Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.16 @ 12:16:16 Player: Exp. Geonium Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1695) 1695 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 4124 Bonus ------- High Alert Combat Kills 24 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Heavy Treads > --- UTILITY (4) ------ Cargo Storage Unit Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (30) --- Nuclear Core Nuclear Pulse Array Cargo Storage Unit Advanced Visual Processing Unit Layered Heavy Armor Plating Improved Powered Armor Relay Coupler [Swarmer] (32) Relay Coupler [Swarmer] (37) Relay Coupler [Swarmer] (33) Relay Coupler [Grunt] (22) Relay Coupler [Sentry] (24) Tesla Rifle Tesla Rifle Shotgun High-powered Shotgun Improved Datajack Improved Remote Datajack Mace Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Cargo Storage Unit Salvage Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Tesla Rifle Shotgun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Heavy Treads Nuclear Pulse Array Cargo Storage Unit Advanced Visual Processing Unit Layered Heavy Armor Plating Improved Powered Armor Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Tesla Rifle Assault Rifle High-powered Shotgun Improved Datajack Improved Remote Datajack Mace Explosive Trap Explosive Trap Explosive Trap [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Cargo Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 50 | 2 2 9 8 2 27 Power 5 | . . 1 2 . 2 Engine 4 | . . . 2 . 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 13 | 2 . 1 2 1 7 Treads 13 | 2 . 1 2 1 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 4 1 1 1 Device 1 | . . 1 . . . Storage 3 | . 2 . . . 1 Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 23 | . . 3 3 . 17 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 18 | . . 3 2 . 13 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 1 . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 1 1 . 14 Power 4 | . . 1 1 . 2 Propulsion 5 | . . . . . 5 Utility . | . . . . . . Weapon 7 | . . . . . 7 Highest Loss Streak 6 | . . 1 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 85 84 99 100 73 Engine 5 | . 14 2 5 9 4 Core 2 | . . 7 5 . . Treads 26 | . 28 24 33 36 23 Storage 10 | . 14 11 11 9 9 Processor 13 | . . 8 11 18 18 Protection 3 | . . 6 11 9 1 Ballistic Gun 18 | . 28 22 21 18 14 Impact Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 157 | 14 34 39 39 39 157 Greatest Support 150 | 40 40 60 60 80 150 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 30 Average Capacity 22 | 8 14 15 15 15 28 Most Carried 30 | 6 7 15 15 14 30 Average Carried 17 | 4 4 11 14 13 21 Final Capacity 30 | 8 15 15 15 15 30 Final Carried 24 | 2 7 15 15 14 24 Class Distribution -------------------- 47% | Hauler-Mutant 26% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 2093 | 200 32 279 278 . 1304 Remotely . | . . . . . . Salvage Created 2658 | . 64 590 357 . 1647 Parts 114 | . 5 34 24 . 51 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 38 | . 2 12 9 . 15 Guns 38 | . 2 12 9 . 15 Classes Destroyed 9 | . 1 4 1 . 3 Tunneler 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Swarmer 6 | . . 3 3 . . Grunt 19 | . 2 7 4 . 6 Sentry 7 | . . 2 2 . 3 Specialist 1 | . . . . . 1 Hunter 4 | . . . . . 4 Behemoth 1 | . . . . . 1 Best Kill Streak 4 | . 2 4 3 . 4 Combat Bots Only 4 | . 2 3 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 4483 | . 86 561 547 . 3289 Core 693 | . 10 65 66 . 552 Absorbed by Shields 12 | . . . . . 12 Core Remaining (%) 87 | 100 96 . 67 . . Volleys Fired 242 | . 7 37 28 . 170 Largest 2 | . 2 2 2 . 2 Hottest 85 | . 40 46 46 . 85 Shots Fired 475 | . 14 74 56 . 331 Gun 475 | . 14 74 56 . 331 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 472 | . 14 74 56 . 328 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 51 | . 4 37 19 . 51 Robot Miss Streak 4 | . 2 1 4 . 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 397 | . 8 63 39 . 287 Core Hits 140 | . 4 23 14 . 99 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed 4 | . . . 2 . 2 Critical Strikes 7 | . . 1 2 . 4 Destroy 7 | . . 1 2 . 4 Melee Attacks 14 | . . . 3 . 11 Impact 14 | . . . 3 . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5795 | . 126 849 653 . 4167 Guns 5730 | . 108 849 633 . 4140 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 65 | . 18 . 20 . 27 Kinetic 5690 | . 108 849 633 . 4100 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 40 | . . . . . 40 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . . 27 Shots . | . . . . . . Rammed 6 | . 3 . 3 . . Targets Rammed 6 | . 3 . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 44 | . . 11 44 . 18 Average Temperature 11 | . . 4 15 . 6 Received Heat Transfer 1107 | . 48 252 183 . 624 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 486 | . 71 324 214 37 486 Initial 84 | . . 29 84 37 26 Average 179 | . 18 163 129 37 228 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 64 | 100 100 67 82 100 52 Level 1 16 | . . 32 17 . 15 Level 2 18 | . . . . . 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 1 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 5 17 10 . 22 Peak Tracking Total 9 | . 3 3 3 . 9 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 7 | . . 1 . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . . 3 3 3 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 5 | . 2 1 . 1 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . 5 2 . 1 2 Successful 5 | . 2 1 . 1 1 Failed 5 | . 3 1 . . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 9 | . 5 2 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 2 1 . . 1 Robot Analysis 2 | . 2 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 3184 | 4 260 490 618 34 1778 Spaces Moved 1188 | 1 142 212 298 19 516 Core . | . . . . . . Treads 1188 | 1 142 212 298 19 516 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 Average Speed 188 | 160 160 160 160 160 224 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 44 26 65 3 50 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 1 | . . . . . 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed 1 | . . . . . 1 Walls Destroyed . | . . . . . . Machines Disabled 1 | . . . . . 1 Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1634 | 6 159 289 377 22 781 Wait 41 | . . 17 22 . 2 Move 1184 | . 141 211 297 19 516 Hop . | . . . . . . Pick Up 56 | . 4 10 7 1 34 Fast Attach 10 | . 1 4 1 . 4 Attach 19 | 2 . 1 . 2 14 Detach 2 | . 1 . . . 1 Swap 21 | . 1 4 7 . 9 Drop 30 | 4 1 5 9 . 11 Fire 242 | . 7 37 28 . 170 Melee 14 | . . . 3 . 11 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 6 | . 3 . 3 . . Escape Stasis 7 | . . . . . 7 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Garrison (discovered 2 exits: [*Fac] / [*Mat]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 12) 233 | -10/Materials | Discovered new exit (range 4) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 554 | -9/Materials | Identified exit to Mines 755 | -9/Materials | Entered Mines 756 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 837 | -9/Mines | Found a hidden stash of uninstalled traps 1159 | -9/Mines | Learned Materials security intel 1294 | -9/Mines | Excavation squad dispatched 1294 | -9/Mines | A large section of the Mines collapsed 1365 | -9/Mines | Discovered new exit (range 6) 1367 | -9/Mines | Build established: Scavenger-Mutant 1373 | -9/Mines | Entered Materials 1373 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1407 | -8/Materials | Identified exit to Garrison 1407 | -8/Materials | Entered Garrison 1786 | -8/Garrison | Triggered checkpoint 1863 | -8/Garrison | Garrison Relay disabled 1911 | -8/Garrison | Build established: Hauler-Mutant 2038 | -8/Garrison | Found Imp. Powered Armor 2074 | -8/Garrison | Triggered checkpoint 2099 | -8/Garrison | Discovered new exit (range 5) 2130 | -8/Garrison | Lost 3 parts (1p2w) 2143 | -8/Garrison | Spotted B-75 Beast 2147 | -8/Garrison | Core integrity fell below 50% 2177 | -8/Garrison | Core integrity fell below 20% 2193 | -8/Garrison | Destroyed B-75 Beast 2218 | -8/Garrison | Lost 6 parts (4n2w) 2590 | -8/Garrison | Triggered checkpoint 2796 | -8/Garrison | Discovered new exit (range 10) 3058 | -8/Garrison | Triggered checkpoint 3165 | -8/Garrison | Triggered checkpoint 3185 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03058_ C-30 ARC bursts open, deploying its payload. 03058_ H-55 Commando unfolds itself. 03058_ Slug penetrates Reinforced Barrier. 03061_ Penetrated by Slug. 03064_ Lgt. Treads destroyed. 03071_ Slug penetrates Wall. 03073_ H-55 Commando destroyed. 03085_ Acquired 36 matter. 03090_ Acquired 33 matter. 03093_ Acquired 10 matter. 03095_ Acquired 6 matter. 03125_ Acquired 4 matter. 03151_ C-30 ARC destroyed. 03154_ Acquired 56 matter. 03157_ Acquired 6 matter. 03165_ Beams of light sweep through the air. An alarm sounds. 03166_ Acquired 6 matter. 03171_ G-47 Trooper destroyed. 03172_ Acquired 6 matter. 03183_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????###?? | | ????????????????????????????????????##########T### | | ????????????????????????????????????# ^ | | ???????????????????????????++???????# ^ | | ??????????????????+?????????????????# ^^ | | ??????????????????+?????????????????# #######+"# | | ????????????????????????????????????# #?????# # | | ????????????????????????????????????# ####### # | | ????????????????????????????????????+ " # | | ????????????????????????????????????# ####### # | | ??????????????????????????????????+?# #?????# # | | ????????????????????????????????????# #?????# # | | ???????????????????##+#####++##""""## #?????# # | | ???????????????????? #?????# # | | ?????????????????????? +????? # | | ??????????????????????? +????? # | | ?????????????????????+???# ## ## #?????#### | | ???????????????????????### ## ## ###??????? | | ???????????????????????+ = #??????? | | ???????????????????????#%@ [% #??????? | | ???????????????????????#C ! #??????? | | ???????????????????????#C = #??????? | | ???????????????????????### ## ## ###??????? | | ?????????????????????????# ## ## ^ ########## | | ???????????????????????? ^ * | | ?????????????????????? = | | ????????????????????? g = ######## | | ????????????????????#######+### % "######??????# | | ??????????????????????????????? ! ????????????# | | ???????????????????????????????+####???????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????+???????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????+???+??+???+???????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????+?????????????????????# | | ???????????????????????????????????????????##### | | ?????????????????????????????????????????### =## | | ?????????????????????+???????+???????????#=[[ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeHardlightProtection Manual? 0 Play Time 00:21:17 Cumulative 288.1 hours Start 2022.08.16 @ 11:45:03 End 2022.08.16 @ 12:16:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbbab482-0aea-478f-820a-d47e6eb1f62a