Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 20:44:11 // Winter2022/Polymind

Player: bugsniper

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (96)      480
Value Destroyed (5306)     5306
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (12388)              12388
              TOTAL SCORE: 24924

 Bonus
-------
Polymind Skill             8275
High Alert Combat Kills    1233
Follower Combat Kills      1220
Entered DSFs               1000
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -240

 Cogmind 
---------
Core Integrity             0/1300
Matter                     85/100
Energy                     285/290
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (1) --------
           Particle Reactor
>          --- PROPULSION (2) ---
    Medium Treads
    Medium Treads
>          --- UTILITY (4) ------
  Advanced Heat Sink
  Advanced Heat Sink
     Heavy Armor Plating
>          --- WEAPON (2) -------
           Quantum Rifle
           Railgun
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
>            --- PROPULSION -------
     Armored Medium Treads
     Armored Medium Treads
     Armored Medium Treads
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Cooling System
    Advanced Visual Processing Unit
             Active Sensor Suite
    Improved Targeting Computer
             Kinecellerator
    Improved Weapon Cycler
    Improved Transmission Jammer
    Improved Heavy Armor Plating
             Graphene Brace
             EM Disruption Field
    Improved Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Mass Driver
>            --- INVENTORY --------
             Integrated Dissipator
[Rating: 120]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Battery
  Processor                Advanced Visual Processing Unit
  Protection               Improved Heavy Armor Plating
Weapon                     Heavy Mass Driver
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Mass Driver
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 46   | .   .   3   3   .   .   3   .   .   13  .   .   .   .   .   .   10  14  
  Power                    6    | .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Propulsion               16   | .   .   2   .   .   .   1   .   .   5   .   .   .   .   .   .   5   3   
  Utility                  11   | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   2   5   
  Weapon                   13   | .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   2   5   
  Highest Loss Streak      5    | .   .   2   1   .   .   3   .   .   4   .   .   .   .   .   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   80  73  64  100 100 98  100 100 77  80  80  80  80  80  80  84  77  
  Engine                   3    | .   .   .   4   20  20  14  .   .   .   .   .   .   .   .   .   2   .   
  Core                     3    | .   16  7   .   .   .   3   25  25  10  4   4   4   4   4   4   2   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Treads                   6    | .   .   .   .   .   .   .   .   .   .   14  14  14  14  14  14  9   8   
  Leg                      9    | .   32  25  6   40  40  30  .   .   .   .   .   .   .   .   .   .   7   
  Hover                    2    | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   2   .   
  Flight                   3    | .   .   .   21  .   .   7   50  50  8   .   .   .   .   .   .   5   .   
  Device                   28   | .   16  20  11  20  20  15  .   .   14  42  42  42  42  42  42  31  34  
  Processor                5    | .   .   .   .   .   .   2   .   .   7   9   9   9   9   9   9   7   4   
  Protection               1    | .   .   .   .   .   .   2   .   .   .   4   4   4   4   4   4   2   2   
  Energy Gun               7    | .   16  20  11  20  20  12  .   .   6   .   .   .   .   .   .   1   9   
  Ballistic Gun            1    | .   .   .   10  .   .   3   25  25  6   .   .   .   .   .   .   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   4   2   2   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   
Naked Turns                137  | .   32  .   5   .   .   .   .   .   3   .   .   .   .   .   .   6   91  
Heaviest Build             74   | .   9   9   7   7   7   16  8   8   74  74  74  74  74  74  74  74  74  
  Greatest Support         81   | 3   20  20  20  20  20  30  8   8   81  81  81  81  81  81  81  81  81  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   1   1   1   1   1   1   .   .   5   1   1   1   1   1   1   5   1   
  Average Capacity         1    | .   .   1   .   1   1   .   .   .   3   1   1   1   1   1   1   1   .   
  Most Carried             1    | .   .   .   .   .   1   1   .   .   .   .   .   1   1   1   1   1   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Final Capacity           1    | .   1   1   1   1   1   .   .   .   1   1   1   1   1   1   1   1   1   
  Final Carried            1    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   1   .   .   

 Class Distribution 
--------------------
 45% | Heavy
 25% | Grunt
 10% | Programmer
  8% | Swarmer
  5% | Specialist

 Dominant Class 
----------------
      Grunt | -10/Materials
      Grunt | -10/Mines
      Grunt | -9/Materials
      Grunt | -9/Mines
      Grunt | -7/Zion
      Grunt | -6/Proximity Caves
    Swarmer | -6/Factory
    Swarmer | -6/DSF
 Programmer | -5/Factory
      Heavy | -5/Upper Caves
      Heavy | -5/Upper Caves
      Heavy | -5/Zhirov
      Heavy | -4/Proximity Caves
      Heavy | -4/Factory
      Heavy | -4/DSF
      Heavy | -3/Research
      Heavy | -3/Armory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  
Matter Collected           1935 | .    .    .    39   .    .    48   .    .    .    66   67   .    9    .    .    773  933  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3634 | .    54   121  208  .    .    145  .    .    364  .    47   .    .    .    .    1142 1553 
  Parts                    206  | .    5    4    19   .    .    5    .    .    20   .    1    .    .    .    .    79   73   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    26   .    .    .    2    .    .    .    .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    7    .    .    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Combat Hostiles Destroyed  87   | .   2   5   7   .   .   4   .   .   5   .   .   .   .   .   .   24  40  
  Melee                    7    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   1   
  Guns                     33   | .   2   5   7   .   .   .   .   .   4   .   .   .   .   .   .   3   12  
  Cannons                  41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  24  
Classes Destroyed          15   | .   1   2   1   .   .   2   .   .   3   .   .   .   .   .   .   3   3   
  Worker                   2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Swarmer                  15   | .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   8   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    42   | .   2   2   6   .   .   1   .   .   2   .   .   .   .   .   .   7   22  
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Programmer               10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   3   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   2   4   3   .   .   4   .   .   2   .   .   .   .   .   .   3   7   
  Combat Bots Only         5    | .   2   3   3   .   .   4   .   .   2   .   .   .   .   .   .   3   5   
Max Kills in Single Turn   2    | .   1   1   1   .   .   1   .   .   1   .   .   .   .   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  
Damage Taken               10276 | .    144  299  531  .    .    565  .    .    1729 .    .    .    .    .    .    2760 4248 
  Core                     2410  | .    49   85   255  .    .    105  .    .    583  .    .    .    .    .    .    607  726  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  22    | .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    46   .    .    .    10   .    100  .    .    .    .    41   .    100  .    .    
Volleys Fired              391   | .    8    27   54   .    .    12   .    .    37   1    3    .    .    .    .    106  143  
  Largest                  3     | .    1    1    1    .    .    1    .    .    2    1    1    .    .    .    .    2    3    
  Hottest                  240   | .    65   65   65   .    .    40   .    .    125  75   75   .    .    .    .    150  240  
Shots Fired                506   | .    8    27   54   .    .    12   .    .    52   1    4    1    .    .    .    148  199  
  Gun                      363   | .    8    27   54   .    .    12   .    .    52   .    .    .    .    .    .    96   114  
  Cannon                   142   | .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    .    51   85   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  213   | .    .    .    42   .    .    .    .    .    14   1    4    1    .    .    .    64   87   
  Thermal                  179   | .    8    27   12   .    .    12   .    .    7    .    .    .    .    .    .    1    112  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          114   | .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    83   .    
  Robot Hit Streak         31    | .    3    6    10   .    .    12   .    .    5    .    2    .    .    .    .    19   31   
  Robot Miss Streak        4     | .    1    3    1    .    .    1    .    .    3    .    1    .    .    .    .    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           388   | .    6    18   47   .    .    16   .    .    29   .    2    .    .    .    .    115  155  
  Core Hits                210   | .    5    8    19   .    .    9    .    .    15   .    2    .    .    .    .    40   112  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         30    | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    14   12   
    Burn                   2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    12   
    Corrupt                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Melee Attacks              11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12791 | .    98   382  414  .    .    333  .    .    693  .    216  .    .    .    .    3792 6863 
  Guns                     4972  | .    94   382  414  .    .    119  .    .    687  .    .    .    .    .    .    914  2362 
  Cannons                  7505  | .    .    .    .    .    .    .    .    .    .    .    216  .    .    .    .    2871 4418 
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    214   | .    .    .    .    .    .    214  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  100   | .    4    .    .    .    .    .    .    .    6    .    .    .    .    .    .    7    83   
  Kinetic                  8286  | .    .    .    289  .    .    .    .    .    122  .    216  .    .    .    .    3192 4467 
  Thermal                  3138  | .    94   382  125  .    .    119  .    .    105  .    .    .    .    .    .    .    2313 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1053  | .    .    .    .    .    .    .    .    .    460  .    .    .    .    .    .    593  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 214   | .    .    .    .    .    .    214  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    1    .    .    2    2    2    2    2    .    .    4    4    
  Average Corruption       2     | .    .    .    .    .    .    1    .    .    2    2    2    2    2    .    .    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    .    .    .    .    7    8    9    3    9    .    .    16   24   
    Message Errors         17    | .    .    .    .    .    .    .    .    .    3    2    .    1    1    .    .    1    9    
    Matter Fused           11    | .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    5    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    2    4    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    1    .    3    .    2    .    .    3    4    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    3    1    1    1    .    .    3    3    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            821   | .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    230  542  
  Projectiles              813   | .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    230  534  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Knockbacks                 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    23   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    21   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             18    | .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    13   
  Kicked                   15    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Highest Temperature        247   | .    54   41   53   .    .    30   .    .    233  .    .    .    173  .    .    88   247  
  Average Temperature      39    | .    35   18   17   .    .    12   .    .    39   .    .    .    104  .    .    24   64   
  Received Heat Transfer   1893  | .    84   105  231  .    .    55   .    .    372  .    .    .    .    .    .    174  872  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Melted             17    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Heat Transferred         6443  | .    296  888  372  .    .    275  .    .    185  .    .    .    .    .    .    .    4427 
Parts Sabotaged            8     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  
Peak Influence             1314 | .    69   201  507  119  .    .    156  112  427  .    .    .    .    5    3    593  1314 
  Initial                  310  | .    .    26   78   119  .    .    156  112  58   .    .    .    .    .    3    1    310  
  Average                  374  | .    48   115  251  119  .    .    156  112  259  .    .    .    .    .    3    229  803  
Maximum Alert Level        4    | .    .    1    2    .    .    .    .    .    2    .    .    .    .    .    .    2    4    
  Low Security (%)         34   | .    100  89   46   100  .    .    100  100  24   .    .    .    .    100  100  41   .    
  Level 1                  38   | .    .    10   33   .    .    .    .    .    73   .    .    .    .    .    .    45   23   
  Level 2                  10   | .    .    .    20   .    .    .    .    .    2    .    .    .    .    .    .    12   17   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    .    .    2    .    .    1    .    .    4    .    .    .    .    .    .    5    8    
  Investigation            7    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    3    2    
  Extermination            5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    2    
  Reinforcement            5    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    2    
  Assault                  3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Distress Signals           9    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   18  
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   18  
Times Spotted              269  | .   7   7   30  .   .   32  .   .   51  .   .   .   .   .   .   46  96  
  Peak Tracking Total      12   | .   4   3   10  .   .   10  .   .   7   .   .   .   .   .   .   6   12  
  Tactical Retreats        19   | .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   6   8   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Traps Triggered            10   | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   3   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Machines Disabled          7    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Machines Accessed          15   | .   1   .   4   .   .   .   1   .   .   .   .   7   .   1   .   1   .   
  Terminals                8    | .   1   .   4   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                61   | .   1   .   10  .   .   .   1   .   .   .   .   46  .   2   .   1   .   
  Successful               53   | .   1   .   3   .   .   .   1   .   .   .   .   46  .   1   .   1   .   
  Failed                   8    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   3   .   .   .   .   .   7   .   .   .   .   .   .   2   .   
  Terminals                15   | .   1   .   10  .   .   .   1   .   .   .   .   .   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   1   .   3   .   .   .   1   .   .   .   .   46  .   1   .   1   .   
  Record                   35   | .   .   .   1   .   .   .   .   .   .   .   .   34  .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   15  .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              18   | .   1   .   2   .   .   2   .   .   3   .   .   .   .   .   .   4   6   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   17   | .   1   .   2   .   .   2   .   .   3   .   .   .   .   .   .   3   6   
Robot Hacks Applied        24   | .   1   .   2   .   .   2   .   .   6   .   .   .   .   .   .   7   6   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_shortcuts           17   | .   1   .   2   .   .   2   .   .   3   .   .   .   .   .   .   3   6   
  find_garrison            6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  
Total Allies               25   | .    .    3    .    .    4    .    .    .    8    .    .    .    .    .    .    4    6    
  Largest Group            6    | .    .    3    2    .    4    4    .    .    3    .    .    .    .    .    .    4    6    
  Highest-Rated Group      319  | .    .    40   24   .    158  158  .    .    210  .    .    .    .    .    .    156  319  
  Highest-Rated Ally       89   | .    .    16   16   .    42   42   .    .    85   .    .    .    .    .    .    39   89   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               219  | .    .    15   26   .    .    26   .    .    111  .    .    .    .    .    .    7    34   
  Total Damage             5218 | .    .    147  243  .    .    1065 .    .    2756 .    .    .    .    .    .    114  893  
  Kills                    43   | .    .    4    6    .    .    9    .    .    18   .    .    .    .    .    .    2    4    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Arm 
Robot Analysis Total       20   | .   1   .   2   .   .   2   .   .   3   .   .   4   .   .   .   5   3   
Derelict Logs Recovered    9    | .   .   3   .   .   1   1   .   .   .   1   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  
Turns Passed               8085 | .    152  307  409  14   1177 196  37   17   980  484  464  256  679  40   94   1456 1323 
Spaces Moved               6128 | 1    133  200  365  12   945  188  115  52   1259 284  270  149  386  24   56   1053 636  
  Core                     466  | 1    48   32   165  .    .    .    .    .    66   .    .    .    .    .    .    12   142  
  Treads                   1924 | .    .    .    .    .    .    .    .    .    13   284  270  149  386  24   56   453  289  
  Legs                     1551 | .    85   168  40   12   945  90   .    .    6    .    .    .    .    .    .    .    205  
  Wheels                   247  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    247  .    
  Hover                    833  | .    .    .    .    .    .    .    .    .    803  .    .    .    .    .    .    30   .    
  Flight                   1107 | .    .    .    160  .    .    98   115  52   371  .    .    .    .    .    .    311  .    
  Fastest Speed            32   | 50   50   100  37   120  120  32   32   32   32   170  170  170  170  170  170  34   50   
  Average Speed            107  | 50   94   116  72   120  120  74   32   32   62   170  170  170  170  170  170  103  118  
  Slowest Speed            180  | 50   120  120  120  120  120  120  32   32   170  170  170  170  170  170  170  170  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    35   78   39   11   89   38   4    49   40   51   59   62   62   1    65   23   39   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     8    | .    .    2    .    .    2    .    .    .    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    1    .    .    1    1    .    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    1    1    .    .    .    1    2    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
Terrain Destroyed          55   | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    22   31   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               55   | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    22   31   
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  
Total                      7070 | .    150  246  459  11   988  218  114  51   1373 284  272  153  409  23   55   1260 1004 
  Wait                     429  | .    8    20   44   .    43   8    .    .    49   .    .    .    24   .    .    95   138  
  Move                     6101 | .    132  199  358  11   944  187  114  51   1254 283  269  148  385  23   55   1052 636  
  Hop                      5    | .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Pick Up                  4    | .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Fire                     391  | .    8    27   54   .    .    12   .    .    37   1    3    .    .    .    .    106  143  
  Melee                    11   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     15   | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   75   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    74   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            34   | .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    5    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/DSF
-3/Research
-3/Armory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   71 | -10/Materials      | Discovered new exit (range 10)
  124 | -10/Materials      | Discovered new exit (range 5)
  153 | -10/Materials      | Entered Mines
  154 | -10/Mines          | Learned location of Storage (-9)
  173 | -10/Mines          | Discovered new exit (range 14)
  215 | -10/Mines          | Learned Materials security intel
  255 | -10/Mines          | Learned 2 Materials zone layouts
  397 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  427 | -10/Mines          | Core integrity fell below 50%
  438 | -10/Mines          | Learned location of Zion (-7)
  447 | -10/Mines          | Discovered new exit (range 6)
  460 | -10/Mines          | Entered Materials
  460 | -9/Materials       | Accompanied by 2 allies
  712 | -9/Materials       | Core integrity fell below 50%
  748 | -9/Materials       | Identified exit to Mines
  748 | -9/Materials       | Identified exit to Storage
  869 | -9/Materials       | Entered Mines
  878 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  883 | -9/Mines           | Entered Zion
  952 | -7/Zion            | Discovered new exit (range 15)
 1191 | -7/Zion            | Visited the Megawrench Repair Shop
 1381 | -7/Zion            | Given the Hacking Drone Bay
 1384 | -7/Zion            | Found Prototype Device
 1414 | -7/Zion            | Learned location of Extension (-6)
 1808 | -7/Zion            | Imprinted
 1810 | -7/Zion            | Declared Zion's savior
 2060 | -7/Zion            | Entered Proximity Caves
 2060 | -6/Proximity Caves | Accompanied by 4 allies
 2151 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2218 | -6/Proximity Caves | Core integrity fell below 20%
 2225 | -6/Proximity Caves | Crushed by falling debris
 2225 | -6/Proximity Caves | Identified exit to Factory
 2256 | -6/Proximity Caves | Lost 3 parts (1n2u)
 2256 | -6/Proximity Caves | Entered Factory
 2293 | -6/Factory         | Identified exit to DSF
 2293 | -6/Factory         | Entered DSF
 2306 | -6/DSF             | Discovered new exit (range 11)
 2310 | -6/DSF             | Entered Factory
 2322 | -5/Factory         | Zion Heavy squad teleported in
 2610 | -5/Factory         | Zion Light squad teleported in
 3038 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 3213 | -5/Factory         | Lost 4 parts (2n2u)
 3270 | -5/Factory         | Core integrity fell below 50%
 3285 | -5/Factory         | Discovered new exit (range 3)
 3288 | -5/Factory         | Identified exit to Upper Caves
 3290 | -5/Factory         | Entered Upper Caves
 3297 | -5/Upper Caves     | Lost 4 parts (1p2n1w)
 3421 | -5/Upper Caves     | Learned location of Armory (-3)
 3639 | -5/Upper Caves     | Spotted B-75 Beast
 3741 | -5/Upper Caves     | Discovered new exit (range 19)
 3772 | -5/Upper Caves     | Identified exit to Upper Caves
 3774 | -5/Upper Caves     | Entered another Upper Caves area
 3915 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4067 | -5/Upper Caves     | Discovered new exit (range 17)
 4077 | -5/Upper Caves     | Identified exit to Factory
 4216 | -5/Upper Caves     | Identified exit to Zhirov
 4238 | -5/Upper Caves     | Entered Zhirov
 4238 | -5/Zhirov          | Discovered new exit (range 3)
 4269 | -5/Zhirov          | Met Zhirov
 4325 | -5/Zhirov          | Found Alien Artifact
 4372 | -5/Zhirov          | Found Alien Artifact
 4440 | -5/Zhirov          | Learned location of Command (-1)
 4440 | -5/Zhirov          | Learned location of Quarantine (-3)
 4440 | -5/Zhirov          | Learned location of Testing (-2)
 4448 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4492 | -5/Zhirov          | Identified exit to Proximity Caves
 4494 | -5/Zhirov          | Entered Proximity Caves
 4532 | -4/Proximity Caves | Learned Research non-interactive machine intel
 4969 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 5173 | -4/Proximity Caves | Entered Factory
 5211 | -4/Factory         | Identified exit to DSF
 5213 | -4/Factory         | Entered DSF
 5275 | -4/DSF             | Discovered new exit (range 19)
 5305 | -4/DSF             | Identified exit to Research
 5307 | -4/DSF             | Entered Research
 5308 | -3/Research        | Loaded intel: 78 non-interactive machine locations
 5848 | -3/Research        | Zion Fire squad teleported in
 5987 | -3/Research        | P-80 Master assimilated allied W4-DW3(i)
 6160 | -3/Research        | Lost 4 parts (3n1w)
 6373 | -3/Research        | Lost 3 parts (1p2n)
 6404 | -3/Research        | Discovered new exit (range 8)
 6414 | -3/Research        | Identified exit to Armory
 6583 | -3/Research        | Terminal network hard line cut
 6763 | -3/Research        | Entered Armory
 7013 | -3/Armory          | Search patrols dispatched
 7300 | -3/Armory          | First assault squad dispatched
 7313 | -3/Armory          | Core integrity fell below 50%
 7681 | -3/Armory          | Lost 5 parts (1p1n1u2w)
 7868 | -3/Armory          | Core integrity fell below 20%
 7981 | -3/Armory          | Terminal network hard line cut
 8086 | -3/Armory          | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
07939_ Y-72 Warden destroyed.
07946_ Field Laser destroyed.
07948_ L-61 Swordsman heat spikes uncontrollably.
07948_ L-61 Swordsman overheating. <x3>
07951_ L-61 Swordsman critical meltdown.
07951_ Power Sword melted.
07953_ Flexi-carbon Leg severed.
07959_ Flexi-carbon Leg destroyed.
07962_ Released control of G-67 Veteran.
07965_ System corrupted: Component data lost.
07974_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
07981_ ALERT: Terminal network compromised, cutting hard line.
07993_ Door Terminal unresponsive.
08004_ Took control of Y-72 Warden.
08004_ Extracted analysis data for Y-72 Warden.
08013_ ALERT: Unidentified disturbance in Zone 2Q, assault force
  dispatched.
08059_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#     #???????????? |
| ???????????????????????????????#     #???????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          100
Energy Generation          36
Energy Capacity            300
Matter Stores              100
Matter Capacity            100
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              14
EM Shielding               3
Armor Coverage             600
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             20
Weapon Cycling             20
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           3
Particle Charging          25
Kinecelleration            30

 Item Schematics 
-----------------
                Mak. Hover Unit | -7/Zion   | Archive
                Remote Datajack | -7/Zion   | Archive
                     Mak. Laser | -7/Zion   | Archive
 Imp. System Restoration Module | -7/Zion   | Archive
                Power Amplifier | -7/Zion   | Archive
                 Gravmag System | -7/Zion   | Archive
 Imp. Dynamic Insulation System | -7/Zion   | Archive
  Imp. Component Analysis Suite | -7/Zion   | Archive
                         Ripper | -7/Zion   | Archive
               Flexi-carbon Leg | -7/Zion   | Archive
                   Recalibrator | -7/Zion   | Archive
   Imp. Reaction Control System | -7/Zion   | Archive
      Imp. Field Recycling Unit | -7/Zion   | Archive
             Imp. Cryofiber Web | -7/Zion   | Archive
          Imp. Deuterium Engine | -7/Zion   | Archive
              Assault Drone Bay | -5/Zhirov | Free
             Exp. Optical Array | -5/Zhirov | Free
                 Exp. Heat Sink | -5/Zhirov | Free
               Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
----------                 Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Arm  
Hosts                      20   | .    1    .    2    .    .    2    .    .    3    .    .    .    .    .    .    6    6    
  Combat Hostiles          17   | .    1    .    2    .    .    2    .    .    3    .    .    .    .    .    .    3    6    
  Allies                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Unique Host Classes        10   | .    1    .    1    .    .    1    .    .    2    .    .    .    .    .    .    3    2    
Average Host Suspicion     57   | .    99   89   79   4    .    99   22   9    96   34   11   .    6    4    26   94   84   
  Unsuspicious Activity    404  | .    .    .    .    .    .    7    .    .    300  .    30   .    .    .    .    19   48   
  Returns to Shadow        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fuzzy Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Protomatter Created        2352 | .    24   13   82   .    .    227  .    .    390  39   .    .    .    .    .    386  1191 
  Used                     1009 | .    30   .    21   .    .    60   .    .    242  .    .    .    .    .    .    250  406  
  Decayed                  1017 | .    .    .    26   .    .    128  .    .    87   39   .    .    .    .    .    145  592  
  Highest Spend            144  | .    30   .    15   .    .    46   .    .    144  .    .    .    .    .    .    144  97   
Top 5 Hosts by Kills:
  H-71 Marshal (-3/Research: 34)
  H-71 Marshal (-5/Factory: 9)
  G-47 Trooper (-10/Materials: 7)
  S-10 Pest (-9/Materials: 6)
  P-80 Master (-3/Research: 5)

 Game 
------
Seed              SpliceMicroSource
  Manual?         0
Play Time         01:23:19
  Cumulative      401.6 hours
  Start           2022.12.29 @ 11:08:31
  End             2022.12.30 @ 20:44:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          207
  Rogue           207
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           10/0/1/0/0/0/0/0/0
Lore%             70
Gallery%          75
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c1b26d0-352f-4c81-8eda-cdfcda818daf