Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 13:09:43 Player: Andrew Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1602) 1602 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1271) 1271 TOTAL SCORE: 6423 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 809 Met Imprinter 300 Was Imprinted 300 Friendly Fire -243 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 441/450 System Corruption 8% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Hybrid Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Gravmag System > --- UTILITY ---------- Active Sensor Suite Weapon Cycler > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Plasma Rifle > --- INVENTORY -------- Micro Nuclear Core Energy Well Particle Charger Shock Rifle Field Laser [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 4 | . . 1 . . . 3 Utility 2 | . . . . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 78 | 5 8 13 2 3 7 40 Power 10 | 1 1 1 . . 1 6 Engine 7 | 1 1 1 . . 1 3 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 22 | 2 1 5 . 1 3 10 Treads 10 | 2 1 4 . 1 . 2 Leg 6 | . . . . . 3 3 Wheel 2 | . . 1 . . . 1 Hover 2 | . . . . . . 2 Flight 2 | . . . . . . 2 Utility 21 | . 3 1 . 2 1 14 Device 13 | . . . . 2 1 10 Storage 3 | . . 1 . . . 2 Processor 3 | . 2 . . . . 1 Hackware 1 | . . . . . . 1 Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 25 | 2 3 6 2 . 2 10 Energy Gun 9 | 2 1 . . . . 6 Energy Cannon 4 | . . 2 2 . . . Ballistic Gun 3 | . 2 . . . . 1 Ballistic Cannon 4 | . . . . . 2 2 Launcher 4 | . . 4 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 29 | . 2 . 1 . . 26 Power 3 | . . . . . . 3 Propulsion 9 | . . . . . . 9 Utility 8 | . . . 1 . . 7 Weapon 9 | . 2 . . . . 7 Highest Loss Streak 10 | . 1 . 1 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 92 84 98 98 99 60 Engine 8 | . 14 11 11 11 11 2 Treads 23 | . 28 28 33 33 29 3 Leg 2 | . . . . . 3 6 Device 7 | . . . . 9 10 9 Storage 8 | . . 10 11 11 11 4 Processor 3 | . 16 11 9 . . 2 Energy Gun 2 | . 16 1 . . . 3 Energy Cannon 17 | . . 4 33 33 19 4 Ballistic Gun 1 | . 10 1 . . . 3 Ballistic Cannon 4 | . . . . . 13 7 Launcher 1 | . . 14 . . . . Peak Build Rating 60 | 5 7 20 24 28 31 60 Average Rating 27 | 4 6 14 23 26 28 43 On Entrance 16 | . 5 7 20 23 28 31 Naked Turns . | . . . . . . . Heaviest Build 43 | 9 12 24 30 32 41 43 Greatest Support 63 | 40 40 63 60 60 60 60 Greatest Overweight (x) 11 | . . 1 . . . 11 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 Average Capacity 7 | 5 5 7 8 8 8 5 Most Carried 8 | 5 5 8 8 8 8 8 Average Carried 6 | 4 4 7 6 7 7 4 Final Capacity 8 | 5 5 8 8 8 8 5 Final Carried 8 | 5 5 7 8 8 6 2 Class Distribution -------------------- 61% | Gunner 21% | Mutant 7% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1589 | 207 179 109 107 175 164 648 Remotely . | . . . . . . . Salvage Created 1948 | 56 358 338 97 . 81 1018 Parts 107 | . 27 25 6 . 5 44 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 4 | . . 2 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . 2 8 . Prevented 8 | . . . . . 8 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 10 13 2 . 1 10 Melee 1 | . . . . . . 1 Guns 13 | . 10 . . . . 3 Cannons 11 | . . 5 2 . 1 3 AOE 11 | . . 8 . . . 3 Classes Destroyed 13 | 1 4 4 1 . 1 2 Worker 6 | . 1 . . . . 5 Builder 4 | . . 2 . . . 2 Tunneler 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 5 | 1 . 1 . . . 3 Carrier 1 | . . . . . . 1 Watcher 7 | . 3 2 . . . 2 Swarmer 13 | . 6 6 . . 1 . Grunt 14 | . 4 4 1 . . 5 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . . . 2 Sentry 4 | . . 3 . . . 1 Programmer 2 | . . . . . . 2 Butcher 1 | . . . . . 1 . Best Kill Streak 11 | 1 4 5 2 . 1 11 Combat Bots Only 4 | . 3 4 2 . 1 3 Max Kills in Single Turn 11 | 1 1 4 1 . 1 11 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 432 | . 68 124 8 . 22 210 Missed 132 | . 11 37 2 . 9 73 Damage Taken 4787 | 39 548 1014 87 . 241 2858 Core 1068 | . 98 110 . . 5 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 60 . . . 71 . Volleys Fired 130 | 1 38 29 3 . 8 51 Largest 4 | 2 2 2 3 . 3 4 Hottest 198 | 80 80 120 180 . 180 198 Shots Fired 275 | 2 66 52 9 . 24 122 Gun 139 | 2 66 4 . . . 67 Cannon 114 | . . 26 9 . 24 55 Launcher 22 | . . 22 . . . . Special . | . . . . . . . Kinetic 92 | . 23 2 . . 14 53 Thermal 95 | . . 26 9 . 10 50 Explosive 22 | . . 22 . . . . Electromagnetic 66 | 2 43 2 . . . 19 Robot Hit Streak 10 | 2 10 7 4 . 3 8 Robot Miss Streak 7 | . 5 3 1 . 4 7 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 136 | 2 35 22 6 . 10 61 Core Hits 85 | 1 17 31 2 . 4 30 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . 1 . . . 2 3 Burn 1 | . . . . . . 1 Destroy 4 | . . . . . 2 2 Corrupt 1 | . 1 . . . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 4 | . . . . . . 4 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5169 | 69 503 1404 141 . 315 2737 Guns 1243 | 27 473 23 . . . 720 Cannons 1442 | . . 350 141 . 315 636 Explosions 2301 | 42 27 1015 . . . 1217 Melee 134 | . . . . . . 134 Ramming 49 | . 3 16 . . . 30 Kinetic 1001 | . 183 . . . 195 623 Thermal 2480 | 42 27 350 141 . 120 1800 Explosive 1015 | . . 1015 . . . . Electromagnetic 490 | 27 290 23 . . . 150 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 134 | . . . . . . 134 Highest Corruption 8 | . . . 4 4 . 8 Average Corruption 2 | . . . 4 4 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . . 2 . . 29 Message Errors 7 | . . . 1 . . 6 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . 1 . . . Misfires 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 212 | . . 53 . . . 159 Projectiles 14 | . . 10 . . . 4 Explosions 198 | . . 43 . . . 155 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 82 | 39 15 27 . . . 1 Shots 3 | 1 1 1 . . . . Rammed 9 | . 1 5 . . . 3 Targets Rammed 11 | . 1 5 . . . 5 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 462 | 15 245 324 319 . 186 462 Average Temperature 93 | 14 100 90 158 . 81 87 Received Heat Transfer 1143 | . 126 282 30 . 30 675 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2835 | 50 50 555 222 . 185 1773 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 1 . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 659 | 5 277 430 156 . . 659 Initial 136 | . 3 80 136 . . 25 Average 257 | 4 135 268 124 . . 346 Maximum Alert Level 2 | . 1 2 . . . 2 Low Security (%) 42 | 100 75 17 100 . . 23 Level 1 37 | . 24 68 . . . 41 Level 2 20 | . . 13 . . . 35 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 3 . . . 12 Investigation 5 | . 1 . . . . 4 Extermination 4 | . . . . . . 4 Reinforcement 5 | . 1 3 . . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 19 21 2 . 7 40 Peak Tracking Total 7 | . 7 6 2 . 3 5 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . . 1 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 21 | . . 3 . . . 18 Max in Single Turn 14 | . . 2 . . . 14 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 3 1 . . 1 4 Terminals 5 | . 3 1 . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 17 | . 5 1 . . 1 10 Successful 8 | . 3 1 . . 1 3 Failed 9 | . 2 . . . . 7 Catastrophic 3 | . 1 . . . . 2 Database Lockouts . | . . . . . . . Manual 9 | . 1 . . . 1 7 Terminals 7 | . 5 1 . . 1 . Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . . 4 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Terminal Hacks 5 | . 3 1 . . 1 . Record 2 | . 1 . . . 1 . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Process 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . . 1 2 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 426 | . . . . . . 426 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 7 . 3 Largest Group 7 | . . . . 7 7 6 Highest-Rated Group 320 | . . . . 245 245 320 Highest-Rated Ally 85 | . . . . 40 40 85 Zionite Dispatches 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Offense Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 115 | . . . . . 44 71 Total Damage 3923 | . . . . . 1002 2921 Kills 27 | . . . . . 6 21 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 9580 | 318 750 840 443 2847 1905 2477 Spaces Moved 5144 | 202 388 445 252 1657 996 1204 Core 77 | 27 . . . . . 50 Treads 3973 | 175 388 416 252 1657 819 266 Legs 725 | . . . . . 177 548 Wheels 96 | . . 29 . . . 67 Hover 273 | . . . . . . 273 Flight . | . . . . . . . Fastest Speed 50 | 50 160 95 170 170 120 95 Average Speed 169 | 145 160 160 170 170 161 186 Slowest Speed 600 | 160 160 170 170 170 170 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 11 56 32 49 81 74 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 273 | 2 3 213 1 . 6 48 Melee . | . . . . . . . Projectile 20 | . . 4 1 . 6 9 AOE 253 | 2 3 209 . . . 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5778 | 227 453 521 260 1691 1281 1345 Wait 268 | . 1 . . 12 255 . Move 5138 | 201 387 444 251 1656 995 1204 Hop . | . . . . . . . Pick Up 79 | 15 10 15 3 10 7 19 Fast Attach 24 | . 1 3 . 1 . 19 Attach 31 | 5 4 2 1 1 4 14 Detach . | . . . . . . . Swap 23 | . 3 8 1 1 3 7 Drop 69 | 5 8 15 1 10 9 21 Fire 130 | 1 38 29 3 . 8 51 Melee 4 | . . . . . . 4 Ram 1 | . . . . . . 1 Kick 2 | . . . . . . 2 Crush 8 | . 1 5 . . . 2 Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 319 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 880 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Entered another Materials area 1069 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1659 | -9/Materials | Discovered new exit (range 12) 1690 | -9/Materials | Discovered new exit (range 15) 1909 | -9/Materials | Entered Mines 1956 | -9/Mines | Met a Derelict bent on vengeance 2199 | -9/Mines | Build established: Gunner 2233 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2251 | -9/Mines | Learned Materials terminal intel 2296 | -9/Mines | Discovered new exit (range 6) 2333 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2352 | -9/Mines | Entered Zion 2431 | -7/Zion | System corruption cleaned by Quarantine Array 2828 | -7/Zion | Met Imprinter 2867 | -7/Zion | Imprinted 2869 | -7/Zion | Declared Zion's savior 4575 | -7/Zion | Gained Derelict followers 5158 | -7/Zion | Discovered new exit (range 12) 5169 | -7/Zion | Found CR-A16's Pointy Stick 5199 | -7/Zion | Entered Proximity Caves 5199 | -6/Proximity Caves | Accompanied by 7 allies 5400 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5866 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6916 | -6/Proximity Caves | Spotted B-75 Beast 6943 | -6/Proximity Caves | Allies destroyed B-75 Beast 6946 | -6/Proximity Caves | Discovered new exit (range 15) 7104 | -6/Proximity Caves | Entered Factory 7104 | -6/Factory | Accompanied by 4 allies 7104 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 7105 | -6/Factory | Identified exit to Lower Caves 7164 | -6/Factory | Build established: Scavenger-Gunner 7493 | -6/Factory | Zion Heavy squad teleported in 7743 | -6/Factory | Zion Recon squad teleported in 7780 | -6/Factory | Lost 4 parts (3n1u) 7839 | -6/Factory | Found Prototype Device 8000 | -6/Factory | Garrison activated, responded to threat 8050 | -6/Factory | Build established: Gunner 8205 | -6/Factory | Zion Offense Resupply teleported in 8272 | -6/Factory | Cargo convoy interrupted 8396 | -6/Factory | Identified Active Sensor Suite 8509 | -6/Factory | Terminal network hard line cut 8699 | -6/Factory | Build established: Scavenger-Skirmisher 9274 | -6/Factory | Lost 6 parts (2n1u3w) 9387 | -6/Factory | Lost 3 parts (1p1u1w) 9529 | -6/Factory | Core integrity fell below 50% 9545 | -6/Factory | Core integrity fell below 20% 9581 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09530_ Gravmag System destroyed. 09533_ Carbon-fiber Leg destroyed. 09534_ JID O1RB,1EX RLO 4Y>DL3ES 09537_ Critical hit (Burn: +37). 09537_ Weapon Cycler destroyed. 09537_ Mic. Nuclear Core destroyed. 09538_ Field Laser destroyed. 09541_ Hvy. Pick destroyed. 09543_ Subcomponent Replicator disabled. 09545_ Imp. Heat Sink destroyed. 09567_ Acquired Actuator Array. 09572_ System corrupted: Component data lost. 09572_ Critical hit (Burn: +37). 09575_ Imp. Heat Sink destroyed. 09578_ Nuclear Reactor explodes. 09578_ Actuator Array destroyed. 09578_ Subcomponent Replicator disabled. 09578_ G-67 Veteran destroyed. 09578_ G-50 Soldier destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ####/##? ???????????????????????????????????????? | | # "???? ??????????????????????????????????? | | !# ""??? ??????????????????????????????????? | | # """?? ?????? ???????????????????????????? | | # ? ?????? ??????????????????????????? | | # """"" "????? ??????????????????????????? | | % # ^""""" ""???? ??????????????????????????? | | # """ ""??? #??????????????????????????? | | # ?? #??????????????????????????? | | +##/### """"" """"" #??????????????????????????? | | """"" """"" +??????????????????????????? | | """ """ #??????????????????????????? | | #??????????????????????????? | | """" """"" #??????????????????????????? | | """"" """"" ##+#???????????????????????? | | """ """ #########???????????????? | | ??????????????? | | ??????????????? | | #### ??????????????? | | ##### ####?????????????????? | | """"""""" # g%[%*g #???????????????????? | | # =*= #???????????????????? | | """"""""" # "" #???????????????????? | | # """ #???????????????????? | | "" "" # """ #???????????????????? | | ""F"" # g @ ##???????????????????? | | """ ##### #????????????????????? | | ???????????????????? | | ?????????????????? | | ???????????????? | | ?????????????? | | u???????????? | | ??????????? | | ???????????? | | ???????????? | | ????????????? | | ????????????? | | ??????????????? | | u ????????????????? | | ! ??????????????????? | | %= " # ??????????????????? | | %|* %" ??????????????????? | | +#+###"#" ??????????????????? | | # ! #??? ???????????????????? | | # #??????????????????????????? | | #= ! #??????????????????????????? | | *# #??????????????????????????? | | % #] #??????????????????????????? | | %*#####+####??????????????????????????? | | ### =%###?? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 18 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 10 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot I Spy I'm Back, Baby! It Was An Accident, I Swear Loot Pinata Made in Tau Ceti IV Please Form A Line Preemptive Strike Remodeling Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed DynamicHeatRipper Manual? 0 Play Time 01:16:12 Cumulative 1.5 hours Start 2025.04.27 @ 11:52:05 End 2025.04.27 @ 13:09:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 905b50f9-0b1a-4ad6-a72c-2a691d947fb2