Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 18:23:38 Player: Apotheos1s Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (2327) 2327 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1471) 1471 TOTAL SCORE: 8123 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 261 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Reinforced Deuterium Engine Armored Treads Compact Battery (200) Weight Redist. System Advanced Signal Interpreter Particle Charger Improved Power Shielding Improved Weapon Shielding Hardlight Generator Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Armored Treads Compact Battery Weight Redist. System Advanced Signal Interpreter Particle Charger Improved Power Shielding Improved Weapon Shielding Hardened Light Armor Plating Layered Medium Armor Plating Hardlight Generator Great Maul Scythe [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Great Maul Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 2 . Utility 2 | . . . . . . . 2 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 97 | 6 10 8 35 . 6 6 12 14 Power 10 | 1 2 . 4 . . 1 1 1 Engine 8 | 1 2 . 3 . . . 1 1 Core 2 | . . . 1 . . 1 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 3 11 . 1 2 5 . Treads 24 | 2 1 3 10 . 1 2 5 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 26 | 1 4 1 5 . 2 1 5 7 Device 9 | . 2 . . . 1 1 4 1 Storage 4 | 1 1 . 2 . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 12 | . . 1 3 . 1 . 1 6 Artifact . | . . . . . . . . . Weapon 36 | 2 3 4 15 . 3 2 1 6 Energy Gun 4 | 2 . . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . 2 . 1 . . . . . Ballistic Cannon 5 | . 1 . . . . . . 4 Launcher 6 | . . 1 5 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 1 2 . . 1 . 1 Slashing Weapon 12 | . . 2 5 . 2 1 1 1 Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 6 . . . . 1 Parts Lost 30 | . . . 5 . . 8 . 17 Power 4 | . . . 1 . . 1 . 2 Propulsion 7 | . . . . . . 2 . 5 Utility 10 | . . . 2 . . 2 . 6 Weapon 9 | . . . 2 . . 3 . 4 Highest Loss Streak 9 | . . . 1 . . 6 . 9 To Critical Strikes 2 | . . . . . . 1 . 1 Average Slot Usage (%) 98 | . 98 100 99 100 100 99 73 66 Engine 11 | . 14 14 10 11 11 8 6 7 Treads 31 | . 28 28 32 33 33 32 33 21 Device 1 | . 5 . . . . 5 8 3 Storage 12 | . 14 14 14 11 11 11 6 6 Processor 1 | . 7 3 . . . . . . Protection 7 | . . 10 7 11 10 5 5 11 Ballistic Gun 3 | . 15 7 . . . . . . Ballistic Cannon 1 | . 5 . . . . . . 7 Launcher 1 | . . . 7 . . . . . Impact Weapon 6 | . . 10 8 11 5 7 6 2 Slashing Weapon 14 | . . 10 17 22 21 14 4 4 Piercing Weapon 2 | . . . . . 5 10 . . Naked Turns . | . . . . . . . . . Heaviest Build 86 | 14 23 27 47 42 43 43 36 86 Greatest Support 103 | 40 40 40 63 63 71 76 103 103 Greatest Overweight (x) 8 | . . . . . . 1 . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 15 Most Carried 15 | 7 10 10 15 13 15 15 12 14 Average Carried 12 | 3 8 9 12 13 14 13 5 10 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | 4 10 9 13 13 15 13 5 11 Class Distribution -------------------- 78% | Mutant 17% | Derelict-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Matter Collected 1653 | 129 463 185 445 51 60 74 . 246 Remotely . | . . . . . . . . . Salvage Created 3626 | . 675 229 1828 346 . 243 . 305 Parts 165 | . 59 8 60 9 . 6 . 23 Haulers Intercepted 6 | . 2 . 4 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 3 16 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 59 | . 13 . 28 8 . 4 . 6 Melee 29 | . . . 13 7 . 3 . 6 Guns 10 | . 10 . . . . . . . Cannons 3 | . 3 . . . . . . . AOE 9 | . . . 9 . . . . . Classes Destroyed 17 | . 7 1 4 1 . 2 . 2 Worker 11 | . 2 2 4 3 . . . . Builder 9 | . 3 . 4 2 . . . . Tunneler 8 | . . 4 2 2 . . . . Hauler 6 | . 2 . 4 . . . . . Recycler 9 | . 1 2 6 . . . . . Minesweeper 1 | . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . Watcher 6 | . 3 . 3 . . . . . Swarmer 15 | . 8 . 6 . . . . 1 Grunt 26 | . 5 . 14 6 . 1 . . Brawler 3 | . . . 1 1 . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 6 | . . . 6 . . . . . Specialist 4 | . . . . . . . . 4 Hunter 2 | . . . . . . 2 . . Heavy 1 | . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . Best Kill Streak 13 | . 4 5 13 4 . 1 . 3 Combat Bots Only 8 | . 4 . 8 4 . 1 . 3 Max Kills in Single Turn 5 | . 2 1 5 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Damage Taken 7093 | . 262 46 1037 246 . 1593 . 3909 Core 1131 | . 33 . 86 10 . 144 . 858 Absorbed by Shields 129 | . . . . . . 129 . . Redirected to Shielding 184 | . . . 153 . . . . 31 Regen/Repaired (Parts) 500 | . . . 110 . 390 . . . Core Remaining (%) 75 | 100 . 86 . . . 40 . . Volleys Fired 71 | . 52 9 7 . . . . 3 Largest 4 | . 2 1 3 . . . . 4 Hottest 192 | . 75 33 108 . . . . 192 Shots Fired 142 | . 104 9 17 . . . . 12 Gun 67 | . 67 . . . . . . . Cannon 49 | . 37 . . . . . . 12 Launcher 26 | . . 9 17 . . . . . Special . | . . . . . . . . . Kinetic 79 | . 67 . . . . . . 12 Thermal . | . . . . . . . . . Explosive 9 | . . 9 . . . . . . Electromagnetic 54 | . 37 . 17 . . . . . Robot Hit Streak 11 | . 11 . 6 . . . . 9 Robot Miss Streak 4 | . 4 . 2 . . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 250 | . 58 9 85 26 . 31 . 41 Core Hits 83 | . 26 2 33 7 . 6 . 9 Critical Kills 3 | . 1 1 1 . . . . . Critical Parts Destroyed 21 | . . 1 11 8 . . . 1 Critical Strikes 32 | . 4 2 13 8 . 4 . 1 Destroy 1 | . 1 . . . . . . . Blast 2 | . 2 . . . . . . . Corrupt 1 | . 1 . . . . . . . Smash 24 | . . 2 12 8 . 1 . 1 Sever 2 | . . . 1 . . 1 . . Impale 2 | . . . . . . 2 . . Melee Attacks 263 | . . 12 99 73 . 38 . 41 Impact 135 | . . 9 62 51 . 10 . 3 Slashing 114 | . . 3 37 22 . 14 . 38 Piercing 14 | . . . . . . 14 . . Sneak Attacks 36 | . . 9 17 8 . 1 . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 34 | . . 1 20 6 . 7 . . Damage Inflicted 9986 | . 872 912 4810 1375 . 1143 . 874 Guns 581 | . 581 . . . . . . . Cannons 291 | . 291 . . . . . . . Explosions 1184 | . . 73 1111 . . . . . Melee 7884 | . . 839 3676 1375 . 1143 . 851 Ramming 46 | . . . 23 . . . . 23 Kinetic 582 | . 582 . . . . . . . Thermal 34 | . . . 34 . . . . . Explosive 480 | . . 73 407 . . . . . Electromagnetic 960 | . 290 . 670 . . . . . Impact 5457 | . . 779 2850 1249 . 483 . 96 Slashing 2073 | . . 60 826 126 . 306 . 755 Piercing 354 | . . . . . . 354 . . Highest Corruption 5 | . . . 2 2 2 5 . 5 Average Corruption 2 | . . . 1 2 2 5 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . . 25 20 . 23 . 1 Message Errors 17 | . . . 4 10 . 3 . . Matter Fused 17 | . . . 6 5 . 5 . 1 Heat Flow Errors 8 | . . . 3 1 . 4 . . Energy Discharges 8 | . . . 5 1 . 2 . . Parts Rejected 2 | . . . 1 . . 1 . . Data Loss (minor) 12 | . . . 4 2 . 6 . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 4 | . . . 2 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 2155 | . . 454 977 544 . 106 . 74 Projectiles . | . . . . . . . . . Explosions 82 | . . . 82 . . . . . Melee 2073 | . . 454 895 544 . 106 . 74 Knockbacks 19 | . 5 2 5 3 . 3 . 1 Impact 13 | . . 1 5 3 . 3 . 1 Kinetic 5 | . 5 . . . . . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 323 | . . 47 276 . . . . . Shots 13 | . . 1 12 . . . . . Rammed 16 | . . . 2 . . . . 14 Targets Rammed 17 | . . . 2 . . . . 15 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 365 | . 93 . 365 199 . 280 . 246 Average Temperature 72 | . 28 . 113 87 . 96 . 136 Received Heat Transfer 738 | . 60 . 276 148 . 188 . 66 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 57 | . 3 5 37 11 . 1 . . Impact Corruptions 77 | . . 11 37 18 . 8 . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 50 | . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Peak Influence 583 | . 366 76 583 393 . . . 110 Initial 223 | . . 7 1 223 . . . . Average 182 | . 181 8 335 171 . . . 37 Maximum Alert Level 2 | . 1 . 2 1 . . . . Low Security (%) 56 | 100 48 100 26 53 . . 100 100 Level 1 27 | . 51 . 24 46 . . . . Level 2 15 | . . . 48 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 1 5 . . 1 . 3 Investigation 3 | . 1 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 2 . 4 . . . . 3 Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 25 . 53 8 . 25 . 14 Peak Tracking Total 10 | . 4 . 5 4 . 10 . 6 Tactical Retreats 9 | . 1 . 3 1 . 2 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Traps Triggered 4 | . 1 . 3 . . . . . Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 1 . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Machines Disabled 5 | . 3 . 2 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Machines Accessed 22 | . 8 2 11 . . . 1 . Terminals 15 | . 7 . 7 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 61 | . 16 2 41 . . . 2 . Successful 33 | . 9 2 21 . . . 1 . Failed 28 | . 7 . 20 . . . 1 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 29 | . 12 . 17 . . . . . Terminals 47 | . 15 . 30 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 5 | . . . 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 2 7 . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 6 . 6 . . . . . Terminals 12 | . 6 . 6 . . . . . Botnet 12 | . 6 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 . 7 . . . 1 . Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Total Allies 8 | . . 3 . 1 4 . . . Largest Group 4 | . . 3 3 1 4 4 . . Highest-Rated Group 154 | . . 40 38 31 154 154 . . Highest-Rated Ally 40 | . . 16 16 31 40 40 . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . 9 . . 26 . . Total Damage 589 | . . . 70 . . 519 . . Kills 11 | . . . 1 . . 10 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Turns Passed 12365 | 82 1811 1719 2590 1345 2816 1556 80 366 Spaces Moved 6413 | 53 936 998 1178 714 1542 869 35 88 Core 20 | 16 . . . . . . . 4 Treads 6393 | 37 936 998 1178 714 1542 869 35 84 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 163 163 164 162 Average Speed 162 | 126 160 161 162 163 163 163 164 184 Slowest Speed 450 | 160 160 165 163 163 163 250 164 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 4 84 100 76 99 91 92 1 56 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched 7 | . . 1 . 1 4 1 . . Spaces Dug 11 | . . 10 1 . . . . . Terrain Destroyed 147 | . . 96 50 . . . . 1 Melee 2 | . . 1 1 . . . . . Projectile 1 | . . . . . . . . 1 AOE 144 | . . 95 49 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Total 7829 | 68 1156 1077 1690 785 1846 961 59 187 Wait 872 | . 116 34 346 21 289 49 10 7 Move 6405 | 52 935 997 1177 713 1541 868 34 88 Hop . | . . . . . . . . . Pick Up 106 | 10 25 10 34 . 6 5 . 16 Fast Attach . | . . . . . . . . . Attach 45 | 6 4 1 12 . . 3 11 8 Detach 3 | . . . . . . . 3 . Swap 52 | . 6 7 23 . 6 3 1 6 Drop 60 | . 18 10 21 . 4 4 . 3 Fire 71 | . 52 9 7 . . . . 3 Melee 198 | . . 9 68 51 . 29 . 41 Ram 10 | . . . . . . . . 10 Kick . | . . . . . . . . . Crush 7 | . . . 2 . . . . 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 979 | -10/Materials | Discovered new exit (range 15) 1273 | -10/Materials | Discovered new exit (range 10) 1364 | -10/Materials | Discovered new exit (range 5) 1894 | -10/Materials | Entered Mines 1899 | -10/Mines | Identified exit to Materials 2001 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2150 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2154 | -10/Mines | Found Prototype Device 2317 | -10/Mines | Met a Derelict shopkeep closing up shop 2490 | -10/Mines | Discovered exit to Materials (range 11) 2502 | -10/Mines | Learned location of Storage (-7) 2634 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2649 | -10/Mines | Learned Materials terminal intel 2948 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3613 | -10/Mines | Entered Materials 3613 | -9/Materials | Accompanied by 3 allies 3613 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3614 | -9/Materials | Loaded intel: 12 terminal locations 4035 | -9/Materials | Build established: Gunner 4102 | -9/Materials | Identified Exp. Sensor Array 4354 | -9/Materials | Discovered new exit (range 5) 4380 | -9/Materials | Destroyed 8 combat bots 4451 | -9/Materials | Build established: Mutant 4730 | -9/Materials | Repaired Arm. Treads 5114 | -9/Materials | Discovered new exit (range 8) 5119 | -9/Materials | Identified exit to Mines 6203 | -9/Materials | Entered Mines 6212 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6336 | -9/Mines | Excavation squad dispatched 6336 | -9/Mines | A large section of the Mines collapsed 6464 | -9/Mines | Found a hidden stash of uninstalled traps 6720 | -9/Mines | Learned location of Zion (-7) 6884 | -9/Mines | Discovered new exit (range 7) 7135 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7136 | -9/Mines | Discovered new exit (range 5) 7348 | -9/Mines | Received a Mining Laser from a helpful Derelict 7365 | -9/Mines | Discovered new exit (range 13) 7548 | -9/Mines | Entered Zion 7548 | -7/Zion | Accompanied by 1 ally 7623 | -7/Zion | System corruption cleaned by Quarantine Array 7858 | -7/Zion | Visited the Megawrench Repair Shop 7858 | -7/Zion | Megawrench repaired 8 parts 8144 | -7/Zion | Discovered new exit (range 12) 8503 | -7/Zion | Learned Factory emergency access door positions 9246 | -7/Zion | Given A8's code to call for help 9342 | -7/Zion | Build established: Derelict-Mutant 9811 | -7/Zion | Imprinted 9813 | -7/Zion | Declared Zion's savior 10364 | -7/Zion | Entered Proximity Caves 10364 | -6/Proximity Caves | Accompanied by 4 allies 10861 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11211 | -6/Proximity Caves | Build established: Mutant 11220 | -6/Proximity Caves | Spotted B-75 Beast 11417 | -6/Proximity Caves | Core integrity fell below 50% 11694 | -6/Proximity Caves | Learned 8 Factory zone layouts 11867 | -6/Proximity Caves | Identified exit to Factory 11906 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11920 | -6/Proximity Caves | Entered Factory 11920 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 11948 | -6/Factory | Lost 6 parts (1p2n1u2w) 11999 | -6/Factory | Identified exit to DSF 12000 | -6/Factory | Entered DSF 12042 | -6/DSF | Additional patrols routed to DSF 12253 | -6/DSF | Found Prototype Device 12264 | -6/DSF | Lost 7 parts (1p3n2u1w) 12310 | -6/DSF | Identified Active Sensor Suite 12325 | -6/DSF | Core integrity fell below 50% 12346 | -6/DSF | Core integrity fell below 20% 12347 | -6/DSF | Lost 9 parts (1p2n3u3w) 12366 | -6/DSF | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- [Achievement: I Spy] 12312_ H-66 Slayer destroyed. 12313_ S-27 Virus destroyed. 12316_ Acquired 63 matter. 12316_ Scythe destroyed. 12320_ Slammed into S-27 Virus. 12320_ Destabilizing: System corrupted (+1). 12324_ Slammed into S-27 Virus. 12324_ Active Sensor Suite broken. 12324_ Destabilizing: Short circuit. 12328_ Slammed into S-27 Virus. 12332_ Destabilizing: System corrupted (+1). 12336_ Slammed into S-27 Virus. 12340_ Slammed into P-60 Hacker. 12348_ Chain reaction triggered in Lgt. Nuclear Core. 12348_ S-27 Virus destroyed. 12348_ Slammed into P-60 Hacker. 12357_ Broken Active Sensor Suite destroyed. 12362_ System corrupted: Matter fused (-5). 12362_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????"#?????????? | | ??????????????????????????#""""????????? | | ??????????????????????????#"%"""???????? | | ?????????????????????????? %%""???????? | | ??????????????????????????? ""???????? | | ??????????????????????????? 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A %p%%*%=% #??????? | | ??????? % =%%!! #??????? | | ????????|##A ##!!!# #!!=[ #??????? | | #?????????## #?#!!!# ## !! #??????? | | #?????????## #####?######!!###??????? | | ?????????!! !!???????#[[!!!#???????? | | ??????????! !????????# !=% #???????? | | ??????????! !????????# #???????? | | ##???????### ###??????### ##???????? | | !????????# #??????#!! !#???????? | | !????????# #??????#!! ! #???????? | | #?######## ##########=%##???????? | | ###!!#!!!#?# #?#!!!#!!### ###??????? | | ## !#!!!### ###! !#!!## ""##?????? | | ^ % """""????? | | ! %%""##"????? | | ""## # # !% # #!!##"%"""#??????? | | ""#########!! #########"%"""#??????? | | "##???????#########???????##%####??????? | | "#?????????????????????????#"#?????????? | | "#??????????????????????????""?????????? | | #??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Challenges ------------ None Game ------ Seed AerolevThunderFlail Manual? 0 Play Time 01:12:21 Cumulative 10.7 hours Start 2022.04.25 @ 17:11:04 End 2022.04.25 @ 18:23:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 17 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0807aa80-2dba-47a2-8406-eee1d6d5a8c2