Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.16 @ 15:19:10 Player: MolePlayingNice Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (263) 1315 Value Destroyed (13355) 13355 Prototype IDs (68) 1360 Alien Tech Used (11) 2200 Bonus (15094) 15094 TOTAL SCORE: 43024 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 2452 Follower Combat Kills 2962 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2162 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -582 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 26/600 System Corruption 0% +Membrane Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (13) ----- Advanced Cooling System Spectral Analyzer Experimental Signal Interpreter Advanced Targeting Computer Advanced Launcher Guidance Computer Core Analyzer Graphene Brace (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Cooled Nova Cannon Multirail Linear Accelerator CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Gravmag Array Improved Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Weapon Mount Experimental Transmission Jammer Experimental Phase Shifter 1C-UTU's Buckler Graphene Brace Hacking Suite Ghost Barrier > --- WEAPON ----------- Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Gyrokinetic Inverter Advanced Point Defense System Hacking Drone Bay High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Subatomic Replicator Enhanced Nova Cannon Sigix Shearcannon Compact Linear Accelerator Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 220] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Airjet Treads Armored Heavy Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Weapon Mount Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Ghost Barrier Protection Hardened Medium Armor Plating Weapon Hypervelocity Gauss Cannon Energy Gun Vortex Rail Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Fusion Bomb Launcher Special Weapon CPS Tube Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . . . . 2 . . . . . . . . . . 1 . . . . 1 . Utility 10 | . . 1 2 1 . . . . . . . . . 1 . . . . 2 1 . 2 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 240 | . 4 4 38 9 4 2 . 2 21 3 3 4 3 11 1 1 9 . 16 13 5 14 6 15 20 32 Power 28 | . . . 3 2 . . . . 1 1 . . . 1 . . . . 2 4 1 2 . 4 4 3 Engine 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Reactor 19 | . . . . . . . . . . 1 . . . . . . . . 1 4 1 2 . 4 3 3 Propulsion 50 | . 1 1 19 2 . . . . 6 . . . . . . . 3 . . 1 . 2 . 1 4 10 Treads 16 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . 6 Leg 7 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23 | . 1 . 5 2 . . . . 6 . . . . . . . 3 . . 1 . 2 . 1 2 . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Utility 103 | . 1 2 12 2 2 1 . . 11 2 3 2 1 6 1 1 3 . 7 6 2 8 2 5 9 14 Device 52 | . 1 1 2 1 . 1 . . 4 2 2 1 1 3 1 1 3 . 7 1 1 4 2 2 4 7 Storage 4 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . Processor 23 | . . 1 6 . 2 . . . . . . . . 1 . . . . . 3 1 2 . 1 2 4 Hackware 9 | . . . 1 . . . . . 2 . . 1 . . . . . . . . . 1 . 2 2 . Protection 15 | . . . 2 1 . . . . 3 . 1 . . 2 . . . . . 2 . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | . 2 1 4 3 2 1 . 2 3 . . 2 2 4 . . 3 . 7 2 2 2 4 5 3 5 Energy Gun 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Energy Cannon 13 | . . . . 3 1 . . . 2 . . 1 1 1 . . . . 1 . 1 . . 1 1 . Ballistic Gun 4 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Ballistic Cannon 19 | . . . 2 . . . . 1 . . . . . 3 . . 1 . 2 1 1 . 3 2 . 3 Launcher 7 | . . 1 1 . 1 . . . . . . 1 . . . . . . 1 . . . . 1 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . . . Piercing Weapon 5 | . . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 40 | . . . 1 2 1 1 . . . 1 . 2 . 1 . . 5 . 2 4 2 8 3 1 4 2 Parts Lost 40 | . . 4 5 . . 1 . . 3 . . . . . . . . . . . 1 . 1 2 21 2 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Propulsion 15 | . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . 8 2 Utility 15 | . . 1 3 . . . . . 2 . . . . . . . . . . . 1 . 1 . 7 . Weapon 7 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 4 . Highest Loss Streak 10 | . . 2 3 . . 1 . . 1 . . . . . . . . . . . 1 . 1 1 10 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 6 4 4 7 9 10 9 10 10 12 15 15 15 15 14 15 15 14 15 14 14 14 13 13 13 11 4 Power . | 1 1 1 . 1 1 1 1 1 1 . . . . . 1 1 1 1 . . 1 1 . . 2 . Propulsion 1 | 4 1 . 1 2 2 1 2 2 1 2 2 2 2 2 2 2 1 1 1 . . . 1 . 1 . Utility 4 | . . 2 2 3 3 2 3 3 5 8 7 7 7 6 6 6 6 6 5 6 6 5 4 2 2 . Weapon 4 | 1 1 1 2 2 3 3 3 3 4 4 4 4 3 3 4 4 4 5 5 5 5 5 5 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 6 4 6 . 2 . . 7 1 . 2 . 2 . . . . 3 . 1 1 1 1 2 1 Power 6 | . . 3 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 18 | . . 1 2 4 . 1 . . 5 1 . 1 . 1 . . . . 1 . . . 1 . . . Weapon 13 | . . 2 1 2 . 1 . . 1 . . 1 . 1 . . . . 2 . 1 1 . . . . Tool/Special 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 79 58 75 98 99 100 100 100 97 93 93 92 93 96 100 100 99 100 99 98 99 95 94 93 84 55 Core 4 | . . . . . 7 7 7 7 6 6 6 6 6 9 11 11 11 11 7 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 8 9 8 8 7 6 2 Treads 1 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . 10 Hover 26 | . 4 4 1 29 28 28 28 28 36 37 37 37 37 33 33 33 33 33 30 30 30 25 25 25 23 . Device 19 | . 12 11 4 9 7 7 7 7 11 18 16 17 17 22 26 29 24 26 32 29 27 28 28 28 19 7 Storage 4 | . 4 . 5 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 2 . Processor 10 | . . 3 20 15 19 21 21 21 13 6 6 6 6 7 6 5 5 5 5 10 13 12 12 9 9 15 Hackware 2 | . . . 6 7 7 7 7 7 3 . . . . . . . . . . . . 4 4 6 8 4 Protection 5 | . . . 2 4 7 7 7 7 6 6 7 6 6 5 4 3 8 5 7 3 3 4 4 4 2 3 Energy Cannon 4 | . . . . 4 6 7 7 6 9 6 6 6 10 7 5 5 2 2 4 3 4 3 3 3 2 . Ballistic Cannon 2 | . . . 1 2 . . . . . . . . . 3 5 5 8 8 5 3 4 3 3 3 1 2 Peak Build Rating 220 | 6 7 7 39 46 52 52 52 52 77 79 75 79 80 96 90 91 105 105 131 141 152 179 189 198 220 197 Average Rating 108 | 6 5 5 25 42 50 51 52 52 71 76 74 74 75 87 89 89 100 104 123 135 144 168 180 186 192 134 On Entrance 81 | 6 6 5 4 37 46 51 52 52 52 76 75 74 75 80 90 89 91 103 105 129 139 147 174 189 176 65 Avg Prop Armor Cover (%) 7 | . 17 20 19 . . . . . . 1 1 1 1 1 . . . . . . . . . 3 7 44 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 10 11 3 28 33 33 33 32 38 78 64 64 62 64 74 71 71 72 72 80 87 85 81 83 82 96 139 Greatest Support 265 | 20 20 3 66 34 34 34 34 34 78 65 65 65 65 78 78 78 78 78 90 103 103 98 98 96 110 265 Greatest Overweight (x) 3 | . . . 3 . . . . 1 1 . . . . . . . . . 1 . . . . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 8 5 5 7 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 6 7 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 6 5 4 7 9 10 9 10 10 12 14 15 14 14 14 14 15 14 15 14 14 14 14 14 14 13 4 Final Capacity 15 | 8 5 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 5 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 24% | Mutant 17% | Trapper-Mutant 16% | Scout 7% | Hacker-Scout 6% | Scavenger-Scout 5% | Alien-Mutant 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Trapper-Mutant | -6/Zion Trapper-Mutant | -5/Proximity Caves Trapper-Mutant | -5/Factory Trapper-Mutant | -5/Upper Caves Trapper-Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Scout | -3/Research Scavenger-Scout | -3/Testing Hacker-Scout | -2/Research Scavenger-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Ninja | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 9008 | 200 . 70 497 98 204 113 . 74 328 406 10 110 40 290 82 132 1154 136 999 503 428 548 209 955 692 730 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11357 | . . 88 1281 133 88 63 . 104 700 37 33 . 112 395 46 . 1025 80 936 402 257 922 284 1341 1337 1693 Parts 527 | . . 7 38 5 5 2 . 7 46 . . . 2 17 2 . 37 3 45 21 9 39 21 82 63 76 Haulers Intercepted 7 | . . . 3 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 19 . 5 . . 5 . 4 . 2 . . 2 . . . . . . . . Prevented 8 | . . . . . . . . . . . . . 3 . 3 1 . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 202 | . . 5 23 1 3 . . 5 17 1 . . 2 3 1 . 17 2 14 4 3 10 6 23 32 30 Melee 18 | . . . 7 . . . . . 6 . . . . . . . . . . . . . . . 3 2 Guns 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 87 | . . . 3 1 . . . 1 3 1 . . . 3 1 . 17 2 10 3 3 8 5 15 10 1 AOE 75 | . . 4 3 . 3 . . 4 8 . . . . . . . . . 4 . . . 1 6 18 24 Classes Destroyed 24 | . . 2 7 . 2 1 . . 1 . . . 1 2 . . 5 1 . . . . . 1 1 . Worker 19 | . . . 3 . . . . . . . . . . 2 . . . . . 2 1 . 2 2 3 4 Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 3 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Recycler 11 | . . . . . . . . . . . . . . 1 . . . . 3 . 1 2 . . 1 3 Minesweeper 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Mechanic 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Drone 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Watcher 13 | . . . 2 . . . . . 1 . . . . 1 . . . . 2 1 1 1 . 2 2 . Swarmer 56 | . . 4 3 . 3 . . 4 7 . . . 1 . . . 1 . 4 . . . . 5 14 10 Saboteur 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Grunt 40 | . . . 13 1 . . . . 4 1 . . . . . . 6 . 1 . . . . . 5 9 Brawler 5 | . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 Researcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 17 | . . 1 5 . . . . 1 2 . . . . . . . . . 1 2 . 2 . 2 1 . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 5 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . 2 Programmer 49 | . . . . . . . . . 4 . . . . 2 1 . 1 1 8 1 3 5 6 12 2 3 Behemoth 7 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 2 . 2 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | . . 5 8 1 3 1 . 4 5 1 1 . 1 6 1 . 3 2 3 3 3 5 3 9 8 12 Combat Bots Only 12 | . . 5 5 1 3 . . 4 5 1 . . 1 2 1 . 3 2 3 2 3 4 3 8 5 12 Max Kills in Single Turn 6 | . . 3 3 1 2 1 . 3 3 1 1 . 1 2 1 . 2 1 2 1 2 1 1 6 5 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 3 . 2 . . 3 3 . . . . . . . . . 2 . . . 1 5 5 6 Melee 1 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1590 | . 22 62 137 4 11 . . 16 316 1 15 . 4 14 7 3 5 11 64 11 30 11 31 140 466 209 Missed 635 | . 10 24 35 2 4 . . 10 145 1 3 . . 6 4 2 1 4 33 6 13 5 19 53 180 75 Hits 955 | . 12 38 102 2 7 . . 6 171 . 12 . 4 8 3 1 4 7 31 5 17 6 12 87 286 134 Melee 12 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . 9 Projectile 943 | . 12 38 99 2 7 . . 6 171 . 12 . 4 8 3 1 4 7 31 5 17 6 12 87 286 125 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Critical Strikes 44 | . . . 5 . . . . . 1 . . . . 1 1 . 1 . 2 . 1 1 2 6 12 11 Actively Blocked 36 | . . . 1 . . . . . . . . . . . . . . . 2 . 1 1 2 6 12 11 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Damage Taken 19206 | . 143 454 1637 31 146 . . 53 1851 . 205 . 111 138 58 18 244 146 698 216 515 205 285 1786 6972 3294 Core 2487 | . 15 188 332 17 74 . . 6 276 . 25 . 28 . . . 64 . 86 . 56 63 24 153 629 451 Absorbed by Shields 470 | . . . . . . . . . 35 . . . . . . . . . . . . . . . . 435 Redirected to Shielding 26 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 111 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . 105 Regen/Repaired (Parts) 3792 | . . . . . . . . . 318 . . . . . . . . . . . 126 . . 668 2680 . Core Remaining (%) 76 | 100 94 53 39 . . . . 86 . . . . 61 . . . . 93 92 . 95 . . 53 . . Volleys Fired 779 | . . 9 14 11 10 . . 4 74 15 4 . 4 28 12 . 52 7 100 34 48 78 54 107 85 29 Largest 3 | . . 2 1 1 1 . . 2 2 1 1 . 2 2 2 . 2 2 2 2 2 2 2 2 3 3 Hottest 238 | . . 40 39 65 65 . . 109 175 90 90 . 175 175 141 . 102 102 141 149 149 101 108 180 238 153 Shots Fired 1029 | . . 15 14 11 10 . . 5 92 15 4 . 6 45 15 . 96 13 132 44 56 107 70 130 105 44 Gun 33 | . . 12 . . . . . . . . . . . . . . . . . . . . 8 6 . 7 Cannon 951 | . . . 13 11 5 . . 3 88 15 4 . 6 45 15 . 95 13 130 44 56 106 62 123 94 23 Launcher 43 | . . 3 1 . 5 . . 2 4 . . . . . . . . . 2 . . . . 1 11 14 Special 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Kinetic 418 | . . 12 13 8 . . . 1 2 . . . . 24 4 . 88 12 69 15 12 39 16 48 30 25 Thermal 522 | . . . . 3 5 . . 2 86 15 4 . 6 21 11 . 7 1 61 29 44 67 46 61 48 5 Explosive 43 | . . 3 1 . 5 . . 2 4 . . . . . . . . . 2 . . . . 1 11 14 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . . . . . . . . . . . . 14 16 . Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . . 8 6 . . Robot Hit Streak 33 | . . 7 7 3 5 . . 4 4 5 . . 1 17 4 . 10 3 18 11 21 12 13 33 23 8 Robot Miss Streak 7 | . . 3 2 1 1 . . . 6 . . . 1 3 1 . 2 3 2 1 1 2 2 4 3 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 . 1 . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 563 | . . 9 59 9 6 11 . 3 37 5 4 . 9 19 4 . 45 6 57 22 23 50 25 63 72 25 Core Hits 393 | . . 8 15 3 5 4 . 7 27 1 1 . . 9 2 . 28 3 29 9 10 14 12 49 65 92 Critical Kills 39 | . . . 1 . 1 . . . . . . . 1 4 . . 14 2 10 3 . 1 . 1 1 . Critical Parts Destroyed 62 | . . . 8 . . . . . . . . . . 5 1 . 17 2 20 6 . . 1 2 . . Critical Strikes 131 | . . . 9 . 1 . . . 4 . 1 . 3 10 1 . 36 4 30 9 1 3 7 6 2 4 Meltdown 5 | . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . 1 1 . Destroy 90 | . . . . . . . . . . . . . . 10 1 . 36 4 30 9 . . . . . . Blast 13 | . . . . . . . . . . . . . . . . . . . . . 1 2 6 2 . 2 Smash 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Impale 8 | . . . . . . . . . 4 . . . 2 . . . . . . . . . . . . 2 Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Melee Attacks 224 | . . . 73 12 4 15 . 1 50 3 5 1 8 1 . . . . . 3 . 1 . 2 21 24 Impact 89 | . . . 73 12 4 . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . 6 3 5 1 . . . . . . . . . . . . 21 . Piercing 98 | . . . . . . 15 . 1 44 . . . 8 1 . . . . . 2 . 1 . 2 . 24 Sneak Attacks 27 | . . . 8 2 . 2 . . 2 . 2 . 4 . . . . . . 1 . . . . 2 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35276 | . . 354 2742 328 488 420 . 421 1901 160 222 . 394 714 125 . 1033 86 1274 496 1087 2079 1535 4509 7009 7899 Guns 726 | . . 74 . . . . . . . . . . . . . . . . . . . . 264 204 . 184 Cannons 16233 | . . . 237 149 78 . . 88 447 160 . . 96 483 125 . 1033 86 1092 496 968 2079 1027 3491 3486 612 Explosions 12588 | . . 280 154 . 410 . . 333 616 . . . . 231 . . . . 182 . 119 . 244 814 2563 6642 Melee 5702 | . . . 2351 179 . 420 . . 838 . 222 . 298 . . . . . . . . . . . 960 434 Ramming 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Kinetic 7402 | . . 74 237 121 . . . 35 61 . . . . 226 38 . 997 86 854 229 414 982 565 996 718 769 Thermal 6525 | . . . . 28 78 . . 53 386 160 . . 96 488 87 . 36 . 238 267 554 1097 706 1254 970 27 Explosive 11880 | . . 280 154 . 410 . . 333 616 . . . . . . . . . 182 . 119 . . 581 2563 6642 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2530 | . . . 2351 179 . . . . . . . . . . . . . . . . . . . . . . Slashing 4454 | . . . . . . . . . . . 222 . . . . . . . . . . . . 1474 2758 . Piercing 1990 | . . . . . . 420 . . 838 . . . 298 . . . . . . . . . . . . 434 Entropic 468 | . . . . . . . . . . . . . . . . . . . . . . . 264 204 . . Highest Corruption 5 | . 2 . 4 . . . . . 2 2 . . . . . . . 1 5 . 5 . 5 . . . Average Corruption 2 | . 2 . 2 . . . . . 1 1 . . . . . . . 1 3 . 4 . 2 . . . Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 55 | . . . 9 . . . . . 7 5 . . . . . . . . 23 . 8 . 3 . . . Message Errors 15 | . . . 5 . . . . . 2 2 . . . . . . . . 3 . 3 . . . . . Matter Fused 13 | . . . 2 . . . . . . 1 . . . . . . . . 8 . 2 . . . . . Heat Flow Errors 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . Energy Discharges 8 | . . . 1 . . . . . 2 . . . . . . . . . 4 . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . . . . . . 2 2 . . . . . . . . 5 . 2 . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 2517 | . . 10 909 75 34 73 . . 54 13 101 . 72 26 6 . . . . . 76 103 115 146 422 282 Projectiles 512 | . . . 19 . . . . . 12 13 . . 6 3 6 . . . . . 76 103 85 102 61 26 Explosions 495 | . . 10 26 . 34 . . . 13 . . . . 23 . . . . . . . . 30 44 185 130 Melee 1510 | . . . 864 75 . 73 . . 29 . 101 . 66 . . . . . . . . . . . 176 126 Knockbacks 60 | . . . 14 . . . . . . . . . . . . . 6 1 14 . 5 8 1 4 6 1 Impact 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . . . . . . . . . . . . . 6 1 13 . 5 5 1 4 6 1 Secondary 6 | . . . 2 . . . . . . . . . . . . . . . 1 . . 3 . . . . Self-Inflicted Damage 455 | . . . . . 48 . . . . . . . . . . . . . . 91 . . . 19 . 297 Shots 7 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 4 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 372 | . . 1 168 40 112 . . 48 306 220 166 1 105 220 7 . 1 . 280 372 88 186 226 304 180 20 Average Temperature 65 | . . 1 57 21 57 . . 24 88 76 25 1 55 56 4 . 1 . 57 62 37 52 46 70 47 15 Received Heat Transfer 2349 | . 81 192 864 18 . . . . 391 . 36 . 12 18 36 . 9 . . 9 12 18 . 27 387 239 Effects 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . 17 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . . 18 3 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 35 | . . . 32 3 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . 1 1 . Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . Parts Melted 19 | . . . . . 2 . . . 3 . . . 1 1 . . 1 . 1 . 1 4 . 4 1 . Heat Transferred 6055 | . . . . 37 148 . . 74 459 250 . . 150 472 74 . 37 . 259 400 572 851 470 951 814 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . 1 2 1 . . . . 3 . . . . 2 . . . . 1 . . 1 1 2 4 5 Low Security (%) 48 | 100 100 89 29 52 . . . . . . . . . 92 . . . . 77 100 100 74 38 62 . . Level 1 17 | . . 10 43 47 . . . . . . . . . 6 . . . . 22 . . 25 61 13 29 . Level 2 18 | . . . 27 . . . . . 74 . . . . 1 . . . . . . . . . 23 20 25 Level 3 9 | . . . . . . . . . 25 . . . . . . . . . . . . . . . 35 25 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 7 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3981 | . 70 213 534 243 . . . . 849 . . . . 405 . . . . 241 172 81 324 337 646 1290 3981 Initial 825 | . . 25 81 242 . . . . 600 . . . . . . . . . . 108 66 17 182 171 384 825 Average 403 | . 9 90 318 196 . . . . 625 . . . . 44 . . . . 96 68 37 114 235 256 670 1659 Influence Increases 14654 | . 96 298 919 104 70 10 . 110 1709 35 20 . 269 603 20 . 381 50 599 534 256 596 442 953 1734 4846 Destroy 0b10 Robot/C 5700 | . . 100 460 20 60 . . 100 340 20 . . 180 100 20 . 340 40 280 140 60 240 120 460 700 1920 Destroy 0b10 Robot/NC 360 | . . . 55 10 . 10 . . 10 . 5 . . 25 . . 10 . 25 25 20 20 15 25 40 65 Destroy Leader 1078 | . . 20 120 4 10 . . 10 84 . . . 20 34 . . . 10 64 44 12 74 30 124 94 324 Allied During Kill 1784 | . . . . . . . . . . . . . 69 23 . . 16 . . 70 2 22 . . 25 1557 Trap Triggered on 0b10 80 | . . . . . . . . . . . . . . . . . . . 30 50 . . . . . . Successful Hack 211 | . 6 14 22 30 . . . . 44 . . . . 14 . . . . . 12 24 . 10 4 31 . Select Force Hacks 60 | . 30 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 870 | . . 15 15 . . . . . 60 . . . . 195 . . . . 30 45 75 30 150 165 60 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 . . . . . . . . . . . . Destroy Structure 1916 | . . 14 22 10 . . . . 151 . . . . 32 . . . . 110 88 48 135 117 175 409 605 Advance Influence 600 | . . . . . . . . . 600 . . . . . . . . . . . . . . . . . Partial Spotted 180 | . 15 . . . . . . . 30 . . . . 30 . . . . 15 . . 75 . . 15 . Lose Combat Pursuer 1665 | . 45 105 225 30 . . . . 390 15 15 . . . . . 15 . 45 60 15 . . . 360 345 Influence Decreases 10673 | . 36 165 578 452 189 77 . 110 868 550 305 41 269 214 401 8 130 301 392 623 343 303 462 617 1084 2155 Entered New Map 2496 | . . 35 112 292 69 13 . . . 312 63 41 . . 145 2 . 251 . 99 52 14 142 133 256 465 Time Decay 5626 | . 36 90 416 160 110 54 . 110 538 238 222 . 193 174 196 6 130 50 392 434 256 259 310 464 478 310 Search Patrol Dispatched 300 | . . . . . . . . . 300 . . . . . . . . . . . . . . . . . Lost Part 390 | . . 40 50 . . 10 . . 30 . . . . . . . . . . . . . 10 20 210 20 Lost Ally 1861 | . . . . . 10 . . . . . 20 . 76 40 60 . . . . 90 35 30 . . 140 1360 Squads Dispatched 79 | . 1 1 4 3 . . . . 6 . . . . 4 . . . . 5 5 3 2 3 8 10 24 Investigation 11 | . 1 1 1 . . . . . 1 . . . . . . . . . . 1 . . . 2 1 3 Extermination 30 | . . . . 1 . . . . 3 . . . . 1 . . . . 4 3 2 2 3 3 4 4 Reinforcement 16 | . . . 2 2 . . . . 1 . . . . 1 . . . . 1 1 1 . . 1 3 3 Assault 19 | . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . 1 14 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Searches Triggered 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 27 | . . . 5 . . . . 3 6 . . . . 1 . . 2 . 1 1 . 1 . . 1 6 Communications Jammed 374 | . . . . . . . . . 17 . . . . . . . 135 . 1 4 3 135 9 57 13 . Distress Signals 355 | . . . . . . . . . 2 . . . . . . . 135 . 1 4 3 134 7 57 12 . Times Spotted 581 | . 12 19 54 5 3 1 . 7 60 2 2 . 10 7 4 1 45 2 24 15 13 18 10 51 82 134 Peak Tracking Total 24 | . 7 11 12 2 3 1 . 5 8 2 1 . 5 3 3 1 8 2 5 2 5 4 2 10 21 24 Tactical Retreats 55 | . 2 2 9 1 . . . . 15 1 1 . . . 2 . 1 . 2 4 1 . . . 7 7 ECM-based Alert Blocks 10 | . . . . . . . . . 5 . . . . . 5 . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 15 | . 1 . 3 . . . . . 2 . . . . 1 . . . . 2 . 1 1 . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 87 | . . . . . . . . . . . . . . . . . . . 51 36 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . Reused 9 | . . . . . . . . . . . . . . . . 1 . . 3 5 . . . . . . Traps Extracted 13 | . . . . . . . . . . . . . . . 1 1 2 . 2 7 . . . . . . Installed 17 | . . . . . . . . . . . . . . . 1 2 . . 6 8 . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . 1 . . 3 5 . . . . . . Most Traps Carried 11 | . . . . . . . . . . . 10 10 10 10 10 10 11 5 5 5 4 4 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 62 | . . 1 1 . 1 . . . 4 . . . . 14 1 . . . 2 3 5 2 10 12 4 2 Max in Single Turn 10 | . . 1 1 . 1 . . . 1 . . . . 10 1 . . . 1 1 2 1 2 2 1 1 Garrison Access 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 74 | . 4 4 8 3 1 1 3 . 11 1 . . . 4 1 . 4 . 8 3 3 3 3 2 4 3 Terminals 19 | . 3 3 5 . . . . . 3 . . . . . . . . . . . . . . 2 1 2 Fabricators 5 | . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . . Repair Stations 12 | . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 2 . 2 . 1 1 Recycling Units 10 | . 1 1 . . . . . . 2 . . . . . . . . . 4 . . 2 . . . . Scanalyzers 11 | . . . 2 . . . . . 1 . . . . 1 . . . . 2 2 1 . 1 . 1 . Garrison Access 6 | . . . 1 . . . . . 2 . . . . 1 . . . . . . . 1 . . 1 . Total Hacks 202 | . 6 7 27 10 1 1 22 . 31 1 . . . 10 1 . 11 . 11 8 6 6 13 2 14 14 Successful 101 | . 2 3 12 5 1 1 22 . 17 1 . . . 6 1 . 11 . 2 2 4 1 2 2 5 1 Failed 97 | . 3 4 14 5 . . . . 13 . . . . 3 . . . . 9 6 2 5 11 . 9 13 Catastrophic 31 | . 1 1 4 . . . . . 6 . . . . 2 . . . . 2 1 . 3 3 . 3 5 Database Lockouts 4 | . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Manual 186 | . 6 3 4 3 . . . . 6 . . . . 13 1 . 1 . 37 23 5 9 27 14 11 23 Terminals 51 | . 5 6 14 . . . . . 8 . . . . . . . . . . . . . . 2 3 13 Fabricators 15 | . . . . 8 . . . . 3 . . . . 1 . . . . . 3 . . . . . . Repair Stations 32 | . . . . 2 . . . . 6 . . . . 2 . . . . 2 . 3 . 11 . 5 1 Recycling Units 13 | . 1 1 . . . . . . 3 . . . . . . . . . 4 . . 4 . . . . Scanalyzers 42 | . . . 12 . . . . . 6 . . . . 6 . . . . 5 5 3 . 2 . 3 . Garrison Access 12 | . . . 1 . . . . . 5 . . . . 1 . . . . . . . 2 . . 3 . Terminal Hacks 49 | . 1 1 4 . 1 1 22 . 3 1 . . . . 1 . 11 . . . . . . 2 . 1 Record 16 | . . . . . . . 6 . . . . . . . . . 10 . . . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . . 2 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Build 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . . . 5 . . . . 1 . . . . . . 2 . 2 . 3 . Scan Component 9 | . . . . . . . . . 3 . . . . 1 . . . . . . 1 . 2 . 2 . Repair 4 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Retrieve Components 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Scanalyzer 22 | . . . 7 . . . . . 5 . . . . 4 . . . . 1 1 2 . . . 2 . Insert Component 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Analyze 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Retrieve Study 17 | . . . 7 . . . . . 3 . . . . 1 . . . . 1 1 2 . . . 2 . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 2 . 3 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 3 6 3 . . . . 7 . . . . 3 . . . . 7 3 2 3 3 . 4 3 Full Trace Events 5 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . 40 . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 103 | . . . . . . . 10 . 1 . . 13 . 16 . . . . 16 15 . . 23 . . 9 Parts Built 4 | . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 153 | . . . . 95 . . . . . . . . . 58 . . . . . . . . . . . . Total Part Build Rating 24 | . . . . 10 . . . . . . . . . 14 . . . . . . . . . . . . Part Studies Acquired 15 | . . . 5 . . . . . 3 . . . . 1 . . . . 1 1 2 . . . 2 . Parts Repaired 4 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 1 . Time 163 | . . . . . . . . . 88 . . . . . . . . . . . 50 . . . 25 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 106 | . . . . 2 . . . . . . . 4 . 6 . . 1 . 2 9 . 2 . . 7 73 Largest Group 19 | . . . . 2 2 . . . . . . 4 4 4 3 . 1 1 2 6 4 2 . . 7 19 Highest-Rated Group 1704 | . . . . 20 20 . . . . . . 152 152 170 84 . 89 89 55 295 156 168 . . 102 1704 Highest-Rated Ally 269 | . . . . 10 10 . . . . . . 40 40 85 28 . 89 89 31 81 39 141 . . 15 269 Zionite Dispatches 10 | . . . . . . . . . . . . . . 2 . . . . 2 4 . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 40 | . . . . . . . . . . 3 2 . . 12 . . 3 2 11 3 . 2 2 . . . STAY 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . . FOLLOW 4 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . . EXPLORE 13 | . . . . . . . . . . 2 2 . . 5 . . 2 . 2 . . . . . . . RETURN 15 | . . . . . . . . . . 1 . . . 4 . . 1 2 4 1 . . 2 . . . Ally Attacks 487 | . . . . . . . . . . . . . 26 7 . . 7 1 . 14 1 16 . . 25 390 Total Damage 19763 | . . . . . . . . . . . . . 930 397 . . 274 . . 444 12 644 . . 604 16458 Kills 97 | . . . . . . . . . . . . . 7 3 . . 2 . . 5 . 3 . . 3 74 Allies Corrupted 7 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 4 Allies Melted 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Active Infowar (turns) 17601 | . . 191 888 335 233 510 34 367 1530 512 479 794 502 738 837 325 858 240 1651 1063 660 619 682 1166 1229 1158 Optics 6313 | . . . 209 . . . . . . . . . . . . . . . . 590 660 619 682 1166 1229 1158 Sensors 11652 | . . . 437 335 230 510 34 367 168 . . . . 509 837 325 858 240 1649 1063 660 619 603 1129 1079 . Terrain 3582 | . . 191 . . . . . . . . . . . . . . . . 572 1063 254 486 682 334 . . Seismic 2975 | . . . . 87 . . . . 203 479 479 794 502 431 . . . . . . . . . . . . Machine Analysis 6934 | . . . 728 335 233 510 34 367 1530 512 479 794 502 738 172 . . . . . . . . . . . Jamming 11602 | . . . . . . . . . 645 512 479 31 502 738 837 325 858 240 1585 1056 660 598 645 1024 867 . ECM 1163 | . . . . . . . . . 47 . . 1 . . 665 325 6 . . 117 2 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . . . . 2 . . 1 . 2 3 1 2 . 3 1 . 2 . . . . . . . . Drone Launches 24 | . . . . . . . . . . 2 2 . . 3 . 3 . 6 5 1 . . 2 . . . Drone Recoveries 22 | . . . . . . . . . . 2 . . . 3 . . 3 6 5 1 . . 2 . . . Zionite Intel Received 32 | . . . . . . . . . . . . . . 2 . . . . 8 3 1 . 7 3 2 6 Main Access 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Component Schematics 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 17911 | 3 166 198 1010 335 233 510 34 367 1530 512 479 794 502 738 837 325 858 240 1663 1063 660 619 682 1166 1229 1158 Spaces Moved 20740 | 3 255 316 742 547 441 752 79 562 1593 497 518 1060 401 801 643 447 781 360 1918 1266 905 684 980 1310 1558 1321 Core 1741 | . 217 316 427 . . . . . . . . . . . . . . . . . . . . . . 781 Treads 458 | . . . 261 . . . . . . . . . . . . . . . . . . . . . . 197 Legs 57 | 3 38 . 16 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18035 | . . . 38 547 441 752 79 562 1593 497 518 1060 401 801 643 447 781 360 1918 1266 905 684 980 1310 1452 . Flight 449 | . . . . . . . . . . . . . . . . . . . . . . . . . 106 343 Fastest Speed 31 | 120 50 50 42 40 43 43 43 43 38 68 68 68 68 65 65 65 53 53 40 38 38 34 34 34 31 45 Average Speed 56 | 120 60 50 88 42 43 43 43 43 62 68 68 68 68 65 65 65 55 53 54 51 51 47 44 45 45 67 Slowest Speed 261 | 120 120 50 200 43 43 43 43 103 135 68 68 68 68 68 65 65 65 53 116 53 53 51 45 120 261 175 Overloaded Moves 219 | . . . . . . . . . . . . . . . . . . . 8 3 3 4 17 124 60 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Potential Cave-ins 4 | . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Exploration Rate (%) 55 | 2 46 35 66 13 56 77 69 61 43 82 66 90 55 19 76 74 94 59 45 28 76 23 87 74 41 41 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 10 | . 1 1 . . 1 . 1 . . . . 1 . 5 . . . . . . . . . . . . Known Exits Taken 20 | . . . 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . . . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 25 | . . . . . . 3 . 2 . 8 3 2 2 . 1 3 . 1 . . . . . . . . Spaces Dug 484 | . . 17 23 9 15 2 . 8 83 12 3 . . 6 5 . 6 1 38 14 19 23 12 19 68 101 Terrain Destroyed 1046 | . . 22 25 10 57 2 . 16 166 13 5 . 3 17 9 . 6 1 61 55 25 47 41 74 152 239 Melee 60 | . . . 5 9 4 2 . 1 17 3 1 . . 1 . . . . . 1 . . . . 7 9 Projectile 369 | . . . 2 1 . . . . 69 10 4 . 3 10 9 . 6 1 53 13 25 47 35 40 35 6 AOE 607 | . . 22 18 . 53 . . 15 80 . . . . 5 . . . . 8 41 . . 6 31 104 224 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total 25550 | 2 269 346 954 624 463 917 78 676 1954 651 631 1133 605 968 1045 480 1103 393 2390 1626 1044 871 1153 1741 1929 1504 Wait 2740 | . . 3 31 12 . 131 . 106 147 124 100 50 187 97 386 30 231 23 241 213 53 55 80 220 169 51 Move 20703 | 2 254 315 741 546 440 751 78 561 1590 496 517 1059 400 800 642 446 780 359 1917 1265 904 683 979 1309 1550 1319 Hop 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Pick Up 164 | . 2 7 17 13 . 7 . . 25 3 . 4 1 6 1 . 6 . 11 6 5 7 9 20 10 4 Fast Attach 179 | . 3 2 26 7 4 1 . . 8 2 1 6 1 8 . . 6 . 3 13 8 15 4 15 15 31 Attach 75 | . 1 1 5 3 . 1 . . 6 1 . 1 . 2 . . 1 . 2 2 3 3 1 19 22 1 Detach 39 | . 4 . 6 . 1 . . . 1 1 . 1 . . . . . . . 2 4 1 . 3 14 1 Swap 243 | . . 2 14 1 3 3 . 4 23 2 3 2 2 12 3 2 12 4 42 25 9 6 12 19 24 14 Drop 284 | . 5 7 27 19 1 7 . . 26 4 1 9 2 14 . . 12 . 17 19 10 22 14 27 14 27 Fire 779 | . . 9 14 11 10 . . 4 74 15 4 . 4 28 12 . 52 7 100 34 48 78 54 107 85 29 Melee 224 | . . . 73 12 4 15 . 1 50 3 5 1 8 1 . . . . . 3 . 1 . 2 21 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 6 | . . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . Rewire 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Trap 104 | . . . . . . . . . . . . . . . 1 2 . . 57 44 . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Central database locked down 151 | -10/Materials | Discovered new exit (range 5) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 329 | -9/Materials | Discovered new exit (range 16) 331 | -9/Materials | Build established: Mutant 368 | -9/Materials | Entered another Materials area 368 | -8/Materials | Evolved 2 slots: Utility x2 745 | -8/Materials | Lost 3 parts (1n2u) 1168 | -8/Materials | First assault squad dispatched 1189 | -8/Materials | Core integrity fell below 50% 1309 | -8/Materials | Discovered new exit (range 16) 1362 | -8/Materials | Central database locked down 1375 | -8/Materials | Identified exit to Factory 1378 | -8/Materials | Entered Factory 1378 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -7/Factory | Fabricated Hvy. Machine Gun? 1602 | -7/Factory | Discovered new exit (range 14) 1628 | -7/Factory | Identified exit to Lower Caves 1672 | -7/Factory | Fabricated T-07 Excavator? 1713 | -7/Factory | Entered Lower Caves 1713 | -7/Lower Caves | Accompanied by 2 allies 1737 | -7/Lower Caves | Found Alien Artifact 1737 | -7/Lower Caves | Identified Core Expander 1737 | -7/Lower Caves | Installed Core Expander, added new Utility slot 1779 | -7/Lower Caves | Learned location of Extension (-6) 1782 | -7/Lower Caves | Learned Factory stockpile data 1812 | -7/Lower Caves | Build established: Scout 1926 | -7/Lower Caves | Discovered new exit (range 11) 1941 | -7/Lower Caves | Identified exit to Lower Caves 1946 | -7/Lower Caves | Entered another Lower Caves area 2087 | -7/Lower Caves | Found DRS Beacon 2122 | -7/Lower Caves | Spotted B-75 Beast 2159 | -7/Lower Caves | Activated DRS Beacon 2332 | -7/Lower Caves | Discovered new exit (range 11) 2334 | -7/Lower Caves | Encountered a Warlord checkpoint 2450 | -7/Lower Caves | Identified exit to Data Miner 2456 | -7/Lower Caves | Entered Data Miner 2456 | -7/Data Miner | Discovered new exit (range 6) 2459 | -7/Data Miner | Identified exit to Proximity Caves 2465 | -7/Data Miner | Met Data Miner 2477 | -7/Data Miner | Learned location of Section 7 (-2) 2477 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2481 | -7/Data Miner | Received God Mode back door access code from Data Miner 2490 | -7/Data Miner | Entered Proximity Caves 2500 | -6/Proximity Caves | Learned Factory stockpile data 2502 | -6/Proximity Caves | Found DCF Scrap (12 items) 2571 | -6/Proximity Caves | Spotter reported a threat 2578 | -6/Proximity Caves | Spotter reported a threat 2619 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2671 | -6/Proximity Caves | Spotter reported a threat 2800 | -6/Proximity Caves | Discovered new exit (range 9) 2803 | -6/Proximity Caves | Identified exit to Factory 2824 | -6/Proximity Caves | Spotter reported a threat 2857 | -6/Proximity Caves | Entered Factory 2857 | -6/Factory | Evolved 2 slots: Propulsion x2 2866 | -6/Factory | Discovered new exit (range 10) 2870 | -6/Factory | Identified exit to Extension 3207 | -6/Factory | Search patrols dispatched 3275 | -6/Factory | Build established: Mutant 3280 | -6/Factory | Discovered new exit (range 15) 3289 | -6/Factory | Identified exit to Factory 3320 | -6/Factory | Spotted B-75 Beast 3340 | -6/Factory | Repaired Hrd. Medium Armor Plating 3392 | -6/Factory | Repaired Cmb. Airjet 3539 | -6/Factory | Discovered exit to Factory (range 16) 3557 | -6/Factory | Search patrols dispatched 3777 | -6/Factory | Build established: Infiltrator-Mutant 3907 | -6/Factory | First assault squad dispatched 4232 | -6/Factory | Identified exit to Lower Caves 4257 | -6/Factory | Search patrols dispatched 4282 | -6/Factory | Central database locked down 4300 | -6/Factory | Build established: Mutant 4387 | -6/Factory | Entered Lower Caves 4449 | -6/Lower Caves | Learned Factory stockpile data 4476 | -6/Lower Caves | Encountered a Warlord checkpoint 4733 | -6/Lower Caves | Discovered new exit (range 50) 4814 | -6/Lower Caves | Learned 4 Factory zone layouts 4899 | -6/Lower Caves | Entered another Lower Caves area 4927 | -6/Lower Caves | Discovered exit to Factory (range 24) 5028 | -6/Lower Caves | Learned 4 Factory zone layouts 5047 | -6/Lower Caves | Spotted B-75 Beast 5184 | -6/Lower Caves | Learned location of 1 exit from Factory 5335 | -6/Lower Caves | Learned Factory garrison access intel 5358 | -6/Lower Caves | Discovered new exit (range 13) 5359 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5378 | -6/Lower Caves | Entered Zion 5391 | -6/Zion | Found CR-A16's Pointy Stick 5405 | -6/Zion | Given the Hacking Drone Bay 5405 | -6/Zion | Found Prototype Device 5405 | -6/Zion | Identified Hacking Drone Bay 5463 | -6/Zion | Discovered new exit (range 15) 5507 | -6/Zion | Build established: Trapper-Mutant 5893 | -6/Zion | Met Imprinter 5906 | -6/Zion | Imprinted 5908 | -6/Zion | Declared Zion's savior 5995 | -6/Zion | Found Prototype Launcher 5995 | -6/Zion | Identified Rocket Array 6172 | -6/Zion | Entered Proximity Caves 6172 | -5/Proximity Caves | Accompanied by 4 allies 6174 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6581 | -5/Proximity Caves | Spotted B-75 Beast 6611 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6614 | -5/Proximity Caves | Destroyed B-75 Beast 6619 | -5/Proximity Caves | Learned Factory garrison access intel 6674 | -5/Proximity Caves | Entered Factory 6674 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6675 | -5/Factory | Identified exit to Factory 6676 | -5/Factory | Identified exit to Upper Caves 6678 | -5/Factory | Loaded intel: 4 garrison access locations 6828 | -5/Factory | Discovered exit to Upper Caves (range 15) 6836 | -5/Factory | Central database locked down 7133 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7197 | -5/Factory | Retrieved Zion intel report: Component Schematics 7198 | -5/Factory | Zion Heavy squad teleported in 7240 | -5/Factory | Found Prototype Protection 7240 | -5/Factory | Identified Zio. Weapon Casing 7241 | -5/Factory | Fabricated Hardcell Cannon? 7339 | -5/Factory | Zion Fire squad teleported in 7379 | -5/Factory | Build established: Trapper-Scout 7412 | -5/Factory | Entered Upper Caves 7412 | -5/Upper Caves | Accompanied by 3 allies 7500 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 7571 | -5/Upper Caves | Learned Factory non-interactive machine intel 7658 | -5/Upper Caves | Learned Factory machine intel 7871 | -5/Upper Caves | Build established: Trapper-Mutant 8193 | -5/Upper Caves | Learned Factory stockpile data 8206 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 8216 | -5/Upper Caves | Discovered new exit (range 7) 8219 | -5/Upper Caves | Identified exit to Upper Caves 8249 | -5/Upper Caves | Entered another Upper Caves area 8252 | -5/Upper Caves | Discovered exit to Factory (range 10) 8272 | -5/Upper Caves | Identified exit to Warlord 8574 | -5/Upper Caves | Entered Warlord 8574 | -5/Warlord | Accompanied by 3 allies 8704 | -5/Warlord | Discovered new exit (range 26) 8751 | -5/Warlord | Opened Warlord's prototype stash 8762 | -5/Warlord | Found Prototype Device 8762 | -5/Warlord | Identified Exp. Focal Shield 8786 | -5/Warlord | Found Prototype Hackware 8816 | -5/Warlord | Rebuked by Warlord 8841 | -5/Warlord | Warlord's base attacked by MAIN.C 8894 | -5/Warlord | Found Prototype Energy Gun 8894 | -5/Warlord | Identified Vortex Rail 8898 | -5/Warlord | Found Vortex Rail 9155 | -5/Warlord | Warlord forces counterattacked 9175 | -5/Warlord | Lost 3 allies 9196 | -5/Warlord | Build established: Mutant 9237 | -5/Warlord | Spotted Executioner 9279 | -5/Warlord | Destroyed Executioner 9288 | -5/Warlord | Lost 7 allies 9289 | -5/Warlord | Spotted Striker 9301 | -5/Warlord | Spotted Striker 9305 | -5/Warlord | Spotted Executioner 9308 | -5/Warlord | Attached CPS modules to Executioner. 9315 | -5/Warlord | Destroyed Executioner 9333 | -5/Warlord | Lost 6 allies 9365 | -5/Warlord | Spotted Striker 9384 | -5/Warlord | Rewired Striker 9394 | -5/Warlord | Spotted Striker 9420 | -5/Warlord | Identified exit to Proximity Caves 9432 | -5/Warlord | Entered Proximity Caves 9432 | -4/Proximity Caves | Accompanied by 1 ally 9437 | -4/Proximity Caves | Lost 6 allies 9510 | -4/Proximity Caves | P-70 Sage assimilated allied Striker 9519 | -4/Proximity Caves | Destroyed Striker 9573 | -4/Proximity Caves | Learned 12 Research zone layouts 9586 | -4/Proximity Caves | Learned Research emergency access door positions 9653 | -4/Proximity Caves | Discovered exit to Factory (range 9) 9672 | -4/Proximity Caves | Entered Factory 9672 | -4/Factory | Evolved 2 slots: Utility x2 9674 | -4/Factory | Loaded intel: 254 machine locations 9675 | -4/Factory | Loaded intel: 200 non-interactive machine locations 9676 | -4/Factory | Loaded intel: 4 garrison access locations 9732 | -4/Factory | Zion Kinetic Resupply teleported in 9905 | -4/Factory | Retrieved Zion intel report: Main Access 9905 | -4/Factory | Identified exit to Research 9912 | -4/Factory | Spotted B-86 Titan 10168 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10195 | -4/Factory | Retrieved Zion intel report: Active Garrisons 10337 | -4/Factory | Retrieved Zion intel report: Guard Positions 10415 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10508 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10564 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11117 | -4/Factory | Retrieved Zion intel report: Component Schematics 11118 | -4/Factory | Zion Trap Resupply teleported in 11126 | -4/Factory | Terminal network hard line cut 11335 | -4/Factory | Entered Research 11335 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11336 | -3/Research | Identified exit to Testing 11406 | -3/Research | Build established: Scout 11767 | -3/Research | Retrieved Zion intel report: Guard Positions 11819 | -3/Research | Retrieved Zion intel report: Component Stockpiles 11820 | -3/Research | Zion Hacker squad teleported in 11845 | -3/Research | Identified exit to Research 11859 | -3/Research | Zion Defense Resupply teleported in 11867 | -3/Research | Found Powered Armor 11944 | -3/Research | Found Prototype Protection 11944 | -3/Research | Identified Centrium Heavy Armor Plating 11983 | -3/Research | Zion Fire squad teleported in 12175 | -3/Research | Spotted B-86 Titan 12179 | -3/Research | Destroyed B-86 Titan 12185 | -3/Research | Retrieved Zion intel report: Component Schematics 12186 | -3/Research | Zion Fire squad teleported in 12203 | -3/Research | Lost 4 allies 12398 | -3/Research | Entered Testing 12398 | -3/Testing | Accompanied by 4 allies 12461 | -3/Testing | Found Prototype Energy Cannon 12626 | -3/Testing | Retrieved Zion intel report: Main Access 12640 | -3/Testing | Found Prototype Processor 12640 | -3/Testing | Identified Spectral Analyzer 12696 | -3/Testing | Found Prototype Energy Cannon 12696 | -3/Testing | Identified Cld. Nova Cannon 12880 | -3/Testing | Found Portable AFG 13026 | -3/Testing | Repaired Cmb. Airjet+ 13058 | -3/Testing | Entered Research 13058 | -2/Research | Evolved 2 slots: Utility x2 13058 | -2/Research | Identified Ghost Barrier 13149 | -2/Research | Found Fusion Bomb Launcher 13186 | -2/Research | Zion Infowar Resupply teleported in 13193 | -2/Research | Found Prototype Processor 13193 | -2/Research | Identified Exp. Signal Interpreter 13224 | -2/Research | Zion hero teleported in (1C-UTU) 13226 | -2/Research | Attached CPS modules to 1C-UTU. 13233 | -2/Research | Found Prototype Device 13233 | -2/Research | Identified Exp. Transmission Jammer 13352 | -2/Research | Build established: Hacker-Scout 13497 | -2/Research | Allied Derelicts emerged from ambush trap array 13556 | -2/Research | Lost 4 allies 13594 | -2/Research | Found Prototype Protection 13594 | -2/Research | Identified 1C-UTU's Buckler 13612 | -2/Research | Found Prototype Slashing Weapon 13612 | -2/Research | Identified 1C-UTU's Sword "Lootmaker" 13615 | -2/Research | Found Prototype Device 13615 | -2/Research | Identified Exp. Actuator Array 13621 | -2/Research | Found Prototype Processor 13621 | -2/Research | Identified Exp. Melee Analysis Suite 13665 | -2/Research | Discovered new exit (range 11) 13668 | -2/Research | Spotted B-90 Cyclops 13669 | -2/Research | Destroyed B-90 Cyclops 13674 | -2/Research | Discovered new exit (range 23) 13676 | -2/Research | Identified exit to Quarantine 13677 | -2/Research | Entered Quarantine 13725 | -2/Quarantine | Identified exit to Access 13749 | -2/Quarantine | Found Alien Slashing Weapon 13773 | -2/Quarantine | Found Alien Artifact 13786 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 13829 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 13833 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 13862 | -2/Quarantine | Found Alien Artifact 13881 | -2/Quarantine | Build established: Scavenger-Scout 13929 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14043 | -2/Quarantine | Cryocooling Duct disabled 14058 | -2/Quarantine | Ambient heat levels rising (+20) 14058 | -2/Quarantine | Non-combat units ordered to evacuate 14174 | -2/Quarantine | Found Alien Artifact 14174 | -2/Quarantine | Identified Core Reset Matrix 14174 | -2/Quarantine | Identified Subatomic Replicator 14174 | -2/Quarantine | Identified Sigix Broadsword 14174 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 14174 | -2/Quarantine | Used Core Reset Matrix 14178 | -2/Quarantine | Detected hypermatrix surge 14178 | -2/Quarantine | Sensed 12 artifacts in vicinity 14196 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 14253 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 14287 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 14304 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14306 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14327 | -2/Quarantine | Spotted Fortress 14357 | -2/Quarantine | Discovered new exit (range 5) 14357 | -2/Quarantine | Discovered new exit (range 6) 14359 | -2/Quarantine | Identified exit to Section 7 14359 | -2/Quarantine | Entered Section 7 14360 | -2/Section 7 | Detected hypermatrix surge 14360 | -2/Section 7 | Sensed 18 artifacts in vicinity 14457 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 14460 | -2/Section 7 | Spotted S7 Guard 14468 | -2/Section 7 | Found Core Membrane 14471 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14630 | -2/Section 7 | Spotted B-90 Cyclops 14632 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 14632 | -2/Section 7 | Warped through subspace 14641 | -2/Section 7 | Spotted B-99 Colossus 14704 | -2/Section 7 | Destroyed B-99 Colossus 14717 | -2/Section 7 | Found Integrity Redistributor 14717 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-116) 14719 | -2/Section 7 | Found Integrity Redistributor 14741 | -2/Section 7 | Found LRC Energy Well 14741 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14745 | -2/Section 7 | Found LRC Energy Well 14745 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14792 | -2/Section 7 | Found Integrity Redistributor 14909 | -2/Section 7 | Spotted Striker 14909 | -2/Section 7 | Spotted Striker 14954 | -2/Section 7 | Spotted Striker 14954 | -2/Section 7 | Spotted Striker 14960 | -2/Section 7 | Found Sigix Shearcannon 15082 | -2/Section 7 | Build established: Hacker-Scout 15103 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 15106 | -2/Section 7 | Found Transdimensional Reconstructor 15118 | -2/Section 7 | Spotted Executioner 15119 | -2/Section 7 | Spotted Executioner 15230 | -2/Section 7 | Scanned by Researcher 15231 | -2/Section 7 | Intercept squad dispatched 15244 | -2/Section 7 | Spotted Tracker 15244 | -2/Section 7 | Warped through subspace 15254 | -2/Section 7 | Warped through subspace 15300 | -2/Section 7 | Destroyed 8 combat bots 15337 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 15339 | -2/Section 7 | Found Exp. Signal Interpreter 15370 | -2/Section 7 | Found Integrated Dissipator 15370 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15386 | -2/Section 7 | Intercept squad dispatched 15386 | -2/Section 7 | Spotted Tracker 15386 | -2/Section 7 | Spotted Tracker 15387 | -2/Section 7 | Spotted Tracker 15388 | -2/Section 7 | Warped through subspace 15407 | -2/Section 7 | Spotted Combat Programmer 15449 | -2/Section 7 | Spotted Tracker 15449 | -2/Section 7 | Destroyed B-90 Cyclops 15457 | -2/Section 7 | Destroyed Tracker 15484 | -2/Section 7 | Destroyed Tracker 15498 | -2/Section 7 | Found Integrated Mediator 15498 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 15522 | -2/Section 7 | Discovered exit to Access (range 5) 15525 | -2/Section 7 | Entered Access 15525 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 15819 | -1/Access | Build established: Alien-Ninja 15866 | -1/Access | Repaired Cmb. Airjet 15936 | -1/Access | Intercept squad dispatched 15959 | -1/Access | Spotted Tracker 15960 | -1/Access | Spotted Tracker 15967 | -1/Access | Destroyed Tracker 15977 | -1/Access | Destroyed Tracker 15979 | -1/Access | Found Prototype Device 15979 | -1/Access | Identified Exp. Phase Shifter 15989 | -1/Access | Found Prototype Processor 15989 | -1/Access | Identified Exp. Targeting Computer 16018 | -1/Access | Spotted Combat Programmer 16033 | -1/Access | Spotted Combat Programmer 16036 | -1/Access | Destroyed Combat Programmer 16045 | -1/Access | Destroyed Combat Programmer 16131 | -1/Access | Retrieved Zion intel report: Branch Access 16131 | -1/Access | Identified exit to Command 16226 | -1/Access | Warped through subspace 16275 | -1/Access | First assault squad dispatched 16424 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-225) 16471 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-179) 16481 | -1/Access | Lost 5 parts (1p1n2u1w) 16617 | -1/Access | Incoming investigation squad redirected 16629 | -1/Access | Spotted B-99 Colossus 16644 | -1/Access | Core integrity fell below 50% 16670 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 16709 | -1/Access | Emitted hypermatrix ping 16714 | -1/Access | Assembled emerged from beneath the floor 16725 | -1/Access | Found Fusion Bomb Launcher 16743 | -1/Access | Lost 10 parts (1p5n4u) 16754 | -1/Access | Entered Command 16755 | -1/Command | Emitted hypermatrix ping 16760 | -1/Command | Assembled emerged from beneath the floor 16766 | -1/Command | Assembled emerged from beneath the floor 16797 | -1/Command | Assembled emerged from beneath the floor 16821 | -1/Command | Assembled emerged from beneath the floor 16838 | -1/Command | Lost 8 allies 16868 | -1/Command | Assembled emerged from beneath the floor 16868 | -1/Command | Retrieved Zion intel report: Guard Positions 16895 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 16943 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16944 | -1/Command | Build established: Alien-Mutant 17000 | -1/Command | Lost 11 allies 17081 | -1/Command | Spotted B-99 Colossus 17083 | -1/Command | Destroyed B-99 Colossus 17110 | -1/Command | Spotted B-99 Colossus 17125 | -1/Command | Assembled emerged from beneath the floor 17125 | -1/Command | Destroyed B-99 Colossus 17167 | -1/Command | Core integrity fell below 20% 17198 | -1/Command | Lost 3 allies 17225 | -1/Command | Retrieved Zion intel report: Active Garrisons 17236 | -1/Command | Disengaged cave seal 17236 | -1/Command | Zionites emerged from the dark tunnel 17245 | -1/Command | Retrieved Zion intel report: Unaware Analyses 17286 | -1/Command | Retrieved Zion intel report: Component Stockpiles 17302 | -1/Command | Assembled emerged from beneath the floor 17302 | -1/Command | Incoming investigation squad redirected 17410 | -1/Command | Found Unknown Device 17410 | -1/Command | Identified Adv. Force Booster 17437 | -1/Command | Found Unknown Protection 17437 | -1/Command | Identified Hvy. Reflective Plating 17438 | -1/Command | High security lockdown imminent 17442 | -1/Command | Found Prototype Ballistic Gun 17442 | -1/Command | Identified Multirail 17518 | -1/Command | High security lockdown engaged 17668 | -1/Command | Destroyed 12 combat bots 17675 | -1/Command | Lost 11 allies 17709 | -1/Command | Build established: Scavenger-Tank 17846 | -1/Command | Spotted Executioner 17846 | -1/Command | Spotted Striker 17846 | -1/Command | Spotted Striker 17912 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 17856_ P-80 Master resets I-47 Archangel, system corruption cleaned. 17856_ M-36 Artificer repairs G-73 Enforcer. 17857_ M-36 Artificer repairs I-47 Archangel. 17858_ G-73 Enforcer heat spikes uncontrollably. 17861_ M-36 Artificer repairs I-47 Archangel Unknown Wheel. 17863_ Knocked back. 17877_ Acquired 6 matter. 17885_ Crushed P-80 Master. 17885_ P-80 Master destroyed. 17886_ Acquired 48 matter. 17887_ Acquired 2 matter. 17887_ Acquired 43 matter. 17890_ K-01 Serf collects debris. 17891_ W-44 Eye sends out distress signal. 17892_ K-01 Serf cleans the Repair Station. 17893_ K-01 Serf collects debris. 17895_ K-01 Serf cleans the Repair Station. 17902_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????# # ????????????# | | ???????????????????# [! # ############# | | ????????????????!??# # = %[# # """" # | | ???????????????????# % =[# """" # | | ???????????????????# # # """" # | | ???????????????????# # # """" # | | ???????????????????### # ## # | | ????????????######### # # # # | | ????????????#" = # # # "" | | ############## = ## # """" | | # # ! *%# # # """" | | # # k ### "! "" | | # # k #[# !=!% | | # " #!!#!###[!==* # | | # #####" ###p=!!=%]%!!*#### #*# # | | # + %%%% [=p!R*%=%[!=%%% /*%%[!* ! | | + !! # % % %i=%!%%=*%==!!* =%*! %*%% | | # ! #+###/ = /#p*%%##%!!## !#["= | | # # ##g !!|*#=*! == #=##| | | # + # !! !!!! = [# ## | | # #* "" %!/=*%=^ ; = = #### | | # # """ #%!=! ## * #??# | | ############## "R ##==# ## != #??# | | ?????????????# """ ##%%# ^ #" """" #??# | | ?????????????# "" ##*/% "# """" #??# | | ?????????????# ##!@# ## """" #??# | | ?????????????#! #! ## ## """" #??# | | ?????????????#####+#####k####"### #??## | | ?????????????????# #??#![######## #???? | | ?????????????????# #??##!# #" #???? | | ?????????????????# #???#!# ###############???? | | ?????????????????# #???#=[ ##????????????????? | | ?????????????????# #???# # #?????????????????? | | ??##########?#####/#####%# #?????????????????? | | ??# #?# ## # #?????????????????? | | ??# #?# ##%+ [ #?????????????????? | | ??# #?# "" ##%# #?????????????????? | | ??# "" #?# """" ## # #?????????????????? | | ??# """" #?# """" ## # #?????????????????? | | ??# """" #?# "" ?# # #?????????????????? | | ??# "" #?# ??# # #?????????????????? | | ??? #?# ???# "######?????????????????? | | ????? ????? ???# ##??????????????????????? | | #######+#########"######=#???????????????????????? | | ####????????????????????? | | % % #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #######+########## ##########????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 45 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 22 Additional Mass Support 9 EM Shielding 3 Corruption Block 20 Armor Coverage 1400 Resistance: TH 25 Resistance: EM 20 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 77 Targeting Accuracy 32 Melee Accuracy 8 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 12 Defensive Hacking 32 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Adv. Sensor Array | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Micro-nuke Launcher | -2/Quarantine | Z-intel Core Analyzer | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Hyp. Mass Driver | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Remote Datajack | -2/Quarantine | Z-intel Hvy. Mace | -2/Quarantine | Z-intel Fusion Bomb Launcher | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Adv. Actuator Array | -2/Quarantine | Z-intel Exp. Thermal Generator | -1/Command | Z-intel Exp. Reaction Control System | -1/Command | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Exp. System Shield | -1/Command | Z-intel Thermal Barrier | -1/Command | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Ionic Axe | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Imp. Matter Compressor | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded T-07 Excavator | x2 | -7/Factory | Preloaded Hardcell Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Hrd. Medium Armor Plating | 1% | -6/Factory Cmb. Airjet | 36% | -6/Factory Cmb. Airjet | 3% | -3/Testing Cmb. Airjet | 36% | -1/Access Studied --------- Cmb. Airjet | -1/Access | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Alien Tech Used ----------------- Core Expander Core Reset Matrix Sigix Broadsword Core Membrane High-powered Transdimensional Reconstructor Integrity Redistributor LRC Energy Well Sigix Shearcannon Transdimensional Reconstructor Integrated Dissipator Integrated Mediator Achievements -------------- Coming In Hot Seal Team Z Tailor-made The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed CloakWeaponsDetector Manual? 0 Play Time 06:14:11 Cumulative 287.8 hours Start 2025.10.14 @ 22:00:52 End 2025.10.16 @ 15:19:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/3/0/0/0/0/0/0/1 Lore% 74 Gallery% 80 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c55b2fc7-6695-44ea-a02d-c30ed72a89dd