Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.23 @ 15:41:15 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (241) 1205 Value Destroyed (9498) 9498 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (5547) 5547 TOTAL SCORE: 25290 Bonus ------- High Alert Combat Kills 658 Follower Combat Kills 206 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 500 Friendly Fire -117 Cogmind --------- Core Integrity 1258/1300 Matter 247/300 Energy 250/250 System Corruption 1% Temperature Cool (8) Movement Immobile (Siege) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (5) --- Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Experimental Signal Interpreter Improved Terrain Scan Processor Advanced Armor Integrity Analyzer Improved Weapon Cycler Makeshift Transmission Jammer > --- WEAPON (3) ------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (28) --- Medium Treads Improved Sensor Array Advanced Sensor Array Improved Terrain Scanner Particle Accelerator Improved Weapon Cycler Experimental Powered Armor Focal Shield Advanced Thermal Shield Advanced Force Field Advanced Force Field Advanced Force Field Improved Hacking Suite Long-range Tractor Beam Cooled Plasma Cannon Warp Cannon Warp Cannon Enhanced Autogun KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun Heavy Flak Cannon Heavy Proton Missile Launcher Advanced Micro-nuke Launcher Kinetic Spear Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Improved Terrain Scan Processor Advanced Armor Integrity Analyzer Improved Weapon Cycler Makeshift Transmission Jammer Experimental Powered Armor Advanced Force Field > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Medium Treads Improved Sensor Array Advanced Sensor Array Long-range Sensor Array Improved Terrain Scanner Makeshift Terrain Scanner Advanced Target Analyzer Particle Accelerator Improved Weapon Cycler Focal Shield Advanced Force Field Advanced Force Field Improved Hacking Suite Long-range Tractor Beam Cooled Plasma Cannon Warp Cannon Warp Cannon Enhanced Autogun KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun Heavy Flak Cannon Heavy Proton Missile Launcher Advanced Micro-nuke Launcher Kinetic Spear [Rating: 146] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Makeshift Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . 2 2 . . 2 . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . . . . . 1 . . . Utility 9 | . . 1 1 . . 1 . . 2 . . . . 1 . . . . 1 . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 422 | 7 10 21 49 13 33 9 6 8 35 14 5 . 16 45 4 10 4 . 50 56 12 15 Power 14 | 1 . 2 1 . 1 . . . 1 . . . . 5 . . . . . 2 . 1 Engine 4 | 1 . 2 1 . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 . . . . . . . . 5 . . . . . 2 . . Reactor 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 47 | 2 2 5 7 2 7 2 1 . . 2 . . . 7 . . . . 7 3 . . Treads 47 | 2 2 5 7 2 7 2 1 . . 2 . . . 7 . . . . 7 3 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 203 | 2 2 6 16 7 10 5 2 5 19 9 2 . 10 19 1 5 3 . 35 30 7 8 Device 141 | 1 1 2 7 4 4 2 1 3 11 8 2 . 9 14 1 5 2 . 33 21 5 5 Storage 9 | 1 1 2 1 . 3 . . . . . . . . . . . 1 . . . . . Processor 9 | . . . 2 . . 2 . 1 1 . . . . 1 . . . . . . . 2 Hackware 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . Protection 40 | . . 2 6 3 3 1 1 1 5 1 . . 1 4 . . . . . 9 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 158 | 2 6 8 25 4 15 2 3 3 15 3 3 . 6 14 3 5 1 . 8 21 5 6 Energy Gun 20 | . . 2 12 1 3 . . . . . . . . 1 . . . . . 1 . . Energy Cannon 24 | . . . . . . . . . 4 . 1 . 1 . 1 2 . . 3 7 5 . Ballistic Gun 76 | 2 4 5 5 1 9 1 2 1 8 2 2 . 3 8 1 1 . . 5 12 . 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 21 | . 1 1 4 2 3 . 1 1 . 1 . . 2 2 . 1 . . . . . 2 Special Weapon 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 1 . . 1 . 1 3 . . . . 2 . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . 1 1 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 4 . 4 . . 1 2 . . . . 2 . . 2 . . . 3 2 Parts Lost 21 | . . 1 5 3 4 . . . . 1 . . . 3 . . . . . 3 . 1 Power 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 6 | . . . 1 2 . . . . . 1 . . . 2 . . . . . . . . Utility 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Weapon 10 | . . 1 4 1 3 . . . . . . . . 1 . . . . . . . . Highest Loss Streak 2 | . . 1 1 2 1 . . . . 1 . . . 1 . . . . . 2 . 1 Average Slot Usage (%) 96 | . 99 94 99 94 99 100 99 99 99 99 100 100 100 97 94 94 92 94 95 93 89 88 Engine 2 | . 14 11 9 9 2 . . . . . . . . . . . . . . . . . Core 5 | . . . . . 6 7 7 7 . . . . . 9 11 11 11 11 10 9 10 7 Reactor 1 | . . . . . . . . . 5 6 6 6 6 . . . . . . . . 1 Treads 23 | . 28 33 26 27 26 30 29 29 25 24 25 25 25 20 16 16 16 16 20 18 15 13 Device 13 | . 13 9 7 8 7 6 5 6 11 11 12 12 12 17 22 22 17 16 16 18 18 21 Storage 14 | . 14 17 18 18 18 15 15 14 12 12 12 12 12 11 11 11 13 16 15 15 15 13 Processor 13 | . . . 8 9 9 15 15 14 18 18 18 18 18 19 16 16 16 16 15 15 15 17 Protection 1 | . . 1 2 . 1 . 1 . . 3 6 6 6 . . . . . . 1 1 . Energy Gun 1 | . . 6 7 8 4 . . . . . . . . . . . . . . . . . Ballistic Gun 15 | . 23 13 17 12 21 17 22 22 14 17 17 18 16 14 12 11 11 11 13 12 6 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 14 26 50 71 66 83 89 91 89 100 96 99 96 103 111 110 110 141 131 142 146 159 160 Greatest Support 183 | 40 40 60 66 66 68 91 91 91 91 97 97 97 97 126 121 121 121 121 151 183 183 183 Greatest Overweight (x) 1 | . . . 1 . 1 . 1 . 1 1 1 . 1 1 . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 28 | 6 12 16 18 18 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 Average Capacity 20 | 5 7 13 17 18 16 20 20 20 20 20 20 20 20 20 20 20 24 28 28 28 28 28 Most Carried 28 | 4 10 16 18 18 20 20 20 20 20 20 20 20 20 20 20 20 23 23 28 28 28 28 Average Carried 20 | 2 6 11 16 17 16 19 19 19 19 19 19 20 20 19 19 20 21 23 24 27 27 27 Final Capacity 28 | 6 10 16 18 18 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 Final Carried 28 | 4 10 16 18 17 20 20 20 20 20 20 20 20 20 20 20 20 23 23 28 28 28 28 Class Distribution -------------------- 40% | Hauler-Skirmisher 13% | Hauler-Mutant 9% | Mutant 6% | Skirmisher 6% | Hauler-Assassin 5% | Hacker-Skirmisher 4% | Scavenger-Skirmisher 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hacker-Assassin | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Assassin | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Armory Hauler-Mutant | -4/Lab Hauler-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 8990 | 300 99 442 956 251 758 50 201 133 450 442 36 . 433 847 39 294 . 29 1014 1522 90 604 Remotely 3584 | . . . . 151 223 . . . 258 119 . . 333 515 . 130 . . 607 1023 . 225 Salvage Created 12085 | 120 148 929 1621 520 1664 50 465 382 536 390 14 . 487 1062 . 304 . . 1042 1504 90 757 Parts 662 | 11 5 52 101 28 121 4 22 19 31 18 1 . 21 45 . 8 . . 51 76 6 42 Haulers Intercepted 15 | . 1 3 4 . 4 . . . 1 . . . . 1 . . . . . . . 1 Recyclers Shooed 9 | . 1 4 1 . . . . . 1 . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 8 12 . 9 . . 13 . . 4 . . . . . . Prevented 38 | . . . . . . . 10 5 . 9 . . 11 . . 3 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 187 | . 2 12 30 12 30 1 9 6 7 9 1 . 7 15 . 5 . . 12 24 1 4 Guns 140 | . 2 10 20 9 22 1 3 5 7 5 1 . 3 13 . 5 . . 12 20 . 2 Cannons 7 | . . . . . . . . . . . . . . . . . . . . 4 1 2 AOE 37 | . . 2 10 3 8 . 6 1 . 3 . . 2 2 . . . . . . . . Classes Destroyed 17 | 2 2 4 4 . . 1 1 . . . 1 . 1 . . . . . . 1 . . Worker 4 | . . . 2 . 1 . . . . . . . . . . . . . 1 . . . Builder 7 | . . 1 1 . 2 . . . 1 . . . . 1 . . . . 1 . . . Tunneler 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . Hauler 15 | . 1 3 4 . 4 . . . 1 . . . . 1 . . . . . . . 1 Recycler 5 | 1 . 1 . . . . . . . . . . . . . . . . 1 . . 2 Operator 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . 1 Watcher 17 | . . 4 4 . 2 . . . 1 . . . . 1 . . . . 1 3 . 1 Swarmer 36 | . . . 10 3 8 . 2 . . 6 . . . 2 . . . . . 5 . . Grunt 79 | . 2 7 13 8 13 . 3 5 4 . . . 3 12 . 5 . . . 2 . 2 Brawler 3 | . . 1 . . . . . . . 1 . . 1 . . . . . . . . . Duelist 7 | . . . . . . . 3 . . 1 . . . . . . . . . 3 . . Sentry 33 | . . 4 6 . 8 . 1 1 1 1 . . 1 1 . . . . 6 3 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 13 | . . . 1 1 1 . . . 1 . . . 1 . . . . . 2 6 . . Programmer 12 | . . . . . . 1 . . 1 . . . . . . . . . 4 4 . 2 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 17 | 2 3 4 10 9 17 1 9 3 4 5 1 . 4 5 . 3 . . 3 7 1 3 Combat Bots Only 13 | . 2 3 8 9 13 1 9 3 3 5 1 . 4 4 . 3 . . 3 6 1 2 Max Kills in Single Turn 4 | 1 1 1 3 2 4 1 4 2 2 2 1 . 1 2 . 2 . . 1 2 1 1 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . . Exploded 4 | . . 1 3 1 3 . 4 1 . 2 . . 1 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-4/Lab) Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 9161 | . 83 422 1188 517 1149 12 173 65 602 238 168 . 310 666 10 50 . . 669 2142 307 390 Core 734 | . 9 58 106 52 139 . 20 8 39 . . . . 67 . 16 . . 41 137 . 42 Absorbed by Shields 1158 | . . . . . . . . . 66 . . . 50 176 10 52 . . 445 46 256 57 Reduced by Siege Mode 172 | . . . . . . . . . . . . . . . . . . . 32 64 54 22 Core Remaining (%) 86 | 100 96 85 . . 46 . . 96 . . . . 95 . . . . 91 . . 84 . Volleys Fired 587 | 5 8 56 71 19 54 5 6 8 32 10 6 . 27 53 2 15 . . 63 91 27 29 Largest 3 | 2 2 2 3 3 3 3 3 3 3 3 3 . 3 3 1 3 . . 3 3 3 3 Hottest 210 | 40 100 78 101 91 118 78 86 86 78 86 83 . 86 86 35 86 . . 85 210 155 120 Shots Fired 1499 | 10 15 112 194 55 158 14 16 24 85 30 11 . 73 154 2 29 . . 165 233 66 53 Gun 1322 | 10 13 104 178 51 153 14 12 22 79 26 8 . 62 148 . 19 . . 154 194 39 36 Cannon 115 | . . . . . . . . . 6 . 3 . 2 . 2 8 . . 11 39 27 17 Launcher 57 | . 1 8 12 4 5 . 4 2 . 4 . . 9 6 . 2 . . . . . . Special 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . Kinetic 1213 | 10 13 75 127 40 124 14 12 22 79 26 8 . 62 148 . 19 . . 154 205 39 36 Thermal 106 | . 1 . 4 . . . . . 6 . 3 . 2 . 2 8 . . 11 25 27 17 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 180 | . 1 37 63 15 34 . 4 2 . 4 . . 9 6 . 2 . . . 3 . . Robot Hit Streak 54 | 6 19 21 23 29 53 17 29 35 33 13 20 . 54 32 . 37 . . 39 26 35 50 Robot Miss Streak 4 | 2 . 2 3 2 4 . . 1 1 2 . . 1 4 . . . . 3 3 2 3 Penetration Max 1 | . . . . . 1 . . 1 1 . . . . 1 . 1 . . 1 1 . 1 Secondary Targets 30 | . . 2 2 4 9 . . . 2 3 . . . 3 . 1 . . . 4 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . 1 1 . . . 1 . 1 . . . 1 . . Shots Hit Robots 1133 | 8 13 82 136 45 124 13 12 19 67 21 7 . 63 128 . 20 . . 106 177 58 34 Core Hits 539 | 4 5 32 81 26 66 3 15 16 31 14 2 . 21 50 . 12 . . 46 84 19 12 Critical Hits 56 | . . . 1 1 3 . . . 1 . . . 1 5 . 1 . . 6 19 9 9 Critical Kills 20 | . . . 1 . . . . . . . . . . 2 . . . . 3 8 . 6 Critical Parts Destroyed 33 | . . . . . 3 . . . 1 . . . 1 3 . 1 . . 3 11 7 3 Melee Attacks 32 | . . . 4 . . 4 . 1 17 . . . . 2 2 . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . 4 . . 4 . 1 17 . . . . 2 . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . 2 . . . 2 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24213 | 110 199 1385 2566 867 2862 290 677 612 1355 641 129 . 1468 2929 . 601 . . 2586 3233 895 808 Guns 17488 | 110 140 980 1886 662 2178 290 153 340 1355 289 129 . 790 2518 . 463 . . 2581 2254 188 182 Cannons 2307 | . . . . . . . . . . . . . . . . . . . . 974 707 626 Explosions 4401 | . 59 405 673 205 684 . 524 272 . 352 . . 678 411 . 138 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 17 | . . . 7 . . . . . . . . . . . . . . . 5 5 . . Kinetic 16011 | 110 140 627 1012 436 1717 290 153 340 1355 289 129 . 790 2518 . 463 . . 2581 2691 188 182 Thermal 2555 | . . 129 200 69 129 . 150 73 . . . . . . . 19 . . . 453 707 626 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 5630 | . 59 629 1347 362 1016 . 374 199 . 352 . . 678 411 . 119 . . . 84 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 1 1 1 . . . 1 1 1 1 2 . . . . . 3 4 10 1 Average Corruption 1 | . . . 1 1 1 . . . 1 1 1 1 1 . . . . . 2 3 8 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . 6 2 2 . . . 4 1 2 . 8 . . . . . 15 27 17 . Message Errors 18 | . . . 3 1 1 . . . . 1 . . 3 . . . . . 1 6 2 . Matter Fused 16 | . . . . . . . . . . . . . . . . . . . 3 10 3 . Heat Flow Errors 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . Energy Discharges 10 | . . . . . . . . . 2 . 1 . 3 . . . . . 1 3 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . 2 . . . . . . . . . . . . . . . 2 1 1 . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Targeting Errors 19 | . . . 1 1 1 . . . 2 . . . 1 . . . . . 3 4 6 . Weapon Failures 6 | . . . . . . . . . . . 1 . . . . . . . 4 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 143 | . . 2 24 12 3 . 31 . . . . . 20 20 . . . . . 17 . 14 Projectiles 31 | . . . . . . . . . . . . . . . . . . . . 17 . 14 Explosions 112 | . . 2 24 12 3 . 31 . . . . . 20 20 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . 10 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . . 15 121 41 24 . 29 . . . . . 32 16 . . . . . . . . Shots 18 | . . 1 9 2 1 . 2 . . . . . 2 1 . . . . . . . . Rammed 3 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . Targets Rammed 5 | . . . 2 . . . . . . . . . . . . . . . 1 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Highest Temperature 454 | . 20 36 362 236 249 66 101 84 43 41 12 . 201 312 . . . . 259 454 344 14 Average Temperature 78 | . 10 13 74 95 84 34 52 35 13 13 9 . 34 107 . . . . 64 101 114 6 Received Heat Transfer 2370 | . 60 222 405 297 495 . 27 36 237 18 36 . 74 316 . 24 . . 24 57 . 42 Effects 12 | . . . 1 . 3 . . . . . . . . 3 . . . . 1 3 1 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Interference 8 | . . . . . 3 . . . . . . . . 3 . . . . . 2 . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . . 5 4 1 2 Total Turns 168 | . . . . . . . . . . . . . . . . . . . 52 75 28 13 Longest Duration 48 | . . . . . . . . . . . . . . . . . . . 17 48 28 9 Robots Corrupted 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . . Parts Fried 22 | . . 4 5 1 6 . 2 . . . . . 1 2 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . 1 . . . . . . . . . . . 2 5 1 Heat Transferred 2554 | . . 200 250 50 100 . 150 100 . . . . . . . 50 . . . 370 766 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 24 | . . 4 9 3 3 . 2 1 . . . . . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 1044 | 15 79 309 636 711 1044 400 . . 225 . . . . 252 . . . . 214 454 . 163 Initial 361 | . 8 28 39 361 298 328 . . 51 . . . . 70 . . . . . 76 . . Average 226 | 6 51 175 224 611 707 354 . . 92 . . . . 149 . . . . 76 239 . 51 Maximum Alert Level 3 | . . 1 2 3 3 2 . . 1 . . . . 1 . . . . 1 2 . . Low Security (%) 53 | 100 100 60 44 . . . . . 79 . . . . 58 . . . . 96 23 . 100 Level 1 31 | . . 39 43 10 13 86 . . 20 . . . . 41 . . . . 3 69 . . Level 2 6 | . . . 11 35 25 13 . . . . . . . . . . . . . 6 . . Level 3 7 | . . . . 54 61 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 2 5 . 8 1 . . 4 . 1 . . 3 . . . . 7 4 . 4 Investigation 11 | . . . 3 . 4 . . . . . . . . 1 . . . . 2 1 . . Extermination 8 | . . . . . . 1 . . 1 . . . . . . . . . 2 2 . 2 Reinforcement 11 | . . 2 1 . 1 . . . 1 . . . . 2 . . . . 3 1 . . Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Garrison 6 | . . . 1 . 3 . . . 2 . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 4 | . . 1 . . 1 . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 11 | . . 1 2 . 2 . . . 1 . . . . 1 . . . . 1 3 . . Communications Jammed 28 | . . . . . . . . . . . . . . 2 . . . . 1 25 . . Distress Signals 27 | . . . . . . . . . . . . . . 1 . . . . 1 25 . . Times Spotted 260 | . 3 21 41 12 32 3 9 7 12 8 10 . 11 20 1 6 . . 19 37 1 7 Peak Tracking Total 9 | . 2 3 8 4 5 1 9 4 4 5 9 . 5 4 1 3 . . 4 5 1 3 Tactical Retreats 12 | . 1 . 2 . 1 . . 1 2 . . . 1 3 . 1 . . . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 10 | . . . 2 . 2 . . . . . . . . 3 . . . . . 2 . 1 Indirectly 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 18 | . . 1 1 . 2 1 1 . 1 1 . . . 3 . . . . 1 4 1 1 Max in Single Turn 2 | . . 1 1 . 1 1 1 . 1 1 . . . 2 . . . . 1 1 1 1 Garrison Access 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 58 | . 3 2 11 . 7 1 . . 10 . . 2 . 6 . . 4 . 5 5 2 . Terminals 39 | . 3 2 10 . 7 1 . . 7 . . . . 3 . . . . 4 2 . . Fabricators 4 | . . . . . . . . . . . . . . 1 . . . . . 3 . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Total Hacks 215 | . 11 9 37 . 20 2 . . 34 . . 19 . 22 . . 17 . 12 13 19 . Successful 131 | . 6 3 16 . 6 . . . 21 . . 19 . 11 . . 17 . 7 6 19 . Failed 83 | . 5 6 21 . 14 2 . . 12 . . . . 11 . . . . 5 7 . . Catastrophic 7 | . . . 2 . 5 . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Manual 108 | . 9 9 25 . 17 2 . . 20 . . . . 16 . . . . 7 2 1 . Terminals 138 | . 11 9 36 . 20 2 . . 28 . . . . 16 . . . . 11 5 . . Fabricators 11 | . . . . . . . . . . . . . . 3 . . . . . 8 . . Repair Stations 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Terminal Hacks 87 | . 3 . 8 . 3 . . . 10 . . 19 . 4 . . 17 . 3 1 19 . Record 25 | . . . . . . . . . 1 . . . . . . . 5 . . . 19 . Part Schematic 16 | . 1 . 1 . . . . . 2 . . 8 . . . . 4 . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Robot Analysis 8 | . . . 3 . . . . . 1 . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . . . . 1 . . 3 . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Terminal Index 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 6 | . . . . . 2 . . . 2 . . . . 1 . . . . 1 . . . Registered Components 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Zone Layout 6 | . 1 . 3 . 1 . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 1 . . . . . 3 . . Load Schematic 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . Unauthorized Hacks 32 | . 3 3 7 . 3 . . . 6 . . . . 5 . . . . 3 2 . . Terminals 31 | . 3 3 7 . 3 . . . 6 . . . . 4 . . . . 3 2 . . Track 8 | . 1 1 3 . 1 . . . 2 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 16 | . 2 2 3 . 2 . . . 2 . . . . 2 . . . . 2 1 . . Disrupt 3 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . Operators 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 3 2 10 . 7 1 . . 7 . . . . 5 . . . . 4 4 . . Full Trace Events 11 | . . . 3 . 4 . . . . . . . . 1 . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . 1 . . . . . 2 . . 8 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . . . 285 . . Time 152 | . . . . . . . . . . . . . . . . . . . . 152 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Time 22 | . . . . . . . . . 22 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 . . 1 . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 7 | . . . . . . . 2 . . 1 . . 1 1 . . . . . 2 . . Largest Group 2 | . . . . . . . 2 2 1 1 1 1 2 1 . . . . . 2 . . Highest-Rated Group 123 | . . . . . . . 32 32 16 29 29 29 123 10 . . . . . 102 . . Highest-Rated Ally 94 | . . . . . . . 16 16 16 29 29 29 94 10 . . . . . 56 . . Total Orders 3 | . . . . . . . . 1 . . 1 . 1 . . . . . . . . . GUARD 3 | . . . . . . . . 1 . . 1 . 1 . . . . . . . . . Ally Attacks 63 | . . . . . . . . 15 . . 6 . 26 . . . . . . 16 . . Total Damage 1225 | . . . . . . . . 188 . . 57 . 765 . . . . . . 215 . . Kills 7 | . . . . . . . . 1 . . 2 . 3 . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 8 | . . . 3 . . . . . 1 . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 2 . 1 1 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 13025 | 84 243 833 1191 323 800 356 515 738 1026 462 363 117 557 884 391 619 214 297 1038 1109 268 597 Spaces Moved 6641 | 38 123 388 568 162 344 204 290 450 532 263 213 74 290 416 231 356 119 166 495 484 114 321 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . Treads 6636 | 33 123 388 568 162 344 204 290 450 532 263 213 74 290 416 231 356 119 166 495 484 114 321 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 153 152 156 156 156 156 160 160 160 160 160 160 160 180 156 152 155 155 Average Speed 158 | 145 160 160 150 151 156 152 156 156 158 157 160 160 161 160 160 160 170 180 161 155 155 155 Slowest Speed 180 | 160 160 160 165 153 177 156 175 156 176 180 180 160 180 180 160 160 180 180 180 156 155 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 25 43 71 49 45 11 64 67 24 54 41 71 54 14 46 61 56 42 15 38 99 13 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 5 | . . . . . . . . 1 . 1 . . . . . . 3 . . . . . Known Exits Taken 15 | . . . 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 . 1 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . 2 1 . 2 2 . . . 1 1 . 1 . . . . Spaces Dug 77 | . 1 . 8 . . 3 . 1 21 . 3 . 2 4 4 8 . . 13 9 . . Terrain Destroyed 167 | . 1 14 45 6 4 3 7 3 24 . 3 . 2 11 4 9 . . 20 11 . . Melee 30 | . . . 4 . . 3 . 1 16 . . . . 2 2 . . . 2 . . . Projectile 67 | . 1 . 4 . . . . . 8 . 3 . 2 9 2 9 . . 18 11 . . AOE 70 | . . 14 37 6 4 . 7 2 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 8110 | 53 153 488 739 194 499 236 343 470 634 291 225 73 334 542 246 382 129 165 637 730 167 380 Wait 104 | . 2 . 5 . 18 5 . . 1 . . . . 2 6 2 . . 3 50 2 8 Move 6618 | 37 122 387 567 160 343 203 289 449 531 262 212 73 289 415 230 355 118 165 494 483 113 321 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 112 | 4 6 10 14 1 22 6 2 1 6 1 1 . . 8 1 . 3 . 14 8 2 2 Fast Attach 81 | 7 2 5 10 . 13 . 1 2 6 1 . . 1 11 . . 3 . 2 10 4 3 Attach 57 | . . 4 9 3 5 4 1 1 4 2 1 . . 8 . . . . 5 4 4 2 Detach 31 | . . 1 5 1 1 1 . 1 4 1 . . . 2 . . 1 . 2 4 5 2 Swap 288 | . 8 12 30 10 16 5 4 6 25 11 4 . 15 27 4 10 2 . 43 42 4 10 Drop 132 | . 5 13 22 . 27 3 2 1 8 1 1 . 2 14 1 . 2 . 8 13 6 3 Fire 587 | 5 8 56 71 19 54 5 6 8 32 10 6 . 27 53 2 15 . . 63 91 27 29 Melee 32 | . . . 4 . . 4 . 1 17 . . . . 2 2 . . . 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . 2 . . . . . . . . . . . . . . . 1 2 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . 38 . . 2 . . . . . . . . . 23 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 992 | -9/Materials | Discovered new exit (range 13) 1161 | -9/Materials | Entered another Materials area 1161 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1730 | -8/Materials | Destroyed 7 combat bots 1752 | -8/Materials | Discovered new exit (range 15) 1972 | -8/Materials | Discovered new exit (range 8) 2272 | -8/Materials | Destroyed 8 combat bots 2317 | -8/Materials | Garrison activated, responded to threat 2351 | -8/Materials | Identified exit to Garrison 2352 | -8/Materials | Entered Garrison 2426 | -8/Garrison | Triggered checkpoint 2460 | -8/Garrison | Triggered checkpoint 2462 | -8/Garrison | Destroyed 9 combat bots 2532 | -8/Garrison | Discovered new exit (range 10) 2645 | -8/Garrison | Discovered new exit (range 10) 2668 | -8/Garrison | Installed Relay Interface Framework 2675 | -8/Garrison | Entered Materials 2965 | -8/Materials | Garrison activated, responded to threat 3036 | -8/Materials | Destroyed 13 combat bots 3254 | -8/Materials | Core integrity fell below 50% 3326 | -8/Materials | Build established: Skirmisher 3466 | -8/Materials | Discovered new exit (range 4) 3475 | -8/Materials | Entered Factory 3475 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3690 | -7/Factory | Discovered new exit (range 17) 3739 | -7/Factory | Identified exit to Lower Caves 3831 | -7/Factory | Entered Lower Caves 3839 | -7/Lower Caves | Learned Factory terminal intel 3926 | -7/Lower Caves | Encountered a Warlord checkpoint 4067 | -7/Lower Caves | Build established: Hauler-Skirmisher 4166 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4204 | -7/Lower Caves | Destroyed 9 combat bots 4326 | -7/Lower Caves | Discovered new exit (range 13) 4346 | -7/Lower Caves | Entered another Lower Caves area 4346 | -7/Lower Caves | Accompanied by 2 allies 4507 | -7/Lower Caves | Spotted B-75 Beast 4743 | -7/Lower Caves | Learned Factory emergency access door positions 4762 | -7/Lower Caves | Discovered new exit (range 6) 4771 | -7/Lower Caves | Identified exit to Zion 4847 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5031 | -7/Lower Caves | Discovered new exit (range 7) 5065 | -7/Lower Caves | Found Alien Artifact 5065 | -7/Lower Caves | Identified Core Expander 5065 | -7/Lower Caves | Installed Core Expander, added new Utility slot 5084 | -7/Lower Caves | Entered Factory 5084 | -6/Factory | Accompanied by 1 ally 5084 | -6/Factory | Evolved 2 slots: Utility x2 5086 | -6/Factory | Loaded intel: 20 terminal locations 5139 | -6/Factory | Repaired Med. Treads 5473 | -6/Factory | Garrison activated, responded to threat 5718 | -6/Factory | Discovered new exit (range 17) 5747 | -6/Factory | Identified exit to Factory 5775 | -6/Factory | Identified exit to Lower Caves 5951 | -6/Factory | Central database locked down 6110 | -6/Factory | Entered Lower Caves 6410 | -6/Lower Caves | Learned location of Extension (-5) 6483 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6564 | -6/Lower Caves | Discovered new exit (range 6) 6571 | -6/Lower Caves | Identified exit to Lower Caves 6572 | -6/Lower Caves | Entered another Lower Caves area 6572 | -6/Lower Caves | Accompanied by 1 ally 6631 | -6/Lower Caves | Learned Factory non-interactive machine intel 6770 | -6/Lower Caves | Encountered a Warlord checkpoint 6785 | -6/Lower Caves | Discovered new exit (range 17) 6928 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6933 | -6/Lower Caves | Identified exit to Data Miner 6935 | -6/Lower Caves | Entered Data Miner 6935 | -6/Data Miner | Accompanied by 1 ally 6935 | -6/Data Miner | Discovered new exit (range 6) 6959 | -6/Data Miner | Met Data Miner 7015 | -6/Data Miner | Received God Mode back door access code from Data Miner 7051 | -6/Data Miner | Identified exit to Proximity Caves 7052 | -6/Data Miner | Entered Proximity Caves 7052 | -5/Proximity Caves | Accompanied by 1 ally 7206 | -5/Proximity Caves | Spotted B-75 Beast 7207 | -5/Proximity Caves | Escorted by Enhanced Grunt 7221 | -5/Proximity Caves | Destroyed B-75 Beast 7297 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7598 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7609 | -5/Proximity Caves | Entered Factory 7609 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7610 | -5/Factory | Loaded intel: 230 non-interactive machine locations 7939 | -5/Factory | Discovered new exit (range 18) 7966 | -5/Factory | Identified exit to Upper Caves 7966 | -5/Factory | Identified exit to Extension 8493 | -5/Factory | Entered Upper Caves 8833 | -5/Upper Caves | Spotted B-75 Beast 8842 | -5/Upper Caves | Discovered new exit (range 12) 8882 | -5/Upper Caves | Identified exit to Upper Caves 8884 | -5/Upper Caves | Entered another Upper Caves area 8933 | -5/Upper Caves | Build established: Hauler-Mutant 9470 | -5/Upper Caves | Discovered new exit (range 9) 9479 | -5/Upper Caves | Identified exit to Zhirov 9491 | -5/Upper Caves | Learned Factory terminal intel 9503 | -5/Upper Caves | Entered Zhirov 9503 | -5/Zhirov | Discovered new exit (range 3) 9532 | -5/Zhirov | Met Zhirov 9570 | -5/Zhirov | Found Alien Artifact 9570 | -5/Zhirov | Identified Integrated Reactor 9570 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9658 | -5/Zhirov | Learned location of Quarantine (-3) 9658 | -5/Zhirov | Learned location of Testing (-2) 9658 | -5/Zhirov | Learned location of Command (-1) 9667 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9715 | -5/Zhirov | Identified exit to Proximity Caves 9717 | -5/Zhirov | Entered Proximity Caves 9986 | -4/Proximity Caves | Build established: Hauler-Assassin 10000 | -4/Proximity Caves | Discovered new exit (range 9) 10013 | -4/Proximity Caves | Identified exit to Factory 10014 | -4/Proximity Caves | Entered Factory 10014 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10015 | -4/Factory | Loaded intel: 20 terminal locations 10024 | -4/Factory | Discovered new exit (range 18) 10046 | -4/Factory | Identified exit to Upper Caves 10046 | -4/Factory | Identified exit to Armory 10164 | -4/Factory | Incoming investigation squad redirected 11052 | -4/Factory | Entered Armory 11072 | -4/Armory | Found Fusion Bomb Launcher 11303 | -4/Armory | Build established: Hauler-Skirmisher 12054 | -4/Armory | Discovered new exit (range 16) 12104 | -4/Armory | Discovered new exit (range 7) 12160 | -4/Armory | Identified exit to Lab 12161 | -4/Armory | Entered Lab 12161 | -4/Lab | Discovered new exit (range 9) 12172 | -4/Lab | Identified exit to Research 12180 | -4/Lab | Unable to decrypt terminal 12180 | -4/Lab | Opened the door to a hidden lab 12181 | -4/Lab | Gained access to the hidden lab's interior 12186 | -4/Lab | Unable to decrypt terminal 12186 | -4/Lab | Detected by scanners 12194 | -4/Lab | Confronted by A5 12262 | -4/Lab | Destroyed A5 12263 | -4/Lab | System corruption reached 10% 12323 | -4/Lab | Unable to decrypt terminal 12341 | -4/Lab | Found Prototype Energy Cannon 12341 | -4/Lab | Identified Warp Cannon 12349 | -4/Lab | Found Prototype Protection 12349 | -4/Lab | Identified Exp. Powered Armor 12364 | -4/Lab | Found Warp Cannon 12429 | -4/Lab | Entered Research 12429 | -3/Research | Evolved 2 slots: Utility x2 12552 | -3/Research | Found Prototype Launcher 12552 | -3/Research | Identified Adv. Micro-nuke Launcher 12592 | -3/Research | Found Exp. Signal Interpreter 12986 | -3/Research | Intercept squad dispatched 13013 | -3/Research | Spotted Tracker 13026 | -3/Research | Self-destructed Last Messages --------------- 12907_ HV Slug penetrates Wall. 12907_ R-10 Processor suffers critical hit. 12907_ R-10 Processor destroyed. 12913_ Acquired 157 matter. 12922_ Dropped Adv. Target Analyzer. 12929_ ALERT: Rogue bot located, Programmers report to Research Zone 6M. 12931_ Acquired Adv. Thermal Shield. 12942_ R-10 Processor collects Unknown Device. 12945_ R-10 Processor collects Med. Storage Unit. 12949_ R-10 Processor collects Com. Wheel. 12986_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 13018_ HV Slug penetrates Wall. 13021_ Mak. Terrain Scanner destroyed. 13023_ Activated siege mode. 13024_ HV Slug penetrates Tracker. 13024_ HV Slug penetrates Wall. 13024_ HV Slug penetrates Tracker. 13024_ HV Slug penetrates Wall. 13024_ HV Slug penetrates Tracker. 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Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Weapon Cycler | -6/Factory | Hacked Lrn. Terrain Scanner | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed DeepBackupMagmablaster Manual? 0 Play Time 02:47:54 Cumulative 304.8 hours Start 2021.09.23 @ 12:20:04 End 2021.09.23 @ 15:41:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 129 Rogue 23 Adventurer 104 Explorer 2 Win Type - Total 21 Types 18/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 78 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a75a7034-e05e-4e7f-9d9e-8756526e4f5a