Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.05 @ 01:17:16 Player: Lee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (673) 673 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 2548 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 61/100 System Corruption 0% Temperature Cool (58) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Weapon Shielding > --- WEAPON ----------- Small Laser Plasma Rifle > --- INVENTORY -------- Aluminum Leg Beam Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 2 | . 1 . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 28 | 9 5 2 6 3 2 1 Power 6 | 1 2 1 2 . . . Engine 6 | 1 2 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 3 2 . 3 2 1 . Treads 2 | 2 . . . . . . Leg 9 | 1 2 . 3 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 3 . . . 1 . . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 2 | 1 . . . 1 . . Artifact . | . . . . . . . Weapon 7 | 2 1 1 1 . 1 1 Energy Gun 6 | 1 1 1 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . . 3 . . 10 Power 5 | . . . 2 . . 3 Propulsion 4 | . . . 1 . . 3 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 9 | . . . 3 . . 9 To Critical Strikes . | . . . . . . . Average Backups 1 | 2 1 2 3 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . 1 1 1 . . . Weapon . | . . 1 1 . . 1 Tool/Special . | . . . . . . . Unused Backups . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 91 100 89 88 100 87 Engine 25 | . 21 25 27 29 30 18 Treads 2 | . 10 . . . . . Leg 20 | . 9 25 22 19 30 29 Processor 10 | . 12 12 10 10 10 10 Protection 10 | . 12 12 10 9 10 9 Energy Gun 17 | . 16 13 15 19 20 19 Ballistic Gun 3 | . 6 10 4 . . . Peak Build Rating 19 | 7 8 8 12 12 19 19 Average Rating 10 | 4 7 8 10 10 14 13 On Entrance 9 | . 7 8 8 11 12 19 Avg Prop Armor Cover (%) 14 | 10 . . 14 . . 15 Naked Turns . | . . . . . . . Heaviest Build 23 | 15 12 12 23 23 23 23 Greatest Support 40 | 40 40 20 33 30 40 40 Greatest Overweight (x) 7 | . 3 . 7 2 . 5 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 10 | 10 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 Most Carried 5 | 5 3 3 5 4 2 3 Average Carried 1 | 2 1 2 3 . . 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 3 | 2 2 3 3 . 2 1 Class Distribution -------------------- 58% | Hacker-Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 832 | 157 238 20 201 191 . 25 Remotely . | . . . . . . . Salvage Created 777 | . 230 29 335 3 . 180 Parts 51 | . 13 6 30 . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 6 2 7 1 . 4 Guns 20 | . 6 2 7 1 . 4 Classes Destroyed 6 | . 3 . 2 1 . . Builder 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 8 | . 2 2 2 . . 2 Grunt 8 | . 4 . 2 . . 2 Sentry 3 | . . . 3 . . . Demolisher 1 | . . . . 1 . . Best Kill Streak 3 | . 2 2 3 1 . 2 Combat Bots Only 2 | . 2 2 2 1 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 252 | . 31 5 72 8 . 136 Missed 71 | . 8 3 16 1 . 43 Hits 181 | . 23 2 56 7 . 93 Melee 4 | . . . . 4 . . Projectile 177 | . 23 2 56 3 . 93 AOE 3 | . . . . 3 . . Critical Strikes 8 | . 1 . 1 3 . 3 Damage Taken 1541 | . 198 8 473 157 . 705 Core 465 | . 59 4 188 42 . 172 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . 2 . . 18 . 32 Ignored by Resistances 929 | . 126 6 255 91 . 451 Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 89 | . 20 3 39 10 . 17 Largest 2 | . 2 2 2 2 . 2 Hottest 144 | . 80 80 80 96 . 144 Shots Fired 173 | . 40 6 78 19 . 30 Gun 173 | . 40 6 78 19 . 30 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 22 | . 15 . 7 . . . Thermal 146 | . 20 6 71 19 . 30 Explosive . | . . . . . . . Electromagnetic 5 | . 5 . . . . . Robot Hit Streak 42 | . 21 23 42 4 . 14 Robot Miss Streak 2 | . 1 1 1 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 143 | . 34 4 66 12 . 27 Core Hits 45 | . 14 2 15 3 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1440 | . 437 43 318 171 . 471 Guns 1430 | . 437 43 318 161 . 471 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 10 | . . . . 10 . . Kinetic 217 | . 180 . 37 . . . Thermal 1156 | . 200 43 281 161 . 471 Explosive . | . . . . . . . Electromagnetic 57 | . 57 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 620 | . 111 99 620 230 . 604 Average Temperature 193 | . 50 51 242 113 . 275 Received Heat Transfer 828 | . 165 . 270 . . 393 Effects 60 | . . . 41 . . 19 Shutdowns 23 | . . . 16 . . 7 Energy Bleed 4 | . . . 3 . . 1 Interference 7 | . . . 5 . . 2 Matter Decay 7 | . . . 7 . . . Short Circuit 6 | . . . 2 . . 4 Damage (minor) 3 | . . . 2 . . 1 Damage (major) 8 | . . . 4 . . 4 Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 1 . . 5 Heat Transferred 2689 | . 450 100 660 384 . 1095 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 55 | . 50 50 55 51 . . Initial 9 | . . 6 9 . . . Average 6 | . 8 3 12 3 . . Influence Increases 581 | . 147 50 212 82 . 90 Destroy 0b10 Robot/C 440 | . 120 40 140 60 . 80 Destroy 0b10 Robot/NC 15 | . 5 . 10 . . . Destroy Leader 124 | . 22 10 62 20 . 10 Allied During Kill 2 | . . . . 2 . . Influence Decreases 581 | . 122 40 247 61 21 90 Entered New Map 66 | . . 19 26 . 21 . Time Decay 485 | . 122 21 221 61 . 60 Lost Part 30 | . . . . . . 30 Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 9 2 12 4 . 7 Peak Tracking Total 5 | . 3 2 3 2 . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . 5 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 43 | . . . . 43 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 12 | . . . . 12 . . Total Damage 186 | . . . . 186 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2451 | 67 575 187 532 621 99 370 Spaces Moved 1305 | 44 364 146 209 305 79 158 Core 127 | 20 43 . 50 . . 14 Treads 165 | 22 143 . . . . . Legs 1013 | 2 178 146 159 305 79 144 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 Average Speed 161 | 108 138 120 190 189 120 194 Slowest Speed 400 | 160 200 120 400 260 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 68 42 24 78 9 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1477 | 64 394 151 267 330 82 189 Wait 8 | . . . . . . 8 Move 1299 | 43 363 145 208 304 78 158 Hop . | . . . . . . . Pick Up 27 | 10 5 1 4 4 2 1 Fast Attach 3 | 1 . . 2 . . . Attach 26 | 8 5 . 6 6 . 1 Detach 6 | . . . 4 2 . . Swap 10 | . 1 2 2 . 2 3 Drop 8 | 2 . . 2 3 . 1 Fire 89 | . 20 3 39 10 . 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Power x1 116 | -10/Materials | Identified exit to Mines 116 | -10/Materials | Discovered exit to Mines (range 13) 172 | -10/Materials | Discovered exit to Mines (range 15) 316 | -10/Materials | Build established: Hacker-Mutant 498 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Discovered exit to Materials (range 11) 643 | -10/Materials | Entered Mines 676 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 811 | -10/Mines | Discovered exit to Materials (range 10) 830 | -10/Mines | Entered Materials 830 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1144 | -9/Materials | Lost 3 parts (2p1n) 1303 | -9/Materials | Identified exit to Mines 1303 | -9/Materials | Discovered exit to Mines (range 11) 1362 | -9/Materials | Entered Mines 1397 | -9/Mines | Assembled infested the area 1402 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1632 | -9/Mines | Build established: Scavenger-Mutant 1868 | -9/Mines | Identified exit to Materials 1868 | -9/Mines | Discovered exit to Materials (range 15) 1942 | -9/Mines | Core integrity fell below 50% 1974 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1983 | -9/Mines | Entered Zion 1983 | -7/Zion | Accompanied by 1 ally 2033 | -7/Zion | Led the pair of lost Derelicts to a safe place 2034 | -7/Zion | Learned location of Warlord (-4) 2064 | -7/Zion | Identified exit to Proximity Caves 2064 | -7/Zion | Discovered exit to Proximity Caves (range 15) 2082 | -7/Zion | Entered Proximity Caves 2418 | -6/Proximity Caves | Learned 4 Factory zone layouts 2423 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2445 | -6/Proximity Caves | Core integrity fell below 20% 2452 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02143_ Acquired 25 matter. 02152_ Acquired Hvy. Laser. 02171_ Dropped Broken Flexi-carbon Leg. 02418_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 02423_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02426_ Ion Engine destroyed. 02426_ Imp. Ion Engine destroyed. 02427_ Destroyed Lgt. Angular Momentum Engine. 02428_ Sml. Laser destroyed. 02430_ S-27 Virus destroyed. [Achievement: There's More Where That Came From] 02434_ Broken Aluminum Leg destroyed. 02435_ S-27 Virus destroyed. 02440_ Weapon Shielding destroyed. 02440_ Broken Aluminum Leg destroyed. 02448_ Plasma Rifle destroyed. 02450_ Aluminum Leg destroyed. 02450_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???????????? ##????????????????????????????????? | | ???????????? #????????????????????????????????? | | ????????????? #????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ??????#??????????????????????????? | | ????????????? ????? #??????????????????????????? | | ????????????? ???? #??????????????????????????? | | ?????????????# #???# #??????????????????????????? | | ????????????## #### #??????????????????????????? | | ???????????## # #??????????????????????????? | | ???????????? #???????????????????????????? | | ???????????## #???????????????????????????? | | ???????????# #?????????????????#????????????? | | ???????????## # #??????????????# #????????????? | | ????????????# # #####???????? #????????????? | | ????????# #### #?????? #????????????? | | ????????# # ##### #????????????? | | ????????###### #### @%Y #????????????? | | ?????????????# #??# % g #?????????????? | | ?????????????# #??######## s #?????????????? | | ????????????## #?????????? ??????????? | | ????????????# #??????????? ## #?????????? | | ????????????# ###???????????? #?????????????? | | ????????????# #???????????????### ????????????? | | ????????????# #??????????????????? ???????????? | | ????????????# ####????????????????? ???????????? | | ???????????## #????#?????????????? ???????????? | | ??????????## ##?? #??????????????????????????? | | ?????###### ## #??????????????????????????? | | ###### #??????????????????????????????? | | ##??????????????????????????????? | | #???????????????????????????????? | | ## ## ####???????????????????????????????? | | ?##### #??????????????????????????????????? | | ????# #?????????????????????????????????? | | #??# #???????????????????????????????? | | #?# #??????????????????????????????? | | #?# #?????????????????????????????? | | #?# ????????????????????????????? | | ?? ## ????????????????????????????? | | ### #### ????????????????????????????? | | ###?#####???#?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 22 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only I Survived The Infestation There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed StormConstructInverter Manual? 0 Play Time 00:23:30 Cumulative 2.4 hours Start 2025.10.23 @ 01:11:58 End 2025.11.05 @ 01:17:16 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d0558a5-890c-4778-a1bf-6b317a8d88c8