Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 23:15:41

Player: John1001

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1920)     1920
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (147)                147
              TOTAL SCORE: 4242

 Bonus
-------
High Alert Combat Kills    106
Follower Combat Kills      93
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/550
Matter                     261/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (411)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Titanium Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Heat Sink
          Small Storage Unit
       Advanced Terrain Scanner
                Target Analyzer

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
     Long-range Sensor Array
       Improved Signal Interpreter
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Titanium Leg
       Improved Heat Sink
       Improved Heat Sink
          Small Storage Unit
       Advanced Terrain Scanner
                Target Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Gauss Rifle
                Gauss Rifle
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Hardened Medium Armor Plating
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             59   | 6   11  1   4   37  
  Power                    10   | 1   1   .   .   8   
    Engine                 5    | 1   .   .   .   4   
    Core                   5    | .   1   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   3   .   1   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    14   | 2   3   .   1   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   4   .   2   13  
    Device                 6    | .   1   .   1   4   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   2   .   .   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   3   1   1   8   
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          8    | 1   1   .   .   6   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 25   | .   4   .   .   21  
  Power                    6    | .   .   .   .   6   
  Propulsion               5    | .   1   .   .   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   10   | .   3   .   .   7   
  Highest Loss Streak      16   | .   2   .   .   16  
Average Slot Usage (%)     98   | .   98  100 100 97  
  Engine                   6    | .   6   .   .   7   
  Core                     8    | .   7   14  11  8   
  Leg                      27   | .   27  28  33  26  
  Device                   8    | .   6   .   11  8   
  Storage                  9    | .   9   14  11  9   
  Processor                2    | .   .   .   .   4   
  Protection               12   | .   11  14  11  13  
  Energy Gun               3    | .   13  .   .   1   
  Energy Cannon            1    | .   .   14  5   .   
  Ballistic Gun            12   | .   13  14  .   13  
  Ballistic Cannon         2    | .   .   .   11  2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             65   | 13  16  24  54  65  
  Greatest Support         55   | 20  20  20  30  55  
  Greatest Overweight (x)  2    | .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   12  12  
  Average Capacity         9    | 5   5   6   7   12  
  Most Carried             12   | 1   6   6   12  12  
  Average Carried          8    | .   3   5   6   11  
  Final Capacity           12   | 6   6   6   12  12  
  Final Carried            12   | 1   6   6   12  4   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1599 | 241  180  37   164  977  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2124 | .    325  38   277  1484 
  Parts                    136  | .    22   4    26   84   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  50   | .   9   2   10  29  
  Guns                     28   | .   6   .   .   22  
  Cannons                  13   | .   3   2   1   7   
  AOE                      9    | .   .   .   9   .   
Classes Destroyed          11   | .   3   .   3   5   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   .   1   3   
  Swarmer                  13   | .   3   2   4   4   
  Grunt                    22   | .   6   .   4   12  
  Brawler                  2    | .   .   .   .   2   
  Protector                1    | .   .   .   .   1   
  Sentry                   11   | .   .   .   2   9   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   3   2   6   4   
  Combat Bots Only         6    | .   3   2   6   4   
Max Kills in Single Turn   3    | .   2   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               4451 | .    671  121  57   3602 
  Core                     724  | .    125  49   .    550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         76   | 100  .    30   100  .    
Volleys Fired              155  | .    48   4    10   93   
  Largest                  2    | .    2    2    2    2    
  Hottest                  117  | .    85   80   117  112  
Shots Fired                300  | .    93   8    20   179  
  Gun                      239  | .    88   4    .    147  
  Cannon                   57   | .    5    4    16   32   
  Launcher                 4    | .    .    .    4    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  230  | .    48   4    10   168  
  Thermal                  55   | .    45   4    6    .    
  Explosive                4    | .    .    .    4    .    
  Electromagnetic          11   | .    .    .    .    11   
  Robot Hit Streak         10   | .    6    3    2    10   
  Robot Miss Streak        7    | .    4    1    4    7    
  Penetration Max          1    | .    .    .    1    1    
  Secondary Targets        5    | .    1    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           164  | .    49   5    7    103  
  Core Hits                93   | .    20   3    18   52   
  Critical Hits            15   | .    .    .    3    12   
  Critical Kills           8    | .    .    .    2    6    
  Critical Parts Destroyed 7    | .    .    .    1    6    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3872 | .    568  79   736  2489 
  Guns                     2677 | .    480  9    .    2188 
  Cannons                  598  | .    88   70   150  290  
  Explosions               586  | .    .    .    586  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  11   | .    .    .    .    11   
  Kinetic                  2639 | .    205  9    80   2345 
  Thermal                  503  | .    363  70   70   .    
  Explosive                586  | .    .    .    586  .    
  Electromagnetic          133  | .    .    .    .    133  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    .    .    1    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        471  | .    352  120  99   471  
  Average Temperature      91   | .    98   53   26   97   
  Received Heat Transfer   1971 | .    330  9    21   1611 
  Effects                  8    | .    2    .    .    6    
    Shutdowns              3    | .    1    .    .    2    
    Interference           4    | .    1    .    .    3    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1221 | .    925  148  148  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             538  | .   163 153 393 538 
  Initial                  165  | .   .   50  59  165 
  Average                  254  | .   63  135 202 337 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         33   | 100 100 100 47  3   
  Level 1                  50   | .   .   .   52  70  
  Level 2                  16   | .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   5   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  1    | .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           8    | .   1   .   1   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   18  6   12  51  
  Peak Tracking Total      11   | .   6   2   7   11  
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            4    | .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          8    | .   .   .   1   7   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          20   | .   5   .   3   12  
  Terminals                13   | .   4   .   1   8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          3    | .   1   .   1   1   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                54   | .   15  .   7   32  
  Successful               35   | .   9   .   5   21  
  Failed                   19   | .   6   .   2   11  
    Catastrophic           3    | .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   3   .   .   13  
  Terminals                38   | .   12  .   2   24  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          7    | .   3   .   3   1   
  Scanalyzers              4    | .   .   .   2   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             25   | .   8   .   2   15  
  Record                   2    | .   .   .   .   2   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Branch Access Points     2    | .   .   .   .   2   
  Emergency Access Points  2    | .   1   .   .   1   
  Alert Level              2    | .   1   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   1   
  Hauler Manifests         4    | .   1   .   1   2   
  Registered Components    1    | .   .   .   .   1   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              6    | .   2   .   .   4   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           2    | .   .   .   .   2   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       3    | .   1   .   2   .   
  Report Inventory         2    | .   1   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 3    | .   .   .   1   2   
  Insert Component         2    | .   .   .   1   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   4   .   2   9   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     70   | .   .   .   .   70  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   
Parts Scanalyzed           2    | .   .   .   1   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  28  
  Highest-Rated Ally       31   | .   .   31  31  28  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   3   3   4   
  Total Damage             189  | .   .   64  43  82  
  Kills                    3    | .   .   2   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               3319 | 46   696  144  301  2132 
Spaces Moved               1896 | 32   426  103  204  1131 
  Core                     2    | 2    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1894 | 30   426  103  204  1131 
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  126  
  Average Speed            139  | 115  120  120  125  151  
  Slowest Speed            180  | 120  120  150  150  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 3    56   34   20   82   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          46   | .    .    .    30   16   
  Melee                    .    | .    .    .    .    .    
  Projectile               22   | .    .    .    6    16   
  AOE                      24   | .    .    .    24   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      2274 | 38   523  117  229  1367 
  Wait                     86   | .    22   5    .    59   
  Move                     1892 | 31   425  102  203  1131 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  39   | 1    9    2    10   17   
  Fast Attach              33   | 6    6    1    .    20   
  Attach                   21   | .    5    .    2    14   
  Detach                   7    | .    3    .    .    4    
  Swap                     5    | .    .    .    2    3    
  Drop                     32   | .    5    3    2    22   
  Fire                     155  | .    48   4    10   93   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     4    | .    .    .    .    4    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 11)
  226 | -10/Materials | Discovered new exit (range 11)
  253 | -10/Materials | Discovered new exit (range 15)
  316 | -10/Materials | Build established: Mutant
  743 | -10/Materials | Entered Mines
  745 | -10/Mines     | Core integrity fell below 50%
  750 | -10/Mines     | Escorted by a lone wolf Derelict
  770 | -10/Mines     | Learned location of Storage (-9)
  852 | -10/Mines     | Discovered new exit (range 8)
  865 | -10/Mines     | Discovered new exit (range 12)
  869 | -10/Mines     | Assembled infested the area
  874 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  887 | -10/Mines     | Entered Materials
  887 | -9/Materials  | Accompanied by 1 ally
  887 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  888 | -9/Materials  | Identified exit to Mines
 1177 | -9/Materials  | Build established: Scavenger-Mutant
 1178 | -9/Materials  | Discovered new exit (range 5)
 1188 | -9/Materials  | Entered another Materials area
 1188 | -8/Materials  | Accompanied by 1 ally
 1188 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1595 | -8/Materials  | Discovered new exit (range 16)
 1747 | -8/Materials  | Repaired Lgt. Nuclear Core?
 2250 | -8/Materials  | Discovered new exit (range 12)
 2270 | -8/Materials  | Identified exit to Factory
 2574 | -8/Materials  | Build established: Mutant
 2748 | -8/Materials  | Discovered exit to Factory (range 12)
 3188 | -8/Materials  | First assault squad dispatched
 3299 | -8/Materials  | Core integrity fell below 50%
 3315 | -8/Materials  | Core integrity fell below 20%
 3320 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03300_ Gauss Rifle destroyed.
03302_ K-01 Serf collects debris.
03302_ Kicked G-50 Soldier out of the way.
03303_ Power failure, Lgt. Nuclear Core shutdown.
03304_ Acquired 51 matter.
03306_ Imp. Titanium Leg permanently disabled.
03306_ Overheating: Short circuit.
03306_ Lrn. Sensor Array destroyed.
03307_ Acquired Hvy. Assault Rifle.
03308_ Imp. Titanium Leg destroyed.
03310_ Overheating: System interference.
03310_ Hvy. Assault Rifle temporarily disabled.
03310_ Lgt. Nuclear Core destroyed.
03312_ Slug penetrates G-50 Soldier.
03313_ K-01 Serf collects debris.
03314_ Hrd. Medium Armor Plating destroyed.
03316_ K-01 Serf collects debris.
03318_ Hrd. Medium Armor Plating destroyed.
03319_ Hvy. Assault Rifle destroyed.
03320_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40

 Item Schematics 
-----------------
 Gauss Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy

 Challenges 
------------
None

 Game 
------
Seed              TeslaOverloadSlayer
  Manual?         0
Play Time         01:12:48
  Cumulative      20.0 hours
  Start           2020.09.20 @ 22:39:29
  End             2020.09.24 @ 23:15:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          22
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 476184b5-9cd1-4409-8eea-1e10b97968fb