 . . . . . Interference 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . 1 . 1 . Impact Corruptions 15 | . . . . . 1 1 2 . 11 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 736 | 15 452 201 250 93 736 554 486 . . . . 196 Initial 43 | . 9 31 . 43 . 33 . . . . . 18 Average 129 | 3 224 49 85 21 236 160 195 . . . . 25 Maximum Alert Level 3 | . 2 1 1 . 3 2 2 . . . . . Low Security (%) 74 | 100 52 99 88 100 54 67 46 . . . . 100 Level 1 14 | . 41 . 11 . 19 11 34 . . . . . Level 2 10 | . 6 . . . 24 20 18 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . 1 . 3 5 10 . . . . 10 Investigation 5 | . . . . . 2 . . . . . . 3 Extermination 7 | . . . . . . . 3 . . . . 4 Reinforcement 18 | . 3 . 1 . 1 4 6 . . . . 3 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 17 | . 1 1 1 . 7 4 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 265 | . 34 10 39 6 52 37 40 3 9 . 14 21 Peak Tracking Total 10 | . 7 3 5 3 10 5 5 2 4 . 4 5 Tactical Retreats 15 | . 3 . 1 . 1 4 2 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 8 | . . . . . 3 1 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . . . 2 3 . . 1 . . 3 Max in Single Turn 1 | . . . . . 1 1 . . 1 . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 46 | . 5 . 10 1 14 12 3 . . . . 1 Terminals 36 | . 5 . 9 1 9 9 3 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 5 | . . . 1 . 2 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 139 | . 16 . 32 2 43 38 5 . . . . 3 Successful 79 | . 8 . 16 1 22 29 1 . . . . 2 Failed 60 | . 8 . 16 1 21 9 4 . . . . 1 Catastrophic 6 | . . . . 1 3 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 58 | . 9 . 17 2 22 7 1 . . . . . Terminals 100 | . 16 . 29 2 26 22 5 . . . . . Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations 24 | . . . 3 . 7 14 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . . Garrison Access 5 | . . . . . 3 2 . . . . . . Terminal Hacks 39 | . 6 . 12 1 9 11 . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 7 | . 2 . 3 . 1 1 . . . . . . Open Door 5 | . . . . . . 5 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . Alert Level 3 | . . . . . 3 . . . . . . . Unreport Threat 11 | . . . 3 1 4 3 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . . 2 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 19 | . . . 2 . 3 14 . . . . . . Scan Component 10 | . . . 1 . 2 7 . . . . . . Repair 9 | . . . 1 . 1 7 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 13 | . 2 . 2 . 5 3 1 . . . . . Terminals 12 | . 2 . 2 . 4 3 1 . . . . . Botnet 12 | . 2 . 2 . 4 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Jam 1 | . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 4 . 10 1 12 8 3 . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . 1 . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . 204 Total Part Build Rating 8 | . . . . . . . . . . . . 8 Parts Repaired 9 | . . . 1 . 1 7 . . . . . . Time 328 | . . . 32 . 68 228 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 4 . Highest-Rated Group 153 | . . . . . . . . . . 153 153 . Highest-Rated Ally 39 | . . . . . . . . . . 39 39 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . 17 . Total Damage 658 | . . . . . . . . . . . 658 . Kills 7 | . . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 20048 | 126 1222 993 2381 1158 2163 2643 2104 697 1012 1791 1440 2318 Spaces Moved 9575 | 57 650 557 1025 461 1032 1170 992 262 385 1041 805 1138 Core 2 | 2 . . . . . . . . . . . . Treads 9573 | 55 650 557 1025 461 1032 1170 992 262 385 1041 805 1138 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 162 241 241 161 161 165 Average Speed 177 | 156 160 160 194 240 160 161 177 243 241 170 165 166 Slowest Speed 252 | 160 160 160 240 240 240 240 245 246 241 241 247 252 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 65 | 5 95 97 87 98 73 96 23 40 43 88 81 26 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 8 | . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . Scrap Searched 9 | . . 1 . 1 . . . 1 3 2 1 . Spaces Dug 46 | . . . 2 . 2 2 4 9 3 . 17 7 Terrain Destroyed 95 | . . . 2 . 2 16 9 21 3 . 31 11 Melee 19 | . . . . . 2 2 4 . 3 . 1 7 Projectile 5 | . . . 2 . . . . . . . . 3 AOE 70 | . . . . . . 14 5 21 . . 30 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 11615 | 76 742 610 1268 481 1329 1797 1222 305 423 1062 869 1431 Wait 923 | . 6 7 75 1 134 432 64 15 2 . 6 181 Move 9564 | 56 649 556 1024 460 1031 1169 992 261 384 1040 804 1138 Hop . | . . . . . . . . . . . . . Pick Up 103 | 5 8 4 18 2 9 24 11 2 3 6 2 9 Fast Attach 24 | 7 2 . . . 2 6 1 1 . 4 1 . Attach 33 | . . . 2 . 6 4 4 5 . . 2 10 Detach 6 | . 1 . . . 1 . 1 3 . . . . Swap 218 | . 8 6 30 . 20 29 51 10 12 1 22 29 Drop 165 | . 10 7 38 2 20 38 21 1 2 11 10 5 Fire 485 | 8 54 26 74 14 92 77 70 7 11 . 10 42 Melee 53 | . . . . . 5 7 5 . 9 . 12 15 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 39 | . 4 4 7 2 9 11 2 . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 10) 908 | -10/Materials | Discovered new exit (range 7) 939 | -10/Materials | Build established: Scavenger-Mutant 1083 | -10/Materials | Discovered new exit (range 4) 1092 | -10/Materials | Discovered new exit (range 15) 1349 | -10/Materials | Entered Mines 1531 | -10/Mines | Excavation squad dispatched 1531 | -10/Mines | A large section of the Mines collapsed 1682 | -10/Mines | Discovered new exit (range 11) 1730 | -10/Mines | Discovered new exit (range 7) 1914 | -10/Mines | Learned 2 Materials zone layouts 2342 | -10/Mines | Entered Materials 2342 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2343 | -9/Materials | Identified exit to Materials 2630 | -9/Materials | Build established: Scavenger-Tank 2855 | -9/Materials | Discovered exit to Materials (range 8) 2957 | -9/Materials | Identified exit to Mines 3261 | -9/Materials | Discovered exit to Materials (range 5) 3819 | -9/Materials | Build established: Tank 4160 | -9/Materials | Repaired Med. Armor Plating 4723 | -9/Materials | Entered Mines 5053 | -9/Mines | Discovered exit to Materials (range 9) 5093 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5204 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5210 | -9/Mines | Found Prototype Device 5350 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5350 | -9/Mines | Discovered new exit (range 5) 5545 | -9/Mines | Discovered exit to Materials (range 12) 5881 | -9/Mines | Entered Materials 5881 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5882 | -8/Materials | Identified exit to Storage 6435 | -8/Materials | Build established: Scavenger-Tank 6917 | -8/Materials | Discovered new exit (range 8) 7225 | -8/Materials | Identified Exp. Sensor Array 7693 | -8/Materials | Repaired Broken Exp. Sensor Array 8044 | -8/Materials | Entered Storage 9014 | -8/Storage | Garrison activated, responded to threat 9464 | -8/Storage | Discovered new exit (range 15) 9646 | -8/Storage | Build established: Scavenger-Mutant 9949 | -8/Storage | Repaired Arm. Treads 10065 | -8/Storage | Build established: Scavenger-Tank 10172 | -8/Storage | Repaired Lgt. Treads 10199 | -8/Storage | Repaired Lgt. Treads 10227 | -8/Storage | Repaired Lgt. Treads 10288 | -8/Storage | Repaired Enh. Autogun 10316 | -8/Storage | Repaired Lgt. Armor Plating 10343 | -8/Storage | Repaired Lgt. Treads 10687 | -8/Storage | Entered Factory 10687 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10962 | -7/Factory | Build established: Scavenger-Mutant 11914 | -7/Factory | Cargo convoy interrupted 12720 | -7/Factory | Build established: Scavenger-Tank 12746 | -7/Factory | Garrison activated, responded to threat 12772 | -7/Factory | Discovered new exit (range 8) 12789 | -7/Factory | Identified exit to Lower Caves 12791 | -7/Factory | Entered Lower Caves 12821 | -7/Lower Caves | Lost 3 parts (2n1u) 12842 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13193 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13377 | -7/Lower Caves | Discovered new exit (range 14) 13406 | -7/Lower Caves | Identified exit to Lower Caves 13488 | -7/Lower Caves | Entered another Lower Caves area 13511 | -7/Lower Caves | Discovered new exit (range 6) 13521 | -7/Lower Caves | Identified exit to Factory 13672 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 14131 | -7/Lower Caves | Discovered new exit (range 11) 14163 | -7/Lower Caves | Build established: Scavenger-Mutant 14186 | -7/Lower Caves | Identified exit to Zion 14280 | -7/Lower Caves | Learned location of 1 exit from Factory 14500 | -7/Lower Caves | Entered Zion 14563 | -7/Zion | System corruption cleaned by Quarantine Array 14951 | -7/Zion | Build established: Scavenger-Skirmisher 14977 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15067 | -7/Zion | Given A8's code to call for help 15775 | -7/Zion | Found CR-A16's Pointy Stick 15905 | -7/Zion | Imprinted 15907 | -7/Zion | Declared Zion's savior 16185 | -7/Zion | Discovered new exit (range 16) 16206 | -7/Zion | Learned Factory stockpile data 16290 | -7/Zion | Identified exit to Proximity Caves 16291 | -7/Zion | Entered Proximity Caves 16291 | -6/Proximity Caves | Accompanied by 4 allies 17596 | -6/Proximity Caves | Discovered exit to Factory (range 14) 17623 | -6/Proximity Caves | Spotted B-75 Beast 17681 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17684 | -6/Proximity Caves | Destroyed B-75 Beast 17687 | -6/Proximity Caves | Build established: Scavenger-Mutant 17731 | -6/Proximity Caves | Entered Factory 17731 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17732 | -6/Factory | Identified exit to Lower Caves 18015 | -6/Factory | Build established: Scavenger-Skirmisher 19184 | -6/Factory | Fabricated Exp. Sensor Array? 19273 | -6/Factory | Lost 4 parts (2n1u1w) 19295 | -6/Factory | Terminal network hard line cut 19719 | -6/Factory | Build established: Scavenger-Mutant 19956 | -6/Factory | Discovered new exit (range 12) 20049 | -6/Factory | Self-destructed Last Messages --------------- 20033_ Critical hit (Burn: +37). 20033_ Slug penetrates G-50 Soldier. 20033_ G-50 Soldier destroyed. 20033_ Slug penetrates Earth. 20033_ Switching to secondary target: G-50 Soldier. 20033_ Slug penetrates Wall. 20034_ Critical hit (Burn: +37). 20036_ K-01 Serf collects debris. 20036_ Slug penetrates G-50 Soldier. 20036_ Slug penetrates Wall. 20039_ Flak Gun destroyed. 20040_ Slug penetrates Wall. 20040_ K-01 Serf collects debris. 20043_ Slug penetrates G-50 Soldier. 20043_ K-01 Serf destroyed. 20043_ Slug penetrates G-50 Soldier. 20046_ Slug penetrates Wall. 20046_ G-50 Soldier destroyed. 20047_ Arm. Treads destroyed. 20049_ Coil Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????# ??????????????????????????? | | ?????????????# #???????????????????????????? | | ############## ########????????????????????? | | ???????????????????? | | ????????????????????? | | """" ?????????????????????? | | ""F" ""??????????????????????? | | "" """?????????????????????? | | """?????????????????????? | | ??????????????????? | | ########### """ """ ""? ? ???????????????? | | # """ """ # """ """ "?? ?????????????? | | # """ """ # """ """ """ [ #????????????? | | # """ """ + #????????????? | | # # """ """ """ #????????????? | | # # """ """ """ #????????????? | | + # """ """ """ #????????????? | | # # #????????????? | | # # """ """ """ #????????????? | | ????#####"##### """ """ """ #????????????? | | ????????###???# """ """ """ # ??????????? | | ??????????????# ; ??????????? | | ?????????????## ! #????????????? | | ?????????????## [%=* #????????????? | | ?????????????##########*###!g! #????????????? | | ?????????????##?## *%g@%![!% #????????????? | | ?????????????????# =*%!*%##%= ###????????????? | | ?????????????????# !%=!!%%# #??????????????? | | ?????????????????#!|! [%*%## #??????????????? | | ?????????????????#=%%####!### #??????????????? | | ?????????????????# #????# #?# #??????????????? | | ?????????????????#??????###?# #??????????????? | | ????????????????????????????# #??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? < ] ???????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????^??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledWeldingThruster Manual? 0 Play Time 02:00:43 Cumulative 348.2 hours Start 2022.02.14 @ 08:21:22 End 2022.02.15 @ 18:59:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 60 Gallery% 62 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 764b408e-e946-4819-9380-efd1e01a1db1