Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.08 @ 11:10:01

Player: sasha

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (1680)     1680
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 3412

 Bonus
-------
High Alert Combat Kills    71
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/400
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
                Wheel
>               --- UTILITY (4) ------
                Heat Sink
          Small Storage Unit
                Visual Processing Unit
                Hacking Suite
>               --- WEAPON (2) -------
                Assault Cannon
                Assault Cannon
>               --- INVENTORY (8) ----
          Light Nuclear Core
                Wheel
  High-capacity Storage Unit
                Assault Cannon
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Small Storage Unit
                Visual Processing Unit
                Hacking Suite
>               --- WEAPON -----------
       Improved Medium Laser
                Minigun
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Wheel
        Compact Wheel
  High-capacity Storage Unit
                Targeting Computer
       Improved EM Shotgun
                Field Laser
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             52   | 5   10  2   34  1   
  Power                    10   | 1   1   1   7   .   
    Engine                 6    | 1   1   .   4   .   
    Core                   4    | .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   .   11  .   
    Treads                 7    | .   2   .   5   .   
    Leg                    5    | 2   .   .   3   .   
    Wheel                  3    | .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   3   .   5   1   
    Device                 4    | .   1   .   2   1   
    Storage                1    | .   1   .   .   .   
    Processor              3    | .   1   .   2   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   4   1   11  .   
    Energy Gun             10   | 1   2   .   7   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   
Parts Lost                 8    | .   .   .   7   1   
  Power                    4    | .   .   .   3   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  99  94  98  
  Engine                   4    | .   12  .   2   .   
  Core                     6    | .   .   13  7   11  
  Treads                   10   | .   .   28  10  11  
  Leg                      10   | .   25  .   7   .   
  Wheel                    1    | .   .   .   1   11  
  Device                   2    | .   1   .   3   4   
  Storage                  11   | .   12  14  11  11  
  Processor                16   | .   12  14  18  15  
  Hackware                 7    | .   .   .   11  11  
  Energy Gun               13   | .   13  14  13  .   
  Ballistic Gun            7    | .   13  14  4   .   
  Ballistic Cannon         1    | .   .   .   2   22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 7   14  16  20  21  
  Greatest Support         40   | 20  40  40  40  10  
  Greatest Overweight (x)  3    | .   3   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 5   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   
  Most Carried             8    | 5   8   8   8   7   
  Average Carried          7    | 4   7   7   7   6   
  Final Capacity           8    | 5   8   8   8   8   
  Final Carried            8    | 5   6   8   7   6   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Jun  Mat  Min  Mat  Min  
Matter Collected           1241 | 165  213  124  649  90   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2351 | .    555  219  1538 39   
  Parts                    160  | .    44   16   100  .    
Haulers Intercepted        6    | .    1    .    5    .    
Recyclers Shooed           3    | .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  49   | .   6   7   32  4   
  Guns                     38   | .   6   7   25  .   
  Cannons                  7    | .   .   .   3   4   
  AOE                      3    | .   .   .   3   .   
Classes Destroyed          10   | .   7   1   1   1   
  Worker                   2    | .   1   .   1   .   
  Builder                  3    | .   2   .   1   .   
  Hauler                   6    | .   1   .   5   .   
  Recycler                 2    | .   2   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  6    | .   1   .   5   .   
  Swarmer                  12   | .   .   3   9   .   
  Grunt                    26   | .   6   4   14  2   
  Sentry                   9    | .   .   .   9   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           5    | .   4   3   5   2   
  Combat Bots Only         4    | .   3   3   4   2   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  
Damage Taken               2076 | .    118  145  1517 296  
  Core                     433  | .    12   20   328  73   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   34   | .    .    .    34   .    
Core Remaining (%)         93   | 100  .    87   .    .    
Volleys Fired              160  | .    33   11   103  13   
  Largest                  2    | .    2    2    2    2    
  Hottest                  112  | .    79   79   112  88   
Shots Fired                306  | .    63   22   195  26   
  Gun                      261  | .    63   22   176  .    
  Cannon                   38   | .    .    .    12   26   
  Launcher                 5    | .    .    .    5    .    
  Special                  2    | .    .    .    2    .    
  Kinetic                  140  | .    33   11   70   26   
  Thermal                  112  | .    13   11   88   .    
  Explosive                5    | .    .    .    5    .    
  Electromagnetic          49   | .    17   .    32   .    
  Robot Hit Streak         26   | .    8    8    26   7    
  Robot Miss Streak        3    | .    3    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    2    3    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           208  | .    37   15   142  14   
  Core Hits                92   | .    22   8    58   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         14   | .    .    .    12   2    
    Burn                   11   | .    .    .    11   .    
    Blast                  3    | .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3905 | .    617  247  2679 362  
  Guns                     3075 | .    575  247  2253 .    
  Cannons                  475  | .    .    .    113  362  
  Explosions               325  | .    42   .    283  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    
  Kinetic                  1477 | .    286  127  702  362  
  Thermal                  1638 | .    183  120  1335 .    
  Explosive                155  | .    .    .    155  .    
  Electromagnetic          629  | .    148  .    481  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            9    | .    .    .    9    .    
  Projectiles              9    | .    .    .    9    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    .    1    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    1    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    39   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             3    | .    .    .    3    .    
  Kicked                   2    | .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        318  | .    90   120  280  318  
  Average Temperature      66   | .    28   43   65   160  
  Received Heat Transfer   762  | .    66   39   555  102  
  Effects                  2    | .    .    .    .    2    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    .    5    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             10   | .    .    .    10   .    
  Heat Transferred         4246 | .    296  259  3691 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             638  | .   252 228 638 301 
  Initial                  248  | .   .   67  88  248 
  Average                  260  | .   132 196 323 288 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         36   | 100 80  12  25  .   
  Level 1                  43   | .   20  87  44  100 
  Level 2                  19   | .   .   .   30  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   1   3   .   
  Investigation            4    | .   1   1   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           3    | .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              80   | .   16  7   45  12  
  Peak Tracking Total      6    | .   4   3   6   6   
  Tactical Retreats        4    | .   1   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            7    | .   3   .   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          5    | .   1   .   4   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          7    | .   2   1   4   .   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   3   1   8   .   
  Successful               7    | .   2   1   4   .   
  Failed                   5    | .   1   .   4   .   
    Catastrophic           3    | .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   2   .   6   .   
  Terminals                9    | .   3   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   1   2   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   .   
  Highest-Rated Group      40   | .   .   40  24  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               17   | .   .   10  7   .   
  Total Damage             134  | .   .   106 28  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  
Turns Passed               3165 | 60   700  347  1982 76   
Spaces Moved               1748 | 47   364  189  1113 35   
  Core                     45   | 13   23   .    9    .    
  Treads                   575  | .    7    189  379  .    
  Legs                     853  | 34   334  .    485  .    
  Wheels                   275  | .    .    .    240  35   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  95   95   
  Average Speed            131  | 100  125  160  131  101  
  Slowest Speed            200  | 120  200  160  190  110  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 5    57   35   81   9    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          52   | .    5    .    42   5    
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    .    .    3    5    
  AOE                      44   | .    5    .    39   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Jun  Mat  Min  Mat  Min  
Total                      2311 | 57   543  213  1447 51   
  Wait                     279  | .    126  2    150  1    
  Move                     1744 | 46   363  188  1112 35   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  39   | 6    6    6    21   .    
  Fast Attach              21   | 4    5    1    11   .    
  Attach                   21   | 1    3    1    15   1    
  Detach                   2    | .    .    .    2    .    
  Swap                     10   | .    2    .    8    .    
  Drop                     32   | .    5    4    22   1    
  Fire                     160  | .    33   11   103  13   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    
  Kick                     2    | .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   61 | -11/Junkyard  | Entered Materials
   69 | -10/Materials | Identified exit to Mines
  296 | -10/Materials | Discovered new exit (range 3)
  311 | -10/Materials | Build established: Mutant
  679 | -10/Materials | Discovered new exit (range 7)
  761 | -10/Materials | Entered Mines
  804 | -10/Mines     | Met a Derelict bent on vengeance
  867 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  984 | -10/Mines     | Learned location of Storage (-7)
 1048 | -10/Mines     | Discovered new exit (range 12)
 1066 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1108 | -10/Mines     | Entered Materials
 1108 | -9/Materials  | Accompanied by 2 allies
 1108 | -9/Materials  | Evolved 2 slots: Utility x2
 1275 | -9/Materials  | Repaired Lgt. Nuclear Core
 2175 | -9/Materials  | Build established: Scavenger-Mutant
 2216 | -9/Materials  | Discovered new exit (range 18)
 2355 | -9/Materials  | Discovered new exit (range 14)
 2412 | -9/Materials  | Identified exit to Mines
 2512 | -9/Materials  | Core integrity fell below 50%
 2789 | -9/Materials  | Discovered new exit (range 18)
 2872 | -9/Materials  | Core integrity fell below 20%
 2932 | -9/Materials  | Build established: Mutant
 3090 | -9/Materials  | Entered Mines
 3137 | -9/Mines      | Assembled infested the area
 3142 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3166 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03156_ S-10 Pest system corrupted by crushing effect.
03157_ HV Slug penetrates Wall. <x2>
03158_ S-10 Pest destroyed.
03161_ HV Slug penetrates as-91189.
03161_ as-91189 suffers critical hit (Destroy).
03161_ as-93182 suffers critical hit (Destroy).
03161_ as-93182 destroyed.
03161_ as-04217 suffers critical hit (Blast).
03161_ as-04217 destroyed.
03164_ as-94500 knocked back.
03164_ as-91189 suffers critical hit (Blast).
03164_ as-91189 destroyed.
03166_ HV Slug penetrates as-08496.
03166_ as-08496 suffers critical hit (Destroy).
03166_ HV Slug penetrates Wall.
03166_ C-30 ARC bursts open, deploying its payload.
03166_ D-53 Grenadier unfolds itself. <x2>
03166_ as-94500 destroyed.
03166_ as-90392 destroyed.
03166_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???###???????????#   ### %a      #???????????????? |
| ???#  ???????????#  ##?#  %      #???????????????? |
| ???# #???????????#  #??###      ##???????????????? |
| ???# ###?????????#  #?????##   ;#????????????????? |
| ???#   ###########  #???????#%%##????????????????? |
| ??##                #????????%%#?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsGatlingInjector
  Manual?         0
Play Time         00:33:38
  Cumulative      59.4 hours
  Start           2024.01.08 @ 10:20:21
  End             2024.01.08 @ 11:10:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb16aa8e-9d1f-4901-a77d-f7d98a49f5a5