Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 01:27:29 Player: Olga Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (146) 730 Value Destroyed (5029) 5029 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 12174 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 342 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 80/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Improved Kinecellerator Improved Weapon Cycler Hacking Drone Bay (1/1) Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Improved Targeting Computer Improved Heavy Armor Plating Experimental Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Improved Medium Treads Medium Matter Pod Advanced Sensor Array 0b10 Decoder Chip [Generic] Phase Shifter Improved Medium Armor Plating System Restoration Module Long-range Tractor Beam Heavy Plasma Cannon Heavy Machine Gun Gauss Cannon Slug Cannon Slug Cannon Long-range Missile Launcher Axe [Rating: 90] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 2 Utility 6 | . . . 1 . . . 5 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 187 | . 11 4 22 . 9 13 67 4 10 . 5 42 Power 13 | . . 1 2 . 1 1 4 . . . . 4 Engine 8 | . . 1 2 . . 1 2 . . . . 2 Core 2 | . . . . . . . . . . . . 2 Reactor 3 | . . . . . 1 . 2 . . . . . Propulsion 50 | . 2 1 8 . 4 6 19 . . . 1 9 Treads 27 | . 2 1 8 . 4 6 1 . . . . 5 Leg 20 | . . . . . . . 18 . . . 1 1 Wheel 2 | . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 67 | . 6 1 7 . 4 . 24 1 8 . 2 14 Device 32 | . 1 . 3 . 1 . 10 1 7 . 1 8 Storage 6 | . 2 . . . 1 . 3 . . . . . Processor 11 | . 1 . . . 2 . 3 . . . . 5 Hackware 1 | . . . . . . . 1 . . . . . Protection 17 | . 2 1 4 . . . 7 . 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 57 | . 3 1 5 . . 6 20 3 2 . 2 15 Energy Gun 3 | . . . . . . . . . . . . 3 Energy Cannon 3 | . . . 1 . . . 1 . . . . 1 Ballistic Gun 25 | . 3 1 4 . . 2 10 2 1 . . 2 Ballistic Cannon 11 | . . . . . . 3 6 . . . 1 1 Launcher 9 | . . . . . . 1 2 . 1 . 1 4 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 2 Slashing Weapon 4 | . . . . . . . 1 1 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 4 . 4 . . . . . Parts Lost 53 | . . 2 6 . 1 2 9 . . . 4 29 Power 6 | . . . 1 . . 1 . . . . 1 3 Propulsion 16 | . . . 1 . . . 3 . . . 1 11 Utility 14 | . . 1 2 . 1 . 2 . . . 2 6 Weapon 17 | . . 1 2 . . 1 4 . . . . 9 Highest Loss Streak 10 | . . 2 2 . 1 2 2 . . . 4 10 To Critical Strikes 3 | . . . 1 . . . 2 . . . . . Average Slot Usage (%) 94 | . 99 99 95 100 99 96 91 100 99 100 95 77 Engine 4 | . 14 14 10 11 1 . 3 . . . . . Reactor 3 | . . . . . 9 6 2 6 6 6 4 . Treads 19 | . 27 27 29 33 33 33 2 . . . . 7 Leg 7 | . . . . . . . 21 26 26 26 25 7 Device 6 | . 6 . 9 11 7 . 5 13 12 13 10 4 Storage 9 | . 14 14 11 11 10 11 8 6 6 6 6 4 Processor 12 | . . . . . 6 22 21 20 20 20 20 24 Hackware 2 | . . . . . . . 6 6 6 6 6 5 Protection 6 | . 6 14 12 11 7 . 3 6 6 6 6 3 Ballistic Gun 16 | . 27 27 21 22 22 17 7 12 12 13 10 2 Ballistic Cannon 1 | . . . . . . 4 3 . . . 1 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 58 | 14 34 34 41 37 42 44 58 49 52 49 49 57 Greatest Support 80 | 20 40 40 60 60 60 68 80 60 60 60 61 76 Greatest Overweight (x) 12 | . . 1 . . . . 2 . . . 1 12 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 14 15 15 15 15 15 15 14 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 12 14 14 15 14 14 13 15 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 14 5 Class Distribution -------------------- 58% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4637 | 200 319 281 853 62 120 332 1135 92 360 . 93 790 Remotely 439 | . . . 96 . . . . . . . . 343 Salvage Created 4907 | . 374 326 1043 116 . 434 1340 87 154 . 39 994 Parts 289 | . 30 23 89 11 . 20 56 6 12 . 3 39 Haulers Intercepted 5 | . 1 . 4 . . . . . . . . . Recyclers Shooed 10 | . 1 . 1 . . . 5 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 2 35 . 6 10 . 15 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 119 | . 12 11 25 3 . 10 24 3 4 . 1 26 Melee 2 | . . . . . . . . . . . . 2 Guns 81 | . 12 11 25 3 . 7 8 3 3 . . 9 Cannons 10 | . . . . . . . 3 . . . 1 6 AOE 24 | . . . . . . 3 13 . . . . 8 Classes Destroyed 15 | . 4 2 3 . . . 5 . 1 . . . Worker 8 | . . . 3 . . . 3 . . . . 2 Builder 4 | . . 1 1 . . . 2 . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 5 | . 1 . 4 . . . . . . . . . Recycler 5 | . . . 1 . . . 4 . . . . . Watcher 4 | . 1 . 2 . . . 1 . . . . . Swarmer 38 | . 6 3 11 . . 3 3 3 . . . 9 Saboteur 1 | . . . . . . . 1 . . . . . Grunt 46 | . 6 8 9 3 . 6 7 . . . . 7 Protector 2 | . . . . . . . 2 . . . . . Sentry 11 | . . . 5 . . 1 1 . . . . 4 Specialist 4 | . . . . . . . 4 . . . . . Hunter 4 | . . . . . . . 3 . . . 1 . Programmer 12 | . . . . . . . 3 . 3 . . 6 Thief 1 | . . . . . . . . . 1 . . . Best Kill Streak 15 | . 6 5 5 3 . 5 15 3 1 . 1 5 Combat Bots Only 10 | . 5 5 4 3 . 5 10 3 1 . 1 5 Max Kills in Single Turn 6 | . 1 2 2 2 . 3 6 1 1 . 1 2 Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 5 | . . . . . . 3 5 . . . . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 11271 | . 330 497 1116 128 . 1260 2971 91 510 . 232 4136 Core 1876 | . 58 84 135 24 . 121 367 . 52 . 23 1012 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 11 | . . . 11 . . . . . . . . . Regen/Repaired (Parts) 391 | . . . . . 391 . . . . . . . Core Remaining (%) 55 | 100 . 43 . . . 30 . . . . 48 . Volleys Fired 375 | . 27 26 78 4 . 28 73 6 22 . 6 105 Largest 2 | . 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 154 | . 46 46 46 46 . 56 96 60 60 . 78 154 Shots Fired 672 | . 54 55 151 8 . 54 135 12 39 . 12 152 Gun 543 | . 54 55 151 8 . 52 89 12 34 . 6 82 Cannon 102 | . . . . . . 1 38 . . . 4 59 Launcher 27 | . . . . . . 1 8 . 5 . 2 11 Special . | . . . . . . . . . . . . . Kinetic 583 | . 54 55 151 8 . 53 127 12 34 . 10 79 Thermal 62 | . . . . . . . . . . . . 62 Explosive 15 | . . . . . . 1 8 . . . . 6 Electromagnetic 12 | . . . . . . . . . 5 . 2 5 Robot Hit Streak 15 | . 9 6 14 2 . 9 12 2 7 . 2 15 Robot Miss Streak 9 | . 8 6 9 2 . 3 8 1 3 . 2 5 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 13 | . 2 1 4 2 . 2 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . . . 1 Shots Hit Robots 473 | . 36 38 107 7 . 47 80 4 23 . 7 124 Core Hits 289 | . 21 23 61 7 . 34 76 3 6 . 3 55 Critical Kills 5 | . . 1 2 . . . 2 . . . . . Critical Parts Destroyed 9 | . 2 . . . . 1 3 . 2 . . 1 Critical Strikes 16 | . 2 1 2 . . 1 5 . 2 . . 3 Destroy 14 | . 2 1 2 . . 1 5 . 2 . . 1 Smash 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 20 | . . . . . . . 1 3 . . . 16 Impact 3 | . . . . . . . . . . . . 3 Slashing 17 | . . . . . . . 1 3 . . . 13 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 Damage Inflicted 13240 | . 535 555 1645 121 . 973 4065 140 560 . 108 4538 Guns 6870 | . 535 555 1640 121 . 814 1178 140 456 . 58 1373 Cannons 2061 | . . . . . . . 453 . . . 30 1578 Explosions 3901 | . . . . . . 159 2434 . 104 . 20 1184 Melee 403 | . . . . . . . . . . . . 403 Ramming 5 | . . . 5 . . . . . . . . . Kinetic 7512 | . 535 555 1640 121 . 814 1631 140 456 . 88 1532 Thermal 1696 | . . . . . . . 64 . . . . 1632 Explosive 3319 | . . . . . . 159 2370 . . . . 790 Electromagnetic 305 | . . . . . . . . . 104 . 20 181 Impact 92 | . . . . . . . . . . . . 92 Slashing 311 | . . . . . . . . . . . . 311 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 2 2 . . . . 2 . 3 2 2 12 Average Corruption 1 | . 2 2 . . . . 1 . 1 2 2 2 Corruption Purged 9 | . . . . . . . 3 . 2 . . 4 Corruption Blocked . | . . . . . . . . . . . . . Effects 32 | . . 12 . . . . 3 . 3 . 7 7 Message Errors 6 | . . 1 . . . . 1 . 2 . . 2 Matter Fused 7 | . . 2 . . . . . . 1 . 2 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 . Energy Discharges 5 | . . 3 . . . . . . . . 1 1 Parts Rejected 1 | . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . 2 . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 4 | . . 3 . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 361 | . . . . . . . 134 . . . . 227 Projectiles 64 | . . . . . . . 12 . . . . 52 Explosions 189 | . . . . . . . 122 . . . . 67 Melee 108 | . . . . . . . . . . . . 108 Knockbacks 10 | . . . . . . . 5 . . . . 5 Impact 1 | . . . . . . . . . . . . 1 Kinetic 8 | . . . . . . . 4 . . . . 4 Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 285 | . . . . . . . . . 87 . 31 167 Shots 13 | . . . . . . . . . 5 . 2 6 Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 307 | . . 29 12 61 . 54 307 60 135 1 268 76 Average Temperature 51 | . . 7 3 35 . 14 93 17 32 1 82 20 Received Heat Transfer 2442 | . 93 252 363 93 . 549 612 . . . . 480 Effects 2 | . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . . . 3 . . 1 Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . 5 Heat Transferred 2087 | . . . . . . . 50 . . . . 2037 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 653 | . 244 164 426 235 . . 653 . . . . 280 Initial 165 | . . 44 42 165 . . 65 . . . . 10 Average 172 | . 87 65 252 218 . . 219 . . . . 121 Maximum Alert Level 2 | . 1 . 2 1 . . 2 . . . . 1 Low Security (%) 63 | . 80 100 39 25 . . 54 . . . . 76 Level 1 30 | . 19 . 46 74 . . 36 . . . . 23 Level 2 6 | . . . 14 . . . 8 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . . 1 8 . . . . 4 Investigation 3 | . . . 1 . . 1 1 . . . . . Extermination 4 | . . . . . . . 1 . . . . 3 Reinforcement 8 | . 1 . 2 . . . 4 . . . . 1 Assault 2 | . . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 7 | . 2 . 3 . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 171 | . 20 12 36 3 . 16 41 3 4 . 2 34 Peak Tracking Total 13 | . 6 3 4 3 . 7 13 3 1 . 2 8 Tactical Retreats 8 | . . . 1 . . 2 1 . . . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 7 | . 1 . 1 . . . 5 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 13 | . . . . . . 2 7 . . . . 4 Max in Single Turn 2 | . . . . . . 1 2 . . . . 2 Garrison Access 2 | . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 12 | . 1 . 3 . . 1 2 . . 4 . 1 Terminals 5 | . 1 . 3 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Total Hacks 52 | . 3 . 12 . . 4 2 . . 30 . 1 Successful 44 | . 2 . 6 . . 4 1 . . 30 . 1 Failed 8 | . 1 . 6 . . . 1 . . . . . Catastrophic 2 | . . . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 45 | . 2 . 13 . . . 24 . . . . 6 Terminals 19 | . 3 . 12 . . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 40 | . 2 . 4 . . 4 . . . 30 . . Record 15 | . . . . . . 4 . . . 11 . . Part Schematic 9 | . . . . . . . . . . 9 . . Robot Schematic 7 | . . . . . . . . . . 7 . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 3 . . 1 1 . . . . 1 Full Trace Events 2 | . . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 16 | . . . . . 9 . 3 . . . 1 3 Largest Group 9 | . . . . . 9 9 3 . . . 1 2 Highest-Rated Group 272 | . . . . . 272 272 210 . . . 96 54 Highest-Rated Ally 96 | . . . . . 39 39 70 . . . 96 28 Zionite Dispatches 5 | . . . . . . . 2 . . . . 3 Light 1 | . . . . . . . 1 . . . . . Recon 1 | . . . . . . . 1 . . . . . Offense Resupply 2 | . . . . . . . . . . . . 2 Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . 2 . 2 . . 4 ROAM 1 | . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . 3 EXPLORE 2 | . . . . . . . . . 2 . . . RETURN 2 | . . . . . . . 2 . . . . . Ally Attacks 83 | . . . . . . 24 47 . . . 12 . Total Damage 1452 | . . . . . . 393 635 . . . 424 . Kills 13 | . . . . . . 6 4 . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 . 2 2 . . . Drone Launches 4 | . . . . . . . 2 . 2 . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . 19 Traps 1 | . . . . . . . . . . . . 1 Items 9 | . . . . . . . . . . . . 9 Machines 2 | . . . . . . . . . . . . 2 Guards 7 | . . . . . . . . . . . . 7 Zionite Intel Received 4 | . . . . . . . 4 . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 10466 | . 623 572 1450 35 2621 941 1464 189 530 84 572 1385 Spaces Moved 5949 | 1 310 170 667 15 1603 505 869 173 474 94 501 567 Core 15 | . . . . . . . . . . . . 15 Treads 3570 | . 300 170 667 15 1603 505 78 . . . . 232 Legs 2235 | 1 10 . . . . . 791 173 474 94 501 191 Wheels 127 | . . . . . . . . . . . . 127 Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Fastest Speed 60 | 120 120 160 160 160 160 160 90 90 90 90 90 60 Average Speed 140 | 120 158 160 160 160 160 162 119 90 90 90 105 154 Slowest Speed 650 | 120 160 240 160 160 160 170 260 90 90 90 185 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 49 45 52 9 90 54 21 51 97 74 60 11 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 12 | . . . . . . 1 10 . . 1 . . Known Exits Taken 9 | . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . Scrap Searched 7 | . . . . . 2 1 . . 3 . 1 . Spaces Dug 3 | . . . . . . . 1 2 . . . . Terrain Destroyed 165 | . . . . . . 3 77 4 2 . . 79 Melee 3 | . . . . . . . 1 2 . . . . Projectile 31 | . . . . . . . 16 2 2 . . 11 AOE 131 | . . . . . . 3 60 . . . . 68 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 7366 | . 389 416 905 18 1660 572 1160 186 537 93 533 897 Wait 629 | . 14 216 111 . 21 12 77 1 21 . 22 134 Move 5937 | . 309 169 666 14 1602 504 868 172 473 93 500 567 Hop . | . . . . . . . . . . . . . Pick Up 96 | . 16 1 10 . 16 4 26 . 5 . . 18 Fast Attach 63 | . 4 1 7 . 6 5 22 . 2 . 2 14 Attach 37 | . 1 2 5 . . 1 12 . 2 . 1 13 Detach 7 | . . . 1 . . 1 4 . . . . 1 Swap 88 | . 6 1 10 . 4 7 33 4 6 . 2 15 Drop 115 | . 12 . 16 . 11 10 44 . 6 . . 16 Fire 375 | . 27 26 78 4 . 28 73 6 22 . 6 105 Melee 18 | . . . . . . . 1 3 . . . 14 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 10) 331 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Identified exit to Materials 531 | -10/Materials | Discovered new exit (range 6) 624 | -10/Materials | Entered Mines 656 | -10/Mines | Excavation squad dispatched 656 | -10/Mines | A large section of the Mines collapsed 906 | -10/Mines | Excavation squad dispatched 1073 | -10/Mines | Discovered exit to Materials (range 15) 1110 | -10/Mines | Core integrity fell below 50% 1196 | -10/Mines | Entered Materials 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1953 | -9/Materials | Build established: Scavenger-Mutant 2376 | -9/Materials | Discovered new exit (range 8) 2569 | -9/Materials | Identified exit to Mines 2646 | -9/Materials | Entered Mines 2675 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2681 | -9/Mines | Entered Zion 2715 | -7/Zion | Visited the Megawrench Repair Shop 3013 | -7/Zion | Learned 4 Factory zone layouts 3560 | -7/Zion | Given the Hacking Drone Bay 3564 | -7/Zion | Found Prototype Device 3778 | -7/Zion | Discovered new exit (range 15) 4018 | -7/Zion | Gained Derelict followers 4351 | -7/Zion | Imprinted 4353 | -7/Zion | Declared Zion's savior 4474 | -7/Zion | Found Prototype Processor 4474 | -7/Zion | Identified Spectral Analyzer 4481 | -7/Zion | Found Prototype Processor 4481 | -7/Zion | Identified Exp. Terrain Scan Processor 4511 | -7/Zion | Found Prototype Processor 4511 | -7/Zion | Identified Exp. Signal Interpreter 4768 | -7/Zion | Build established: Mutant 4860 | -7/Zion | Megawrench repaired 7 parts 4938 | -7/Zion | Identified Hacking Drone Bay 5126 | -7/Zion | Found Prototype Hackware 5281 | -7/Zion | Identified exit to Proximity Caves 5302 | -7/Zion | Entered Proximity Caves 5302 | -6/Proximity Caves | Accompanied by 9 allies 5745 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5893 | -6/Proximity Caves | Core integrity fell below 50% 6114 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 6114 | -6/Proximity Caves | Learned Armory emergency access door positions 6223 | -6/Proximity Caves | Spotted B-75 Beast 6235 | -6/Proximity Caves | Discovered new exit (range 6) 6241 | -6/Proximity Caves | Identified exit to Factory 6243 | -6/Proximity Caves | Entered Factory 6243 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 6243 | -6/Factory | Identified Exp. Hacking Suite 6511 | -6/Factory | Build established: Scavenger-Mutant 6676 | -6/Factory | Zion Light squad teleported in 6764 | -6/Factory | Discovered new exit (range 15) 6781 | -6/Factory | Identified exit to Lower Caves 6948 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7107 | -6/Factory | Retrieved Zion intel report: Active Terminals 7155 | -6/Factory | Found Prototype Protection 7155 | -6/Factory | Identified Zio. Weapon Casing 7233 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7549 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7550 | -6/Factory | Zion Recon squad teleported in 7564 | -6/Factory | Cargo convoy interrupted 7598 | -6/Factory | Destroyed 10 combat bots 7643 | -6/Factory | First assault squad dispatched 7707 | -6/Factory | Entered Lower Caves 7829 | -6/Lower Caves | Identified exit to Lower Caves 7832 | -6/Lower Caves | Learned Factory garrison access intel 7836 | -6/Lower Caves | Build established: Mutant 7896 | -6/Lower Caves | Entered another Lower Caves area 7924 | -6/Lower Caves | Discovered new exit (range 9) 7931 | -6/Lower Caves | Identified exit to Factory 8064 | -6/Lower Caves | Encountered a Warlord checkpoint 8106 | -6/Lower Caves | Learned Factory emergency access door positions 8151 | -6/Lower Caves | Discovered new exit (range 39) 8309 | -6/Lower Caves | Learned Factory stockpile data 8425 | -6/Lower Caves | Identified exit to Data Miner 8426 | -6/Lower Caves | Entered Data Miner 8426 | -6/Data Miner | Discovered new exit (range 6) 8444 | -6/Data Miner | Met Data Miner 8461 | -6/Data Miner | Learned location of Section 7 (-3) 8461 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8475 | -6/Data Miner | Received God Mode back door access code from Data Miner 8509 | -6/Data Miner | Identified exit to Proximity Caves 8510 | -6/Data Miner | Entered Proximity Caves 8835 | -5/Proximity Caves | Escorted by Enhanced Grunt 8914 | -5/Proximity Caves | Core integrity fell below 50% 8947 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 9012 | -5/Proximity Caves | Spotted B-75 Beast 9058 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9082 | -5/Proximity Caves | Entered Factory 9082 | -5/Factory | Evolved 2 slots: Propulsion x2 9085 | -5/Factory | Loaded intel: 4 garrison access locations 9167 | -5/Factory | Zion Offense Resupply teleported in 9291 | -5/Factory | Zion Infowar Resupply teleported in 9488 | -5/Factory | Lost 4 parts (1p2n1w) 9686 | -5/Factory | Zion Offense Resupply teleported in 9964 | -5/Factory | Lost 8 parts (4n1u3w) 10332 | -5/Factory | Lost 4 parts (1p2n1w) 10394 | -5/Factory | Terminal network hard line cut 10423 | -5/Factory | Core integrity fell below 50% 10438 | -5/Factory | System corruption reached 10% 10445 | -5/Factory | Core integrity fell below 20% 10467 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10454_ R-10 Processor collects Corrupted Com. Wheel. 10454_ Great Axe follow-up attack on P-70 Sage. 10454_ Destroyed Hpw. Shock Rifle. 10458_ Antigrav System destroyed. 10458_ U-05 Engineer builds a Wall. 10459_ K-01 Serf collects debris. 10460_ Destroyed Imp. Heat Sink. 10460_ Great Axe destroyed. 10461_ R-10 Processor collects Tesla Rifle. 10461_ Exp. Signal Interpreter destroyed. 10462_ K-01 Serf collects debris. 10462_ U-05 Engineer lays Concrete. 10462_ Exp. Hacking Suite destroyed. 10463_ U-05 Engineer lays Concrete. 10465_ R-10 Processor collects Adv. Heat Sink. 10465_ R-10 Processor collects Neutrino Core. 10465_ U-05 Engineer lays Concrete. 10465_ K-01 Serf collects debris. 10466_ U-05 Engineer lays Concrete. 10467_ Great Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????"""?????????????? | | ?????????????????????????????????""??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ??????????????????????????????###+###????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????#???????# #????????????? | | ????????????????????### ??????# #????????????? | | ????????????????????# # ####### +????????????? | | ?????????????????????#;op@^ #????????????? | | ?????????????????????## p % #????????????? | | ???????????????????#### ! R!! ##???????????? | | ???????????????????+ ^ =%!! #???????????? | | ???????????????????### * !! #???????????? | | ?????????????????????# %R #???????????? | | ???????????????????### k % #???????????? | | ???????????????????+ #???????????? | | ???????????????????### #???????????? | | ?????????????????????# # #???????????? | | ?????????????????????# ########u ###???????????? | | ?????????????????????# ??????## #?????????????? | | ???????????????!?????# ???????# #?????????????? | | ?????????????????????# ???????# ##########????? | | ??????????????!??????# ???????# # # # ###??? | | ?????????????????????# ????????# ############### | | ?????????????????????# ???????? # # """ | | ????????????????????? ??????=?# # # | | ????????????????????? ????????# # # | | ????????????????????? ????????# # # | | ????????????????????? ???????/?# =# # | | ???????????????????????????????# !%# ! + | | ???????????????????????????????# *%/% %# | | ???????????????????????????????# # # | | ???????????????????????????????# ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 315 Matter Stores 372 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Corruption Containment 8 Armor Coverage 600 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokFlyingSubcomponent Manual? 0 Play Time 02:23:12 Cumulative 213.9 hours Start 2022.05.06 @ 21:26:17 End 2022.05.07 @ 01:27:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 315 Rogue 312 Adventurer 0 Explorer 3 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed45907f-fb68-42e0-9e6a-c4d249a1f6be