Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.06 @ 19:04:06 Player: agrue8u Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2198) 2198 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 4619 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 249/250 System Corruption 2% Temperature Cool (84) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (16) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Makeshift Sensor Array Improved Signal Interpreter EM Pulse Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Barrage Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Sensor Array Improved Signal Interpreter EM Pulse Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Barrage Gun Barrage Gun [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 64 | 6 16 15 9 . 18 Power 11 | 1 4 1 2 . 3 Engine 11 | 1 4 1 2 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 4 5 5 . 4 Treads 1 | . . 1 . . . Leg 19 | 2 4 4 5 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 6 1 1 . 3 Device 2 | . . . . . 2 Storage 7 | 1 6 . . . . Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 2 8 1 . 8 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 2 3 1 . 2 Ballistic Cannon 7 | . . 2 . . 5 Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 1 10 1 . 6 Power 5 | . 1 1 1 . 2 Propulsion 4 | . . 4 . . . Utility 2 | . . . . . 2 Weapon 7 | . . 5 . . 2 Highest Loss Streak 4 | . 1 4 1 . 2 Average Slot Usage (%) 96 | . 96 87 98 100 94 Engine 10 | . 13 10 10 11 9 Leg 30 | . 27 24 31 33 33 Device 1 | . . . . . 6 Storage 22 | . 27 22 22 22 22 Processor 7 | . . 8 11 11 2 Ballistic Gun 17 | . 20 15 20 22 6 Ballistic Cannon 2 | . . 3 . . 13 Naked Turns . | . . . . . . Heaviest Build 56 | 9 39 44 45 45 56 Greatest Support 43 | 20 20 30 43 36 36 Greatest Overweight (x) 4 | 2 4 4 2 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 11 16 16 16 16 Most Carried 16 | 4 8 16 16 16 16 Average Carried 14 | 2 6 13 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 4 8 16 16 16 13 Class Distribution -------------------- 41% | Scavenger-Mutant 30% | Mutant 28% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1999 | 252 335 482 213 . 717 Remotely . | . . . . . . Salvage Created 2303 | . 349 682 431 . 841 Parts 125 | . 19 41 30 . 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 39 | . . . . 2 37 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 58 | . 8 20 12 . 18 Guns 30 | . 8 9 12 . 1 Cannons 22 | . . 5 . . 17 AOE 6 | . . 6 . . . Classes Destroyed 9 | . 1 5 1 . 2 Builder 1 | . . 1 . . . Recycler 3 | . . 3 . . . Watcher 1 | . . 1 . . . Swarmer 13 | . . 8 3 . 2 Grunt 30 | . 8 7 8 . 7 Brawler 2 | . . . . . 2 Duelist 4 | . . . 1 . 3 Sentry 7 | . . 5 . . 2 Hunter 2 | . . . . . 2 Best Kill Streak 10 | . 4 7 3 . 10 Combat Bots Only 10 | . 4 6 3 . 10 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3022 | . 316 1138 347 . 1221 Core 475 | . 67 173 74 . 161 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 73 . . . . Volleys Fired 177 | . 28 68 24 . 57 Largest 2 | . 2 2 2 . 2 Hottest 105 | . 60 95 46 . 105 Shots Fired 318 | . 56 120 42 . 100 Gun 193 | . 56 70 42 . 25 Cannon 113 | . . 38 . . 75 Launcher 12 | . . 12 . . . Special . | . . . . . . Kinetic 280 | . 42 97 42 . 99 Thermal 25 | . 14 11 . . . Explosive 12 | . . 12 . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 15 | . 9 15 9 . 9 Robot Miss Streak 6 | . 2 4 2 . 6 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 205 | . 43 84 33 . 45 Core Hits 118 | . 21 45 21 . 31 Critical Hits 20 | . . 2 . . 18 Critical Kills 10 | . . . . . 10 Critical Parts Destroyed 8 | . . 2 . . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4118 | . 352 1829 487 . 1450 Guns 1635 | . 352 538 487 . 258 Cannons 1707 | . . 515 . . 1192 Explosions 776 | . . 776 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3106 | . 232 937 487 . 1450 Thermal 236 | . 120 116 . . . Explosive 776 | . . 776 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 2 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . 25 . . . Projectiles . | . . . . . . Explosions 25 | . . 25 . . . Melee . | . . . . . . Knockbacks 14 | . . 4 . . 10 Impact . | . . . . . . Kinetic 14 | . . 4 . . 10 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | . 64 250 2 . 330 Average Temperature 70 | . 24 64 2 . 96 Received Heat Transfer 873 | . 177 333 120 . 243 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 571 | . 275 296 . . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 361 | . 100 361 250 . . Average Influence 135 | . 31 202 159 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 60 | 100 100 39 47 . . Level 1 39 | . . 60 52 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 10 24 13 . 25 Peak Tracking Total 7 | . 4 6 3 . 7 Tactical Retreats 7 | . 1 1 1 . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 13 2 . . . Successful 7 | . 6 1 . . . Failed 8 | . 7 1 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 13 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 1 . . . Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . . 4 1 Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 279 | . . . . . 279 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5402 | 55 682 765 1124 1825 951 Spaces Moved 2982 | 37 387 315 621 1172 450 Core 14 | 11 3 . . . . Treads . | . . . . . . Legs 2968 | 26 384 315 621 1172 450 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 Average Speed 149 | 116 133 161 152 150 149 Slowest Speed 250 | 150 250 240 180 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 50 32 99 93 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 9 | . . . 2 5 2 Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . 49 . . 21 Melee . | . . . . . . Projectile 24 | . . 3 . . 21 AOE 46 | . . 46 . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3632 | 46 503 455 760 1243 625 Wait 317 | . 47 41 75 57 97 Move 2977 | 36 386 314 620 1171 450 Hop . | . . . . . . Pick Up 60 | 4 16 17 15 7 1 Fast Attach 20 | 6 5 2 3 . 4 Attach 18 | . 3 9 2 . 4 Detach 3 | . . . 2 . 1 Swap 26 | . 8 4 4 . 10 Drop 32 | . 10 . 15 7 . Fire 177 | . 28 68 24 . 57 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 1 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 10) 321 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 6) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -9/Materials | Identified exit to Mines 1462 | -9/Materials | Lost 4 parts (1n3w) 1503 | -9/Materials | Entered Mines 1517 | -9/Mines | Core integrity fell below 50% 1541 | -9/Mines | Met a Derelict bent on vengeance 1961 | -9/Mines | Build established: Scavenger-Mutant 1985 | -9/Mines | Discovered new exit (range 5) 2012 | -9/Mines | Identified exit to Materials 2161 | -9/Mines | Learned location of Storage (-8) 2263 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2265 | -9/Mines | Identified exit to Zion 2390 | -9/Mines | Discovered exit to Materials (range 9) 2627 | -9/Mines | Entered Zion 2735 | -7/Zion | Discovered new exit (range 9) 2757 | -7/Zion | Identified exit to Proximity Caves 3732 | -7/Zion | Learned Factory security intel 3887 | -7/Zion | Imprinted 3889 | -7/Zion | Declared Zion's savior 4194 | -7/Zion | Build established: Messiah-Mutant 4344 | -7/Zion | Loaded intel: 4 derelict terminal locations 4452 | -7/Zion | Entered Proximity Caves 4452 | -6/Proximity Caves | Accompanied by 4 allies 4458 | -6/Proximity Caves | Spotted B-75 Beast 4725 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4738 | -6/Proximity Caves | Core integrity fell below 20% 4922 | -6/Proximity Caves | Learned Factory stockpile data 5025 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5117 | -6/Proximity Caves | Destroyed 10 combat bots 5403 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05325_ Knocked back. 05327_ HV Slug penetrates Wall. 05330_ HV Slug penetrates B-48 Gladiator. 05330_ HV Slug penetrates Wall. 05339_ HV Slug penetrates B-48 Gladiator. 05339_ B-48 Gladiator suffers critical hit. 05339_ B-48 Gladiator destroyed. 05341_ Acquired 41 matter. 05345_ Bore Cannon destroyed. 05349_ Acquired 66 matter. 05351_ Acquired 3 matter. 05353_ Acquired Imp. Melee Analysis Suite. 05355_ HW:3>HG3 UU2H|M:TESU:UMQ9CQHJ=U7D#FZE 05356_ Acquired 20 matter. 05364_ G-50 Soldier knocked back. 05367_ G-50 Soldier destroyed. 05373_ Acquired 38 matter. 05377_ Adv. Heat Sink fries itself beyond repair. 05383_ Acquired 12 matter. 05401_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ????????????????????????? | | ?????????#???????## ?????????????????????????? | | ????????## ?????## ??????????????????????????? | | ??????### ?????# ???????????????????????????? | | ????### ?????# ????????????????????????????? | | ???## ?????# #????????????????????????????? | | ???# ???## #????????????????????????????? | | ????? ???# #????????????????????????????? | | ???????# ???# #????????????????????????????? | | ???????# #### ####?????????????????????????? | | ???????# ## #######???????????????????? | | ???????# " ; #??????##???????????? | | ???????## ######gg###????? #???????????? | | ????????## #####????#@ #?????? #???????????? | | ?????????## # #????????# #????? #???????????? | | ??????????### #????????# #???? #????????????? | | ????????????# #???##??## ##??# #?????????????? | | ????????????# #???# ### ### #??????????????? | | ?????????#### #???## ! ##?????????????? | | ?????????# #??## % %! ##????????????? | | ?????????# #??# % ! #??????? | | ?????????# #?# #??????? | | ??????????# ## ## ?????? | | ???????????# ### # ?????? | | ???????????# #####% #?## ##?????????? | | ??????##???# #" # %#??## #??????????? | | ?????## ??# #" + #%#???#### ?????????? | | ????## ??# #" ####%#???????# ####????????? | | ????# ??# #" "# ##???????#######???????????? | | ????# #?# # "#% #?????????????????????????? | | ????? ## #% " %##?????????????????????????? | | ??????# ## # +####%#??????????????????????????? | | ?????## # % #??????????????????????????? | | ?????# # %# #??????????????????????????? | | ?????## ### #??????????????????????????? | | ####??## # #?# #??????????????????????????? | | # #??## # #####??????????????????????????? | | #??# ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Everything Is Under Control The One Challenges ------------ None Game ------ Seed TractorCloakingSheargun Manual? 0 Play Time 01:04:44 Cumulative 18.7 hours Start 2019.12.05 @ 13:50:36 End 2019.12.06 @ 19:04:06 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 559f8fd6-e9d4-4e30-983b-16a74416a976