Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.09 @ 05:24:09 Player: Lord_Devi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (5290) 5290 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1645) 1645 TOTAL SCORE: 10240 Bonus ------- High Alert Combat Kills 1445 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Cryofiber Web Particle Charger Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Cryofiber Web Improved Heat Sink Core Analyzer Particle Charger Improved Light Armor Plating Lightning Gun Lightning Gun Lightning Gun Gauss Cannon Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Lightning Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 128 | 8 9 20 67 9 15 Power 24 | 2 1 6 12 2 1 Engine 13 | 2 1 6 2 2 . Core 11 | . . . 10 . 1 Reactor . | . . . . . . Propulsion 24 | 2 1 4 11 3 3 Treads 22 | 2 1 4 11 3 1 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 3 5 8 4 3 Device 8 | . . 1 6 . 1 Storage 4 | 1 . 2 1 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 10 | . 3 2 . 4 1 Artifact . | . . . . . . Weapon 56 | 3 4 5 36 . 8 Energy Gun 21 | 1 . 1 16 . 3 Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 1 3 10 . . Ballistic Cannon 13 | . 3 1 5 . 4 Launcher 6 | . . . 5 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 46 | . 2 2 22 . 20 Power 12 | . 1 1 7 . 3 Propulsion 14 | . 1 . 7 . 6 Utility 8 | . . 1 3 . 4 Weapon 12 | . . . 5 . 7 Highest Loss Streak 13 | . 2 1 7 . 13 Average Slot Usage (%) 95 | . 97 94 97 93 85 Engine 9 | . 14 19 4 7 6 Core 6 | . . . 12 6 4 Treads 26 | . 27 31 25 24 20 Device 7 | . . 3 11 7 5 Storage 7 | . 7 3 10 7 7 Processor 3 | . . . 4 7 9 Protection 7 | . 19 15 . 6 4 Energy Gun 6 | . . 1 13 . 7 Ballistic Gun 7 | . 13 6 10 . . Ballistic Cannon 10 | . 13 14 1 23 12 Naked Turns . | . . . . . . Heaviest Build 79 | 11 23 50 64 79 79 Greatest Support 96 | 40 40 66 76 96 96 Greatest Overweight (x) 15 | . 1 1 2 1 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 9 | 5 5 6 12 12 12 Most Carried 12 | 3 4 11 12 12 11 Average Carried 8 | 1 2 4 10 11 8 Final Capacity 12 | 6 4 12 12 12 12 Final Carried 11 | 2 2 11 10 11 2 Class Distribution -------------------- 40% | Gunner 27% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 3653 | 249 116 967 1759 270 292 Remotely 567 | . . . 567 . . Salvage Created 5128 | . 133 939 3454 313 289 Parts 273 | . 12 61 172 18 10 Haulers Intercepted 7 | . . 2 5 . . Recyclers Shooed 4 | . . 2 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 111 | . 5 21 64 12 9 Guns 55 | . 4 10 37 . 4 Cannons 35 | . 1 11 8 12 3 AOE 16 | . . . 15 . 1 Classes Destroyed 13 | . 4 3 5 1 . Worker 6 | . 1 1 4 . . Builder 7 | . . . 6 1 . Tunneler 1 | . . . 1 . . Hauler 7 | . . 2 5 . . Recycler 3 | . . 2 1 . . Watcher 10 | . 1 4 5 . . Swarmer 18 | . 3 2 6 4 3 Grunt 62 | . 2 13 41 2 4 Duelist 3 | . . . 1 . 2 Protector 2 | . . . 2 . . Sentry 18 | . . 6 10 2 . Hunter 6 | . . . 4 2 . Programmer 2 | . . . . 2 . Best Kill Streak 14 | . 4 4 14 4 3 Combat Bots Only 8 | . 4 3 8 3 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 9330 | . 925 1290 3844 608 2663 Core 1403 | . 149 106 445 46 657 Absorbed by Shields 281 | . . . 177 . 104 Core Remaining (%) 58 | 100 40 73 19 . . Volleys Fired 325 | . 31 91 149 20 34 Largest 3 | . 2 2 3 3 3 Hottest 165 | . 78 78 165 144 165 Shots Fired 785 | . 57 179 417 60 72 Gun 474 | . 26 61 352 . 35 Cannon 275 | . 31 118 31 60 35 Launcher 36 | . . . 34 . 2 Special . | . . . . . . Kinetic 556 | . 57 170 234 60 35 Thermal . | . . . . . . Explosive 2 | . . . . . 2 Electromagnetic 227 | . . 9 183 . 35 Robot Hit Streak 20 | . 7 15 12 15 20 Robot Miss Streak 4 | . 2 4 4 3 2 Penetration Max 1 | . . . 1 1 . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 534 | . 35 127 282 37 53 Core Hits 248 | . 10 42 158 17 21 Critical Hits 13 | . . 1 3 8 1 Critical Kills 7 | . . 1 2 4 . Critical Parts Destroyed 6 | . . . 1 4 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11551 | . 479 1736 6704 1101 1531 Guns 5156 | . 143 554 3979 . 480 Cannons 3746 | . 336 1177 529 1101 603 Explosions 2632 | . . . 2184 . 448 Melee . | . . . . . . Ramming 17 | . . 5 12 . . Kinetic 6661 | . 479 1656 2822 1101 603 Thermal 831 | . . . 767 . 64 Explosive 573 | . . . 189 . 384 Electromagnetic 3469 | . . 75 2914 . 480 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 3 | . . . 3 . . Data Loss (minor) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 162 | . 28 . 73 19 42 Projectiles 75 | . 28 . 8 19 20 Explosions 87 | . . . 65 . 22 Melee . | . . . . . . Knockbacks 33 | . 3 12 5 9 4 Impact . | . . . . . . Kinetic 31 | . 3 10 5 9 4 Secondary 2 | . . 2 . . . Self-Inflicted Damage 436 | . . 165 201 . 70 Shots 12 | . . 2 8 . 2 Rammed 3 | . . 2 1 . . Targets Rammed 5 | . . 2 3 . . Kicked . | . . . . . . Crushed 2 | . . . 2 . . Highest Temperature 442 | . 442 382 315 90 128 Average Temperature 114 | . 208 137 72 36 59 Received Heat Transfer 2889 | . 408 504 1503 60 414 Effects 14 | . 10 4 . . . Shutdowns 2 | . 1 1 . . . Energy Bleed 4 | . 3 1 . . . Interference 6 | . 4 2 . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 6 | . . . 5 . 1 Combat Hostiles 5 | . . . 4 . 1 Parts Fried 21 | . . . 18 . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1000 | . . . 950 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 17 | . . . 16 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 1642 | . 142 374 1642 807 754 Initial 746 | . . 51 157 746 447 Average 502 | . 60 186 774 602 562 Maximum Alert Level 5 | . . 1 5 3 3 Low Security (%) 28 | 100 100 58 5 . . Level 1 16 | . . 41 17 . . Level 2 25 | . . . 22 64 87 Level 3 20 | . . . 34 35 12 Level 4 6 | . . . 16 . . Level 5 1 | . . . 3 . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 1 4 14 6 . Investigation 9 | . . 1 6 2 . Extermination 2 | . . . . 2 . Reinforcement 8 | . 1 3 4 . . Assault 3 | . . . 3 . . Garrison 3 | . . . 1 2 . Intercept . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 8 | . 2 2 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 170 | . 13 42 84 12 19 Peak Tracking Total 7 | . 5 5 7 3 7 Tactical Retreats 8 | . . 2 3 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . . . 2 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 21 | . 4 4 11 . 2 Max in Single Turn 2 | . 2 2 2 . 1 Garrison Access 1 | . . . 1 . . Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 25 | . 4 3 13 5 . Terminals 14 | . 3 1 8 2 . Fabricators . | . . . . . . Repair Stations 6 | . 1 1 2 2 . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . 1 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 73 | . 8 12 40 13 . Successful 48 | . 3 10 27 8 . Failed 25 | . 5 2 13 5 . Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 37 | . 6 1 26 4 . Fabricators . | . . . . . . Repair Stations 22 | . 2 7 6 7 . Recycling Units 1 | . . . 1 . . Scanalyzers 11 | . . 4 7 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 22 | . 1 1 18 2 . Record 8 | . . . 7 1 . Emergency Access Points 3 | . . 1 2 . . Alert Level 4 | . . . 4 . . Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . . . 2 . . Dispatch Records 1 | . . . 1 . . Investigation Status 2 | . 1 . 1 . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 15 | . 2 6 3 4 . Scan Component 9 | . 1 3 2 3 . Repair 5 | . 1 2 1 1 . Refit 1 | . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 8 | . . 3 5 . . Insert Component 6 | . . 2 4 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 3 2 8 5 . Full Trace Events 11 | . . 2 7 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 2 1 1 . Time 178 | . 26 76 38 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 2 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 6 | . . . 2 . 4 Machine Destruction 6 | . . . 2 . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 6686 | 68 770 1584 2715 1139 410 Spaces Moved 3001 | 36 397 686 1167 559 156 Core 9 | 5 . . . . 4 Treads 2989 | 31 397 686 1167 559 149 Legs 3 | . . . . . 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 162 162 Average Speed 166 | 144 160 160 165 176 178 Slowest Speed 800 | 160 180 180 200 183 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 63 48 99 12 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 199 | . 1 65 90 13 30 Melee . | . . . . . . Projectile 37 | . 1 6 14 13 3 AOE 162 | . . 59 76 . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 4039 | 51 480 990 1626 668 224 Wait 414 | . 30 155 154 61 14 Move 2996 | 35 396 685 1166 558 156 Hop . | . . . . . . Pick Up 102 | 8 8 23 51 9 3 Fast Attach 17 | . . 6 7 4 . Attach 55 | 6 6 6 24 2 11 Detach 1 | . 1 . . . . Swap 56 | 2 3 8 36 3 4 Drop 64 | . 5 14 36 9 . Fire 325 | . 31 91 149 20 34 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 2 3 . . Escape Stasis 4 | . . . . 2 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Repaired Lgt. Treads 314 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 10) 421 | -10/Materials | Discovered new exit (range 10) 581 | -10/Materials | Discovered new exit (range 5) 812 | -10/Materials | Discovered new exit (range 15) 834 | -10/Materials | Core integrity fell below 50% 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1133 | -9/Materials | Repaired Broken Imp. Light Cannon 1195 | -9/Materials | Repaired Imp. Light Cannon? 1344 | -9/Materials | Discovered new exit (range 10) 2013 | -9/Materials | Build established: Scavenger-Mutant 2055 | -9/Materials | Discovered new exit (range 10) 2423 | -9/Materials | Entered another Materials area 2423 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2529 | -8/Materials | Lost 3 parts (1p1n1w) 2593 | -8/Materials | Discovered new exit (range 14) 2981 | -8/Materials | Build established: Scavenger-Gunner 3019 | -8/Materials | Garrison activated, responded to threat 3148 | -8/Materials | Lost 7 parts (2p1n1u3w) 3151 | -8/Materials | Destroyed 7 combat bots 3220 | -8/Materials | Discovered new exit (range 8) 3373 | -8/Materials | Build established: Scavenger-Tank 3977 | -8/Materials | Build established: Gunner 4023 | -8/Materials | First assault squad dispatched 4081 | -8/Materials | Core integrity fell below 50% 4377 | -8/Materials | Discovered new exit (range 5) 4526 | -8/Materials | Repaired Shock Bomb Launcher 4881 | -8/Materials | Destroyed 8 combat bots 4974 | -8/Materials | Discovered new exit (range 16) 5051 | -8/Materials | Core integrity fell below 20% 5065 | -8/Materials | Lost 5 parts (3p1n1w) 5138 | -8/Materials | Entered Factory 5138 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5690 | -7/Factory | Repaired Arm. Treads 5813 | -7/Factory | Discovered new exit (range 7) 6119 | -7/Factory | Identified exit to Garrison 6145 | -7/Factory | Garrison activated, responded to threat 6277 | -7/Factory | Entered Garrison 6360 | -7/Garrison | Triggered checkpoint 6429 | -7/Garrison | Lost 3 parts (1p1n1u) 6481 | -7/Garrison | Garrison Relay disabled 6540 | -7/Garrison | Lost 4 parts (1p1n1u1w) 6647 | -7/Garrison | Triggered checkpoint 6661 | -7/Garrison | Core integrity fell below 50% 6680 | -7/Garrison | Core integrity fell below 20% 6687 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06626_ G-50 Soldier unfolds itself. 06626_ G-47 Trooper unfolds itself. 06630_ Acquired 22 matter. 06632_ G-47 Trooper destroyed. 06632_ Destroyed Particle Gun. 06634_ Discarded Core Analyzer. 06641_ Acquired 14 matter. 06645_ Acquired 66 matter. 06647_ Garrison Door breached. 06647_ G-50 Soldier knocked back. 06647_ Beams of light sweep through the air. An alarm sounds. 06647_ Hvy. Rocket Launcher destroyed. 06650_ Lgt. Nuclear Core destroyed. 06653_ Med. Treads destroyed. 06657_ Imp. Propulsion Shielding destroyed. 06657_ Arm. Treads destroyed. 06662_ Carbon-fiber Leg destroyed. 06670_ Gauss Cannon destroyed. 06673_ Imp. Heat Sink destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??#######?????????????????????????????????????? | | #??#"" "#?????????????????????????????????????? | | #####!!!##?????????????????????????????????????? | | ! #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ?????????? #?????????????????????????????????????? | | ?????????[=#?????????????????????????????????????? | | #########++#######???????????????????????????????? | | #??????#####????????????????????? | | #??????# ?????????????????????? | | % ^ ^###????# ?????????????????????? | | ##############^ ^# #????# #?????????????????????? | | ???????????## ] #????# #####?????????????????? | | ???????????# #????# s ??????????????????? | | ???????????# #????#@ #?????????????????????? | | ???????????# ####### #?????????????????????? | | ???????????# # ## #?????????????????????? | | ???????????# # ##ss##????????????????????? | | ???????????# g #????????????????????? | | ?????????# ?????????????? | | ?????????##### s #??????????? | | ?????????????# ## ## ###########??????????? | | ?????????????# ## ## #????????????????????? | | ???????????? "????????????????????? | | ???????????# "????????????????????? | | ???????????# "????????????????????? | | ???????????# "????????????????????? | | ???????????### ## ## #????????????????????? | | ?????????????# ?# #? #????????????????????? | | ?????????????# ? ? #????????????????????? | | ?????????????# ? ? #????????????????????? | | ?????????????# #????????????????????? | | ?????????????## ?#""""#? ##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Power Corrupts Use The Force Challenges ------------ None Game ------ Seed FireCoreRegenerator Manual? 0 Play Time 02:58:52 Cumulative 19.9 hours Start 2021.04.09 @ 01:24:22 End 2021.04.09 @ 05:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1570a7bd-f828-42b2-aaff-2bcf9e92e5ab