Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.14 @ 14:40:28 Player: jumpy Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (70) 350 Value Destroyed (2664) 2664 Prototype IDs (49) 980 Alien Tech Used (6) 1200 Bonus (11009) 11009 TOTAL SCORE: 25503 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 359 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Hacked God Mode 5000 Scanned by Researcher 1000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Long-range Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Improved Reaction Control System Phase Shifter Improved Hacking Suite > --- WEAPON ----------- Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Dimensional Node Initializer Transdimensional Reconstructor Advanced Datajack Improved Plasma Cutter Plasma Lance [Rating: 172] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Fusion Reactor Propulsion Cooled Cesium-ion Thruster Treads Biometal Heavy Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Cooled Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 7 | . . 1 1 . . . . . 2 . . . . . 1 . . . . . . . 1 1 Utility 10 | . . 1 1 2 . . . . . 1 . . . . 1 . . . . 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 124 | 7 1 5 5 11 4 2 . 5 12 4 1 . 7 . 10 . 3 9 . 9 3 4 14 8 Power 19 | 1 . . . 2 . . . . 1 2 . . 1 . 3 . . 1 . . 2 2 2 2 Engine 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 2 . . . . 1 2 . . . . 1 . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . 1 . 2 . . 1 . . 2 2 2 2 Propulsion 32 | 2 . 1 3 3 1 1 . 1 5 . . . 3 . . . . 2 . 2 1 2 1 4 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 11 | 2 . 1 2 3 1 1 . 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Flight 18 | . . . . . . . . . 5 . . . 3 . . . . 2 . 2 1 2 1 2 Utility 48 | 2 . 2 1 2 1 1 . 2 3 1 . . 3 . 7 . 2 6 . 5 . . 8 2 Device 16 | 1 . . . 1 . . . . 1 . . . . . 2 . 1 3 . 3 . . 4 . Storage 4 | 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . Processor 15 | . . 1 . 1 . 1 . 1 2 1 . . . . 3 . . 1 . 1 . . 2 1 Hackware 5 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 1 Protection 8 | . . . 1 . 1 . . 1 . . . . 1 . 2 . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 25 | 2 1 2 1 4 2 . . 2 3 1 1 . . . . . 1 . . 2 . . 3 . Energy Gun 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 1 . . 1 . . . 1 1 . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 2 . . . . . . . 1 . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 30 | . . 1 1 2 . . . . 3 . . . 5 . 1 . . 7 . 2 1 2 2 3 Parts Lost 28 | . . . . 2 . 1 . 4 1 . . . . . 1 . . 1 . 2 1 2 1 12 Power 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 Propulsion 13 | . . . . 1 . 1 . 2 1 . . . . . . . . . . . . . 1 7 Utility 9 | . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 1 . 4 Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Highest Loss Streak 10 | . . . . 2 . 1 . 2 1 . . . . . 1 . . 1 . 2 1 2 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 6 7 9 13 14 13 14 13 4 4 4 4 4 5 4 5 5 5 3 4 5 5 5 4 Power 1 | . 1 1 2 2 2 2 2 1 . . 1 1 1 1 1 1 1 . . . . . . . Propulsion 1 | 1 2 2 2 2 2 1 1 1 . . 1 1 . 1 . . . 1 . . . . . . Utility 2 | . 2 2 2 4 4 4 5 5 . . . . . . . 1 1 . . 1 2 1 . . Weapon 2 | . 1 1 1 4 5 6 6 6 2 2 1 1 1 1 1 1 1 . 1 . 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . . 1 2 3 . . 9 4 1 . . 1 . . . 2 1 . 1 . . 1 1 Power 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . Utility 10 | . . . . 1 1 . . 3 2 . . . . . . . 2 . . . . . 1 . Weapon 7 | . . . . 1 1 . . 3 . 1 . . . . . . . . . 1 . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 89 | . 100 95 95 97 100 99 100 94 33 77 82 82 88 100 96 94 96 99 87 86 84 85 91 63 Engine 1 | . 14 11 9 2 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . 4 7 7 7 6 1 11 11 11 9 5 1 5 5 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 5 8 5 5 8 10 7 4 9 8 6 Leg 15 | . 28 31 35 29 30 29 30 26 . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . 10 29 29 29 31 35 36 36 36 36 36 33 33 28 29 19 Device 9 | . 14 11 9 15 15 7 7 6 1 5 5 5 5 5 5 5 5 5 13 10 8 13 16 12 Storage 3 | . 14 11 9 7 7 7 7 6 . . . . . . . . . . . . . . . . Processor 18 | . . 8 9 14 15 22 23 22 13 20 23 23 23 23 21 21 21 24 21 21 23 23 22 15 Protection 4 | . . . 4 7 7 7 7 6 . . . . 2 5 8 10 9 10 . 3 3 . . . Energy Gun 2 | . . 13 18 7 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 7 4 . 2 7 7 7 6 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 2 7 7 7 6 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 3 5 5 5 5 5 5 5 4 . 1 . . . . Slashing Weapon 1 | . . . . . . . . . 4 5 4 5 5 5 5 5 5 5 5 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 3 9 9 8 6 Peak Build Rating 172 | 7 7 16 22 42 45 48 47 48 59 68 68 68 93 93 110 101 107 122 112 137 141 152 168 172 Average Rating 67 | 5 7 13 19 30 44 47 47 44 24 63 67 68 77 93 103 101 104 117 111 123 130 146 160 131 On Entrance 70 | . 7 7 16 22 42 45 47 47 6 54 68 68 68 93 93 101 101 107 103 112 118 138 136 151 Avg Prop Armor Cover (%) . | . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Naked Turns 33 | . . . . . . . . 16 . . . . . . . . . . . . . . . 17 Heaviest Build 58 | 14 16 32 40 51 53 53 52 52 14 27 26 22 30 30 39 37 38 51 36 45 46 40 55 58 Greatest Support 75 | 20 20 33 46 66 68 68 65 70 24 29 29 29 36 36 42 42 42 44 43 46 47 51 58 75 Greatest Overweight (x) 3 | . . . 3 1 . 1 . 1 1 . . . . . . . . 1 . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 8 9 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 6 8 12 15 15 14 14 15 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 Average Carried 8 | 3 6 7 9 13 14 13 14 14 4 4 5 5 4 5 4 5 4 4 3 4 5 4 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 6 8 12 15 14 14 14 5 5 5 5 5 5 5 5 5 5 4 4 5 5 5 5 2 Class Distribution -------------------- 57% | Mutant 30% | Scout 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Gladiator | -3/Quarantine Sprinter | -3/Section 7 Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 2217 | 310 56 46 60 204 190 116 . 125 115 103 62 . . 110 50 55 50 45 43 69 69 167 107 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3090 | 181 120 108 240 342 260 118 . 132 118 288 24 . . 65 111 . . . . 132 69 288 193 301 Parts 139 | 14 3 8 16 14 5 8 . 5 2 1 2 . . 3 2 . . . . 11 7 14 9 15 Haulers Intercepted 9 | . . 1 1 1 . . . . 1 2 . . . . 1 . . . . . . . 1 1 Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 11 8 . 7 . . . . . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 47 | . 3 1 6 6 5 6 . 3 . . 4 . . 1 . . . . . 2 . 6 1 3 Melee 13 | . . . . . . . . . . . . . . 1 . . . . . 2 . 6 1 3 Guns 9 | . 1 1 3 4 . . . . . . . . . . . . . . . . . . . . Cannons 15 | . 2 . . 1 3 6 . 3 . . . . . . . . . . . . . . . . AOE 8 | . . . 3 1 . . . . . . 4 . . . . . . . . . . . . . Classes Destroyed 14 | 2 1 2 2 2 . . . 1 . 1 . . . . 1 . . . . . 2 . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . 1 1 1 . . . . 1 2 . . . . 1 . . . . . . . 1 1 Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Watcher 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . 1 Swarmer 19 | . . . 4 . . 6 . . . . 4 . . . . . . . . . . 4 . 1 Grunt 15 | . 3 . 2 4 4 . . 1 . . . . . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 4 | . . 1 . . . . . 1 . . . . . . . . . . . . . 1 1 . Hunter 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Programmer 5 | . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . 1 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 4 | 2 2 1 4 4 3 3 . 1 1 2 4 . . 1 1 . . . . 2 1 4 1 2 Combat Bots Only 4 | . 2 1 3 4 3 3 . 1 . . 4 . . 1 . . . . . 2 . 4 1 2 Max Kills in Single Turn 4 | 1 1 1 4 1 1 1 . 1 1 1 2 . . 1 1 . . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Hostile Shots Fired 602 | . 11 2 21 53 20 51 . 81 31 . 22 . . 17 18 10 . 7 10 21 59 48 10 110 Missed 219 | . 1 1 5 15 4 10 . 31 18 . 11 . . 10 7 4 . 4 4 9 30 25 3 27 Hits 383 | . 10 1 16 38 16 41 . 50 13 . 11 . . 7 11 6 . 3 6 12 29 23 7 83 Melee 9 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 7 Projectile 374 | . 10 1 16 38 16 41 . 49 13 . 11 . . 7 11 6 . 2 6 12 29 23 7 76 AOE 6 | . . . . . . . . . . . . . . . . . . . . . . 1 2 3 Critical Strikes 12 | . 1 . . 1 1 . . 2 . . . . . . . . . . . 1 . . . 6 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 7994 | . 132 14 191 732 254 614 . 959 132 . 104 . . 157 105 97 . 307 116 309 538 587 241 2405 Core 2620 | . 21 14 9 55 20 80 . 254 90 . 61 . . 51 . 36 . 138 10 24 85 100 69 1503 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . Redirected to Shielding 151 | . . . . . . . . . . . . . . 26 37 . . 88 . . . . . . Regen/Repaired (Parts) 372 | . . . . . . . . . . . . . . . . . . 3 . . . 316 . 53 Core Remaining (%) 86 | 100 91 96 98 . . . . 41 89 . . . . 88 . . . . 84 . . 79 95 . Volleys Fired 130 | 10 13 5 7 32 20 22 . 18 . . 3 . . . . . . . . . . . . . Largest 2 | 2 2 2 2 2 2 2 . 2 . . 1 . . . . . . . . . . . . . Hottest 124 | 40 80 90 90 120 124 124 . 124 . . 39 . . . . . . . . . . . . . Shots Fired 223 | 20 26 10 14 49 33 32 . 36 . . 3 . . . . . . . . . . . . . Gun 96 | 20 20 8 14 34 . . . . . . . . . . . . . . . . . . . . Cannon 124 | . 6 2 . 15 33 32 . 36 . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 102 | 20 20 2 . 10 16 16 . 18 . . . . . . . . . . . . . . . . Thermal 64 | . 6 2 . 5 17 16 . 18 . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Electromagnetic 54 | . . 6 14 34 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 7 5 11 14 12 3 3 . 14 . . 1 . . . . . . . . . . . . . Robot Miss Streak 10 | 1 10 1 3 3 2 4 . 4 . . 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 193 | 12 8 7 12 33 8 14 . 21 10 12 1 . . 2 2 . . . . 8 4 16 14 9 Core Hits 93 | 7 4 3 11 19 4 6 . 8 1 . 6 . . 2 . . . . . 3 1 9 4 5 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Critical Strikes 17 | . . . . . 1 . . 2 2 1 . . . . 1 . . . . 4 . 2 1 3 Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Impale 10 | . . . . . . . . . . . . . . . . . . . . 4 . 2 1 3 Melee Attacks 150 | . . . . . . . . . 12 17 . . . 6 6 1 1 12 . 13 5 27 30 20 Impact 24 | . . . . . . . . . . 11 . . . 5 6 1 . 1 . . . . . . Slashing 32 | . . . . . . . . . 12 6 . . . 1 . . 1 11 . 1 . . . . Piercing 93 | . . . . . . . . . . . . . . . . . . . . 12 5 27 29 20 Sneak Attacks 11 | . . . . . . . . . 2 3 . . . . 1 . . . . . 2 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . 2 . . . . . . . . . 1 . 3 4 1 Damage Inflicted 7747 | 123 132 110 354 774 219 417 . 626 527 801 342 . . 77 116 . . . . 366 368 845 943 607 Guns 949 | 123 27 110 187 502 . . . . . . . . . . . . . . . . . . . . Cannons 1523 | . 105 . . 156 219 417 . 626 . . . . . . . . . . . . . . . . Explosions 619 | . . . 167 110 . . . . . . 342 . . . . . . . . . . . . . Melee 4650 | . . . . . . . . . 527 801 . . . 77 116 . . . . 366 368 845 943 607 Ramming 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . Kinetic 866 | 123 27 25 . 130 93 190 . 278 . . . . . . . . . . . . . . . . Thermal 1109 | . 105 . 167 136 126 227 . 348 . . . . . . . . . . . . . . . . Explosive 342 | . . . . . . . . . . . 342 . . . . . . . . . . . . . Electromagnetic 774 | . . 85 187 502 . . . . . . . . . . . . . . . . . . . . Impact 775 | . . . . . . . . . . 582 . . . 77 116 . . . . . . . . . Slashing 746 | . . . . . . . . . 527 219 . . . . . . . . . . . . . . Piercing 3129 | . . . . . . . . . . . . . . . . . . . . 366 368 845 943 607 Highest Corruption 6 | . . . . 3 3 3 3 3 6 . . . . . . . . . . . . . . 1 Average Corruption 2 | . . . . 2 3 3 3 3 2 . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Effects 42 | . . . . 7 10 10 . 14 1 . . . . . . . . . . . . . . . Message Errors 14 | . . . . 3 3 5 . 3 . . . . . . . . . . . . . . . . Matter Fused 8 | . . . . . 2 1 . 4 1 . . . . . . . . . . . . . . . Heat Flow Errors 6 | . . . . 1 2 2 . 1 . . . . . . . . . . . . . . . . Energy Discharges 5 | . . . . 1 1 1 . 2 . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1015 | . . . . 9 . 24 . 7 12 313 . . . . 92 . . . . 102 172 54 151 79 Projectiles 31 | . . . . . . 24 . 7 . . . . . . . . . . . . . . . . Explosions 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . Melee 975 | . . . . . . . . . 12 313 . . . . 92 . . . . 102 172 54 151 79 Knockbacks 9 | . . . . 1 1 4 . 1 . 2 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 5 | . . . . 1 1 2 . 1 . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . 84 . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 499 | . 183 72 91 438 339 499 . 383 . 2 11 2 2 2 71 113 74 210 . . . . 6 . Average Temperature 92 | . 87 28 45 193 130 177 . 142 . 2 2 2 2 2 23 43 32 42 . . . . 3 . Received Heat Transfer 975 | . 93 9 72 210 135 . . 219 30 . . . . 9 . 9 . 18 9 18 114 18 12 . Effects 20 | . . . . 5 5 8 . 2 . . . . . . . . . . . . . . . . Shutdowns 5 | . . . . 1 1 2 . 1 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Interference 6 | . . . . 2 3 . . 1 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 5 . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . 1 . 1 . . . . . 2 . . . . 5 . . . . . . . . . Impact Corruptions 10 | . . . . . . . . . . 8 . . . . 2 . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . Heat Transferred 1722 | . 222 . . 150 250 450 . 650 . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 3 Low Security (%) 92 | 100 100 100 100 100 . . . . 100 100 . . . . 100 . . . . 100 99 62 99 38 Level 1 2 | . . . . . . . . . . . . . . . . . . . . . . 37 . 3 Level 2 3 | . . . . . . . . . . . . . . . . . . . . . . . . 40 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 729 | 5 84 31 129 132 . . . . 115 51 . . . . 34 . . . . 94 220 243 203 729 Initial 132 | . . 31 . 35 . . . . . 51 . . . . 6 . . . . 23 41 132 130 68 Average 83 | 1 36 12 73 42 . . . . 13 29 . . . . 8 . . . . 29 40 171 106 424 Influence Increases 3509 | 25 159 37 149 335 255 140 . 100 172 63 90 . . 65 51 60 . . 45 154 295 221 234 859 Destroy 0b10 Robot/C 1140 | . 60 20 120 120 100 120 . 60 . . 80 . . 20 . . . . . 40 20 120 40 220 Destroy 0b10 Robot/NC 125 | 25 . 5 10 5 . . . . 5 25 . . . . 10 . . . . . 5 . 10 25 Destroy Leader 258 | . 20 12 12 32 20 20 . 10 2 10 10 . . . 2 . . . . 10 . 20 22 56 Allied During Kill 30 | . . . . . . . . . . . . . . . . . . . . . . . 30 . Successful Hack 57 | . 4 . . 14 . . . . . 7 . . . . 5 . . . . 27 . . . . Disable Machine 240 | . 15 . . 30 . . . . 15 . . . . . 15 . . . . 15 15 45 15 75 Destroy Structure 504 | . . . 7 14 . . . . . 6 . . . . 4 . . . . 2 . 6 72 393 Partial Spotted 135 | . . . . . . . . . . 15 . . . . . . . . . 30 . 30 30 30 Lose Combat Pursuer 1020 | . 60 . . 120 135 . . 30 150 . . . . 45 15 60 . . 45 30 255 . 15 60 Influence Decreases 2912 | 25 85 111 70 349 205 233 22 100 67 144 104 10 . 55 61 . 42 18 10 115 134 223 353 376 Entered New Map 554 | . . 43 . 44 25 23 22 . . 54 10 2 . . 4 . 12 18 . 12 33 103 103 46 Time Decay 2018 | 25 85 68 70 285 180 200 . 100 67 90 94 8 . 55 47 . 30 . 10 83 91 100 160 170 Lost Part 220 | . . . . 20 . 10 . . . . . . . . 10 . . . . 20 10 20 10 120 Lost Ally 120 | . . . . . . . . . . . . . . . . . . . . . . . 80 40 Squads Dispatched 26 | . 2 . . 3 . . . 1 1 . . . . . 1 . . . . 2 4 2 3 7 Investigation 5 | . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . 2 Extermination 9 | . . . . 1 . . . . 1 . . . . . 1 . . . . 1 1 1 . 3 Reinforcement 8 | . 1 . . 1 . . . . . . . . . . . . . . . . 3 1 1 1 Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 18 | . 2 . 1 1 . . . . . . . . . . 2 . . . . 2 1 . 8 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 233 | . 8 7 8 15 11 6 . 17 12 5 3 . . 10 8 5 . 20 5 11 26 11 24 21 Peak Tracking Total 20 | . 4 5 4 3 4 3 . 12 10 3 2 . . 7 5 8 . 20 3 7 18 4 12 12 Tactical Retreats 29 | . 2 . . 5 3 . . 2 4 . . . . 3 1 1 . . 1 1 3 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 5 | . 1 . . 2 . . . . . . . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 17 | . 1 . . 2 . . . . 1 . . . . . 1 . 1 . . 1 1 3 1 5 Max in Single Turn 1 | . 1 . . 1 . . . . 1 . . . . . 1 . 1 . . 1 1 1 . 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 36 | . 1 . . 2 1 . 4 . 3 4 . . 4 1 3 . 1 . . 4 . 3 1 4 Terminals 16 | . 1 . . 2 . . . . 1 3 . . . 1 2 . . . . 2 . 2 . 2 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Garrison Access 4 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 Total Hacks 90 | . 1 . . 4 1 . 28 . 5 9 . . 17 1 4 . 1 . . 6 . 4 1 8 Successful 61 | . 1 . . 1 1 . 28 . 1 2 . . 17 1 2 . 1 . . 2 . 2 1 1 Failed 28 | . . . . 3 . . . . 4 6 . . . . 2 . . . . 4 . 2 . 7 Catastrophic 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . 1 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 12 | . . . . . . . . . 2 . . . . . 3 . . 1 . 3 . 1 . 2 Terminals 28 | . 1 . . 4 . . . . 2 7 . . . 1 3 . . . . 3 . 3 . 4 Fabricators 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . Garrison Access 6 | . . . . . . . . . 3 . . . . . . . . . . . . . 1 2 Terminal Hacks 53 | . 1 . . 1 1 . 28 . . 1 . . 17 1 . . 1 . . . . 2 . . Record 17 | . . . . . . . 11 . . . . . 5 . . . 1 . . . . . . . Part Schematic 12 | . . . . . . . 8 . . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . 3 . . . . . 4 . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Retrieve Study 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Terminals 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . 1 . . . . 3 2 . . . . 1 . . . . 2 . 2 . 4 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 8 . . . . . 4 . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . 117 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 6 | . . . . . . . . . . . . . . . 1 . . . . . . . 5 . Largest Group 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 5 1 Highest-Rated Group 753 | . . . . . . . . . . . . . . . 10 . . . . . . . 753 360 Highest-Rated Ally 369 | . . . . . . . . . . . . . . . 10 . . . . . . . 369 360 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . . . . . . . . . . . . . . . 29 17 Total Damage 3483 | . . . . . . . . . . . . . . . . . . . . . . . 1026 2457 Kills 15 | . . . . . . . . . . . . . . . . . . . . . . . 4 11 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Active Infowar (turns) 6286 | 106 196 210 164 973 594 572 92 574 373 189 200 52 61 293 167 76 65 350 64 181 22 98 338 276 Optics 1798 | . . . . . . . . 3 373 189 200 52 61 293 167 76 65 319 . . . . . . Sensors 2541 | . . . . . . . . . 123 189 200 52 61 293 167 76 62 346 64 181 22 98 337 270 Terrain 3335 | . . . . 973 580 572 92 571 . . . . . . . . . . . . . . 271 276 Seismic 2235 | 106 196 210 164 943 594 22 . . . . . . . . . . . . . . . . . . T.N.C. 1036 | . . . . . . . . . 189 189 200 52 61 293 52 . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 . . 1 . . 2 2 . 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 6770 | 179 196 210 164 973 594 572 92 590 373 189 200 52 61 293 167 76 65 350 64 189 219 210 338 354 Spaces Moved 11152 | 117 128 144 103 692 421 404 76 401 738 581 523 223 179 794 692 356 243 839 262 634 351 396 1068 787 Core 519 | 8 . . . . . . . 36 367 . . . . . . . . . . . . . . 108 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Legs 2442 | 109 128 144 103 692 421 404 76 365 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Flight 8183 | . . . . . . . . . 371 581 523 223 179 794 692 356 243 839 262 634 351 396 1068 671 Fastest Speed 15 | 50 120 120 120 120 122 122 122 50 26 23 23 23 20 20 17 17 17 15 16 16 17 17 20 20 Average Speed 44 | 115 120 120 124 121 122 122 122 118 38 23 23 23 21 20 17 17 17 15 16 17 35 23 20 27 Slowest Speed 330 | 120 120 120 330 190 122 193 122 205 100 23 23 23 23 20 17 17 17 87 16 24 182 99 98 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . 16 . . . . . 1 . . 1 . 1 . 1 7 4 Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . 5 . . 3 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 6 30 17 14 23 61 58 68 56 28 16 65 55 61 57 20 60 51 62 48 16 42 23 24 24 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 6 | . . . . . 1 . 1 . . . 1 . 3 . . . . . . . . . . . Known Exits Taken 15 | . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . 2 3 . 3 . . 2 2 . 2 . 3 4 . 1 . . . . . Spaces Dug 42 | . . . . . 7 1 . 1 . 3 . . . 2 3 1 . 6 . 1 . 3 9 5 Terrain Destroyed 116 | . . . 7 14 8 7 . 7 . 3 40 . . 2 3 1 . 6 . 1 . 3 9 5 Melee 33 | . . . . . . . . . . 3 . . . 2 3 1 . 6 . 1 . 3 9 5 Projectile 23 | . . . . 1 8 7 . 7 . . . . . . . . . . . . . . . . AOE 60 | . . . 7 13 . . . . . . 40 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 12471 | 139 145 169 124 778 475 448 75 478 792 612 597 222 198 918 727 368 264 1036 283 692 436 475 1134 886 Wait 776 | . 4 13 . 26 17 20 . 47 32 6 70 . 2 120 14 12 7 157 20 28 58 33 29 61 Move 11069 | 116 127 143 102 691 420 403 75 400 705 580 522 222 178 793 689 355 242 836 261 631 350 393 1056 779 Hop 28 | . . . . . . . . . 16 . . . . . 1 . . 1 . 1 . 1 4 4 Pick Up 60 | 6 . 2 6 9 5 1 . 4 7 4 . . 2 . 1 . 3 3 1 4 . 1 1 . Fast Attach 71 | 7 . 2 1 . . . . 1 11 . . . 5 . 4 . 4 6 . 6 5 4 5 10 Attach 21 | . . . 1 4 1 1 . 1 2 3 . . . . 1 . . 1 1 1 . 1 . 3 Detach 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Swap 72 | . 1 3 4 9 3 1 . 3 . 1 2 . 6 . 6 . 1 10 . 3 1 5 10 3 Drop 86 | . . 1 3 5 9 . . 4 7 3 . . 5 . 5 . 6 10 . 8 1 5 5 9 Fire 130 | 10 13 5 7 32 20 22 . 18 . . 3 . . . . . . . . . . . . . Melee 129 | . . . . . . . . . 12 15 . . . 5 6 1 1 11 . 10 5 22 24 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . . . . 16 10 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research (discovered 2 exits: *Acc / Tes) -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 180 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 536 | -9/Materials | Discovered new exit (range 16) 586 | -9/Materials | Entered another Materials area 586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -8/Materials | Discovered new exit (range 15) 750 | -8/Materials | Entered Factory 750 | -7/Factory | Evolved 2 slots: Utility x2 1708 | -7/Factory | Discovered new exit (range 10) 1723 | -7/Factory | Entered Lower Caves 1746 | -7/Lower Caves | Learned location of Extension (-4) 1868 | -7/Lower Caves | Encountered a Warlord checkpoint 2299 | -7/Lower Caves | Discovered new exit (range 16) 2317 | -7/Lower Caves | Entered another Lower Caves area 2342 | -7/Lower Caves | Discovered new exit (range 13) 2866 | -7/Lower Caves | Discovered new exit (range 12) 2889 | -7/Lower Caves | Entered Data Miner 2889 | -7/Data Miner | Discovered new exit (range 6) 2913 | -7/Data Miner | Met Data Miner 2933 | -7/Data Miner | Learned location of Section 7 (-3) 2933 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2953 | -7/Data Miner | Received God Mode back door access code from Data Miner 2981 | -7/Data Miner | Entered Proximity Caves 2984 | -6/Proximity Caves | Learned 4 Factory zone layouts 3237 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3353 | -6/Proximity Caves | Spotted B-75 Beast 3370 | -6/Proximity Caves | Destroyed B-75 Beast 3535 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3552 | -6/Proximity Caves | Released all parts (10) 3558 | -6/Proximity Caves | Core integrity fell below 50% 3560 | -6/Proximity Caves | Discovered new exit (range 10) 3571 | -6/Proximity Caves | Entered Factory 3571 | -6/Factory | Evolved 2 slots: Propulsion x2 3943 | -6/Factory | Discovered new exit (range 7) 3944 | -6/Factory | Identified exit to Factory 3944 | -6/Factory | Entered another Factory area 3944 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4055 | -5/Factory | Central database locked down 4099 | -5/Factory | Identified exit to Upper Caves 4115 | -5/Factory | Build established: Scout 4133 | -5/Factory | Entered Upper Caves 4137 | -5/Upper Caves | Learned location of Warlord (-4) 4147 | -5/Upper Caves | Learned location of 1 exit from Factory 4205 | -5/Upper Caves | Spotted B-75 Beast 4331 | -5/Upper Caves | Discovered new exit (range 7) 4332 | -5/Upper Caves | Identified exit to Upper Caves 4333 | -5/Upper Caves | Entered another Upper Caves area 4339 | -5/Upper Caves | Learned location of 1 exit from Factory 4371 | -5/Upper Caves | Learned Factory interactive machine intel 4380 | -5/Upper Caves | Discovered new exit (range 17) 4383 | -5/Upper Caves | Encountered a Warlord checkpoint 4384 | -5/Upper Caves | Identified exit to Zhirov 4385 | -5/Upper Caves | Entered Zhirov 4385 | -5/Zhirov | Discovered new exit (range 3) 4390 | -5/Zhirov | Met Zhirov 4395 | -5/Zhirov | Found Alien Artifact 4395 | -5/Zhirov | Identified Integrated Dissipator 4395 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4402 | -5/Zhirov | Learned location of Quarantine (-3) 4402 | -5/Zhirov | Learned location of Testing (-2) 4402 | -5/Zhirov | Learned location of Command (-1) 4404 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4408 | -5/Zhirov | Found Alien Artifact 4446 | -5/Zhirov | Identified exit to Proximity Caves 4446 | -5/Zhirov | Entered Proximity Caves 4447 | -4/Proximity Caves | Identified exit to Factory 4472 | -4/Proximity Caves | Spotted B-86 Titan 4499 | -4/Proximity Caves | Spotted B-86 Titan 4729 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 4739 | -4/Proximity Caves | Entered Factory 4739 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4740 | -4/Factory | Identified exit to Upper Caves 4740 | -4/Factory | Identified exit to Research 4741 | -4/Factory | Loaded intel: 55 interactive machine locations 4841 | -4/Factory | Discovered new exit (range 15) 4906 | -4/Factory | Entered Upper Caves 4952 | -4/Upper Caves | Learned Research trap positions 4958 | -4/Upper Caves | Spotted B-86 Titan 4978 | -4/Upper Caves | Discovered new exit (range 6) 4978 | -4/Upper Caves | Identified exit to Upper Caves 4979 | -4/Upper Caves | Learned 4 Research zone layouts 4982 | -4/Upper Caves | Entered another Upper Caves area 5035 | -4/Upper Caves | Discovered new exit (range 19) 5041 | -4/Upper Caves | Found Alien Artifact 5046 | -4/Upper Caves | Identified exit to Warlord 5047 | -4/Upper Caves | Entered Warlord 5108 | -4/Warlord | Opened Warlord's prototype stash 5113 | -4/Warlord | Found Prototype Device 5113 | -4/Warlord | Identified Exp. Phase Shifter 5117 | -4/Warlord | Found Prototype Reactor 5117 | -4/Warlord | Identified Vortex Chain Reactor 5130 | -4/Warlord | Found Prototype Hackware 5130 | -4/Warlord | Identified Ghost Barrier 5139 | -4/Warlord | Found Prototype Processor 5139 | -4/Warlord | Identified Exp. Target Analyzer 5141 | -4/Warlord | Found Prototype Device 5141 | -4/Warlord | Identified Exp. Focal Shield 5161 | -4/Warlord | Met Warlord 5186 | -4/Warlord | Warlord's base attacked by MAIN.C 5333 | -4/Warlord | Crushed by falling debris 5388 | -4/Warlord | Warlord forces counterattacked 5389 | -4/Warlord | Spotted B-90 Cyclops 5395 | -4/Warlord | Discovered new exit (range 12) 5397 | -4/Warlord | Identified exit to Proximity Caves 5397 | -4/Warlord | Entered Proximity Caves 5460 | -3/Proximity Caves | Discovered exit to Research (range 5) 5461 | -3/Proximity Caves | Entered Research 5461 | -3/Research | Evolved 2 slots: Utility x2 5462 | -3/Research | Identified exit to Quarantine 5463 | -3/Research | Loaded intel: 67 trap records 5647 | -3/Research | Spotted B-90 Cyclops 5650 | -3/Research | Entered Quarantine 5699 | -3/Quarantine | Found Alien Reactor 5699 | -3/Quarantine | Identified Matter Drive 5699 | -3/Quarantine | Scanned by Researcher 5854 | -3/Quarantine | Spotted Fortress 5867 | -3/Quarantine | Discovered new exit (range 6) 5867 | -3/Quarantine | Discovered new exit (range 6) 5868 | -3/Quarantine | Identified exit to Section 7 5868 | -3/Quarantine | Identified exit to Protoforge 5869 | -3/Quarantine | Entered Section 7 5954 | -3/Section 7 | Found Alien Artifact 5954 | -3/Section 7 | Identified Integrity Redistributor 5954 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-57) 6033 | -3/Section 7 | Found Alien Artifact 6033 | -3/Section 7 | Identified Integrated Mediator 6033 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 6048 | -3/Section 7 | Discovered new exit (range 9) 6067 | -3/Section 7 | Scanned by Researcher 6079 | -3/Section 7 | Identified exit to Research 6079 | -3/Section 7 | Entered Research 6079 | -2/Research | Warlord forces began assault on 0b10 6079 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6080 | -2/Research | Identified exit to Testing 6189 | -2/Research | Research machine network offline 6217 | -2/Research | Spotted B-90 Cyclops 6247 | -2/Research | Found Prototype Processor 6247 | -2/Research | Identified Exp. Core Analyzer 6304 | -2/Research | Discovered new exit (range 15) 6316 | -2/Research | Identified exit to Access 6319 | -2/Research | Met up with Warlord 6328 | -2/Research | Took control of God Mode 6328 | -2/Research | Attacked by Warlord forces 6334 | -2/Research | Spotted 7Y-2FS(K) 6335 | -2/Research | Attacked by Warlord 6335 | -2/Research | Spotted R7-JW4(K) 6337 | -2/Research | Spotted C1-CJ2(H) 6357 | -2/Research | Spotted Tracker 6361 | -2/Research | Warlord destroyed during the assault 6361 | -2/Research | Spotted Tracker 6361 | -2/Research | Spotted Tracker 6368 | -2/Research | Allies destroyed Tracker 6404 | -2/Research | Spotted Combat Programmer 6405 | -2/Research | Spotted Executioner 6412 | -2/Research | Lost 4 allies 6417 | -2/Research | Entered Access 6417 | -1/Access | Accompanied by 1 ally (God Mode) 6417 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6658 | -1/Access | Intercept squad dispatched 6662 | -1/Access | Spotted B-99 Colossus 6673 | -1/Access | Spotted Tracker 6674 | -1/Access | Spotted Tracker 6694 | -1/Access | Destroyed Tracker 6696 | -1/Access | Spotted Combat Programmer 6697 | -1/Access | Identified Transdimensional Reconstructor 6697 | -1/Access | Warped through subspace 6698 | -1/Access | Identified Dimensional Node Initializer 6698 | -1/Access | Initialized slip node 6699 | -1/Access | Released all parts (12) 6740 | -1/Access | Lost 10 parts (1p5n4u) 6753 | -1/Access | Core integrity fell below 50% 6758 | -1/Access | Core integrity fell below 20% 6771 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- to Access Zone 9P. 06725_ The unstable cave ceiling collapses. 06735_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06739_ Knocked back. 06741_ Field Propulsion Array destroyed. 06743_ Knocked back. 06748_ Acquired Prototype Hover Unit. 06748_ Identified Cld. Gravmag System. 06751_ Dimensional Slip Node implodes. 06751_ B-99 Colossus destroyed. 06751_ Sealed Freight Elevator disabled. 06752_ Knocked back. 06752_ Wave Collapse Detector explodes. 06752_ Knocked back. 06753_ Cld. Gravmag System destroyed. 06753_ Knocked back. 06754_ Plasma Lance severed. 06755_ Knocked back. 06755_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ?????????????????????????????????#???????????? | | ???????????????? ?????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????#????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#?#?????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????#????###??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????######+####??????????????????? | | ?????????+??????????# #??????????????????? | | ?????????? ?????#???# * @ #??????????????????? | | ??????????????? ????# c ##?????????????????? | | ????????????????????# ] c [#???? ?????????????? | | ???????? ????????######+#######??????????????????? | | ?????????????????# %!#??????????????????? | | ?????????????????# #??????????????????? | | ???############### #??????????????????? | | ?? + #??????????#???????? | | ? # #????????#?????????? | | # #??????????????????? | | ? + ##???#?????????????? | | ?? """""" # #????????#?????????? | | ?? """""" # #??????????????????? | | ? """""" # #??????????????#???? | | #?# """""" ## #??????????????????? | | ??# """""" ## ! #??????????????????? | | ??# ###############??????????????????? | | ??# % #????????????????????????????????? | | ??# ###############?????????#????????? | | ??# """""" ## #?????????????#????? | | ??# """""" ## #???#??????????????? | | ??# """""" # #????????#?????????? | | ??# """""" #??#???????????????? | | ??# """""" #??????????????????? | | #?# % #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Corruption Block 20 Armor Coverage 225 Propulsion Shielding 90 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 10 Core Analysis 8 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Fission Core | -3/Quarantine | Archive Mni. Smartbomb Launcher | -3/Quarantine | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Powered Hammer | -5/Factory | Hacked Antimatter Reactor | -3/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Matter Drive Integrity Redistributor Integrated Mediator Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- Coming In Hot Godhack Nope Signature Confirmed Challenges ------------ None Game ------ Seed StorageHellfireTrident Manual? 0 Play Time 01:27:54 Cumulative 205.7 hours Start 2025.10.14 @ 13:07:11 End 2025.10.14 @ 14:40:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 495 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 70b0418b-625d-4ccb-81fe-20669e6e95e3