Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.27 @ 21:34:57

Player: Dhoby_Ghaut

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (118)     590
Value Destroyed (3817)     3817
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (392)                392
              TOTAL SCORE: 11119

 Bonus
-------
High Alert Combat Kills    135
Follower Combat Kills      798
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1141

 Cogmind 
---------
Core Integrity             0/1300
Matter                     282/300
Energy                     69/100
System Corruption          9%
Temperature                Cool (2)
Movement                   Hovering (70)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
         Combat Airjet
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
>               --- UTILITY (12) -----
          Large Storage Unit
                Spectral Analyzer
       Advanced Target Analyzer
       Advanced Core Analyzer
       Advanced Core Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (10) ---
                Linear Gravjet
         Combat Gravmag System
       Improved Antigrav System
                Xenon Bombardment Thruster
  High-capacity Storage Unit
          Heavy Shock Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
         Cooled Antigrav System
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
                Triangulator
                Spectral Analyzer
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Target Analyzer
       Improved Core Analyzer
       Advanced Core Analyzer
       Improved Maneuvering Thrusters
        Zionite Weapon Casing
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Pick
          Heavy Pick
                Lance
>               --- INVENTORY --------
          Light Antimatter Reactor
         Combat Airjet
                Antigrav System
                Linear Gravjet
                Linear Gravjet
         Combat Gravmag System
       Improved Antigrav System
  High-capacity Storage Unit
       Enhanced Gauss Cannon
          Heavy Shock Bomb Launcher
[Rating: 125]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cooled Impulse Thruster
Utility                    Medium Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Pick
  Energy Gun               Heavy Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   2   1   2   .   .   .   .   1   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             196  | 7   .   14  .   12  29  16  5   8   6   14  39  6   40  
  Power                    22   | 1   .   2   .   1   5   2   .   .   .   .   5   .   6   
    Engine                 7    | 1   .   2   .   .   2   1   .   .   .   .   1   .   .   
    Core                   9    | .   .   .   .   1   3   1   .   .   .   .   4   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               46   | 2   .   6   .   2   4   4   .   2   .   3   8   2   13  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Wheel                  21   | 2   .   6   .   2   4   3   .   2   .   2   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   .   .   8   2   12  
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  59   | 2   .   1   .   4   3   7   2   .   2   2   15  4   17  
    Device                 23   | .   .   .   .   1   .   4   2   .   .   2   5   3   6   
    Storage                8    | 2   .   1   .   .   .   1   .   .   .   .   3   .   1   
    Processor              13   | .   .   .   .   1   1   1   .   .   1   .   2   .   7   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   .   2   2   1   .   .   1   .   5   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   .   5   .   5   17  3   3   6   4   9   11  .   4   
    Energy Gun             4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   
    Ballistic Gun          15   | 2   .   3   .   3   6   .   .   1   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   1   1   2   1   4   1   .   2   
    Launcher               16   | .   .   1   .   1   2   1   1   2   3   2   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        12   | .   .   .   .   .   4   .   .   1   .   2   5   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   2   2   .   .   2   .   1   .   4   
Parts Lost                 70   | .   .   2   .   .   13  .   2   1   .   15  3   .   34  
  Power                    12   | .   .   1   .   .   3   .   .   .   .   2   .   .   6   
  Propulsion               20   | .   .   1   .   .   4   .   1   .   .   6   3   .   5   
  Utility                  23   | .   .   .   .   .   .   .   .   .   .   5   .   .   18  
  Weapon                   15   | .   .   .   .   .   6   .   1   1   .   2   .   .   5   
  Highest Loss Streak      12   | .   .   1   .   .   3   .   2   1   .   6   2   .   12  
Average Slot Usage (%)     87   | .   100 94  100 96  86  75  89  92  93  69  78  99  88  
  Engine                   3    | .   14  11  11  8   2   2   6   6   6   4   .   .   .   
  Core                     6    | .   .   .   .   .   10  5   6   6   6   4   8   10  6   
  Wheel                    15   | .   28  38  44  36  22  6   16  20  20  9   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   21  21  17  
  Device                   9    | .   .   .   .   4   .   8   9   13  13  11  10  22  18  
  Storage                  11   | .   28  22  22  18  15  13  13  13  13  10  3   5   4   
  Processor                11   | .   .   .   .   2   14  16  16  13  13  11  5   5   15  
  Protection               6    | .   .   .   .   7   4   3   6   6   6   2   11  19  9   
  Energy Cannon            1    | .   .   .   .   .   2   3   6   2   .   .   .   .   .   
  Ballistic Gun            4    | .   28  19  22  15  7   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   1   2   5   7   9   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   1   6   .   .   .   .   8   15  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 17  17  22  20  31  41  54  60  65  65  67  64  68  69  
  Greatest Support         79   | 26  26  48  42  44  56  48  48  50  50  50  65  71  79  
  Greatest Overweight (x)  3    | .   .   .   .   .   2   1   1   1   1   3   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 14   | 8   8   10  10  10  10  14  14  14  14  14  12  10  10  
  Average Capacity         11   | 6   8   9   10  10  10  10  14  14  14  12  8   10  10  
  Most Carried             14   | 4   8   10  10  10  10  12  14  14  14  14  10  10  10  
  Average Carried          10   | 1   7   9   10  9   9   9   12  13  13  10  8   9   9   
  Final Capacity           14   | 8   8   10  10  10  10  14  14  14  14  4   10  10  10  
  Final Carried            14   | 4   8   10  10  10  7   12  14  14  13  4   10  10  6   

 Class Distribution 
--------------------
 35% | Mutant
 24% | Messiah-Mutant
 20% | Skirmisher
  6% | Messiah-Skirmisher
  5% | Messiah-Ninja
  4% | Assassin

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -8/Materials
         Mutant | -7/Factory
         Mutant | -6/Factory
     Skirmisher | -6/Lower Caves
     Skirmisher | -6/Lower Caves
     Skirmisher | -6/Zion
 Messiah-Mutant | -5/Proximity Caves
 Messiah-Mutant | -5/Factory
 Messiah-Mutant | -4/Factory
 Messiah-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Matter Collected           3435 | 282  48   273  148  169  610  92   397  80   91   431  462  87   265  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4359 | 71   150  350  107  166  853  71   404  48   .    596  306  71   1166 
  Parts                    229  | 3    11   34   3    9    43   9    15   4    .    17   20   5    56   
Haulers Intercepted        3    | .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    .    11   6    .    17   .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    2    .    .    6    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Combat Hostiles Destroyed  79   | .   3   9   .   4   23  .   8   3   .   13  4   1   11  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   2   1   10  
  Guns                     22   | .   3   8   .   2   8   .   1   .   .   .   .   .   .   
  Cannons                  16   | .   .   .   .   .   2   .   3   .   .   10  .   .   1   
  AOE                      26   | .   .   1   .   2   12  .   3   3   .   3   2   .   .   
Classes Destroyed          15   | 1   2   4   .   .   4   .   2   .   .   1   1   .   .   
  Worker                   14   | .   .   6   1   .   1   2   .   .   .   .   3   .   1   
  Builder                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Hauler                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Recycler                 5    | 1   .   .   1   .   .   .   .   .   .   .   1   .   2   
  Minesweeper              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  5    | .   1   1   .   .   1   1   .   .   .   .   .   .   1   
  Swarmer                  33   | .   .   6   .   .   11  .   .   3   .   6   3   .   4   
  Grunt                    24   | .   3   1   .   2   7   .   7   .   .   3   .   .   1   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Duelist                  6    | .   .   1   .   1   1   .   .   .   .   3   .   .   .   
  Sentry                   4    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   2   .   .   .   .   .   1   .   5   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           10   | 1   4   6   2   3   10  1   3   3   .   6   2   1   4   
  Combat Bots Only         9    | .   3   3   .   3   9   .   3   3   .   6   2   1   3   
Max Kills in Single Turn   4    | 1   1   2   1   2   4   1   1   3   .   3   2   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   2   3   .   1   3   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Damage Taken               10725 | .    46   469  .    160  2415 25   229  117  .    2229 696  120  4219 
  Core                     2692  | .    12   79   .    18   385  .    .    .    .    734  135  23   1306 
  Absorbed by Shields      132   | .    .    .    .    .    .    .    .    .    .    27   .    .    105  
Core Remaining (%)         76    | 100  95   .    80   96   45   .    .    .    .    13   86   98   .    
Volleys Fired              192   | 2    8    38   2    11   64   10   18   2    .    29   7    .    1    
  Largest                  2     | 2    2    2    2    2    2    1    2    2    .    2    1    .    1    
  Hottest                  159   | 40   40   56   43   53   100  90   159  72   .    143  57   .    57   
Shots Fired                336   | 4    16   76   4    19   107  10   35   3    .    54   7    .    1    
  Gun                      207   | 4    16   73   4    17   83   .    10   .    .    .    .    .    .    
  Cannon                   103   | .    .    .    .    .    17   10   23   .    .    48   4    .    1    
  Launcher                 26    | .    .    3    .    2    7    .    2    3    .    6    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  232   | 4    16   73   4    17   63   .    5    .    .    45   4    .    1    
  Thermal                  58    | .    .    .    .    .    17   10   28   .    .    3    .    .    .    
  Explosive                23    | .    .    3    .    2    7    .    2    3    .    3    3    .    .    
  Electromagnetic          23    | .    .    .    .    .    20   .    .    .    .    3    .    .    .    
  Robot Hit Streak         19    | 2    4    19   1    6    10   3    8    1    .    6    1    .    2    
  Robot Miss Streak        8     | 1    1    4    3    2    7    2    3    5    .    8    8    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           304   | 2    11   43   1    14   86   7    21   1    .    41   16   5    56   
  Core Hits                231   | 2    5    23   2    9    72   4    18   3    .    50   9    2    32   
  Critical Hits            10    | .    .    1    .    .    .    .    .    .    .    5    .    1    3    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    2    .    1    2    
  Critical Parts Destroyed 5     | .    .    1    .    .    .    .    .    .    .    3    .    .    1    
Melee Attacks              248   | .    .    10   .    4    26   .    .    7    .    2    38   34   127  
  Impact                   20    | .    .    10   .    4    .    .    .    .    .    .    .    .    6    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Piercing                 223   | .    .    .    .    .    26   .    .    7    .    2    33   34   121  
  Sneak Attacks            20    | .    .    .    .    .    2    .    .    .    .    .    6    .    12   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        18    | .    .    .    .    .    .    .    .    .    .    .    1    4    13   
Damage Inflicted           12322 | 37   143  832  30   285  3076 193  1039 155  .    2392 989  199  2952 
  Guns                     2127  | 37   143  564  30   161  1062 .    130  .    .    .    .    .    .    
  Cannons                  1619  | .    .    .    .    .    186  193  396  .    .    811  .    .    33   
  Explosions               4386  | .    .    268  .    124  1594 .    513  155  .    1581 151  .    .    
  Melee                    4156  | .    .    .    .    .    215  .    .    .    .    .    838  199  2904 
  Ramming                  34    | .    .    .    .    .    19   .    .    .    .    .    .    .    15   
  Kinetic                  2600  | 37   143  564  30   161  758  .    92   .    .    782  .    .    33   
  Thermal                  842   | .    .    .    .    .    186  193  434  .    .    29   .    .    .    
  Explosive                2771  | .    .    268  .    124  1594 .    83   155  .    396  151  .    .    
  Electromagnetic          1919  | .    .    .    .    .    304  .    430  .    .    1185 .    .    .    
  Impact                   56    | .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Slashing                 122   | .    .    .    .    .    .    .    .    .    .    .    122  .    .    
  Piercing                 3978  | .    .    .    .    .    215  .    .    .    .    .    716  199  2848 
Highest Corruption         10    | .    .    .    .    .    1    .    .    .    .    10   3    .    9    
  Average Corruption       3     | .    .    .    .    .    1    .    .    .    .    3    2    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    4    .    .    .    .    4    2    .    18   
    Message Errors         8     | .    .    .    .    .    2    .    .    .    .    .    .    .    6    
    Matter Fused           4     | .    .    .    .    .    .    .    .    .    .    1    .    .    3    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Discharges      3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Targeting Errors       7     | .    .    .    .    .    .    .    .    .    .    1    1    .    5    
Overload Shots             12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    
Overflow Damage            605   | .    .    27   .    .    61   5    37   .    .    60   186  .    229  
  Projectiles              26    | .    .    .    .    .    11   5    .    .    .    10   .    .    .    
  Explosions               164   | .    .    27   .    .    50   .    37   .    .    50   .    .    .    
  Melee                    415   | .    .    .    .    .    .    .    .    .    .    .    186  .    229  
Knockbacks                 21    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      458   | .    .    .    .    .    35   .    20   52   .    338  6    .    7    
  Shots                    11    | .    .    .    .    .    1    .    1    2    .    6    1    .    .    
  Rammed                   5     | .    .    .    .    .    3    .    .    .    .    .    .    .    2    
Targets Rammed             5     | .    .    .    .    .    3    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        395   | .    .    10   .    15   339  150  395  12   .    194  233  .    268  
  Average Temperature      91    | .    .    6    .    7    85   58   126  7    .    102  82   .    130  
  Received Heat Transfer   1429  | .    24   105  .    45   396  .    99   .    .    299  144  27   290  
  Effects                  3     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    5    .    2    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1262  | .    .    .    .    .    300  259  666  .    .    37   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Peak Influence             726  | 5   112 213 63  195 726 331 .   .   .   .   243 206 325 
  Average Influence        216  | 2   52  132 58  109 426 208 .   .   .   .   75  112 193 
Maximum Alert Level        3    | .   .   1   .   .   3   1   .   .   .   .   1   1   1   
  Low Security (%)         60   | 100 100 66  100 100 33  40  .   .   .   .   92  90  49  
  Level 1                  22   | .   .   33  .   .   5   59  .   .   .   .   7   9   50  
  Level 2                  13   | .   .   .   .   .   48  .   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   .   2   6   1   .   .   .   1   3   2   5   
  Investigation            7    | .   1   .   .   2   2   .   .   .   .   .   1   1   .   
  Extermination            7    | .   .   .   .   .   2   .   .   .   .   .   1   1   3   
  Reinforcement            6    | .   .   1   .   .   1   1   .   .   .   .   1   .   2   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Distress Signals           8    | .   .   1   .   .   .   1   .   .   .   .   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   4   14  .   5   44  3   7   3   .   39  31  9   58  
  Peak Tracking Total      11   | .   2   4   .   4   11  2   3   3   .   10  10  6   11  
  Tactical Retreats        31   | .   .   1   .   1   5   .   1   .   .   7   7   2   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Traps Triggered            14   | .   1   .   .   1   2   1   2   .   .   4   .   .   3   
  Indirectly               6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                16   | .   .   .   .   .   .   .   6   .   .   10  .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Machines Disabled          10   | .   .   .   .   2   7   .   .   .   .   1   .   .   .   
  Max in Single Turn       4    | .   .   .   .   2   4   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Machines Accessed          29   | .   2   6   .   2   9   1   1   .   1   .   5   .   2   
  Terminals                17   | .   2   5   .   2   7   1   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Total Hacks                93   | .   9   21  .   6   27  10  1   .   8   .   9   .   2   
  Successful               57   | .   6   17  .   2   13  7   1   .   8   .   3   .   .   
  Failed                   36   | .   3   4   .   4   14  3   .   .   .   .   6   .   2   
    Catastrophic           7    | .   1   .   .   .   4   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   8   12  .   6   17  5   .   .   .   .   23  9   10  
  Terminals                62   | .   9   15  .   6   22  10  .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   1   .   .   .   .   .   6   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   6   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Terminal Hacks             27   | .   4   4   .   .   4   6   1   .   8   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   1   .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   2   .   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   6   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         47   | .   5   15  .   6   17  2   .   .   .   .   2   .   .   
  Terminals                18   | .   2   7   .   2   6   1   .   .   .   .   .   .   .   
    Track                  9    | .   1   2   .   2   3   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   3   .   .   2   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   6   .   2   8   1   .   .   .   .   5   .   2   
  Full Trace Events        3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   3   .   .   2   .   .   .   8   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Matter                 168  | .   .   .   .   .   .   .   .   .   .   .   168 .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total Allies               16   | .    .    .    .    .    .    .    .    .    6    .    3    3    4    
  Largest Group            6    | .    .    .    .    .    .    .    .    .    6    6    3    3    3    
  Highest-Rated Group      207  | .    .    .    .    .    .    .    .    .    207  207  197  117  206  
  Highest-Rated Ally       103  | .    .    .    .    .    .    .    .    .    39   39   85   39   103  
Zionite Dispatches         4    | .    .    .    .    .    .    .    .    .    .    .    2    1    1    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Ally Attacks               66   | .    .    .    .    .    .    .    .    .    .    15   11   2    38   
  Total Damage             2620 | .    .    .    .    .    .    .    .    .    .    485  863  43   1229 
  Kills                    20   | .    .    .    .    .    .    .    .    .    .    3    5    1    11   
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    1    .    4    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   .   1   3   3   3   .   .   .   
Drone Launches             19   | .   .   .   .   .   .   16  .   .   .   .   3   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   4   1   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Turns Passed               7810 | 68   130  532  93   274  1405 480  769  440  879  558  731  359  1092 
Spaces Moved               7224 | 54   109  380  107  203  1110 309  644  389  799  476  1023 445  1176 
  Core                     376  | 2    .    .    .    .    .    .    .    .    .    193  181  .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     202  | .    .    .    .    .    .    177  .    .    .    25   .    .    .    
  Wheels                   4183 | 52   109  380  107  203  1110 132  644  389  799  258  .    .    .    
  Hover                    2463 | .    .    .    .    .    .    .    .    .    .    .    842  445  1176 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            32   | 50   90   82   82   82   85   96   96   96   100  50   32   43   45   
  Average Speed            79   | 88   90   87   82   83   92   129  98   99   100  86   43   50   57   
  Slowest Speed            180  | 90   90   90   82   85   110  150  100  100  100  180  150  53   102  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    25   35   30   19   33   42   61   60   89   64   36   13   32   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    1    1    3    .    .    .    .    
Spaces Dug                 110  | .    .    15   .    1    23   .    .    4    .    1    13   17   36   
Terrain Destroyed          447  | .    .    34   .    23   145  2    76   33   .    52   28   17   37   
  Melee                    92   | .    .    6    .    1    16   .    .    4    .    1    11   17   36   
  Projectile               23   | .    .    .    .    .    11   2    4    .    .    2    3    .    1    
  AOE                      332  | .    .    28   .    22   118  .    72   29   .    49   14   .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total                      8582 | 66   126  488  108  282  1333 373  744  422  882  565  1244 532  1417 
  Wait                     582  | .    .    35   .    42   76   23   65   17   64   30   104  48   78   
  Move                     7211 | 53   108  379  106  202  1109 308  643  388  798  475  1022 444  1176 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 4    7    5    .    3    9    4    5    .    4    1    12   3    6    
  Fast Attach              88   | 7    .    3    .    4    14   9    .    1    3    .    22   2    23   
  Attach                   43   | .    .    2    .    1    4    2    1    1    1    7    9    1    14   
  Detach                   17   | .    .    .    .    .    .    2    .    .    1    1    9    .    4    
  Swap                     65   | .    .    9    .    7    11   5    4    6    2    7    8    3    3    
  Drop                     76   | .    3    7    .    8    17   2    1    .    9    3    12   6    8    
  Fire                     192  | 2    8    38   2    11   64   10   18   2    .    29   7    .    1    
  Melee                    205  | .    .    10   .    4    26   .    .    7    .    2    32   25   99   
  Ram                      5    | .    .    .    .    .    3    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    .    1    .    .    .    6    .    3    
  Trap                     16   | .    .    .    .    .    .    .    6    .    .    10   .    .    .    
  Miscellaneous            9    | .    .    .    .    .    .    8    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   15 | -11/Scrapyard      | Discovered new exit (range 16)
   69 | -11/Scrapyard      | Entered Materials
  170 | -10/Materials      | Discovered new exit (range 20)
  184 | -10/Materials      | Discovered new exit (range 6)
  199 | -10/Materials      | Entered another Materials area
  199 | -9/Materials       | Evolved 2 slots: Propulsion x2
  334 | -9/Materials       | Build established: Mutant
  677 | -9/Materials       | Discovered new exit (range 13)
  731 | -9/Materials       | Entered Mines
  768 | -9/Mines           | Discovered new exit (range 7)
  824 | -9/Mines           | Entered Materials
  824 | -8/Materials       | Evolved 2 slots: Utility x2
  942 | -8/Materials       | Discovered new exit (range 10)
 1071 | -8/Materials       | Discovered new exit (range 14)
 1098 | -8/Materials       | Entered Factory
 1098 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1667 | -7/Factory         | Destroyed 9 combat bots
 1997 | -7/Factory         | Lost 3 parts (1p2n)
 2428 | -7/Factory         | Core integrity fell below 50%
 2479 | -7/Factory         | Lost 3 parts (1p2w)
 2494 | -7/Factory         | Discovered new exit (range 5)
 2503 | -7/Factory         | Entered another Factory area
 2503 | -6/Factory         | Evolved 2 slots: Utility x2
 2642 | -6/Factory         | Discovered new exit (range 14)
 2859 | -6/Factory         | Discovered new exit (range 23)
 2930 | -6/Factory         | Identified exit to Lower Caves
 2949 | -6/Factory         | Discovered exit to Lower Caves (range 112)
 2983 | -6/Factory         | Entered Lower Caves
 2984 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3358 | -6/Lower Caves     | Learned Factory trap positions
 3672 | -6/Lower Caves     | Build established: Skirmisher
 3750 | -6/Lower Caves     | Discovered new exit (range 3)
 3751 | -6/Lower Caves     | Identified exit to Lower Caves
 3752 | -6/Lower Caves     | Entered another Lower Caves area
 3753 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3775 | -6/Lower Caves     | Learned Factory emergency access door positions
 4089 | -6/Lower Caves     | Learned Factory emergency access door positions
 4186 | -6/Lower Caves     | Learned Factory stockpile data
 4189 | -6/Lower Caves     | Discovered new exit (range 3)
 4191 | -6/Lower Caves     | Identified exit to Zion
 4192 | -6/Lower Caves     | Entered Zion
 4243 | -6/Zion            | Given A8's code to call for help
 4270 | -6/Zion            | Discovered new exit (range 17)
 4319 | -6/Zion            | Learned location of Warlord (-4)
 4382 | -6/Zion            | Found Prototype Launcher
 4382 | -6/Zion            | Identified Rocket Array
 4435 | -6/Zion            | Received a visual enhancement algorithm
 4455 | -6/Zion            | Gained Derelict followers
 4596 | -6/Zion            | Identified exit to Deep Caves
 4803 | -6/Zion            | Imprinted
 4805 | -6/Zion            | Declared Zion's savior
 5008 | -6/Zion            | Identified exit to Proximity Caves
 5071 | -6/Zion            | Entered Proximity Caves
 5071 | -5/Proximity Caves | Accompanied by 6 allies
 5101 | -5/Proximity Caves | Build established: Messiah-Skirmisher
 5386 | -5/Proximity Caves | Lost 4 parts (2n2u)
 5429 | -5/Proximity Caves | Learned Factory emergency access door positions
 5434 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 5499 | -5/Proximity Caves | Lost 6 parts (2p2n1u1w)
 5527 | -5/Proximity Caves | System corruption reached 10%
 5554 | -5/Proximity Caves | Core integrity fell below 50%
 5560 | -5/Proximity Caves | Lost 4 parts (1n2u1w)
 5572 | -5/Proximity Caves | Spotted B-75 Beast
 5601 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5626 | -5/Proximity Caves | Core integrity fell below 20%
 5627 | -5/Proximity Caves | Discovered new exit (range 6)
 5629 | -5/Proximity Caves | Identified exit to Factory
 5629 | -5/Proximity Caves | Entered Factory
 5629 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5630 | -5/Factory         | Identified exit to Upper Caves
 5631 | -5/Factory         | Loaded intel: 92 trap records
 5672 | -5/Factory         | Zion Heavy Resupply teleported in
 5682 | -5/Factory         | Build established: Messiah-Mutant
 5754 | -5/Factory         | Zion Heavy squad teleported in
 5912 | -5/Factory         | Fabricated Ripper (x1)
 5949 | -5/Factory         | Found Prototype Protection
 5949 | -5/Factory         | Identified Zio. Weapon Casing
 6024 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 6177 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 6184 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 6276 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 6322 | -5/Factory         | Discovered new exit (range 12)
 6360 | -5/Factory         | Identified exit to Factory
 6360 | -5/Factory         | Entered another Factory area
 6360 | -4/Factory         | Evolved 2 slots: Utility x2
 6643 | -4/Factory         | Discovered new exit (range 6)
 6646 | -4/Factory         | Retrieved Zion intel report: Branch Access
 6646 | -4/Factory         | Identified exit to Upper Caves
 6646 | -4/Factory         | Identified exit to Armory
 6647 | -4/Factory         | Zion Fire squad teleported in
 6676 | -4/Factory         | Identified exit to Research
 6719 | -4/Factory         | Entered Research
 6719 | -3/Research        | Accompanied by 3 allies
 6719 | -3/Research        | Evolved 2 slots: Utility x2
 7100 | -3/Research        | Found Prototype Processor
 7100 | -3/Research        | Identified Spectral Analyzer
 7172 | -3/Research        | Lost 5 parts (1n4u)
 7471 | -3/Research        | Lost 3 parts (3u)
 7489 | -3/Research        | Build established: Messiah-Ninja
 7613 | -3/Research        | Core integrity fell below 50%
 7625 | -3/Research        | Lost 10 parts (2p1n4u3w)
 7716 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 7721 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 7741 | -3/Research        | Core integrity fell below 20%
 7749 | -3/Research        | Zion Heavy squad teleported in
 7767 | -3/Research        | Lost 12 parts (3p2n5u2w)
 7779 | -3/Research        | Retrieved Zion intel report: Trap Installations
 7811 | -3/Research        | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
  [ Coordinates transferred. ]
>>\\ZION-INTEL
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Guard Positions ]
    [ 2 : Active Terminals ]
    [ 3 : Emergency Access ]
>>\\ZION-SEEK-3
[ Targeting Emergency Access... ]
07791_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
07793_ O-32 Director uses terminal to summon reinforcements.
07793_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R014.
07793_ O-32 Director locks terminal.
07800_ U-05 Engineer lays Concrete. <x3>
07805_ Imp. Targeting Computer destroyed.
07806_ Lgt. Antimatter Reactor destroyed.
07808_ Penetrated by Slug.
07808_ Imp. Melee Analysis Suite destroyed.
07811_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| !F"#?????????????????#    #     ""#                |
| =""#?????????????????#    #     ""#                |
| ######"??????????????#    #     ""#                |
| #???# "??????????????#    #     ""#                |
| ##### "??????????????#    #     T"#                |
| %[    "??????????????#    +     ""#                |
| =     "??????????????#    #     ""#                |
|    !% "????????????###### #    o""#                |
|     # "????????????# ^  # #     ""#                |
| ### #T"????????????#    + #      "#                |
| ??#!##"????????????#  ^ # #       #                |
| ??#*#??????????????#^^  # #       #                |
| ??#%#??????????????#   ?# #       #                |
| ??#=#??????????????####?#p#       #                |
| ??#=#???????????######### ##;######                |
| ??# #???????????#      ##    #?????                |
| ??# #???????????#      ##    #?????                |
| ??# #???????????#      ##   u#?????                |
| ??# #???????????#      ##   u#?????                |
| ??# #???????????#      ## g  #?????                |
| ??# #????????????     ??#g   #?????                |
| ??# #???????????###+#####   l#?????                |
| ### ######?##+###     h      #?????                |
|   # ##   ###          h Yg   #?????                |
|   +                          #?????                |
|   # ##   ###^            @   #?????                |
| ###"###/####   T             #?????                |
|            #                 #?????                |
|            +  k              #?????                |
|            # ^ ^             #?????                |
|            #  ^    g##########?????                |
|            #        #??????????????                |
| ########+###        #??????????????                |
| ???????? #?#        #??????????????                |
| ???????? #?#  ^      ^?????????????                |
| ???????? #?#          ?^???????????                |
| ???????? #?#           ????????????                |
| ???????? #?#          ^ ???????????                |
| ????????               ^ ??????????                |
| ????????    ^             ?????????                |
| ????????            ^  ^   ????????                |
| ????????                    ???????                |
| ????????                    #??????                |
| ????????                    #??????                |
| ?????????                   #??????                |
| ????????? ###     #########????????                |
| ?????????##??     #????????????????                |
| ?????????????##+###????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          65
Energy Generation          34
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       210
Base Temperature (-)       200
Armor Coverage             225
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            8
Core Analysis              10

 Item Schematics 
-----------------
       VTOL Module | -9/Materials | Scanalyzed
   Rocket Launcher | -9/Materials | Scanalyzed
           Autogun | -9/Materials | Scanalyzed
 Mic. Nuclear Core | -7/Factory   | Scanalyzed
     Core Analyzer | -7/Factory   | Downloaded
        Beamcaster | -6/Zion      | Free
          Riot Gun | -6/Zion      | Free
      Battle Rifle | -6/Zion      | Free
       Barrage Gun | -6/Zion      | Free
       Bore Cannon | -6/Zion      | Free
            Flamer | -6/Zion      | Free
       Enh. Flamer | -6/Zion      | Free
            Ripper | -6/Zion      | Free

 Robot Schematics 
------------------
   G-50 Soldier | -5/Factory | Z-intel
 R-06 Scavenger | -5/Factory | Z-intel
       E-15 Imp | -5/Factory | Z-intel

 Fabricated
------------
 Ripper | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireDronePurifier
  Manual?         0
Play Time         01:53:48
  Cumulative      62.9 hours
  Start           2020.03.27 @ 00:56:57
  End             2020.03.27 @ 21:34:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0
Lore%             67
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 56398d8e-0b4d-49f4-a489-8b4d062ce483