Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 22:15:55 Player: Exceptionally Mediocre Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (5093) 5093 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2009) 2009 TOTAL SCORE: 12602 Bonus ------- High Alert Combat Kills 1209 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 131/550 Energy 152/160 System Corruption 26% Temperature Critical (523) Movement Core (1050) Ox20 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Matter Compressor > --- WEAPON (4) ------- Heavy Laser Gauss Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Light Fission Core Micro Fission Core Micro Fission Core Advanced Heat Sink Improved Core Shielding Relay Coupler [Grunt] (24) High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Active Sensor Suite Advanced Targeting Computer Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Armored Huge Wheel Improved Cryofiber Web Matter Compressor Phase Shifter Improved Core Shielding Improved Utility Shielding Hardened Heavy Armor Plating Focal Shield Improved Shield Generator Proton Cannon Heavy Ion Cannon Heavy Plasma Cannon Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 93] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . . . . 4 2 . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 6 | . . . . . 1 1 . 2 2 Weapon 2 | . . . . . 1 1 . . . Parts Attached 138 | 8 8 4 5 1 32 7 8 18 47 Power 21 | 1 3 . 1 . 6 1 . 2 7 Engine 14 | 1 3 . . . 4 1 . 2 3 Core 7 | . . . 1 . 2 . . . 4 Reactor . | . . . . . . . . . . Propulsion 20 | 3 2 1 2 . 6 . . 1 5 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 13 | 3 2 1 2 . 2 . . 1 2 Hover 3 | . . . . . . . . . 3 Flight 4 | . . . . . 4 . . . . Utility 45 | 2 2 1 2 . 11 3 1 8 15 Device 18 | 1 1 . . . 5 2 . 4 5 Storage 6 | 1 1 . 2 . 1 . . . 1 Processor 2 | . . . . . 1 . . . 1 Hackware 1 | . . . . . . . . . 1 Protection 18 | . . 1 . . 4 1 1 4 7 Artifact . | . . . . . . . . . . Weapon 52 | 2 1 2 . 1 9 3 7 7 20 Energy Gun 6 | . . . . . 1 . . . 5 Energy Cannon 8 | . 1 . . . . . 3 . 4 Ballistic Gun 17 | 2 . 2 . . 3 1 2 5 2 Ballistic Cannon 12 | . . . . . 3 1 2 1 5 Launcher 6 | . . . . 1 1 . . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 1 Parts Lost 57 | . 1 2 . . 11 . . 3 40 Power 8 | . . . . . 5 . . . 3 Propulsion 8 | . 1 1 . . . . . . 6 Utility 19 | . . . . . 3 . . 2 14 Weapon 22 | . . 1 . . 3 . . 1 17 Highest Loss Streak 21 | . 1 1 . . 4 . . 2 21 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 100 100 88 85 66 82 79 83 73 Engine 5 | . 14 14 1 . 3 6 7 6 4 Core 3 | . . . 12 14 3 . . . . Wheel 16 | . 28 28 28 28 . 15 15 12 8 Flight 1 | . . . . . 8 . . . . Device 9 | . 14 1 . . 9 10 7 17 15 Storage 9 | . 14 14 13 14 9 7 7 6 5 Processor 2 | . . . . . . 7 7 6 4 Protection 5 | . . 12 3 . 5 3 7 8 6 Energy Gun 1 | . . . . . 4 . . . 2 Energy Cannon 7 | . . 14 14 14 2 . 5 6 4 Ballistic Gun 10 | . 27 14 14 . 3 6 12 10 9 Ballistic Cannon 2 | . . . . . 8 13 6 2 1 Launcher 1 | . . . . 14 . . . . 2 Impact Weapon 1 | . . . . . 5 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 211 | 15 21 22 209 211 57 66 79 97 109 Greatest Support 65 | 26 20 20 26 26 65 65 56 56 56 Greatest Overweight (x) 20 | . 1 1 8 8 17 1 1 1 20 Average Overweight (x) 1 | . . . 4 8 . . 1 1 1 Largest Inventory Capacity 35 | 8 10 10 35 35 35 20 20 20 20 Average Capacity 20 | 7 9 10 28 35 20 20 20 20 20 Most Carried 26 | 8 10 10 19 24 26 20 20 20 20 Average Carried 16 | 3 9 9 15 23 18 19 19 19 17 Final Capacity 35 | 8 10 10 35 35 20 20 20 20 20 Final Carried 24 | 8 10 10 19 24 20 20 20 20 8 Class Distribution -------------------- 19% | Mutant 19% | Hauler-Mutant 17% | Scavenger-Skirmisher 17% | Tank 12% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Matter Collected 3424 | 305 250 79 50 37 513 54 248 1156 732 Remotely . | . . . . . . . . . . Salvage Created 5150 | 159 377 491 . 76 695 . 226 1302 1824 Parts 279 | 17 23 22 . 11 36 . 13 63 94 Haulers Intercepted 4 | . 1 . . . 2 . . . 1 Recyclers Shooed 7 | . . . . . 2 . . 4 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 104 | . 7 10 . 7 12 . 5 19 44 Guns 36 | . 7 5 . . 1 . 2 11 10 Cannons 35 | . . 5 . 1 9 . 3 8 9 AOE 32 | . . . . 6 2 . . . 24 Classes Destroyed 17 | 3 3 1 . . 3 . 2 3 2 Worker 7 | 1 . . . . . . . 3 3 Builder 5 | . . . . . 1 . . 3 1 Tunneler 4 | 3 . . . 1 . . . . . Hauler 4 | . 1 . . . 2 . . . 1 Recycler 9 | 1 . 3 . . 4 . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . . Swarmer 24 | . . 8 . 4 5 . . . 7 Grunt 49 | . 7 2 . 3 3 . . 11 23 Brawler 3 | . . . . . . . . 1 2 Duelist 2 | . . . . . . . . . 2 Sentry 5 | . . . . . 3 . . 1 1 Specialist 3 | . . . . . . . 3 . . Hunter 6 | . . . . . . . 1 2 3 Programmer 9 | . . . . . . . . 3 6 Heavy 3 | . . . . . 1 . 1 1 . Best Kill Streak 14 | 2 4 8 . 4 4 . 2 7 14 Combat Bots Only 14 | . 4 3 . 4 4 . 2 5 14 Max Kills in Single Turn 6 | 2 2 2 . 3 2 . 1 2 6 Gunslinging 1 | . 1 . . . . . . . . Exploded 6 | . . . . 3 2 . . . 6 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Hostile Shots Fired 732 | . 33 58 . 18 117 . 89 107 310 Missed 210 | . 8 11 . 9 29 . 35 26 92 Damage Taken 10233 | . 344 448 . 106 1670 . 849 1275 5541 Core 1592 | . 40 121 . 15 180 . 96 105 1035 Absorbed by Shields 222 | . . . . . . . . 190 32 Redirected to Shielding 246 | . . . . . 56 . . 19 171 Core Remaining (%) 73 | 100 . . . 29 67 . 86 87 . Volleys Fired 327 | 9 26 35 . 14 66 2 13 62 100 Largest 4 | 2 2 2 . 1 3 3 4 4 4 Hottest 231 | 40 40 80 . 60 149 101 148 153 231 Shots Fired 756 | 18 52 70 . 14 150 6 48 185 213 Gun 429 | 18 52 35 . . 62 2 29 119 112 Cannon 297 | . . 35 . 6 87 4 19 66 80 Launcher 30 | . . . . 8 1 . . . 21 Special . | . . . . . . . . . . Kinetic 496 | 18 52 35 . . 115 6 41 131 98 Thermal 222 | . . 35 . 6 34 . 7 54 86 Explosive 30 | . . . . 8 1 . . . 21 Electromagnetic 8 | . . . . . . . . . 8 Robot Hit Streak 17 | 7 13 6 . 6 10 3 14 17 12 Robot Miss Streak 4 | 1 2 4 . 4 4 1 2 4 3 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 4 | . 2 . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 480 | 11 38 39 . 6 97 4 33 118 134 Core Hits 254 | 6 18 18 . 12 34 1 11 54 100 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 . Critical Strikes 15 | . . . . . 3 . 1 4 7 Destroy 3 | . . . . . . . . 2 1 Blast 12 | . . . . . 3 . 1 2 6 Melee Attacks 5 | . . . . . 2 . . 3 . Impact 2 | . . . . . 2 . . . . Slashing 3 | . . . . . . . . 3 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14243 | 153 479 547 . 550 1597 60 768 3240 6849 Guns 5035 | 153 479 166 . . 359 24 445 1722 1687 Cannons 5087 | . . 381 . 53 1187 36 323 1499 1608 Explosions 4121 | . . . . 497 51 . . 19 3554 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 6537 | 153 479 166 . . 1161 60 673 2088 1757 Thermal 4086 | . . 381 . 53 385 . 95 1152 2020 Explosive 3476 | . . . . 497 51 . . . 2928 Electromagnetic 144 | . . . . . . . . . 144 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 3 26 Average Corruption 6 | . . . . . . . . 2 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . . . . 7 29 Message Errors 9 | . . . . . . . . 1 8 Matter Fused 7 | . . . . . . . . 1 6 Heat Flow Errors 6 | . . . . . . . . 1 5 Energy Discharges 4 | . . . . . . . . 1 3 Data Loss (minor) 3 | . . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 450 | . . . . 9 19 . . 4 418 Projectiles 19 | . . . . . 7 . . 4 8 Explosions 431 | . . . . 9 12 . . . 410 Melee . | . . . . . . . . . . Knockbacks 14 | . . . . . 7 . 1 2 4 Impact . | . . . . . . . . . . Kinetic 14 | . . . . . 7 . 1 2 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 684 | . . . . 14 32 . . . 638 Shots 13 | . . . . 1 1 . . . 11 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 621 | . 2 312 . 120 448 . . 196 621 Average Temperature 133 | . 2 116 . 46 138 . . 20 161 Received Heat Transfer 2152 | . 195 72 . 30 459 . 81 382 933 Effects 26 | . . 2 . . 1 . . . 23 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 4 | . . 2 . . 1 . . . 1 Interference 6 | . . . . . . . . . 6 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 9 | . . 1 . 2 2 . . 2 2 Heat Transferred 5971 | . . 814 . 111 814 . 148 1567 2517 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Peak Influence 1518 | 25 274 416 . 198 315 98 234 652 1518 Initial 270 | . 16 106 . . 76 81 68 122 270 Average 353 | 8 153 313 . 125 138 95 167 330 714 Maximum Alert Level 4 | . 1 2 . . 1 . 1 2 4 Low Security (%) 44 | 100 62 10 . 100 78 100 67 33 8 Level 1 25 | . 37 47 . . 21 . 32 25 29 Level 2 15 | . . 41 . . . . . 41 15 Level 3 5 | . . . . . . . . . 17 Level 4 8 | . . . . . . . . . 28 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 3 . . . 3 1 2 4 15 Investigation 9 | . 2 . . . 1 1 . 2 3 Extermination 4 | . . . . . . . . 1 3 Reinforcement 9 | . 1 . . . 2 . 2 1 3 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Distress Signals 6 | . . . . . 3 . . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 11 14 . 7 20 . 11 22 64 Peak Tracking Total 9 | . 3 5 . 4 6 . 4 4 9 Tactical Retreats 15 | . 1 1 . . 3 . 1 1 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Traps Triggered 6 | . . . . . 1 . 3 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Machines Disabled 29 | . . . . . 5 . . 8 16 Max in Single Turn 6 | . . . . . 1 . . 6 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Machines Accessed 23 | . 5 . 1 1 4 4 . 5 3 Terminals 13 | . 4 . . 1 2 2 . 2 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . . . 1 1 . 1 . Recycling Units 3 | . 1 . . . . . . 2 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 52 | . 14 . 1 2 5 11 . 12 7 Successful 22 | . 5 . 1 1 5 4 . 5 1 Failed 30 | . 9 . . 1 . 7 . 7 6 Catastrophic 4 | . 1 . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . Manual 22 | . 10 . 1 1 2 2 . 1 5 Terminals 25 | . 11 . . 2 2 3 . 2 5 Fabricators 4 | . . . . . . 4 . . . Repair Stations 10 | . . . . . 1 4 . 5 . Recycling Units 8 | . 3 . . . . . . 5 . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 5 | . 1 . 1 . . 1 . 1 1 Record 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Alert Level 1 | . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . 1 1 . 2 . Scan Component 3 | . . . . . . 1 . 2 . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 4 . . 1 2 1 . 1 . Terminals 9 | . 4 . . 1 2 1 . 1 . Botnet 9 | . 4 . . 1 2 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 5 . . 1 . 4 . 2 2 Full Trace Events 7 | . 3 . . . . 1 . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Turns Passed 5973 | 116 349 500 1065 394 845 186 255 832 1431 Spaces Moved 3736 | 73 301 407 662 172 597 145 134 471 774 Core 4 | 1 . . . . 2 . . . 1 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3161 | 72 301 407 662 172 26 145 134 471 771 Hover 2 | . . . . . . . . . 2 Flight 569 | . . . . . 569 . . . . Fastest Speed 50 | 50 80 80 90 210 50 100 115 115 115 Average Speed 118 | 89 80 94 156 210 88 111 115 115 123 Slowest Speed 1050 | 100 95 95 210 210 900 115 115 115 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 6 45 79 88 29 38 5 90 12 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 11 | . . . . . 2 . . 3 6 Terrain Destroyed 293 | . . . . 37 12 . 1 59 184 Melee 5 | . . . . . 2 . . 3 . Projectile 29 | . . . . . 5 . 1 8 15 AOE 259 | . . . . 37 5 . . 48 169 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Total 4713 | 107 359 460 691 191 812 168 215 626 1084 Wait 186 | . 6 4 . . 27 . . 34 115 Move 3727 | 72 300 406 661 171 596 144 133 470 774 Hop . | . . . . . . . . . . Pick Up 173 | 13 8 6 16 5 45 7 21 20 32 Fast Attach 30 | 6 2 . 1 . 4 2 2 2 11 Attach 67 | 1 1 2 . . 19 1 1 9 33 Detach 8 | . . . 1 . 5 . . . 2 Swap 42 | 1 5 2 4 1 9 4 5 7 4 Drop 132 | 5 11 5 8 . 39 8 24 19 13 Fire 327 | 9 26 35 . 14 66 2 13 62 100 Melee 5 | . . . . . 2 . . 3 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 6) 466 | -10/Materials | Entered Mines 508 | -10/Mines | Discovered new exit (range 8) 522 | -10/Mines | Core integrity fell below 50% 750 | -10/Mines | Discovered new exit (range 9) 956 | -10/Mines | Build established: Scavenger-Mutant 961 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 962 | -10/Mines | Discovered new exit (range 5) 966 | -10/Mines | Entered Exiles 989 | -10/Exiles | Met 8R-AWN 1004 | -10/Exiles | Met EX-HEX 1032 | -10/Exiles | Met EX-BIN 1050 | -10/Exiles | Aligned with FarCom system 1051 | -10/Exiles | Given EX-Vault access code 1073 | -10/Exiles | Opened EX-Vault 1115 | -10/Exiles | Found Flying Fortress v7 1144 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1170 | -10/Exiles | Met EX-DEC 1570 | -10/Exiles | Build established: Hauler-Mutant 1734 | -10/Exiles | Visited The Gauntlet 2012 | -10/Exiles | Discovered new exit (range 10) 2031 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2031 | -10/Exiles | Entered Mines 2291 | -9/Mines | Discovered new exit (range 12) 2416 | -9/Mines | Assembled infested the area 2425 | -9/Mines | Entered Materials 2425 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2562 | -8/Materials | Lost 4 parts (2p2u) 2707 | -8/Materials | Lost 3 parts (2p1w) 3038 | -8/Materials | Build established: Mutant 3056 | -8/Materials | Lost 3 parts (1p1u1w) 3226 | -8/Materials | Discovered new exit (range 16) 3270 | -8/Materials | Entered Factory 3270 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3455 | -7/Factory | Identified exit to DSF 3456 | -7/Factory | Entered DSF 3500 | -7/DSF | Additional patrols routed to DSF 3692 | -7/DSF | Discovered new exit (range 14) 3711 | -7/DSF | Entered Factory 3711 | -6/Factory | Evolved 2 slots: Utility x2 3945 | -6/Factory | Build established: Tank 4041 | -6/Factory | Found Prototype Device 4515 | -6/Factory | Discovered new exit (range 16) 4543 | -6/Factory | Entered another Factory area 4543 | -5/Factory | Evolved 2 slots: Utility x2 4544 | -5/Factory | Identified Active Sensor Suite 4829 | -5/Factory | Build established: Scavenger-Skirmisher 5083 | -5/Factory | Garrison activated, responded to threat 5135 | -5/Factory | Lost 4 parts (1u3w) 5143 | -5/Factory | Destroyed 14 combat bots 5489 | -5/Factory | Lost 10 parts (1p3u6w) 5549 | -5/Factory | Garrison activated, responded to threat 5743 | -5/Factory | First assault squad dispatched 5882 | -5/Factory | Core integrity fell below 50% 5932 | -5/Factory | Destroyed 9 combat bots 5932 | -5/Factory | System corruption reached 10% 5942 | -5/Factory | Core integrity fell below 20% 5975 | -5/Factory | Core destroyed Last Messages --------------- 05964_ K-01 Serf collects debris. 05965_ U-05 Engineer lays Concrete. 05966_ Slug penetrates R-10 Processor. 05966_ K-01 Serf collects debris. 05966_ U-05 Engineer lays Concrete. 05967_ U-05 Engineer builds a Wall. 05967_ K-01 Serf collects debris. 05968_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05968_ R-10 Processor collects Hvy. Laser. 05969_ System corrupted: Heat flow error (+231). 05969_ K-01 Serf destroyed. 05970_ Hvy. Laser broken. 05970_ Overheating: Short circuit. 05971_ K-01 Serf collects debris. 05972_ R-10 Processor collects Adv. Heat Sink. 05974_ Overheating: Matter decay (-26). 05974_ K-01 Serf collects debris. 05975_ Overheating: Core damaged (-180). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????########????? | | ?????????????????????????????????????? ! #????? | | ?????????????????????????????????????? #????? | | ??????????????????????????????????????? #????? | | ??????????????????????????????????????? = #????? | | ???????????????????????????????????????? #????? | | ?????????????????? ????????????????????? ?????? | | ??????????????????# ??#####+#############/######## | | ??????????????????# ??# + % | | ??????????????????# ?# ;##### ######## | | ??????????????????# ?# # # #??????? | | ??????????????????# # # + #??????? | | ??????????????????# # k # # #??????? | | ??????????????????# ; # # #??????? | | ??????????????????# ;! k % # + +??????? | | ??????????????????# % # # #??????? | | ?????????????????## # # =# #??????? | | ?????????????????# + % % # # ???????? | | ?????????????????# @%= % u# # ???????? | | ????????????????# # % #""#? ???????? | | ????????????????# # # # #+## #??? ???????? | | ????????????? # % # #??? ???????? | | ??????????? " #####??? ???????? | | ???????????? %# # ?????? ???????? | | ???????????? R # ###?????????????? | | ?????????????? * ## ##???????????????? | | ?????????????? %% ## #????????????????? | | ?????????????? ## #????????????????? | | ?????????????? #######? ????????????????? | | ??????????????? % ???????? ????????????????? | | ???????????????? ???????? ?#???????????????? | | ????????????????? ????????#?????????????????? | | ??????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ??????????????????????????Y??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 357 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 13 Offensive Hacking 14 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MiningEnergyDeconstructor Manual? 0 Play Time 01:35:12 Cumulative 46.7 hours Start 2024.04.12 @ 20:40:15 End 2024.04.12 @ 22:15:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 851f0dcd-39ce-45ae-9268-4fc744cd221c