Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 20:44:11 // Winter2022/Polymind Player: bugsniper Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (96) 480 Value Destroyed (5306) 5306 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (12388) 12388 TOTAL SCORE: 24924 Bonus ------- Polymind Skill 8275 High Alert Combat Kills 1233 Follower Combat Kills 1220 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -240 Cogmind --------- Core Integrity 0/1300 Matter 85/100 Energy 285/290 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -3/Armory Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (4) ------ Advanced Heat Sink Advanced Heat Sink Heavy Armor Plating > --- WEAPON (2) ------- Quantum Rifle Railgun > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- Integrated Dissipator [Rating: 120] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Battery Processor Advanced Visual Processing Unit Protection Improved Heavy Armor Plating Weapon Heavy Mass Driver Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Heavy Mass Driver Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Slots Evolved . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 46 | . . 3 3 . . 3 . . 13 . . . . . . 10 14 Power 6 | . . 1 1 . . . . . 2 . . . . . . 1 1 Propulsion 16 | . . 2 . . . 1 . . 5 . . . . . . 5 3 Utility 11 | . . . . . . 2 . . 2 . . . . . . 2 5 Weapon 13 | . . . 2 . . . . . 4 . . . . . . 2 5 Highest Loss Streak 5 | . . 2 1 . . 3 . . 4 . . . . . . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 80 73 64 100 100 98 100 100 77 80 80 80 80 80 80 84 77 Engine 3 | . . . 4 20 20 14 . . . . . . . . . 2 . Core 3 | . 16 7 . . . 3 25 25 10 4 4 4 4 4 4 2 2 Reactor 1 | . . . . . . . . . . . . . . . . 2 4 Treads 6 | . . . . . . . . . . 14 14 14 14 14 14 9 8 Leg 9 | . 32 25 6 40 40 30 . . . . . . . . . . 7 Hover 2 | . . . . . . . . . 13 . . . . . . 2 . Flight 3 | . . . 21 . . 7 50 50 8 . . . . . . 5 . Device 28 | . 16 20 11 20 20 15 . . 14 42 42 42 42 42 42 31 34 Processor 5 | . . . . . . 2 . . 7 9 9 9 9 9 9 7 4 Protection 1 | . . . . . . 2 . . . 4 4 4 4 4 4 2 2 Energy Gun 7 | . 16 20 11 20 20 12 . . 6 . . . . . . 1 9 Ballistic Gun 1 | . . . 10 . . 3 25 25 6 . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . 4 4 4 4 4 4 2 2 Special Weapon 1 | . . . . . . . . . 7 . . . . . . 1 . Naked Turns 137 | . 32 . 5 . . . . . 3 . . . . . . 6 91 Heaviest Build 74 | . 9 9 7 7 7 16 8 8 74 74 74 74 74 74 74 74 74 Greatest Support 81 | 3 20 20 20 20 20 30 8 8 81 81 81 81 81 81 81 81 81 Greatest Overweight (x) 1 | . . 1 1 . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 1 1 1 1 . . 5 1 1 1 1 1 1 5 1 Average Capacity 1 | . . 1 . 1 1 . . . 3 1 1 1 1 1 1 1 . Most Carried 1 | . . . . . 1 1 . . . . . 1 1 1 1 1 . Average Carried . | . . . . . . . . . . . . . 1 1 1 . . Final Capacity 1 | . 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 Final Carried 1 | . . . . . 1 . . . . . . 1 1 1 1 . . Class Distribution -------------------- 45% | Heavy 25% | Grunt 10% | Programmer 8% | Swarmer 5% | Specialist Dominant Class ---------------- Grunt | -10/Materials Grunt | -10/Mines Grunt | -9/Materials Grunt | -9/Mines Grunt | -7/Zion Grunt | -6/Proximity Caves Swarmer | -6/Factory Swarmer | -6/DSF Programmer | -5/Factory Heavy | -5/Upper Caves Heavy | -5/Upper Caves Heavy | -5/Zhirov Heavy | -4/Proximity Caves Heavy | -4/Factory Heavy | -4/DSF Heavy | -3/Research Heavy | -3/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Matter Collected 1935 | . . . 39 . . 48 . . . 66 67 . 9 . . 773 933 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3634 | . 54 121 208 . . 145 . . 364 . 47 . . . . 1142 1553 Parts 206 | . 5 4 19 . . 5 . . 20 . 1 . . . . 79 73 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 26 . . . 2 . . . . . . . Prevented 9 | . . . . . . 7 . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Combat Hostiles Destroyed 87 | . 2 5 7 . . 4 . . 5 . . . . . . 24 40 Melee 7 | . . . . . . 4 . . . . . . . . . 2 1 Guns 33 | . 2 5 7 . . . . . 4 . . . . . . 3 12 Cannons 41 | . . . . . . . . . . . . . . . . 17 24 Classes Destroyed 15 | . 1 2 1 . . 2 . . 3 . . . . . . 3 3 Worker 2 | . . 1 . . . . . . 1 . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . . . . . . . 1 . Watcher 4 | . . . . . . . . . 1 . . . . . . . 3 Swarmer 15 | . . 3 . . . 1 . . . . . . . . . 8 3 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 42 | . 2 2 6 . . 1 . . 2 . . . . . . 7 22 Brawler 3 | . . . . . . 1 . . . . . . . . . 1 1 Duelist 6 | . . . . . . 1 . . . . . . . . . . 5 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 5 | . . . 1 . . . . . 1 . . . . . . 1 2 Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 2 | . . . . . . . . . 1 . . . . . . . 1 Programmer 10 | . . . . . . . . . 1 . . . . . . 6 3 Fireman 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 2 4 3 . . 4 . . 2 . . . . . . 3 7 Combat Bots Only 5 | . 2 3 3 . . 4 . . 2 . . . . . . 3 5 Max Kills in Single Turn 2 | . 1 1 1 . . 1 . . 1 . . . . . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Damage Taken 10276 | . 144 299 531 . . 565 . . 1729 . . . . . . 2760 4248 Core 2410 | . 49 85 255 . . 105 . . 583 . . . . . . 607 726 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 22 | . . . . . . 22 . . . . . . . . . . . Core Remaining (%) 66 | 100 . 46 . . . 10 . 100 . . . . 41 . 100 . . Volleys Fired 391 | . 8 27 54 . . 12 . . 37 1 3 . . . . 106 143 Largest 3 | . 1 1 1 . . 1 . . 2 1 1 . . . . 2 3 Hottest 240 | . 65 65 65 . . 40 . . 125 75 75 . . . . 150 240 Shots Fired 506 | . 8 27 54 . . 12 . . 52 1 4 1 . . . 148 199 Gun 363 | . 8 27 54 . . 12 . . 52 . . . . . . 96 114 Cannon 142 | . . . . . . . . . . 1 4 1 . . . 51 85 Launcher . | . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 . Kinetic 213 | . . . 42 . . . . . 14 1 4 1 . . . 64 87 Thermal 179 | . 8 27 12 . . 12 . . 7 . . . . . . 1 112 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 114 | . . . . . . . . . 31 . . . . . . 83 . Robot Hit Streak 31 | . 3 6 10 . . 12 . . 5 . 2 . . . . 19 31 Robot Miss Streak 4 | . 1 3 1 . . 1 . . 3 . 1 . . . . 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 388 | . 6 18 47 . . 16 . . 29 . 2 . . . . 115 155 Core Hits 210 | . 5 8 19 . . 9 . . 15 . 2 . . . . 40 112 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . Critical Strikes 30 | . 1 . 3 . . . . . . . . . . . . 14 12 Burn 2 | . 1 . 1 . . . . . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . . . . Blast 18 | . . . . . . . . . . . . . . . . 6 12 Corrupt 8 | . . . . . . . . . . . . . . . . 8 . Melee Attacks 11 | . . . . . . 11 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . 11 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12791 | . 98 382 414 . . 333 . . 693 . 216 . . . . 3792 6863 Guns 4972 | . 94 382 414 . . 119 . . 687 . . . . . . 914 2362 Cannons 7505 | . . . . . . . . . . . 216 . . . . 2871 4418 Explosions . | . . . . . . . . . . . . . . . . . . Melee 214 | . . . . . . 214 . . . . . . . . . . . Ramming 100 | . 4 . . . . . . . 6 . . . . . . 7 83 Kinetic 8286 | . . . 289 . . . . . 122 . 216 . . . . 3192 4467 Thermal 3138 | . 94 382 125 . . 119 . . 105 . . . . . . . 2313 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1053 | . . . . . . . . . 460 . . . . . . 593 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 214 | . . . . . . 214 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 . . 2 2 2 2 2 . . 4 4 Average Corruption 2 | . . . . . . 1 . . 2 2 2 2 2 . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . . . . . 7 8 9 3 9 . . 16 24 Message Errors 17 | . . . . . . . . . 3 2 . 1 1 . . 1 9 Matter Fused 11 | . . . . . . . . . . . 3 . 2 . . 5 1 Heat Flow Errors 9 | . . . . . . . . . 2 . . . 1 . . 2 4 Energy Discharges 13 | . . . . . . . . . 1 . 3 . 2 . . 3 4 Data Loss (minor) 12 | . . . . . . . . . . 3 1 1 1 . . 3 3 Data Loss (major) 4 | . . . . . . . . . . 2 . . . . . 1 1 Misfires 3 | . . . . . . . . . . . 1 1 . . . 1 . Alerts 4 | . . . . . . . . . . 1 1 . 2 . . . . Weapon Failures 3 | . . . . . . . . . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 821 | . . . . . . . . . . . 49 . . . . 230 542 Projectiles 813 | . . . . . . . . . . . 49 . . . . 230 534 Explosions . | . . . . . . . . . . . . . . . . . . Melee 8 | . . . . . . . . . . . . . . . . . 8 Knockbacks 31 | . . . . . . . . . . . . . . . . 8 23 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 29 | . . . . . . . . . . . . . . . . 8 21 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 3 | . . . . . . . . . 3 . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . . . . . Targets Rammed 18 | . 2 . . . . . . . 1 . . . . . . 2 13 Kicked 15 | . 2 . . . . . . . . . . . . . . . 13 Crushed 2 | . . . . . . . . . . . . . . . . 2 . Highest Temperature 247 | . 54 41 53 . . 30 . . 233 . . . 173 . . 88 247 Average Temperature 39 | . 35 18 17 . . 12 . . 39 . . . 104 . . 24 64 Received Heat Transfer 1893 | . 84 105 231 . . 55 . . 372 . . . . . . 174 872 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . . . . . . 2 . Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . 2 . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 3 Parts Melted 17 | . . 1 . . . . . . . . . . . . . . 16 Heat Transferred 6443 | . 296 888 372 . . 275 . . 185 . . . . . . . 4427 Parts Sabotaged 8 | . . . . . . 2 . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Peak Influence 1314 | . 69 201 507 119 . . 156 112 427 . . . . 5 3 593 1314 Initial 310 | . . 26 78 119 . . 156 112 58 . . . . . 3 1 310 Average 374 | . 48 115 251 119 . . 156 112 259 . . . . . 3 229 803 Maximum Alert Level 4 | . . 1 2 . . . . . 2 . . . . . . 2 4 Low Security (%) 34 | . 100 89 46 100 . . 100 100 24 . . . . 100 100 41 . Level 1 38 | . . 10 33 . . . . . 73 . . . . . . 45 23 Level 2 10 | . . . 20 . . . . . 2 . . . . . . 12 17 Level 3 5 | . . . . . . . . . . . . . . . . . 19 Level 4 10 | . . . . . . . . . . . . . . . . . 38 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 2 . . 1 . . 4 . . . . . . 5 8 Investigation 7 | . . . 1 . . . . . 1 . . . . . . 3 2 Extermination 5 | . . . . . . . . . 1 . . . . . . 2 2 Reinforcement 5 | . . . 1 . . . . . 2 . . . . . . . 2 Assault 3 | . . . . . . 1 . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses 5 | . . . . . . . . . . . . . . . . 3 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Distress Signals 9 | . 1 . 2 . . . . . . . . . . . . . 6 Communications Jammed 19 | . . . . . . . . . . . . . . . . 1 18 Distress Signals 19 | . . . . . . . . . . . . . . . . 1 18 Times Spotted 269 | . 7 7 30 . . 32 . . 51 . . . . . . 46 96 Peak Tracking Total 12 | . 4 3 10 . . 10 . . 7 . . . . . . 6 12 Tactical Retreats 19 | . 1 . 3 . . 1 . . . . . . . . . 6 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Traps Triggered 10 | . . . 1 . . . . . 2 . . . . . . 3 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Machines Disabled 7 | . . . . . . . . . 2 . . 2 . . . 1 2 Max in Single Turn 2 | . . . . . . . . . 1 . . 2 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Machines Accessed 15 | . 1 . 4 . . . 1 . . . . 7 . 1 . 1 . Terminals 8 | . 1 . 4 . . . 1 . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 61 | . 1 . 10 . . . 1 . . . . 46 . 2 . 1 . Successful 53 | . 1 . 3 . . . 1 . . . . 46 . 1 . 1 . Failed 8 | . . . 7 . . . . . . . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 12 | . . . 3 . . . . . 7 . . . . . . 2 . Terminals 15 | . 1 . 10 . . . 1 . . . . . . 2 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 1 . 3 . . . 1 . . . . 46 . 1 . 1 . Record 35 | . . . 1 . . . . . . . . 34 . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . Open DSF 3 | . . . . . . . 1 . . . . . . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 3 . . . 1 . . . . . . 1 . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 15 . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 18 | . 1 . 2 . . 2 . . 3 . . . . . . 4 6 Non-combat 1 | . . . . . . . . . . . . . . . . 1 . Combat 17 | . 1 . 2 . . 2 . . 3 . . . . . . 3 6 Robot Hacks Applied 24 | . 1 . 2 . . 2 . . 6 . . . . . . 7 6 map_walls 1 | . . . . . . . . . . . . . . . . 1 . find_shortcuts 17 | . 1 . 2 . . 2 . . 3 . . . . . . 3 6 find_garrison 6 | . . . . . . . . . 3 . . . . . . 3 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 6 Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Total Allies 25 | . . 3 . . 4 . . . 8 . . . . . . 4 6 Largest Group 6 | . . 3 2 . 4 4 . . 3 . . . . . . 4 6 Highest-Rated Group 319 | . . 40 24 . 158 158 . . 210 . . . . . . 156 319 Highest-Rated Ally 89 | . . 16 16 . 42 42 . . 85 . . . . . . 39 89 Zionite Dispatches 3 | . . . . . . . . . 2 . . . . . . 1 . Heavy 1 | . . . . . . . . . 1 . . . . . . . . Light 1 | . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 219 | . . 15 26 . . 26 . . 111 . . . . . . 7 34 Total Damage 5218 | . . 147 243 . . 1065 . . 2756 . . . . . . 114 893 Kills 43 | . . 4 6 . . 9 . . 18 . . . . . . 2 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Robot Analysis Total 20 | . 1 . 2 . . 2 . . 3 . . 4 . . . 5 3 Derelict Logs Recovered 9 | . . 3 . . 1 1 . . . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Turns Passed 8085 | . 152 307 409 14 1177 196 37 17 980 484 464 256 679 40 94 1456 1323 Spaces Moved 6128 | 1 133 200 365 12 945 188 115 52 1259 284 270 149 386 24 56 1053 636 Core 466 | 1 48 32 165 . . . . . 66 . . . . . . 12 142 Treads 1924 | . . . . . . . . . 13 284 270 149 386 24 56 453 289 Legs 1551 | . 85 168 40 12 945 90 . . 6 . . . . . . . 205 Wheels 247 | . . . . . . . . . . . . . . . . 247 . Hover 833 | . . . . . . . . . 803 . . . . . . 30 . Flight 1107 | . . . 160 . . 98 115 52 371 . . . . . . 311 . Fastest Speed 32 | 50 50 100 37 120 120 32 32 32 32 170 170 170 170 170 170 34 50 Average Speed 107 | 50 94 116 72 120 120 74 32 32 62 170 170 170 170 170 170 103 118 Slowest Speed 180 | 50 120 120 120 120 120 120 32 32 170 170 170 170 170 170 170 170 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . 3 . . . . . 2 . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 41 | 2 35 78 39 11 89 38 4 49 40 51 59 62 62 1 65 23 39 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 8 | . . 2 . . 2 . . . . 1 . 3 . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . . . . 1 1 . . . 1 2 . . . . . . Spaces Dug 4 | . . . . . . . . . . 1 . . . . . 3 . Terrain Destroyed 55 | . . . . . . . . . . 1 1 . . . . 22 31 Melee . | . . . . . . . . . . . . . . . . . . Projectile 55 | . . . . . . . . . . 1 1 . . . . 22 31 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Total 7070 | . 150 246 459 11 988 218 114 51 1373 284 272 153 409 23 55 1260 1004 Wait 429 | . 8 20 44 . 43 8 . . 49 . . . 24 . . 95 138 Move 6101 | . 132 199 358 11 944 187 114 51 1254 283 269 148 385 23 55 1052 636 Hop 5 | . . . 3 . . . . . 2 . . . . . . . . Pick Up 4 | . . . . . 1 . . . . . . 3 . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . Drop 2 | . . . . . . . . . . . . 2 . . . . . Fire 391 | . 8 27 54 . . 12 . . 37 1 3 . . . . 106 143 Melee 11 | . . . . . . 11 . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . . . . . . . Kick 15 | . 2 . . . . . . . . . . . . . . . 13 Crush 2 | . . . . . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . . . . . 1 . . . . . . . 74 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 34 | . . . . . . . . . 29 . . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 10) 124 | -10/Materials | Discovered new exit (range 5) 153 | -10/Materials | Entered Mines 154 | -10/Mines | Learned location of Storage (-9) 173 | -10/Mines | Discovered new exit (range 14) 215 | -10/Mines | Learned Materials security intel 255 | -10/Mines | Learned 2 Materials zone layouts 397 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 427 | -10/Mines | Core integrity fell below 50% 438 | -10/Mines | Learned location of Zion (-7) 447 | -10/Mines | Discovered new exit (range 6) 460 | -10/Mines | Entered Materials 460 | -9/Materials | Accompanied by 2 allies 712 | -9/Materials | Core integrity fell below 50% 748 | -9/Materials | Identified exit to Mines 748 | -9/Materials | Identified exit to Storage 869 | -9/Materials | Entered Mines 878 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 883 | -9/Mines | Entered Zion 952 | -7/Zion | Discovered new exit (range 15) 1191 | -7/Zion | Visited the Megawrench Repair Shop 1381 | -7/Zion | Given the Hacking Drone Bay 1384 | -7/Zion | Found Prototype Device 1414 | -7/Zion | Learned location of Extension (-6) 1808 | -7/Zion | Imprinted 1810 | -7/Zion | Declared Zion's savior 2060 | -7/Zion | Entered Proximity Caves 2060 | -6/Proximity Caves | Accompanied by 4 allies 2151 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2218 | -6/Proximity Caves | Core integrity fell below 20% 2225 | -6/Proximity Caves | Crushed by falling debris 2225 | -6/Proximity Caves | Identified exit to Factory 2256 | -6/Proximity Caves | Lost 3 parts (1n2u) 2256 | -6/Proximity Caves | Entered Factory 2293 | -6/Factory | Identified exit to DSF 2293 | -6/Factory | Entered DSF 2306 | -6/DSF | Discovered new exit (range 11) 2310 | -6/DSF | Entered Factory 2322 | -5/Factory | Zion Heavy squad teleported in 2610 | -5/Factory | Zion Light squad teleported in 3038 | -5/Factory | Allied Derelicts emerged from ambush trap array 3213 | -5/Factory | Lost 4 parts (2n2u) 3270 | -5/Factory | Core integrity fell below 50% 3285 | -5/Factory | Discovered new exit (range 3) 3288 | -5/Factory | Identified exit to Upper Caves 3290 | -5/Factory | Entered Upper Caves 3297 | -5/Upper Caves | Lost 4 parts (1p2n1w) 3421 | -5/Upper Caves | Learned location of Armory (-3) 3639 | -5/Upper Caves | Spotted B-75 Beast 3741 | -5/Upper Caves | Discovered new exit (range 19) 3772 | -5/Upper Caves | Identified exit to Upper Caves 3774 | -5/Upper Caves | Entered another Upper Caves area 3915 | -5/Upper Caves | Encountered a Warlord checkpoint 4067 | -5/Upper Caves | Discovered new exit (range 17) 4077 | -5/Upper Caves | Identified exit to Factory 4216 | -5/Upper Caves | Identified exit to Zhirov 4238 | -5/Upper Caves | Entered Zhirov 4238 | -5/Zhirov | Discovered new exit (range 3) 4269 | -5/Zhirov | Met Zhirov 4325 | -5/Zhirov | Found Alien Artifact 4372 | -5/Zhirov | Found Alien Artifact 4440 | -5/Zhirov | Learned location of Command (-1) 4440 | -5/Zhirov | Learned location of Quarantine (-3) 4440 | -5/Zhirov | Learned location of Testing (-2) 4448 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4492 | -5/Zhirov | Identified exit to Proximity Caves 4494 | -5/Zhirov | Entered Proximity Caves 4532 | -4/Proximity Caves | Learned Research non-interactive machine intel 4969 | -4/Proximity Caves | Discovered exit to Factory (range 11) 5173 | -4/Proximity Caves | Entered Factory 5211 | -4/Factory | Identified exit to DSF 5213 | -4/Factory | Entered DSF 5275 | -4/DSF | Discovered new exit (range 19) 5305 | -4/DSF | Identified exit to Research 5307 | -4/DSF | Entered Research 5308 | -3/Research | Loaded intel: 78 non-interactive machine locations 5848 | -3/Research | Zion Fire squad teleported in 5987 | -3/Research | P-80 Master assimilated allied W4-DW3(i) 6160 | -3/Research | Lost 4 parts (3n1w) 6373 | -3/Research | Lost 3 parts (1p2n) 6404 | -3/Research | Discovered new exit (range 8) 6414 | -3/Research | Identified exit to Armory 6583 | -3/Research | Terminal network hard line cut 6763 | -3/Research | Entered Armory 7013 | -3/Armory | Search patrols dispatched 7300 | -3/Armory | First assault squad dispatched 7313 | -3/Armory | Core integrity fell below 50% 7681 | -3/Armory | Lost 5 parts (1p1n1u2w) 7868 | -3/Armory | Core integrity fell below 20% 7981 | -3/Armory | Terminal network hard line cut 8086 | -3/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 07939_ Y-72 Warden destroyed. 07946_ Field Laser destroyed. 07948_ L-61 Swordsman heat spikes uncontrollably. 07948_ L-61 Swordsman overheating. 07951_ L-61 Swordsman critical meltdown. 07951_ Power Sword melted. 07953_ Flexi-carbon Leg severed. 07959_ Flexi-carbon Leg destroyed. 07962_ Released control of G-67 Veteran. 07965_ System corrupted: Component data lost. 07974_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07981_ ALERT: Terminal network compromised, cutting hard line. 07993_ Door Terminal unresponsive. 08004_ Took control of Y-72 Warden. 08004_ Extracted analysis data for Y-72 Warden. 08013_ ALERT: Unidentified disturbance in Zone 2Q, assault force dispatched. 08059_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# [[ #???????????? | | ???????????????????????????????# [[ ###### # # | | ???????????????????????????????# [[ + | | ???????????????????????????????# ]] # | | ???????????????????????????????# ]] ######+#### | | ???????????????????????????????# ]] #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????####+##???????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #??????????+?? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????+???????? | | ??????????????????????????#######?# #????????????? | | ??????????????????????????# #?# #????????????? | | ??????????????????????????# #?# #????????????? | | ??????????????????????????# ###+###??????????? | | ????????????????????????### # #??+???????? | | ????????????????????????# + # #??????????? | | ????????????????????????# # + #??????????? | | ????????????????????????#Y# # #??????????? | | ????????????????????????#l# # #??????????? | | ????????????????????????#l##+#### #???????+??? | | ????????????????????????# l #??# #??????????? | | ???????????????????????? #??#####+#??????????? | | ?????????????????????? #???????????????????? | | ???????????????????? """"" #???????????????????? | | ??????????????????"" """"" ???????H???????????? | | ??????????????????"" """"" #???????????????????? | | ?????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? +???????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 36 Energy Capacity 300 Matter Stores 100 Matter Capacity 100 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 EM Shielding 3 Armor Coverage 600 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 3 Particle Charging 25 Kinecelleration 30 Item Schematics ----------------- Mak. Hover Unit | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Ripper | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm Hosts 20 | . 1 . 2 . . 2 . . 3 . . . . . . 6 6 Combat Hostiles 17 | . 1 . 2 . . 2 . . 3 . . . . . . 3 6 Allies . | . . . . . . . . . . . . . . . . . . Unique Host Classes 10 | . 1 . 1 . . 1 . . 2 . . . . . . 3 2 Average Host Suspicion 57 | . 99 89 79 4 . 99 22 9 96 34 11 . 6 4 26 94 84 Unsuspicious Activity 404 | . . . . . . 7 . . 300 . 30 . . . . 19 48 Returns to Shadow . | . . . . . . . . . . . . . . . . . . Fuzzy Dispatches 1 | . . . . . . . . . . . . . . . . . 1 Protomatter Created 2352 | . 24 13 82 . . 227 . . 390 39 . . . . . 386 1191 Used 1009 | . 30 . 21 . . 60 . . 242 . . . . . . 250 406 Decayed 1017 | . . . 26 . . 128 . . 87 39 . . . . . 145 592 Highest Spend 144 | . 30 . 15 . . 46 . . 144 . . . . . . 144 97 Top 5 Hosts by Kills: H-71 Marshal (-3/Research: 34) H-71 Marshal (-5/Factory: 9) G-47 Trooper (-10/Materials: 7) S-10 Pest (-9/Materials: 6) P-80 Master (-3/Research: 5) Game ------ Seed SpliceMicroSource Manual? 0 Play Time 01:23:19 Cumulative 401.6 hours Start 2022.12.29 @ 11:08:31 End 2022.12.30 @ 20:44:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 75 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c1b26d0-352f-4c81-8eda-cdfcda818daf