Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 22:45:41 Player: Zeta Lockhart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (155) 775 Value Destroyed (5624) 5624 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1660) 1660 TOTAL SCORE: 12839 Bonus ------- High Alert Combat Kills 872 Follower Combat Kills 843 Friendly Fire -55 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 63/100 System Corruption 13% Temperature Cool (18) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Field Recycling Unit (0) Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Heart of Steel > --- WEAPON ----------- HERF Cannon Heavy Ion Cannon KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Compact Wheel Advanced Heat Sink Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Plasma Cannon Heavy Ion Cannon Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 74] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 4 | . . 1 . 1 . . . 2 . . . Weapon 4 | . . 1 . 1 . . . . . . 2 Parts Attached 160 | 6 7 8 1 12 21 20 . 19 . 1 65 Power 17 | 1 . 2 . 1 3 4 . . . . 6 Engine 9 | 1 . 2 . . 1 1 . . . . 4 Core 8 | . . . . 1 2 3 . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 2 . . 3 4 2 . . . . 11 Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 22 | . 2 . . 3 4 2 . . . . 11 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 56 | 1 3 2 . 2 5 9 . 15 . 1 18 Device 31 | . 1 1 . 1 2 6 . 7 . 1 12 Storage 6 | 1 1 1 . . 1 . . 1 . . 1 Processor 1 | . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 18 | . 1 . . 1 2 3 . 7 . . 4 Artifact . | . . . . . . . . . . . . Weapon 63 | 2 2 4 1 6 9 5 . 4 . . 30 Energy Gun 22 | 2 1 4 . 3 2 1 . 3 . . 6 Energy Cannon 9 | . . . 1 2 2 1 . . . . 3 Ballistic Gun 17 | . 1 . . 1 4 1 . . . . 10 Ballistic Cannon 12 | . . . . . 1 2 . 1 . . 8 Launcher 3 | . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 . 1 . . . Corrupted Parts 4 | . . . . . 2 . . . . . 2 System Corruption 7 | . . . . . 4 . . . . . 3 Parts Lost 72 | . 1 1 . 8 3 7 . . 1 . 51 Power 10 | . . 1 . 1 . 1 . . . . 7 Propulsion 13 | . . . . 3 . 2 . . . . 8 Utility 15 | . . . . . . 1 . . 1 . 13 Weapon 34 | . 1 . . 4 3 3 . . . . 23 Highest Loss Streak 19 | . 1 1 . 5 1 4 . . 1 . 19 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 98 100 96 99 92 100 89 92 93 84 Engine 2 | . 14 9 11 4 2 . . . . . 3 Core 9 | . . . . 4 11 13 15 13 13 13 4 Wheel 20 | . 25 22 22 15 23 22 23 20 20 20 13 Device 14 | . 3 11 11 18 15 10 15 16 19 20 16 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 5 Protection 6 | . 10 11 11 9 6 5 7 5 6 6 5 Energy Gun 9 | . 24 33 26 19 9 3 . 1 13 13 9 Energy Cannon 10 | . . . 6 11 12 10 15 13 13 13 7 Ballistic Gun 5 | . 3 . . 4 7 10 7 4 . . 6 Ballistic Cannon 2 | . . . . . . 3 7 5 . . 4 Peak Build Rating 74 | 6 9 14 14 24 54 64 55 74 63 62 74 Average Rating 47 | 4 7 12 13 16 45 56 55 58 62 62 57 On Entrance 34 | . 6 9 14 14 24 54 55 55 63 58 62 Naked Turns . | . . . . . . . . . . . . Heaviest Build 113 | 12 48 52 33 60 85 93 93 113 86 86 99 Greatest Support 42 | 20 32 32 32 32 36 36 36 36 36 36 42 Greatest Overweight (x) 7 | 1 1 1 1 3 2 5 2 3 2 2 7 Average Overweight (x) 1 | . . . . 1 1 1 2 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 7 19 18 15 15 15 15 15 15 15 15 15 Most Carried 19 | 6 19 18 15 15 15 15 11 15 15 14 15 Average Carried 13 | 4 12 16 14 13 14 13 11 13 14 14 11 Final Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 Final Carried 19 | 6 19 15 15 15 15 11 11 15 15 14 2 Class Distribution -------------------- 41% | Scavenger-Tank 25% | Tank 15% | Scavenger-Executioner 10% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Matter Collected 5221 | 260 74 71 10 161 364 1596 16 1169 110 . 1390 Remotely 142 | . . . . . . . . . . . 142 Salvage Created 8334 | 75 571 190 121 978 1021 1131 60 882 89 . 3216 Parts 369 | 5 35 13 7 35 53 40 . 59 6 . 116 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed 16 | 1 1 . . 3 1 1 . 1 . . 8 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 25 3 . 5 . . Prevented 10 | . . . . . . 7 . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 106 | . 8 6 3 12 15 15 . 6 2 . 39 Guns 64 | . 8 6 3 6 9 8 . 4 . . 20 Cannons 35 | . . . . 5 4 7 . 2 2 . 15 AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 19 | 2 2 2 1 3 2 1 . 3 1 . 2 Worker 13 | . . . . . 2 . . 5 . . 6 Builder 6 | . . . . 1 . . . 4 . . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . Recycler 14 | 1 2 . . 3 1 . . . . . 7 Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . 2 . . . Operator 2 | . . . . . . . . 2 . . . Watcher 9 | . 2 . . 2 2 . . 3 . . . Swarmer 14 | . . 3 . . . 6 . . 2 . 3 Grunt 51 | . 8 2 2 4 9 8 . 2 . . 16 Brawler 2 | . . . 1 . . . . . . . 1 Duelist 3 | . . . . . . . . . . . 3 Sentry 13 | . . 1 . 4 3 1 . 1 . . 3 Specialist 5 | . . . . 2 2 . . . . . 1 Hunter 11 | . . . . 2 . . . . . . 9 Programmer 6 | . . . . . 1 . . 3 . . 2 Heavy 1 | . . . . . . . . . . . 1 Packrat 3 | . . . . . . 3 . . . . . Samaritan 7 | . . . . . . 6 1 . . . . Best Kill Streak 7 | 1 6 3 3 6 4 7 . 3 2 . 6 Combat Bots Only 7 | . 4 3 3 3 4 7 . 2 2 . 5 Max Kills in Single Turn 2 | 1 1 2 1 1 2 2 1 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 874 | . 38 22 3 88 120 111 . 47 9 . 436 Missed 256 | . 9 8 2 37 46 21 . 21 1 . 111 Damage Taken 10106 | . 336 159 10 731 1047 1302 . 319 131 . 6071 Core 1540 | . 75 11 . 111 127 168 . . 48 . 1000 Absorbed by Shields 146 | . . . . . . . . . . . 146 Redirected to Shielding 265 | . 10 2 . 30 . . . . . . 223 Ignored by Resistances 234 | . . . . . 102 111 . 21 . . . Core Remaining (%) 82 | 100 70 . 97 79 . . 57 . . 94 . Volleys Fired 371 | 4 36 12 4 38 44 56 3 44 3 . 127 Largest 6 | 2 2 3 3 4 4 4 2 4 4 . 6 Hottest 448 | 80 80 145 145 196 250 250 153 302 288 . 448 Shots Fired 1218 | 8 72 36 12 140 160 152 6 114 12 . 506 Gun 684 | 8 72 36 12 98 94 55 . 18 6 . 285 Cannon 526 | . . . . 42 66 97 6 96 6 . 213 Launcher 8 | . . . . . . . . . . . 8 Special . | . . . . . . . . . . . . Kinetic 314 | . 7 . . 14 35 57 . 16 . . 185 Thermal 666 | 8 65 36 12 93 82 67 3 49 6 . 245 Explosive . | . . . . . . . . . . . . Electromagnetic 238 | . . . . 33 43 28 3 49 6 . 76 Robot Hit Streak 20 | 7 16 9 8 14 20 11 10 11 4 . 13 Robot Miss Streak 6 | . 3 5 2 3 6 4 1 5 3 . 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . 1 3 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 737 | 7 50 23 10 89 98 86 5 58 8 . 303 Core Hits 332 | 3 24 8 4 38 36 39 2 28 7 . 143 Critical Kills 3 | . . . . . 1 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 15 | . . . . 2 2 2 . 1 . . 8 Burn 6 | . . . . 2 1 . . . . . 3 Destroy 4 | . . . . . 1 1 . 1 . . 1 Blast 2 | . . . . . . . . . . . 2 Corrupt 3 | . . . . . . 1 . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17602 | 76 540 306 123 1553 2288 2366 163 1690 226 . 8271 Guns 8252 | 76 536 306 123 791 1113 606 . 351 130 . 4220 Cannons 8367 | . . . . 620 1161 1760 163 1339 96 . 3228 Explosions 885 | . . . . 122 . . . . . . 763 Melee . | . . . . . . . . . . . . Ramming 98 | . 4 . . 20 14 . . . . . 60 Kinetic 4142 | . 48 . . 132 392 736 . 200 . . 2634 Thermal 8560 | 76 488 306 123 897 1012 1047 81 571 77 . 3882 Explosive . | . . . . . . . . . . . . Electromagnetic 4802 | . . . . 504 870 583 82 919 149 . 1695 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . 8 8 8 3 1 1 13 Average Corruption 5 | . . . . . 6 8 8 1 1 1 4 Corruption Purged 3 | . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 128 | . . . . . 26 62 1 10 4 . 25 Message Errors 25 | . . . . . 6 14 . 1 1 . 3 Matter Fused 36 | . . . . . 4 19 . 5 1 . 7 Heat Flow Errors 13 | . . . . . 2 6 1 2 . . 2 Energy Discharges 14 | . . . . . 2 6 . 1 2 . 3 Parts Rejected 2 | . . . . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 12 | . . . . . 4 7 . . . . 1 Data Loss (major) 3 | . . . . . 1 2 . . . . . Misfires 9 | . . . . . 1 7 . . . . 1 Alerts 3 | . . . . . 1 . . 1 . . 1 Weapon Failures 10 | . . . . . 4 1 . . . . 5 Overload Shots 9 | . . . . . . . . . . . 9 Effects 1 | . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . 1 Overflow Damage 389 | . . . . 5 60 161 53 37 . . 73 Projectiles 388 | . . . . 5 60 161 53 37 . . 72 Explosions 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . . . 1 5 . 1 . . 5 Impact 2 | . . . . . 1 . . . . . 1 Kinetic 10 | . . . . . . 5 . 1 . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 90 | . 2 . . 10 7 . . . . . 71 Shots 3 | . . . . . . . . . . . 3 Rammed 26 | . 1 . . 2 1 . . . . . 22 Targets Rammed 26 | . 1 . . 2 1 . . . . . 22 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 402 | 36 200 141 138 102 393 402 126 193 195 . 356 Average Temperature 91 | 16 79 67 72 37 124 135 55 56 113 . 84 Received Heat Transfer 2520 | . 186 42 6 171 312 423 . 18 9 . 1353 Effects 14 | . . . . . 6 8 . . . . . Shutdowns 4 | . . . . . 1 3 . . . . . Energy Bleed 4 | . . . . . 3 1 . . . . . Interference 5 | . . . . . 2 3 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . . . . . 2 Combat Hostiles 4 | . . . . . 2 . . . . . 2 Parts Fried 27 | . . . . 1 3 7 1 9 2 . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 29 | . . 2 . 7 3 1 . 1 . . 15 Heat Transferred 15640 | 175 1125 709 286 1999 1961 1594 111 828 175 . 6677 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Peak Influence 1026 | 10 280 208 151 433 475 . . 284 . . 1026 Initial 196 | . 6 33 81 58 196 . . . . . 46 Average 320 | 4 130 100 125 257 320 . . 87 . . 740 Maximum Alert Level 3 | . 1 1 . 2 2 . . 1 . . 3 Low Security (%) 43 | 100 65 87 100 38 8 . . 81 . . 6 Level 1 28 | . 34 12 . 45 74 . . 18 . . 5 Level 2 12 | . . . . 15 17 . . . . . 30 Level 3 14 | . . . . . . . . . . . 57 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 3 1 . 2 6 . . 4 . . 15 Investigation 7 | . 2 . . . 3 . . . . . 2 Extermination 6 | . . . . . 1 . . 3 . . 2 Reinforcement 17 | . 1 1 . 2 2 . . 1 . . 10 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . . . . 5 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Distress Signals 5 | . 2 . . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 175 | . 12 7 3 17 23 15 . 20 4 . 74 Peak Tracking Total 7 | . 5 3 3 3 6 7 . 5 3 . 7 Tactical Retreats 8 | . 2 . . . 2 . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Traps Triggered 4 | . 1 . . . 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 7 | . . . . . . 2 3 . 1 . 1 Most Traps Carried 1 | . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Machines Disabled 6 | . . 1 . . 1 . . 3 . . 1 Max in Single Turn 1 | . . 1 . . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Machines Accessed 28 | . 2 3 . 1 8 2 . 9 . . 3 Terminals 18 | . 2 3 . 1 3 1 . 5 . . 3 Fabricators 6 | . . . . . 3 . . 3 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 60 | . 5 10 . 2 17 3 . 18 . . 5 Successful 23 | . 1 3 . . 5 3 . 10 . . 1 Failed 37 | . 4 7 . 2 12 . . 8 . . 4 Catastrophic 9 | . . 2 . . 4 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 44 | . 5 10 . 2 7 2 . 13 . . 5 Fabricators 9 | . . . . . 5 . . 4 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 4 | . . . . . 3 . . 1 . . . Terminal Hacks 17 | . 1 3 . . 3 3 . 6 . . 1 Record 2 | . . . . . . 2 . . . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 3 | . . . . . 1 . . 1 . . 1 Level Access Points 1 | . . . . . . . . 1 . . . Terminal Index 2 | . . . . . 1 . . 1 . . . Locate Traps 3 | . 1 1 . . . . . 1 . . . Transport Status 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . Zone Layout 3 | . . 1 . . 1 . . 1 . . . Fabricator Hacks 5 | . . . . . 2 . . 3 . . . Build 5 | . . . . . 2 . . 3 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 3 . 1 6 1 . 5 . . 2 Full Trace Events 6 | . 1 . . . 3 . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 4 | . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . Time 210 | . . . . . . . . 210 . . . Total Robot Build Rating 17 | . . . . . . . . 17 . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 292 | . . . . . 164 . . 128 . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Total Allies 5 | . . . . . . . . 5 . . . Largest Group 4 | . . . . . . . . 4 1 1 1 Highest-Rated Group 99 | . . . . . . . . 99 98 98 98 Highest-Rated Ally 99 | . . . . . . . . 99 98 98 98 Total Orders . | . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . 20 2 . 43 Total Damage 3228 | . . . . . . . . 649 108 . 2471 Kills 28 | . . . . . . . . 6 2 . 20 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 1 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Turns Passed 7846 | 95 436 204 299 379 1135 1693 90 1387 765 23 1340 Spaces Moved 4727 | 58 233 126 258 190 731 1222 68 731 576 12 522 Core 13 | 12 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 71 | 46 25 . . . . . . . . . . Wheels 4643 | . 208 126 258 190 731 1222 68 731 576 12 521 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 115 100 100 95 98 105 120 120 120 120 101 Average Speed 115 | 113 115 110 108 107 108 115 120 120 120 120 119 Slowest Speed 350 | 120 120 115 115 130 120 165 120 135 120 120 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 41 16 57 27 24 74 11 19 83 5 22 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 . . 2 . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 90 | . . . . 5 4 18 . 11 1 . 51 Melee . | . . . . . . . . . . . . Projectile 69 | . . . . . 4 18 . 11 1 . 35 AOE 21 | . . . . 5 . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Total 6263 | 79 330 165 269 272 975 1392 70 1149 642 20 900 Wait 763 | . 29 10 . 15 122 77 . 330 62 8 110 Move 4716 | 57 232 125 257 189 730 1221 67 730 575 11 522 Hop . | . . . . . . . . . . . . Pick Up 118 | 12 20 4 3 12 25 2 . 10 1 . 29 Fast Attach 29 | . . . 1 2 5 5 . 5 . . 11 Attach 94 | 6 5 3 . 9 6 12 . 11 . 1 41 Detach 19 | . . . . . . 8 . 8 . . 3 Swap 37 | . 2 5 . 1 10 3 . 3 . . 13 Drop 82 | . 5 6 4 4 32 8 . 8 1 . 14 Fire 371 | 4 36 12 4 38 44 56 3 44 3 . 127 Melee . | . . . . . . . . . . . . Ram 26 | . 1 . . 2 1 . . . . . 22 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 9) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 685 | -9/Materials | Discovered new exit (range 13) 736 | -9/Materials | Entered Mines 743 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 764 | -9/Mines | Found a hidden stash of uninstalled traps 989 | -9/Mines | Discovered new exit (range 12) 1026 | -9/Mines | Discovered new exit (range 8) 1035 | -9/Mines | Entered Materials 1035 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1257 | -8/Materials | Lost 5 parts (1p2n2w) 1393 | -8/Materials | Discovered new exit (range 10) 1414 | -8/Materials | Entered Factory 1414 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1490 | -7/Factory | Build established: Scavenger-Tank 1567 | -7/Factory | Fabricated HERF Cannon (x2) 2085 | -7/Factory | Discovered new exit (range 12) 2346 | -7/Factory | Discovered new exit (range 14) 2549 | -7/Factory | Entered Lower Caves 2578 | -7/Lower Caves | Learned 4 Factory zone layouts 2607 | -7/Lower Caves | Attracted the attention of an 0b10 base 2651 | -7/Lower Caves | Destroyed 7 combat bots 2658 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2919 | -7/Lower Caves | Found Prototype Device 2919 | -7/Lower Caves | Identified Heart of Steel 3133 | -7/Lower Caves | Encountered a Warlord checkpoint 3206 | -7/Lower Caves | Build established: Gunner 3311 | -7/Lower Caves | Found DCF Scrap (13 items) 3523 | -7/Lower Caves | Lost 4 parts (2n2w) 3701 | -7/Lower Caves | Discovered new exit (range 8) 3878 | -7/Lower Caves | Build established: Tank 4242 | -7/Lower Caves | Entered another Lower Caves area 4264 | -7/Lower Caves | Discovered new exit (range 12) 4332 | -7/Lower Caves | Entered Factory 4332 | -6/Factory | Evolved 2 slots: Utility x2 4422 | -6/Factory | Fabricated A-15 Conveyor (x1) 4582 | -6/Factory | Identified exit to Factory 4737 | -6/Factory | Fabricated B-48 Gladiator (x3) 5379 | -6/Factory | Heart of Steel transformed into Warbot 5682 | -6/Factory | Discovered new exit (range 16) 5719 | -6/Factory | Entered Lower Caves 5719 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 5750 | -6/Lower Caves | Build established: Scavenger-Tank 5801 | -6/Lower Caves | Encountered a Warlord checkpoint 5814 | -6/Lower Caves | Learned Factory security intel 6461 | -6/Lower Caves | Discovered new exit (range 10) 6484 | -6/Lower Caves | Entered another Lower Caves area 6484 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 6485 | -6/Lower Caves | Discovered exit to Factory (range 12) 6507 | -6/Lower Caves | Entered Factory 6507 | -5/Factory | Accompanied by 1 ally (Warbot) 6507 | -5/Factory | Evolved 2 slots: Weapon x2 6508 | -5/Factory | Identified exit to Upper Caves 6519 | -5/Factory | Spotted B-75 Beast 6533 | -5/Factory | Allies destroyed B-75 Beast 6677 | -5/Factory | Lost 5 parts (1p1n1u2w) 6822 | -5/Factory | Build established: Scavenger-Executioner 7169 | -5/Factory | Lost 5 parts (1p1n3w) 7427 | -5/Factory | Lost 6 parts (2p1n2u1w) 7605 | -5/Factory | Lost 9 parts (1p1n2u5w) 7707 | -5/Factory | First assault squad dispatched 7784 | -5/Factory | System corruption reached 10% 7806 | -5/Factory | Core integrity fell below 50% 7828 | -5/Factory | Core integrity fell below 20% 7847 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07821_ K-01 Serf collects debris. 07823_ Med. Matter Pod destroyed. 07824_ Adv. Heat Sink destroyed. 07824_ Slammed into G-50 Soldier. 07825_ K-01 Serf cleans the Nuclear Reactor. 07829_ M-28 Smith repairs G-50 Soldier. 07829_ G-50 Soldier suffers critical hit (Burn). 07831_ M-28 Smith repairs Lgt. Angular Momentum Engine. 07831_ Integrated Corrupted Com. Wheel (+1). 07833_ Com. Wheel destroyed. 07834_ Slammed into G-50 Soldier. 07837_ System corrupted: Matter fused (-7). 07837_ Imp. Cooling System destroyed. 07838_ Slammed into G-50 Soldier. 07838_ Destabilizing: System corrupted (+1). 07839_ Critical hit (Burn: +37). 07841_ ALERT: Rogue bot located, Programmers report to Factory Zone 3C. 07842_ Slammed into G-50 Soldier. 07842_ Destabilizing: System corrupted (+1). 07846_ Slammed into G-50 Soldier. 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"????????????????????? | | """ ""? ??? ?????????????????????? | | ####### ? ??? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 80 Energy Generation 32 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -7/Factory | Preloaded A-15 Conveyor | x1 | -6/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearBladeWand Manual? 0 Play Time 02:05:02 Cumulative 44.7 hours Start 2025.02.25 @ 20:41:20 End 2025.02.25 @ 22:45:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1f3e001-808c-4313-9d49-90c305d11c01