Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.19 @ 21:20:58 Player: Scarlet Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1337) 1337 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6077 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 125/300 Energy 160/160 System Corruption 8% Temperature Cool (27) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Improved Power Shielding Improved Power Shielding > --- WEAPON (3) ------- Heavy Laser Gauss Rifle > --- INVENTORY (5) ---- Quantum Rifle Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Targeting Computer Improved Power Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Heavy Laser Cooled Pulse Rifle Minigun Heavy Flak Cannon Mining Laser [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Power Maul Energy Gun High-powered Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 6 | . . 2 . . 2 . 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 73 | 6 7 3 2 10 4 26 3 12 Power 16 | 1 2 . 1 3 . 6 . 3 Engine 6 | 1 2 . 1 2 . . . . Core 10 | . . . . 1 . 6 . 3 Reactor . | . . . . . . . . . Propulsion 18 | 2 3 . . 3 1 6 . 3 Treads 2 | . . . . . . . . 2 Leg 15 | 2 3 . . 3 1 5 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 18 | 1 1 2 . 1 2 9 2 . Device 2 | . 1 . . . . 1 . . Storage 2 | 1 . . . . . 1 . . Processor 5 | . . 1 . . 1 3 . . Hackware . | . . . . . . . . . Protection 9 | . . 1 . 1 1 4 2 . Artifact . | . . . . . . . . . Weapon 21 | 2 1 1 1 3 1 5 1 6 Energy Gun 10 | 2 . 1 . 2 1 1 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . 1 . 1 1 . . 1 2 Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 5 | . . . . . . 5 . . Parts Lost 40 | . 2 1 1 8 . 8 13 7 Power 8 | . 1 . . 2 . 1 2 2 Propulsion 12 | . . . . 4 . 2 4 2 Utility 11 | . . 1 1 1 . 3 4 1 Weapon 9 | . 1 . . 1 . 2 3 2 Highest Loss Streak 7 | . 2 1 1 4 . 4 7 5 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 3 5 7 5 7 7 6 3 Power . | . . 1 . . . 1 1 . Propulsion 1 | . 1 3 3 1 . . . . Utility . | . 1 . 1 . . . . 1 Weapon 3 | . . . 2 3 6 5 4 2 Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . . 2 1 . . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . . 2 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 97 98 80 71 62 88 82 31 Engine 5 | . 12 11 11 10 4 . . . Core 5 | . . . . 3 . 12 9 5 Leg 18 | . 28 22 22 20 23 21 13 1 Flight 1 | . . . . . . 1 4 . Device 2 | . 8 11 3 . . . . . Storage 7 | . 14 11 11 9 7 5 5 3 Processor 9 | . . 10 11 9 7 19 10 . Protection 8 | . 4 9 . 1 4 7 22 3 Energy Gun 8 | . 17 11 11 12 15 9 . 3 Ballistic Gun 4 | . 10 11 11 4 . . . 3 Impact Weapon 2 | . . . . . . 3 10 . Peak Build Rating 61 | 6 7 10 10 20 26 60 61 30 Average Rating 29 | 4 6 9 8 12 19 52 56 19 On Entrance 15 | . 6 7 9 8 16 26 58 8 Avg Prop Armor Cover (%) 2 | . . . . . . 2 2 . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 13 14 13 21 18 53 58 40 Greatest Support 59 | 20 20 20 20 30 38 59 46 51 Greatest Overweight (x) 17 | . . . . 5 . 1 17 9 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 10 8 Most Carried 8 | . 6 7 8 7 8 8 7 5 Average Carried 5 | . 3 5 7 5 7 7 6 3 Final Capacity 10 | 8 8 8 8 8 8 10 10 5 Final Carried 8 | . 6 7 7 7 8 7 4 2 Class Distribution -------------------- 52% | Scavenger-Mutant 35% | Mutant 8% | Tank 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Matter Collected 1145 | 241 112 . 57 147 . 273 144 171 Remotely . | . . . . . . . . . Salvage Created 1412 | . 335 70 108 146 . 438 144 171 Parts 85 | . 31 5 12 15 . 16 2 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 46 | . 13 2 7 6 . 11 4 3 Melee 5 | . . . . . . 2 2 1 Guns 30 | . 12 2 7 6 . 1 . 2 Cannons 9 | . . . . . . 7 2 . AOE 1 | . 1 . . . . . . . Classes Destroyed 6 | . 3 . . . . 2 . 1 Worker 1 | . 1 . . . . . . . Recycler 1 | . . . . . . 1 . . Swarmer 26 | . 9 . 7 4 . 6 . . Grunt 16 | . 4 2 . 2 . 4 2 2 Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . . 1 2 . Best Kill Streak 10 | . 10 2 4 4 . 7 2 2 Combat Bots Only 9 | . 9 2 4 4 . 6 2 2 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 1 1 Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Hostile Shots Fired 699 | . 78 14 38 85 37 163 182 102 Missed 200 | . 20 7 10 26 22 45 47 23 Hits 499 | . 58 7 28 59 15 118 135 79 Melee 12 | . . . . . . . 12 . Projectile 487 | . 58 7 28 59 15 118 123 79 Critical Strikes 21 | . . . 1 3 . 3 13 1 Actively Blocked 1 | . . . . . . . 1 . Damage Taken 7693 | . 538 72 222 712 185 1837 2798 1329 Core 1629 | . 79 . 49 203 16 272 560 450 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 201 | . . . . . 13 88 100 . Core Remaining (%) 80 | 100 68 . 87 63 97 68 . . Volleys Fired 146 | . 36 4 13 18 . 19 23 33 Largest 3 | . 2 2 2 2 . 3 1 2 Hottest 200 | . 90 76 76 76 . 200 44 122 Shots Fired 237 | . 72 8 26 35 . 34 22 40 Gun 189 | . 72 8 26 35 . 9 11 28 Cannon 36 | . . . . . . 25 11 . Launcher . | . . . . . . . . . Special 12 | . . . . . . . . 12 Kinetic 116 | . 28 4 13 17 . 25 22 7 Thermal 110 | . 36 4 13 18 . 6 . 33 Explosive . | . . . . . . . . . Electromagnetic 11 | . 8 . . . . 3 . . Robot Hit Streak 21 | . 7 3 6 6 . 10 7 21 Robot Miss Streak 13 | . 3 2 2 6 . 13 6 4 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 4 1 4 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 176 | . 41 4 19 21 . 36 33 22 Core Hits 102 | . 20 2 8 9 . 35 16 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 5 . Critical Strikes 9 | . 2 . 1 . . . 5 1 Burn 4 | . 2 . 1 . . . . 1 Smash 5 | . . . . . . . 5 . Melee Attacks 36 | . . . . . . 17 19 . Impact 36 | . . . . . . 17 19 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 6 . Damage Inflicted 3579 | . 510 63 222 235 5 1109 993 442 Guns 1699 | . 454 63 222 234 . 146 146 434 Cannons 670 | . . . . . . 398 272 . Explosions 55 | . 55 . . . . . . . Melee 1102 | . . . . . . 527 575 . Ramming 53 | . 1 . . 1 5 38 . 8 Kinetic 1228 | . 145 16 85 86 . 398 418 80 Thermal 1081 | . 303 47 137 148 . 92 . 354 Explosive . | . . . . . . . . . Electromagnetic 115 | . 61 . . . . 54 . . Impact 1102 | . . . . . . 527 575 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 8 Average Corruption 6 | . . . . . . 6 3 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . . . 9 5 11 Message Errors 3 | . . . . . . 1 . 2 Matter Fused 3 | . . . . . . 2 1 . Heat Flow Errors 5 | . . . . . . 1 1 3 Energy Discharges 3 | . . . . . . 1 1 1 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . . . 2 1 2 Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 396 | . . . . . . 157 239 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 396 | . . . . . . 157 239 . Knockbacks 30 | . . . . . . 23 7 . Impact 7 | . . . . . . 5 2 . Kinetic 17 | . . . . . . 12 5 . Secondary 6 | . . . . . . 6 . . Self-Inflicted Damage 40 | . 38 . . . . . . 2 Shots 1 | . 1 . . . . . . . Rammed 4 | . . . . . . . . 4 Targets Rammed 16 | . 1 . . 1 2 8 . 4 Kicked 12 | . 1 . . 1 2 8 . . Crushed . | . . . . . . . . . Highest Temperature 460 | . 210 108 125 208 . 460 252 282 Average Temperature 96 | . 80 63 53 78 . 132 102 114 Received Heat Transfer 2253 | . 78 42 . 306 30 447 1062 288 Effects 14 | . . . . . . 12 2 . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 4 | . . . . . . 2 2 . Interference 3 | . . . . . . 3 . . Short Circuit 1 | . . . . . . 1 . . Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . . . . . . 3 1 . Impact Corruptions 15 | . . . . . . 7 8 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 . 2 1 . . . 2 Heat Transferred 2727 | . 988 111 407 370 . 148 . 703 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 93 | 100 46 100 100 100 100 100 100 100 Level 1 6 | . 53 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 254 | . 254 92 126 70 4 159 58 60 Initial 92 | . . 92 16 1 . . 58 2 Average 49 | . 175 28 64 15 . 63 10 18 Influence Increases 1387 | . 425 80 160 135 4 385 118 80 Destroy 0b10 Robot/C 920 | . 260 40 140 120 . 220 80 60 Destroy 0b10 Robot/NC 10 | . 5 . . . . 5 . . Destroy Leader 140 | . 40 10 20 10 . 40 10 10 Successful Hack 48 | . 11 . . 5 4 . 28 . Destroy Structure 14 | . 4 . . . . . . 10 Lose Combat Pursuer 255 | . 105 30 . . . 120 . . Influence Decreases 1327 | . 206 257 196 141 4 266 233 24 Entered New Map 221 | . . 127 26 5 . . 61 2 Time Decay 868 | . 186 120 160 76 4 186 136 . Lost Part 238 | . 20 10 10 60 . 80 36 22 Squads Dispatched 19 | . 1 2 . 2 1 8 5 . Investigation 8 | . 1 1 . 1 . 4 1 . Extermination 3 | . . . . . . 1 2 . Reinforcement 3 | . . 1 . 1 1 . . . Assault . | . . . . . . . . . Garrison 5 | . . . . . . 3 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Distress Signals 5 | . 1 1 . 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 22 9 7 15 4 18 11 7 Peak Tracking Total 6 | . 6 3 4 6 5 6 5 4 Tactical Retreats 8 | . 4 1 . . . 3 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Traps Triggered 4 | . . . . 1 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Accessed 15 | . 5 3 . 1 1 3 2 . Terminals 8 | . 4 1 . 1 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 13 10 . 3 3 10 5 . Successful 21 | . 8 3 . 2 2 3 3 . Failed 21 | . 5 6 . 1 1 6 2 . Catastrophic 2 | . . . . . . 2 . . Database Lockouts 2 | . . 1 . . . 1 . . Manual 7 | . 2 1 . . . 4 . . Terminals 26 | . 11 5 . 3 3 4 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 . . . . . 4 . Recycling Units 6 | . . 3 . . . 3 . . Scanalyzers 5 | . . 2 . . . 3 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 11 | . 7 . . 2 2 . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 4 | . 2 . . 1 1 . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Investigation Status 2 | . 1 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . . . 2 . Scan Component 2 | . . . . . . . 2 . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . 1 . . Report Inventory 2 | . . 1 . . . 1 . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . 1 . . . 2 . . Retrieve Study 3 | . . 1 . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 2 . 1 1 3 1 . Full Trace Events 9 | . 2 2 . 1 . 3 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . 2 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Active Infowar (turns) 1820 | . 269 400 89 . . 391 671 . Optics 1062 | . . . . . . 391 671 . Structural 758 | . 269 400 89 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Turns Passed 3662 | 54 438 400 335 318 203 816 678 420 Spaces Moved 2006 | 43 266 196 281 206 178 517 151 168 Core 53 | 8 . . . 4 . . 13 28 Treads 74 | . . . . . . . . 74 Legs 1879 | 35 266 196 281 202 178 517 138 66 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 108 190 100 Average Speed 128 | 106 120 118 105 113 105 123 216 171 Slowest Speed 900 | 120 120 120 105 300 110 190 900 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 50 22 70 21 6 15 2 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total 2778 | 48 316 356 298 255 192 625 452 236 Wait 435 | . 3 149 1 7 . 8 260 7 Move 1998 | 42 265 195 280 205 177 516 150 168 Hop . | . . . . . . . . . Pick Up 16 | . 3 3 . 3 3 4 . . Fast Attach 50 | 6 1 1 . 7 4 20 2 9 Attach 21 | . 2 2 . 4 1 1 3 8 Detach 14 | . 1 1 . 1 . 5 . 6 Swap 23 | . 4 . 2 5 1 9 1 1 Drop 25 | . . 1 2 4 4 14 . . Fire 146 | . 36 4 13 18 . 19 23 33 Melee 30 | . . . . . . 17 13 . Ram 4 | . . . . . . . . 4 Kick 12 | . 1 . . 1 2 8 . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Destroyed 9 combat bots 451 | -10/Materials | Discovered new exit (range 11) 472 | -10/Materials | Identified exit to Mines 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Utility x2 523 | -9/Materials | Build established: Scavenger-Mutant 876 | -9/Materials | Central database locked down 878 | -9/Materials | Discovered new exit (range 8) 893 | -9/Materials | Entered Mines 1186 | -9/Mines | Discovered new exit (range 8) 1228 | -9/Mines | Entered Materials 1228 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1393 | -8/Materials | Met 7R-MNS 1416 | -8/Materials | Lost 4 parts (3n1w) 1509 | -8/Materials | Discovered new exit (range 15) 1546 | -8/Materials | Entered Factory 1546 | -7/Factory | Evolved 2 slots: Utility x2 1742 | -7/Factory | Discovered new exit (range 3) 1749 | -7/Factory | Entered another Factory area 1749 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2025 | -6/Factory | Central database locked down 2245 | -6/Factory | Garrison activated, responded to threat 2304 | -6/Factory | Lost 4 parts (1n3u) 2385 | -6/Factory | Build established: Mutant 2496 | -6/Factory | Lost 3 parts (1p1n1w) 2529 | -6/Factory | Discovered new exit (range 11) 2565 | -6/Factory | Entered another Factory area 2565 | -5/Factory | Evolved 2 slots: Utility x2 2775 | -5/Factory | Build established: Scavenger-Mutant 3063 | -5/Factory | Garrison activated, responded to threat 3212 | -5/Factory | Lost 7 parts (2n3u2w) 3237 | -5/Factory | Core integrity fell below 50% 3240 | -5/Factory | Identified exit to Garrison 3243 | -5/Factory | Entered Garrison 3266 | -5/Garrison | Lost 4 parts (1p1n1u1w) 3317 | -5/Garrison | Build established: Mutant 3517 | -5/Garrison | Core integrity fell below 20% 3555 | -5/Garrison | Lost 5 parts (1p1n1u2w) 3659 | -5/Garrison | Triggered checkpoint 3663 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03537_ Slammed into H-66 Slayer. 03538_ Penetrated by Slug. 03538_ Slammed into H-66 Slayer. 03540_ H-66 Slayer destroyed. 03541_ Acquired 55 matter. 03543_ Acquired Flexi-carbon Leg. 03545_ Acquired 53 matter. 03551_ Acquired Gauss Rifle. 03554_ Acquired Lgt. Fission Core. 03578_ System corrupted: Heat flow error (+167). 03601_ System corrupted: Heat flow error (+289). 03639_ System corrupted: FCS attempts to trigger Gauss Rifle. 03639_ System corrupted: Gauss Rifle misfires. 03639_ Slug penetrates Wall. 03654_ System corrupted: FCS attempts to trigger Gauss Rifle. 03654_ System corrupted: Gauss Rifle misfires. 03654_ Slug penetrates Wall. 03658_ Slug penetrates G-50 Soldier. 03659_ Beams of light sweep through the air. An alarm sounds. 03661_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ????????? ????????????? | | ??????????????????????# #???????? ????????????? | | ????????????????????### ##?????# #???????????? | | ????????????????????# ???? "???????????? | | ????????????????????? g ???? ????????????? | | ????????????????????? ??? ?????????????? | | ?????????????????????? ?? ???????????????? | | ??????????????????????# #? #????#???????????? | | ????????????########### ## ## ###?????????? | | ????????????# ????????? | | ????????????# ????????? | | ????????????# ######## @ g ????????? | | ????????????#^^#??????##;###g ##???????????????? | | ????????????# ^#???????# #??????#????????????????? | | ????????????# #???????# #???????????????????????? | | ????????????# ######### #???????????????????????? | | ????????????# " #???????????????????????? | | ????????????# ###########???????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ???########## #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# ##### ###?????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???#####???# #???????????????????????????????????? | | ############ #???????????????????????????????????? | | "## #########???????????????????????????? | | ! ^ #????????????????????? | | #########"""#???????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ! #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportArmorDoomcannon Manual? 0 Play Time 00:53:19 Cumulative 22.0 hours Start 2026.10.19 @ 20:26:58 End 2026.10.19 @ 21:20:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6580da24-2ead-4d6b-bfcd-b28e1e918dcd