Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 23:15:41 Player: John1001 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1920) 1920 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 4242 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 93 Friendly Fire -52 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 92/100 System Corruption 0% Temperature Cool (411) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Small Storage Unit Advanced Terrain Scanner Target Analyzer Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Heat Sink Small Storage Unit Advanced Terrain Scanner Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Gauss Rifle Gauss Rifle [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Hardened Medium Armor Plating Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 59 | 6 11 1 4 37 Power 10 | 1 1 . . 8 Engine 5 | 1 . . . 4 Core 5 | . 1 . . 4 Reactor . | . . . . . Propulsion 14 | 2 3 . 1 8 Treads . | . . . . . Leg 14 | 2 3 . 1 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 4 . 2 13 Device 6 | . 1 . 1 4 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 10 | . 2 . . 8 Artifact . | . . . . . Weapon 15 | 2 3 1 1 8 Energy Gun 3 | 1 1 . . 1 Energy Cannon 1 | . 1 . . . Ballistic Gun 8 | 1 1 . . 6 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 4 . . 21 Power 6 | . . . . 6 Propulsion 5 | . 1 . . 4 Utility 4 | . . . . 4 Weapon 10 | . 3 . . 7 Highest Loss Streak 16 | . 2 . . 16 Average Slot Usage (%) 98 | . 98 100 100 97 Engine 6 | . 6 . . 7 Core 8 | . 7 14 11 8 Leg 27 | . 27 28 33 26 Device 8 | . 6 . 11 8 Storage 9 | . 9 14 11 9 Processor 2 | . . . . 4 Protection 12 | . 11 14 11 13 Energy Gun 3 | . 13 . . 1 Energy Cannon 1 | . . 14 5 . Ballistic Gun 12 | . 13 14 . 13 Ballistic Cannon 2 | . . . 11 2 Naked Turns . | . . . . . Heaviest Build 65 | 13 16 24 54 65 Greatest Support 55 | 20 20 20 30 55 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 Average Capacity 9 | 5 5 6 7 12 Most Carried 12 | 1 6 6 12 12 Average Carried 8 | . 3 5 6 11 Final Capacity 12 | 6 6 6 12 12 Final Carried 12 | 1 6 6 12 4 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1599 | 241 180 37 164 977 Remotely . | . . . . . Salvage Created 2124 | . 325 38 277 1484 Parts 136 | . 22 4 26 84 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 50 | . 9 2 10 29 Guns 28 | . 6 . . 22 Cannons 13 | . 3 2 1 7 AOE 9 | . . . 9 . Classes Destroyed 11 | . 3 . 3 5 Worker 2 | . 2 . . . Builder 1 | . . . 1 . Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 4 | . . . 1 3 Swarmer 13 | . 3 2 4 4 Grunt 22 | . 6 . 4 12 Brawler 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 11 | . . . 2 9 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 3 2 6 4 Combat Bots Only 6 | . 3 2 6 4 Max Kills in Single Turn 3 | . 2 1 3 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4451 | . 671 121 57 3602 Core 724 | . 125 49 . 550 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 30 100 . Volleys Fired 155 | . 48 4 10 93 Largest 2 | . 2 2 2 2 Hottest 117 | . 85 80 117 112 Shots Fired 300 | . 93 8 20 179 Gun 239 | . 88 4 . 147 Cannon 57 | . 5 4 16 32 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 230 | . 48 4 10 168 Thermal 55 | . 45 4 6 . Explosive 4 | . . . 4 . Electromagnetic 11 | . . . . 11 Robot Hit Streak 10 | . 6 3 2 10 Robot Miss Streak 7 | . 4 1 4 7 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . 1 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 164 | . 49 5 7 103 Core Hits 93 | . 20 3 18 52 Critical Hits 15 | . . . 3 12 Critical Kills 8 | . . . 2 6 Critical Parts Destroyed 7 | . . . 1 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3872 | . 568 79 736 2489 Guns 2677 | . 480 9 . 2188 Cannons 598 | . 88 70 150 290 Explosions 586 | . . . 586 . Melee . | . . . . . Ramming 11 | . . . . 11 Kinetic 2639 | . 205 9 80 2345 Thermal 503 | . 363 70 70 . Explosive 586 | . . . 586 . Electromagnetic 133 | . . . . 133 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . 1 . Projectiles . | . . . . . Explosions 1 | . . . 1 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 3 | . . . . 3 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 4 | . . . . 4 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 471 | . 352 120 99 471 Average Temperature 91 | . 98 53 26 97 Received Heat Transfer 1971 | . 330 9 21 1611 Effects 8 | . 2 . . 6 Shutdowns 3 | . 1 . . 2 Interference 4 | . 1 . . 3 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1221 | . 925 148 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 538 | . 163 153 393 538 Initial 165 | . . 50 59 165 Average 254 | . 63 135 202 337 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 33 | 100 100 100 47 3 Level 1 50 | . . . 52 70 Level 2 16 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 2 5 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 8 | . 1 . 1 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 18 6 12 51 Peak Tracking Total 11 | . 6 2 7 11 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 8 | . . . 1 7 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 20 | . 5 . 3 12 Terminals 13 | . 4 . 1 8 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 3 | . 1 . 1 1 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 54 | . 15 . 7 32 Successful 35 | . 9 . 5 21 Failed 19 | . 6 . 2 11 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 16 | . 3 . . 13 Terminals 38 | . 12 . 2 24 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units 7 | . 3 . 3 1 Scanalyzers 4 | . . . 2 2 Garrison Access . | . . . . . Terminal Hacks 25 | . 8 . 2 15 Record 2 | . . . . 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 2 | . . . . 2 Emergency Access Points 2 | . 1 . . 1 Alert Level 2 | . 1 . . 1 Dispatch Records 1 | . . . . 1 Investigation Status 1 | . . . . 1 Hauler Manifests 4 | . 1 . 1 2 Registered Components 1 | . . . . 1 Registered Prototypes 1 | . 1 . . . Zone Layout 6 | . 2 . . 4 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 3 | . . . 1 2 Insert Component 2 | . . . 1 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 15 | . 4 . 2 9 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 1 Highest-Rated Group 31 | . . 31 31 28 Highest-Rated Ally 31 | . . 31 31 28 Total Orders . | . . . . . Ally Attacks 10 | . . 3 3 4 Total Damage 189 | . . 64 43 82 Kills 3 | . . 2 . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3319 | 46 696 144 301 2132 Spaces Moved 1896 | 32 426 103 204 1131 Core 2 | 2 . . . . Treads . | . . . . . Legs 1894 | 30 426 103 204 1131 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 126 Average Speed 139 | 115 120 120 125 151 Slowest Speed 180 | 120 120 150 150 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 56 34 20 82 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 46 | . . . 30 16 Melee . | . . . . . Projectile 22 | . . . 6 16 AOE 24 | . . . 24 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2274 | 38 523 117 229 1367 Wait 86 | . 22 5 . 59 Move 1892 | 31 425 102 203 1131 Hop . | . . . . . Pick Up 39 | 1 9 2 10 17 Fast Attach 33 | 6 6 1 . 20 Attach 21 | . 5 . 2 14 Detach 7 | . 3 . . 4 Swap 5 | . . . 2 3 Drop 32 | . 5 3 2 22 Fire 155 | . 48 4 10 93 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 11) 226 | -10/Materials | Discovered new exit (range 11) 253 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 743 | -10/Materials | Entered Mines 745 | -10/Mines | Core integrity fell below 50% 750 | -10/Mines | Escorted by a lone wolf Derelict 770 | -10/Mines | Learned location of Storage (-9) 852 | -10/Mines | Discovered new exit (range 8) 865 | -10/Mines | Discovered new exit (range 12) 869 | -10/Mines | Assembled infested the area 874 | -10/Mines | Assisted by a Guerilla fighting off Assembled 887 | -10/Mines | Entered Materials 887 | -9/Materials | Accompanied by 1 ally 887 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Identified exit to Mines 1177 | -9/Materials | Build established: Scavenger-Mutant 1178 | -9/Materials | Discovered new exit (range 5) 1188 | -9/Materials | Entered another Materials area 1188 | -8/Materials | Accompanied by 1 ally 1188 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1595 | -8/Materials | Discovered new exit (range 16) 1747 | -8/Materials | Repaired Lgt. Nuclear Core? 2250 | -8/Materials | Discovered new exit (range 12) 2270 | -8/Materials | Identified exit to Factory 2574 | -8/Materials | Build established: Mutant 2748 | -8/Materials | Discovered exit to Factory (range 12) 3188 | -8/Materials | First assault squad dispatched 3299 | -8/Materials | Core integrity fell below 50% 3315 | -8/Materials | Core integrity fell below 20% 3320 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03300_ Gauss Rifle destroyed. 03302_ K-01 Serf collects debris. 03302_ Kicked G-50 Soldier out of the way. 03303_ Power failure, Lgt. Nuclear Core shutdown. 03304_ Acquired 51 matter. 03306_ Imp. Titanium Leg permanently disabled. 03306_ Overheating: Short circuit. 03306_ Lrn. Sensor Array destroyed. 03307_ Acquired Hvy. Assault Rifle. 03308_ Imp. Titanium Leg destroyed. 03310_ Overheating: System interference. 03310_ Hvy. Assault Rifle temporarily disabled. 03310_ Lgt. Nuclear Core destroyed. 03312_ Slug penetrates G-50 Soldier. 03313_ K-01 Serf collects debris. 03314_ Hrd. Medium Armor Plating destroyed. 03316_ K-01 Serf collects debris. 03318_ Hrd. Medium Armor Plating destroyed. 03319_ Hvy. Assault Rifle destroyed. 03320_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? #???# """ "# | | ??????????????????? #???# ! 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