Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 02:15:45 Player: PersmaticCoreSerial_K4E2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (2208) 2208 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 8253 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Component Analysis Suite Long-range Tractor Beam Heavy Beamcaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Trap Scanner Advanced Visual Processing Unit Advanced Terrain Scanner Improved Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Heat Sink Force Field [Rating: 66] Favorites ----------- Power Fusion Compressor Engine Ion Engine Power Core Fusion Compressor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . . Power 2 | . . 1 . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 5 | . . 1 1 1 1 . . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 76 | 6 10 10 9 20 3 2 5 1 4 1 5 . Power 16 | 1 2 1 2 5 . 1 3 . . . 1 . Engine 8 | 1 2 1 . . . 1 2 . . . 1 . Core 8 | . . . 2 5 . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 2 1 1 5 1 . 1 . 2 . 2 . Treads . | . . . . . . . . . . . . . Leg 10 | 2 . . . 5 1 . 1 . 1 . . . Wheel 5 | . 2 1 1 . . . . . 1 . . . Hover 1 | . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . 1 . Utility 21 | 1 1 4 4 4 1 1 1 1 1 . 2 . Device 11 | . 1 2 4 2 1 1 . . . . . . Storage 1 | 1 . . . . . . . . . . . . Processor 1 | . . . . 1 . . . . . . . . Hackware 2 | . . . . . . . . . . . 2 . Protection 6 | . . 2 . 1 . . 1 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 5 4 2 6 1 . . . 1 1 . . Energy Gun 11 | 2 . 3 . 3 1 . . . 1 1 . . Energy Cannon 2 | . . 1 1 . . . . . . . . . Ballistic Gun 2 | . . . 1 1 . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 3 | . 3 . . . . . . . . . . . Impact Weapon 3 | . 2 . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . . . . . . Parts Lost 30 | . . 1 4 2 . 5 . 13 . . . 5 Power 8 | . . . 1 1 . 2 . 3 . . . 1 Propulsion 8 | . . 1 1 1 . 1 . 3 . . . 1 Utility 10 | . . . 2 . . 2 . 4 . . . 2 Weapon 4 | . . . . . . . . 3 . . . 1 Highest Loss Streak 13 | . . 1 1 2 . 3 . 13 . . . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 2 7 5 4 4 4 5 3 4 1 4 4 4 Power . | . 1 . . . . 1 . . . . . . Propulsion . | 1 1 . . . 2 2 1 1 . . . 1 Utility 1 | . . . 1 2 1 1 1 2 1 2 2 2 Weapon 1 | . 3 4 3 1 . . . 1 . 2 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . . . 2 3 1 1 1 1 . . 1 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . . 3 . 1 1 1 . . . 2 Weapon 5 | . . . 2 . 1 . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 84 89 83 91 99 92 94 77 23 35 37 26 Engine 5 | . 14 16 6 . . 4 6 10 . . 3 1 Core 8 | . . . 8 17 20 13 11 5 . . . . Leg 11 | . 18 . . 16 20 18 19 15 6 11 3 . Wheel 6 | . 9 21 17 4 . . . . . 5 1 . Device 16 | . . 17 30 25 26 25 25 18 . . . . Storage 2 | . 14 4 . . . . . . . . . . Processor 3 | . . . . 6 6 6 6 6 5 5 5 5 Protection 4 | . . 6 3 4 6 3 2 4 4 5 5 1 Energy Gun 7 | . 1 8 . 3 19 20 20 15 4 5 5 2 Energy Cannon 3 | . . 8 14 2 . . . . . . . . Special Weapon 1 | . 4 4 . . . . . . . . . . Impact Weapon 2 | . 20 . . . . . . . . . . . Peak Build Rating 66 | 6 9 16 24 51 63 66 60 60 19 21 37 37 Average Rating 31 | 4 8 13 19 40 61 60 57 48 12 20 29 25 On Entrance 27 | . 6 9 16 24 51 63 50 60 4 19 21 37 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 54 | 14 14 26 28 38 40 43 45 54 9 10 13 13 Greatest Support 53 | 20 32 32 32 48 53 53 50 50 33 33 33 13 Greatest Overweight (x) 1 | 1 . 1 1 1 . 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 2 7 5 4 4 4 4 3 4 1 4 4 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 4 6 5 3 5 5 5 5 4 2 5 5 5 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Mutant 19% | Scavenger-Skirmisher 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Matter Collected 1310 | 251 119 125 85 517 40 24 40 . 21 39 44 5 Remotely . | . . . . . . . . . . . . . Salvage Created 2176 | . 242 195 435 534 433 173 . 53 21 . 14 76 Parts 114 | . 18 16 18 23 14 12 . 3 1 . 4 5 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Combat Hostiles Destroyed 51 | . 11 7 7 11 7 4 . 1 . . . 3 Melee 6 | . 6 . . . . . . . . . . . Guns 19 | . . 1 . 3 7 4 . 1 . . . 3 Cannons 21 | . 1 6 6 8 . . . . . . . . Classes Destroyed 12 | . 2 3 2 2 1 . . 1 . . 1 . Worker 5 | . . 2 . 1 1 . . . 1 . . . Builder 1 | . . . . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 2 | . . . 1 . 1 . . . . . . . Operator 1 | . . . . . . . . . . . 1 . Watcher 4 | . . 1 1 1 1 . . . . . . . Swarmer 15 | . 6 6 . . . . . . . . . 3 Grunt 21 | . 5 . 3 6 5 2 . . . . . . Sentry 7 | . . 1 2 1 1 2 . . . . . . Specialist 1 | . . . . . . . . 1 . . . . Hunter 3 | . . . 2 1 . . . . . . . . Programmer 4 | . . . . 3 1 . . . . . . . Best Kill Streak 4 | . 3 4 3 3 4 2 . 1 1 . 1 3 Combat Bots Only 3 | . 3 3 2 3 3 2 . 1 . . . 3 Max Kills in Single Turn 3 | . 1 2 1 1 3 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Hostile Shots Fired 614 | . 64 30 47 53 29 76 . 149 . 1 12 153 Missed 242 | . 15 7 17 20 10 37 . 65 . 1 8 62 Hits 372 | . 49 23 30 33 19 39 . 84 . . 4 91 Melee 1 | . . . . . . . . 1 . . . . Projectile 371 | . 49 23 30 33 19 39 . 83 . . 4 91 Critical Strikes 12 | . . . 2 1 4 . . 2 . . . 3 Damage Taken 5422 | . 491 184 527 445 302 536 . 1440 . . 79 1418 Core 1807 | . 110 42 90 33 42 41 . 442 . . . 1007 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 10 | . . 10 . . . . . . . . . . Core Remaining (%) 76 | 100 56 89 83 95 . . . 38 . . . . Volleys Fired 138 | . 5 19 24 40 15 8 . 7 1 . 6 13 Largest 3 | . 2 2 2 2 3 3 . 3 1 . 1 1 Hottest 225 | . 40 124 128 150 225 225 . 225 75 . 81 81 Shots Fired 269 | . 9 38 48 71 45 24 . 14 1 . 6 13 Gun 135 | . . 13 . 19 45 24 . 14 1 . 6 13 Cannon 113 | . . 13 48 52 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 21 | . 9 12 . . . . . . . . . . Kinetic 50 | . . . . 50 . . . . . . . . Thermal 218 | . 9 37 48 21 45 24 . 14 1 . 6 13 Explosive . | . . . . . . . . . . . . . Electromagnetic 1 | . . 1 . . . . . . . . . . Robot Hit Streak 13 | . 4 7 13 10 10 8 . 9 1 . 2 1 Robot Miss Streak 9 | . 1 3 2 6 9 4 . 5 . . 3 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . Shots Hit Robots 207 | . 25 20 35 42 40 24 . 14 1 . 2 4 Core Hits 180 | . 7 9 14 27 64 36 . 16 1 . 2 4 Critical Kills 2 | . 1 . 1 . . . . . . . . . Critical Parts Destroyed 3 | . 3 . . . . . . . . . . . Critical Strikes 6 | . 4 . 1 1 . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . Smash 4 | . 4 . . . . . . . . . . . Melee Attacks 39 | . 39 . . . . . . . . . . . Impact 39 | . 39 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . 5 . . . . . . . . . . . Damage Inflicted 4922 | . 638 366 781 1198 981 482 . 303 21 . 44 108 Guns 2391 | . . 153 . 316 981 482 . 303 21 . 44 91 Cannons 1757 | . . 145 781 831 . . . . . . . . Explosions 51 | . . . . 51 . . . . . . . . Melee 569 | . 569 . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . 17 Kinetic 777 | . . . . 777 . . . . . . . . Thermal 3544 | . 69 351 781 421 981 482 . 303 21 . 44 91 Explosive . | . . . . . . . . . . . . . Electromagnetic 15 | . . 15 . . . . . . . . . . Impact 569 | . 569 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . 4 . . 3 . . . . . . 4 4 Average Corruption 3 | . 3 . . 2 . . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 28 | . 13 . . 12 . . . . . . . 3 Message Errors 8 | . 4 . . 3 . . . . . . . 1 Matter Fused 2 | . . . . 2 . . . . . . . . Heat Flow Errors 4 | . 3 . . 1 . . . . . . . . Energy Discharges 5 | . 3 . . 2 . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . Data Loss (minor) 5 | . 1 . . 2 . . . . . . . 2 Data Loss (major) 1 | . 1 . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 260 | . 144 19 75 22 . . . . . . . . Projectiles 30 | . . 19 . 11 . . . . . . . . Explosions 86 | . . . 75 11 . . . . . . . . Melee 144 | . 144 . . . . . . . . . . . Knockbacks 7 | . 3 . . 4 . . . . . . . . Impact 3 | . 3 . . . . . . . . . . . Kinetic 4 | . . . . 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 121 | . . . 114 . . . . . . . . 7 Shots 1 | . . . 1 . . . . . . . . . Rammed 6 | . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 270 | . 268 270 192 81 226 180 . 35 4 . 48 193 Average Temperature 86 | . 110 136 74 16 82 78 . 10 3 . 23 102 Received Heat Transfer 960 | . 147 . 144 90 198 135 . 246 . . . . Effects 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 4 | . 4 . . . . . . . . . . . Combat Hostiles 4 | . 4 . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . Impact Corruptions 6 | . 6 . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 7 | . . . 4 . 3 . . . . . . . Heat Transferred 4603 | . 222 777 1332 540 795 405 . 260 50 . 74 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 180 | . 140 111 118 180 120 132 58 30 5 1 37 . Initial 67 | . . 49 . 21 44 67 58 . . 1 . . Average 47 | . 67 35 58 92 26 96 13 2 . . 2 . Influence Increases 1758 | . 308 220 284 445 212 95 5 45 5 . 69 70 Destroy 0b10 Robot/C 1020 | . 220 140 140 220 140 80 . 20 . . . 60 Destroy 0b10 Robot/NC 70 | . . 15 10 15 20 . . . 5 . 5 . Destroy Leader 258 | . 50 32 52 72 32 . . 10 . . . 10 Successful Hack 31 | . 8 3 1 5 5 . 5 . . . 4 . Disable Machine 135 | . . 15 30 90 . . . . . . . . Destroy Structure 64 | . . . 36 28 . . . . . . . . Partial Spotted 60 | . 15 . 15 . 15 . . . . . 15 . Lose Combat Pursuer 120 | . 15 15 . 15 . 15 . 15 . . 45 . Influence Decreases 1758 | . 190 338 237 402 206 79 117 45 . 5 40 99 Entered New Map 239 | . . 69 . 26 46 29 54 . . 4 . 11 Time Decay 1314 | . 190 259 197 356 160 . 63 . . 1 40 48 Lost Part 205 | . . 10 40 20 . 50 . 45 . . . 40 Squads Dispatched 16 | . 2 . 2 5 3 . . 2 1 . 1 . Investigation 3 | . . . 2 . . . . . 1 . . . Extermination 5 | . . . . 3 1 . . . . . 1 . Reinforcement 6 | . 2 . . 2 . . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Distress Signals 3 | . . 1 . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 100 | . 16 10 10 15 7 6 . 13 . 1 8 14 Peak Tracking Total 9 | . 3 5 2 4 2 4 . 9 . 1 6 9 Tactical Retreats 6 | . 1 1 . 1 . 1 . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Traps Triggered 13 | . 4 1 . . . 3 . 2 1 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Machines Disabled 9 | . . 1 2 6 . . . . . . . . Max in Single Turn 5 | . . 1 1 5 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Machines Accessed 21 | . 3 2 3 4 2 . 3 . 1 . 3 . Terminals 15 | . 3 1 3 1 1 . 2 . 1 . 3 . Fabricators 3 | . . . . 3 . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 49 | . 8 5 10 5 2 . 7 . 3 . 9 . Successful 40 | . 8 2 8 3 2 . 7 . 3 . 7 . Failed 9 | . . 3 2 2 . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 40 | . 8 2 10 2 1 . 5 . 3 . 9 . Fabricators 3 | . . . . 3 . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 33 | . 8 . 8 1 1 . 5 . 3 . 7 . Record 21 | . 6 . 6 . . . 3 . 3 . 3 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 4 | . . . . 1 1 . 1 . . . 1 . Alert Level 4 | . 1 . 1 . . . 1 . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . . . . . . . Network Status 2 | . . . . 2 . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 2 1 2 2 1 . 3 . 1 . 1 . Full Trace Events 4 | . 1 . 2 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter 18 | . . . . . . . 18 . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Active Infowar (turns) 4098 | . . . 525 1180 544 269 292 174 175 323 488 128 Optics 3526 | . . . . 1133 544 269 292 174 175 323 488 128 Terrain 1110 | . . . . . 499 269 292 50 . . . . Traps 2470 | . . . 525 1180 544 221 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Turns Passed 5528 | 66 619 740 530 1180 544 269 292 174 175 323 488 128 Spaces Moved 4662 | 48 371 622 399 863 334 181 231 114 142 265 893 199 Core 143 | 11 . . . . . . . 26 4 . . 102 Treads . | . . . . . . . . . . . . . Legs 2215 | 37 231 . . 592 334 181 231 88 137 265 119 . Wheels 1433 | . 140 622 399 271 . . . . 1 . . . Hover 2 | . . . . . . . . . . . 2 . Flight 869 | . . . . . . . . . . . 772 97 Fastest Speed 40 | 50 100 90 90 100 120 120 120 50 50 120 40 40 Average Speed 96 | 107 112 95 98 114 120 121 120 126 117 120 50 45 Slowest Speed 190 | 120 120 115 115 190 120 190 120 190 120 120 120 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 1 5 Potential Cave-ins 1 | . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 52 46 30 15 7 24 8 93 4 95 14 28 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . 1 . Scrap Searched 1 | . . . . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 79 | . . . 53 26 . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 12 | . . . 3 9 . . . . . . . . AOE 67 | . . . 50 17 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Was Fac Upp Total 5335 | 61 493 713 487 993 444 212 246 131 149 269 918 219 Wait 309 | 1 65 42 47 41 87 6 . 5 . . 9 6 Move 4639 | 47 370 621 398 862 333 180 230 113 142 264 890 189 Hop 6 | . . . . . . . . . . . 1 5 Pick Up 32 | 7 . 2 2 7 2 1 5 1 1 3 1 . Fast Attach 64 | 3 7 11 8 20 2 2 3 1 2 . 5 . Attach 16 | 3 2 2 . . 2 . 4 . 3 . . . Detach 11 | . 4 4 . 1 1 . 1 . . . . . Swap 7 | . 3 . 1 2 . . . . . 1 . . Drop 57 | . 4 9 7 20 2 2 3 4 . . 6 . Fire 138 | . 5 19 24 40 15 8 . 7 1 . 6 13 Melee 33 | . 33 . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous 3 | . . 3 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 10) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1161 | -9/Materials | Discovered new exit (range 5) 1298 | -9/Materials | Repaired Heat Sink 1360 | -9/Materials | Discovered new exit (range 16) 1426 | -9/Materials | Entered another Materials area 1426 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1782 | -8/Materials | Discovered new exit (range 4) 1956 | -8/Materials | Entered Factory 1956 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1981 | -7/Factory | Build established: Scavenger-Mutant 2322 | -7/Factory | Discovered new exit (range 20) 3136 | -7/Factory | Entered another Factory area 3136 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3267 | -6/Factory | Identified exit to DSF 3386 | -6/Factory | Identified exit to Garrison 3445 | -6/Factory | Discovered new exit (range 20) 3487 | -6/Factory | Build established: Scavenger-Skirmisher 3487 | -6/Factory | Garrison activated, responded to threat 3680 | -6/Factory | Entered Garrison 3700 | -6/Garrison | Triggered checkpoint 3800 | -6/Garrison | Spotted B-75 Beast 3880 | -6/Garrison | Triggered checkpoint 3882 | -6/Garrison | Triggered checkpoint 3932 | -6/Garrison | Lost 3 parts (1p1n1u) 3940 | -6/Garrison | Discovered new exit (range 8) 3949 | -6/Garrison | Entered Factory 4189 | -6/Factory | Discovered new exit (range 12) 4193 | -6/Factory | Identified exit to DSF 4241 | -6/Factory | Entered DSF 4263 | -6/DSF | Discovered new exit (range 19) 4282 | -6/DSF | Additional patrols routed to DSF 4407 | -6/DSF | Core integrity fell below 50% 4415 | -6/DSF | Entered Factory 4415 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4433 | -5/Factory | Lost 13 parts (3p3n4u3w) 4590 | -5/Factory | Sucked down chute 4590 | -5/Factory | Entered Waste 4590 | -5/Waste | The area was eerily silent 4679 | -5/Waste | Build established: Mutant 4861 | -5/Waste | Discovered new exit (range 14) 4890 | -5/Waste | A Compactor rumbled back to life 4890 | -5/Waste | Spotted C-40 Crusher 4913 | -5/Waste | Entered Factory 5294 | -5/Factory | Discovered new exit (range 16) 5401 | -5/Factory | Entered Upper Caves 5461 | -5/Upper Caves | Build established: Hacker-Mutant 5494 | -5/Upper Caves | Core integrity fell below 50% 5503 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 5519 | -5/Upper Caves | Core integrity fell below 20% 5529 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05435_ S-27 Virus destroyed. 05439_ Lgt. Nuclear Core fries itself beyond repair. 05445_ Searching scrap... 05445_ Found Humpback. 05445_ Found 64 Matter. 05447_ VTOL Module fries itself beyond repair. 05452_ System corrupted: Component data lost. 05458_ Hvy. Beamcaster destroyed. 05472_ Nuclear Pulse Array destroyed. 05477_ Slammed into S-27 Virus. 05477_ Destabilizing: Core damaged (-50). 05479_ Slammed into S-27 Virus. 05486_ S-27 Virus destroyed. 05486_ Slammed into S-27 Virus. 05503_ JP5XYII>H AO&EMDA6>KVTYXNCZFXFVSCTZ 05522_ S-27 Virus destroyed. 05526_ Slammed into S-27 Virus. 05526_ Imp. System Shield destroyed. 05527_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????# ##??????????? | | ??????????????????????????????????# ??????????? | | ?????????????????????????????????## ??????????? | | ?????????????????????????????????# ??????????? | | ?????????????????????????????????# #??????????? | | ??????????????????????????????????# ###????????? | | ??????????????????????????????????# ######???# | | ??????????????????????????????????# ## ##?## | | ??????????????????????????????????# #?# | | ????????????????????????????####??# ### | | ????????????????????????????# ##?# ## | | ????????????????????????????# ##?# #??# | | ????????????????????????????# ### #?## | | ?????????????????????####??## ## ### | | ????????????????????## #### s # | | ????????????????????# ## % ### ## | | ????????????????????## % ss [ ######?####? | | ?????????????????????## ##%s#### #??????????? | | ??????????????????????#### s##?## #??????????? | | ??????????????????????#### #??## #??????????? | | ??????????????????????# @ #???# #??????????? | | ?????????????????????# #??## #??????????? | | ???????????????????# #???# #?????????? | | ????????????????? #??# #????????? | | ???????????????# #?# ???????? | | ???????????????## ## ## #?# ??????? | | ????????????????#####?## #? #?????? | | ???????????????????????# #? ##?????? | | ???????????????????????# #?? ##??????? | | ??????????????????????? ?? ######???????? | | ??????????????????????? ?? ##????????????? | | ??????????????????????? ??? #?????????????? | | ??????????????????????? #??# #?????????????? | | ?????????????????????? #??? #?????????????? | | ?????????????????????? ##???? #?????????????? | | ?????????????????????? ## #????????????????????? | | ?????????????????????? #??# ????????????????????? | | ?????????????????????? ????# ????????????????????? | | ?????????????????????? ?????g????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 50 Energy Generation 45 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 70 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 66% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaNovaArachnoskeleton Manual? 0 Play Time 01:54:25 Cumulative 152.2 hours Start 2025.10.13 @ 00:08:10 End 2025.10.13 @ 02:15:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 14 Adventurer 34 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 47 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0f65c09d-0f15-49b7-809e-6dfd38c89c77