Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 17:55:28 Player: Ronin_tempest Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1452) 1452 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3177 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Sensor Array Signal Interpreter High-powered Tractor Beam > --- WEAPON (2) ------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Medium Storage Unit Grenade Launcher Rocket Launcher Remote Datajack Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Structural Scanner Experimental Sensor Array Hacking Suite > --- WEAPON ----------- EM Shotgun Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Compact Wheel Medium Storage Unit Sensor Array Signal Interpreter Light Armor Plating Hacking Suite Light EM Pulse Cannon Beam Cannon Grenade Launcher Rocket Launcher Datajack Maul [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 63 | 2 16 7 34 4 Power 6 | . 1 1 4 . Engine 6 | . 1 1 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 4 2 6 1 Treads 6 | 2 4 . . . Leg . | . . . . . Wheel 8 | . . 2 5 1 Hover . | . . . . . Flight 1 | . . . 1 . Utility 16 | . 5 1 9 1 Device 6 | . 1 . 4 1 Storage 3 | . 2 . 1 . Processor 1 | . . . 1 . Hackware 2 | . . 1 1 . Protection 4 | . 2 . 2 . Artifact . | . . . . . Weapon 26 | . 6 3 15 2 Energy Gun 3 | . 1 . 2 . Energy Cannon 4 | . . . 4 . Ballistic Gun 12 | . 4 1 6 1 Ballistic Cannon . | . . . . . Launcher 6 | . 1 2 2 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 15 | . 1 2 12 . Power . | . . . . . Propulsion 5 | . . 2 3 . Utility 4 | . . . 4 . Weapon 6 | . 1 . 5 . Highest Loss Streak 4 | . 1 2 4 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 99 94 100 Engine 12 | . 14 14 10 11 Treads 10 | . 27 9 . . Wheel 13 | . . 18 19 22 Device 10 | . 7 6 9 22 Storage 14 | . 14 14 16 11 Processor 3 | . . . 5 11 Hackware 3 | . . 7 5 . Protection 2 | . 5 . 3 . Energy Gun 3 | . 7 . 4 . Energy Cannon 1 | . . . 3 5 Ballistic Gun 16 | . 19 20 12 11 Launcher 2 | . . 7 1 4 Naked Turns . | . . . . . Heaviest Build 39 | 14 30 32 39 35 Greatest Support 40 | 40 40 40 32 32 Greatest Overweight (x) 10 | . 5 . 10 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 8 9 15 15 15 Most Carried 15 | 6 13 15 15 15 Average Carried 12 | 6 8 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 6 13 14 14 14 Class Distribution -------------------- 69% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1515 | 220 291 280 602 122 Remotely 370 | . . . 248 122 Salvage Created 2077 | . 743 292 1006 36 Parts 166 | . 56 45 62 3 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 4 | . 2 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 56 | . 13 18 21 4 Guns 36 | . 11 12 12 1 Cannons 6 | . . . 6 . AOE 14 | . 2 6 3 3 Classes Destroyed 12 | . 8 1 2 1 Worker 1 | . . 1 . . Builder 1 | . 1 . . . Tunneler 2 | . 1 1 . . Hauler 4 | . 2 . 2 . Recycler 4 | . 2 . 2 . Operator 4 | . 2 . 2 . Watcher 4 | . 2 . 2 . Swarmer 29 | . 6 14 9 . Grunt 18 | . 7 4 6 1 Brawler 1 | . . . 1 . Sentry 5 | . . . 5 . Assembled 3 | . . . . 3 Best Kill Streak 5 | . 4 4 5 2 Combat Bots Only 5 | . 2 3 5 2 Max Kills in Single Turn 3 | . 1 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 1 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 246 | . 59 45 137 5 Missed 56 | . 12 10 33 1 Damage Taken 2256 | . 520 347 1248 141 Core 549 | . 115 33 322 79 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . 35 . . . Regen/Repaired (Parts) 48 | . 19 . 29 . Core Remaining (%) 70 | 100 . 40 . . Volleys Fired 169 | . 58 25 79 7 Largest 2 | . 2 2 2 2 Hottest 116 | . 90 53 116 53 Shots Fired 311 | . 109 50 138 14 Gun 260 | . 107 43 102 8 Cannon 30 | . . . 30 . Launcher 21 | . 2 7 6 6 Special . | . . . . . Kinetic 171 | . 62 43 58 8 Thermal 85 | . 34 . 51 . Explosive 21 | . 2 7 6 6 Electromagnetic 34 | . 11 . 23 . Robot Hit Streak 21 | . 12 7 21 4 Robot Miss Streak 5 | . 4 2 5 2 Penetration Max . | . . . . . Secondary Targets 7 | . 2 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 209 | . 70 29 101 9 Core Hits 108 | . 33 23 45 7 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | . 2 . 3 . Burn 3 | . 1 . 2 . Destroy 2 | . 1 . 1 . Melee Attacks 6 | . . . 6 . Impact 6 | . . . 6 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4082 | . 995 863 1922 302 Guns 2446 | . 897 370 1088 91 Cannons 406 | . . . 406 . Explosions 1053 | . 98 493 251 211 Melee 177 | . . . 177 . Ramming . | . . . . . Kinetic 1538 | . 484 370 593 91 Thermal 1090 | . 297 . 793 . Explosive 811 | . 98 493 9 211 Electromagnetic 466 | . 116 . 350 . Impact 177 | . . . 177 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 53 | . . 20 33 . Projectiles 2 | . . . 2 . Explosions 20 | . . 20 . . Melee 31 | . . . 31 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . 23 . 32 9 Shots 4 | . 1 . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 610 | . 360 9 610 1 Average Temperature 112 | . 84 4 134 1 Received Heat Transfer 654 | . 168 138 342 6 Effects 11 | . 1 . 10 . Shutdowns 2 | . 1 . 1 . Energy Bleed 3 | . . . 3 . Interference 3 | . . . 3 . Matter Decay 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . 4 . Heat Transferred 2816 | . 962 . 1854 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 419 | . 230 362 419 165 Initial 148 | . . 19 73 148 Average 173 | . 107 225 250 117 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 57 | 100 85 26 25 100 Level 1 41 | . 14 73 70 . Level 2 1 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . 1 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 7 | . 6 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 22 19 33 7 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 6 | . 2 . 3 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Objects Rigged 3 | . . . 3 . Exploded 1 | . . . 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 7 | . 1 2 3 1 Max in Single Turn 2 | . 1 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 18 | . 7 1 9 1 Terminals 14 | . 6 1 7 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 62 | . 24 4 33 1 Successful 41 | . 16 3 21 1 Failed 20 | . 7 1 12 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual 36 | . 15 2 19 . Terminals 54 | . 22 4 28 . Fabricators . | . . . . . Repair Stations 7 | . 2 . 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 8 1 9 1 Record 1 | . . . 1 . Part Schematic 2 | . . . 2 . Robot Analysis 2 | . 2 . . . Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 3 | . 2 . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 6 | . 2 1 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 4 | . 1 . 3 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 6 2 8 . Terminals 16 | . 6 2 8 . Track 3 | . 2 1 . . Assimilate 3 | . . . 3 . Botnet 9 | . 4 1 4 . Detonate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 14 | . 5 . 9 . Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4413 | 205 1281 882 1418 627 Spaces Moved 2341 | 16 598 526 744 457 Core 6 | . 1 . 5 . Treads 744 | 16 597 131 . . Legs . | . . . . . Wheels 1591 | . . 395 739 457 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 160 160 100 100 110 Average Speed 128 | 160 160 114 119 114 Slowest Speed 550 | 160 300 160 550 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 67 | 4 91 93 64 84 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 1 . 1 Spaces Dug 2 | . . . 2 . Terrain Destroyed 168 | . 13 58 51 46 Melee 2 | . . . 2 . Projectile . | . . . . . AOE 166 | . 13 58 49 46 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3429 | 195 810 751 1124 549 Wait 794 | 178 117 190 235 74 Move 2337 | 15 597 525 743 457 Hop . | . . . . . Pick Up 30 | . 12 3 13 2 Fast Attach 20 | . 10 . 9 1 Attach 14 | . 1 2 11 . Detach 5 | . 1 . 3 1 Swap 29 | 2 5 5 14 3 Drop 24 | . 9 1 11 3 Fire 169 | . 58 25 79 7 Melee 6 | . . . 6 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 206 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 12) 553 | -10/Materials | Repaired Grenade Launcher 700 | -10/Materials | Discovered new exit (range 7) 949 | -10/Materials | Central database locked down 983 | -10/Materials | Discovered new exit (range 13) 1114 | -10/Materials | Discovered new exit (range 16) 1487 | -10/Materials | Entered Mines 1639 | -10/Mines | Learned Materials terminal intel 1774 | -10/Mines | Core integrity fell below 50% 1836 | -10/Mines | Discovered new exit (range 13) 1880 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1882 | -10/Mines | Found Prototype Device 2205 | -10/Mines | Discovered new exit (range 3) 2369 | -10/Mines | Entered Materials 2369 | -9/Materials | Evolved 2 slots: Utility x2 2370 | -9/Materials | Loaded intel: 12 terminal locations 2605 | -9/Materials | Identified Exp. Sensor Array 2703 | -9/Materials | Repaired Com. Wheel 2859 | -9/Materials | Lost 4 parts (1n2u1w) 2904 | -9/Materials | Discovered new exit (range 16) 2952 | -9/Materials | Core integrity fell below 50% 3002 | -9/Materials | Lost 3 parts (1n2u) 3170 | -9/Materials | Discovered new exit (range 16) 3341 | -9/Materials | Build established: Scavenger-Mutant 3485 | -9/Materials | Identified exit to Mines 3499 | -9/Materials | Discovered new exit (range 13) 3542 | -9/Materials | Identified exit to Materials 3633 | -9/Materials | Core integrity fell below 20% 3787 | -9/Materials | Entered Mines 3820 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3873 | -9/Mines | Discovered exit to Materials (range 5) 3898 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3909 | -9/Mines | Identified exit to Zion 3912 | -9/Mines | Learned Materials stockpile data 4105 | -9/Mines | Assembled infested the area 4224 | -9/Mines | Found a hidden stash of uninstalled traps 4260 | -9/Mines | Discovered exit to Materials (range 15) 4263 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4334 | -9/Mines | Met a Derelict shopkeep closing up shop 4414 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04296_ Acquired Arm. Wheel. 04297_ Acquired 10 matter. 04333_ Connecting with SHOP.Sys... >>Open Door Sealed Doors opened. 04334_ VE-JGR(g): "Sorry, the Unaware have moved into these parts and I'm closing up shop. No more sales from me!" 04336_ ALERT: Derelict activity detected in mines. Dispatching investigation squad. 04337_ Dropped Datajack. 04338_ VE-JGR(g): "Well, take what you want I guess, I've had enough of this place!" 04341_ Acquired Remote Datajack. 04388_ Attempting to rewire A-02 Transporter. 04388_ A-02 Transporter is broken beyond repair. 04396_ The unstable cave ceiling collapses. 04400_ Dropped Beam Rifle. 04403_ Acquired 10 matter. 04413_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ????# # #????## ##### #???????????? | | ????## #???## " ""??????????????? | | ????## # ## #???# [ "" ""??????????????? | | ????# ##??# # ! " ""??????????????? | | ????## #??# ###### ?????????????? | | ????# #??# #& ##?? #?##????###?# | | ????# # #?## & & #???##################### | | ????## ## #?# & #?????????# ## | | ?????## ###?# ##?????????# | | ?????# ###???# ##?????###### | | ?????# %##????# ##?????# # ##### | | ?????## ###### ####### ## # #??? | | ??????# < ### xx # ###??? | | ??????## ### #?### #######????? | | ???????# ##?? #???######### # # ##??##??????? | | ???????# #??# #???????##### ### #???????????? | | ???????# #?? %######??# #?# ##???????????? | | ???????# #?? % #??# #####?# #????????????? | | ???????# #?? ?? #??# #????? ????????????? | | ???????# #### #?# #??# #???? ????????????? | | ???????# #????# #??# #???# ???????????? | | ???????# ] #????# #### ###?## #??????????? | | ???????###%=#????# # #??### #??????????? | | ?????????#!%#????# ##????# ###????????? | | ?????????#[=#??### #???## # #??????? | | ?????????#[ #?## @ ###?# #?????? | | ?????????# ### % ## # #?????? | | ?????????# r # % #??????? | | ?????????# ! a d #??????? | | ?????????# ### [ d*! #??????? | | ?????????# #?## k ##### =%=# ## #?????? | | ?????????# #??## #####???##*!##????????????? | | ?????????# #???# ##?????????# #?????????????? | | ?????????# #???# !##??????????? #?????????????? | | ???####### #???## ##?????????????#?????????????? | | ??##""""## #????###????????????????????????????? | | ??#" !]!"# #???????????????????????????????????? | | ??#"! ="# ##??????????????????????????????????? | | ??## ## ##?????????????????????????????????? | | ??###/ ## #?????????????????????????????????? | | ??# X #?????????????????????????????????? | | ??# ##?????????????????????????????????? | | ??# ##??????????????????????????????????? | | ?# ##???????????????????????????????????? | | ?# #????????????????????????????????????? | | ?## #???????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# #???????????????########???####????? | | ??# #???????????????# ##### ####?? | | ??# #???????????????# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Signal Interpreter | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonReflectiveWand Manual? 0 Play Time 00:51:57 Cumulative 39.6 hours Start 2024.04.20 @ 17:04:57 End 2024.04.20 @ 17:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1768804-bd31-4f0a-8fe6-dc2dabe6c636