Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 01:47:46 Player: Pixel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2060) 2060 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5400 Bonus ------- None Cogmind --------- Core Integrity 714/850 Matter 260/300 Energy 38/100 System Corruption 3% Temperature Cool (15) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Medium Storage Unit Salvage Targeting Computer Improved Particle Charger (fused) Phase Shifter Phase Shifter Hacking Suite > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (10) --- Improved Heat Sink Coolant Injector Target Analyzer Force Field Heavy Particle Cannon Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Salvage Targeting Computer Targeting Computer Energy Filter Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Laser Thermic Laser > --- INVENTORY -------- Heat Sink Coolant Injector Improved Signal Interpreter Improved Particle Charger Force Field Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Datajack [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Hardlight Generator Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 5 | . . 2 2 . 1 Weapon . | . . . . . . Parts Attached 55 | 4 11 15 12 3 10 Power 8 | 1 1 2 2 1 1 Engine 7 | 1 1 2 1 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 2 3 3 1 1 Treads 6 | 2 . 1 2 1 . Leg 3 | . . 2 . . 1 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 17 | 1 1 5 4 1 5 Device 10 | . . 2 2 1 5 Storage 2 | 1 . 1 . . . Processor 2 | . . 1 1 . . Hackware 1 | . 1 . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 18 | . 7 5 3 . 3 Energy Gun 9 | . 4 3 . . 2 Energy Cannon 4 | . . . 3 . 1 Ballistic Gun 3 | . 2 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 1 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . 2 . . System Corruption 4 | . . . 4 . . Parts Lost 20 | . 3 6 3 . 8 Power 4 | . 1 1 . . 2 Propulsion 8 | . 1 3 1 . 3 Utility 4 | . . . 2 . 2 Weapon 4 | . 1 2 . . 1 Highest Loss Streak 3 | . 2 1 2 . 3 To Critical Strikes . | . . . . . . Average Backups 7 | 2 5 7 7 9 8 Power . | . . . 1 1 . Propulsion . | . 1 . . 1 . Utility 3 | . 3 4 2 2 3 Weapon 1 | 1 . . 2 3 3 Tool/Special . | . . . . . . Unused Backups 20 | . 2 6 4 1 7 Power 2 | . . . 2 . . Propulsion . | . . . . . . Utility 14 | . 2 4 2 1 5 Weapon 3 | . . 2 . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 92 96 92 90 82 Engine 10 | . 13 11 7 7 10 Treads 12 | . 24 3 14 21 12 Leg 4 | . . 11 . . . Wheel 1 | . 2 3 . . . Device 12 | . . 10 16 15 21 Storage 9 | . 14 11 9 7 6 Processor 9 | . . 11 12 15 10 Hackware 9 | . 12 11 9 7 6 Energy Gun 11 | . 13 18 3 . 8 Energy Cannon 4 | . . . 13 15 3 Ballistic Gun 1 | . 6 . . . . Special Weapon 1 | . 2 2 . . . Peak Build Rating 43 | 4 12 20 27 30 43 Average Rating 23 | 3 9 18 24 29 39 On Entrance 14 | . 4 10 17 25 30 Naked Turns . | . . . . . . Heaviest Build 47 | 10 16 28 41 38 47 Greatest Support 60 | 40 40 32 40 60 60 Greatest Overweight (x) 12 | . . 2 7 . 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 7 | 2 5 7 7 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 5 8 7 8 10 7 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 847 | 175 207 175 133 . 157 Remotely . | . . . . . . Salvage Created 2295 | . 356 1031 421 . 487 Parts 106 | . 18 54 16 . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 1 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 10 25 8 . 8 Guns 37 | . 9 23 1 . 4 Cannons 9 | . 1 1 6 . 1 Classes Destroyed 8 | . 4 2 . . 2 Worker 1 | . . . . . 1 Recycler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 6 | . 1 4 1 . . Swarmer 10 | . 3 7 . . . Grunt 29 | . 7 11 6 . 5 Sentry 9 | . . 7 2 . . Programmer 3 | . . . . . 3 Best Kill Streak 5 | . 2 5 2 . 2 Combat Bots Only 3 | . 2 3 2 . 2 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 354 | . 73 144 54 . 83 Missed 89 | . 14 43 10 . 22 Hits 265 | . 59 101 44 . 61 Melee 1 | . . 1 . . . Projectile 264 | . 59 100 44 . 61 Critical Strikes 7 | . . 1 4 . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 3258 | . 645 942 622 . 1049 Core 632 | . 97 229 170 . 136 Absorbed by Shields 448 | . . 284 164 . . Regen/Repaired (Parts) 49 | . . 49 . . . Core Remaining (%) 74 | 100 61 42 69 100 . Volleys Fired 204 | . 54 74 33 . 43 Largest 2 | . 2 2 2 . 2 Hottest 154 | . 120 126 150 . 154 Shots Fired 369 | . 84 140 65 . 80 Gun 290 | . 81 128 12 . 69 Cannon 64 | . . . 53 . 11 Launcher . | . . . . . . Special 15 | . 3 12 . . . Kinetic 20 | . 19 . 1 . . Thermal 328 | . 53 140 55 . 80 Explosive . | . . . . . . Electromagnetic 21 | . 12 . 9 . . Robot Hit Streak 16 | . 9 12 10 . 16 Robot Miss Streak 4 | . 4 3 3 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 244 | . 49 91 44 . 60 Core Hits 91 | . 20 39 14 . 18 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 22 | . 5 12 2 . 3 Burn 20 | . 5 11 1 . 3 Meltdown 1 | . . . 1 . . Sever 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4635 | . 711 1558 1086 . 1280 Guns 3340 | . 639 1473 146 . 1082 Cannons 1093 | . . . 895 . 198 Explosions 30 | . . . 30 . . Melee . | . . . . . . Ramming 31 | . . 16 15 . . Kinetic 116 | . 109 . 7 . . Thermal 4168 | . 477 1542 869 . 1280 Explosive . | . . . . . . Electromagnetic 320 | . 125 . 195 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . 3 Average Corruption 2 | . . . 3 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 13 . 6 Message Errors 4 | . . . 4 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 2 | . . . 1 . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . 2 . 2 Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . 10 . 7 Projectiles 17 | . . . 10 . 7 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 53 | . . . 53 . . Shots 1 | . . . 1 . . Rammed 3 | . . 2 1 . . Targets Rammed 4 | . . 3 1 . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 627 | . 464 398 522 . 627 Average Temperature 140 | . 115 122 150 . 180 Received Heat Transfer 1220 | . 321 311 315 . 273 Effects 23 | . 6 2 1 . 14 Shutdowns 5 | . 2 1 . . 2 Energy Bleed 5 | . 1 1 . . 3 Matter Decay 2 | . 1 . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . 2 . . . 4 Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . 1 . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . 1 1 . 3 Combat Hostiles 5 | . . 1 1 . 3 Parts Melted 36 | . 3 9 9 . 15 Heat Transferred 10073 | . 1556 4218 1456 . 2843 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 77 100 100 100 Level 1 8 | . . 22 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 249 | . 90 249 160 28 88 Initial 87 | . . 1 87 28 . Average 82 | . 30 149 101 2 21 Influence Increases 1687 | . 297 783 325 . 282 Destroy 0b10 Robot/C 1020 | . 200 500 160 . 160 Destroy 0b10 Robot/NC 45 | . 10 25 5 . 5 Destroy Leader 272 | . 42 148 42 . 40 Successful Hack 4 | . . 4 . . . Disable Machine 90 | . 15 15 60 . . Destroy Structure 16 | . . 1 13 . 2 Partial Spotted 30 | . . . 15 . 15 Lose Combat Pursuer 210 | . 30 90 30 . 60 Influence Decreases 1687 | . 291 581 469 64 282 Entered New Map 162 | . . 5 121 36 . Time Decay 1367 | . 261 526 318 28 234 Lost Part 158 | . 30 50 30 . 48 Squads Dispatched 13 | . 2 3 3 1 4 Investigation 2 | . . 1 1 . . Extermination 4 | . . . . 1 3 Reinforcement 7 | . 2 2 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 4 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 20 45 19 . 17 Peak Tracking Total 5 | . 4 5 5 . 3 Tactical Retreats 11 | . 2 5 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . 1 2 4 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 3 7 2 1 . Terminals 8 | . 1 5 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 9 13 3 1 . Successful 11 | . . 9 1 1 . Failed 15 | . 9 4 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 2 6 3 . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 8 | . 7 . . 1 . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 1 . . Level Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 2 | . . 2 . . . Insert Component 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 76 | . . 76 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1119 | . . . . . 1119 Jamming 1119 | . . . . . 1119 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5222 | 61 758 2079 707 495 1122 Spaces Moved 2423 | 35 375 965 297 298 453 Core 7 | 6 . . . . 1 Treads 1661 | 29 316 274 292 298 452 Legs 418 | . . 418 . . . Wheels 332 | . 59 273 . . . Hover . | . . . . . . Flight 5 | . . . 5 . . Fastest Speed 50 | 50 100 100 160 160 163 Average Speed 178 | 141 150 181 181 162 206 Slowest Speed 650 | 160 160 260 530 163 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 47 75 25 9 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . 12 . 1 Melee . | . . . . . . Projectile 13 | . . . 12 . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2942 | 47 483 1141 402 310 559 Wait 136 | . 20 53 26 . 37 Move 2418 | 34 374 964 296 297 453 Hop . | . . . . . . Pick Up 73 | 9 16 18 15 6 9 Fast Attach 7 | . . 3 4 . . Attach 43 | 4 11 10 9 2 7 Detach 5 | . 1 1 2 1 . Swap 10 | . . 2 4 1 3 Drop 42 | . 7 13 12 3 7 Fire 204 | . 54 74 33 . 43 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 3 | . . 2 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Utility x2 892 | -9/Materials | Discovered new exit (range 14) 953 | -9/Materials | Discovered new exit (range 14) 988 | -9/Materials | Discovered new exit (range 14) 1811 | -9/Materials | Identified exit to Materials 1823 | -9/Materials | Build established: Scavenger-Mutant 2140 | -9/Materials | Core integrity fell below 50% 2280 | -9/Materials | Repaired Hardlight Generator 2318 | -9/Materials | Repaired Pulse Rifle? 2814 | -9/Materials | Build established: Mutant 2899 | -9/Materials | Entered another Materials area 2899 | -8/Materials | Evolved 2 slots: Utility x2 3136 | -8/Materials | Build established: Scavenger-Mutant 3572 | -8/Materials | Discovered new exit (range 5) 3606 | -8/Materials | Entered Factory 3606 | -7/Factory | Evolved 2 slots: Propulsion x2 4075 | -7/Factory | Discovered new exit (range 5) 4101 | -7/Factory | Entered another Factory area 4101 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4841 | -6/Factory | Build established: Mutant 5223 | -6/Factory | Self-destructed Last Messages --------------- Acquired Target Analyzer. Extracted 14 matter. U-05 Engineer builds a Door. R-10 Processor collects Shock Rifle. R-10 Processor collects Imp. Heat Sink. R-10 Processor collects Sml. Matter Pod. U-05 Engineer builds a Wall. System corrupted: Component data lost. System corrupted: Energy discharge (-116). ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3X. System corrupted: Imp. Particle Charger fused. System corrupted: Component data lost. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. Arm. Treads destroyed. Hvy. Laser destroyed. Imp. Deuterium Engine destroyed. System corrupted: Transmission Jammer rejected. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ########## #????????????#########???### | | ?????????# #????????????# #???? | | ?????????# #????????????# """ """ #???? | | ???????#######+## #????????????# """ """ #???? | | ???????# # #????????????# """ """ #???? | | ???????# """ # #????????????# #???? | | ???????# """"" + #????????????# #???? | | ???????# """"" # #????????????# #??#? | | ???????# # ##########???# #??# | | ???????# """ # # ! #######+########?# | | ???????# """"" # # """ + + | | ???????# """"" # # """ ####### ########?# | | ???????# # # """ #?????# #????????# | | ???????#####+#### + #?????# #????????# | | ???????????# #??# # """ #?????# #???####### | | ???????????# #??# # """ #?????# #???# | | ???????????# #??# # """ #?????# #???# | | ???????????# #??# # #?????# #???# | | ???????????# #??# ################ ##### | | ???????????# #??# + | | ???????????# #??# # | | ???#########+#### + | | ???# [# # | | ???# # # | | ???# """" """" # ####p############# ### | | ???# """" """" # # @ ! ! #?# #?# | | ???# """" """" # # #?# #?# | | ???# """" """" + + """"""""" #?# #?####### | | ???# # # #?# #???????? | | ???# """" """" # # """"""""" #?# #???????? | | ???# """" """" # ^ # #?# #???????? | | ???# """" """" # ################?# #???????? | | ???# """" """" # #????????????????# ????????? | | ???# # ???????????????? ????????? | | ???############## ??????????????? ????????? | | ????????????????# ??????????????+????????? | | ????????????????# ??????????????????????? | | ????????????????# ?????????????????????? | | ????????????????# #### ?????????????????????? | | ????????????????# #??? ??????????????????????? | | ???????????????? #???? ???????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Pulse Rifle | 38% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Novice Programmer One Hack Too Far Part-time Mechanic Safety First Challenges ------------ None Game ------ Seed ShockFusionPropulsion Manual? 0 Play Time 00:58:36 Cumulative 1.6 hours Start 2025.08.04 @ 23:23:09 End 2025.08.05 @ 01:47:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 755b7f24-81f7-43cd-b9f1-afbb992bac16