Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 21:44:28 Player: Sooty Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (196) 980 Value Destroyed (7669) 7669 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 14713 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 197 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 138/150 System Corruption 19% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser Phasing Sabre > --- INVENTORY (5) ---- Advanced ECM Suite Bomb Factory No. 2 Heavy Plasma Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Disruptor Cannon Gauss Rifle > --- INVENTORY -------- Wheel Compact Wheel Advanced Targeting Computer Advanced ECM Suite Bomb Factory No. 2 Cooled Plasma Rifle Makeshift Sword [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Drone Bay Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Flamer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Slots Evolved 10 | . . 2 2 . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . Utility 6 | . . . 2 . 2 . . . . 2 . . Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 152 | 7 4 16 11 26 3 1 15 . 9 30 14 16 Power 23 | 1 2 2 1 4 . . . . 2 4 3 4 Engine 18 | 1 2 1 . 2 . . . . 2 3 3 4 Core 5 | . . 1 1 2 . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 33 | 3 . 3 2 5 . . 4 . 2 6 3 5 Treads 17 | 1 . 3 2 5 . . 2 . 2 2 . . Leg 7 | . . . . . . . 1 . . 2 . 4 Wheel 8 | 2 . . . . . . . . . 2 3 1 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 42 | 1 2 2 4 4 3 1 5 . 2 13 3 2 Device 17 | . . 1 1 2 2 1 . . 1 7 1 1 Storage 5 | 1 1 . . . 1 . 1 . . 1 . . Processor 13 | . 1 1 2 2 . . 1 . . 4 1 1 Hackware . | . . . . . . . . . . . . . Protection 7 | . . . 1 . . . 3 . 1 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 . 9 4 13 . . 6 . 3 7 5 5 Energy Gun 20 | . . 6 . 2 . . . . 2 3 4 3 Energy Cannon 7 | . . . 4 2 . . . . . . 1 . Ballistic Gun 19 | 2 . 3 . 7 . . 2 . 1 4 . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 2 | . . . . 1 . . 1 . . . . . Special Weapon 2 | . . . . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 5 . . . . 1 . 1 . Parts Lost 71 | . 1 5 5 7 . . 14 . 4 17 5 13 Power 11 | . . 1 . 2 . . 1 . 1 3 1 2 Propulsion 18 | . . 1 2 3 . . 3 . . 4 1 4 Utility 16 | . . . 2 . . . 4 . 1 4 1 4 Weapon 26 | . 1 3 1 2 . . 6 . 2 6 2 3 Highest Loss Streak 11 | . 1 2 4 4 . . 9 . 1 9 2 11 To Critical Strikes 2 | . . . . . . . 2 . . . . . Average Backups 7 | 2 4 6 6 7 8 9 7 6 6 6 7 4 Power . | . 1 1 1 . . . . . . . . . Propulsion . | 1 2 1 1 . . . . . . 1 1 . Utility 4 | . . 1 1 3 4 5 4 5 4 4 3 2 Weapon 2 | . 1 1 3 2 3 4 2 1 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . . 1 8 . . 2 1 . 3 . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 12 | . . . 1 4 . . 2 1 . 3 . 1 Weapon 4 | . . . . 3 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 90 90 84 91 99 100 74 92 88 84 89 80 Engine 5 | . 14 6 4 3 7 7 3 . 6 4 9 7 Treads 11 | . . 20 13 17 15 15 9 15 15 11 . . Leg 1 | . . . . . . . 1 . . . 8 7 Wheel 1 | . 28 1 . . . . . . . . 2 7 Device 10 | . . 1 5 9 22 23 12 7 2 9 11 9 Storage 7 | . 14 9 9 9 7 7 7 7 7 6 5 4 Processor 16 | . 12 11 9 17 15 15 14 15 15 19 22 20 Protection 5 | . . . 2 . . . 1 15 15 7 4 . Energy Gun 5 | . . 17 2 6 . . . . 3 10 10 17 Energy Cannon 2 | . . . 24 13 . . . . . . 4 . Ballistic Gun 12 | . 20 17 7 8 30 30 19 7 6 4 3 . Special Weapon 2 | . . . . . . . . 15 6 . . . Slashing Weapon 2 | . . . . . . . 1 7 7 4 . 1 Peak Build Rating 69 | 6 7 22 26 34 44 44 46 40 47 60 69 64 Average Rating 39 | 3 6 15 20 26 43 44 32 39 42 47 63 54 On Entrance 30 | . 6 6 19 26 34 44 44 39 40 44 37 58 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 83 | 11 14 27 33 32 43 43 45 39 52 83 58 50 Greatest Support 50 | 26 26 44 44 44 40 40 48 48 50 50 42 48 Greatest Overweight (x) 7 | 1 . 1 1 1 1 1 7 . 1 3 2 1 Average Overweight (x) . | . . . . . 1 1 1 . . . 1 . Largest Inventory Capacity 35 | 8 10 10 10 10 10 10 35 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 5 10 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | 2 4 6 6 7 8 9 7 9 7 7 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 4 9 6 10 9 10 10 10 7 9 7 5 Class Distribution -------------------- 37% | Gunner 22% | Mutant 20% | Scavenger-Gunner 13% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Tank | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Matter Collected 3991 | 232 121 416 177 544 92 342 817 . 161 620 243 226 Remotely . | . . . . . . . . . . . . . Salvage Created 9338 | . 124 1133 361 2465 133 417 1093 . 165 1218 963 1266 Parts 445 | . 7 78 19 125 5 16 47 . 8 71 37 32 Haulers Intercepted 4 | . . 1 . 3 . . . . . . . . Recyclers Shooed 6 | . . 1 . 2 . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . 16 43 9 13 . . . Prevented 9 | . . . . . . . 6 . 3 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Combat Hostiles Destroyed 149 | . 3 17 6 39 3 8 25 . 4 16 12 16 Melee 10 | . . . . 3 . . . . . 6 . 1 Guns 98 | . 3 17 1 15 3 8 20 . 2 9 10 10 Cannons 18 | . . . 4 14 . . . . . . . . AOE 11 | . . . . 5 . . 5 . . 1 . . Classes Destroyed 19 | . 1 9 . 3 1 . 1 . 1 3 . . Worker 15 | . . 4 1 6 . . . . . 4 . . Builder 8 | . . 2 . 3 . . . . . 2 . 1 Tunneler 1 | . . 1 . . . . . . . . . . Hauler 4 | . . 1 . 3 . . . . . . . . Recycler 7 | . . 1 . 3 . . . . . 1 1 1 Minesweeper 1 | . . . . . . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 3 | . . 1 . . . . . . . . . 2 Watcher 7 | . . . . . . . . . . 3 3 1 Swarmer 8 | . . . . 3 . . 4 . 1 . . . Grunt 84 | . 3 11 4 24 2 7 15 . 1 4 5 8 Brawler 4 | . . . . 2 . . . . . 2 . . Duelist 6 | . . 1 1 . . 1 2 . . . . 1 Protector 2 | . . . . 1 . . 1 . . . . . Sentry 26 | . . 5 1 9 . . 2 . . 4 1 4 Hunter 5 | . . . . . 1 . 1 . 1 1 . 1 Programmer 11 | . . . . . . . . . . 4 6 1 Heavy 1 | . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . 1 . . 1 Packrat 1 | . . . . . . . 1 . . . . . Best Kill Streak 11 | . 2 5 3 11 2 4 11 . 1 7 2 5 Combat Bots Only 11 | . 2 4 3 10 2 4 11 . 1 5 2 5 Max Kills in Single Turn 4 | . 1 2 1 4 1 1 4 . 1 2 1 2 Gunslinging 1 | . . . . . . . 1 . . . . 1 Exploded 4 | . . . . 1 . . 4 . . 1 . . Melee 1 | . . . . 1 . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Hostile Shots Fired 1207 | . 20 84 61 131 2 34 203 . 99 371 64 138 Missed 372 | . 6 21 18 30 2 12 51 . 32 138 16 46 Hits 835 | . 14 63 43 101 . 22 152 . 67 233 48 92 Melee 11 | . . . 9 1 . . . . . 1 . . Projectile 824 | . 14 63 34 100 . 22 152 . 67 232 48 92 AOE 1 | . . . . . . . . . . 1 . . Critical Strikes 36 | . . 1 7 7 . 1 7 . 1 5 3 4 Part Disruptions 2 | . . . . . . . . . . . 2 . Damage Taken 13903 | . 268 846 801 1690 . 336 2440 . 1079 3313 944 2186 Core 2921 | . 43 47 81 307 . 16 591 . 89 738 271 738 Absorbed by Shields 152 | . . . . . . . . . 152 . . . Regen/Repaired (Parts) 511 | . . . . . . . . 511 . . . . Core Remaining (%) 52 | 100 82 88 . 29 . . . . . 13 . . Volleys Fired 432 | . 22 78 19 83 6 18 65 . 25 39 42 35 Largest 4 | . 2 4 4 4 4 4 4 . 3 4 4 4 Hottest 279 | . 40 170 224 258 100 100 200 . 228 257 157 279 Shots Fired 1116 | . 29 173 54 236 24 72 157 . 37 109 105 120 Gun 956 | . 29 173 30 134 24 72 147 . 27 109 91 120 Cannon 140 | . . . 24 102 . . . . . . 14 . Launcher 6 | . . . . . . . 6 . . . . . Special 14 | . . . . . . . 4 . 10 . . . Kinetic 552 | . 29 107 24 61 24 72 147 . 20 51 17 . Thermal 434 | . . 26 6 130 . . 4 . 17 58 73 120 Explosive 6 | . . . . . . . 6 . . . . . Electromagnetic 124 | . . 40 24 45 . . . . . . 15 . Robot Hit Streak 27 | . 4 21 5 27 8 12 26 . 23 25 17 13 Robot Miss Streak 5 | . 2 3 2 5 1 3 3 . 2 3 3 4 Penetration Max 1 | . . . . . . . . . 1 1 1 . Secondary Targets 21 | . . 4 . . . 5 4 . . 3 1 4 Max Gunslinging Chain 2 | . . 1 . . . 1 2 . . 1 1 1 Shots Hit Robots 835 | . 16 127 35 161 18 48 120 . 32 104 71 103 Core Hits 371 | . 9 51 13 83 7 18 58 . 10 56 31 35 Critical Kills 3 | . . . . 1 . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . 1 . 1 . Critical Strikes 40 | . . 2 . 6 . . 2 . 2 1 9 18 Burn 26 | . . . . 5 . . . . . . 6 15 Meltdown 1 | . . . . 1 . . . . . . . . Destroy 5 | . . . . . . . 2 . 1 . 2 . Corrupt 3 | . . 2 . . . . . . . . 1 . Sever 5 | . . . . . . . . . 1 1 . 3 Melee Attacks 98 | . . . . 13 . . 3 . 8 41 7 26 Impact . | . . . . . . . . . . . . . Slashing 98 | . . . . 13 . . 3 . 8 41 7 26 Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18769 | . 148 1682 609 4159 258 845 2820 . 595 2859 1689 3105 Guns 12796 | . 145 1608 296 1467 258 845 1959 . 387 1916 1630 2285 Cannons 1968 | . . . 313 1596 . . . . . . 59 . Explosions 1487 | . . 66 . 674 . . 747 . . . . . Melee 2360 | . . . . 418 . . 68 . 111 943 . 820 Ramming 15 | . 3 8 . 4 . . . . . . . . Kinetic 6430 | . 145 1050 238 467 258 845 1959 . 265 884 319 . Thermal 7590 | . . 226 58 2451 . . 46 . 219 1032 1273 2285 Explosive 816 | . . . . 69 . . 747 . . . . . Electromagnetic 1558 | . . 398 313 750 . . . . . . 97 . Impact . | . . . . . . . . . . . . . Slashing 2360 | . . . . 418 . . 68 . 111 943 . 820 Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . 4 . . . . . 2 5 19 Average Corruption 3 | . . . . 3 . . . . . 1 3 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . . . . 7 . . . . . 14 27 26 Message Errors 18 | . . . . 4 . . . . . 2 5 7 Matter Fused 16 | . . . . 1 . . . . . 2 5 8 Heat Flow Errors 7 | . . . . . . . . . . 2 2 3 Energy Discharges 10 | . . . . . . . . . . 1 4 5 Parts Rejected 2 | . . . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . . . . . 1 8 2 Data Loss (major) 2 | . . . . 1 . . . . . 1 . . Misfires 4 | . . . . 1 . . . . . 3 . . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots 25 | . . . . . . . . . . . . 25 Effects 1 | . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . 1 Overflow Damage 268 | . 14 . . 138 . . 42 . 7 67 . . Projectiles 22 | . . . . 7 . . 8 . 7 . . . Explosions 121 | . 14 . . 81 . . 26 . . . . . Melee 125 | . . . . 50 . . 8 . . 67 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 277 | . 115 32 . 121 . . 9 . . . . . Shots 6 | . 1 1 . 3 . . 1 . . . . . Rammed 4 | . 1 2 . 1 . . . . . . . . Targets Rammed 4 | . 1 2 . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 608 | . 6 262 217 495 132 242 542 . 230 608 210 501 Average Temperature 108 | . 6 75 87 114 53 112 180 . 116 125 34 117 Received Heat Transfer 4337 | . 84 387 360 864 . 216 849 . 140 966 195 276 Effects 16 | . . 1 . 5 . . 4 . . 4 . 2 Shutdowns 4 | . . . . 1 . . 1 . . 2 . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . Matter Decay 2 | . . . . 1 . . 1 . . . . . Short Circuit 5 | . . . . 2 . . 1 . . . . 2 Damage (minor) 2 | . . . . . . . 1 . . 1 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 3 | . . . 1 . . . . . . . 2 . Combat Hostiles 3 | . . . 1 . . . . . . . 2 . Robots Corrupted 2 | . . . 1 1 . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 10 | . . . . 1 . . . . 2 . 2 5 Combat Hostiles 10 | . . . . 1 . . . . 2 . 2 5 Parts Melted 59 | . . . . 10 . . . . 1 10 13 25 Heat Transferred 17355 | . . 462 148 4348 . . 320 . 942 2093 3135 5907 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 . 6 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Maximum Alert Level 2 | . . . . 2 1 . . . . . . . Low Security (%) 81 | 100 100 100 100 25 48 . . . . 100 100 100 Level 1 10 | . . . . 31 51 . . . . . . . Level 2 8 | . . . . 43 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 682 | . 84 152 95 682 306 . . . . 179 115 198 Initial 306 | . . 26 53 27 306 . . . . . 57 56 Average 131 | . 38 45 62 350 210 . . . . 81 29 120 Influence Increases 4789 | . 124 534 175 1283 70 180 585 . 343 589 446 460 Destroy 0b10 Robot/C 3040 | . 60 340 120 760 60 160 480 . 180 320 240 320 Destroy 0b10 Robot/NC 255 | . . 55 5 90 . . 10 . . 50 20 25 Destroy Leader 652 | . 20 102 20 176 10 20 50 . 30 126 56 42 Allied During Kill 32 | . . . . 4 . . . . 28 . . . Trap Triggered on 0b10 10 | . . . . . . . . . . 10 . . Successful Hack 46 | . . 23 . 9 . . . . . . . 14 Disable Machine 210 | . 15 . . 120 . . . . . 30 30 15 Destroy Structure 139 | . 29 14 . 64 . . . . . 8 10 14 Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 390 | . . . 30 60 . . 45 . 105 45 75 30 Influence Decreases 4749 | . 60 471 237 674 638 234 621 16 343 471 449 535 Entered New Map 705 | . . 38 74 38 368 40 11 16 . . 61 59 Time Decay 3256 | . 50 383 130 526 270 184 460 . 266 312 349 326 Lost Part 638 | . 10 50 33 70 . . 130 . 17 159 39 130 Lost Ally 150 | . . . . 40 . 10 20 . 60 . . 20 Squads Dispatched 30 | . 3 3 1 6 2 . 1 . . 8 2 4 Investigation 7 | . 1 . . 3 1 . . . . . . 2 Extermination 6 | . . . . . 1 . . . . 3 2 . Reinforcement 11 | . 2 3 1 1 . . . . . 2 . 2 Assault 3 | . . . . 2 . . 1 . . . . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Distress Signals 6 | . 2 . 1 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 233 | . 10 25 10 55 3 8 27 . 14 33 21 27 Peak Tracking Total 11 | . 4 4 4 8 2 4 11 . 3 5 5 7 Tactical Retreats 21 | . . . 2 3 . . 3 . 7 3 1 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Traps Triggered 6 | . 1 . . 2 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 1 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . . . . . . . 2 2 . . Triggered 2 | . . . . . . . . . 1 1 . . Fabricated Traps 2 | . . . . . . . . . . 2 . . Most Traps Carried 4 | . . . . . . . 4 4 2 2 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Machines Disabled 15 | . 1 . . 8 . . 1 . . 2 2 1 Max in Single Turn 1 | . 1 . . 1 . . 1 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Machines Accessed 16 | . . 2 . 5 1 1 1 . . 3 . 3 Terminals 10 | . . 2 . 4 1 . . . . . . 3 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 41 | . . 3 . 16 3 1 1 . . 12 . 5 Successful 22 | . . 2 . 8 . 1 1 . . 8 . 2 Failed 18 | . . 1 . 8 3 . . . . 3 . 3 Catastrophic 2 | . . . . . . . . . . . . 2 Database Lockouts 1 | . . . . . . . . . . 1 . . Manual 5 | . . . . 1 . . . . . 4 . . Terminals 24 | . . 3 . 13 3 . . . . . . 5 Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations 3 | . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . 9 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . . 2 . 7 . 1 1 . . . . 2 Record 3 | . . . . 3 . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 5 | . . . . 1 . 1 1 . . . . 2 Alert Level 1 | . . . . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 7 . . Insert Component 3 | . . . . . . . . . . 3 . . Analyze 2 | . . . . . . . . . . 2 . . Retrieve Study 2 | . . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . 2 . 5 1 . . . . 3 . 3 Full Trace Events 6 | . . . . 3 1 . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 1 . . . 2 . 16 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . Parts Damaged 1 | . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Total Allies 7 | . . . . 2 . . . 4 . . . 1 Largest Group 4 | . . . . 2 . . . 4 4 . . 1 Highest-Rated Group 155 | . . . . 62 . . . 155 155 . . 20 Highest-Rated Ally 40 | . . . . 31 . . . 40 40 . . 20 Total Orders 3 | . . . . . . . . . . 3 . . ROAM 2 | . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . 1 . . Ally Attacks 36 | . . . . 15 . . . . 21 . . . Total Damage 896 | . . . . 271 . . . . 625 . . . Kills 6 | . . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Active Infowar (turns) 2861 | . . . . . . . . . . 909 1335 617 Sensors 2861 | . . . . . . . . . . 909 1335 617 Structural 8 | . . . . . . . . . . 8 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 1 1 . . . Drone Launches 11 | . . . . . . 4 4 . . 3 . . Drone Recoveries 3 | . . . . . . . 2 . . 1 . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Turns Passed 14978 | 80 159 998 296 1479 582 2013 2063 1850 1439 1951 1335 733 Spaces Moved 6611 | 64 95 471 115 611 225 815 836 1089 679 707 509 395 Core 109 | 11 . . . . . . 66 . . 15 . 17 Treads 5148 | 11 . 435 115 611 225 815 564 1089 679 604 . . Legs 828 | . . . . . . . 162 . . 74 401 191 Wheels 482 | 42 95 36 . . . . . . . 14 108 187 Hover . | . . . . . . . . . . . . . Flight 44 | . . . . . . . 44 . . . . . Fastest Speed 50 | 50 90 90 145 145 240 240 120 160 160 80 108 100 Average Speed 182 | 97 90 145 170 157 240 240 219 160 194 178 186 119 Slowest Speed 400 | 160 90 160 225 240 240 240 400 160 245 245 270 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . 5 3 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 5 16 46 14 87 5 95 86 84 72 34 11 31 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . 2 1 . . . Known Exits Taken 2 | . . 1 . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . . Scrap Searched 12 | . . . . . . 3 4 2 3 . . . Spaces Dug 23 | . . . . . . . . . 2 14 7 . Terrain Destroyed 207 | . 36 14 . 62 . . 65 . 3 14 7 6 Melee 23 | . . . . . . . . . 2 14 7 . Projectile 9 | . . . . . . . 2 . 1 . . 6 AOE 175 | . 36 14 . 62 . . 63 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Total 8660 | 81 143 660 176 946 263 856 986 1199 749 1261 800 540 Wait 1053 | . 17 54 17 144 25 21 39 104 13 380 209 30 Move 6599 | 63 94 470 114 610 224 814 835 1088 678 706 508 395 Hop . | . . . . . . . . . . . . . Pick Up 165 | 10 3 24 10 37 3 1 16 3 5 30 14 9 Fast Attach 18 | . . 1 1 . . . 2 . 1 8 . 5 Attach 117 | 7 1 12 9 17 2 . 15 . 6 26 15 7 Detach 17 | 1 . 1 . 2 . . 1 . 2 5 . 5 Swap 46 | . 3 8 2 12 1 2 2 . 3 4 1 8 Drop 95 | . 2 10 4 25 2 . 6 4 6 20 4 12 Fire 432 | . 22 78 19 83 6 18 65 . 25 39 42 35 Melee 98 | . . . . 13 . . 3 . 8 41 7 26 Ram 1 | . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . 2 . 1 . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 Rewire 2 | . . . . 2 . . . . . . . . Trap 4 | . . . . . . . . . 2 2 . . Miscellaneous 2 | . . . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -5/Extension History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 7) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Weapon x2 313 | -9/Materials | Build established: Mutant 872 | -9/Materials | Build established: Gunner 1203 | -9/Materials | Discovered new exit (range 13) 1224 | -9/Materials | Identified exit to Materials 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Utility x2 1348 | -8/Materials | Lost 4 parts (2n1u1w) 1463 | -8/Materials | Discovered new exit (range 16) 1534 | -8/Materials | Entered Storage 1893 | -8/Storage | Lost 4 parts (2n2w) 2189 | -8/Storage | Met a pair of Derelict thieves 2276 | -8/Storage | Core integrity fell below 50% 2363 | -8/Storage | Destroyed 10 combat bots 2765 | -8/Storage | Build established: Scavenger-Gunner 2952 | -8/Storage | Discovered new exit (range 15) 3013 | -8/Storage | Entered Factory 3013 | -7/Factory | Evolved 2 slots: Utility x2 3182 | -7/Factory | Build established: Gunner 3530 | -7/Factory | Discovered new exit (range 16) 3595 | -7/Factory | Entered Lower Caves 3610 | -7/Lower Caves | Learned Factory terminal intel 4851 | -7/Lower Caves | Learned 12 Factory zone layouts 5370 | -7/Lower Caves | Discovered new exit (range 20) 5608 | -7/Lower Caves | Entered another Lower Caves area 5608 | -7/Lower Caves | Accompanied by 2 allies 5630 | -7/Lower Caves | Discovered new exit (range 3) 5686 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6455 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6524 | -7/Lower Caves | Lost 4 allies 6532 | -7/Lower Caves | Core integrity fell below 50% 6539 | -7/Lower Caves | Destroyed 11 combat bots 6551 | -7/Lower Caves | Lost 9 parts (1p2n2u4w) 6718 | -7/Lower Caves | Learned Factory security intel 6790 | -7/Lower Caves | Build established: Mutant 7127 | -7/Lower Caves | Core integrity fell below 20% 7144 | -7/Lower Caves | Lost 4 parts (1n1u2w) 7540 | -7/Lower Caves | Discovered new exit (range 10) 7543 | -7/Lower Caves | Learned Factory stockpile data 7671 | -7/Lower Caves | Entered Zion 7882 | -7/Zion | Build established: Tank 7896 | -7/Zion | Learned location of Quarantine (-2) 7910 | -7/Zion | Visited the Megawrench Repair Shop 7910 | -7/Zion | Megawrench repaired 5 parts 8117 | -7/Zion | Found Prototype Device 8472 | -7/Zion | Discovered new exit (range 9) 9074 | -7/Zion | Met Imprinter 9102 | -7/Zion | Imprinted 9105 | -7/Zion | Declared Zion's savior 9521 | -7/Zion | Entered Proximity Caves 9521 | -6/Proximity Caves | Accompanied by 4 allies 9797 | -6/Proximity Caves | Spotted B-75 Beast 9969 | -6/Proximity Caves | Build established: Mutant 10360 | -6/Proximity Caves | Build established: Gunner 10471 | -6/Proximity Caves | Destroyed B-75 Beast 10523 | -6/Proximity Caves | Identified Bomb Factory No. 2 10773 | -6/Proximity Caves | Build established: Mutant 10952 | -6/Proximity Caves | Discovered new exit (range 5) 10960 | -6/Proximity Caves | Entered Factory 10960 | -6/Factory | Evolved 2 slots: Utility x2 10964 | -6/Factory | Loaded intel: 26 terminal locations 11118 | -6/Factory | Discovered new exit (range 88) 11754 | -6/Factory | Lost 9 parts (2p2n2u3w) 11782 | -6/Factory | Core integrity fell below 50% 11802 | -6/Factory | Lost 3 parts (2n1u) 12057 | -6/Factory | Retrieved Zion intel report: Component Schematics 12119 | -6/Factory | Build established: Scavenger-Mutant 12130 | -6/Factory | Cargo convoy interrupted 12354 | -6/Factory | Central database locked down 12529 | -6/Factory | Terminal network hard line cut 12577 | -6/Factory | Build established: Scavenger-Gunner 12884 | -6/Factory | Discovered new exit (range 5) 12909 | -6/Factory | Core integrity fell below 20% 12911 | -6/Factory | Entered another Factory area 12911 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12935 | -5/Factory | Lost 5 parts (1p1u3w) 14241 | -5/Factory | Discovered new exit (range 7) 14245 | -5/Factory | Identified exit to Extension 14246 | -5/Factory | Entered Extension 14621 | -5/Extension | Disrupted transfer network 14763 | -5/Extension | Rescued a captive Derelict 14779 | -5/Extension | Rescued a captive Derelict 14804 | -5/Extension | Spotted B-75 Beast 14892 | -5/Extension | Core integrity fell below 50% 14897 | -5/Extension | Crushed by falling debris 14897 | -5/Extension | System corruption reached 10% 14910 | -5/Extension | Core integrity fell below 20% 14941 | -5/Extension | Destroyed B-75 Beast 14951 | -5/Extension | Lost 11 parts (1p3n4u3w) 14979 | -5/Extension | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- severed. 14935_ System corrupted: Heat flow error (+151). 14941_ B-75 Beast destroyed. 14948_ Acquired Hvy. Plasma Cannon. 14951_ Acquired Magnetic Acceleration Cannon. 14952_ Dropped Cld. Plasma Rifle. 14953_ System corrupted: Matter fused (-6). 14953_ Acquired 16 matter. 14962_ Acquired Carbon-fiber Leg. 14964_ Acquired 10 matter. 14966_ Acquired Lgt. Angular Momentum Engine. 14967_ Acquired 10 matter. 14969_ System corrupted: Matter fused (-5). 14969_ Acquired 5 matter. 14970_ Acquired Hvy. Laser. 14973_ Penetrated by Slug. 14974_ Slug penetrates Wall. 14976_ Penetrated by Slug. 14976_ Slug penetrates Wall. 14979_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #????????????????????????###??????????????????? | | #????????????????????????# #??????????????????? | | ####????????????????????????# ##?????????????????? | | ????????????##??####????????# T#?????????????????? | | #############"###!"########## ###????????????????? | | % % %%[%%% % #????????????????? | | ############""#!!#"#""""; #????????????????? | | ???????????#### ######### #????????????????? | | ##????????????##????????# #????????????????? | | T#??????????????????????# #????????????????? | | ["???????????????########@ #????????????????? | | "???????????????# hh #????????????????? | | #???????????????###T####### #????????????????? | | ##?????????????????###?????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ????????????????????????#### #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# =#????????????????? | | ????????????????????????# !*%#????????????????? | | ????????????????????????######"[#????????????????? | | ??????????????????????????????#%%????????????????? | | ???????????????????????????????!%????????????????? | | ???????????????????????????????%" ???????????????? | | ???????????????????????????????!#["??????????????? | | ????????????????????????????????"? ?????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? ???????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Storage | Hacked Lrn. Tractor Beam | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Cooling System | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Hvy. Hammer | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Reactive Plating | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Scanalyzed Mak. Sword | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gatling Laser | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Ghost 'Em Heavy Suspicion I'm Back, Baby! Item+ Jackpot Overkill Well Done Challenges ------------ None Game ------ Seed CobblerGravmagSaw Manual? 0 Play Time 02:27:57 Cumulative 30.1 hours Start 2025.10.22 @ 16:13:42 End 2025.10.23 @ 21:44:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db1f684f-666e-48f3-83dd-19bb07b6a220