Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:18:41

Player: Leeroy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (308)      308
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-7)                 -7
              TOTAL SCORE: 2361

 Bonus
-------
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Aluminum Leg
           Flight Unit
  Improved Heat Sink
           Huge Storage Unit
           Structural Scanner
           Machine Analyzer
  Improved Signal Interpreter
           Seismic Detector
           Particle Charger
           Actuator Array
           Weapon Shielding
     Light Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
>          --- WEAPON -----------
           Pulse Rifle
           EM Pulse Cannon
           Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Flight Unit
  Improved Heat Sink
           Structural Scanner
           Machine Analyzer
  Improved Signal Interpreter
           Seismic Detector
           Particle Charger
           Actuator Array
           Weapon Shielding
     Light Assault Rifle
     Light Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             19   | 5   4   3   .   .   7   
  Power                    3    | 1   .   .   .   .   2   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   2   .   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  4    | 2   .   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  3    | .   3   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | .   3   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   1   1   .   .   2   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   3   .   .   10  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               5    | .   .   1   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   1   .   .   3   
  Highest Loss Streak      7    | .   .   3   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  93  71  71  77  
  Engine                   7    | .   14  11  .   .   2   
  Core                     2    | .   .   .   .   .   8   
  Leg                      4    | .   .   .   .   .   11  
  Wheel                    23   | .   28  25  28  28  18  
  Storage                  23   | .   26  28  28  28  15  
  Energy Gun               6    | .   .   7   14  14  8   
  Energy Cannon            2    | .   .   .   .   .   6   
  Ballistic Gun            10   | .   24  7   .   .   7   
  Launcher                 4    | .   3   11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 6   36  31  25  25  47  
  Greatest Support         42   | 20  20  20  16  16  42  
  Greatest Overweight (x)  6    | .   1   6   1   1   6   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  
  Average Capacity         14   | 5   14  15  15  15  15  
  Most Carried             15   | 4   11  15  14  14  14  
  Average Carried          10   | 2   5   12  14  14  11  
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            14   | 3   10  14  14  14  13  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           476  | 322 .   62  .   18  74  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            332  | 64  .   74  .   .   194 
  Parts                    17   | 1   .   8   .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | 1   .   5   .   .   5   
  Guns                     5    | 1   .   1   .   .   3   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      4    | .   .   4   .   .   .   
Classes Destroyed          4    | 2   .   1   .   .   1   
  Worker                   1    | 1   .   .   .   .   .   
  Swarmer                  5    | .   .   3   .   .   2   
  Grunt                    5    | 1   .   2   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | 1   .   3   .   .   4   
  Combat Bots Only         4    | 1   .   3   .   .   4   
Max Kills in Single Turn   2    | 1   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        200  | 5    2    20   .    2    171  
  Missed                   59   | 1    1    8    .    1    48   
Damage Taken               1541 | 44   10   174  .    10   1303 
  Core                     592  | 11   .    23   .    .    558  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 95   .    .    .    86   .    
Volleys Fired              29   | 6    .    12   .    .    11   
  Largest                  3    | 2    .    2    .    .    3    
  Hottest                  146  | 40   .    93   .    .    146  
Shots Fired                59   | 12   .    18   .    .    29   
  Gun                      44   | 12   .    12   .    .    20   
  Cannon                   9    | .    .    .    .    .    9    
  Launcher                 6    | .    .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  27   | 12   .    4    .    .    11   
  Thermal                  17   | .    .    8    .    .    9    
  Explosive                6    | .    .    6    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    9    
  Robot Hit Streak         5    | 5    .    3    .    .    3    
  Robot Miss Streak        4    | 1    .    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           32   | 9    .    9    .    .    14   
  Core Hits                22   | 3    .    9    .    .    10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           856  | 85   .    370  .    .    401  
  Guns                     360  | 85   .    101  .    .    174  
  Cannons                  220  | .    .    .    .    .    220  
  Explosions               269  | .    .    269  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    7    
  Kinetic                  194  | 85   .    37   .    .    72   
  Thermal                  166  | .    .    64   .    .    102  
  Explosive                269  | .    .    269  .    .    .    
  Electromagnetic          220  | .    .    .    .    .    220  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    28   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               28   | .    .    28   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    68   .    .    3    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        639  | 6    .    78   .    .    639  
  Average Temperature      190  | 6    .    36   .    .    268  
  Received Heat Transfer   348  | 24   6    42   .    6    270  
  Effects                  12   | .    .    .    .    .    12   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    4    
    Damage (minor)         3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         370  | .    .    148  .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             185  | 25  16  141 .   .   185 
  Initial                  16   | .   16  6   .   .   .   
  Average                  50   | 3   16  84  .   .   55  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   .   .   6   
  Investigation            3    | .   .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | 1   2   5   .   2   21  
  Peak Tracking Total      9    | 1   3   3   .   .   9   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          4    | .   1   1   .   .   2   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   2   1   .   .   5   
  Successful               5    | .   .   1   .   .   4   
  Failed                   3    | .   2   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   2   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   .   .   2   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   
  Highest-Rated Group      42   | .   .   42  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   7   .   .   .   
  Total Damage             85   | .   .   85  .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               948  | 72  167 303 35  58  313 
Spaces Moved               720  | 60  163 241 31  51  174 
  Core                     27   | 21  .   .   .   .   6   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     77   | .   .   .   .   .   77  
  Wheels                   610  | 39  163 235 31  51  91  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   6    | .   .   6   .   .   .   
  Fastest Speed            50   | 50  80  95  115 115 93  
  Average Speed            112  | 69  93  106 115 115 152 
  Slowest Speed            525  | 80  95  525 115 115 350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 7   20  54  8   22  23  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          35   | .   .   35  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      35   | .   .   35  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      809  | 79  179 271 30  50  200 
  Wait                     5    | 1   .   2   .   .   2   
  Move                     715  | 59  162 240 30  50  174 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 8   10  9   .   .   5   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   17   | 5   4   2   .   .   6   
  Detach                   3    | .   2   1   .   .   .   
  Swap                     2    | .   .   1   .   .   1   
  Drop                     5    | .   1   4   .   .   .   
  Fire                     29   | 6   .   12  .   .   11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   53 | -11/Scrapyard | Discovered new exit (range 8)
   73 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 9)
  240 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  371 | -10/Mines     | Met a Derelict shopkeep closing up shop
  511 | -10/Mines     | Lost 3 parts (1p1n1w)
  539 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  539 | -10/Mines     | Discovered new exit (range 5)
  543 | -10/Mines     | Entered Exiles
  543 | -10/Exiles    | Accompanied by 1 ally
  562 | -10/Exiles    | Discovered new exit (range 15)
  573 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  578 | -10/Exiles    | Entered Mines
  626 | -9/Mines      | Discovered new exit (range 9)
  636 | -9/Mines      | Entered Materials
  636 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
  874 | -8/Materials  | Garrison activated, responded to threat
  884 | -8/Materials  | Lost 3 parts (1n1u1w)
  887 | -8/Materials  | Met 7R-MNS
  935 | -8/Materials  | Core integrity fell below 50%
  945 | -8/Materials  | Core integrity fell below 20%
  949 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slug penetrates G-47 Trooper.
Imp. Ion Engine destroyed.
Assault Rifle destroyed.
Pulse Rifle destroyed.
Penetrated by Slug.
Nuclear Core destroyed.
Slammed into Y-45 Defender.
Ramming works as a last resort when unarmed or
  blocked, but can have serious negative
  consequences.
Com. Wheel destroyed.
Processing Tank disabled.
K-01 Serf collects debris.
Com. Wheel destroyed.
K-01 Serf collects debris.
Slug penetrates Processing Tank.
K-01 Serf collects debris.
Slug penetrates Processing Tank.
K-01 Serf collects debris.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ???????????????????????###########???????????????? |
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| ???????????????????????#         #?######????????? |
| ???????????????????????#         #?     #????????? |
| ???????????????????????#         #] """ #????????? |
| ???????????????????????#####+###+#  """ #????????? |
| ??????????????#######?????#      +  """ #????????? |
| ?????????????        ######      #      #????????? |
| ?????????????          ^       % # =  ! #????????? |
| ?????????????              t  [  #?######????????? |
| ????????????????##               #???????????????? |
| ????????????????#"      ^      #/######??????????? |
| ????????????????#T      """" k #  ] ! #??????????? |
| ????????????????#"    ^g"""" Yh#      ###     #??? |
| ????????????????##      """  sg#      +       #??? |
| ?????????????????#      s   s  +      ###     #??? |
| ?????????????????#       @  ss #  "T" #??????????? |
| ?????????????????#      !      #  """ #??????????? |
| ?????????????????#   ################/#?????#????? |
| ?????????????????# ?????????????????# ##### #????? |
| ????????????????????????????????????#       #????? |
| ????????????????????????????????????#    ######### |
| ???????????????????????????????######    #??#      |
| ???????????????????????????????+         #??#      |
| ???????????????????????????????#         #??#      |
| ???????????????????????????????#         ####      |
| ???????????????????????????????+                   |
| ???????????????????????????????######      ####+## |
| ????????????????????????????????????#      #       |
| ????????????????????????????????????#      +    "" |
| ????????????????????????????????????# ######   """ |
| ????????????????????????????????????# ?????#   """ |
| ????????????????????????????????????# ?????#   """ |
| ????????????????????????????????????# ?????#    "" |
| ????????????????????????????????????# ?????#       |
| ????????????????????????????????????  ?????#       |
| ????????????????????????????????????  ?????#       |
| ????????????????????????????????????  ?????####### |
| ???????????????????????????????????? ????????????? |
| ????????????????????????????????????%????????????? |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            405
Matter Stores              321
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
 Seismic Detector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              GuidedTeslaPurifier
  Manual?         0
Play Time         00:19:55
  Cumulative      0.3 hours
  Start           2024.04.05 @ 21:58:13
  End             2024.04.05 @ 22:18:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7ca9ba8-6d80-4ce4-8d79-c67c0db64d83