Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 22:50:28

Player: Peace

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (17)      85
Value Destroyed (455)      455
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 7030

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/1450
Matter                     93/300
Energy                     28/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (18) -----
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Power Shielding
  Improved Power Shielding
  Improved Power Shielding
  Improved Power Shielding
  Improved Power Shielding
           Hacking Suite
           System Shield
           System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Micro-nuke Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Particle Reactor
>            --- PROPULSION -------
             Impulse Thruster Array
>            --- UTILITY ----------
             Inertial Stasis Machine
    Advanced Visual Processing Unit
    Advanced Signal Interpreter
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
    Advanced Terrain Scan Processor
             Power Shielding
             Power Shielding
    Improved Utility Shielding
    Improved Weapon Shielding
             Hacking Suite
             Hacking Suite
             Hacking Suite
             System Shield
             System Shield
    Advanced System Shield
  Long-range Tractor Beam
>            --- WEAPON -----------
             Katana
>            --- INVENTORY --------
             Nuclear Pulse Array
             Q-thruster
             Micro-nuke Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Deuterium Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Flight Unit              Cesium-ion Thruster
Utility                    Power Shielding
  Device                   Inertial Stasis Machine
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Katana
  Launcher                 Micro-nuke Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   2   2   2   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   2   .   2   2   2   2   2   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             56   | .   2   4   1   4   1   2   7   9   .   2   8   16  
  Power                    7    | .   .   .   .   1   .   1   1   1   .   .   2   1   
    Engine                 3    | .   .   .   .   1   .   1   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   1   .   .   2   1   
  Propulsion               13   | .   .   2   1   .   .   1   1   .   .   .   2   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   2   1   .   .   1   1   .   .   .   2   6   
  Utility                  31   | .   2   2   .   3   1   .   5   7   .   1   2   8   
    Device                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   .   3   1   .   2   2   .   .   1   .   
    Hackware               9    | .   .   .   .   .   .   .   3   2   .   1   1   2   
    Protection             10   | .   2   1   .   .   .   .   .   2   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   .   .   1   .   1   2   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   2   .   .   .   1   
Parts Lost                 26   | .   .   .   .   .   .   3   2   1   .   1   3   16  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               8    | .   .   .   .   .   .   3   .   .   .   .   1   4   
  Utility                  13   | .   .   .   .   .   .   .   2   1   .   .   1   9   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   .   .   .   .   3   2   1   .   1   2   7   
Average Slot Usage (%)     70   | .   19  66  66  70  74  62  53  83  89  88  74  72  
  Engine                   1    | .   .   .   .   7   7   4   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   5   5   1   1   
  Flight                   7    | .   .   22  22  18  15  11  .   5   5   5   6   3   
  Device                   2    | .   .   .   .   .   .   .   .   3   5   5   4   4   
  Processor                22   | .   .   11  11  18  28  26  29  29  31  27  21  20  
  Hackware                 12   | .   .   .   .   .   .   .   6   15  15  19  16  23  
  Protection               19   | .   19  33  33  27  23  20  17  18  21  21  19  13  
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   4   5   4   3   3   
Naked Turns                9    | .   9   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             29   | .   2   3   3   12  12  12  12  23  23  29  22  26  
  Greatest Support         43   | 3   3   6   12  12  12  12  20  36  36  36  37  43  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   3   3   4   4   3   3   3   4   3   2   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   4   4   4   4   4   4   3   4   4   4   3   1   

 Class Distribution 
--------------------
 58% | Hacker-Mutant
 32% | Mutant
  9% | Wizard-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -4/Waste
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -3/Research
 Wizard-Mutant | -2/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Matter Collected           528  | 135 16  .   48  71  50  .   .   .   .   .   176 32  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            198  | .   16  .   .   .   .   .   .   .   .   28  97  57  
  Parts                    21   | .   3   .   .   .   .   .   .   .   .   1   13  4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Combat Hostiles Destroyed  9    | .   .   .   .   .   .   .   .   .   .   3   4   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      8    | .   .   .   .   .   .   .   .   .   .   3   3   2   
Classes Destroyed          5    | .   1   .   .   .   .   .   .   .   .   2   2   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   .   2   3   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  9    | .   .   .   .   .   .   .   .   .   .   3   4   2   
Best Kill Streak           6    | .   1   .   .   .   .   .   .   .   .   4   6   5   
  Combat Bots Only         3    | .   .   .   .   .   .   .   .   .   .   3   3   2   
Max Kills in Single Turn   6    | .   1   .   .   .   .   .   .   .   .   3   6   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   2   3   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  
Damage Taken               4572 | .    65   29   .    52   79   205  558  323  31   209  590  2431 
  Core                     2626 | .    56   15   .    30   45   105  519  85   31   40   247  1453 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  77   .    96   94   93   87   48   .    .    86   81   .    
Volleys Fired              6    | .    .    .    .    .    .    .    .    .    .    2    2    2    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    1    1    1    
  Hottest                  49   | .    .    .    .    .    .    .    .    .    .    49   49   49   
Shots Fired                6    | .    .    .    .    .    .    .    .    .    .    2    2    2    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    2    2    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    .    .    .    2    2    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    .    .    .    .    .    .    2    1    1    
  Robot Miss Streak        1    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           8    | .    .    .    .    .    .    .    .    .    .    2    3    3    
  Core Hits                27   | .    1    .    .    .    .    .    1    .    .    5    13   7    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              25   | .    .    .    .    .    .    .    .    5    .    .    18   2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 25   | .    .    .    .    .    .    .    .    5    .    .    18   2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2103 | .    18   .    .    .    .    10   2    .    .    562  786  725  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1849 | .    .    .    .    .    .    .    .    .    .    540  657  652  
  Melee                    202  | .    .    .    .    .    .    .    .    .    .    .    129  73   
  Ramming                  52   | .    18   .    .    .    .    10   2    .    .    22   .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1849 | .    .    .    .    .    .    .    .    .    .    540  657  652  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 202  | .    .    .    .    .    .    .    .    .    .    .    129  73   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    1    .    5    5    .    8    
  Average Corruption       3    | .    .    .    .    .    .    .    1    .    5    5    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    3    .    3    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    1    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269  | .    .    .    .    .    .    .    .    .    .    136  37   96   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               238  | .    .    .    .    .    .    .    .    .    .    136  6    96   
  Melee                    31   | .    .    .    .    .    .    .    .    .    .    .    31   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    9    .    .    .    .    5    .    .    .    11   .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    1    .    .    .    .    1    2    .    .    1    .    .    
Targets Rammed             5    | .    1    .    .    .    .    1    2    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        7    | .    .    .    .    .    7    .    .    .    .    1    .    .    
  Average Temperature      4    | .    .    .    .    .    7    .    .    .    .    1    .    .    
  Received Heat Transfer   411  | .    24   9    .    .    36   54   63   18   .    18   63   126  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Peak Influence             820  | .   35  59  37  44  110 58  148 459 180 268 689 820 
  Initial                  387  | .   .   14  22  14  19  53  25  79  165 126 140 387 
  Average                  214  | .   15  23  22  19  49  48  68  167 173 154 292 570 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   2   .   1   2   3   
  Low Security (%)         61   | 100 100 100 100 100 100 100 100 70  100 79  24  .   
  Level 1                  16   | .   .   .   .   .   .   .   .   26  .   20  49  3   
  Level 2                  16   | .   .   .   .   .   .   .   .   3   .   .   26  63  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   32  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   1   .   1   1   .   1   5   1   
  Investigation            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   1   .   .   .   .   .   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Distress Signals           8    | .   .   .   .   1   .   .   1   2   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   4   1   2   5   6   4   9   25  5   9   40  40  
  Peak Tracking Total      19   | .   2   1   2   5   5   4   6   19  5   6   14  16  
  Tactical Retreats        23   | .   .   .   1   .   1   .   3   5   .   1   4   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Traps Triggered            4    | .   .   .   .   .   .   .   1   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Machines Accessed          24   | .   .   .   .   .   4   .   4   5   .   1   6   4   
  Terminals                18   | .   .   .   .   .   4   .   3   3   .   .   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   .   1   1   1   
Total Hacks                57   | .   .   .   .   .   8   .   8   17  .   1   14  9   
  Successful               20   | .   .   .   .   .   4   .   1   6   .   1   4   4   
  Failed                   37   | .   .   .   .   .   4   .   7   11  .   .   10  5   
    Catastrophic           7    | .   .   .   .   .   2   .   .   2   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   .   .   .   .   5   .   4   5   .   .   5   4   
  Terminals                47   | .   .   .   .   .   8   .   6   12  .   .   13  8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   3   .   1   1   1   
Terminal Hacks             11   | .   .   .   .   .   3   .   1   2   .   .   2   3   
  Level Access Points      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   1   1   1   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   1   1   1   
Unauthorized Hacks         3    | .   .   .   .   .   1   .   .   1   .   .   1   .   
  Terminals                3    | .   .   .   .   .   1   .   .   1   .   .   1   .   
    Assimilate             3    | .   .   .   .   .   1   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   3   .   4   4   .   .   5   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Total Allies               3    | .   .   .   .   .   1   .   .   1   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   1   .   .   1   .   
  Highest-Rated Group      44   | .   .   .   .   .   10  .   .   26  .   .   44  .   
  Highest-Rated Ally       44   | .   .   .   .   .   10  .   .   26  .   .   44  .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Turns Passed               1717 | 12  77  34  119 61  121 43  171 366 33  59  317 304 
Spaces Moved               3520 | 24  138 67  279 146 312 99  296 816 78  121 574 570 
  Core                     469  | 24  138 4   .   .   .   7   284 .   .   .   .   12  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3051 | .   .   63  279 146 312 92  12  816 78  121 574 558 
  Fastest Speed            37   | 50  50  40  37  37  37  37  40  40  40  40  37  40  
  Average Speed            41   | 50  50  40  39  37  37  39  49  40  40  40  39  41  
  Slowest Speed            200  | 50  50  50  40  37  37  120 50  40  40  40  40  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            63   | .   .   1   4   5   6   .   .   21  .   .   10  16  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   26  11  85  27  16  4   12  22  86  7   27  24  
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   .   1   1   1   1   1   1   .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Spaces Dug                 13   | .   .   .   .   .   .   .   .   5   .   .   8   .   
Terrain Destroyed          84   | .   .   .   .   .   .   .   .   5   .   23  34  22  
  Melee                    13   | .   .   .   .   .   .   .   .   5   .   .   8   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      71   | .   .   .   .   .   .   .   .   .   .   23  26  22  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res 
Total                      3662 | 23  144 71  282 145 310 103 317 822 79  130 623 613 
  Wait                     95   | .   .   .   5   .   4   .   13  8   2   .   28  35  
  Move                     3398 | 23  137 64  271 135 300 99  296 777 77  121 555 543 
  Hop                      51   | .   .   1   3   5   5   .   .   18  .   .   8   11  
  Pick Up                  10   | .   4   2   1   .   .   .   .   2   .   1   .   .   
  Fast Attach              42   | .   2   2   .   4   1   1   6   7   .   2   5   12  
  Attach                   13   | .   .   2   1   .   .   1   1   1   .   .   3   4   
  Detach                   10   | .   .   .   .   1   .   1   .   1   .   1   3   3   
  Swap                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drop                     9    | .   .   .   1   .   .   1   .   2   .   3   1   1   
  Fire                     6    | .   .   .   .   .   .   .   .   .   .   2   2   2   
  Melee                    25   | .   .   .   .   .   .   .   .   5   .   .   18  2   
  Ram                      2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: [*Ext] / [*Arm])
-4/Waste
-4/Factory
-3/Research
-2/Research (discovered 2 exits: *Qua x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 15)
   13 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Discovered new exit (range 4)
   90 | -10/Materials | Entered another Materials area
   90 | -9/Materials  | Evolved 2 slots: Utility x2
  122 | -9/Materials  | Discovered new exit (range 8)
  124 | -9/Materials  | Identified exit to Mines
  124 | -9/Materials  | Entered Mines
  133 | -9/Mines      | Learned Materials garrison access intel
  230 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  238 | -9/Mines      | Discovered new exit (range 15)
  242 | -9/Mines      | Identified exit to Materials
  243 | -9/Mines      | Entered Materials
  243 | -8/Materials  | Evolved 2 slots: Utility x2
  244 | -8/Materials  | Loaded intel: 1 garrison access location
  297 | -8/Materials  | Discovered new exit (range 20)
  303 | -8/Materials  | Identified exit to Factory
  304 | -8/Materials  | Entered Factory
  304 | -7/Factory    | Evolved 2 slots: Utility x2
  305 | -7/Factory    | Build established: Mutant
  383 | -7/Factory    | Identified exit to Factory
  425 | -7/Factory    | Entered another Factory area
  425 | -6/Factory    | Evolved 2 slots: Utility x2
  447 | -6/Factory    | Discovered new exit (range 5)
  448 | -6/Factory    | Identified exit to Lower Caves
  464 | -6/Factory    | Discovered new exit (range 8)
  468 | -6/Factory    | Identified exit to Factory
  468 | -6/Factory    | Entered another Factory area
  468 | -5/Factory    | Evolved 2 slots: Utility x2
  496 | -5/Factory    | Lost 3 parts (3n)
  575 | -5/Factory    | Identified exit to Factory
  601 | -5/Factory    | Core integrity fell below 50%
  639 | -5/Factory    | Entered another Factory area
  639 | -4/Factory    | Evolved 2 slots: Utility x2
  693 | -4/Factory    | Found Prototype Slashing Weapon
  693 | -4/Factory    | Identified Centrium Greatsword
  784 | -4/Factory    | Discovered new exit (range 19)
  813 | -4/Factory    | Spotted B-86 Titan
  848 | -4/Factory    | Build established: Hacker-Mutant
  898 | -4/Factory    | Discovered new exit (range 12)
 1005 | -4/Factory    | Manually triggered Chute Trap
 1005 | -4/Factory    | Sucked down chute
 1005 | -4/Factory    | Entered Waste
 1012 | -4/Waste      | Spotted C-40 Crusher
 1014 | -4/Waste      | Spotted C-40 Crusher
 1017 | -4/Waste      | Spotted C-40 Crusher
 1020 | -4/Waste      | EMP discharged
 1028 | -4/Waste      | Spotted C-40 Crusher
 1028 | -4/Waste      | Spotted C-40 Crusher
 1029 | -4/Waste      | Spotted C-40 Crusher
 1033 | -4/Waste      | Discovered new exit (range 14)
 1038 | -4/Waste      | Identified exit to Factory
 1038 | -4/Waste      | Entered Factory
 1095 | -4/Factory    | Discovered new exit (range 4)
 1097 | -4/Factory    | Identified exit to Research
 1097 | -4/Factory    | Entered Research
 1097 | -3/Research   | Evolved 2 slots: Utility x2
 1198 | -3/Research   | Hacking Suite fried by hacking feedback
 1331 | -3/Research   | Spotted B-86 Titan
 1411 | -3/Research   | Discovered new exit (range 10)
 1414 | -3/Research   | Identified exit to Research
 1414 | -3/Research   | Entered another Research area
 1414 | -2/Research   | Evolved 2 slots: Utility x2
 1491 | -2/Research   | Discovered new exit (range 13)
 1506 | -2/Research   | Identified exit to Quarantine
 1591 | -2/Research   | Spotted B-90 Cyclops
 1636 | -2/Research   | Lost 7 parts (1p1n5u)
 1678 | -2/Research   | Core integrity fell below 50%
 1701 | -2/Research   | Lost 4 parts (1n2u1w)
 1711 | -2/Research   | Core integrity fell below 20%
 1718 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  Map updated.
>>Access(Emergency)
Found 2 emergency access doors:
    (13,166)
    (10,165)
  Map updated.
01667_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01669_ Nuclear Pulse Array destroyed.
01670_ Katana destroyed.
01676_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R006.
01679_ Acquired Field Propulsion Array.
01681_ S-43 Plague destroyed.
01685_ D /8B=%JMH1C8MD%GDDMQQEKWYAOM<
01692_ Drone sends a signal.
01693_ Acquired 32 matter.
01708_ Field Propulsion Array destroyed.
01709_ K-01 Serf destroyed.
01711_ Hacking Suite destroyed.
01712_ Q-thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????##   ####+###### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       610
Additional Mass Support    16
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                62
Targeting Accuracy         6
Offensive Hacking          30
Defensive Hacking          42

 Item Schematics 
-----------------
 Hacking Suite | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              InsulationAntimatterMatter
  Manual?         0
Play Time         00:42:00
  Cumulative      76.7 hours
  Start           2021.10.23 @ 22:08:45
  End             2021.10.23 @ 22:50:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          56
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 999024b5-bded-4f84-bdc0-1020d4fcb1e7