Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.20 @ 00:56:16 Player: Olexender Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1885) 1885 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5190 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 368/500 System Corruption 0% Temperature Critical (3573) Movement Core (950) Ox18 Location -7/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Gauss Rifle Coil Gun > --- INVENTORY (15) --- Improved Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Transmission Jammer Shock Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Coil Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Transmission Jammer Shock Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Coil Gun Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Tractor Beam Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . . . 1 . Parts Attached 92 | 7 18 12 37 3 15 Power 13 | 1 3 2 4 2 1 Engine 10 | 1 3 2 1 2 1 Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 33 | 2 6 4 15 . 6 Treads . | . . . . . . Leg 32 | 2 6 4 14 . 6 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 3 9 . 3 Device 8 | . 3 1 2 . 2 Storage 5 | 1 . . 4 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 4 | . . 1 2 . 1 Artifact . | . . . . . . Weapon 27 | 3 6 3 9 1 5 Energy Gun 12 | 2 3 2 5 . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 3 . 3 1 5 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 30 | . . 10 12 . 8 Power 4 | . . 1 2 . 1 Propulsion 11 | . . 3 6 . 2 Utility 6 | . . 2 1 . 3 Weapon 9 | . . 4 3 . 2 Highest Loss Streak 9 | . . 6 9 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 87 70 84 100 78 Engine 8 | . 12 9 5 7 11 Core 1 | . . . 3 7 1 Leg 26 | . 25 19 32 30 24 Device 6 | . 9 6 5 7 5 Storage 7 | . 14 7 4 7 7 Processor 8 | . . 10 11 7 7 Protection 2 | . . 2 6 7 . Energy Gun 9 | . 13 9 11 7 1 Ballistic Gun 6 | . 12 2 1 15 17 Launcher 1 | . . 2 1 . . Peak Build Rating 48 | 6 7 11 37 44 48 Average Rating 18 | 4 6 8 22 42 38 On Entrance 17 | . 6 7 9 37 44 Naked Turns . | . . . . . . Heaviest Build 61 | 12 13 20 41 55 61 Greatest Support 80 | 20 20 30 72 72 80 Greatest Overweight (x) 18 | . 1 6 5 . 18 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 8 | 7 8 7 7 15 15 Most Carried 15 | 5 8 5 10 8 15 Average Carried 4 | 2 2 1 4 7 12 Final Capacity 15 | 8 8 5 15 15 15 Final Carried 14 | 2 2 1 9 8 14 Class Distribution -------------------- 81% | Mutant 10% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1157 | 235 137 255 300 . 230 Remotely 272 | . 137 135 . . . Salvage Created 1855 | . 137 449 820 . 449 Parts 107 | . 17 20 41 . 29 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 49 | . 6 9 24 . 10 Melee 1 | . . 1 . . . Guns 39 | . 6 5 19 . 9 AOE 5 | . . 1 4 . . Classes Destroyed 9 | . 2 4 1 . 2 Worker 1 | . . . 1 . . Hauler 1 | . . 1 . . . Watcher 6 | . 3 . 3 . . Swarmer 16 | . 6 . 7 . 3 Grunt 25 | . . 6 16 . 3 Duelist 1 | . . 1 . . . Sentry 3 | . . 2 1 . . Specialist 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 5 2 5 . 6 Combat Bots Only 6 | . 3 2 4 . 6 Max Kills in Single Turn 3 | . 2 2 3 . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 1 2 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 502 | . 35 127 202 . 138 Missed 151 | . 11 35 65 . 40 Damage Taken 4740 | . 143 1079 1463 . 2055 Core 1384 | . 13 349 239 . 783 Absorbed by Shields 88 | . . . 36 . 52 Ignored by Resistances 1263 | . 48 300 438 . 477 Core Remaining (%) 65 | 100 94 12 56 . . Volleys Fired 193 | . 20 44 96 . 33 Largest 3 | . 2 2 2 . 3 Hottest 128 | . 70 106 128 . 114 Shots Fired 310 | . 35 62 135 . 78 Gun 305 | . 35 61 131 . 78 Cannon . | . . . . . . Launcher 5 | . . 1 4 . . Special . | . . . . . . Kinetic 97 | . 20 2 6 . 69 Thermal 208 | . 15 59 125 . 9 Explosive 5 | . . 1 4 . . Electromagnetic . | . . . . . . Robot Hit Streak 35 | . 3 35 28 . 18 Robot Miss Streak 3 | . 1 2 3 . 1 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 1 1 2 . 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 255 | . 19 54 115 . 67 Core Hits 107 | . 11 26 48 . 22 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 10 | . . 4 4 . 2 Burn 8 | . . 4 4 . . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4899 | . 253 869 2480 . 1297 Guns 4067 | . 253 690 1827 . 1297 Cannons . | . . . . . . Explosions 748 | . . 95 653 . . Melee . | . . . . . . Ramming 84 | . . 84 . . . Kinetic 1420 | . 166 26 31 . 1197 Thermal 2647 | . 87 664 1796 . 100 Explosive 748 | . . 95 653 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 . . Average Corruption 1 | . . 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 2 4 . . Message Errors 2 | . . 1 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . 22 . . Projectiles . | . . . . . . Explosions 22 | . . . 22 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . 27 . . . Shots . | . . . . . . Rammed 31 | . . 31 . . . Targets Rammed 44 | . . 44 . . . Kicked 13 | . . 13 . . . Crushed . | . . . . . . Highest Temperature 3573 | . 27 328 343 . 3573 Average Temperature 275 | . 10 151 119 . 879 Received Heat Transfer 2016 | . . 582 966 . 468 Effects 56 | . . 1 4 . 51 Shutdowns 15 | . . . . . 15 Energy Bleed 6 | . . . 2 . 4 Interference 4 | . . 1 2 . 1 Matter Decay 7 | . . . . . 7 Short Circuit 6 | . . . . . 6 Damage (minor) 4 | . . . . . 4 Damage (major) 10 | . . . . . 10 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 1 . . Combat Hostiles 3 | . . 2 1 . . Parts Melted 8 | . . 4 4 . . Heat Transferred 7030 | . 259 2183 4366 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 300 | . 209 149 300 44 231 Initial 44 | . . 3 32 44 26 Average 93 | . 108 55 96 44 143 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 89 | 100 94 100 86 100 76 Level 1 10 | . 5 . 13 . 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 6 | . . 1 3 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . . 1 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 11 13 37 . 17 Peak Tracking Total 6 | . 4 5 6 . 6 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 11 | . 9 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 12 | . 4 3 4 1 . Terminals 10 | . 2 3 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 7 7 13 1 . Successful 21 | . 5 4 11 1 . Failed 7 | . 2 3 2 . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 5 7 13 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 3 4 11 1 . Record 8 | . 1 1 6 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Security Status 1 | . . 1 . . . Zone Layout 5 | . 1 2 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 3 4 1 . Full Trace Events 2 | . . . 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 2365 | 59 420 586 851 46 403 Spaces Moved 1371 | 43 276 335 497 35 185 Core 65 | 18 10 32 5 . . Treads . | . . . . . . Legs 1282 | 25 266 303 468 35 185 Wheels 24 | . . . 24 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 50 90 120 120 Average Speed 113 | 90 119 115 103 120 133 Slowest Speed 350 | 120 190 350 300 120 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 50 30 38 2 76 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . 8 19 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 27 | . . 8 19 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1871 | 62 331 468 695 38 277 Wait 46 | 6 . 21 19 . . Move 1366 | 42 275 334 496 34 185 Hop . | . . . . . . Pick Up 90 | 7 18 11 33 1 20 Fast Attach 4 | 1 . . 2 . 1 Attach 60 | 5 18 10 17 2 8 Detach 1 | . . . 1 . . Swap 28 | 1 . 2 18 1 6 Drop 23 | . . 2 13 . 8 Fire 193 | . 20 44 96 . 33 Melee . | . . . . . . Ram 31 | . . 31 . . . Kick 13 | . . 13 . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 11) 149 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 10) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -9/Materials | Lost 6 parts (1p2n1u2w) 880 | -9/Materials | Core integrity fell below 50% 904 | -9/Materials | Core integrity fell below 20% 1058 | -9/Materials | Discovered new exit (range 8) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1376 | -8/Materials | Lost 9 parts (1p6n1u1w) 1620 | -8/Materials | Discovered new exit (range 4) 1856 | -8/Materials | Discovered new exit (range 5) 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1962 | -7/Factory | Identified exit to DSF 1963 | -7/Factory | Entered DSF 1995 | -7/DSF | Additional patrols routed to DSF 2069 | -7/DSF | Discovered new exit (range 15) 2100 | -7/DSF | Core integrity fell below 50% 2117 | -7/DSF | Lost 5 parts (1p1n2u1w) 2183 | -7/DSF | Sterilization system engaged 2203 | -7/DSF | Ambient heat levels rising (+10) 2218 | -7/DSF | Ambient heat levels rising (+10) 2233 | -7/DSF | Ambient heat levels rising (+10) 2248 | -7/DSF | Ambient heat levels rising (+10) 2263 | -7/DSF | Ambient heat levels rising (+10) 2278 | -7/DSF | Ambient heat levels rising (+10) 2293 | -7/DSF | Ambient heat levels rising (+10) 2308 | -7/DSF | Ambient heat levels rising (+10) 2323 | -7/DSF | Ambient heat levels rising (+10) 2338 | -7/DSF | Ambient heat levels rising (+10) 2338 | -7/DSF | Core integrity fell below 20% 2353 | -7/DSF | Ambient heat levels rising (+10) 2367 | -7/DSF | Core destroyed Last Messages --------------- 02357_ Field strength at 64. 02358_ Overheating: Broken Coil Gun damaged (-27). 02358_ Field strength at 58. 02359_ Power failure, Rnf. Deuterium Engine shutdown. 02359_ Overheating: Broken Cooling System damaged (-1). 02359_ Field strength at 52. 02360_ Overheating: Matter decay (-4). 02360_ Field strength at 46. 02361_ Overheating: Energy bleed (-75). 02361_ Field strength at 40. 02362_ Overheating: Matter decay (-2). 02362_ Field strength at 34. 02363_ Field strength at 28. 02364_ Overheating: Energy bleed (-58). 02364_ Field strength at 22. 02365_ Field strength at 16. 02366_ Power failure, Hvy. Deuterium Engine shutdown. 02366_ Field strength at 10. 02367_ Power failure, Rnf. Deuterium Engine shutdown. 02367_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????"""???????????????????????? | | ????????""""??????????????????????? | | ????????"< ??????????? ???????? | | ????????"% ??????????? ???????? | | ????????" ??????????# #???????? | | ????????#=[#?????????## ##??????? | | ???????##=%##???????? !!??????? | | ???????? %[!?????????? !???????? | | ???????? !?????????? !???????? | | ???????##% ###??????### ###?????? | | ???????# * #??????#!! !!#?????? | | ???????#%!= #??????#!! !!#?????? | | ???????#*%!% ????????!! !!??????? | | ??????###^@##########?# #?####### | | ?????##==![##!!!#!!!### ### [# | | ?????#;!!= ;"!!!#!!!## ## [[# | | ?????## =!!!! " ^ % | | ?????#; [ = = "%%= ^ | | ?????#; = % "! ^ | | ????# #]] ## #]]]##% ##!!!# | | ????###]] ## #]]]### ###!!!# | | ??????### ############ ######### | | ???????# == #??????#!! [[#?????? | | ???????# ===#??????#!! [[#?????? | | ???????# = #??????#!! [[#?????? | | ???????## ###??????### ###?????? | | ???????#= #??????# #?????? | | ???????#= #??????# #?????? | | ???????## ########## ####### | | ??????### ###==# ### ###[[[# | | ????###"" ##==# ### ### [[# | | ???#""""" ! | | ???#"##"" ^ | | ??????#"""""##==# # ]]] #[[[# | | ??????#"""""######### ]]] ####### | | ??????####"##???????#########?????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSurgeDrivehammer Manual? 0 Play Time 00:31:00 Cumulative 272.5 hours Start 2025.01.16 @ 20:14:04 End 2025.01.20 @ 00:56:16 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 213 Rogue 0 Adventurer 150 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 798e5774-a543-4033-90da-8687819b64ac