Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 01:27:29

Player: Olga

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (146)     730
Value Destroyed (5029)     5029
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1135)               1135
              TOTAL SCORE: 12174

 Bonus
-------
High Alert Combat Kills    62
Follower Combat Kills      342
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     80/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (8) ------
      Enhanced Optical Array
  Experimental Terrain Scan Processor
               0b10 Decoder Chip [Generic]
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Terrain Scanner
      Improved Kinecellerator
      Improved Weapon Cycler
               Hacking Drone Bay (1/1)
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
      Improved VSS Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
      Improved Targeting Computer
      Improved Heavy Armor Plating
  Experimental Hacking Suite
               Hacking Drone Bay
>              --- WEAPON -----------
               Coil Gun
               Coil Gun
>              --- INVENTORY --------
      Improved Medium Treads
        Medium Matter Pod
      Advanced Sensor Array
               0b10 Decoder Chip [Generic]
               Phase Shifter
      Improved Medium Armor Plating
               System Restoration Module
    Long-range Tractor Beam
         Heavy Plasma Cannon
         Heavy Machine Gun
               Gauss Cannon
               Slug Cannon
               Slug Cannon
    Long-range Missile Launcher
               Axe
[Rating: 90]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Experimental Terrain Scan Processor
  Hackware                 Experimental Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   2   
  Utility                  6    | .   .   .   1   .   .   .   5   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             187  | .   11  4   22  .   9   13  67  4   10  .   5   42  
  Power                    13   | .   .   1   2   .   1   1   4   .   .   .   .   4   
    Engine                 8    | .   .   1   2   .   .   1   2   .   .   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Reactor                3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Propulsion               50   | .   2   1   8   .   4   6   19  .   .   .   1   9   
    Treads                 27   | .   2   1   8   .   4   6   1   .   .   .   .   5   
    Leg                    20   | .   .   .   .   .   .   .   18  .   .   .   1   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  67   | .   6   1   7   .   4   .   24  1   8   .   2   14  
    Device                 32   | .   1   .   3   .   1   .   10  1   7   .   1   8   
    Storage                6    | .   2   .   .   .   1   .   3   .   .   .   .   .   
    Processor              11   | .   1   .   .   .   2   .   3   .   .   .   .   5   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             17   | .   2   1   4   .   .   .   7   .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | .   3   1   5   .   .   6   20  3   2   .   2   15  
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          3    | .   .   .   1   .   .   .   1   .   .   .   .   1   
    Ballistic Gun          25   | .   3   1   4   .   .   2   10  2   1   .   .   2   
    Ballistic Cannon       11   | .   .   .   .   .   .   3   6   .   .   .   1   1   
    Launcher               9    | .   .   .   .   .   .   1   2   .   1   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   1   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   4   .   4   .   .   .   .   .   
Parts Lost                 53   | .   .   2   6   .   1   2   9   .   .   .   4   29  
  Power                    6    | .   .   .   1   .   .   1   .   .   .   .   1   3   
  Propulsion               16   | .   .   .   1   .   .   .   3   .   .   .   1   11  
  Utility                  14   | .   .   1   2   .   1   .   2   .   .   .   2   6   
  Weapon                   17   | .   .   1   2   .   .   1   4   .   .   .   .   9   
  Highest Loss Streak      10   | .   .   2   2   .   1   2   2   .   .   .   4   10  
  To Critical Strikes      3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  95  100 99  96  91  100 99  100 95  77  
  Engine                   4    | .   14  14  10  11  1   .   3   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   9   6   2   6   6   6   4   .   
  Treads                   19   | .   27  27  29  33  33  33  2   .   .   .   .   7   
  Leg                      7    | .   .   .   .   .   .   .   21  26  26  26  25  7   
  Device                   6    | .   6   .   9   11  7   .   5   13  12  13  10  4   
  Storage                  9    | .   14  14  11  11  10  11  8   6   6   6   6   4   
  Processor                12   | .   .   .   .   .   6   22  21  20  20  20  20  24  
  Hackware                 2    | .   .   .   .   .   .   .   6   6   6   6   6   5   
  Protection               6    | .   6   14  12  11  7   .   3   6   6   6   6   3   
  Ballistic Gun            16   | .   27  27  21  22  22  17  7   12  12  13  10  2   
  Ballistic Cannon         1    | .   .   .   .   .   .   4   3   .   .   .   1   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  34  34  41  37  42  44  58  49  52  49  49  57  
  Greatest Support         80   | 20  40  40  60  60  60  68  80  60  60  60  61  76  
  Greatest Overweight (x)  12   | .   .   1   .   .   .   .   2   .   .   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   12  15  15  15  14  15  15  15  15  15  15  14  
  Most Carried             15   | .   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | .   12  14  14  15  14  14  13  15  14  15  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  15  15  15  15  15  14  5   

 Class Distribution 
--------------------
 58% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4637 | 200  319  281  853  62   120  332  1135 92   360  .    93   790  
  Remotely                 439  | .    .    .    96   .    .    .    .    .    .    .    .    343  
Salvage Created            4907 | .    374  326  1043 116  .    434  1340 87   154  .    39   994  
  Parts                    289  | .    30   23   89   11   .    20   56   6    12   .    3    39   
Haulers Intercepted        5    | .    1    .    4    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    1    .    1    .    .    .    5    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      68   | .    .    .    .    .    2    35   .    6    10   .    15   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  119  | .   12  11  25  3   .   10  24  3   4   .   1   26  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     81   | .   12  11  25  3   .   7   8   3   3   .   .   9   
  Cannons                  10   | .   .   .   .   .   .   .   3   .   .   .   1   6   
  AOE                      24   | .   .   .   .   .   .   3   13  .   .   .   .   8   
Classes Destroyed          15   | .   4   2   3   .   .   .   5   .   1   .   .   .   
  Worker                   8    | .   .   .   3   .   .   .   3   .   .   .   .   2   
  Builder                  4    | .   .   1   1   .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   .   4   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   .   .   1   .   .   .   .   .   
  Swarmer                  38   | .   6   3   11  .   .   3   3   3   .   .   .   9   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    46   | .   6   8   9   3   .   6   7   .   .   .   .   7   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   11   | .   .   .   5   .   .   1   1   .   .   .   .   4   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   3   .   .   .   1   .   
  Programmer               12   | .   .   .   .   .   .   .   3   .   3   .   .   6   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | .   6   5   5   3   .   5   15  3   1   .   1   5   
  Combat Bots Only         10   | .   5   5   4   3   .   5   10  3   1   .   1   5   
Max Kills in Single Turn   6    | .   1   2   2   2   .   3   6   1   1   .   1   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   3   5   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               11271 | .    330  497  1116 128  .    1260 2971 91   510  .    232  4136 
  Core                     1876  | .    58   84   135  24   .    121  367  .    52   .    23   1012 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  11    | .    .    .    11   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   391   | .    .    .    .    .    391  .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  .    43   .    .    .    30   .    .    .    .    48   .    
Volleys Fired              375   | .    27   26   78   4    .    28   73   6    22   .    6    105  
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    .    2    2    
  Hottest                  154   | .    46   46   46   46   .    56   96   60   60   .    78   154  
Shots Fired                672   | .    54   55   151  8    .    54   135  12   39   .    12   152  
  Gun                      543   | .    54   55   151  8    .    52   89   12   34   .    6    82   
  Cannon                   102   | .    .    .    .    .    .    1    38   .    .    .    4    59   
  Launcher                 27    | .    .    .    .    .    .    1    8    .    5    .    2    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  583   | .    54   55   151  8    .    53   127  12   34   .    10   79   
  Thermal                  62    | .    .    .    .    .    .    .    .    .    .    .    .    62   
  Explosive                15    | .    .    .    .    .    .    1    8    .    .    .    .    6    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    5    .    2    5    
  Robot Hit Streak         15    | .    9    6    14   2    .    9    12   2    7    .    2    15   
  Robot Miss Streak        9     | .    8    6    9    2    .    3    8    1    3    .    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        13    | .    2    1    4    2    .    2    1    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    1    .    .    .    .    1    
Shots Hit Robots           473   | .    36   38   107  7    .    47   80   4    23   .    7    124  
  Core Hits                289   | .    21   23   61   7    .    34   76   3    6    .    3    55   
  Critical Kills           5     | .    .    1    2    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    2    .    .    .    .    1    3    .    2    .    .    1    
  Critical Strikes         16    | .    2    1    2    .    .    1    5    .    2    .    .    3    
    Destroy                14    | .    2    1    2    .    .    1    5    .    2    .    .    1    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              20    | .    .    .    .    .    .    .    1    3    .    .    .    16   
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Slashing                 17    | .    .    .    .    .    .    .    1    3    .    .    .    13   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           13240 | .    535  555  1645 121  .    973  4065 140  560  .    108  4538 
  Guns                     6870  | .    535  555  1640 121  .    814  1178 140  456  .    58   1373 
  Cannons                  2061  | .    .    .    .    .    .    .    453  .    .    .    30   1578 
  Explosions               3901  | .    .    .    .    .    .    159  2434 .    104  .    20   1184 
  Melee                    403   | .    .    .    .    .    .    .    .    .    .    .    .    403  
  Ramming                  5     | .    .    .    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  7512  | .    535  555  1640 121  .    814  1631 140  456  .    88   1532 
  Thermal                  1696  | .    .    .    .    .    .    .    64   .    .    .    .    1632 
  Explosive                3319  | .    .    .    .    .    .    159  2370 .    .    .    .    790  
  Electromagnetic          305   | .    .    .    .    .    .    .    .    .    104  .    20   181  
  Impact                   92    | .    .    .    .    .    .    .    .    .    .    .    .    92   
  Slashing                 311   | .    .    .    .    .    .    .    .    .    .    .    .    311  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    2    2    .    .    .    .    2    .    3    2    2    12   
  Average Corruption       1     | .    2    2    .    .    .    .    1    .    1    2    2    2    
  Corruption Purged        9     | .    .    .    .    .    .    .    3    .    2    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    12   .    .    .    .    3    .    3    .    7    7    
    Message Errors         6     | .    .    1    .    .    .    .    1    .    2    .    .    2    
    Matter Fused           7     | .    .    2    .    .    .    .    .    .    1    .    2    2    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      5     | .    .    3    .    .    .    .    .    .    .    .    1    1    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    2    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               4     | .    .    3    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            361   | .    .    .    .    .    .    .    134  .    .    .    .    227  
  Projectiles              64    | .    .    .    .    .    .    .    12   .    .    .    .    52   
  Explosions               189   | .    .    .    .    .    .    .    122  .    .    .    .    67   
  Melee                    108   | .    .    .    .    .    .    .    .    .    .    .    .    108  
Knockbacks                 10    | .    .    .    .    .    .    .    5    .    .    .    .    5    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  8     | .    .    .    .    .    .    .    4    .    .    .    .    4    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      285   | .    .    .    .    .    .    .    .    .    87   .    31   167  
  Shots                    13    | .    .    .    .    .    .    .    .    .    5    .    2    6    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        307   | .    .    29   12   61   .    54   307  60   135  1    268  76   
  Average Temperature      51    | .    .    7    3    35   .    14   93   17   32   1    82   20   
  Received Heat Transfer   2442  | .    93   252  363  93   .    549  612  .    .    .    .    480  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    3    .    .    1    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Heat Transferred         2087  | .    .    .    .    .    .    .    50   .    .    .    .    2037 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             653  | .   244 164 426 235 .   .   653 .   .   .   .   280 
  Initial                  165  | .   .   44  42  165 .   .   65  .   .   .   .   10  
  Average                  172  | .   87  65  252 218 .   .   219 .   .   .   .   121 
Maximum Alert Level        2    | .   1   .   2   1   .   .   2   .   .   .   .   1   
  Low Security (%)         63   | .   80  100 39  25  .   .   54  .   .   .   .   76  
  Level 1                  30   | .   19  .   46  74  .   .   36  .   .   .   .   23  
  Level 2                  6    | .   .   .   14  .   .   .   8   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   3   .   .   1   8   .   .   .   .   4   
  Investigation            3    | .   .   .   1   .   .   1   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   1   .   .   .   .   3   
  Reinforcement            8    | .   1   .   2   .   .   .   4   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           7    | .   2   .   3   .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   20  12  36  3   .   16  41  3   4   .   2   34  
  Peak Tracking Total      13   | .   6   3   4   3   .   7   13  3   1   .   2   8   
  Tactical Retreats        8    | .   .   .   1   .   .   2   1   .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            7    | .   1   .   1   .   .   .   5   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          13   | .   .   .   .   .   .   2   7   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          12   | .   1   .   3   .   .   1   2   .   .   4   .   1   
  Terminals                5    | .   1   .   3   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Total Hacks                52   | .   3   .   12  .   .   4   2   .   .   30  .   1   
  Successful               44   | .   2   .   6   .   .   4   1   .   .   30  .   1   
  Failed                   8    | .   1   .   6   .   .   .   1   .   .   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   2   .   13  .   .   .   24  .   .   .   .   6   
  Terminals                19   | .   3   .   12  .   .   4   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             40   | .   2   .   4   .   .   4   .   .   .   30  .   .   
  Record                   15   | .   .   .   .   .   .   4   .   .   .   11  .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   9   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   .   .   1   1   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   9   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Total Allies               16   | .   .   .   .   .   9   .   3   .   .   .   1   3   
  Largest Group            9    | .   .   .   .   .   9   9   3   .   .   .   1   2   
  Highest-Rated Group      272  | .   .   .   .   .   272 272 210 .   .   .   96  54  
  Highest-Rated Ally       96   | .   .   .   .   .   39  39  70  .   .   .   96  28  
Zionite Dispatches         5    | .   .   .   .   .   .   .   2   .   .   .   .   3   
  Light                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recon                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Offense Resupply         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               8    | .   .   .   .   .   .   .   2   .   2   .   .   4   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  DROP                     3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               83   | .   .   .   .   .   .   24  47  .   .   .   12  .   
  Total Damage             1452 | .   .   .   .   .   .   393 635 .   .   .   424 .   
  Kills                    13   | .   .   .   .   .   .   6   4   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   2   1   .   2   2   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   2   .   2   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Decoded 0b10 Intel         19   | .   .   .   .   .   .   .   .   .   .   .   .   19  
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guards                   7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
Zionite Intel Received     4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               10466 | .    623  572  1450 35   2621 941  1464 189  530  84   572  1385 
Spaces Moved               5949  | 1    310  170  667  15   1603 505  869  173  474  94   501  567  
  Core                     15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   3570  | .    300  170  667  15   1603 505  78   .    .    .    .    232  
  Legs                     2235  | 1    10   .    .    .    .    .    791  173  474  94   501  191  
  Wheels                   127   | .    .    .    .    .    .    .    .    .    .    .    .    127  
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            60    | 120  120  160  160  160  160  160  90   90   90   90   90   60   
  Average Speed            140   | 120  158  160  160  160  160  162  119  90   90   90   105  154  
  Slowest Speed            650   | 120  160  240  160  160  160  170  260  90   90   90   185  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    49   45   52   9    90   54   21   51   97   74   60   11   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     12    | .    .    .    .    .    .    1    10   .    .    1    .    .    
  Known Exits Taken        9     | .    .    1    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    2    1    .    .    3    .    1    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    1    2    .    .    .    .    
Terrain Destroyed          165   | .    .    .    .    .    .    3    77   4    2    .    .    79   
  Melee                    3     | .    .    .    .    .    .    .    1    2    .    .    .    .    
  Projectile               31    | .    .    .    .    .    .    .    16   2    2    .    .    11   
  AOE                      131   | .    .    .    .    .    .    3    60   .    .    .    .    68   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      7366 | .    389  416  905  18   1660 572  1160 186  537  93   533  897  
  Wait                     629  | .    14   216  111  .    21   12   77   1    21   .    22   134  
  Move                     5937 | .    309  169  666  14   1602 504  868  172  473  93   500  567  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96   | .    16   1    10   .    16   4    26   .    5    .    .    18   
  Fast Attach              63   | .    4    1    7    .    6    5    22   .    2    .    2    14   
  Attach                   37   | .    1    2    5    .    .    1    12   .    2    .    1    13   
  Detach                   7    | .    .    .    1    .    .    1    4    .    .    .    .    1    
  Swap                     88   | .    6    1    10   .    4    7    33   4    6    .    2    15   
  Drop                     115  | .    12   .    16   .    11   10   44   .    6    .    .    16   
  Fire                     375  | .    27   26   78   4    .    28   73   6    22   .    6    105  
  Melee                    18   | .    .    .    .    .    .    .    1    3    .    .    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
     1 | -10/Materials      | Discovered new exit (range 10)
   331 | -10/Materials      | Build established: Mutant
   358 | -10/Materials      | Discovered new exit (range 16)
   396 | -10/Materials      | Identified exit to Materials
   531 | -10/Materials      | Discovered new exit (range 6)
   624 | -10/Materials      | Entered Mines
   656 | -10/Mines          | Excavation squad dispatched
   656 | -10/Mines          | A large section of the Mines collapsed
   906 | -10/Mines          | Excavation squad dispatched
  1073 | -10/Mines          | Discovered exit to Materials (range 15)
  1110 | -10/Mines          | Core integrity fell below 50%
  1196 | -10/Mines          | Entered Materials
  1196 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1953 | -9/Materials       | Build established: Scavenger-Mutant
  2376 | -9/Materials       | Discovered new exit (range 8)
  2569 | -9/Materials       | Identified exit to Mines
  2646 | -9/Materials       | Entered Mines
  2675 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2681 | -9/Mines           | Entered Zion
  2715 | -7/Zion            | Visited the Megawrench Repair Shop
  3013 | -7/Zion            | Learned 4 Factory zone layouts
  3560 | -7/Zion            | Given the Hacking Drone Bay
  3564 | -7/Zion            | Found Prototype Device
  3778 | -7/Zion            | Discovered new exit (range 15)
  4018 | -7/Zion            | Gained Derelict followers
  4351 | -7/Zion            | Imprinted
  4353 | -7/Zion            | Declared Zion's savior
  4474 | -7/Zion            | Found Prototype Processor
  4474 | -7/Zion            | Identified Spectral Analyzer
  4481 | -7/Zion            | Found Prototype Processor
  4481 | -7/Zion            | Identified Exp. Terrain Scan Processor
  4511 | -7/Zion            | Found Prototype Processor
  4511 | -7/Zion            | Identified Exp. Signal Interpreter
  4768 | -7/Zion            | Build established: Mutant
  4860 | -7/Zion            | Megawrench repaired 7 parts
  4938 | -7/Zion            | Identified Hacking Drone Bay
  5126 | -7/Zion            | Found Prototype Hackware
  5281 | -7/Zion            | Identified exit to Proximity Caves
  5302 | -7/Zion            | Entered Proximity Caves
  5302 | -6/Proximity Caves | Accompanied by 9 allies
  5745 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  5893 | -6/Proximity Caves | Core integrity fell below 50%
  6114 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts
  6114 | -6/Proximity Caves | Learned Armory emergency access door positions
  6223 | -6/Proximity Caves | Spotted B-75 Beast
  6235 | -6/Proximity Caves | Discovered new exit (range 6)
  6241 | -6/Proximity Caves | Identified exit to Factory
  6243 | -6/Proximity Caves | Entered Factory
  6243 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x5
  6243 | -6/Factory         | Identified Exp. Hacking Suite
  6511 | -6/Factory         | Build established: Scavenger-Mutant
  6676 | -6/Factory         | Zion Light squad teleported in
  6764 | -6/Factory         | Discovered new exit (range 15)
  6781 | -6/Factory         | Identified exit to Lower Caves
  6948 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  7107 | -6/Factory         | Retrieved Zion intel report: Active Terminals
  7155 | -6/Factory         | Found Prototype Protection
  7155 | -6/Factory         | Identified Zio. Weapon Casing
  7233 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  7549 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7550 | -6/Factory         | Zion Recon squad teleported in
  7564 | -6/Factory         | Cargo convoy interrupted
  7598 | -6/Factory         | Destroyed 10 combat bots
  7643 | -6/Factory         | First assault squad dispatched
  7707 | -6/Factory         | Entered Lower Caves
  7829 | -6/Lower Caves     | Identified exit to Lower Caves
  7832 | -6/Lower Caves     | Learned Factory garrison access intel
  7836 | -6/Lower Caves     | Build established: Mutant
  7896 | -6/Lower Caves     | Entered another Lower Caves area
  7924 | -6/Lower Caves     | Discovered new exit (range 9)
  7931 | -6/Lower Caves     | Identified exit to Factory
  8064 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8106 | -6/Lower Caves     | Learned Factory emergency access door positions
  8151 | -6/Lower Caves     | Discovered new exit (range 39)
  8309 | -6/Lower Caves     | Learned Factory stockpile data
  8425 | -6/Lower Caves     | Identified exit to Data Miner
  8426 | -6/Lower Caves     | Entered Data Miner
  8426 | -6/Data Miner      | Discovered new exit (range 6)
  8444 | -6/Data Miner      | Met Data Miner
  8461 | -6/Data Miner      | Learned location of Section 7 (-3)
  8461 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8475 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8509 | -6/Data Miner      | Identified exit to Proximity Caves
  8510 | -6/Data Miner      | Entered Proximity Caves
  8835 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8914 | -5/Proximity Caves | Core integrity fell below 50%
  8947 | -5/Proximity Caves | Lost 4 parts (1p1n2u)
  9012 | -5/Proximity Caves | Spotted B-75 Beast
  9058 | -5/Proximity Caves | Discovered exit to Factory (range 13)
  9082 | -5/Proximity Caves | Entered Factory
  9082 | -5/Factory         | Evolved 2 slots: Propulsion x2
  9085 | -5/Factory         | Loaded intel: 4 garrison access locations
  9167 | -5/Factory         | Zion Offense Resupply teleported in
  9291 | -5/Factory         | Zion Infowar Resupply teleported in
  9488 | -5/Factory         | Lost 4 parts (1p2n1w)
  9686 | -5/Factory         | Zion Offense Resupply teleported in
  9964 | -5/Factory         | Lost 8 parts (4n1u3w)
 10332 | -5/Factory         | Lost 4 parts (1p2n1w)
 10394 | -5/Factory         | Terminal network hard line cut
 10423 | -5/Factory         | Core integrity fell below 50%
 10438 | -5/Factory         | System corruption reached 10%
 10445 | -5/Factory         | Core integrity fell below 20%
 10467 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
10454_ R-10 Processor collects Corrupted Com. Wheel.
10454_ Great Axe follow-up attack on P-70 Sage.
10454_ Destroyed Hpw. Shock Rifle.
10458_ Antigrav System destroyed.
10458_ U-05 Engineer builds a Wall.
10459_ K-01 Serf collects debris.
10460_ Destroyed Imp. Heat Sink.
10460_ Great Axe destroyed.
10461_ R-10 Processor collects Tesla Rifle.
10461_ Exp. Signal Interpreter destroyed.
10462_ K-01 Serf collects debris.
10462_ U-05 Engineer lays Concrete.
10462_ Exp. Hacking Suite destroyed.
10463_ U-05 Engineer lays Concrete.
10465_ R-10 Processor collects Adv. Heat Sink.
10465_ R-10 Processor collects Neutrino Core.
10465_ U-05 Engineer lays Concrete.
10465_ K-01 Serf collects debris.
10466_ U-05 Engineer lays Concrete.
10467_ Great Axe destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          27
Energy Capacity            315
Matter Stores              372
Matter Capacity            400
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1010
Corruption Containment     8
Armor Coverage             600
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           3
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          16

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
       Adv. Surge Thruster | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
         Quantum Capacitor | -6/Data Miner | Free
               HERF Cannon | -6/Data Miner | Free
          Com. HERF Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokFlyingSubcomponent
  Manual?         0
Play Time         02:23:12
  Cumulative      213.9 hours
  Start           2022.05.06 @ 21:26:17
  End             2022.05.07 @ 01:27:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          315
  Rogue           312
  Adventurer      0
  Explorer        3
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          70
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed45907f-fb68-42e0-9e6a-c4d249a1f6be