Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 09:08:59 Player: ZergFTW Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3384) 3384 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1327) 1327 TOTAL SCORE: 8716 Bonus ------- High Alert Combat Kills 465 Follower Combat Kills 262 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 643/850 Matter 166/300 Energy 300/300 System Corruption 3% Temperature Cool (9) Movement Treading (325) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Armored Medium Treads > --- UTILITY (8) ------ Huge Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- Gauss Cannon Power Maul > --- INVENTORY (25) --- Angular Momentum Engine Fission Core Light Treads Light Treads Large Matter Pod (0) Sensor Array 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Targeting Computer Experimental Core Analyzer Advanced ECM Suite Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Light Treads Light Treads Large Matter Pod Sensor Array 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Targeting Computer Experimental Core Analyzer Advanced ECM Suite Hardened Medium Armor Plating Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Power Maul [Rating: 57] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Hardened Medium Armor Plating Device Hardlight Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . . 2 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 124 | 7 8 51 3 13 11 31 Power 10 | 1 1 3 . . 2 3 Engine 9 | 1 1 3 . . 2 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 13 . 1 2 4 Treads 21 | 2 . 12 . 1 2 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 38 | 2 3 11 2 7 1 12 Device 10 | 1 . 3 1 1 . 4 Storage 3 | 1 1 1 . . . . Processor 8 | . 2 . . 4 . 2 Hackware . | . . . . . . . Protection 17 | . . 7 1 2 1 6 Artifact . | . . . . . . . Weapon 54 | 2 4 24 1 5 6 12 Energy Gun 4 | 1 3 . . . . . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 22 | 1 . 15 1 1 1 3 Ballistic Cannon 7 | . . . . . 2 5 Launcher 13 | . . 6 . 3 3 1 Special Weapon . | . . . . . . . Impact Weapon 6 | . . 2 . 1 . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . 1 1 . 5 . 1 Parts Lost 17 | . . 1 . . 1 15 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 9 | . . 1 . . 1 7 Weapon 5 | . . . . . . 5 Highest Loss Streak 4 | . . 1 . . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 99 92 Engine 10 | . 14 11 11 11 11 2 Treads 22 | . 28 21 22 22 22 19 Device 7 | . . 11 2 3 11 11 Storage 10 | . 14 11 11 11 11 6 Processor 13 | . 13 11 11 17 11 16 Protection 10 | . . 10 19 12 10 12 Energy Cannon 1 | . 11 1 . . . . Ballistic Gun 15 | . 14 18 22 13 10 11 Ballistic Cannon 1 | . . . . . 9 4 Launcher 1 | . . 1 . 2 2 . Impact Weapon 2 | . . . . 6 . 1 Naked Turns . | . . . . . . . Heaviest Build 139 | 15 36 110 112 115 119 139 Greatest Support 75 | 40 40 40 40 40 48 75 Greatest Overweight (x) 36 | 4 . 36 2 4 2 2 Average Overweight (x) 1 | . . 1 2 2 2 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 7 13 24 25 25 25 25 Most Carried 25 | 2 15 25 25 25 25 23 Average Carried 21 | 1 9 22 24 24 24 17 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 2 15 25 25 25 24 14 Class Distribution -------------------- 73% | Mutant 22% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 3096 | 288 309 1486 36 111 300 566 Remotely . | . . . . . . . Salvage Created 3914 | 82 536 2573 65 . 241 417 Parts 241 | 3 39 176 2 . 6 15 Haulers Intercepted 8 | . 2 6 . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 11 | . . . . . 11 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 78 | . 8 51 . . 10 9 Melee 2 | . . . . . . 2 Guns 45 | . 7 33 . . 2 3 Cannons 9 | . 1 4 . . 2 2 AOE 22 | . . 14 . . 6 2 Classes Destroyed 15 | 2 6 5 . . . 2 Worker 5 | . . 3 . . . 2 Builder 5 | . 1 4 . . . . Tunneler 2 | 1 . . . . . 1 Hauler 8 | . 2 6 . . . . Recycler 4 | 1 1 1 1 . . . Mechanic 2 | . . 2 . . . . Operator 3 | . 1 2 . . . . Watcher 9 | . 3 5 . . . 1 Swarmer 12 | . 3 6 . . 3 . Grunt 43 | . 5 28 . . 6 4 Brawler 4 | . . 4 . . . . Duelist 4 | . . 3 . . 1 . Sentry 10 | . . 10 . . . . Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 9 | 2 3 9 1 . 4 2 Combat Bots Only 8 | . 2 8 . . 4 2 Max Kills in Single Turn 4 | 1 1 4 1 . 3 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 . . 3 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 544 | . 27 265 . . 54 198 Missed 146 | . 5 66 . . 17 58 Damage Taken 5585 | . 272 2046 . . 593 2674 Core 594 | . 22 284 . . 81 207 Absorbed by Shields 1016 | . . 640 . . 152 224 Regen/Repaired (Parts) 331 | . 73 258 . . . . Core Remaining (%) 66 | 100 91 . . . 8 . Volleys Fired 259 | 7 40 158 1 . 19 34 Largest 3 | 2 2 2 2 . 2 3 Hottest 94 | 70 88 91 46 . 75 94 Shots Fired 546 | 14 80 316 2 1 37 96 Gun 436 | 14 56 274 2 1 16 73 Cannon 87 | . 24 28 . . 14 21 Launcher 23 | . . 14 . . 7 2 Special . | . . . . . . . Kinetic 448 | 7 40 274 2 1 30 94 Thermal 75 | 7 40 28 . . . . Explosive 23 | . . 14 . . 7 2 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 6 18 26 6 . 10 10 Robot Miss Streak 4 | 2 2 4 . . 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 382 | 8 56 227 1 . 20 70 Core Hits 185 | 3 23 113 1 . 18 27 Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed 6 | . . 1 . . . 5 Critical Strikes 14 | 1 4 1 . . 1 7 Burn 3 | 1 2 . . . . . Meltdown 1 | . 1 . . . . . Destroy 5 | . 1 1 . . . 3 Blast 3 | . . . . . 1 2 Smash 2 | . . . . . . 2 Melee Attacks 15 | . . 5 . 2 . 8 Impact 15 | . . 5 . 2 . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9002 | 105 829 5014 18 . 1306 1730 Guns 4708 | 105 519 3224 18 . 145 697 Cannons 1333 | . 310 456 . . 257 310 Explosions 2648 | . . 1334 . . 904 410 Melee 313 | . . . . . . 313 Ramming . | . . . . . . . Kinetic 5064 | 66 347 3224 18 . 402 1007 Thermal 1099 | 39 482 578 . . . . Explosive 2526 | . . 1212 . . 904 410 Electromagnetic . | . . . . . . . Impact 313 | . . . . . . 313 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 1 1 1 . 3 Average Corruption 1 | . 2 1 1 1 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . 2 14 . 8 . 12 Message Errors 9 | . 2 . . 2 . 5 Matter Fused 8 | . . 3 . 3 . 2 Heat Flow Errors 5 | . . 3 . . . 2 Energy Discharges 6 | . . 5 . 1 . . Data Loss (minor) 4 | . . 1 . 1 . 2 Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . 1 . 1 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 232 | . . 38 . . 15 179 Projectiles . | . . . . . . . Explosions 53 | . . 38 . . 15 . Melee 179 | . . . . . . 179 Knockbacks 5 | . . . . . 2 3 Impact 1 | . . . . . . 1 Kinetic 4 | . . . . . 2 2 Secondary . | . . . . . . . Self-Inflicted Damage 92 | . . 54 . . 38 . Shots 2 | . . 1 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 422 | 27 234 314 18 6 286 422 Average Temperature 73 | 13 69 68 9 4 103 90 Received Heat Transfer 1622 | . 126 718 . . 149 629 Effects 5 | . . 4 . . . 1 Energy Bleed 3 | . . 2 . . . 1 Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 7 | . . . . . . 7 Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 2 1 . . . . Heat Transferred 2333 | 185 1221 927 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 1257 | 10 133 1257 492 . . 141 Initial 487 | . 6 . 487 . . 67 Average 351 | 5 40 536 489 . . 55 Maximum Alert Level 4 | . . 4 2 . . . Low Security (%) 53 | 100 100 27 . . . 100 Level 1 16 | . . 27 . . . . Level 2 6 | . . 5 100 . . . Level 3 12 | . . 20 . . . . Level 4 10 | . . 18 . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . 1 . . . . Squads Dispatched 14 | . . 9 1 . . 4 Investigation 4 | . . 3 1 . . . Extermination 3 | . . . . . . 3 Reinforcement 2 | . . 2 . . . . Assault 5 | . . 4 . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 8 | . 1 7 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 13 77 . . 15 18 Peak Tracking Total 5 | . 3 5 . . 4 4 Tactical Retreats 7 | . 1 5 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 16 | . . 14 . . . 2 Max in Single Turn 11 | . . 11 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 25 | . 11 11 2 . . 1 Terminals 14 | . 8 6 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 2 . . . . Recycling Units 4 | . 2 1 . . . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 85 | . 41 40 2 . . 2 Successful 52 | . 25 24 2 . . 1 Failed 32 | . 15 16 . . . 1 Catastrophic 6 | . 1 5 . . . . Database Lockouts 1 | . 1 . . . . . Manual 51 | . 31 14 . 1 . 5 Terminals 55 | . 32 23 . . . . Fabricators . | . . . . . . . Repair Stations 11 | . 2 9 . . . . Recycling Units 10 | . 7 1 . . . 2 Scanalyzers 7 | . . 7 . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 9 7 2 . . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 2 | . . 2 . . . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . 2 1 . . . . Locate Traps 4 | . 2 2 . . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 7 . . . . Scan Component 5 | . 1 4 . . . . Repair 4 | . 1 3 . . . . Recycling Unit Hacks 9 | . 7 1 . . . 1 Process 2 | . 2 . . . . . Report Inventory 3 | . 2 1 . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 3 | . 2 . . . . 1 Scanalyzer 6 | . . 6 . . . . Insert Component 2 | . . 2 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 7 3 . . . . Terminals 10 | . 7 3 . . . . Assimilate 1 | . . 1 . . . . Botnet 9 | . 7 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 21 | . 9 11 . . . 1 Full Trace Events 3 | . 1 2 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 30 | . . 2 . 15 . 13 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 134 | . 26 108 . . . . Parts Recycled . | . . . . . . . Recycled Matter 413 | . 413 . . . . . Retrieved Matter 204 | . 204 . . . . . Retrieved Components 7 | . 4 . . . . 3 Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 151 | . . . . 151 151 . Highest-Rated Ally 39 | . . . . 39 39 . Total Orders . | . . . . . . . Ally Attacks 37 | . . . . . 37 . Total Damage 970 | . . . . . 970 . Kills 6 | . . . . . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Component Schematics 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 13872 | 115 1668 4933 252 4209 1396 1299 Spaces Moved 4537 | 50 914 1348 75 1294 413 443 Core 16 | 15 . 1 . . . . Treads 4521 | 35 914 1347 75 1294 413 443 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 320 320 320 240 Average Speed 277 | 165 160 313 320 320 320 245 Slowest Speed 1850 | 250 160 1850 320 480 320 325 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 5 99 93 20 88 66 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 10 | . . . 1 4 5 . Spaces Dug 27 | . . 3 . . 23 1 Terrain Destroyed 225 | . . 139 . . 73 13 Melee 4 | . . 3 . . . 1 Projectile 10 | . . . . . 6 4 AOE 211 | . . 136 . . 67 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5289 | 65 1044 1730 89 1351 450 560 Wait 209 | . 47 111 . 18 . 33 Move 4531 | 49 913 1347 74 1293 412 443 Hop . | . . . . . . . Pick Up 69 | 2 23 24 5 7 2 6 Fast Attach 20 | 7 1 2 . 8 1 1 Attach 23 | . . 4 1 1 1 16 Detach 3 | . . . . 2 . 1 Swap 81 | . 7 45 2 4 9 14 Drop 79 | . 13 34 6 16 6 4 Fire 259 | 7 40 158 1 . 19 34 Melee 15 | . . 5 . 2 . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Discovered new exit (range 16) 970 | -10/Materials | Central database locked down 1060 | -10/Materials | Discovered new exit (range 3) 1663 | -10/Materials | Repaired Lgt. Treads 1784 | -10/Materials | Entered another Materials area 1784 | -9/Materials | Evolved 2 slots: Utility x2 2425 | -9/Materials | Discovered new exit (range 16) 2545 | -9/Materials | Build established: Scavenger-Mutant 4259 | -9/Materials | Repaired Hvy. Assault Rifle 4298 | -9/Materials | Repaired Hrd. Medium Armor Plating 4624 | -9/Materials | Discovered new exit (range 3) 4980 | -9/Materials | Discovered new exit (range 15) 5124 | -9/Materials | Build established: Mutant 5384 | -9/Materials | First assault squad dispatched 5443 | -9/Materials | Core integrity fell below 50% 5477 | -9/Materials | Destroyed 8 combat bots 5510 | -9/Materials | Discovered new exit (range 15) 6285 | -9/Materials | Sterilization system engaged 6285 | -9/Materials | Non-combat units ordered to evacuate 6385 | -9/Materials | Combat units ordered to evacuate 6410 | -9/Materials | Discovered new exit (range 6) 6585 | -9/Materials | Ambient heat levels rising (+10) 6717 | -9/Materials | Entered Mines 6760 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6908 | -9/Mines | Met a Derelict shopkeep closing up shop 6957 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6969 | -9/Mines | Entered Zion 7037 | -7/Zion | Received a visual enhancement algorithm 7373 | -7/Zion | Discovered new exit (range 16) 7549 | -7/Zion | System corruption cleaned by Quarantine Array 7799 | -7/Zion | Found Prototype Launcher 7799 | -7/Zion | Identified Gui. Missile Launcher 8070 | -7/Zion | Learned location of Quarantine (-2) 8580 | -7/Zion | Found Prototype Processor 8580 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8589 | -7/Zion | Found Prototype Processor 8589 | -7/Zion | Identified Exp. Core Analyzer 8605 | -7/Zion | Found Prototype Processor 8605 | -7/Zion | Identified Exp. Signal Interpreter 8634 | -7/Zion | Found Exp. Core Analyzer 8902 | -7/Zion | Learned Factory stockpile data 10231 | -7/Zion | Imprinted 10234 | -7/Zion | Declared Zion's savior 11170 | -7/Zion | Identified exit to Proximity Caves 11178 | -7/Zion | Entered Proximity Caves 11178 | -6/Proximity Caves | Accompanied by 4 allies 11187 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12052 | -6/Proximity Caves | Lost 3 allies 12263 | -6/Proximity Caves | Core integrity fell below 20% 12382 | -6/Proximity Caves | Discovered new exit (range 11) 12554 | -6/Proximity Caves | Build established: Scavenger-Mutant 12564 | -6/Proximity Caves | Identified exit to Factory 12574 | -6/Proximity Caves | Entered Factory 12574 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 12884 | -6/Factory | Build established: Scavenger-Tank 13256 | -6/Factory | Spotted B-75 Beast 13346 | -6/Factory | Lost 4 parts (2n1u1w) 13551 | -6/Factory | Retrieved Zion intel report: Component Schematics 13702 | -6/Factory | Lost 4 parts (2u2w) 13779 | -6/Factory | Terminal network hard line cut 13847 | -6/Factory | Lost 4 parts (1n2u1w) 13873 | -6/Factory | Self-destructed Last Messages --------------- 13844_ K-01 Serf collects debris. 13845_ U-05 Engineer lays Concrete. 13847_ K-01 Serf collects debris. 13848_ U-05 Engineer lays Concrete. 13848_ K-01 Serf collects debris. 13848_ U-05 Engineer lays Concrete. 13851_ K-01 Serf collects debris. 13852_ U-05 Engineer lays Concrete. 13852_ K-01 Serf collects debris. 13854_ U-05 Engineer lays Concrete. 13855_ K-01 Serf collects debris. 13859_ C-30 ARC bursts open, deploying its payload. 13859_ G-67 Veteran unfolds itself. 13859_ G-50 Soldier unfolds itself. 13859_ M-28 Smith unfolds itself. 13859_ K-01 Serf collects debris. 13864_ Acquired 60 matter. 13864_ K-01 Serf cleans the Assembly Bed. 13868_ M-28 Smith repairs G-50 Soldier. 13871_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????????????????+###^ "" ## # # | | ???????????????? """ T" ## [ # # | | ??????????????? """ "" T# ! # # | | ??????????????? """ " # !! # + | | ?????????????? ## !! # # ] | | ?????????????? ! %"# # #### | | ????????????????##### ## %#### ##### #??? | | ????????????????????# ## #??# #???# #??? | | ????????????????????????# #??# #???# #??? | | ????????????????????????# #??############+#??? | | ????????????????????????# ##?# ###? | | ????????????????????????# ##?# # #? | | ????????????????????????# % ##?# ##?? | | ????????????????????????# %#??# ##?? | | ????????????????????????# #??# #??? | | ???????????############## #??# #??? | | ??????????# #??# #??? | | ??????????# k %##?# #??? | | ??????????# """" """" """" ##?# #??? | | ?????????????"""" """" """" # ## #??? | | ??????????????""" """" " # ## #??? | | ???????????????"" """" " # ## #??? | | ????????????????" """" " ##########/######### | | ???????????? """" """" " R k | | ?????????? b | | ?????????? % @ gg | | ?????????? ! * m | | ?????????? u kg% | | ???????????#+####### #### ##########+#""###### | | ???????????????????# ???# #?# # | | ???????????????????#????# #?# # | | ????????????????????????# ### " | | ????????????????????????# ##" " | | ????????????????????????# ##" " | | ????????????????????????# ##"* " | | ????????????????????????# ##" " | | ????????????????????????# ##" " | | ????????????????????????# ### " | | ????????????????????????? ###"""" #######"" | | ????????????????????????? # ### | | ????????????????????????? ??# """"" ##### | | ??????????????????????????????# = """"""" #???? | | ??????????????????????????????# """"""" #???? | | ??????????????????????????????# """"""" +???? | | ??????????????????????????????# ??? #???? | | ????????????????????????????????????+#########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Remote Datajack | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Spear | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Deuterium Engine | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Power Shielding | -6/Factory | Z-intel Missile Launcher | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterEnergyDatajack Manual? 0 Play Time 01:18:49 Cumulative 83.6 hours Start 2024.07.15 @ 21:07:43 End 2024.07.16 @ 09:08:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 54 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc7c6402-b84d-4b68-995f-f076217db606