Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 11:32:30 Player: Daoboi Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (23) 115 Value Destroyed (669) 669 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 5813 Bonus ------- Follower Combat Kills 198 Entered DSFs 500 Friendly Fire -189 Cogmind --------- Core Integrity 0/1000 Matter 212/300 Energy 91/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Cloaking Device > --- WEAPON (2) ------- Mace > --- INVENTORY (5) ---- Neutrino Core VSS Leg Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Sensor Array Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Power Shielding Authchip [R/Combat] > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Disposable Heat Sink Improved Terrain Scan Processor Recalibrator Particle Gun Heavy Ion Cannon Heavy Ion Cannon Improved Light Cannon [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Visual Processing Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 8 | . . . 2 1 1 . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 70 | 4 3 5 9 15 3 . 16 5 2 8 Power 7 | 1 . 1 . 2 . . 2 . . 1 Engine 3 | 1 . 1 . 1 . . . . . . Core 4 | . . . . 1 . . 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 1 1 2 1 . 6 . 1 2 Treads . | . . . . . . . . . . . Leg 10 | . . . . 2 1 . 6 . 1 . Wheel 4 | 2 . 1 1 . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 26 | . 2 . 5 7 2 . 4 2 1 3 Device 9 | . 1 . 2 . . . 1 1 1 3 Storage 4 | . . . 2 2 . . . . . . Processor 6 | . . . . 3 2 . . 1 . . Hackware 1 | . . . . . . . 1 . . . Protection 6 | . 1 . 1 2 . . 2 . . . Artifact . | . . . . . . . . . . . Weapon 21 | 1 1 3 3 4 . . 4 3 . 2 Energy Gun 5 | . . . 2 2 . . . 1 . . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 6 | 1 . . 1 1 . . 2 . . 1 Ballistic Cannon 5 | . 1 1 . . . . 2 1 . . Launcher 2 | . . 1 . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 40 | . . 6 . 7 . 6 13 . 4 4 Power 5 | . . . . 1 . 1 2 . 1 . Propulsion 13 | . . 2 . 2 . 2 4 . . 3 Utility 11 | . . 2 . 2 . 1 4 . 2 . Weapon 11 | . . 2 . 2 . 2 3 . 1 1 Highest Loss Streak 6 | . . 5 . 5 . 5 6 . 3 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 68 | . 93 87 77 85 91 90 80 63 51 13 Engine 5 | . 14 14 11 9 7 1 . . . . Core 3 | . . . . 2 7 7 8 5 4 1 Leg 7 | . . . . 11 23 21 14 11 8 1 Wheel 7 | . 28 24 12 6 . . . . . . Device 6 | . 9 10 15 4 . . 3 10 8 1 Storage 4 | . . . 8 9 7 7 6 5 3 . Processor 10 | . . . . 17 22 30 24 17 14 . Protection 5 | . 11 10 8 6 7 6 5 . . . Energy Gun 3 | . . . 10 10 7 5 . 5 4 . Ballistic Gun 5 | . 14 10 3 6 7 7 4 . . 2 Ballistic Cannon 4 | . 14 11 5 . . . 4 4 4 . Peak Build Rating 51 | 4 7 7 17 26 33 34 51 36 38 34 Average Rating 21 | 3 6 6 11 21 29 32 40 35 29 19 On Entrance 16 | . 4 7 5 15 24 33 22 28 36 9 Naked Turns 41 | . . . . . . . . . 3 38 Heaviest Build 37 | 7 13 13 23 34 34 34 37 25 25 12 Greatest Support 45 | 32 32 32 22 25 40 40 45 27 27 20 Greatest Overweight (x) 8 | 2 . . 2 2 . 1 8 . . 3 Average Overweight (x) . | 1 . . 1 . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 10 10 10 10 10 10 5 Average Capacity 7 | 5 5 5 7 8 10 10 10 10 7 5 Most Carried 10 | 5 5 5 8 8 7 10 10 8 10 5 Average Carried 6 | 3 4 4 5 7 6 9 7 6 7 4 Final Capacity 10 | 5 5 5 8 10 10 10 10 10 5 5 Final Carried 10 | 5 5 3 8 7 7 10 9 7 5 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Matter Collected 1022 | 178 72 137 85 160 . . 159 . 1 230 Remotely . | . . . . . . . . . . . Salvage Created 794 | . . 137 32 301 . . 196 . . 128 Parts 37 | . . 12 2 14 . . 9 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Combat Hostiles Destroyed 15 | . . 4 1 5 . . 5 . . . Guns 6 | . . 2 . 2 . . 2 . . . Cannons 6 | . . 2 1 . . . 3 . . . AOE 3 | . . . . 3 . . . . . . Classes Destroyed 10 | . . 5 . 2 . . 2 . . 1 Worker 1 | . . 1 . . . . . . . . Builder 3 | . . 2 . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . 1 Watcher 1 | . . . . 1 . . . . . . Swarmer 3 | . . 3 . . . . . . . . Grunt 8 | . . 1 1 4 . . 2 . . . Brawler 1 | . . . . . . . 1 . . . Sentry 3 | . . . . 2 . . 1 . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 4 | . . 2 1 4 . . 4 . . 1 Combat Bots Only 4 | . . 2 1 3 . . 4 . . . Max Kills in Single Turn 2 | . . 2 1 2 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Hostile Shots Fired 530 | . . 21 21 54 . 71 215 9 9 130 Missed 213 | . . 4 8 16 . 30 83 5 3 64 Damage Taken 5623 | . . 501 162 712 . 682 1815 35 272 1444 Core 1716 | . . 51 42 183 . 55 346 . 216 823 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 167 | . . 64 . . . . 103 . . . Ignored by Resistances 71 | . . . . . . . 71 . . . Core Remaining (%) 80 | 100 . 79 89 66 . 92 59 . . . Volleys Fired 81 | . . 27 4 23 . 1 22 . 3 1 Largest 2 | . . 2 2 2 . 2 2 . 1 1 Hottest 130 | . . 100 58 130 . 78 76 . 39 40 Shots Fired 122 | . . 40 8 37 . 2 31 . 3 1 Gun 65 | . . 10 4 33 . 2 15 . . 1 Cannon 44 | . . 21 4 . . . 16 . 3 . Launcher 8 | . . 4 . 4 . . . . . . Special 5 | . . 5 . . . . . . . . Kinetic 84 | . . 31 8 9 . 1 31 . 3 1 Thermal 26 | . . 5 . 21 . . . . . . Explosive 8 | . . 4 . 4 . . . . . . Electromagnetic 4 | . . . . 3 . 1 . . . . Robot Hit Streak 15 | . . 8 1 6 . 7 15 . 3 2 Robot Miss Streak 5 | . . 3 2 5 . 1 5 . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 75 | . . 21 3 18 . 1 27 . 2 3 Core Hits 49 | . . 10 3 13 . . 22 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . 1 . . . . 3 . . . Blast 4 | . . 1 . . . . 3 . . . Melee Attacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1975 | . . 473 70 543 . 11 661 . 58 159 Guns 678 | . . 58 18 255 . 11 327 . . 9 Cannons 673 | . . 240 52 . . . 334 . 47 . Explosions 436 | . . 151 . 285 . . . . . . Melee 113 | . . . . . . . . . . 113 Ramming 51 | . . . . 3 . . . . 11 37 Kinetic 1162 | . . 298 70 77 . . 661 . 47 9 Thermal 165 | . . 24 . 141 . . . . . . Explosive 436 | . . 151 . 285 . . . . . . Electromagnetic 48 | . . . . 37 . 11 . . . . Impact 113 | . . . . . . . . . . 113 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . 6 . . . . 1 . 2 9 Average Corruption 4 | . . 6 . . . . 1 . 2 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . 4 . . . . . . 1 11 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 3 | . . 2 . . . . . . . 1 Heat Flow Errors 2 | . . 1 . . . . . . . 1 Energy Discharges 3 | . . 1 . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 158 | . . 42 . 65 . . . . . 51 Projectiles . | . . . . . . . . . . . Explosions 107 | . . 42 . 65 . . . . . . Melee 51 | . . . . . . . . . . 51 Knockbacks 7 | . . 2 1 . . . 3 . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 6 | . . 2 1 . . . 3 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 202 | . . 111 . 72 . . . . 4 15 Shots 6 | . . 4 . 2 . . . . . . Rammed 20 | . . . . . . . . . 5 15 Targets Rammed 22 | . . . . 1 . . 1 . 5 15 Kicked 2 | . . . . 1 . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 290 | . . 290 23 60 . . 53 . 6 199 Average Temperature 33 | . . 48 8 22 . . 18 . 6 86 Received Heat Transfer 1746 | . . 99 126 333 . 180 630 . . 378 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 383 | . . 50 . 333 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Peak Influence 350 | . . 145 91 263 34 43 244 63 22 350 Initial 39 | . . . 7 38 29 23 . 39 22 . Average 91 | . . 101 59 147 29 25 93 52 8 168 Maximum Alert Level 1 | . . . . 1 . . 1 . . 1 Low Security (%) 82 | 100 100 100 100 55 100 100 91 100 100 47 Level 1 17 | . . . . 44 . . 8 . . 52 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . . 1 . 1 6 1 . 6 Investigation 6 | . 1 . . 1 . . 1 1 . 2 Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 5 | . . . . . . 1 1 . . 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Distress Signals 2 | . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . . 8 7 9 . 9 24 1 8 38 Peak Tracking Total 12 | . . 3 4 3 . 7 12 1 6 11 Tactical Retreats 20 | . . 2 . . . 2 4 . 2 10 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Traps Triggered 5 | . 1 . . 1 . 1 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Machines Accessed 13 | . 1 . 1 4 1 . 3 1 . 2 Terminals 12 | . 1 . 1 3 1 . 3 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 35 | . 1 . 2 13 1 . 6 4 . 8 Successful 24 | . 1 . 1 10 1 . 4 2 . 5 Failed 11 | . . . 1 3 . . 2 2 . 3 Catastrophic 3 | . . . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . Terminals 31 | . 1 . 2 9 1 . 6 4 . 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 1 . 1 6 1 . 4 2 . 5 Record 12 | . 1 . . 6 . . . 1 . 4 Open DSF 2 | . . . . . 1 . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 3 | . . . 1 . . . 1 1 . . Dispatch Records 1 | . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 3 | . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . 3 1 . 2 1 . 2 Full Trace Events 6 | . . . . 2 . . 1 1 . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Total Allies 4 | . . 3 . . . . . . 1 . Largest Group 3 | . . 3 3 1 . . . . 1 . Highest-Rated Group 40 | . . 40 40 16 . . . . 31 . Highest-Rated Ally 31 | . . 16 16 16 . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . 12 9 13 . . . . 16 . Total Damage 631 | . . 81 120 135 . . . . 295 . Kills 6 | . . 2 2 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 4 | . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Turns Passed 2889 | 59 133 438 269 475 116 133 393 127 265 481 Spaces Moved 2843 | 39 127 376 239 297 93 103 237 114 254 964 Core 460 | 37 . . . . . . 2 . 66 355 Treads . | . . . . . . . . . . . Legs 915 | . . . . 182 93 103 235 114 188 . Wheels 859 | 2 127 376 239 115 . . . . . . Hover . | . . . . . . . . . . . Flight 609 | . . . . . . . . . . 609 Fastest Speed 37 | 50 100 80 80 85 120 120 105 105 50 37 Average Speed 86 | 125 100 88 99 126 120 122 132 105 93 44 Slowest Speed 450 | 150 100 100 110 190 120 190 450 105 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 5 Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 32 | 4 30 57 20 28 4 85 8 4 87 30 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 21 | . . 21 . . . . . . . . Terrain Destroyed 84 | . . 42 . 39 . . 3 . . . Melee . | . . . . . . . . . . . Projectile 7 | . . 4 . . . . 3 . . . AOE 77 | . . 38 . 39 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Was Fac Total 3115 | 47 131 430 261 357 96 109 280 123 277 1004 Wait 43 | . . 16 1 8 . . . . 7 11 Move 2824 | 38 126 375 238 296 92 102 236 114 253 954 Hop 5 | . . . . . . . . . . 5 Pick Up 41 | 5 1 3 6 7 1 4 4 2 5 3 Fast Attach 37 | 4 3 1 4 9 2 . 8 . 2 4 Attach 25 | . . 2 2 4 1 . 7 5 . 4 Detach 5 | . . . 2 . . . 1 1 . 1 Swap 8 | . . 2 3 2 . . 1 . . . Drop 20 | . 1 4 1 7 . 1 . 1 2 3 Fire 81 | . . 27 4 23 . 1 22 . 3 1 Melee 3 | . . . . . . . . . . 3 Ram 20 | . . . . . . . . . 5 15 Kick 2 | . . . . 1 . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / DSF) -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 6) 193 | -10/Materials | Entered Mines 303 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 304 | -10/Mines | Build established: Mutant 360 | -10/Mines | Discovered new exit (range 6) 407 | -10/Mines | Learned Materials stockpile data 430 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 448 | -10/Mines | Learned location of 1 exit from Materials 521 | -10/Mines | Crushed by falling debris 556 | -10/Mines | Lost 5 parts (1n2u2w) 631 | -10/Mines | Entered Materials 631 | -9/Materials | Accompanied by 3 allies 631 | -9/Materials | Evolved 2 slots: Utility x2 632 | -9/Materials | Identified exit to Mines 894 | -9/Materials | Discovered new exit (range 3) 900 | -9/Materials | Entered another Materials area 900 | -8/Materials | Accompanied by 1 ally 900 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1119 | -8/Materials | Lost 5 parts (1p2n1u1w) 1337 | -8/Materials | Discovered new exit (range 13) 1375 | -8/Materials | Entered Factory 1375 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1441 | -7/Factory | Discovered new exit (range 17) 1490 | -7/Factory | Identified exit to DSF 1491 | -7/Factory | Entered DSF 1506 | -7/DSF | Additional patrols routed to DSF 1584 | -7/DSF | Discovered new exit (range 18) 1624 | -7/DSF | Entered Factory 1624 | -6/Factory | Evolved 2 slots: Utility x2 1653 | -6/Factory | Lost 5 parts (2n1u2w) 1776 | -6/Factory | Lost 3 parts (1n1u1w) 1897 | -6/Factory | Garrison activated, responded to threat 1978 | -6/Factory | Garrison activated, responded to threat 2007 | -6/Factory | Discovered new exit (range 9) 2017 | -6/Factory | Entered another Factory area 2017 | -5/Factory | Evolved 2 slots: Utility x2 2043 | -5/Factory | Lost 6 parts (1p2n1u2w) 2144 | -5/Factory | Sucked down chute 2144 | -5/Factory | Entered Waste 2145 | -5/Waste | Met a frightened Derelict 2209 | -5/Waste | Spotted C-40 Crusher 2257 | -5/Waste | Spotted C-40 Crusher 2267 | -5/Waste | Spotted C-40 Crusher 2272 | -5/Waste | Spotted C-40 Crusher 2291 | -5/Waste | Spotted C-40 Crusher 2295 | -5/Waste | Spotted C-40 Crusher 2302 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2365 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2366 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2368 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2399 | -5/Waste | Lost 3 parts (1p1u1w) 2399 | -5/Waste | Discovered new exit (range 13) 2409 | -5/Waste | Entered Factory 2559 | -5/Factory | Core integrity fell below 50% 2734 | -5/Factory | Spotted B-75 Beast 2822 | -5/Factory | Core integrity fell below 20% 2882 | -5/Factory | Lost 3 parts (2n1w) 2890 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Retrieving dispatch records... Found 47 active squads: 13x Security 10x Surveillance 12x Patrol 10x Transport 1x Investigation 1x Reinforcement 02871_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 02872_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 02884_ System corrupted: IFF burst signal emitted. 02885_ K-01 Serf cleans the Construction Platform. 02889_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02890_ U-05 Engineer works on Construction Platform. Map ----- +----------------------------------------------------+ | ?????????????????# ?????? | | ?????????????????# ????? | | ?????????????????# ??????? | | ?????????????????# ^ ?????? | | ?????????????????# """ "??????? | | ?????????????????# """?"??????? | | ?????????????????###### ############[ "??????????? | | ??????????????????????# #??????????? "??????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ???????????????????####+#########????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """"""" #????????????????? | | ???????????????????# k""""""" #????????????????? | | ???????????????????# """"""" #????????????????? | | ???????????????????# """"""" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# k ! #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ] #????????????????? | | ???????????????????# < #????????????????? | | ???????????????????# uu #????????????????? | | ???????????????????# % #????????????????? | | ???????????????????######@#######????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? ?????????????????? | | ????????????????? ???????????????? | | ??????????????? k H ?????????????? | | ????????????? w ???????????? | | ???????????? ??????????? | | ????????????? ###+####???????????? | | ?????????????######## #??????????????????? | | ????????????????????### #??????????????????? | | ??????????????????????# #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 25 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 225 Resistance: TH 15 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 16 Salvage Targeting 2 Authchip Count 1 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyDataLog Manual? 0 Play Time 01:01:03 Cumulative 10.7 hours Start 2024.08.28 @ 10:21:52 End 2024.08.28 @ 11:32:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cae2cb66-c95c-4bd2-b599-a22fe3f0dafe