Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 17:50:11 Player: Maxfecteau Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (1) 5 Value Destroyed (47) 47 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2375) 2375 TOTAL SCORE: 8227 Bonus ------- Pacifist 1496 Follower Combat Kills 279 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Advanced Signal Interpreter Improved Utility Shielding Power Maul Makeshift Sword Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Improved Utility Shielding Hacking Suite Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Backup Laser III Makeshift Sword > --- INVENTORY -------- Advanced Signal Interpreter Improved Utility Shielding Improved Light Armor Plating Improved Recalibrator Backup Laser III [Rating: 65] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Propulsion Backup Propulsion III Hover Unit Backup Propulsion III Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Makeshift Sword Energy Gun Backup Laser III Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Slots Evolved 10 | . . 2 . 2 2 . . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 10 | . . 2 . 2 2 . . . . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 35 | . . 1 1 9 . 1 2 1 12 . 3 . 2 . 3 Power 2 | . . . . 2 . . . . . . . . . . . Engine 1 | . . . . 1 . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 28 | . . 1 1 6 . 1 2 1 9 . 3 . 1 . 3 Device 9 | . . 1 1 3 . 1 1 . 1 . 1 . . . . Storage . | . . . . . . . . . . . . . . . . Processor 11 | . . . . 1 . . 1 . 7 . . . . . 2 Hackware 5 | . . . . . . . . 1 1 . 2 . . . 1 Protection 3 | . . . . 2 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 5 | . . . . 1 . . . . 3 . . . 1 . . Energy Gun 2 | . . . . 1 . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . 5 . . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 8 | . . . . . . 8 . . . . . . . . . Parts Lost 9 | . . . 1 2 . 1 . 1 . . . . 1 . 3 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . . . 1 1 . 1 . 1 . . . . 1 . 3 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 2 . 1 . 1 . . . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 4 | . 1 3 4 4 5 4 4 5 4 5 4 4 4 5 4 Power . | . 1 1 1 . . . . 1 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 3 | . . 2 3 3 4 4 3 3 2 3 3 3 4 3 3 Weapon 1 | . . . . . 1 . 1 1 1 1 1 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 8 | . . . . . . 1 . . . 2 1 . . 1 3 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . 1 . . 1 3 Weapon 2 | . . . . . . 1 . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 52 | . . 7 11 35 30 31 27 37 59 65 60 74 98 64 50 Hover 1 | . . . . . . . . . . . . 3 13 1 . Device 5 | . . 7 11 14 15 16 7 6 4 . 5 6 6 6 4 Processor 22 | . . . . 8 7 7 11 15 30 36 26 26 26 26 26 Hackware 11 | . . . . . . . . 6 12 15 21 26 25 20 11 Protection 5 | . . . . 8 7 7 7 7 7 7 5 6 6 6 4 Slashing Weapon 1 | . . . . . . . . . 2 5 . . 6 . . Peak Build Rating 65 | . . 4 4 14 11 18 11 13 42 43 50 62 65 62 53 Average Rating 32 | . . 2 3 10 11 10 9 12 34 41 44 50 64 46 41 On Entrance 22 | . . . 4 3 11 11 5 10 13 42 38 46 62 62 45 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns 97 | . 78 17 1 . . . . . . . . . . . 1 Heaviest Build 10 | . . 1 1 7 2 3 2 2 3 3 3 8 10 10 5 Greatest Support 16 | 3 3 3 3 12 3 3 3 3 3 3 3 16 16 16 3 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 5 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | . 1 3 4 4 5 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 4 5 5 5 5 4 5 5 4 4 5 5 5 Class Distribution -------------------- 39% | Mutant 33% | Hacker-Scout 26% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Extension Hacker-Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Matter Collected 706 | 200 . 2 . . . . . 227 93 37 . 70 30 . 47 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 17 | . . . . . . . . . . . . . 17 . . Parts 2 | . . . . . . . . . . . . . 2 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . Parts Restored 1 | . . . . . . . . . . . 1 . . . . Broken 1 | . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Combat Hostiles Destroyed 1 | . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . 1 . . Classes Destroyed 1 | . . . . . . . . . . . . . 1 . . Cutter 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . . . . . 1 . . Combat Bots Only 1 | . . . . . . . . . . . . . 1 . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Hostile Shots Fired 297 | . 5 10 22 46 9 1 . 7 . 75 . . 9 39 74 Missed 121 | . 5 2 10 19 3 . . 3 . 32 . . 2 18 27 Hits 176 | . . 8 12 27 6 1 . 4 . 43 . . 7 21 47 Melee 18 | . . . . . . 1 . . . . . . 3 . 14 Projectile 158 | . . 8 12 27 6 . . 4 . 43 . . 4 21 33 AOE 5 | . . . . . . . . . . . . . 2 . 3 Critical Strikes 13 | . . . 2 1 . . . . . . . . . . 10 Damage Taken 3097 | . . 96 167 447 47 37 62 32 . 495 . . 153 410 1151 Core 2568 | . . 84 137 360 47 37 62 26 . 370 . . 53 373 1019 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 148 | . . . . 11 . . . 1 . 10 . . 35 22 69 Core Remaining (%) 58 | 100 100 . 44 34 . . . . . 22 . . . 49 . Volleys Fired 1 | . . . . 1 . . . . . . . . . . . Largest 1 | . . . . 1 . . . . . . . . . . . Hottest 61 | . . . . 61 . . . . . . . . . . . Shots Fired 1 | . . . . 1 . . . . . . . . . . . Gun 1 | . . . . 1 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 1 | . . . . 1 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . . . 2 . . Core Hits 2 | . . . . . . . . . . . . . 1 . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 27 | . . . . . . . . . 1 . . . 16 . 10 Impact 3 | . . . . . . . . . . . . . 3 . . Slashing 24 | . . . . . . . . . 1 . . . 13 . 10 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . Damage Inflicted 114 | . . . 24 . . . . . . . . . 70 . 20 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 70 | . . . . . . . . . . . . . 70 . . Ramming 44 | . . . 24 . . . . . . . . . . . 20 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 70 | . . . . . . . . . . . . . 70 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 16 16 16 16 . . . 2 2 . Average Corruption 10 | . . . . . . 9 16 16 16 . . . 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 50 | . . . . . . 2 27 10 1 . . . 1 9 . Message Errors 11 | . . . . . . . 6 1 1 . . . . 3 . Matter Fused 13 | . . . . . . . 6 4 . . . . . 3 . Heat Flow Errors 6 | . . . . . . . 3 2 . . . . 1 . . Energy Discharges 7 | . . . . . . . 4 . . . . . . 3 . Data Loss (minor) 4 | . . . . . . . 4 . . . . . . . . Data Loss (major) 4 | . . . . . . 2 2 . . . . . . . . Alerts 3 | . . . . . . . 2 1 . . . . . . . Misdirections 2 | . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 7 | . . . . . . . . . . . . . 7 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 7 | . . . . . . . . . . . . . 7 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . 12 . . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . . . . . Rammed 7 | . . . 3 . . . . . . . . . . . 4 Targets Rammed 7 | . . . 3 . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 259 | . . . . . . . 211 257 . . . . 259 . . Average Temperature 114 | . . . . . . . 87 129 . . . . 131 . . Received Heat Transfer 621 | . . 42 123 252 18 . . 9 . 69 . . 18 78 12 Effects 1 | . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 140 | . 15 15 62 85 33 5 17 . . . 12 . 124 19 140 Initial 33 | . . . 5 11 33 5 . . . . 12 . . 19 . Average 12 | . 4 2 14 16 11 1 . . . . 1 . 43 1 7 Influence Increases 1328 | . 15 31 127 120 15 . 39 90 . 142 . . 532 6 211 Destroy 0b10 Robot/C 320 | . . . . . . . . . . 60 . . 260 . . Destroy 0b10 Robot/NC 15 | . . . . . . . . . . . . . 15 . . Destroy Leader 74 | . . . . . . . . . . . . . 74 . . Allied During Kill 183 | . . . . . . . . . . 22 . . 161 . . Successful Hack 53 | . . 16 7 . . . 24 . . . . . . 6 . Disable Machine 45 | . . . . 15 . . . . . . . . 15 . 15 Destroy Structure 23 | . . . . . . . . . . . . . 7 . 16 Partial Spotted 45 | . 15 . . 15 . . 15 . . . . . . . . Lose Combat Pursuer 570 | . . 15 120 90 15 . . 90 . 60 . . . . 180 Influence Decreases 1198 | . 15 16 113 74 75 15 39 65 25 121 21 . 492 46 81 Entered New Map 135 | . . . 10 18 42 10 . . 25 . 9 . . 21 . Time Decay 738 | . 15 8 98 56 33 5 39 55 . 89 12 . 252 25 51 Lost Part 45 | . . . 5 . . . . 10 . . . . . . 30 Lost Ally 272 | . . . . . . . . . . 32 . . 240 . . Purge Threat 8 | . . 8 . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . 1 . . 1 . . . . . 9 . 4 Investigation 3 | . . . . 1 . . 1 . . . . . 1 . . Extermination 3 | . . . . . . . . . . . . . . . 3 Reinforcement 5 | . . 1 . . . . . . . . . . 3 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . . 5 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Distress Signals 4 | . . 2 . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 99 | . 7 9 9 11 1 6 . 6 . 12 . 1 8 5 24 Peak Tracking Total 10 | . 7 8 5 7 2 6 . 3 . 7 . 1 4 5 10 Tactical Retreats 15 | . . 1 4 2 1 . . 2 . 2 . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Traps Triggered 5 | . . . . . 1 . 2 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Machines Disabled 3 | . . . . 1 . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Machines Accessed 21 | . 2 2 1 2 . . 7 . . . 1 . 2 2 2 Terminals 15 | . 2 2 1 1 . . 6 . . . . . 1 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . . 1 Scanalyzers 2 | . . . . 1 . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 40 | . 4 8 1 7 . . 12 . . . 1 . 3 2 2 Successful 20 | . . 4 1 4 . . 4 . . . 1 . 3 2 1 Failed 20 | . 4 4 . 3 . . 8 . . . . . . . 1 Catastrophic 5 | . 2 . . 1 . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 2 3 1 . . . 5 . 8 . . . 8 . 21 Terminals 27 | . 4 8 1 2 . . 9 . . . . . 1 2 . Fabricators 2 | . . . . . . . . . . . . . 2 . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . . 1 Scanalyzers 6 | . . . . 5 . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 11 | . . 4 1 . . . 3 . . . . . 1 2 . Open Door 3 | . . . . . . . . . . . . . 1 2 . Open DSF 2 | . . . . . . . 2 . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 1 . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 2 1 2 . . 5 . . . . . 1 . 1 Full Trace Events 3 | . . . . 1 . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 1 . . . . 14 . . . . . 8 Parts Built 2 | . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . Part Studies Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . 1 . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Total Allies 32 | . . . . . . . . . 8 . . 20 3 1 . Largest Group 20 | . . . . . . . . . 8 8 . 20 17 1 . Highest-Rated Group 779 | . . . . . . . . . 261 261 . 779 703 31 . Highest-Rated Ally 70 | . . . . . . . . . 39 39 . 46 70 31 . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 177 | . . . . . . . . . . 57 . 27 89 4 . Total Damage 3945 | . . . . . . . . . . 1209 . 575 2096 65 . Kills 20 | . . . . . . . . . . 3 . 2 15 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Active Infowar (turns) 6022 | . . 37 423 243 136 45 645 317 1433 605 136 184 673 477 668 Optics 3745 | . . . . . . . . . 1002 605 136 184 673 477 668 Sensors 4346 | . . 37 423 243 136 45 645 317 431 . 100 184 673 477 635 Decoding 3713 | . . . . . . . . . 991 605 136 184 673 477 647 Machine Analysis 106 | . . . . . . . . . . . . . . . 106 Jamming 2 | . . . . . . 2 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . . . . 3 1 10 1 15 Traps 17 | . . . . . . . . . . . 2 . 7 . 8 Emergency Access 9 | . . . . . . . . . . . 1 . 1 1 6 Garrisons 2 | . . . . . . . . . . . . . 1 . 1 Exits 2 | . . . . . . . . . . . . 1 1 . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . 6 Guard Positions 1 | . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . 2 Trap Installations 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Turns Passed 6176 | 23 78 54 424 260 136 51 645 322 1436 605 136 184 673 477 672 Spaces Moved 7926 | 44 154 98 287 329 251 92 791 553 1827 916 172 259 785 422 946 Core 7072 | 44 154 98 287 329 251 92 791 553 1827 916 172 250 . 362 946 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 854 | . . . . . . . . . . . . 9 785 60 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 76 50 50 Average Speed 53 | 50 50 50 50 50 50 50 50 50 50 50 50 50 76 53 52 Slowest Speed 100 | 50 50 50 50 50 50 50 50 50 50 50 50 76 76 76 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 27 18 48 27 8 76 14 42 92 80 4 91 14 30 26 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . 4 . . . . . . Known Exits Taken 8 | . . 1 . 1 . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 1 2 3 . . . . . Spaces Dug 14 | . . . . . . . . . . . . . 6 . 8 Terrain Destroyed 14 | . . . . . . . . . . . . . 6 . 8 Melee 14 | . . . . . . . . . . . . . 6 . 8 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Ext Fac Total 9860 | 44 154 101 566 422 261 96 1040 597 2347 1064 223 311 847 675 1112 Wait 1767 | . . . 276 75 . . 228 43 496 141 40 50 42 245 131 Move 7913 | 43 153 97 286 328 251 91 790 552 1826 915 172 258 784 421 946 Hop . | . . . . . . . . . . . . . . . . Pick Up 24 | 1 1 3 . 2 . 2 2 . 2 2 1 . 3 2 3 Fast Attach 25 | . . 1 . 6 . 1 1 1 10 . 2 . . . 3 Attach 23 | . . . 1 4 . . 2 1 2 1 4 1 1 . 6 Detach 24 | . . . . 4 . . 1 . 7 2 3 1 . . 6 Swap 1 | . . . . . . . . . . . . . 1 . . Drop 25 | . . . . 2 . 2 1 . 3 3 1 . 3 7 3 Fire 1 | . . . . 1 . . . . . . . . . . . Melee 24 | . . . . . . . . . 1 . . . 13 . 10 Ram 7 | . . . 3 . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . . . Rewire 11 | . . . . . 10 . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Low x2 / DSF / DSF) -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 6) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Utility x2 105 | -9/Materials | Identified exit to Mines 156 | -9/Materials | Entered Mines 182 | -9/Mines | Learned Materials terminal intel 315 | -9/Mines | Build established: Mutant 573 | -9/Mines | Core integrity fell below 50% 575 | -9/Mines | Discovered new exit (range 10) 580 | -9/Mines | Entered Materials 580 | -8/Materials | Evolved 2 slots: Utility x2 581 | -8/Materials | Identified exit to Factory 582 | -8/Materials | Loaded intel: 12 terminal locations 835 | -8/Materials | Core integrity fell below 50% 838 | -8/Materials | Discovered exit to Factory (range 4) 840 | -8/Materials | Entered Factory 840 | -7/Factory | Evolved 2 slots: Utility x2 976 | -7/Factory | Sucked down chute 976 | -7/Factory | Entered Waste 982 | -7/Waste | Spotted C-40 Crusher 983 | -7/Waste | Spotted C-40 Crusher 991 | -7/Waste | EMP discharged 993 | -7/Waste | Spotted C-40 Crusher 996 | -7/Waste | Spotted C-40 Crusher 1007 | -7/Waste | Spotted C-40 Crusher 1008 | -7/Waste | Spotted C-40 Crusher 1017 | -7/Waste | Discovered new exit (range 16) 1020 | -7/Waste | System corruption reached 10% 1021 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1026 | -7/Waste | Identified exit to Factory 1027 | -7/Waste | Entered Factory 1031 | -7/Factory | Identified exit to Lower Caves 1213 | -7/Factory | Identified exit to DSF 1385 | -7/Factory | Identified exit to DSF 1672 | -7/Factory | Entered Lower Caves 1695 | -7/Lower Caves | Found DCF Scrap (12 items) 1988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1992 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1994 | -7/Lower Caves | Identified exit to Zion 1994 | -7/Lower Caves | Entered Zion 2036 | -7/Zion | System corruption cleaned by Quarantine Array 2070 | -7/Zion | Learned location of Warlord (-5) 2073 | -7/Zion | Learned Factory garrison access intel 2080 | -7/Zion | Given the Hacking Drone Bay 2081 | -7/Zion | Found Prototype Device 2082 | -7/Zion | Identified Hacking Drone Bay 2129 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2312 | -7/Zion | Learned 8 Factory zone layouts 2349 | -7/Zion | Learned location of 1 exit from Lower Caves 2355 | -7/Zion | Learned location of Armory (-4) 2425 | -7/Zion | Found Prototype Processor 2425 | -7/Zion | Identified Exp. Core Analyzer 2428 | -7/Zion | Found Prototype Processor 2428 | -7/Zion | Identified Spectral Analyzer 2430 | -7/Zion | Found Prototype Processor 2430 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2433 | -7/Zion | Found Prototype Processor 2433 | -7/Zion | Identified Exp. Signal Interpreter 2507 | -7/Zion | Met Imprinter 2517 | -7/Zion | Imprinted 2519 | -7/Zion | Declared Zion's savior 2580 | -7/Zion | Gained Derelict followers 2720 | -7/Zion | Build established: Hacker-Mutant 2769 | -7/Zion | Discovered new exit (range 24) 3069 | -7/Zion | Opened final containment barrier to the Deep Caves 3077 | -7/Zion | Discovered new exit (range 5) 3078 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3081 | -7/Zion | Identified exit to Deep Caves 3172 | -7/Zion | Identified exit to Proximity Caves 3430 | -7/Zion | Entered Proximity Caves 3430 | -6/Proximity Caves | Accompanied by 8 allies 3632 | -6/Proximity Caves | Ambushed by research squad 3699 | -6/Proximity Caves | Lost 4 allies 3700 | -6/Proximity Caves | Spotted B-75 Beast 3827 | -6/Proximity Caves | Lost 3 allies 3835 | -6/Proximity Caves | Core integrity fell below 50% 3867 | -6/Proximity Caves | Learned location of 1 exit from Factory 3882 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4022 | -6/Proximity Caves | Discovered new exit (range 10) 4034 | -6/Proximity Caves | Identified exit to Factory 4035 | -6/Proximity Caves | Entered Factory 4035 | -6/Factory | Evolved 2 slots: Utility x2 4036 | -6/Factory | Identified exit to Extension 4038 | -6/Factory | Loaded intel: 4 garrison access locations 4171 | -6/Factory | Sucked down chute 4171 | -6/Factory | Entered Waste 4172 | -6/Waste | Joined by Warlord forces that had cleared the area 4279 | -6/Waste | Identified exit to Factory 4281 | -6/Waste | A Compactor rumbled back to life 4281 | -6/Waste | Spotted C-40 Crusher 4323 | -6/Waste | Lost 3 allies 4341 | -6/Waste | Build established: Hacker-Scout 4355 | -6/Waste | Entered Factory 4355 | -6/Factory | Accompanied by 17 allies 4456 | -6/Factory | Garrison activated, responded to threat 4495 | -6/Factory | Fabricated Adv. Sensor Array? 4498 | -6/Factory | Lost 3 allies 4506 | -6/Factory | Zion Light squad teleported in 4896 | -6/Factory | Garrison activated, responded to threat 5028 | -6/Factory | Entered Extension 5097 | -6/Extension | Spotted B-75 Beast 5355 | -6/Extension | Rescued a captive Derelict 5495 | -6/Extension | Spotted B-75 Beast 5504 | -6/Extension | Discovered new exit (range 3) 5505 | -6/Extension | Identified exit to Factory 5505 | -6/Extension | Entered Factory 5505 | -5/Factory | Evolved 2 slots: Utility x2 5532 | -5/Factory | Retrieved Zion intel report: Guard Positions 5538 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5793 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6038 | -5/Factory | Spotted B-75 Beast 6057 | -5/Factory | Retrieved Zion intel report: Trap Installations 6082 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6093 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6148 | -5/Factory | Core integrity fell below 50% 6163 | -5/Factory | Core integrity fell below 20% 6177 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- Slug penetrates Wall. Slammed into H-66 Slayer. Penetrated by Slug. W-25 Informer destroyed. Penetrated by Slug. Acquired 40 matter. K-01 Serf cleans the Fusion Modulator. T-07 Excavator is excavating. Penetrated by Slug. Hacking Suite severed. K-01 Serf cleans the Nuclear Reactor. Adv. Terrain Scan Processor severed. Detecting system override signal. Imp. Signal Interpreter destroyed. K-01 Serf cleans the Nuclear Reactor. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Mak. System Shield severed. Spectral Analyzer severed. Exp. Signal Interpreter severed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????# ## #?# #?? | | ???????????????????+ / """"""""" #?# #?? | | ???????????????????# ## #?# #?? | | ???????????????????# ] ###############?#!#?? | | ???????????????????# #??????????????## ### | | ???????????????????# #???""""???"""?# = | | ???????????????????### ###???"F?"???"""?# | | ?????????????????????# #????????????"""?# | | ????????????+????????# #????????????????# | | ?????????????????????# #?###########+#### | | ?????????????????????# ### | | ?????????????????????#^ | | ????????????????????## ^ ^ | | ????????????"""?"""?# ^^ #######+######### | | ????????????"""?"""?# ^ #???? ??????? | | ????????????"""?"""?# """ """ #??# """ ????? | | ????????????????????+ """ """ #??# """ #???? | | ????????????????????# A""" """ #??# """ #???? | | ????????????????????# k #??# #???? | | ????????????????????# #??# """ #???? | | ????????????????????### ########??# """ #???? | | ??????????????????????# #?????????# ! """ #???? | | ??????????????????????# c#?????????# #???? | | ??????????????????????# c#?????????##########???? | | ??????????????????????# c#??????????????????????? | | ??????????????????????# @#?????????????????!????? | | ??????????????????????# #??????????????????????? | | ??????????????????????+ +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????+ ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????????????^??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Mni. Drone Bay | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Energy Well | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Lgt. Neutrino Core | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Adv. Sensor Array | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Achiever Below Hackathon I Spy Challenges ------------ None Game ------ Seed CannonPlasmaRegenerator Manual? 0 Play Time 01:54:02 Cumulative 25.1 hours Start 2025.11.10 @ 15:54:21 End 2025.11.10 @ 17:50:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2c4ecf2-a80c-4dba-89cb-aeee603e529a