Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 19:03:44 Player: MolePlayingNice Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (48) 240 Value Destroyed (2309) 2309 Prototype IDs (363) 7260 Alien Tech Used (12) 2400 Bonus (63077) 63077 TOTAL SCORE: 83386 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 852 Follower Combat Kills 404 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Met Sigix 2000 Integrated Exoskeleton 5000 Escaped with Sigix 10000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 221 Cogmind --------- Core Integrity 687/1600 Matter 290/300 Energy 692/1450 System Corruption 1% Temperature Cool (0) +ITN Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Hybrid Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Core Analyzer Improved Weapon Cycler AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (7) ---- Experimental Phase Shifter Sigix Sheargun Sigix Sheargun Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Improved Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- High-powered Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Sigix Containment Pod Sigix Containment Pod [Rating: 252] Favorites ----------- Power Zero-point Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Sigix Exoskeleton Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Experimental Phase Shifter Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 . . . 4 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . 1 . 1 1 . . . . . . . Utility 11 | . . . 1 1 . . . 2 2 1 1 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Parts Attached 103 | 2 3 . 2 7 7 5 2 12 10 8 4 8 13 5 5 5 5 . Power 15 | . 1 . . . 1 . . 2 3 . 1 2 1 1 1 . 2 . Engine 2 | . 1 . . . 1 . . . . . . . . . . . . . Core 5 | . . . . . . . . 2 3 . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 2 1 1 1 . 2 . Propulsion 23 | 2 . . 1 3 4 1 1 1 . 2 1 . 6 1 . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . Flight 19 | . . . . 2 4 1 1 1 . 2 1 . 6 1 . . . . Utility 49 | . 1 . . 3 1 3 . 8 6 5 2 4 6 2 4 1 3 . Device 18 | . . . . . . 1 . 3 1 2 . 2 4 2 1 . 2 . Storage 2 | . . . . . . . . . . . 1 1 . . . . . . Processor 17 | . 1 . . 3 . . . 3 2 2 . . 1 . 3 1 1 . Hackware 9 | . . . . . . 2 . 1 3 1 1 . 1 . . . . . Protection 3 | . . . . . 1 . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 16 | . 1 . 1 1 1 1 1 1 1 1 . 2 . 1 . 4 . . Energy Gun 4 | . 1 . . . . . . . . . . . . . . 3 . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . . 1 . . Ballistic Gun 2 | . . . 1 . . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 1 . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 2 1 . . 2 . . 2 1 4 3 . . . Corrupted Parts 2 | . . . . . . 1 . . . . . . . . . . 1 . System Corruption 12 | . . . . . . 1 . . . . . . . . . . 11 . Parts Lost 7 | . . . . . 3 . . 1 . . . 1 2 . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . Utility 3 | . . . . . . . . 1 . . . . 2 . . . . . Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . Highest Loss Streak 2 | . . . . . 2 . . 1 . . . 1 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 4 | 4 4 5 4 5 5 4 4 3 4 4 5 8 6 7 7 4 3 2 Power . | 1 1 1 1 . . . . . . . . . . . . . . . Propulsion . | 2 1 1 1 2 2 1 . . 1 . . . . . . . . . Utility 1 | . . . . 1 1 2 3 2 2 3 4 3 1 1 1 1 . . Weapon 1 | 1 2 3 2 1 1 1 . . 1 . . 1 1 1 1 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 2 . 1 3 2 . . 3 . 1 . 3 . 1 . . . . Power 1 | . 1 . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . . Utility 7 | . . . . . 1 . . 3 . . . 2 . 1 . . . . Weapon 5 | . 1 . 1 1 1 . . . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 82 | . 52 57 55 58 74 88 95 85 96 93 88 85 87 87 81 80 80 72 Core 1 | . . . . . . . . 3 9 10 8 . . . . . . . Reactor 5 | . . . . . . . . . . . . 8 8 5 6 9 9 9 Treads 1 | . 28 28 22 18 12 . . . . . . . . . . . . . Leg 4 | . . . 11 4 . . . . . . . . . . 3 9 9 9 Flight 13 | . . . . 8 18 36 36 28 29 27 22 23 25 26 17 . . . Device 17 | . . . . . . 1 . 7 8 12 11 12 15 20 19 25 26 27 Storage 1 | . . . . . . . . . . . 2 4 4 4 5 . . . Processor 10 | . 8 14 11 16 34 13 9 12 15 9 9 9 8 8 7 9 9 9 Hackware 7 | . . . . . . 12 18 8 12 21 22 19 19 17 11 . . . Protection 1 | . . . . . 1 9 9 6 5 1 . . . . . . . . Energy Gun 12 | . 16 14 1 . . . . . . . . . . . 7 27 26 9 Launcher 1 | . . . . . . . 5 6 5 5 4 . . . . . . . Slashing Weapon 2 | . . . . 4 5 7 9 4 . . 4 3 4 3 2 . . . Peak Build Rating 252 | 5 7 6 9 23 24 33 37 59 70 89 102 138 176 190 226 246 252 252 Average Rating 161 | 3 4 6 7 13 21 31 35 45 65 82 89 128 168 180 192 242 244 249 On Entrance 87 | 6 3 6 6 8 23 24 33 37 53 69 87 102 138 173 181 213 243 251 Avg Prop Armor Cover (%) 27 | . 30 30 33 36 39 . . . . 2 . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 2 5 2 3 3 11 14 14 23 24 24 36 50 48 49 58 56 56 47 Greatest Support 67 | 40 3 3 3 3 20 20 20 25 25 35 49 49 61 67 67 60 60 60 Greatest Overweight (x) 2 | . 1 . . . . . . . . . . 1 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 12 12 7 7 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 7 7 7 Most Carried 12 | 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 12 11 7 7 Average Carried 6 | 3 4 5 4 4 4 4 4 4 4 4 5 9 9 9 9 7 6 6 Final Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 12 7 7 7 Final Carried 12 | 4 5 5 5 5 5 5 5 5 5 5 9 10 10 10 12 7 6 7 Class Distribution -------------------- 45% | Alien-Sigix 17% | Hacker-Sprinter 12% | Hacker-Ninja 8% | Mutant 6% | Sprinter 4% | Hacker-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1965 | 211 30 . . 67 44 86 . 155 87 252 30 145 205 35 270 23 288 37 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3863 | . 30 . . 67 114 . . 160 87 176 289 170 397 35 384 59 1785 110 Parts 155 | . 2 . . 9 3 . . 8 2 6 13 12 16 2 26 5 47 4 Haulers Intercepted 9 | . . . . . 1 . . 1 1 2 1 . 3 . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 25 | . . . . 1 1 . . 3 . . . 5 2 . 5 . 7 1 Melee 4 | . . . . 1 1 . . . . . . . 2 . . . . . Guns 12 | . . . . . . . . . . . . . . . 5 . 7 . Cannons 2 | . . . . . . . . . . . . 1 . . . . . 1 AOE 7 | . . . . . . . . 3 . . . 4 . . . . . . Classes Destroyed 13 | . 1 . . 2 2 . . 2 . . 1 . 1 . 2 . 2 . Worker 1 | . . . . . . . . . . . . . . . . . 1 . Builder 2 | . . . . . . . . 1 . . . . . . . 1 . . Hauler 9 | . . . . . 1 . . 1 1 2 1 . 3 . . . . . Recycler 2 | . . . . . . . . . . . 1 . . . . . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . Operator 8 | . . . . 1 . . . 1 . 1 1 2 . 1 . 1 . . Swarmer 9 | . . . . . . . . 3 . . . 5 1 . . . . . Grunt 3 | . . . . . 1 . . . . . . . . . . . 2 . Sentry 1 | . . . . 1 . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . . . . 1 . 2 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . 2 . . . Executioner 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 1 . . 1 1 . . 4 1 2 1 6 2 1 2 1 4 1 Combat Bots Only 5 | . . . . 1 1 . . 3 . . . 5 1 . 2 . 3 1 Max Kills in Single Turn 4 | . 1 . . 1 1 . . 2 1 1 1 4 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . . . 2 . . . 4 . . . . . . Melee 1 | . . . . 1 1 . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 572 | . . 7 8 2 67 . . 7 . 42 . 16 50 14 79 9 240 31 Missed 255 | . . 4 3 1 23 . . 2 . 28 . 6 23 4 35 4 103 19 Hits 317 | . . 3 5 1 44 . . 5 . 14 . 10 27 10 44 5 137 12 Melee 2 | . . . . . . . . . . . . . . . 2 . . . Projectile 315 | . . 3 5 1 44 . . 5 . 14 . 10 27 10 42 5 137 12 AOE 3 | . . . . . . . . . . 2 . . . . . . 1 . Critical Strikes 17 | . . . . . 2 . . . . . . . 1 1 1 . 9 3 Actively Blocked 5 | . . . . . . . . . . . . . 1 1 . . 3 . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . Damage Taken 5111 | . . 35 74 15 676 . . 104 . 301 . 249 592 285 600 199 1900 81 Core 1131 | . . 10 15 . 151 . . 16 . 141 . 47 . . 117 48 555 31 Absorbed by Shields 1195 | . . . . . . . . . . . . . . . 214 205 704 72 Ignored by Resistances 3524 | . . . . . . . . . . . . . . . 524 163 2680 157 Regen/Repaired (Parts) 916 | . . . . . 29 . . . . 11 36 65 389 79 307 . . . Core Remaining (%) 87 | 100 . 96 96 . . . 72 98 100 87 . 96 . . 84 . . 42 Volleys Fired 129 | . 1 . . 3 2 . . 3 . 4 . 4 . . 19 33 57 3 Largest 3 | . 2 . . 1 1 . . 1 . 1 . 1 . . 2 3 3 1 Hottest 300 | . 90 . . 23 30 . . 30 . 30 . 113 . . 200 300 300 300 Shots Fired 244 | . 2 . . 3 2 . . 3 . 4 . 4 . . 35 49 139 3 Gun 224 | . 2 . . 3 . . . . . . . . . . 35 48 136 . Cannon 8 | . . . . . . . . . . . . 1 . . . 1 3 3 Launcher 12 | . . . . . 2 . . 3 . 4 . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . . . . . . . . Thermal 9 | . 1 . . . . . . . . . . 1 . . . 1 3 3 Explosive 12 | . . . . . 2 . . 3 . 4 . 3 . . . . . . Electromagnetic 1 | . 1 . . . . . . . . . . . . . . . . . Slashing 219 | . . . . . . . . . . . . . . . 35 48 136 . Robot Hit Streak 48 | . 2 . . 1 . . . . . . . 1 . . 16 4 48 2 Robot Miss Streak 2 | . . . . 2 . . . 2 . . . 1 . . 2 1 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 5 | . . . . . . . . . . . . . . . 1 . 4 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 183 | . 2 . . 4 13 . . 4 1 3 3 4 12 2 26 6 101 2 Core Hits 83 | . 2 . . 2 3 . . 4 . 7 3 9 5 1 9 2 35 1 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . Critical Strikes 6 | . 1 . . . 1 . . 1 1 . . . . . . . 1 1 Destroy 1 | . . . . . . . . . . . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . 1 1 . . . . . . . . . Sever 2 | . . . . . 1 . . . . . . . . . . . 1 . Melee Attacks 165 | . . . . 4 18 . . 14 6 18 15 25 37 13 15 . . . Impact 24 | . . . . . . . . 5 6 13 . . . . . . . . Slashing 141 | . . . . 4 18 . . 9 . 5 15 25 37 13 15 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . 1 2 . . 3 1 1 3 1 4 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 13744 | . 23 . . 154 498 . . 620 122 540 245 635 1338 197 1699 368 6505 800 Guns 8494 | . 23 . . 16 . . . . . . . . . . 1699 314 6442 . Cannons 840 | . . . . . . . . . . . . 40 . . . . . 800 Explosions 954 | . . . . . . . . 287 . 331 . 336 . . . . . . Melee 3317 | . . . . 138 498 . . 333 122 209 245 259 1316 197 . . . . Ramming 139 | . . . . . . . . . . . . . 22 . . 54 63 . Kinetic 16 | . . . . 16 . . . . . . . . . . . . . . Thermal 853 | . 13 . . . . . . . . . . 40 . . . . . 800 Explosive 954 | . . . . . . . . 287 . 331 . 336 . . . . . . Electromagnetic 10 | . 10 . . . . . . . . . . . . . . . . . Impact 522 | . . . . . . . . 191 122 209 . . . . . . . . Slashing 11250 | . . . . 138 498 . . 142 . . 245 259 1316 197 1699 314 6442 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 1 . . 1 . 1 2 6 6 . 12 1 Average Corruption 1 | . . . . . . 1 1 . . 1 . 1 1 4 2 . 1 1 Corruption Purged 11 | . . . . . . . . . . . . . . . . . 11 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 24 | . . . . . . . . . . 2 . . 1 4 2 . 14 1 Message Errors 4 | . . . . . . . . . . 1 . . . 1 . . 2 . Matter Fused 9 | . . . . . . . . . . . . . . . 2 . 6 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . . . . . 1 1 . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . 2 . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 651 | . . . . 8 10 . . 169 122 . . 90 149 46 . 34 23 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 55 | . . . . . . . . 43 . . . 12 . . . . . . Melee 596 | . . . . 8 10 . . 126 122 . . 78 149 46 . 34 23 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . 45 . . . . 12 . . 11 . . . . . Shots 2 | . . . . . 1 . . . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . . . Targets Rammed 3 | . . . . . . . . . . . . . 1 . . 1 1 . Kicked 2 | . . . . . . . . . . . . . . . . 1 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 287 | . 15 . . . 19 . . 3 123 10 2 74 287 105 156 180 203 143 Average Temperature 52 | . 10 . . . 7 . . 3 41 6 2 6 68 42 101 60 97 143 Received Heat Transfer 600 | . . 21 9 9 225 . . . . 18 . 24 54 18 45 4 173 . Thermoelectric Energy+ 106 | . . . . . . . . . . . . . . . . . 106 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . . 2 1 1 . . . . . 1 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 74 | . 37 . . . . . . . . . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 1 . . . 1 . 1 1 1 5 5 4 . Low Security (%) 39 | 100 100 100 100 100 74 47 . 100 100 91 100 41 53 96 24 . . . Level 1 13 | . . . . . 25 52 . . . 8 . 58 46 3 44 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 9 | . . . . . . . . . . . . . . . . 73 11 . Level 4 35 | . . . . . . . . . . . . . . . . 19 88 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . 31 6 . . Peak Influence 1740 | . 5 21 30 60 359 266 . 109 53 226 174 291 341 235 1740 1677 1100 . Initial 1100 | . . . 3 . 25 139 . . 51 2 115 75 154 175 140 1100 1100 . Average 340 | . 1 8 9 4 114 215 . 39 29 101 146 189 209 176 686 1121 994 . Influence Increases 4420 | . 5 21 30 77 514 157 . 189 36 468 110 490 648 185 495 307 626 62 Destroy 0b10 Robot/C 920 | . . 20 . 20 100 . . 60 . 100 . 180 140 . 100 40 160 . Destroy 0b10 Robot/NC 130 | . 5 . . 5 5 . . 15 5 15 15 10 30 5 . 10 10 . Destroy Leader 178 | . . . . 10 42 . . 12 2 4 2 20 56 . 10 . 20 . Allied During Kill 154 | . . 1 . . 7 . . . . 16 . 21 75 . . . 34 . Successful Hack 294 | . . . . 11 20 7 . 18 4 21 6 65 48 39 55 . . . Select Force Hacks 360 | . . . 30 . 30 150 . . . 50 50 . 50 . . . . . Disable Machine 450 | . . . . . 45 . . 15 . 30 15 105 . 15 90 45 90 . Destroy Structure 764 | . . . . 1 10 . . 24 10 82 22 44 84 21 30 212 162 62 Partial Spotted 315 | . . . . 15 30 . . 30 15 75 . 15 30 30 75 . . . Lose Combat Pursuer 855 | . . . . 15 225 . . 15 . 75 . 30 135 75 135 . 150 . Influence Decreases 6277 | . 5 10 41 17 215 280 236 83 135 255 195 350 611 247 340 926 1045 1286 Entered New Map 3679 | . . . 8 . 35 220 236 . 55 5 105 60 121 137 110 696 605 1286 Time Decay 1508 | . 5 10 23 17 110 60 . 73 80 150 90 180 180 110 130 170 120 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . . Lost Part 70 | . . . . . 30 . . 10 . . . 10 20 . . . . . Lost Ally 770 | . . . 10 . 40 . . . . 100 . 100 140 . . 60 320 . Purge Threat 150 | . . . . . . . . . . . . . 150 . . . . . Squads Dispatched 67 | . . . 2 2 5 . . 4 1 8 2 6 9 2 15 10 1 . Investigation 18 | . . . 2 1 2 . . 2 . 4 1 3 3 . . . . . Extermination 12 | . . . . . . . . 1 1 1 1 1 2 1 1 2 1 . Reinforcement 11 | . . . . 1 . . . 1 . 2 . . 2 1 2 2 . . Assault 20 | . . . . . 2 . . . . . . . . . 12 6 . . Garrison 6 | . . . . . 1 . . . . 1 . 2 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 44 | . . . . . 2 . . . . 5 1 3 2 1 1 . 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 225 | . 1 2 2 7 31 . . 8 5 33 17 23 23 11 24 3 29 6 Peak Tracking Total 17 | . 1 2 2 7 17 . . 4 5 13 8 6 9 8 14 2 14 6 Tactical Retreats 35 | . . . . 1 3 . . 1 1 10 2 6 4 1 4 . 2 . ECM-based Alert Blocks 43 | . . . . . . . . . 5 23 9 6 . . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 10 | . . . . 1 . . . . 1 4 . 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 31 | . . . . . 3 . . 1 . 2 1 7 . 1 7 3 6 . Max in Single Turn 2 | . . . . . 1 . . 1 . 1 1 1 . 1 1 2 2 . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 83 | . 1 . 3 4 10 7 3 5 3 7 7 9 6 6 7 3 2 . Terminals 47 | . 1 . 2 3 8 2 . 1 2 3 3 6 3 3 6 2 2 . Fabricators 7 | . . . . . . . . 1 1 1 1 . 1 1 . 1 . . Repair Stations 4 | . . . . . 1 . . . . 1 1 1 . . . . . . Recycling Units 11 | . . . 1 . 1 5 . 2 . 1 . . 1 . . . . . Scanalyzers 6 | . . . . 1 . . . . . . 2 1 . 1 1 . . . Garrison Access 5 | . . . . . . . . 1 . 1 . 1 1 1 . . . . Total Hacks 232 | . 4 . 4 9 20 14 29 8 10 20 17 33 17 16 23 4 4 . Successful 123 | . 1 . 2 3 10 6 29 6 4 10 8 21 9 6 7 . 1 . Failed 107 | . 3 . 2 6 10 8 . 2 6 10 8 11 8 10 16 4 3 . Catastrophic 30 | . 2 . 2 . 3 1 . 1 1 3 1 3 1 5 4 2 1 . Database Lockouts 2 | . . . . . . . . . . . 1 1 . . . . . . Manual 99 | . 2 . 3 6 13 9 . 2 3 14 4 17 9 6 11 . . . Terminals 134 | . 4 . 3 8 17 8 . 3 9 12 7 21 8 7 20 3 4 . Fabricators 12 | . . . . . . . . 2 1 2 1 . 4 1 . 1 . . Repair Stations 11 | . . . . . 2 . . . . 1 3 5 . . . . . . Recycling Units 12 | . . . 1 . 1 6 . 2 . 1 . . 1 . . . . . Scanalyzers 17 | . . . . 1 . . . . . . 6 4 . 3 3 . . . Garrison Access 17 | . . . . . . . . 1 . 4 . 3 4 5 . . . . Terminal Hacks 81 | . 1 . 1 2 8 1 29 1 3 6 3 14 4 2 5 . 1 . Record 23 | . . . . . . . 22 . . 1 . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . 7 . . . . . . . . . . . Prototype ID Bank 15 | . . . . 1 5 . . . . 2 . 7 . . . . . . Open Door 6 | . . . . . 2 . . . . . . 1 . . 2 . 1 . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . 1 . 1 . . . . 1 . . . Branch Access Points 2 | . . . . . . . . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . . . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . . . . 1 . . . . 1 . . 1 . . . . . . Registered Components 3 | . . . . . . . . . . . . 2 1 . . . . . Registered Prototypes 2 | . . . . . . . . . . . . 1 . . 1 . . . Zone Layout 8 | . 1 . 1 . 1 . . . 1 . 1 1 . 1 1 . . . Protovariant Controls 1 | . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . . 2 . 1 . . 1 1 . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Build 3 | . . . . . . . . 1 . 1 . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . . . . 2 1 . . . . . . Scan Component 2 | . . . . . . . . . . . 1 1 . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . 1 . . . . . . 2 3 . 2 2 . . . Insert Component 3 | . . . . . . . . . . . . 3 . . . . . . Retrieve Study 7 | . . . . 1 . . . . . . 2 . . 2 2 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 22 | . . . 1 . 2 5 . 2 1 3 1 3 4 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 1 1 1 . 1 . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . . . Overload 3 | . . . . . . . . . . 1 1 . 1 . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . Patch 2 | . . . . . 1 . . . . 1 . . . . . . . . Recycling Units 11 | . . . 1 . 1 5 . 2 . 1 . . 1 . . . . . Tunnel 7 | . . . 1 . 1 5 . . . . . . . . . . . . Fedlink 2 | . . . . . . . . 2 . . . . . . . . . . Scrapoids 2 | . . . . . . . . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 3 2 . . . . . Broadcast 2 | . . . . . . . . . . . . 1 1 . . . . . Reprogram 2 | . . . . . . . . . . . . 1 1 . . . . . Watchers 1 | . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 1 . 2 . 1 . . . . Used 2 | . . . . . . . . . . . . 1 . 1 . . . . Hacking Detections 51 | . 1 . 2 3 7 2 . 1 2 4 5 7 4 4 4 3 2 . Full Trace Events 4 | . 1 . 1 . . . . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 108 | . . . . . . . . . . 81 . . . 27 . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . . . . . Part Studies Acquired 7 | . . . . 1 . . . . . . 2 . . 2 2 . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . Time 25 | . . . . . . . . . . . 25 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 1 1 . . . . . . Autooverrided 1 | . . . . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 86 | . . 2 . . 2 . . . . 5 . 5 7 1 . 14 50 . Largest Group 9 | . . 2 1 . 2 . . . . 5 . 4 7 1 . 4 9 . Highest-Rated Group 461 | . . 41 31 . 62 . . . . 235 . 188 461 10 . 55 128 . Highest-Rated Ally 69 | . . 31 31 . 31 . . . . 47 . 47 69 10 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 207 | . . 5 3 . 20 . . . . 40 . 21 71 . . 14 33 . Total Damage 4710 | . . 43 . . 375 . . . . 909 . 454 1966 . . 225 738 . Kills 27 | . . 1 . . 4 . . . . 5 . 4 8 . . 3 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 3053 | . 37 43 89 113 237 137 174 319 171 314 198 379 362 227 253 . . . Optics 1713 | . . . . . . . . . 122 172 198 379 362 227 253 . . . Sensors 1418 | . . . . . . . . 316 171 314 198 379 40 . . . . . Terrain 1 | . . . . . . . . . . 1 . . . . . . . . Structural 73 | . . . . . . . . 73 . . . . . . . . . . Seismic 38 | . . . . . . 38 . . . . . . . . . . . . Machine Analysis 1067 | . 37 43 89 113 237 137 174 237 . . . . . . . . . . ECM 714 | . . . . . . . . . 28 205 198 282 1 . . . . . Robot Analysis Total 7 | . . . . . . . 7 . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 5745 | 23 62 43 89 113 237 137 174 319 171 316 198 379 362 227 385 377 2120 13 Spaces Moved 10880 | 10 102 59 162 160 391 442 601 579 485 818 478 902 1020 597 922 671 2465 16 Core 706 | 1 102 59 162 160 222 . . . . . . . . . . . . . Treads 9 | 9 . . . . . . . . . . . . . . . . . . Legs 3311 | . . . . . . . . . . . . . . . 159 671 2465 16 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 6854 | . . . . . 169 442 601 579 485 818 478 902 1020 597 763 . . . Fastest Speed 6 | 50 50 50 50 50 27 27 28 25 25 21 26 26 6 6 6 30 30 30 Average Speed 27 | 149 50 50 50 50 41 27 28 26 25 25 26 26 20 18 21 30 30 30 Slowest Speed 205 | 160 100 50 50 50 75 28 28 28 25 26 26 100 205 19 30 30 30 30 Overloaded Moves 77 | . . . . . . . . . . . . . 35 14 28 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . 12 3 . 2 2 6 5 1 4 11 . . . . Potential Cave-ins 26 | . . . . . . . . . . . . . 5 . . 19 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Teleports 3 | . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 37 | 2 22 20 22 26 73 77 38 19 17 31 19 88 29 68 68 18 72 2 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 14 | . . 1 1 . 1 5 5 1 . . . . . . . . . . Known Exits Taken 9 | . . 1 . . . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 1 | . . . . . . . 1 . . . . . . . . . . . Spaces Dug 184 | . . . . 1 6 . . 10 5 13 11 17 22 7 10 65 17 . Terrain Destroyed 353 | . . . . 1 10 . . 23 5 32 11 21 22 7 10 85 112 14 Melee 95 | . . . . 1 1 . . 10 5 13 11 15 22 7 10 . . . Projectile 211 | . . . . . . . . . . . . . . . . 85 112 14 AOE 47 | . . . . . 9 . . 13 . 19 . 6 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total 13164 | 19 109 71 170 184 424 454 605 719 518 878 521 999 1133 686 1046 825 3782 21 Wait 1639 | . . 13 . . 7 . . 95 7 17 25 17 50 68 48 106 1185 1 Move 10774 | 9 101 58 161 159 366 435 600 574 480 806 467 899 1013 576 922 669 2464 15 Hop 42 | . . . . . 12 3 . 2 2 5 5 1 3 9 . . . . Pick Up 63 | 2 1 . 3 4 4 5 2 7 2 2 2 14 1 1 8 . 4 1 Fast Attach 102 | . 2 . 1 7 3 3 . 8 10 9 4 6 14 8 16 3 8 . Attach 34 | . 1 . 1 . 4 2 1 3 2 1 . 4 1 . 3 5 6 . Detach 35 | . 2 . 1 . 3 1 . 3 3 3 1 4 2 . 5 2 5 . Swap 24 | 2 . . . . 1 1 1 1 1 . 1 4 1 1 2 2 5 1 Drop 110 | 6 1 . 3 7 4 4 1 9 5 5 1 21 11 10 8 3 11 . Fire 129 | . 1 . . 3 2 . . 3 . 4 . 4 . . 19 33 57 3 Melee 165 | . . . . 4 18 . . 14 6 18 15 25 37 13 15 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . 1 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 8 . . . . . 1 . . Rewire 36 | . . . . . . . . . . . . . . . . . 36 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -5/Factory -4/Factory (discovered 6 exits: *Res x4 / *Upp / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 12) 86 | -10/Materials | Entered Mines 92 | -10/Mines | Met a Derelict bent on vengeance 97 | -10/Mines | Identified exit to Materials 112 | -10/Mines | Learned location of Storage (-8) 129 | -10/Mines | Entered Materials 129 | -9/Materials | Accompanied by 1 ally 129 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 134 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 215 | -9/Materials | Discovered new exit (range 3) 218 | -9/Materials | Entered another Materials area 218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -8/Materials | Discovered new exit (range 8) 324 | -8/Materials | Build established: Mutant 331 | -8/Materials | Entered Storage 393 | -8/Storage | Met a pair of Derelict thieves 400 | -8/Storage | Garrison activated, responded to threat 565 | -8/Storage | Discovered new exit (range 9) 567 | -8/Storage | Used back door to open Recycling access 568 | -8/Storage | Entered Recycling 698 | -8/Recycling | Scanned before Scraplab entrance 702 | -8/Recycling | Entered Scraplab 704 | -8/Recycling | Discovered new exit (range 3) 705 | -8/Recycling | Entered Scraptown 706 | -8/Scraptown | System corruption cleaned by C-Scrubber 727 | -8/Scraptown | Visited UFD Registry 730 | -8/Scraptown | Registered with UFD as "Steamkit" 736 | -8/Scraptown | Visited Analyses Database 747 | -8/Scraptown | Visited LU-1G1's Boring Crew 751 | -8/Scraptown | Visited Scrapoid Research Area 755 | -8/Scraptown | Visited Scrapoid Pod Storage 759 | -8/Scraptown | Visited Abandonware Association 762 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 770 | -8/Scraptown | Visited DA-N13 Charitable Foundation 771 | -8/Scraptown | Found DCF Scrap (27 items) 776 | -8/Scraptown | Visited Botcube Research 779 | -8/Scraptown | Found Botcube 785 | -8/Scraptown | Visited Science Guys 790 | -8/Scraptown | Visited Cartography Club 799 | -8/Scraptown | Build established: Sprinter 814 | -8/Scraptown | Found Deep Structural Scanner 818 | -8/Scraptown | Learned location of Upper Caves (-4) 818 | -8/Scraptown | Learned location of Zion (-7) 818 | -8/Scraptown | Learned 12 Factory zone layouts 818 | -8/Scraptown | Learned 24 Factory zone layouts 818 | -8/Scraptown | Learned 12 Research zone layouts 818 | -8/Scraptown | Learned 4 Mines zone layouts 818 | -8/Scraptown | Learned location of 3 exits from Lower Caves 818 | -8/Scraptown | Learned 8 Upper Caves zone layouts 818 | -8/Scraptown | Learned 20 Upper Caves zone layouts 818 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 818 | -8/Scraptown | Learned Factory emergency access door positions 818 | -8/Scraptown | Learned location of 2 exits from Factory 818 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 859 | -8/Scraptown | Met Optimus 859 | -8/Scraptown | Accepted into 0bPrime 877 | -8/Scraptown | Discovered new exit (range 3) 879 | -8/Scraptown | Entered Factory 879 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 880 | -6/Factory | Identified exit to Lower Caves 880 | -6/Factory | Identified exit to Extension 881 | -6/Factory | Identified exit to Factory 987 | -6/Factory | Fabricated Adv. Sensor Array (x2) 1080 | -6/Factory | Loaded intel: 8 recycling unit locations 1084 | -6/Factory | Learned location of Protoforge (-2) 1198 | -6/Factory | Entered another Factory area 1198 | -5/Factory | Evolved 2 slots: Utility x2 1365 | -5/Factory | Discovered new exit (range 7) 1369 | -5/Factory | Identified exit to Factory 1369 | -5/Factory | Entered another Factory area 1369 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1370 | -4/Factory | Identified exit to Armory 1426 | -4/Factory | Spotted B-86 Titan 1426 | -4/Factory | Discovered new exit (range 9) 1428 | -4/Factory | Identified exit to Upper Caves 1592 | -4/Factory | Scrapoids reinforcements arrived? 1621 | -4/Factory | Garrison activated, responded to threat 1669 | -4/Factory | Identified exit to Research 1685 | -4/Factory | Entered Research 1685 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1721 | -3/Research | Identified exit to DSF 1758 | -3/Research | Central database locked down 1799 | -3/Research | Identified exit to Quarantine 1815 | -3/Research | Build established: Hacker-Ninja 1842 | -3/Research | Repaired Imp. Flight Unit 1883 | -3/Research | Entered Quarantine 1884 | -3/Quarantine | Cryocooling Duct disabled 1899 | -3/Quarantine | Ambient heat levels rising (+20) 1899 | -3/Quarantine | Non-combat units ordered to evacuate 1899 | -3/Quarantine | Found Alien Slashing Weapon 1899 | -3/Quarantine | Identified Sigix Broadsword 1951 | -3/Quarantine | Central database locked down 1958 | -3/Quarantine | Found Alien Artifact 1966 | -3/Quarantine | Found Alien Artifact 1981 | -3/Quarantine | Found Alien Artifact 2066 | -3/Quarantine | Found Alien Energy Cannon 2078 | -3/Quarantine | Found Alien Artifact 2131 | -3/Quarantine | Garrison activated, responded to threat 2138 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 2138 | -3/Quarantine | Identified Dimensional Node Initializer 2138 | -3/Quarantine | Identified Subatomic Replicator 2163 | -3/Quarantine | Found Alien Artifact 2163 | -3/Quarantine | Identified Core Reset Matrix 2163 | -3/Quarantine | Identified Core Cannon 2163 | -3/Quarantine | Used Core Reset Matrix 2167 | -3/Quarantine | Detected hypermatrix surge 2167 | -3/Quarantine | Sensed 8 artifacts in vicinity 2193 | -3/Quarantine | Met incapacitated Sigix Warrior 2193 | -3/Quarantine | Lockdown squad dispatched 2199 | -3/Quarantine | Found Sigix Containment Pod 2212 | -3/Quarantine | Spotted Alpha 7 2218 | -3/Quarantine | Spotted Lightning 2261 | -3/Quarantine | Discovered new exit (range 7) 2262 | -3/Quarantine | Identified exit to Research 2262 | -3/Quarantine | Entered Research 2262 | -2/Research | Evolved 2 slots: Utility x2 2289 | -2/Research | Discovered new exit (range 10) 2309 | -2/Research | Identified exit to Access 2330 | -2/Research | Spotted B-90 Cyclops 2360 | -2/Research | Identified exit to Testing 2415 | -2/Research | Found Prototype Processor 2516 | -2/Research | Garrison activated, responded to threat 2521 | -2/Research | Scrapoids reinforcements arrived? 2528 | -2/Research | Spotted B-90 Cyclops 2624 | -2/Research | Entered Testing 2629 | -2/Testing | Found Prototype Ballistic Gun 2629 | -2/Testing | Identified Hyp. Multirail 2642 | -2/Testing | Found Prototype Device 2642 | -2/Testing | Identified Exp. Phase Shifter 2662 | -2/Testing | Found Prototype Device 2662 | -2/Testing | Identified Exp. Focal Shield 2780 | -2/Testing | Spotted Striker 2836 | -2/Testing | Fabricated A-02 Transporter? 2838 | -2/Testing | Spotted Fortress 2850 | -2/Testing | Discovered new exit (range 5) 2850 | -2/Testing | Discovered new exit (range 6) 2851 | -2/Testing | Identified exit to Section 7 2851 | -2/Testing | Entered Section 7 2852 | -2/Section 7 | Detected hypermatrix surge 2852 | -2/Section 7 | Sensed 19 artifacts in vicinity 2866 | -2/Section 7 | Found Core Reset Matrix 2868 | -2/Section 7 | Sensed 18 artifacts in vicinity 2913 | -2/Section 7 | Spotted S7 Guard 2920 | -2/Section 7 | Found Integrated Thermoelectric Network 2920 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 2962 | -2/Section 7 | Found Integrated Reactor 2962 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2983 | -2/Section 7 | Initialized slip node 3046 | -2/Section 7 | Spotted Executioner 3046 | -2/Section 7 | Spotted Executioner 3055 | -2/Section 7 | Spotted B-99 Colossus 3074 | -2/Section 7 | Found LRC Energy Well 3074 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 3075 | -2/Section 7 | Found LRC Storage 3075 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 3095 | -2/Section 7 | Spotted Executioner 3101 | -2/Section 7 | Search patrols dispatched 3102 | -2/Section 7 | Integrated with Sigix Exoskeleton 3103 | -2/Section 7 | Sigix Warrior commented on Exoskeleton integration 3144 | -2/Section 7 | Spotted Executioner 3164 | -2/Section 7 | Destroyed Executioner 3172 | -2/Section 7 | Found Prototype Processor 3172 | -2/Section 7 | Identified Exp. Targeting Computer 3180 | -2/Section 7 | Spotted Striker 3180 | -2/Section 7 | Spotted Striker 3191 | -2/Section 7 | Destroyed Striker 3199 | -2/Section 7 | Destroyed Striker 3216 | -2/Section 7 | Found Sigix Sheargun 3235 | -2/Section 7 | Warped through subspace to slip node 3236 | -2/Section 7 | Entered Access 3236 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3241 | -1/Access | Emitted hypermatrix ping 3246 | -1/Access | Assembled emerged from beneath the floor 3273 | -1/Access | Assembled emerged from beneath the floor 3304 | -1/Access | Discovered new exit (range 18) 3399 | -1/Access | Build established: Alien-Sigix 3482 | -1/Access | Crushed by falling debris 3553 | -1/Access | Spotted B-99 Colossus 3601 | -1/Access | Discovered new exit (range 16) 3613 | -1/Access | Entered Command 3618 | -1/Command | Emitted hypermatrix ping 3623 | -1/Command | Assembled emerged from beneath the floor 3701 | -1/Command | Discovered new exit (range 15) 3702 | -1/Command | Assembled emerged from beneath the floor 3749 | -1/Command | Spotted M Guard 3749 | -1/Command | Spotted Combat Programmer 3750 | -1/Command | Spotted Combat Programmer 3769 | -1/Command | Destroyed Combat Programmer 3779 | -1/Command | Assembled emerged from beneath the floor 3804 | -1/Command | Destroyed Combat Programmer 3821 | -1/Command | Lost 12 allies 3836 | -1/Command | Met MAIN.C 3836 | -1/Command | 0b10 Conduit disabled 3853 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3853 | -1/Command | Destroyed MAIN.C Shell 3853 | -1/Command | Spotted M Shell/Def 3853 | -1/Command | Spotted M Shell/Atk 3853 | -1/Command | Spotted M Shell/Def 3853 | -1/Command | Spotted M Shell/Atk 3853 | -1/Command | Spotted M Shell/Atk 3853 | -1/Command | Spotted M Shell/Def 3853 | -1/Command | Spotted M Shell/Atk 3853 | -1/Command | Spotted M Shell/Def 3855 | -1/Command | MAIN.C activated Command garrisons 3873 | -1/Command | Discovered new exit (range 16) 3911 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3945 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3946 | -1/Command | Destroyed MAIN.C 3957 | -1/Command | Discovered new exit (range 49) 3957 | -1/Command | Discovered new exit (range 144) 3957 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3958 | -1/Command | Found Zero-point Reactor 3977 | -1/Command | All MAIN.C guards destroyed 5007 | -1/Command | Used Subatomic Replicator to replicate Sigix Containment Pod 5072 | -1/Command | Found Corrupted AEGIS Remote Shield 5073 | -1/Command | System corruption reached 10% 5113 | -1/Command | Found Exp. System Purifier 5296 | -1/Command | Assembled emerged from beneath the floor 5361 | -1/Command | Assembled emerged from beneath the floor 5436 | -1/Command | Assembled emerged from beneath the floor 5496 | -1/Command | Assembled emerged from beneath the floor 5543 | -1/Command | Found Exp. Core Analyzer 5730 | -1/Command | Warped through subspace to slip node 5730 | -1/Command | Discovered new exit (range 4) 5733 | -1/Command | Entered Access_0 5734 | -1/Access_0 | Sensed 4 artifacts in vicinity 5734 | -1/Access_0 | Met Architect 5737 | -1/Access_0 | Core integrity fell below 50% 5738 | -1/Access_0 | Destroyed Architect 5739 | -1/Access_0 | Architect triggered a singularity event 5741 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5742 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5743 | -1/Access_0 | Warped through subspace to slip node 5743 | -1/Access_0 | Discovered new exit (range 8) 5746 | *** | Escaped singularity! Last Messages --------------- 05741_ Knocked back. 05741_ Penetrated by HV Slug. 05741_ Acquired data core, extracted unknown sensor trigger ID. 05741_ Acquired 37 matter. 05742_ A0_COM: 8. 05742_ Acquired Hpw. Transdimensional Reconstructor. 05743_ A0_COM: 7. 05743_ Penetrated by HV Slug. 05743_ HV Slug penetrates Wall. 05743_ Penetrated by HV Slug. 05743_ Knocked back. 05743_ Warped through subspace, drawn to slip node. 05743_ EXIT=FOUND 05744_ A0_COM: 6. 05745_ A0_COM: 5. 05746_ A0_COM: 4. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# ! ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 85 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Melee Accuracy 10 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 28 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -6/Factory | Authchip A-02 Transporter | x1 | -2/Testing | Preloaded Repaired ---------- Imp. Flight Unit | 10% | -3/Research Studied --------- Lgt. Quantum Reactor | -2/Section 7 | Hacked Impulse Thruster Array | -2/Section 7 | Hacked Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Integrated Reactor Dimensional Node Initializer LRC Energy Well LRC Storage Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Core Cannon Subatomic Replicator Achievements -------------- Alien Attack Blink Of An Eye Hornet's Nest Integration Complete Planet Killer Sacrificial Teamwork The Bigger They Are Challenges ------------ None Game ------ Seed ChargeTransportDetector Manual? 0 Play Time 02:00:09 Cumulative 344.6 hours Start 2025.10.30 @ 16:42:32 End 2025.10.30 @ 19:03:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type 6 Total 8 Types 3/0/3/0/0/0/1/0/0/1 Lore% 76 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5d3574e-4bd8-4cdb-9dbb-224401cca3a3