Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 22:10:48 Player: Briarspitter Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2383) 2383 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1363) 1363 TOTAL SCORE: 7301 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 60 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 490/490 System Corruption 14% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg Myomer Leg Biometal Leg > --- UTILITY (4) ------ Compact Battery Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Flak Gun KE Penetrator > --- INVENTORY (5) ---- Armored Wheel Remote Datajack Heavy Flail Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Compact Battery Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- KE Penetrator Power Maul > --- INVENTORY -------- Armored Wheel Improved Light Armor Plating Remote Datajack Heavy Flail [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Armored Treads Leg Armored Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . . 1 1 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 112 | 6 14 1 30 25 4 23 9 Power 18 | . 3 . 4 7 1 2 1 Engine 11 | . 3 . 4 3 . . 1 Core 7 | . . . . 4 1 2 . Reactor . | . . . . . . . . Propulsion 31 | 2 3 . 10 7 . 7 2 Treads 4 | . . . 3 . . 1 . Leg 10 | 2 . . 2 . . 4 2 Wheel 2 | . . . . . . 2 . Hover . | . . . . . . . . Flight 15 | . 3 . 5 7 . . . Utility 28 | 2 2 . 9 5 2 5 3 Device 7 | 1 1 . 3 1 1 . . Storage 4 | 1 . . 1 1 1 . . Processor 3 | . . . 2 1 . . . Hackware 3 | . . . . 1 . . 2 Protection 11 | . 1 . 3 1 . 5 1 Artifact . | . . . . . . . . Weapon 35 | 2 6 1 7 6 1 9 3 Energy Gun 10 | 2 3 1 2 . . 2 . Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 10 | . 2 . 2 4 . . 2 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . 1 2 . 4 . Special Weapon 1 | . . . . . 1 . . Impact Weapon 3 | . . . 2 . . 1 . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 2 . . 1 . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 9 | . . . . . . 9 . Parts Lost 50 | . 2 . 10 11 . 26 1 Power 10 | . . . 1 3 . 6 . Propulsion 12 | . 1 . 1 4 . 6 . Utility 12 | . . . 4 3 . 5 . Weapon 16 | . 1 . 4 1 . 9 1 Highest Loss Streak 10 | . 2 . 4 5 . 10 1 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 5 5 5 7 7 4 4 Power . | . 1 1 . . 3 . . Propulsion . | . . . . 1 . . . Utility 1 | . 1 1 1 2 1 . 1 Weapon 2 | 1 2 3 3 2 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 24 | . 3 2 9 8 2 . . Power 1 | . . . 1 . . . . Propulsion 3 | . 1 . 2 . . . . Utility 8 | . 1 1 1 4 1 . . Weapon 11 | . 1 1 5 3 1 . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 85 | . 88 100 89 85 97 57 84 Engine 7 | . 6 14 10 7 13 1 . Core 1 | . . . . 5 1 5 . Leg 8 | . 10 . 6 . . 5 32 Flight 19 | . 15 28 20 34 37 8 . Device 9 | . 17 14 12 4 6 2 . Storage 5 | . 6 . 2 9 13 11 7 Processor 3 | . . . 6 1 1 . . Hackware 2 | . . . . 4 7 . 11 Protection 5 | . 2 14 7 1 . 5 11 Energy Gun 4 | . 16 5 2 . . 3 . Ballistic Gun 7 | . 4 14 9 10 1 2 2 Impact Weapon 5 | . . . 8 4 7 1 6 Slashing Weapon 1 | . 6 8 1 . . . . Peak Build Rating 55 | 6 13 11 22 37 38 37 55 Average Rating 21 | 3 8 11 17 28 35 23 46 On Entrance 18 | . 6 11 11 22 31 36 32 Avg Prop Armor Cover (%) 3 | . . . 1 . . 3 8 Naked Turns . | . . . . . . . . Heaviest Build 40 | 9 11 10 20 24 20 40 33 Greatest Support 101 | 20 20 10 60 26 21 48 101 Greatest Overweight (x) 6 | . 3 . 3 1 . 6 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 8 8 5 Average Capacity 6 | 7 6 5 6 8 8 7 5 Most Carried 10 | 5 8 5 10 10 8 8 5 Average Carried 5 | 2 5 4 5 7 7 4 4 Final Capacity 10 | 8 5 5 10 8 8 5 5 Final Carried 10 | 4 5 5 10 8 8 5 4 Class Distribution -------------------- 72% | Mutant 16% | Sprinter 5% | Hacker-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/DSF Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Matter Collected 2466 | 260 197 22 523 650 . 357 457 Remotely . | . . . . . . . . Salvage Created 3204 | 119 385 40 1130 688 . 385 457 Parts 157 | 12 25 3 48 43 . 14 12 Haulers Intercepted 4 | . . . 4 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Combat Hostiles Destroyed 68 | . 10 1 23 19 . 9 6 Melee 4 | . . . 2 . . 1 1 Guns 49 | . 6 1 17 18 . 4 3 AOE 11 | . 4 . 2 1 . 4 . Classes Destroyed 17 | 2 4 . 5 3 . 2 1 Worker 6 | . 2 . 2 2 . . . Builder 1 | . . . 1 . . . . Tunneler 3 | 2 1 . . . . . . Hauler 4 | . . . 4 . . . . Recycler 1 | 1 . . . . . . . Operator 3 | . . . 2 1 . . . Watcher 5 | . 1 . 3 1 . . . Swarmer 21 | . 5 . 9 7 . . . Cutter 6 | . . . . 4 . 2 . Grunt 24 | . 5 1 7 6 . 2 3 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . 1 . 1 . Sentry 8 | . . . 6 . . . 2 Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 14 | 3 4 1 14 12 . 4 3 Combat Bots Only 14 | . 4 1 14 10 . 4 3 Max Kills in Single Turn 3 | 1 3 1 2 2 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 3 . 2 1 . 1 . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Hostile Shots Fired 844 | . 63 2 266 177 . 211 125 Missed 301 | . 22 1 94 72 . 61 51 Hits 543 | . 41 1 172 105 . 150 74 Melee 19 | . . . 4 6 . 9 . Projectile 524 | . 41 1 168 99 . 141 74 AOE 4 | . . . . 2 . 2 . Critical Strikes 20 | . . . 2 10 . 7 1 Damage Taken 8085 | . 504 11 1863 1611 37 3155 904 Core 1487 | . 109 . 243 422 . 634 79 Absorbed by Shields 123 | . . . . . 13 110 . Redirected to Shielding 12 | . . . . . . 12 . Regen/Repaired (Parts) 155 | . . . 42 113 . . . Core Remaining (%) 54 | 100 . 56 39 23 . . . Volleys Fired 216 | 9 31 2 44 48 10 35 37 Largest 2 | 2 2 2 2 2 1 2 1 Hottest 165 | 90 96 60 68 56 5 165 69 Shots Fired 327 | 18 51 4 67 88 10 54 35 Gun 284 | 18 51 4 65 86 . 40 20 Cannon 11 | . . . . . . 4 7 Launcher 14 | . . . 2 2 . 10 . Special 18 | . . . . . 10 . 8 Kinetic 171 | . 9 2 38 86 . 16 20 Thermal 64 | 18 33 . . . . 13 . Explosive 13 | . . . 2 1 . 10 . Electromagnetic 61 | . 9 2 27 1 . 15 7 Robot Hit Streak 22 | 4 6 2 22 14 4 10 13 Robot Miss Streak 5 | 3 5 1 2 2 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 2 . 7 3 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 260 | 10 27 2 71 67 6 41 36 Core Hits 135 | 4 19 2 38 33 . 31 8 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 6 | . . . 4 . . 1 1 Critical Strikes 7 | . . . 4 1 . 1 1 Destroy 1 | . . . . 1 . . . Smash 6 | . . . 4 . . 1 1 Melee Attacks 210 | . 22 4 127 31 5 6 15 Impact 148 | . . . 91 31 5 6 15 Slashing 62 | . 22 4 36 . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . 1 . 5 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7274 | 125 575 29 2040 1648 . 1776 1081 Guns 3338 | 125 347 29 618 1262 . 610 347 Cannons 213 | . . . . 18 . 91 104 Explosions 1470 | . 155 . 189 173 . 953 . Melee 2253 | . 73 . 1233 195 . 122 630 Ramming . | . . . . . . . . Kinetic 2288 | . 61 14 337 1262 . 267 347 Thermal 768 | 125 354 . 24 . . 265 . Explosive 1189 | . . . 165 71 . 953 . Electromagnetic 758 | . 87 15 281 102 . 169 104 Impact 2010 | . . . 1045 213 . 122 630 Slashing 261 | . 73 . 188 . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . 3 . . 9 14 Average Corruption 5 | . . . 3 . . 9 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . 15 . . 9 16 Message Errors 9 | . . . 4 . . 4 1 Matter Fused 12 | . . . 5 . . 2 5 Heat Flow Errors 8 | . . . 5 . . . 3 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . . 2 Alerts 2 | . . . . . . 1 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 633 | . 4 . 328 98 . 66 137 Projectiles . | . . . . . . . . Explosions 18 | . . . . 14 . 4 . Melee 615 | . 4 . 328 84 . 62 137 Knockbacks 5 | . . . 2 . . . 3 Impact 5 | . . . 2 . . . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 101 | . 21 . 44 36 . . . Shots 4 | . 1 . 1 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 277 | 60 228 55 277 271 12 251 232 Average Temperature 76 | 29 88 31 83 86 2 100 66 Received Heat Transfer 2157 | . 240 6 372 495 . 783 261 Effects 3 | . 1 . . 2 . . . Energy Bleed 2 | . 1 . . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 9 | . . . 5 1 . . 3 Combat Hostiles 5 | . . . 2 . . . 3 Parts Fried 17 | . . . 7 2 . 4 4 Impact Corruptions 24 | . . . 12 2 . 1 9 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1493 | 335 597 . 50 . . 511 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Maximum Alert Level 2 | . . . 2 2 . 1 2 Low Security (%) 63 | 100 100 100 66 6 100 47 60 Level 1 18 | . . . 2 63 . 52 25 Level 2 18 | . . . 30 30 . . 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 555 | 5 155 103 555 526 172 252 413 Initial 232 | . . 46 31 232 168 101 136 Average 183 | 2 49 63 189 336 154 200 228 Influence Increases 2871 | 15 332 107 1109 653 27 341 287 Destroy 0b10 Robot/C 1400 | . 200 60 460 380 . 180 120 Destroy 0b10 Robot/NC 140 | 15 20 . 60 20 . 15 10 Destroy Leader 298 | . 42 20 114 62 . 50 10 Allied During Kill 12 | . . 12 . . . . . Successful Hack 79 | . 15 . 40 4 8 . 12 Disable Machine 60 | . 15 . 30 . 15 . . Destroy Structure 207 | . 25 . 90 37 4 51 . Partial Spotted 135 | . . . 105 30 . . . Lose Combat Pursuer 540 | . 15 15 210 120 . 45 135 Influence Decreases 2458 | 15 212 144 641 833 253 304 56 Entered New Map 738 | . . 74 52 319 203 44 46 Time Decay 1060 | 15 202 50 489 254 50 . . Lost Part 490 | . 10 . 100 110 . 260 10 Lost Ally 20 | . . 20 . . . . . Purge Threat 150 | . . . . 150 . . . Squads Dispatched 11 | . 1 1 1 5 . 3 . Investigation 3 | . 1 1 . 1 . . . Extermination . | . . . . . . . . Reinforcement 8 | . . . 1 4 . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Distress Signals 6 | . . . 2 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 16 3 47 35 . 17 9 Peak Tracking Total 22 | . 4 2 22 13 . 5 8 Tactical Retreats 20 | . 1 1 7 5 . 3 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Traps Triggered 3 | . . . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Machines Disabled 5 | . 2 . 2 . 1 . . Max in Single Turn 1 | . 1 . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Machines Accessed 31 | . 9 1 13 4 3 . 1 Terminals 22 | . 7 . 9 3 2 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . 2 1 . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 73 | . 19 1 37 11 4 . 1 Successful 45 | . 9 1 25 7 2 . 1 Failed 27 | . 10 . 11 4 2 . . Catastrophic 3 | . 2 . . . 1 . . Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals 43 | . 15 . 18 7 2 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 9 | . . . 5 4 . . . Recycling Units 5 | . 4 . 1 . . . . Scanalyzers 13 | . . . 13 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 7 1 9 5 2 . 1 Record 8 | . 3 . 3 2 . . . Prototype ID Bank 6 | . 3 . 2 1 . . . Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . 2 . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . 2 . . . . Zone Layout 1 | . . . . 1 . . . Security Stations 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 4 2 . . . Scan Component 3 | . . . 2 1 . . . Repair 3 | . . . 2 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 11 | . . . 11 . . . . Insert Component 6 | . . . 6 . . . . Analyze 5 | . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . 1 . . . . Hacking Detections 21 | . 8 . 8 3 2 . . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . Time 147 | . . . 77 70 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 5 | . . . . . 4 . 1 Non-combat 4 | . . . . . 4 . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 7 | . . . . . 6 . 1 parse_system 2 | . . . . . 1 . 1 no_distress 2 | . . . . . 2 . . find_recycling 2 | . . . . . 2 . . find_station 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Initial Warlord ECA Mod 10 | . . . . . . . 10 Total Orders . | . . . . . . . . Ally Attacks 12 | . . 12 . . . . . Total Damage 93 | . . 93 . . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Active Infowar (turns) 2045 | 6 608 112 1241 78 . . . Optics 131 | . . . 131 . . . . Sensors 790 | . 218 . 572 . . . . Seismic 1249 | 6 515 112 538 78 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Turns Passed 3783 | 84 622 112 1542 546 100 409 368 Spaces Moved 4195 | 45 719 243 1944 689 206 189 160 Core 47 | 17 2 . 27 . . 1 . Treads 15 | . . . 10 . . 5 . Legs 842 | 28 139 . 414 . . 101 160 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3291 | . 578 243 1493 689 206 82 . Fastest Speed 26 | 50 37 37 30 26 26 26 117 Average Speed 52 | 93 55 37 48 31 26 124 119 Slowest Speed 460 | 120 200 37 200 104 29 460 120 Overloaded Moves 69 | . . . . 69 . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . 1 . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 94 33 97 44 6 89 26 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 120 | . 15 . 75 26 4 . . Terrain Destroyed 232 | . 26 . 99 36 4 67 . Melee 120 | . 15 . 75 26 4 . . Projectile 1 | . . . . . . 1 . AOE 111 | . 11 . 24 10 . 66 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Total 5119 | 68 848 253 2265 882 241 292 270 Wait 129 | . 25 . 42 29 . . 33 Move 4186 | 44 718 242 1941 688 205 188 160 Hop 1 | . . . 1 . . . . Pick Up 130 | 9 18 2 35 27 8 25 6 Fast Attach 27 | 1 1 . 14 8 . 1 2 Attach 85 | 5 12 . 18 16 4 26 4 Detach 8 | . 1 . 2 3 1 . 1 Swap 48 | . 5 1 10 14 2 8 8 Drop 79 | . 15 2 31 18 6 3 4 Fire 216 | 9 31 2 44 48 10 35 37 Melee 210 | . 22 4 127 31 5 6 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -8/Materials -7/Factory (discovered 2 exits: DSF / DSF) -7/DSF -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 10) 535 | -10/Materials | Discovered new exit (range 6) 663 | -10/Materials | Discovered new exit (range 5) 691 | -10/Materials | Discovered new exit (range 7) 707 | -10/Materials | Entered Mines 708 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 721 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 744 | -10/Mines | Met a Derelict shopkeep closing up shop 778 | -10/Mines | Discovered new exit (range 8) 789 | -10/Mines | Met a Derelict bent on vengeance 819 | -10/Mines | Entered Materials 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 884 | -9/Materials | Discovered new exit (range 16) 1147 | -9/Materials | Repaired Imp. Flight Unit 1162 | -9/Materials | Lost 4 parts (1n2u1w) 1532 | -9/Materials | Discovered new exit (range 8) 1539 | -9/Materials | Identified exit to Materials 1673 | -9/Materials | Repaired Lgt. Ion Engine 1687 | -9/Materials | Discovered exit to Materials (range 13) 1687 | -9/Materials | Discovered new exit (range 10) 1690 | -9/Materials | Identified exit to Storage 1867 | -9/Materials | Core integrity fell below 50% 1911 | -9/Materials | Destroyed 14 combat bots 1954 | -9/Materials | Central database locked down 2335 | -9/Materials | Discovered exit to Materials (range 15) 2361 | -9/Materials | Entered another Materials area 2361 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2504 | -8/Materials | Lost 5 parts (3p1n1u) 2550 | -8/Materials | Core integrity fell below 50% 2562 | -8/Materials | Lost 3 parts (2n1w) 2787 | -8/Materials | Destroyed 10 combat bots 2857 | -8/Materials | Repaired Prc. Assault Rifle? 2906 | -8/Materials | Discovered new exit (range 3) 2907 | -8/Materials | Entered Factory 2907 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2908 | -7/Factory | Identified exit to DSF 3006 | -7/Factory | Identified exit to DSF 3007 | -7/Factory | Entered DSF 3027 | -7/DSF | Additional patrols routed to DSF 3082 | -7/DSF | Lost 8 parts (2p4n1u1w) 3179 | -7/DSF | Lost 6 parts (2p2u2w) 3329 | -7/DSF | Core integrity fell below 50% 3337 | -7/DSF | Sterilization system engaged 3357 | -7/DSF | Ambient heat levels rising (+10) 3357 | -7/DSF | Core integrity fell below 20% 3372 | -7/DSF | Ambient heat levels rising (+10) 3380 | -7/DSF | Lost 10 parts (2p2n2u4w) 3387 | -7/DSF | Ambient heat levels rising (+10) 3398 | -7/DSF | Discovered new exit (range 11) 3402 | -7/DSF | Ambient heat levels rising (+10) 3416 | -7/DSF | Entered Garrison 3446 | -7/Garrison | Triggered checkpoint 3449 | -7/Garrison | Learned Factory security intel 3614 | -7/Garrison | Installed Relay Interface Framework 3621 | -7/Garrison | System corruption reached 10% 3784 | -7/Garrison | Triggered checkpoint 3784 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03712_ Slug penetrates Wall. 03714_ G-47 Trooper destroyed. 03718_ Slug penetrates Y-54 Guardian. 03722_ Slug penetrates Wall. 03724_ Slug penetrates Y-54 Guardian. 03728_ System corrupted: Matter fused (-8). 03728_ Y-54 Guardian destroyed. 03732_ Slug penetrates Wall. 03734_ Slug penetrates Y-54 Guardian. 03734_ Y-54 Guardian destroyed. 03744_ Acquired 112 matter. 03747_ Acquired Imp. Deuterium Engine. 03749_ System corrupted: Heat flow error (+179). 03751_ Acquired Imp. Light Armor Plating. 03752_ Discarded Hacking Suite. 03755_ Acquired Flak Gun. 03761_ Acquired 73 matter. 03784_ Beams of light sweep through the air. An alarm sounds. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????######""??## ##????????????????????? | | ?????????????# ?? #????????????????????? | | ??????????????? ?? #????????????????????? | | ????????????????? ?? #????????????????????? | | ?????????????# ???# ?# #????????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" @ #??????????????????? | | ?????????????" g#??????????????????? | | ?????????????" g#??????????????????? | | ?????????????" #??????????????##### | | ?????????????# ## ## ###???????######## | | ?????????????# ## ## ########### ## | | ?????????????# ## | | ?????????????# # ## | | ?????????????# ######## !######## | | ?????????????# ##""""######??????# =######## | | ?????????????# ???????????????????# | | ?????????????# ????????????????????#!!######## | | ???????????????????????????????????# #??????# | | ???????????????????????????????????# #??????# | | ???????????????????????????????????# #??????##### | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ??????????????????????############## #??????????? | | ??????????????????????#" #??????????? | | ??????????????????????#"T"## ####### ############ | | ??????????????????????###### #?????# # | | ???????????????????????????# #?????# # | | ???????????????????????????# ?????#+######### # | | ???????????????????????????# ????? ????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Utility Shielding 33 Evasion (%) 71 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hvy. Flail | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Flight Unit | 40% | -9/Materials Lgt. Ion Engine | 55% | -9/Materials Prc. Assault Rifle | 29% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deadly Force Dynamic Key Hammer Time Heavy Suspicion Hot Goods Hunted Hydra Join The Dark Side Junior Dev Just Browsing Spot Them First Sprinter Window Shopping Challenges ------------ None Game ------ Seed ProcessingSixJets Manual? 0 Play Time 02:22:09 Cumulative 24.9 hours Start 2025.10.23 @ 19:44:40 End 2025.10.23 @ 22:10:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfc8bd0c-96fd-4ee3-baf0-12db9eefabc3