Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.22 @ 01:34:54 Player: rei Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (184) 920 Value Destroyed (6139) 6139 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (-74) -74 TOTAL SCORE: 12665 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 20 Friendly Fire -394 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Improved Remote Force Field Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Targeting Computer Improved Weapon Cycler Advanced ECM Suite Improved Focal Shield Advanced Shield Generator Improved Remote Force Field > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Fusion Compressor Transmission Jammer Improved Remote Force Field Gauss Rifle [Rating: 102] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 . . 2 Power 3 | . . . . 1 1 . . 1 . . . . Propulsion 3 | . . 2 . 1 . . . . . . . . Utility 5 | . . . . . 1 . . . 2 . . 2 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 157 | 6 4 9 5 16 18 7 1 51 7 9 12 12 Power 30 | 1 . 1 . 5 5 2 . 11 . 2 1 2 Engine 15 | 1 . . . 2 3 . . 8 . . . 1 Core 11 | . . 1 . 3 2 2 . 3 . . . . Reactor 4 | . . . . . . . . . . 2 1 1 Propulsion 48 | 2 . 4 3 8 4 2 . 11 . 4 7 3 Treads 12 | . . . . . . . . 3 . . 7 2 Leg 31 | 2 . 4 3 8 4 1 . 5 . 4 . . Wheel 1 | . . . . . . . . 1 . . . . Hover 2 | . . . . . . . . 2 . . . . Flight 2 | . . . . . . 1 . . . . . 1 Utility 40 | 1 3 . . 1 4 . . 15 7 1 2 6 Device 31 | . 2 . . 1 3 . . 10 7 1 1 6 Storage 3 | 1 1 . . . . . . 1 . . . . Processor 3 | . . . . . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . . . 3 . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 1 4 2 2 5 3 1 14 . 2 2 1 Energy Gun 11 | 2 . 1 1 . 2 . . 5 . . . . Energy Cannon 4 | . 1 1 . . . . . 2 . . . . Ballistic Gun 8 | . . . 1 1 . . . 5 . 1 . . Ballistic Cannon 11 | . . . . 1 3 3 . 1 . 1 2 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . 2 . . . . 1 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . 2 . . . . Parts Lost 69 | . . 4 5 1 7 11 1 19 . . . 21 Power 17 | . . . . 1 2 3 . 5 . . . 6 Propulsion 23 | . . 1 4 . 3 5 1 4 . . . 5 Utility 15 | . . . . . 1 . . 6 . . . 8 Weapon 14 | . . 3 1 . 1 3 . 4 . . . 2 Highest Loss Streak 7 | . . 2 5 1 3 7 1 5 . . . 6 Average Slot Usage (%) 85 | . 98 96 82 95 98 65 21 63 99 99 99 77 Engine 8 | . 14 2 . 9 20 15 1 9 11 2 . 1 Core 6 | . . 8 11 8 1 5 . 3 11 11 11 6 Reactor 2 | . . . . . . . . . . 7 10 6 Treads 5 | . . . . . . . . 5 . . 20 18 Leg 19 | . 28 40 29 41 37 13 . 8 29 29 7 . Device 14 | . 12 11 11 9 13 . . 11 22 23 23 24 Storage 4 | . 14 11 11 9 7 6 . . . . . . Processor 3 | . . . . . . 7 7 2 5 5 5 4 Energy Gun 2 | . 20 6 7 . 3 . . 2 . . . . Energy Cannon 1 | . 7 10 . . . . . 1 . . . . Ballistic Gun 5 | . . . 1 8 . . . 9 17 16 6 2 Ballistic Cannon 6 | . . . . 8 11 13 . 1 . . 9 8 Naked Turns 13 | . . . . . . . . . . . . 13 Heaviest Build 96 | 12 43 44 43 54 70 76 7 53 68 79 90 96 Greatest Support 144 | 20 20 40 40 75 75 60 7 97 82 102 144 131 Greatest Overweight (x) 7 | . 2 2 4 1 1 7 . 6 . . 7 4 Average Overweight (x) . | . 1 1 1 . . 3 . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 4 12 4 4 4 4 Average Capacity 7 | 5 11 12 12 12 12 11 4 4 4 4 4 4 Most Carried 12 | 2 8 10 10 12 12 9 4 4 4 4 4 4 Average Carried 4 | . 3 8 7 9 8 5 3 3 3 3 3 3 Final Capacity 12 | 6 12 12 12 12 12 4 4 4 4 4 4 4 Final Carried 11 | . 8 7 7 11 7 3 4 4 4 4 4 4 Class Distribution -------------------- 29% | Mutant 28% | Scavenger-Mutant 19% | Scavenger-Gunner 13% | Generator-Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Waste Generator-Tank | -5/Factory Generator-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Matter Collected 4984 | 260 40 85 38 289 567 218 5 1184 194 423 1012 669 Remotely 10 | . . . . . . . . 10 . . . . Salvage Created 6870 | . 488 741 165 463 627 49 51 1589 221 505 1341 630 Parts 407 | . 22 46 13 28 46 4 2 98 21 7 97 23 Haulers Intercepted 3 | . . . . 1 1 . . . . . 1 . Recyclers Shooed 8 | . 1 1 . 1 . . . 2 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Combat Hostiles Destroyed 117 | . 8 11 6 13 15 4 1 20 4 . 25 10 Melee 7 | . . 4 . . . . 1 . . . . 2 Guns 46 | . 1 2 5 2 5 . . 17 4 . 10 . Cannons 56 | . 6 4 . 11 10 4 . 1 . . 14 6 AOE 7 | . 1 1 1 . . . . 2 . . . 2 Classes Destroyed 14 | . 3 3 2 2 1 . . 1 . . 1 1 Worker 28 | . . 2 1 1 2 . . 9 1 . 9 3 Builder 12 | . . 3 . . 1 . . 3 . . 5 . Hauler 3 | . . . . 1 1 . . . . . 1 . Recycler 5 | . 1 1 . . 1 . . 1 . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . 1 . Watcher 18 | . 2 2 . 1 1 . . . 4 . 6 2 Swarmer 33 | . . . 3 4 7 3 . . 4 . 12 . Grunt 42 | . 8 8 2 5 4 . 1 10 . . 2 2 Brawler 2 | . . . . . . . . . . . . 2 Sentry 19 | . . 3 . 2 3 1 . 3 . . 5 2 Hunter 10 | . . . . 2 . . . 3 . . 3 2 Programmer 10 | . . . . . 1 . . 4 . . 3 2 Assembled 1 | . . . 1 . . . . . . . . . Best Kill Streak 13 | . 3 6 2 4 4 3 1 4 5 . 13 3 Combat Bots Only 4 | . 2 4 2 4 4 3 1 3 4 . 4 2 Max Kills in Single Turn 5 | . 2 3 1 1 2 1 1 2 2 . 5 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 1 1 . . . . 1 . . . 2 Melee 1 | . . 1 . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Damage Taken 10581 | . 251 556 468 551 953 1080 245 2359 69 . 444 3605 Core 2414 | . 21 123 132 90 44 206 219 370 11 . 33 1165 Absorbed by Shields 1264 | . . . . . . . . 391 75 . 411 387 Core Remaining (%) 70 | 100 91 . 36 83 . . 33 56 . . 95 . Volleys Fired 437 | . 19 25 21 45 46 19 . 134 19 12 62 35 Largest 3 | . 2 2 2 2 2 2 . 3 3 3 3 3 Hottest 168 | . 100 120 65 67 130 96 . 168 84 122 138 138 Shots Fired 878 | . 38 48 23 86 90 26 . 212 57 36 186 76 Gun 496 | . 27 16 23 45 33 . . 186 57 34 64 11 Cannon 382 | . 11 32 . 41 57 26 . 26 . 2 122 65 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 707 | . . . 2 84 57 26 . 183 57 36 186 76 Thermal 91 | . 19 32 . . 15 . . 25 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 80 | . 19 16 21 2 18 . . 4 . . . . Robot Hit Streak 34 | . 16 26 8 20 12 13 . 26 9 26 24 34 Robot Miss Streak 6 | . 2 2 4 4 3 6 . 3 3 2 3 1 Penetration Max 1 | . . . . . 1 . . 1 . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 637 | . 32 45 22 72 59 14 3 143 28 28 119 72 Core Hits 341 | . 19 23 14 31 34 5 2 65 13 8 72 55 Critical Hits 22 | . . . . . 5 4 . 2 1 . 7 3 Critical Kills 10 | . . . . . 2 2 . 1 1 . 4 . Critical Parts Destroyed 10 | . . . . . 3 1 . 1 . . 3 2 Melee Attacks 63 | . . 26 12 . . . 4 10 . . . 11 Impact . | . . . . . . . . . . . . . Slashing 63 | . . 26 12 . . . 4 10 . . . 11 Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . 2 1 . . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . 1 1 . . . . . . . . . Damage Inflicted 17126 | . 621 1096 444 1131 1338 388 107 3880 625 690 3756 3050 Guns 6918 | . 317 163 208 385 359 . . 2860 625 614 1218 169 Cannons 7036 | . 174 401 . 746 979 388 . 473 . 76 2157 1642 Explosions 1705 | . 130 103 78 . . . . 291 . . 381 722 Melee 1351 | . . 429 158 . . . 107 256 . . . 401 Ramming 116 | . . . . . . . . . . . . 116 Kinetic 11910 | . . . 15 1101 979 388 . 2926 625 690 3375 1811 Thermal 2103 | . 292 504 78 . 191 . . 628 . . 25 385 Explosive . | . . . . . . . . . . . . . Electromagnetic 1646 | . 329 163 193 30 168 . . 70 . . 356 337 Impact . | . . . . . . . . . . . . . Slashing 1351 | . . 429 158 . . . 107 256 . . . 401 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 2 . . . 2 2 2 8 . . 4 12 Average Corruption 3 | . 1 . . . 1 2 2 7 . . 3 6 Corruption Purged . | . . . . . . . . . . . . . Effects 125 | . 6 . . . 7 18 1 65 . . 21 7 Message Errors 28 | . 3 . . . 5 10 1 8 . . . 1 Matter Fused 14 | . . . . . . . . 10 . . 4 . Heat Flow Errors 15 | . 1 . . . 1 . . 8 . . 5 . Energy Discharges 12 | . . . . . . 2 . 5 . . 3 2 Parts Rejected 3 | . . . . . . . . 1 . . 1 1 Data Loss (minor) 22 | . 1 . . . . 6 . 10 . . 4 1 Data Loss (major) 4 | . . . . . . . . 4 . . . . Misfires 3 | . . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 17 | . 1 . . . 1 . . 11 . . 4 . Weapon Failures 5 | . . . . . . . . 5 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 325 | . . 18 . 8 . 1 . 100 . . 55 143 Projectiles 126 | . . 10 . 8 . 1 . 8 . . 55 44 Explosions 180 | . . . . . . . . 92 . . . 88 Melee 19 | . . 8 . . . . . . . . . 11 Knockbacks 38 | . . . . 4 7 . . 1 . . 18 8 Impact . | . . . . . . . . . . . . . Kinetic 33 | . . . . 3 6 . . 1 . . 16 7 Secondary 5 | . . . . 1 1 . . . . . 2 1 Self-Inflicted Damage 650 | . 88 74 31 . . . . 299 . . . 158 Shots 15 | . 3 2 1 . . . . 6 . . . 3 Rammed 25 | . . . . . . . . 1 . . . 24 Targets Rammed 25 | . . . . . . . . 1 . . . 24 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 590 | . 308 289 52 122 454 228 . 384 252 388 260 590 Average Temperature 111 | . 94 92 18 39 149 84 . 138 91 145 78 154 Received Heat Transfer 2363 | . 129 279 93 180 309 90 54 483 4 . 44 698 Effects 40 | . . 1 . . 6 1 . 13 . 2 3 14 Shutdowns 15 | . . . . . 3 . . 4 . 2 . 6 Energy Bleed 11 | . . 1 . . 3 1 . 5 . . . 1 Interference 6 | . . . . . . . . . . . 3 3 Matter Decay 3 | . . . . . . . . 1 . . . 2 Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . . . 2 . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . . Heat Transferred 3089 | . 595 1001 100 . 425 . . 718 . . 50 200 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 2 1 . . . . 1 . . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Peak Influence 719 | . 241 358 336 597 431 . . 564 699 169 705 719 Initial 232 | . . 86 106 110 232 . . 16 155 169 . 164 Average 260 | . 84 209 231 344 258 . . 149 495 102 328 384 Maximum Alert Level 3 | . 1 1 1 2 2 . . 2 2 . 3 3 Low Security (%) 45 | 100 80 44 39 12 22 . . 74 10 100 32 31 Level 1 27 | . 19 55 60 40 76 . . 16 . . 19 21 Level 2 25 | . . . . 47 . . . 9 89 . 44 45 Level 3 . | . . . . . . . . . . . 3 1 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 30 | . 2 2 . 2 3 . 1 8 2 . 1 9 Investigation 7 | . 2 1 . . 1 . . 2 1 . . . Extermination 7 | . . . . . 2 . . 3 . . 1 1 Reinforcement 8 | . . 1 . 2 . . . 3 . . . 2 Assault 4 | . . . . . . . 1 . 1 . . 2 Garrison 4 | . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Distress Signals 6 | . . . . . . . . 1 . . 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 306 | . 20 20 17 28 32 10 12 34 28 . 49 56 Peak Tracking Total 24 | . 2 4 6 4 5 4 13 4 5 . 5 24 Tactical Retreats 55 | . 4 5 4 8 7 3 . 3 4 . 7 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Traps Triggered 12 | . 3 1 . 1 2 . . 1 1 . 2 1 Indirectly 1 | . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . Reused 2 | . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . 1 . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Machines Disabled 36 | . 2 2 . . 1 1 . 8 2 . 6 14 Max in Single Turn 6 | . 2 1 . . 1 1 . 6 1 . 3 5 Garrison Access 4 | . . . . . . . . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Machines Accessed 31 | . 5 2 . 3 4 1 . 6 4 . 4 2 Terminals 17 | . 4 1 . 2 2 . . 3 1 . 3 1 Fabricators 2 | . . . . . . . . 1 1 . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . Recycling Units 5 | . 1 1 . 1 1 . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . 1 1 . 1 . Total Hacks 67 | . 15 6 . 7 10 1 . 11 7 . 7 3 Successful 44 | . 10 3 . 1 8 1 . 8 6 . 4 3 Failed 23 | . 5 3 . 6 2 . . 3 1 . 3 . Catastrophic 8 | . . 2 . 4 . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 5 4 . 6 2 . . 3 1 . 2 . Terminals 43 | . 13 3 . 6 6 . . 5 3 . 6 1 Fabricators 2 | . . . . . . . . 1 1 . . . Repair Stations 6 | . . . . . 2 . . 4 . . . . Recycling Units 10 | . 2 3 . 1 2 . . . 2 . . . Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 3 | . . . . . . . . 1 1 . 1 . Terminal Hacks 22 | . 9 1 . . 4 1 . 1 2 . 3 1 Record 5 | . 1 . . . 2 1 . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . . 1 . 1 . Unreport Threat 3 | . 1 . . . 1 . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 2 1 . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 1 1 . . . Build 2 | . . . . . . . . 1 1 . . . Repair Station Hacks 6 | . . . . . 2 . . 4 . . . . Scan Component 3 | . . . . . 1 . . 2 . . . . Repair 3 | . . . . . 1 . . 2 . . . . Recycling Unit Hacks 7 | . 1 1 . 1 2 . . . 2 . . . Retrieve Matter 2 | . . . . . 1 . . . 1 . . . Retrieve Components 5 | . 1 1 . 1 1 . . . 1 . . . Scanalyzer 2 | . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . . 2 Garrison Access Hacks 3 | . . . . . . . . 1 1 . 1 . Seal Access 3 | . . . . . . . . 1 1 . 1 . Unauthorized Hacks 2 | . . 1 . . . . . 1 . . . . Terminals 1 | . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 20 | . 4 1 . 2 3 . . 4 3 . 2 1 Full Trace Events 10 | . 3 1 . 2 1 . . 2 1 . . . Feedback Events 2 | . . . . . 1 . . 1 . . . . Corruption 2 | . . . . . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . 2 2 . . . Matter 490 | . . . . . . . . 234 256 . . . Time 181 | . . . . . . . . 117 64 . . . Total Part Build Rating 30 | . . . . . . . . 14 16 . . . Parts Repaired 3 | . . . . . 1 . . 2 . . . . Time 85 | . . . . . 38 . . 47 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 16 | . 2 9 . 1 3 . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Total Allies 3 | . . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . 8 . Total Damage 107 | . . . . . . . . . . . 107 . Kills 1 | . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Turns Passed 11775 | 58 738 688 181 677 1289 1745 41 2040 958 658 1818 884 Spaces Moved 6353 | 43 347 311 56 338 708 782 75 1081 590 475 996 551 Core 212 | 7 . . . . . . 3 59 . . 2 141 Treads 1321 | . . . . . . . . 294 . . 662 365 Legs 4291 | 36 347 311 56 338 708 671 . 427 590 475 332 . Wheels 140 | . . . . . . . . 140 . . . . Hover 161 | . . . . . . . . 161 . . . . Flight 228 | . . . . . . 111 72 . . . . 45 Fastest Speed 40 | 50 120 120 150 120 120 40 40 56 120 120 120 40 Average Speed 143 | 108 173 150 170 123 132 200 40 131 120 120 153 129 Slowest Speed 400 | 120 180 180 240 150 150 330 50 350 120 120 400 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 34 | 3 73 32 15 32 18 77 11 29 11 97 29 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 . . 1 . Scrap Searched 5 | . . . . . . 4 1 . . . . . Spaces Dug 25 | . . 8 3 . . . . 14 . . . . Terrain Destroyed 268 | . 5 14 9 4 5 3 . 82 4 1 61 80 Melee 18 | . . 8 3 . . . . 7 . . . . Projectile 102 | . . . . 4 5 3 . 16 4 1 58 11 AOE 148 | . 5 6 6 . . . . 59 . . 3 69 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Fac Total 8130 | 54 444 439 98 514 962 937 81 1488 797 536 1142 638 Wait 943 | . 64 63 3 94 172 114 . 173 174 29 56 1 Move 6339 | 42 346 310 55 337 707 781 74 1079 590 474 995 549 Hop 1 | . . . . . . . . . . . . 1 Pick Up 112 | 6 10 8 4 16 10 8 1 30 4 5 7 3 Fast Attach 28 | . . . . . . . . 14 . . 7 7 Attach 72 | 6 1 6 4 6 10 4 1 25 3 1 2 3 Detach 3 | . . . . . . . 1 . 1 . . 1 Swap 58 | . 3 3 1 10 8 4 . 12 4 8 3 2 Drop 50 | . 1 3 . 6 4 7 . 9 2 7 10 1 Fire 437 | . 19 25 21 45 46 19 . 134 19 12 62 35 Melee 56 | . . 21 10 . . . 4 10 . . . 11 Ram 6 | . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . Crush 19 | . . . . . . . . 1 . . . 18 Escape Stasis 6 | . . . . . 5 . . 1 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 13) 590 | -10/Materials | Identified exit to Materials 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Propulsion x2 1250 | -9/Materials | Build established: Scavenger-Mutant 1395 | -9/Materials | Discovered new exit (range 9) 1485 | -9/Materials | Entered Mines 1486 | -9/Mines | Assembled infested the area 1601 | -9/Mines | Core integrity fell below 50% 1629 | -9/Mines | Lost 5 parts (4n1w) 1647 | -9/Mines | Discovered new exit (range 2) 1666 | -9/Mines | Entered Materials 1666 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2315 | -8/Materials | Discovered new exit (range 9) 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2589 | -7/Factory | Repaired Carbon-fiber Leg 3062 | -7/Factory | Lost 3 parts (1p1n1w) 3163 | -7/Factory | Lost 3 parts (1p1n1u) 3616 | -7/Factory | Discovered new exit (range 7) 3632 | -7/Factory | Entered Lower Caves 3665 | -7/Lower Caves | Encountered a Warlord checkpoint 3812 | -7/Lower Caves | Found Alien Artifact 3813 | -7/Lower Caves | Identified Dimensional Node Initializer 3813 | -7/Lower Caves | Initialized slip node 3870 | -7/Lower Caves | Lost 7 parts (1p4n2w) 4117 | -7/Lower Caves | Build established: Mutant 4425 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4510 | -7/Lower Caves | Learned location of Extension (-6) 4810 | -7/Lower Caves | Spotted B-75 Beast 5371 | -7/Lower Caves | Discovered new exit (range 13) 5377 | -7/Lower Caves | Entered another Lower Caves area 5388 | -7/Lower Caves | Discovered new exit (range 18) 5389 | -7/Lower Caves | Encountered a Warlord checkpoint 5404 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5414 | -7/Lower Caves | Core integrity fell below 50% 5418 | -7/Lower Caves | Entered Factory 5418 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5737 | -6/Factory | Crushed by falling debris 5768 | -6/Factory | Lost 4 parts (1p2u1w) 6261 | -6/Factory | Lost 5 parts (2n2u1w) 6483 | -6/Factory | Lost 3 parts (1p1n1u) 6557 | -6/Factory | Repaired Lgt. Angular Momentum Engine 6581 | -6/Factory | Repaired Gauss Rifle 6758 | -6/Factory | Lost 3 parts (1p1n1u) 7070 | -6/Factory | Build established: Scavenger-Gunner 7155 | -6/Factory | Fabricated Corruption Screen? 7210 | -6/Factory | Discovered new exit (range 3) 7221 | -6/Factory | Local fabrication network quarantined 7458 | -6/Factory | Entered another Factory area 7458 | -5/Factory | Evolved 2 slots: Utility x2 7559 | -5/Factory | Local fabrication network quarantined 7586 | -5/Factory | Fabricated Imp. Remote Force Field (x2) 7889 | -5/Factory | Build established: Scavenger-Tank 8358 | -5/Factory | First assault squad dispatched 8366 | -5/Factory | Build established: Scavenger-Gunner 8416 | -5/Factory | Sucked down chute 8416 | -5/Factory | Entered Waste 8416 | -5/Waste | The area was eerily silent 8748 | -5/Waste | Discovered new exit (range 12) 9074 | -5/Waste | Entered Factory 9862 | -5/Factory | Allied Derelicts emerged from ambush trap array 9898 | -5/Factory | Build established: Generator-Tank 10851 | -5/Factory | Discovered new exit (range 6) 10892 | -5/Factory | Entered another Factory area 10892 | -4/Factory | Evolved 2 slots: Utility x2 11176 | -4/Factory | Spotted B-86 Titan 11333 | -4/Factory | Garrison activated, responded to threat 11406 | -4/Factory | Lost 3 parts (2p1u) 11511 | -4/Factory | Discovered new exit (range 8) 11640 | -4/Factory | Lost 5 parts (3p1u1w) 11642 | -4/Factory | First assault squad dispatched 11708 | -4/Factory | Lost 6 parts (3n2u1w) 11710 | -4/Factory | Core integrity fell below 50% 11764 | -4/Factory | System corruption reached 10% 11767 | -4/Factory | Core integrity fell below 20% 11776 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- System corrupted: Energy discharge (-27). Penetrated by Slug. Assembly Bed disabled. Acquired Cloaking Device. Cloaking Device destroyed. JRDK1I3 JLJ 9X|A R%NF9IKV Subcomponent Replicator disabled. System corrupted: Energy discharge (-35). Slammed into P-70 Sage. Destabilizing: System interference. Imp. Targeting Computer temporarily disabled. Slammed into P-70 Sage. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+4). Destabilizing: Core damaged (-23). Slammed into P-70 Sage. System corrupted: IFF burst signal emitted. Slammed into G-73 Enforcer. Slug penetrates G-67 Veteran. Penetrated by Slug. 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"Y" #?????? # """ / | | ???????????????# " " +?????? # ###### ## | | ???????????????# #?????? # #????# #? | | ???????????????# """ #?????## ## "" #????# #? | | ???????????????# """ #??????? ?# "G #????# #? | | ???????????????????? #??????? ?# "" #????#+#? | | ????????????????????######??????? ?# #??? | | ????????????????????????????????? ?##+####?""" | | ????????????????????????????????? ????????#""" | | ????????????????????????????????? ????????#""" | | ??????????????????????????????????????????# ! | | ??????????????????????????????????????????#""" | | ??????????????????????????????????????????#""" | | ???????????????????????????????????????????""" | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????" | | ?????????????????????????????????????????????" ! | | ?????????????????????????????????????????????" | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 62 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Cloak Strength 2 Power Amplification 20 Additional Mass Support 18 Armor Coverage 150 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Corruption Screen | x2 | -6/Factory | Preloaded Imp. Remote Force Field | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Hunted I Survived The Infestation Just What I Needed Part-time Excavator Please Form A Line Power Corrupts Respectable Loadout Shopping List Significant Disruption True Hacker Universal Adapter Challenges ------------ None Game ------ Seed CorruptionLaserDiverter Manual? 0 Play Time 01:58:17 Cumulative 7.2 hours Start 2021.10.21 @ 22:31:38 End 2021.10.22 @ 01:34:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d21df7da-1bdd-45ac-9539-ddb7af380597