Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.27 @ 21:34:57 Player: Dhoby_Ghaut Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (118) 590 Value Destroyed (3817) 3817 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 11119 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 798 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1141 Cogmind --------- Core Integrity 0/1300 Matter 282/300 Energy 69/100 System Corruption 9% Temperature Cool (2) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Airjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Large Storage Unit Spectral Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Linear Gravjet Combat Gravmag System Improved Antigrav System Xenon Bombardment Thruster High-capacity Storage Unit Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Triangulator Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Improved Core Analyzer Advanced Core Analyzer Improved Maneuvering Thrusters Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON ----------- Heavy Pick Heavy Pick Lance > --- INVENTORY -------- Light Antimatter Reactor Combat Airjet Antigrav System Linear Gravjet Linear Gravjet Combat Gravmag System Improved Antigrav System High-capacity Storage Unit Enhanced Gauss Cannon Heavy Shock Bomb Launcher [Rating: 125] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Impulse Thruster Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Pick Energy Gun Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 10 | . . . . 2 1 2 . . . . 1 2 2 Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 196 | 7 . 14 . 12 29 16 5 8 6 14 39 6 40 Power 22 | 1 . 2 . 1 5 2 . . . . 5 . 6 Engine 7 | 1 . 2 . . 2 1 . . . . 1 . . Core 9 | . . . . 1 3 1 . . . . 4 . . Reactor 6 | . . . . . . . . . . . . . 6 Propulsion 46 | 2 . 6 . 2 4 4 . 2 . 3 8 2 13 Treads . | . . . . . . . . . . . . . . Leg 2 | . . . . . . 1 . . . 1 . . . Wheel 21 | 2 . 6 . 2 4 3 . 2 . 2 . . . Hover 22 | . . . . . . . . . . . 8 2 12 Flight 1 | . . . . . . . . . . . . . 1 Utility 59 | 2 . 1 . 4 3 7 2 . 2 2 15 4 17 Device 23 | . . . . 1 . 4 2 . . 2 5 3 6 Storage 8 | 2 . 1 . . . 1 . . . . 3 . 1 Processor 13 | . . . . 1 1 1 . . 1 . 2 . 7 Hackware . | . . . . . . . . . . . . . . Protection 15 | . . . . 2 2 1 . . 1 . 5 1 3 Artifact . | . . . . . . . . . . . . . . Weapon 69 | 2 . 5 . 5 17 3 3 6 4 9 11 . 4 Energy Gun 4 | . . . . . 3 . 1 . . . . . . Energy Cannon 4 | . . . . . 2 1 . . . 1 . . . Ballistic Gun 15 | 2 . 3 . 3 6 . . 1 . . . . . Ballistic Cannon 12 | . . . . . . 1 1 2 1 4 1 . 2 Launcher 16 | . . 1 . 1 2 1 1 2 3 2 3 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . 1 . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon 12 | . . . . . 4 . . 1 . 2 5 . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . Unidentified Prototypes 11 | . . . . . 2 2 . . 2 . 1 . 4 Parts Lost 70 | . . 2 . . 13 . 2 1 . 15 3 . 34 Power 12 | . . 1 . . 3 . . . . 2 . . 6 Propulsion 20 | . . 1 . . 4 . 1 . . 6 3 . 5 Utility 23 | . . . . . . . . . . 5 . . 18 Weapon 15 | . . . . . 6 . 1 1 . 2 . . 5 Highest Loss Streak 12 | . . 1 . . 3 . 2 1 . 6 2 . 12 Average Slot Usage (%) 87 | . 100 94 100 96 86 75 89 92 93 69 78 99 88 Engine 3 | . 14 11 11 8 2 2 6 6 6 4 . . . Core 6 | . . . . . 10 5 6 6 6 4 8 10 6 Wheel 15 | . 28 38 44 36 22 6 16 20 20 9 . . . Hover 5 | . . . . . . . . . . . 21 21 17 Device 9 | . . . . 4 . 8 9 13 13 11 10 22 18 Storage 11 | . 28 22 22 18 15 13 13 13 13 10 3 5 4 Processor 11 | . . . . 2 14 16 16 13 13 11 5 5 15 Protection 6 | . . . . 7 4 3 6 6 6 2 11 19 9 Energy Cannon 1 | . . . . . 2 3 6 2 . . . . . Ballistic Gun 4 | . 28 19 22 15 7 . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 2 5 7 9 . . . Piercing Weapon 3 | . . . . . 1 6 . . . . 8 15 10 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 69 | 17 17 22 20 31 41 54 60 65 65 67 64 68 69 Greatest Support 79 | 26 26 48 42 44 56 48 48 50 50 50 65 71 79 Greatest Overweight (x) 3 | . . . . . 2 1 1 1 1 3 2 . 1 Average Overweight (x) . | . . . . . . . 1 1 1 . . . . Largest Inventory Capacity 14 | 8 8 10 10 10 10 14 14 14 14 14 12 10 10 Average Capacity 11 | 6 8 9 10 10 10 10 14 14 14 12 8 10 10 Most Carried 14 | 4 8 10 10 10 10 12 14 14 14 14 10 10 10 Average Carried 10 | 1 7 9 10 9 9 9 12 13 13 10 8 9 9 Final Capacity 14 | 8 8 10 10 10 10 14 14 14 14 4 10 10 10 Final Carried 14 | 4 8 10 10 10 7 12 14 14 13 4 10 10 6 Class Distribution -------------------- 35% | Mutant 24% | Messiah-Mutant 20% | Skirmisher 6% | Messiah-Skirmisher 5% | Messiah-Ninja 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 3435 | 282 48 273 148 169 610 92 397 80 91 431 462 87 265 Remotely . | . . . . . . . . . . . . . . Salvage Created 4359 | 71 150 350 107 166 853 71 404 48 . 596 306 71 1166 Parts 229 | 3 11 34 3 9 43 9 15 4 . 17 20 5 56 Haulers Intercepted 3 | . . . . . 2 . . . . . . . 1 Recyclers Shooed 3 | . . . . . 2 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 11 6 . 17 . . . Prevented 8 | . . . . . . . 2 . . 6 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 79 | . 3 9 . 4 23 . 8 3 . 13 4 1 11 Melee 13 | . . . . . . . . . . . 2 1 10 Guns 22 | . 3 8 . 2 8 . 1 . . . . . . Cannons 16 | . . . . . 2 . 3 . . 10 . . 1 AOE 26 | . . 1 . 2 12 . 3 3 . 3 2 . . Classes Destroyed 15 | 1 2 4 . . 4 . 2 . . 1 1 . . Worker 14 | . . 6 1 . 1 2 . . . . 3 . 1 Builder 4 | . . . . . 1 . . . . . . . 3 Hauler 3 | . . . . . 2 . . . . . . . 1 Recycler 5 | 1 . . 1 . . . . . . . 1 . 2 Minesweeper 2 | . . . . . . . 1 . . 1 . . . Operator 2 | . . . . . . . . . . . 1 . 1 Watcher 5 | . 1 1 . . 1 1 . . . . . . 1 Swarmer 33 | . . 6 . . 11 . . 3 . 6 3 . 4 Grunt 24 | . 3 1 . 2 7 . 7 . . 3 . . 1 Brawler 2 | . . . . . . . 1 . . 1 . . . Duelist 6 | . . 1 . 1 1 . . . . 3 . . . Sentry 4 | . . 1 . 1 . . . . . . . 1 1 Hunter 2 | . . . . . 2 . . . . . . . . Programmer 8 | . . . . . 2 . . . . . 1 . 5 Mutant 4 | . . . . . . . . . . 4 . . . Best Kill Streak 10 | 1 4 6 2 3 10 1 3 3 . 6 2 1 4 Combat Bots Only 9 | . 3 3 . 3 9 . 3 3 . 6 2 1 3 Max Kills in Single Turn 4 | 1 1 2 1 2 4 1 1 3 . 3 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . . 1 . 2 3 . 1 3 . 2 2 . . Melee 1 | . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Damage Taken 10725 | . 46 469 . 160 2415 25 229 117 . 2229 696 120 4219 Core 2692 | . 12 79 . 18 385 . . . . 734 135 23 1306 Absorbed by Shields 132 | . . . . . . . . . . 27 . . 105 Core Remaining (%) 76 | 100 95 . 80 96 45 . . . . 13 86 98 . Volleys Fired 192 | 2 8 38 2 11 64 10 18 2 . 29 7 . 1 Largest 2 | 2 2 2 2 2 2 1 2 2 . 2 1 . 1 Hottest 159 | 40 40 56 43 53 100 90 159 72 . 143 57 . 57 Shots Fired 336 | 4 16 76 4 19 107 10 35 3 . 54 7 . 1 Gun 207 | 4 16 73 4 17 83 . 10 . . . . . . Cannon 103 | . . . . . 17 10 23 . . 48 4 . 1 Launcher 26 | . . 3 . 2 7 . 2 3 . 6 3 . . Special . | . . . . . . . . . . . . . . Kinetic 232 | 4 16 73 4 17 63 . 5 . . 45 4 . 1 Thermal 58 | . . . . . 17 10 28 . . 3 . . . Explosive 23 | . . 3 . 2 7 . 2 3 . 3 3 . . Electromagnetic 23 | . . . . . 20 . . . . 3 . . . Robot Hit Streak 19 | 2 4 19 1 6 10 3 8 1 . 6 1 . 2 Robot Miss Streak 8 | 1 1 4 3 2 7 2 3 5 . 8 8 . . Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . Shots Hit Robots 304 | 2 11 43 1 14 86 7 21 1 . 41 16 5 56 Core Hits 231 | 2 5 23 2 9 72 4 18 3 . 50 9 2 32 Critical Hits 10 | . . 1 . . . . . . . 5 . 1 3 Critical Kills 5 | . . . . . . . . . . 2 . 1 2 Critical Parts Destroyed 5 | . . 1 . . . . . . . 3 . . 1 Melee Attacks 248 | . . 10 . 4 26 . . 7 . 2 38 34 127 Impact 20 | . . 10 . 4 . . . . . . . . 6 Slashing 5 | . . . . . . . . . . . 5 . . Piercing 223 | . . . . . 26 . . 7 . 2 33 34 121 Sneak Attacks 20 | . . . . . 2 . . . . . 6 . 12 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . . . 1 4 13 Damage Inflicted 12322 | 37 143 832 30 285 3076 193 1039 155 . 2392 989 199 2952 Guns 2127 | 37 143 564 30 161 1062 . 130 . . . . . . Cannons 1619 | . . . . . 186 193 396 . . 811 . . 33 Explosions 4386 | . . 268 . 124 1594 . 513 155 . 1581 151 . . Melee 4156 | . . . . . 215 . . . . . 838 199 2904 Ramming 34 | . . . . . 19 . . . . . . . 15 Kinetic 2600 | 37 143 564 30 161 758 . 92 . . 782 . . 33 Thermal 842 | . . . . . 186 193 434 . . 29 . . . Explosive 2771 | . . 268 . 124 1594 . 83 155 . 396 151 . . Electromagnetic 1919 | . . . . . 304 . 430 . . 1185 . . . Impact 56 | . . . . . . . . . . . . . 56 Slashing 122 | . . . . . . . . . . . 122 . . Piercing 3978 | . . . . . 215 . . . . . 716 199 2848 Highest Corruption 10 | . . . . . 1 . . . . 10 3 . 9 Average Corruption 3 | . . . . . 1 . . . . 3 2 . 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 28 | . . . . . 4 . . . . 4 2 . 18 Message Errors 8 | . . . . . 2 . . . . . . . 6 Matter Fused 4 | . . . . . . . . . . 1 . . 3 Heat Flow Errors 2 | . . . . . . . . . . . 1 . 1 Energy Discharges 3 | . . . . . 2 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 Targeting Errors 7 | . . . . . . . . . . 1 1 . 5 Overload Shots 12 | . . . . . 12 . . . . . . . . Overflow Damage 605 | . . 27 . . 61 5 37 . . 60 186 . 229 Projectiles 26 | . . . . . 11 5 . . . 10 . . . Explosions 164 | . . 27 . . 50 . 37 . . 50 . . . Melee 415 | . . . . . . . . . . . 186 . 229 Knockbacks 21 | . . . . . . . . . . 21 . . . Impact . | . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . 20 . . . Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 458 | . . . . . 35 . 20 52 . 338 6 . 7 Shots 11 | . . . . . 1 . 1 2 . 6 1 . . Rammed 5 | . . . . . 3 . . . . . . . 2 Targets Rammed 5 | . . . . . 3 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 395 | . . 10 . 15 339 150 395 12 . 194 233 . 268 Average Temperature 91 | . . 6 . 7 85 58 126 7 . 102 82 . 130 Received Heat Transfer 1429 | . 24 105 . 45 396 . 99 . . 299 144 27 290 Effects 3 | . . . . . 2 . 1 . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . Parts Fried 8 | . . . . . 5 . 2 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1262 | . . . . . 300 259 666 . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 726 | 5 112 213 63 195 726 331 . . . . 243 206 325 Average Influence 216 | 2 52 132 58 109 426 208 . . . . 75 112 193 Maximum Alert Level 3 | . . 1 . . 3 1 . . . . 1 1 1 Low Security (%) 60 | 100 100 66 100 100 33 40 . . . . 92 90 49 Level 1 22 | . . 33 . . 5 59 . . . . 7 9 50 Level 2 13 | . . . . . 48 . . . . . . . . Level 3 3 | . . . . . 12 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 1 . 2 6 1 . . . 1 3 2 5 Investigation 7 | . 1 . . 2 2 . . . . . 1 1 . Extermination 7 | . . . . . 2 . . . . . 1 1 3 Reinforcement 6 | . . 1 . . 1 1 . . . . 1 . 2 Assault 2 | . . . . . 1 . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 8 | . . 1 . . . 1 . . . . 2 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 217 | . 4 14 . 5 44 3 7 3 . 39 31 9 58 Peak Tracking Total 11 | . 2 4 . 4 11 2 3 3 . 10 10 6 11 Tactical Retreats 31 | . . 1 . 1 5 . 1 . . 7 7 2 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 14 | . 1 . . 1 2 1 2 . . 4 . . 3 Indirectly 6 | . . . . . . . 2 . . 4 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 3 | . . . . . . . 2 . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 16 | . . . . . . . 6 . . 10 . . . Triggered 3 | . . . . . . . 2 . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 10 | . . . . 2 7 . . . . 1 . . . Max in Single Turn 4 | . . . . 2 4 . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 29 | . 2 6 . 2 9 1 1 . 1 . 5 . 2 Terminals 17 | . 2 5 . 2 7 1 . . . . . . . Fabricators 4 | . . . . . 1 . . . . . 2 . 1 Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . 1 Total Hacks 93 | . 9 21 . 6 27 10 1 . 8 . 9 . 2 Successful 57 | . 6 17 . 2 13 7 1 . 8 . 3 . . Failed 36 | . 3 4 . 4 14 3 . . . . 6 . 2 Catastrophic 7 | . 1 . . . 4 . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 90 | . 8 12 . 6 17 5 . . . . 23 9 10 Terminals 62 | . 9 15 . 6 22 10 . . . . . . . Fabricators 8 | . . . . . 1 . . . . . 6 . 1 Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 10 | . . 6 . . 4 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . 1 Terminal Hacks 27 | . 4 4 . . 4 6 1 . 8 . . . . Part Schematic 8 | . . . . . . . . . 8 . . . . Open Door 1 | . . . . . . . 1 . . . . . . Emergency Access Points 3 | . . 1 . . 1 1 . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Locate Traps 4 | . 1 1 . . 1 1 . . . . . . . Zone Layout 6 | . 2 2 . . 1 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . Load Schematic 2 | . . . . . . . . . . . 2 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 8 | . . 6 . . 2 . . . . . . . . Insert Component 4 | . . 3 . . 1 . . . . . . . . Analyze 4 | . . 3 . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 47 | . 5 15 . 6 17 2 . . . . 2 . . Terminals 18 | . 2 7 . 2 6 1 . . . . . . . Track 9 | . 1 2 . 2 3 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . Botnet 6 | . 1 3 . . 2 . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Download 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 2 6 . 2 8 1 . . . . 5 . 2 Full Trace Events 3 | . . 1 . 1 . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 3 . . 2 . . . 8 . . . . Parts Built 1 | . . . . . . . . . . . 1 . . Matter 168 | . . . . . . . . . . . 168 . . Time 84 | . . . . . . . . . . . 84 . . Total Part Build Rating 4 | . . . . . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . 1 . . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 16 | . . . . . . . . . 6 . 3 3 4 Largest Group 6 | . . . . . . . . . 6 6 3 3 3 Highest-Rated Group 207 | . . . . . . . . . 207 207 197 117 206 Highest-Rated Ally 103 | . . . . . . . . . 39 39 85 39 103 Zionite Dispatches 4 | . . . . . . . . . . . 2 1 1 Heavy 2 | . . . . . . . . . . . 1 . 1 Fire 1 | . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . 1 . . . . 2 . . DROP 1 | . . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . 1 . . . . 1 . . Ally Attacks 66 | . . . . . . . . . . 15 11 2 38 Total Damage 2620 | . . . . . . . . . . 485 863 43 1229 Kills 20 | . . . . . . . . . . 3 5 1 11 Allies Corrupted 5 | . . . . . . . . . . . 1 . 4 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 3 3 3 . . . Drone Launches 19 | . . . . . . 16 . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 4 1 1 Branch Access 1 | . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 7810 | 68 130 532 93 274 1405 480 769 440 879 558 731 359 1092 Spaces Moved 7224 | 54 109 380 107 203 1110 309 644 389 799 476 1023 445 1176 Core 376 | 2 . . . . . . . . . 193 181 . . Treads . | . . . . . . . . . . . . . . Legs 202 | . . . . . . 177 . . . 25 . . . Wheels 4183 | 52 109 380 107 203 1110 132 644 389 799 258 . . . Hover 2463 | . . . . . . . . . . . 842 445 1176 Flight . | . . . . . . . . . . . . . . Fastest Speed 32 | 50 90 82 82 82 85 96 96 96 100 50 32 43 45 Average Speed 79 | 88 90 87 82 83 92 129 98 99 100 86 43 50 57 Slowest Speed 180 | 90 90 90 82 85 110 150 100 100 100 180 150 53 102 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 25 35 30 19 33 42 61 60 89 64 36 13 32 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . . . . . . 1 1 3 . . . . Spaces Dug 110 | . . 15 . 1 23 . . 4 . 1 13 17 36 Terrain Destroyed 447 | . . 34 . 23 145 2 76 33 . 52 28 17 37 Melee 92 | . . 6 . 1 16 . . 4 . 1 11 17 36 Projectile 23 | . . . . . 11 2 4 . . 2 3 . 1 AOE 332 | . . 28 . 22 118 . 72 29 . 49 14 . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Total 8582 | 66 126 488 108 282 1333 373 744 422 882 565 1244 532 1417 Wait 582 | . . 35 . 42 76 23 65 17 64 30 104 48 78 Move 7211 | 53 108 379 106 202 1109 308 643 388 798 475 1022 444 1176 Hop . | . . . . . . . . . . . . . . Pick Up 63 | 4 7 5 . 3 9 4 5 . 4 1 12 3 6 Fast Attach 88 | 7 . 3 . 4 14 9 . 1 3 . 22 2 23 Attach 43 | . . 2 . 1 4 2 1 1 1 7 9 1 14 Detach 17 | . . . . . . 2 . . 1 1 9 . 4 Swap 65 | . . 9 . 7 11 5 4 6 2 7 8 3 3 Drop 76 | . 3 7 . 8 17 2 1 . 9 3 12 6 8 Fire 192 | 2 8 38 2 11 64 10 18 2 . 29 7 . 1 Melee 205 | . . 10 . 4 26 . . 7 . 2 32 25 99 Ram 5 | . . . . . 3 . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 10 | . . . . . . . 1 . . . 6 . 3 Trap 16 | . . . . . . . 6 . . 10 . . . Miscellaneous 9 | . . . . . . 8 . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 20) 184 | -10/Materials | Discovered new exit (range 6) 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Propulsion x2 334 | -9/Materials | Build established: Mutant 677 | -9/Materials | Discovered new exit (range 13) 731 | -9/Materials | Entered Mines 768 | -9/Mines | Discovered new exit (range 7) 824 | -9/Mines | Entered Materials 824 | -8/Materials | Evolved 2 slots: Utility x2 942 | -8/Materials | Discovered new exit (range 10) 1071 | -8/Materials | Discovered new exit (range 14) 1098 | -8/Materials | Entered Factory 1098 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1667 | -7/Factory | Destroyed 9 combat bots 1997 | -7/Factory | Lost 3 parts (1p2n) 2428 | -7/Factory | Core integrity fell below 50% 2479 | -7/Factory | Lost 3 parts (1p2w) 2494 | -7/Factory | Discovered new exit (range 5) 2503 | -7/Factory | Entered another Factory area 2503 | -6/Factory | Evolved 2 slots: Utility x2 2642 | -6/Factory | Discovered new exit (range 14) 2859 | -6/Factory | Discovered new exit (range 23) 2930 | -6/Factory | Identified exit to Lower Caves 2949 | -6/Factory | Discovered exit to Lower Caves (range 112) 2983 | -6/Factory | Entered Lower Caves 2984 | -6/Lower Caves | Encountered a Warlord checkpoint 3358 | -6/Lower Caves | Learned Factory trap positions 3672 | -6/Lower Caves | Build established: Skirmisher 3750 | -6/Lower Caves | Discovered new exit (range 3) 3751 | -6/Lower Caves | Identified exit to Lower Caves 3752 | -6/Lower Caves | Entered another Lower Caves area 3753 | -6/Lower Caves | Encountered a Warlord checkpoint 3775 | -6/Lower Caves | Learned Factory emergency access door positions 4089 | -6/Lower Caves | Learned Factory emergency access door positions 4186 | -6/Lower Caves | Learned Factory stockpile data 4189 | -6/Lower Caves | Discovered new exit (range 3) 4191 | -6/Lower Caves | Identified exit to Zion 4192 | -6/Lower Caves | Entered Zion 4243 | -6/Zion | Given A8's code to call for help 4270 | -6/Zion | Discovered new exit (range 17) 4319 | -6/Zion | Learned location of Warlord (-4) 4382 | -6/Zion | Found Prototype Launcher 4382 | -6/Zion | Identified Rocket Array 4435 | -6/Zion | Received a visual enhancement algorithm 4455 | -6/Zion | Gained Derelict followers 4596 | -6/Zion | Identified exit to Deep Caves 4803 | -6/Zion | Imprinted 4805 | -6/Zion | Declared Zion's savior 5008 | -6/Zion | Identified exit to Proximity Caves 5071 | -6/Zion | Entered Proximity Caves 5071 | -5/Proximity Caves | Accompanied by 6 allies 5101 | -5/Proximity Caves | Build established: Messiah-Skirmisher 5386 | -5/Proximity Caves | Lost 4 parts (2n2u) 5429 | -5/Proximity Caves | Learned Factory emergency access door positions 5434 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5499 | -5/Proximity Caves | Lost 6 parts (2p2n1u1w) 5527 | -5/Proximity Caves | System corruption reached 10% 5554 | -5/Proximity Caves | Core integrity fell below 50% 5560 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 5572 | -5/Proximity Caves | Spotted B-75 Beast 5601 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5626 | -5/Proximity Caves | Core integrity fell below 20% 5627 | -5/Proximity Caves | Discovered new exit (range 6) 5629 | -5/Proximity Caves | Identified exit to Factory 5629 | -5/Proximity Caves | Entered Factory 5629 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5630 | -5/Factory | Identified exit to Upper Caves 5631 | -5/Factory | Loaded intel: 92 trap records 5672 | -5/Factory | Zion Heavy Resupply teleported in 5682 | -5/Factory | Build established: Messiah-Mutant 5754 | -5/Factory | Zion Heavy squad teleported in 5912 | -5/Factory | Fabricated Ripper (x1) 5949 | -5/Factory | Found Prototype Protection 5949 | -5/Factory | Identified Zio. Weapon Casing 6024 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6177 | -5/Factory | Retrieved Zion intel report: Emergency Access 6184 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6276 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6322 | -5/Factory | Discovered new exit (range 12) 6360 | -5/Factory | Identified exit to Factory 6360 | -5/Factory | Entered another Factory area 6360 | -4/Factory | Evolved 2 slots: Utility x2 6643 | -4/Factory | Discovered new exit (range 6) 6646 | -4/Factory | Retrieved Zion intel report: Branch Access 6646 | -4/Factory | Identified exit to Upper Caves 6646 | -4/Factory | Identified exit to Armory 6647 | -4/Factory | Zion Fire squad teleported in 6676 | -4/Factory | Identified exit to Research 6719 | -4/Factory | Entered Research 6719 | -3/Research | Accompanied by 3 allies 6719 | -3/Research | Evolved 2 slots: Utility x2 7100 | -3/Research | Found Prototype Processor 7100 | -3/Research | Identified Spectral Analyzer 7172 | -3/Research | Lost 5 parts (1n4u) 7471 | -3/Research | Lost 3 parts (3u) 7489 | -3/Research | Build established: Messiah-Ninja 7613 | -3/Research | Core integrity fell below 50% 7625 | -3/Research | Lost 10 parts (2p1n4u3w) 7716 | -3/Research | Enhanced Grunt warped into view, answering call for help 7721 | -3/Research | Enhanced Grunt warped into view, answering call for help 7741 | -3/Research | Core integrity fell below 20% 7749 | -3/Research | Zion Heavy squad teleported in 7767 | -3/Research | Lost 12 parts (3p2n5u2w) 7779 | -3/Research | Retrieved Zion intel report: Trap Installations 7811 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Guard Positions ] [ 2 : Active Terminals ] [ 3 : Emergency Access ] >>\\ZION-SEEK-3 [ Targeting Emergency Access... ] 07791_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07793_ O-32 Director uses terminal to summon reinforcements. 07793_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R014. 07793_ O-32 Director locks terminal. 07800_ U-05 Engineer lays Concrete. 07805_ Imp. Targeting Computer destroyed. 07806_ Lgt. Antimatter Reactor destroyed. 07808_ Penetrated by Slug. 07808_ Imp. Melee Analysis Suite destroyed. 07811_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | !F"#?????????????????# # ""# | | =""#?????????????????# # ""# | | ######"??????????????# # ""# | | #???# "??????????????# # ""# | | ##### "??????????????# # T"# | | %[ "??????????????# + ""# | | = "??????????????# # ""# | | !% "????????????###### # o""# | | # "????????????# ^ # # ""# | | ### #T"????????????# + # "# | | ??#!##"????????????# ^ # # # | | ??#*#??????????????#^^ # # # | | ??#%#??????????????# ?# # # | | ??#=#??????????????####?#p# # | | ??#=#???????????######### ##;###### | | ??# #???????????# ## #????? | | ??# #???????????# ## #????? | | ??# #???????????# ## u#????? | | ??# #???????????# ## u#????? | | ??# #???????????# ## g #????? | | ??# #???????????? ??#g #????? | | ??# #???????????###+##### l#????? | | ### ######?##+### h #????? | | # ## ### h Yg #????? | | + #????? | | # ## ###^ @ #????? | | ###"###/#### T #????? | | # #????? | | + k #????? | | # ^ ^ #????? | | # ^ g##########????? | | # #?????????????? | | ########+### #?????????????? | | ???????? #?# #?????????????? | | ???????? #?# ^ ^????????????? | | ???????? #?# ?^??????????? | | ???????? #?# ???????????? | | ???????? #?# ^ ??????????? | | ???????? ^ ?????????? | | ???????? ^ ????????? | | ???????? ^ ^ ???????? | | ???????? ??????? | | ???????? #?????? | | ???????? #?????? | | ????????? #?????? | | ????????? ### #########???????? | | ?????????##?? #???????????????? | | ?????????????##+###???????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Core Analysis 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Downloaded Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-50 Soldier | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel Fabricated ------------ Ripper | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireDronePurifier Manual? 0 Play Time 01:53:48 Cumulative 62.9 hours Start 2020.03.27 @ 00:56:57 End 2020.03.27 @ 21:34:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0 Lore% 67 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 56398d8e-0b4d-49f4-a489-8b4d062ce483