Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 15:10:31

Player: zapruda

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (174)     870
Value Destroyed (4930)     4930
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (462)                462
              TOTAL SCORE: 9562

 Bonus
-------
High Alert Combat Kills    478
Follower Combat Kills      148
Friendly Fire              -164

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     146/150
System Corruption          5%
Temperature                Cool (29)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
      Micro Nuclear Core
>           --- PROPULSION (4) ---
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY (6) ------
            Transmission Jammer
            Hacking Suite
            Hacking Suite
  Makeshift Hacking Suite
            System Shield
>           --- WEAPON (2) -------
      Heavy Mace
>           --- INVENTORY (5) ----
   Improved Titanium Leg
   Advanced Heat Sink
   Advanced ECM Suite
     Cooled Particle Cannon

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
>           --- PROPULSION -------
   Advanced Treads
            Gravmag System
            Gravmag System
     Cooled Airjet
>           --- UTILITY ----------
            Transmission Jammer
            Hacking Suite
            Hacking Suite
            Hacking Suite
  Makeshift Hacking Suite
   Advanced Hacking Suite
>           --- WEAPON -----------
            Plasma Cannon
            Gauss Rifle
>           --- INVENTORY --------
      Micro Nuclear Core
            Xenon Bombardment Thruster
   Advanced Heat Sink
            Missile Launcher
      Heavy Mace
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   
  Utility                  4    | .   .   .   2   .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             112  | .   9   7   31  1   4   6   19  35  
  Power                    13   | .   1   1   6   .   .   .   1   4   
    Engine                 9    | .   1   1   5   .   .   .   1   1   
    Core                   4    | .   .   .   1   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               34   | .   3   2   6   .   1   1   6   15  
    Treads                 14   | .   .   .   2   .   1   1   5   5   
    Leg                    7    | .   .   .   4   .   .   .   .   3   
    Wheel                  6    | .   3   2   .   .   .   .   1   .   
    Hover                  5    | .   .   .   .   .   .   .   .   5   
    Flight                 2    | .   .   .   .   .   .   .   .   2   
  Utility                  30   | .   3   1   9   .   .   1   6   10  
    Device                 8    | .   1   1   2   .   .   .   1   3   
    Storage                4    | .   1   .   2   .   .   .   1   .   
    Processor              5    | .   .   .   2   .   .   .   3   .   
    Hackware               8    | .   .   .   1   .   .   .   .   7   
    Protection             5    | .   1   .   2   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   2   3   10  1   3   4   6   6   
    Energy Gun             6    | .   2   1   3   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   .   1   1   .   2   
    Ballistic Gun          9    | .   .   .   3   .   1   2   2   1   
    Ballistic Cannon       4    | .   .   1   1   .   .   .   2   .   
    Launcher               6    | .   .   1   1   1   .   .   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          4    | .   .   .   1   .   1   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   .   .   1   1   
Parts Lost                 40   | .   3   3   11  .   .   4   6   13  
  Power                    7    | .   1   .   3   .   .   .   1   2   
  Propulsion               16   | .   .   2   3   .   .   1   4   6   
  Utility                  7    | .   .   1   2   .   .   1   1   2   
  Weapon                   10   | .   2   .   3   .   .   2   .   3   
  Highest Loss Streak      8    | .   3   2   8   .   .   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  93  97  100 100 99  97  93  
  Engine                   8    | .   14  14  8   11  11  11  8   3   
  Core                     1    | .   .   .   2   .   .   .   .   3   
  Treads                   17   | .   .   .   15  22  22  22  25  14  
  Leg                      1    | .   7   .   5   .   .   .   .   1   
  Wheel                    3    | .   19  27  .   .   .   .   1   1   
  Hover                    1    | .   .   .   .   .   .   .   .   7   
  Device                   4    | .   .   6   4   .   .   .   1   11  
  Storage                  9    | .   14  14  11  11  11  11  9   3   
  Processor                16   | .   .   .   15  22  22  22  29  10  
  Hackware                 7    | .   .   .   4   11  11  2   .   19  
  Protection               3    | .   10  2   7   .   .   7   2   .   
  Energy Gun               2    | .   27  18  1   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   7   .   7   5   .   4   
  Ballistic Gun            8    | .   .   .   10  11  9   15  8   4   
  Ballistic Cannon         1    | .   .   8   .   .   .   .   8   .   
  Launcher                 1    | .   .   .   .   11  3   .   .   1   
  Impact Weapon            1    | .   .   .   2   .   1   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  30  32  55  55  55  56  72  63  
  Greatest Support         85   | 20  20  32  46  46  46  46  69  85  
  Greatest Overweight (x)  3    | .   1   2   2   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 20   | .   15  15  20  20  20  20  20  20  
  Average Capacity         17   | .   8   15  17  20  20  20  20  12  
  Most Carried             20   | .   8   15  17  17  20  20  20  20  
  Average Carried          15   | .   7   11  14  17  18  17  19  11  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  5   
  Final Carried            20   | 6   8   15  17  17  20  16  20  4   

 Class Distribution 
--------------------
 80% | Mutant
 11% | Hacker-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3812 | 200  121  294  512  55   192  156  1355 927  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6866 | .    317  169  1477 82   446  465  1933 1977 
  Parts                    351  | .    18   9    95   4    12   24   107  82   
Haulers Intercepted        12   | .    1    .    5    .    .    .    3    3    
Recyclers Shooed           4    | .    .    1    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  110  | .   5   8   23  3   .   11  37  23  
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     28   | .   5   3   4   .   .   4   6   6   
  Cannons                  55   | .   .   2   18  .   .   7   23  5   
  AOE                      22   | .   .   3   1   3   .   .   8   7   
Classes Destroyed          20   | .   3   3   5   .   .   1   4   4   
  Worker                   7    | .   .   .   .   .   .   2   2   3   
  Builder                  7    | .   .   .   1   .   .   .   3   3   
  Tunneler                 6    | .   .   2   1   .   .   1   1   1   
  Hauler                   12   | .   1   .   5   .   .   .   3   3   
  Recycler                 17   | .   .   .   3   .   .   .   6   8   
  Mechanic                 3    | .   .   .   .   .   .   .   2   1   
  Operator                 6    | .   1   .   1   .   .   .   2   2   
  Drone                    1    | .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   .   .   5   .   .   .   3   3   
  Swarmer                  18   | .   .   3   7   .   .   5   3   .   
  Grunt                    56   | .   5   2   6   3   .   5   24  11  
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   20   | .   .   .   9   .   .   .   7   4   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           14   | .   3   3   4   3   .   3   14  7   
  Combat Bots Only         12   | .   3   3   4   3   .   3   12  4   
Max Kills in Single Turn   4    | .   1   2   2   2   .   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   2   .   .   3   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               6450  | .    485  295  1377 53   .    419  1652 2169 
  Core                     1429  | .    77   43   189  .    .    43   373  704  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  69    | .    .    .    39   .    .    8    22   .    
  Regen/Repaired (Parts)   332   | .    .    .    78   .    .    .    .    254  
Core Remaining (%)         56    | 100  .    52   .    .    .    42   32   .    
Volleys Fired              431   | .    26   25   97   6    44   32   110  91   
  Largest                  2     | .    2    2    2    2    2    2    2    2    
  Hottest                  115   | .    80   104  115  56   91   91   96   108  
Shots Fired                778   | .    51   45   172  9    61   64   219  157  
  Gun                      432   | .    51   32   97   4    44   36   100  68   
  Cannon                   310   | .    .    10   74   .    17   28   107  74   
  Launcher                 33    | .    .    3    1    5    .    .    9    15   
  Special                  3     | .    .    .    .    .    .    .    3    .    
  Kinetic                  446   | .    .    10   77   4    44   36   207  68   
  Thermal                  265   | .    25   32   89   .    17   28   .    74   
  Explosive                33    | .    .    3    1    5    .    .    9    15   
  Electromagnetic          31    | .    26   .    5    .    .    .    .    .    
  Robot Hit Streak         22    | .    11   14   8    15   16   11   22   12   
  Robot Miss Streak        4     | .    3    4    4    .    2    2    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    
Shots Hit Robots           548   | .    34   26   110  7    47   42   153  129  
  Core Hits                274   | .    15   17   48   5    22   20   99   48   
  Critical Kills           2     | .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    1    .    3    
  Critical Strikes         12    | .    1    1    2    .    .    1    2    5    
    Burn                   1     | .    .    1    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    1    .    2    
    Blast                  4     | .    .    .    2    .    .    .    2    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    3    
Melee Attacks              61    | .    .    .    5    .    4    6    .    46   
  Impact                   61    | .    .    .    5    .    4    6    .    46   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    1    .    11   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14989 | .    435  470  2290 259  762  830  4759 5184 
  Guns                     4322  | .    435  238  841  55   476  340  1209 728  
  Cannons                  5598  | .    .    84   1134 .    286  408  2261 1425 
  Explosions               3150  | .    .    148  313  204  .    .    1289 1196 
  Melee                    1917  | .    .    .    .    .    .    82   .    1835 
  Ramming                  2     | .    .    .    2    .    .    .    .    .    
  Kinetic                  5861  | .    .    84   708  55   476  340  3470 728  
  Thermal                  4195  | .    241  238  1455 .    286  408  .    1567 
  Explosive                2722  | .    .    148  27   204  .    .    1289 1054 
  Electromagnetic          276   | .    194  .    82   .    .    .    .    .    
  Impact                   1933  | .    .    .    16   .    .    82   .    1835 
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    2    5    
  Average Corruption       2     | .    .    .    .    .    .    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       7     | .    .    .    .    .    .    .    .    7    
  Effects                  16    | .    .    .    .    .    .    .    14   2    
    Message Errors         5     | .    .    .    .    .    .    .    5    .    
    Matter Fused           2     | .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    2    1    
    Misfires               2     | .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    1    
  Effects                  1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
Overflow Damage            1122  | .    .    .    173  11   .    60   59   819  
  Projectiles              81    | .    .    .    11   .    .    .    23   47   
  Explosions               338   | .    .    .    162  11   .    .    36   129  
  Melee                    703   | .    .    .    .    .    .    60   .    643  
Knockbacks                 31    | .    .    2    2    .    .    1    17   9    
  Impact                   11    | .    .    .    1    .    .    1    .    9    
  Kinetic                  16    | .    .    2    1    .    .    .    13   .    
  Secondary                4     | .    .    .    .    .    .    .    4    .    
Self-Inflicted Damage      245   | .    .    .    199  .    .    .    46   .    
  Shots                    5     | .    .    .    3    .    .    .    2    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    1    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    
Highest Temperature        586   | .    341  274  202  6    216  189  586  251  
  Average Temperature      82    | .    142  111  50   3    67   63   95   66   
  Received Heat Transfer   2228  | .    291  80   333  30   .    189  666  639  
  Effects                  11    | .    2    .    .    .    .    .    8    1    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    1    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    1    .    .    .    .    .    1    .    
    Damage (major)         2     | .    .    .    .    .    .    .    2    .    
    Damage (core)          2     | .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    1    .    1    .    .    1    .    9    
  Impact Corruptions       29    | .    .    .    .    .    .    3    .    26   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    2    4    .    .    .    .    5    
  Heat Transferred         7678  | .    550  634  2499 .    518  740  .    2737 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             857  | .   131 177 434 224 .   140 857 638 
  Initial                  389  | .   .   51  .   88  .   .   .   389 
  Average                  262  | .   82  51  253 178 .   57  632 379 
Maximum Alert Level        3    | .   .   .   2   1   .   .   3   2   
  Low Security (%)         43   | .   100 100 30  31  .   100 7   .   
  Level 1                  34   | .   .   .   63  68  .   .   5   62  
  Level 2                  15   | .   .   .   5   .   .   .   38  37  
  Level 3                  6    | .   .   .   .   .   .   .   49  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   2   1   5   .   .   .   10  13  
  Investigation            13   | .   1   1   4   .   .   .   2   5   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            11   | .   1   .   1   .   .   .   4   5   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           6    | .   .   .   3   .   .   .   2   1   
Communications Jammed      58   | .   .   .   .   .   .   .   .   58  
  Distress Signals         14   | .   .   .   .   .   .   .   .   14  
Times Spotted              175  | .   9   15  37  3   .   16  53  42  
  Peak Tracking Total      10   | .   2   8   5   3   .   3   10  5   
  Tactical Retreats        8    | .   .   1   2   .   .   1   2   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            6    | .   2   .   1   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   1   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          18   | .   1   .   4   2   1   1   4   5   
  Max in Single Turn       5    | .   1   .   3   1   1   1   2   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          24   | .   2   1   9   .   1   1   1   9   
  Terminals                16   | .   1   .   7   .   .   1   1   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   1   .   .   .   .   1   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                84   | .   5   1   26  .   10  5   3   34  
  Successful               58   | .   5   1   10  .   10  1   1   30  
  Failed                   26   | .   .   .   16  .   .   4   2   4   
    Catastrophic           3    | .   .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   1   .   15  .   1   .   3   12  
  Terminals                56   | .   4   .   20  .   .   5   3   24  
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          9    | .   .   .   3   .   .   .   .   6   
  Recycling Units          4    | .   1   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   3   1   5   .   10  1   1   17  
  Record                   10   | .   .   .   .   .   10  .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   3   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   2   
Repair Station Hacks       8    | .   .   .   2   .   .   .   .   6   
  Scan Component           4    | .   .   .   1   .   .   .   .   3   
  Repair                   4    | .   .   .   1   .   .   .   .   3   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   3   .   .   .   .   3   
  Terminals                7    | .   1   .   3   .   .   .   .   3   
    Botnet                 7    | .   1   .   3   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   .   7   .   .   1   1   8   
  Full Trace Events        11   | .   .   .   4   .   .   1   1   5   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   3   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   82   | .   .   .   .   .   .   .   .   82  
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   11  
Parts Repaired             4    | .   .   .   1   .   .   .   .   3   
  Time                     114  | .   .   .   38  .   .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Total Allies               4    | .   .   .   .   1   3   .   .   .   
  Largest Group            3    | .   .   .   .   1   3   3   .   .   
  Highest-Rated Group      37   | .   .   .   .   31  37  37  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  21  21  .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               20   | .   .   .   .   2   .   18  .   .   
  Total Damage             321  | .   .   .   .   21  .   300 .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               11028 | .    336  806  2083 483  1614 2099 1193 2414 
Spaces Moved               5225  | 1    258  678  848  194  612  816  444  1374 
  Core                     9     | .    .    .    .    .    .    .    .    9    
  Treads                   3291  | .    .    .    624  194  612  816  444  601  
  Legs                     320   | 1    53   .    185  .    .    .    .    81   
  Wheels                   922   | .    205  678  39   .    .    .    .    .    
  Hover                    683   | .    .    .    .    .    .    .    .    683  
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            68    | 120  80   95   115  240  240  240  160  68   
  Average Speed            174   | 120  90   100  197  240  240  240  182  133  
  Slowest Speed            260   | 120  120  110  260  240  240  240  245  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       59    | 2    44   95   80   51   92   100  44   31   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    .    .    1    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    .    1    .    
Scrap Searched             3     | .    .    1    .    .    .    2    .    .    
Spaces Dug                 46    | .    .    .    3    .    3    5    .    35   
Terrain Destroyed          349   | .    .    19   55   43   3    5    103  121  
  Melee                    20    | .    .    .    3    .    3    5    .    9    
  Projectile               19    | .    .    .    .    .    .    .    19   .    
  AOE                      310   | .    .    19   52   43   .    .    84   112  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      6312 | .    311  760  1082 201  690  883  650  1735 
  Wait                     289  | .    .    29   60   .    3    20   46   131  
  Move                     5217 | .    257  677  847  193  611  815  443  1374 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | .    12   16   27   .    5    2    20   24   
  Fast Attach              15   | .    2    .    2    .    .    .    2    9    
  Attach                   57   | .    4    3    17   .    1    4    11   17   
  Detach                   1    | .    .    .    .    .    .    .    1    .    
  Swap                     40   | .    3    4    12   1    3    2    6    9    
  Drop                     76   | .    7    6    14   .    2    2    11   34   
  Fire                     431  | .    26   25   97   6    44   32   110  91   
  Melee                    61   | .    .    .    5    .    4    6    .    46   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   17   | .    .    .    .    .    17   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 0)
     1 | -11/Junkyard  | Entered Materials
   175 | -10/Materials | Lost 3 parts (1p2w)
   192 | -10/Materials | Identified exit to Mines
   207 | -10/Materials | Discovered new exit (range 16)
   337 | -10/Materials | Entered Mines
   340 | -10/Mines     | Build established: Mutant
   340 | -10/Mines     | Met a Derelict bent on vengeance
   413 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   499 | -10/Mines     | Discovered new exit (range 8)
   660 | -10/Mines     | Assembled infested the area
   866 | -10/Mines     | Discovered new exit (range 5)
   919 | -10/Mines     | Learned location of Recycling (-9)
   921 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1143 | -10/Mines     | Entered Materials
  1143 | -9/Materials  | Evolved 2 slots: Utility x2
  1280 | -9/Materials  | Lost 8 parts (1p2n2u3w)
  1575 | -9/Materials  | Repaired Carbon-fiber Leg
  1597 | -9/Materials  | Build established: Scavenger-Mutant
  1643 | -9/Materials  | Discovered new exit (range 14)
  2168 | -9/Materials  | Build established: Mutant
  2207 | -9/Materials  | Discovered new exit (range 16)
  2539 | -9/Materials  | Discovered new exit (range 10)
  2978 | -9/Materials  | Identified exit to Mines
  2978 | -9/Materials  | Identified exit to Storage
  3051 | -9/Materials  | Identified exit to Materials
  3226 | -9/Materials  | Entered Mines
  3229 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  3440 | -9/Mines      | Learned location of 1 exit from Lower Caves
  3653 | -9/Mines      | Discovered exit to Materials (range 7)
  3694 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3694 | -9/Mines      | Discovered new exit (range 5)
  3709 | -9/Mines      | Entered Exiles
  3709 | -9/Exiles     | Found Exiles lab destroyed
  4516 | -9/Exiles     | Discovered new exit (range 11)
  5323 | -9/Exiles     | Entered Mines
  5323 | -8/Mines      | Accompanied by 3 allies
  5936 | -8/Mines      | Discovered exit to Materials (range 5)
  6493 | -8/Mines      | Discovered exit to Materials (range 8)
  6525 | -8/Mines      | Core integrity fell below 50%
  7422 | -8/Mines      | Entered Materials
  7422 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7485 | -8/Materials  | Garrison activated, responded to threat
  7544 | -8/Materials  | Destroyed 12 combat bots
  8023 | -8/Materials  | Discovered new exit (range 8)
  8222 | -8/Materials  | First assault squad dispatched
  8345 | -8/Materials  | Core integrity fell below 50%
  8615 | -8/Materials  | Entered Factory
  8615 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10031 | -7/Factory    | Fabricated Adv. Hacking Suite (x1)
 10052 | -7/Factory    | Build established: Hacker-Mutant
 10106 | -7/Factory    | Discovered new exit (range 12)
 10254 | -7/Factory    | Cargo convoy interrupted
 10304 | -7/Factory    | Hacking Suite fried by hacking feedback
 10425 | -7/Factory    | Repaired Cld. Airjet
 10448 | -7/Factory    | Repaired Gravmag System
 10469 | -7/Factory    | Repaired Adv. Treads
 10595 | -7/Factory    | Identified exit to Lower Caves
 10853 | -7/Factory    | Core integrity fell below 50%
 10875 | -7/Factory    | Core integrity fell below 20%
 10897 | -7/Factory    | Lost 5 parts (1p3n1w)
 10963 | -7/Factory    | Crushed by falling debris
 10964 | -7/Factory    | Fabricated Imp. System Shield?
 11029 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11017_ Acquired 11 matter.
11021_ Sneak attack on U-05 Engineer.
11021_ Destroyed Lgt. Ion Engine.
11021_ Destroyed Wheel.
11021_ Destroyed Structural Scanner.
11021_ U-05 Engineer system corrupted by crushing effect. <x3>
11021_ U-05 Engineer knocked back.
11022_ U-05 Engineer system terminally corrupted.
11022_ K-01 Serf collects debris. <x2>
11025_ Sneak attack on U-05 Engineer.
11025_ Destroyed Wheel. <x2>
11025_ Destroyed Terrain Scanner.
11025_ U-05 Engineer system corrupted by crushing effect. <x3>
11025_ U-05 Engineer knocked back.
11025_ U-05 Engineer signal jammed.
11026_ U-05 Engineer system terminally corrupted.
11026_ Terrain Scan Processor fried.
11026_ Welding Torch fried.
11026_ K-01 Serf collects debris.
11029_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????!???????????????????????????????????????? |
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|     #????????????#     #?????????????????????????? |
|     #????????????#     #?????????????????????????? |
|     #????????????#     +?????????????????????????? |
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|        #??###?????????# g ] ######???????????????? |
|        ####=###########  k       ##??????????????? |
|        #      *%*%  +    u        +??????????????? |
|        # ""   %![   ### g        ##??????????????? |
| ##     #"""  %[*=   #?#!    ##   #???????????????? |
| ##     #"F!  =!== * #?###+###?   #???????????????? |
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|       #??????????????????????????????????????????? |
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|  !!!  #??????????????????????????????????????????? |
|  !!!  #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         18
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          55
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Hacking Suite | -7/Factory | Hacked
 Imp. System Shield | -7/Factory | Hacked
     Gravmag System | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Hacking Suite | x1 | -7/Factory 
 Imp. System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilDerelictMachine
  Manual?         0
Play Time         01:15:45
  Cumulative      105.1 hours
  Start           2023.12.05 @ 13:49:51
  End             2023.12.05 @ 15:10:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           149
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          56
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ef47674-8b34-42b9-ab76-0864e3bfa638