Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 15:38:33 Player: NoNeedToExplain Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (378) 1890 Value Destroyed (17237) 17237 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (9013) 9013 TOTAL SCORE: 39720 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3299 Follower Combat Kills 4658 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1644 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 15/100 System Corruption 41% Temperature Cool (758) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Energy Well (0) Advanced Thermal Shield Enhanced Quantum Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Improved Particle Charger Advanced Weapon Cycler Improved Medium Armor Plating Medium Reflective Plating Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Centrium Heavy Treads Biometal Heavy Treads Advanced Heat Sink Energy Well Energy Well Improved Energy Well Improved Matter Compressor Quantum Capacitor EM Shield Advanced Force Field Point Defense Array Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Heavy Disruptor Cannon Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Phasing Sabre [Rating: 176] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Neutron Cannon Energy Gun Improved EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Flamer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Utility 14 | . . 2 . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . . . . 2 2 2 . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 485 | 6 10 35 5 1 4 25 24 16 6 14 . 20 43 8 15 8 6 10 3 8 2 10 19 10 15 6 6 11 35 46 58 Power 34 | 1 1 5 2 . . 3 2 . . 1 . . 2 . . . . . . . 2 . 1 . 2 1 . . 3 1 7 Engine 18 | 1 1 5 2 . . 3 2 . . 1 . . 2 . . . . . . . 1 . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 3 1 7 Propulsion 47 | 2 5 8 . . . 3 1 4 . 1 . 1 4 . 2 . 2 . 1 . . . 3 . 2 . 1 2 . 2 3 Treads 39 | . 2 7 . . . 3 1 3 . 1 . 1 4 . 2 . 2 . 1 . . . 2 . 2 . 1 2 . 2 3 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Wheel 7 | 2 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 201 | 1 3 9 3 1 . 8 5 8 4 5 . 13 24 6 5 6 2 7 . . . . 9 2 4 2 5 4 15 16 34 Device 107 | . . 3 1 . . 5 1 2 4 4 . 9 17 1 4 4 2 2 . . . . 8 2 3 . 3 2 10 5 15 Storage 34 | 1 2 2 1 . . 1 2 1 . . . 1 1 2 . . . . . . . . . . . 1 1 1 1 6 10 Processor 10 | . 1 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . 1 2 . Hackware 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Protection 48 | . . 3 1 1 . 2 2 3 . 1 . 3 3 3 1 2 . 4 . . . . 1 . . 1 1 1 3 3 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 203 | 2 1 13 . . 4 11 16 4 2 7 . 6 13 2 8 2 2 3 2 8 . 10 6 8 7 3 . 5 17 27 14 Energy Gun 57 | 2 . 5 . . 2 . 3 2 2 3 . 2 4 . 2 . 1 . 1 1 . 4 2 2 1 . . 1 7 5 5 Energy Cannon 83 | . . . . . 1 4 6 2 . 2 . 1 2 1 4 . 1 2 . 3 . . 3 4 4 3 . 2 8 21 9 Ballistic Gun 16 | . 1 8 . . . . . . . 1 . . 4 . 1 1 . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . . . . . 1 3 2 . . 1 . 3 2 1 . . . 1 1 3 . 6 1 2 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 5 . . . . . 1 . 1 . . . . 1 . . . . . . . 2 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . . 1 2 . . 1 . . 1 . . 1 . . . . . . 2 . . 3 . 2 1 . 3 Parts Lost 102 | . 2 13 . . 2 5 1 6 1 1 . 1 1 . 9 . 1 1 . . . . 5 1 2 . 1 . 2 5 42 Power 7 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Propulsion 16 | . . 4 . . . 1 . 1 . 1 . 1 . . 2 . . . . . . . . . 1 . 1 . . . 4 Utility 42 | . . 2 . . . 2 . 3 . . . . 1 . 2 . . . . . . . 2 . . . . . 1 3 26 Weapon 37 | . 1 6 . . 2 2 1 2 1 . . . . . 5 . 1 1 . . . . 3 1 1 . . . 1 1 8 Highest Loss Streak 27 | . 1 5 . . 1 4 1 3 1 1 . 1 1 . 6 . 1 1 . . . . 1 1 1 . 1 . 2 2 27 Average Slot Usage (%) 96 | . 99 97 100 100 99 98 99 100 100 99 100 97 98 100 99 99 100 97 94 94 93 94 93 100 100 84 99 93 90 91 88 Engine 5 | . 13 10 11 11 11 8 9 7 7 7 7 7 5 6 6 6 6 5 5 5 4 5 5 5 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 7 8 7 Treads 17 | . 4 20 22 22 22 17 17 23 23 23 23 23 19 20 20 20 20 17 17 17 17 17 20 21 21 21 20 12 8 7 7 Device 15 | . . . 8 11 11 17 18 14 15 14 15 13 14 13 12 12 13 14 11 11 11 11 14 22 26 23 24 29 28 26 23 Storage 20 | . 24 22 22 22 22 26 26 23 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 15 15 17 17 17 18 18 16 Processor 8 | . 2 11 2 . . . . 7 7 7 7 7 6 13 13 13 13 11 11 11 11 11 10 8 5 5 5 4 4 13 11 Protection 7 | . . 8 10 11 11 8 9 7 7 6 7 5 6 6 5 5 6 11 11 11 11 11 6 5 5 5 5 4 7 6 10 Energy Gun 6 | . 16 9 22 22 13 . 5 5 15 7 7 8 7 6 3 . 2 5 5 9 11 8 2 1 4 . . 1 6 2 2 Energy Cannon 7 | . . . . . 7 8 9 9 . 6 . 4 7 5 8 13 13 9 7 4 5 5 10 12 8 . 15 11 5 9 9 Ballistic Gun 2 | . 11 11 . . . . . . . . 7 . 3 6 6 5 3 . . . . . . . . . . . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 211 | 13 40 62 68 68 71 84 94 104 104 110 110 114 125 120 121 121 127 139 139 138 136 138 155 164 174 165 182 188 189 210 211 Greatest Support 155 | 20 40 46 44 44 44 44 44 66 64 64 62 60 68 68 68 68 88 88 88 88 88 88 118 118 118 116 116 140 140 155 155 Greatest Overweight (x) 5 | . 1 4 1 1 1 1 2 1 1 1 1 1 3 1 1 1 1 1 1 1 1 1 5 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 26 | 6 16 18 18 18 18 18 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Capacity 24 | 5 13 16 18 18 18 18 21 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 25 Most Carried 26 | 6 16 18 18 18 18 18 24 25 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Carried 23 | 4 10 16 16 17 16 17 20 23 24 25 26 25 24 25 25 25 25 25 26 26 26 25 25 25 25 25 25 24 25 25 24 Final Capacity 26 | 6 16 18 18 18 18 18 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 4 Final Carried 26 | 6 16 18 16 18 16 18 24 25 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 25 26 26 26 4 Class Distribution -------------------- 19% | Hauler-Mutant 18% | Mutant 18% | Hauler-Skirmisher 15% | Scavenger-Skirmisher 8% | Scavenger-Tank 7% | Hauler-Tank 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Hauler-Tank | -3/Research Hauler-Tank | -2/Research Scavenger-Gunner | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 9623 | 255 109 818 50 . 55 454 459 120 75 391 . 1325 1945 126 262 31 91 138 82 120 . 215 190 217 186 150 215 178 356 451 559 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19695 | 79 293 1492 253 . 502 1038 1005 703 345 232 . 532 1263 249 662 . 30 633 407 347 . 634 521 577 346 . 222 438 1349 2515 3028 Parts 861 | . 23 101 15 . 16 43 61 35 13 18 . 16 52 10 21 . 2 21 16 24 . 29 25 22 7 . 13 16 58 96 108 Haulers Intercepted 16 | . 1 5 . . . 4 2 3 . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 2 . . . . . 1 . . . . . 4 . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 227 | . . . . . . . . . 8 15 . 14 . 19 31 . 17 . 10 15 63 6 . 13 3 . 13 . . . . Prevented 87 | . . . . . . . . . 3 3 . 15 . . 2 . 14 . 7 6 15 11 . 8 3 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 333 | . 9 33 9 . 9 21 25 10 6 6 . 8 14 6 10 . 1 7 7 11 . 15 11 8 5 . 6 6 19 36 35 Guns 81 | . 6 29 7 . 4 . 3 1 3 1 . 1 3 4 4 . 1 . . 2 . 1 . . 1 . . . 8 1 1 Cannons 137 | . . . . . 2 13 14 8 . 3 . 1 8 1 6 . . . . 1 . . 8 4 2 . 6 3 5 30 22 AOE 76 | . 3 4 2 . 2 7 8 . 1 2 . 4 2 1 . . . 4 7 8 . 12 2 2 . . . . 2 . 3 Classes Destroyed 20 | 1 3 4 1 . 1 1 . 3 . . . . . . . . . 1 . . . . 1 1 . . . . . 1 2 Worker 7 | . . 2 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . Builder 6 | . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 5 . . . 4 2 3 . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 5 | 1 . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 5 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Swarmer 97 | . 6 13 6 . . 3 10 3 . 3 . . . 3 . . 1 . 2 11 . 10 3 . . . 3 . 3 9 8 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 115 | . 3 12 2 . 8 11 8 3 6 . . 7 9 3 5 . . 6 2 . . 2 . 3 3 . . 2 5 6 9 Brawler 11 | . . . 1 . . . 1 . . . . . . . 1 . . 1 1 . . . . 1 . . . . . 1 4 Duelist 7 | . . . . . . 1 . . . . . 1 . . 2 . . . 1 . . 1 . . . . . . . 1 . Sentry 37 | . . 8 . . . 5 6 2 . . . . 3 . 1 . . . 1 . . 1 1 . . . 1 2 . 2 4 Hunter 26 | . . . . . 1 1 . 1 . 1 . . . . . . . . . . . . 2 2 . . 2 2 4 6 4 Programmer 34 | . . . . . . . . 1 . 2 . . 2 . 1 . . . . . . 1 5 1 2 . . . 7 10 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Best Kill Streak 12 | 1 3 12 6 . 2 9 8 6 4 3 . 4 3 3 5 . 1 10 7 5 . 5 3 3 3 . 3 2 7 5 8 Combat Bots Only 9 | . 3 8 6 . 2 9 7 5 4 3 . 4 2 3 5 . 1 7 7 5 . 5 3 3 3 . 3 2 5 5 7 Max Kills in Single Turn 5 | 1 2 2 2 . 1 2 4 1 1 1 . 2 1 2 1 . 1 2 5 3 . 4 2 2 1 . 1 1 4 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 2 2 . 1 2 3 . 1 1 . 1 1 1 . . . 1 5 3 . 4 1 2 . . . . 2 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 22874 | . 310 1706 275 . 565 875 556 1088 212 264 . 507 597 163 1226 . 235 227 97 181 . 147 1151 252 270 . 189 177 925 1763 8916 Core 2837 | . 53 210 25 . 53 195 72 101 . 30 . 66 86 . 111 . 10 19 . . . 20 31 86 . . 12 . 21 88 1548 Absorbed by Shields 5889 | . . . . . . 327 219 245 4 89 . 86 8 . . . 72 47 . . . . . 87 105 . 201 161 885 1464 1889 Reduced by Siege Mode 391 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391 Core Remaining (%) 78 | 100 78 . . . 28 . 51 . . . . 71 . . . . 75 . . . . 96 . . . . 88 100 98 . . Volleys Fired 778 | 4 29 102 15 . 21 43 54 46 12 13 . 15 38 11 23 . 6 12 6 11 . 12 28 17 10 . 12 10 47 80 101 Largest 3 | 2 2 2 2 . 2 2 2 2 2 2 . 2 3 3 3 . 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 Hottest 360 | 90 90 105 90 . 108 126 131 136 95 136 . 144 234 198 198 . 214 235 181 259 . 259 290 290 305 . 305 305 309 360 360 Shots Fired 1788 | 8 58 202 30 . 42 84 107 92 23 26 . 30 105 25 69 . 16 18 16 19 1 27 80 40 21 . 36 30 139 208 236 Gun 771 | 8 58 202 30 . 28 2 41 18 23 4 . 18 63 22 38 . 6 3 6 9 . 4 12 4 7 . . 4 97 35 29 Cannon 928 | . . . . . 11 77 63 74 . 18 . 4 38 2 31 . 10 6 6 2 1 4 64 24 9 . 36 26 42 173 207 Launcher 89 | . . . . . 3 5 3 . . 4 . 8 4 1 . . . 9 4 8 . 19 4 12 5 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 248 | . 19 133 . . . 30 . . . 2 . . 22 11 28 . 3 . . . . . . . . . . . . . . Thermal 816 | 4 10 3 . . . . 45 50 . 20 . 12 54 13 28 . 6 5 6 11 1 8 76 24 9 . 36 22 120 136 117 Explosive 11 | . . . . . 3 5 3 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 713 | 4 29 66 30 . 39 49 59 42 23 4 . 18 29 1 13 . 7 13 10 8 . 19 4 16 12 . . 8 19 72 119 Robot Hit Streak 46 | 2 4 14 5 . 14 19 27 18 24 8 . 7 33 6 18 . 12 6 3 7 2 9 11 11 13 . 15 12 13 46 27 Robot Miss Streak 7 | 2 5 5 3 . 2 3 2 3 1 2 . 2 7 3 2 . 2 1 2 1 . 2 7 2 1 . 2 2 5 3 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . Secondary Targets 13 | . 1 5 3 . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . 1 . . Capacitor 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Shots Hit Robots 1255 | 4 28 136 24 . 36 61 81 73 21 17 . 20 74 12 50 . 12 14 10 10 1 11 45 28 16 . 24 20 82 160 185 Core Hits 607 | 2 17 74 12 . 26 38 40 28 11 9 . 12 37 8 19 . 1 15 12 16 . 23 17 12 5 . 9 8 32 54 70 Critical Hits 30 | . . 2 . . 1 . 1 6 . 1 . . 6 1 4 . . . . . . . 1 1 1 . 1 1 . 1 2 Critical Kills 13 | . . 1 . . . . . 3 . . . . 3 1 1 . . . . . . . . 1 . . 1 1 . . 1 Critical Parts Destroyed 14 | . . . . . 1 . 1 2 . 1 . . 3 . 2 . . . . . . . 1 . 1 . . . . 1 1 Melee Attacks 38 | . . . . . . . 22 . . . . . 2 . 2 . . . . 1 . . . . . . . 5 5 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . 22 . . . . . 2 . 2 . . . . 1 . . . . . . . 5 5 1 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45815 | 50 474 1976 310 . 1256 2111 2411 1737 552 445 . 1070 2163 230 1190 . 372 1142 836 814 36 1427 1948 1325 662 . 1010 934 3844 7950 7540 Guns 10866 | 50 321 1719 253 . 416 46 593 304 376 67 . 224 893 166 441 . 138 18 108 174 . 92 307 38 151 . . 126 2374 984 487 Cannons 25257 | . . . . . 205 1288 1128 1291 . 285 . 116 965 40 749 . 234 135 99 74 36 85 1358 845 281 . 1010 808 1075 6747 6403 Explosions 9410 | . 153 257 57 . 635 777 690 142 176 93 . 730 280 24 . . . 989 629 447 . 1250 260 442 230 . . . 395 171 583 Melee 119 | . . . . . . . . . . . . . . . . . . . . 119 . . . . . . . . . . . Ramming 163 | . . . . . . . . . . . . . 25 . . . . . . . . . 23 . . . . . . 48 67 Kinetic 2002 | . 88 871 . . . 512 . . . 14 . . 107 17 304 . 89 . . . . . . . . . . . . . . Thermal 24323 | 12 165 302 57 . 325 131 1061 831 176 338 . 249 1135 189 589 . 127 146 405 248 36 446 1745 864 281 . 1010 618 2999 5641 4197 Explosive 1633 | . . . . . 310 646 282 . . . . . . . . . . . . . . . . . . . . . 395 . . Electromagnetic 17575 | 38 221 803 253 . 621 822 1068 906 376 93 . 821 896 24 297 . 156 996 431 447 . 981 180 461 381 . . 316 450 2261 3276 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 119 | . . . . . . . . . . . . . . . . . . . . 119 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . 4 4 2 2 2 2 2 . . . . . . . . 14 2 3 4 4 4 4 . 11 9 41 Average Corruption 4 | . . . . . . 3 4 1 2 2 2 2 . . . . . . . . 8 1 1 3 4 4 4 . 6 4 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 288 | . . . . . . 8 37 7 4 9 . 9 . . . . . . . . 3 2 2 25 9 5 10 . 42 32 84 Message Errors 56 | . . . . . . 2 5 . 1 1 . 7 . . . . . . . . 1 . 1 7 2 1 1 . 9 7 11 Matter Fused 55 | . . . . . . 1 15 . . . . . . . . . . . . . . . . 9 4 . 1 . 6 5 14 Heat Flow Errors 25 | . . . . . . 2 2 4 . 4 . . . . . . . . . . . . . 2 . . 1 . 3 3 4 Energy Discharges 26 | . . . . . . 1 3 1 2 1 . 1 . . . . . . . . 1 1 1 1 2 2 3 . 1 2 3 Parts Rejected 5 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 37 | . . . . . . . 5 2 1 3 . 1 . . . . . . . . . 1 . 2 . 2 4 . 1 4 11 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Targeting Errors 56 | . . . . . . 1 6 . . . . . . . . . . . . . . . . 3 1 . . . 15 3 27 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 7 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1542 | . . . . . 79 25 62 107 . . . 8 35 . . . . 29 11 85 . 68 131 34 . . 25 5 34 678 126 Projectiles 1180 | . . . . . 11 16 38 74 . . . . 34 . . . . . . . . 14 102 34 . . 25 5 34 678 115 Explosions 288 | . . . . . 68 9 24 33 . . . 8 1 . . . . 29 11 16 . 54 24 . . . . . . . 11 Melee 74 | . . . . . . . . . . . . . . . . . . . . 69 . . 5 . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 983 | . 38 80 22 . . 128 18 116 . 20 . 87 22 . . . . 24 21 62 . 39 75 12 39 . . . 105 15 60 Shots 34 | . 2 3 1 . . 4 1 3 . 1 . 2 1 . . . . 1 1 3 . 2 2 1 3 . . . 1 1 1 Rammed 15 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . 5 6 Targets Rammed 16 | . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . 5 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Highest Temperature 921 | 90 154 194 222 . 196 243 202 198 144 326 . 188 228 85 223 . 75 223 172 208 7 208 199 197 195 . 191 180 327 305 921 Average Temperature 97 | 40 45 39 88 . 96 84 94 101 72 103 . 86 94 40 56 . 25 106 91 72 6 76 103 86 109 . 111 92 124 112 170 Received Heat Transfer 3293 | . 75 366 24 . 207 237 156 222 114 . . 123 185 18 357 . 47 78 . . . . 75 21 58 . 8 . 61 101 760 Effects 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Total Turns 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Longest Duration 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Robots Corrupted 36 | . . . . . 1 1 . 1 2 . . 2 1 . . . . 3 . . . 2 . 2 2 . . 3 3 5 8 Combat Hostiles 36 | . . . . . 1 1 . 1 2 . . 2 1 . . . . 3 . . . 2 . 2 2 . . 3 3 5 8 Parts Fried 108 | 1 . . 1 . 3 5 5 3 1 . . 2 4 . 2 . . 6 1 1 . 9 . 5 6 . . 2 5 24 22 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Parts Melted 45 | . . 1 . . . . 2 . . . . . 3 . . . . . . . . . 2 . 2 . 1 . 11 15 8 Heat Transferred 23196 | 37 237 361 100 . 350 150 1806 1371 200 555 . 272 1545 284 721 . 174 250 400 361 25 537 1357 725 174 . 896 559 2628 3874 3247 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 43 | . 2 3 1 . 3 3 3 3 2 1 . 2 . 1 . . . 1 3 2 . 7 2 1 . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 3312 | 5 229 392 273 . 126 257 571 389 . . . . 328 . . . . 789 . . . . 364 . . . . 667 768 981 3312 Initial 619 | . 3 8 63 . . 48 108 216 . . . . 117 . . . . 286 . . . . 119 . . . . . 375 395 619 Average 408 | 1 106 203 203 . 64 119 305 157 . . . . 191 . . . . 469 . . . . 158 . . . . 225 518 639 1738 Maximum Alert Level 5 | . 1 1 1 . . 1 2 1 . . . . 1 . . . . 3 . . . . 1 . . . . 2 3 3 5 Low Security (%) 39 | 100 75 43 33 . 100 72 20 62 . . . . 59 . . . . . . . . . 70 . . . . 60 . . . Level 1 33 | . 24 56 66 . . 27 69 37 . . . . 40 . . . . 56 . . . . 29 . . . . 15 25 23 . Level 2 12 | . . . . . . . 10 . . . . . . . . . . 25 . . . . . . . . . 24 65 34 4 Level 3 8 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . 8 42 22 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 2 4 . . . 2 4 3 . . . . 9 . 1 . . 2 . . . . 5 . . . . 4 2 13 19 Investigation 11 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 3 3 Extermination 16 | . . . . . . . . 1 . . . . 4 . . . . . . . . . 2 . . . . . 1 5 3 Reinforcement 20 | . 1 4 . . . 1 4 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 1 . Assault 16 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 13 Garrison 7 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 25 | . 1 5 . . . 6 2 1 . . . . . . . . . 1 . . 1 . 2 . . . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 572 | . 16 56 10 . 12 42 51 18 7 6 . 13 26 10 18 . 18 13 8 7 . 13 23 9 5 . 6 22 21 56 86 Peak Tracking Total 26 | . 5 6 4 . 3 7 5 4 4 3 . 4 4 3 8 . 5 6 8 5 . 5 5 3 3 . 3 4 4 7 26 Tactical Retreats 33 | . 1 2 1 . 3 1 5 . . . . 1 . . 1 . 2 . . 1 . 2 . 1 . . . . 1 7 4 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 19 | . 1 2 . . . 2 1 . . . . . 3 . . . . 1 . . . . 4 . . . . . 2 3 . Indirectly 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . 1 . . . . . . . 1 . . . . 1 . 11 . . . . . . . . . . Exploded 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 27 | . 1 3 . . . 2 1 1 . . . . 2 . 1 . . 1 . . . 1 . . . . . 2 3 3 6 Max in Single Turn 2 | . 1 2 . . . 1 1 1 . . . . 1 . 1 . . 1 . . . 1 . . . . . 1 1 1 2 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 63 | . 6 5 . . . 4 14 4 . 1 4 . 4 . . 1 . . . . 8 . . . . 9 . 1 1 1 . Terminals 29 | . 6 5 . . . 3 10 2 . . . . 3 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . Total Hacks 203 | . 18 20 . . . 14 38 7 . 1 26 . 9 . . 8 . . . . 11 . . . . 48 . 1 1 1 . Successful 148 | . 7 8 . . . 6 25 1 . 1 26 . 5 . . 8 . . . . 11 . . . . 48 . 1 1 . . Failed 55 | . 11 12 . . . 8 13 6 . . . . 4 . . . . . . . . . . . . . . . . 1 . Catastrophic 10 | . 2 2 . . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 14 11 . . . 2 20 3 . . . . 4 . . . . . . . . . 9 . . . . 12 3 3 12 Terminals 88 | . 18 20 . . . 10 29 4 . . . . 7 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 12 | . . . . . . 4 6 . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . Terminal Hacks 127 | . 6 5 . . . 3 14 1 . 1 26 . 4 . . 8 . . . . 11 . . . . 48 . . . . . Record 59 | . . . . . . . . . . . 11 . 2 . . . . . . . 10 . . . . 36 . . . . . Part Schematic 23 | . 1 . . . . . 2 . . . 8 . . . . 8 . . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . 1 1 . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . Open Door 6 | . . . . . . . 4 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 1 2 . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . 2 6 . . . . . 1 . . . . . . . . . . . . . . . . . . Scan Component 5 | . . . . . . 1 3 . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 8 | . 1 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 1 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 5 . . . 4 11 4 . . . . 4 . . . . . . . . . . . . . . . . 1 . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 1 . . . . . 2 . . . 8 . . . . 8 . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . 38 114 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 2 . . . 2 . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 83 | . . . . . . . 1 . . . . 1 1 . 2 9 . . 2 . . 1 4 . . . . 9 2 3 48 Largest Group 41 | . . . . . . . 1 . . . . 1 1 1 2 11 11 7 4 4 2 1 3 . . . . 8 6 3 41 Highest-Rated Group 4091 | . . . . . . . 99 . . . . 94 99 97 97 365 365 210 119 119 60 30 117 . . . . 555 408 210 4091 Highest-Rated Ally 268 | . . . . . . . 99 . . . . 94 99 97 97 42 42 39 39 36 30 30 50 . . . . 113 113 70 268 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 1 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 8 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 4 . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 3 . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Ally Attacks 656 | . . . . . . . 21 . . . . 14 20 10 9 . 87 39 19 7 . . 15 . . . . 70 27 13 305 Total Damage 29360 | . . . . . . . 1067 . . . . 471 1136 526 564 . 2251 792 252 151 . . 721 . . . . 2265 411 503 18250 Kills 157 | . . . . . . . 12 . . . . 6 10 5 6 . 18 9 3 1 . . 6 . . . . 18 . 2 61 Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . . 1 . . . . . . 2 . . . . 2 . . . 1 3 . 1 . 1 . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 3 . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 2 . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 26234 | 88 537 1683 287 264 742 935 1403 1069 737 864 136 740 1941 532 1150 1349 673 357 574 514 1129 686 906 977 309 292 469 633 1217 1721 1320 Spaces Moved 12410 | 71 431 731 132 158 392 413 557 499 390 435 76 325 856 258 538 710 341 162 280 258 599 336 400 494 139 154 235 259 518 727 536 Core 6 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Treads 11850 | . 31 647 132 158 392 413 557 499 390 435 76 325 856 258 538 710 341 162 280 258 599 336 400 494 139 154 235 259 518 727 531 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 554 | 70 400 84 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 165 165 165 165 165 165 173 173 181 190 186 186 186 186 180 180 180 180 180 180 180 180 180 180 180 180 185 172 50 Average Speed 174 | 79 92 161 165 165 165 165 173 167 173 178 181 190 186 186 186 186 184 180 180 180 180 180 188 180 180 180 180 183 185 176 173 Slowest Speed 260 | 80 160 180 165 165 165 165 185 173 173 181 181 190 220 186 186 186 186 180 180 180 180 180 260 180 180 180 180 185 185 185 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 5 72 59 31 50 76 26 94 14 64 70 73 54 16 56 68 86 49 4 56 52 80 70 14 76 33 62 47 10 16 23 27 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 6 | . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . 3 . . . . . Known Exits Taken 19 | . . . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . 1 . 1 . . . 2 2 . . . 6 2 4 1 . . 1 . 1 . 2 2 . 1 . . . . Spaces Dug 42 | . . . . . . . 18 . . . . . 1 . 1 . . . . . . . . . . . . 5 4 11 2 Terrain Destroyed 573 | . 4 47 5 . 42 41 67 11 7 3 . 7 6 5 6 . 2 6 8 7 . 38 32 18 3 . 9 10 117 32 40 Melee 30 | . . . . . . . 18 . . . . . 1 . 1 . . . . . . . . . . . . 5 4 1 . Projectile 159 | . . . . . . 9 . 1 . . . . 5 1 5 . 2 . 1 1 . 2 21 5 3 . 9 5 37 25 27 AOE 384 | . 4 47 5 . 42 32 49 10 7 3 . 7 . 4 . . . 6 7 6 . 36 11 13 . . . . 76 6 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 15529 | 91 513 1051 171 162 446 586 849 640 429 497 75 422 1118 288 631 740 374 212 339 287 650 391 481 546 177 171 252 402 697 1044 797 Wait 1206 | 4 21 120 17 . 24 64 171 50 13 17 . 32 111 . 34 9 8 17 10 8 48 16 11 18 . . . 86 61 165 71 Move 12380 | 70 430 730 131 157 391 412 556 498 389 434 75 324 855 257 537 709 340 161 279 257 598 335 400 493 138 153 234 258 517 726 536 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 289 | 7 16 29 . 3 3 23 14 19 6 9 . 16 33 5 9 4 7 5 1 1 . 4 12 5 8 3 . 13 12 11 11 Fast Attach 88 | 5 2 15 1 . . 6 5 . . . . . 9 . 1 6 1 2 1 . 2 . 3 . . 6 . 2 6 5 10 Attach 146 | 1 2 12 1 1 2 7 2 7 2 5 . 13 20 1 8 . 1 3 . . . . 9 4 2 . 1 2 6 8 26 Detach 16 | . 1 3 . . . . . . . . . . 5 . . . . 1 . . . . . . . . . 4 . 2 . Swap 251 | . 6 8 3 . 2 12 17 9 4 9 . 7 14 7 6 2 4 5 2 8 . 10 7 6 13 . 5 7 23 33 22 Drop 263 | . 6 32 3 1 3 19 8 11 3 10 . 15 28 7 3 10 7 6 3 1 2 4 10 3 6 9 . 15 16 8 14 Fire 778 | 4 29 102 15 . 21 43 54 46 12 13 . 15 38 11 23 . 6 12 6 11 . 12 28 17 10 . 12 10 47 80 101 Melee 38 | . . . . . . . 22 . . . . . 2 . 2 . . . . 1 . . . . . . . 5 5 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . 5 6 Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Rewire 55 | . . . . . . . . . . . . . . . 8 . . . 37 . . 10 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 8) 211 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 4) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Destroyed 8 combat bots 870 | -9/Materials | Lost 5 parts (1p1n1u2w) 1045 | -9/Materials | Lost 3 parts (1n1u1w) 1550 | -9/Materials | Discovered new exit (range 11) 2149 | -9/Materials | Core integrity fell below 50% 2309 | -9/Materials | Entered Mines 2580 | -9/Mines | Learned location of Zion (-6) 2590 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2590 | -9/Mines | Discovered new exit (range 5) 2596 | -9/Mines | Entered Exiles 2646 | -9/Exiles | Met 8R-AWN 2665 | -9/Exiles | Met EX-HEX 2731 | -9/Exiles | Met EX-DEC 2845 | -9/Exiles | Discovered new exit (range 11) 2860 | -9/Exiles | Entered Mines 3523 | -8/Mines | Discovered new exit (range 7) 3602 | -8/Mines | Entered Materials 3602 | -8/Materials | Evolved 2 slots: Utility x2 3704 | -8/Materials | Lost 4 parts (1n1u2w) 4065 | -8/Materials | Discovered new exit (range 13) 4332 | -8/Materials | Repaired Adv. Treads 4376 | -8/Materials | Identified exit to Storage 4448 | -8/Materials | Destroyed 9 combat bots 4537 | -8/Materials | Entered Storage 4635 | -8/Storage | Repaired Adv. Treads 4674 | -8/Storage | Repaired EM Pulse Cannon 4954 | -8/Storage | Destroyed 7 combat bots 5153 | -8/Storage | Discovered new exit (range 12) 5155 | -8/Storage | Met 01-MTF 5469 | -8/Storage | Build established: Hauler-Mutant 5577 | -8/Storage | Repaired EM Pulse Cannon 5940 | -8/Storage | Entered Factory 5940 | -7/Factory | Accompanied by 1 ally (01-MTF) 5940 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5945 | -7/Factory | 01-MTF left 6177 | -7/Factory | Discovered new exit (range 17) 6532 | -7/Factory | Discovered new exit (range 14) 6679 | -7/Factory | Lost 3 parts (1n2u) 7009 | -7/Factory | Entered Lower Caves 7708 | -7/Lower Caves | Discovered new exit (range 16) 7746 | -7/Lower Caves | Entered another Lower Caves area 7757 | -7/Lower Caves | Discovered new exit (range 13) 7787 | -7/Lower Caves | Found Prototype Device 7802 | -7/Lower Caves | Identified Heart of Steel 8184 | -7/Lower Caves | Encountered a Warlord checkpoint 8498 | -7/Lower Caves | Learned Factory garrison access intel 8565 | -7/Lower Caves | Discovered new exit (range 20) 8610 | -7/Lower Caves | Entered Data Miner 8610 | -7/Data Miner | Discovered new exit (range 6) 8634 | -7/Data Miner | Met Data Miner 8676 | -7/Data Miner | Learned location of Section 7 (-3) 8676 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8705 | -7/Data Miner | Received God Mode back door access code from Data Miner 8746 | -7/Data Miner | Entered Proximity Caves 8926 | -6/Proximity Caves | Escorted by Enhanced Grunt 9219 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9382 | -6/Proximity Caves | Discovered new exit (range 11) 9486 | -6/Proximity Caves | Entered Factory 9486 | -6/Factory | Accompanied by 1 ally 9486 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9487 | -6/Factory | Identified exit to Extension 9488 | -6/Factory | Loaded intel: 4 garrison access locations 10126 | -6/Factory | Garrison activated, responded to threat 10369 | -6/Factory | Build established: Hauler-Skirmisher 10466 | -6/Factory | Heart of Steel transformed into Warbot 10723 | -6/Factory | Identified exit to Lower Caves 11427 | -6/Factory | Entered Lower Caves 11427 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 11611 | -6/Lower Caves | Encountered a Warlord checkpoint 11950 | -6/Lower Caves | Discovered new exit (range 6) 11957 | -6/Lower Caves | Identified exit to Lower Caves 11959 | -6/Lower Caves | Entered another Lower Caves area 11959 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 12620 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12682 | -6/Lower Caves | Lost 3 parts (1u2w) 12684 | -6/Lower Caves | Learned Factory stockpile data 12765 | -6/Lower Caves | Lost 6 parts (2n1u3w) 13093 | -6/Lower Caves | Discovered new exit (range 9) 13106 | -6/Lower Caves | Identified exit to Zion 13109 | -6/Lower Caves | Entered Zion 13109 | -6/Zion | Accompanied by 2 allies 13149 | -6/Zion | Given A8's code to call for help 13203 | -6/Zion | Discovered new exit (range 10) 13560 | -6/Zion | Gained Derelict followers 13649 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13703 | -6/Zion | Given the Hacking Drone Bay 13704 | -6/Zion | Found Prototype Device 13705 | -6/Zion | Identified Hacking Drone Bay 13992 | -6/Zion | Imprinted 13994 | -6/Zion | Declared Zion's savior 14235 | -6/Zion | Learned Factory terminal intel 14446 | -6/Zion | Identified exit to Proximity Caves 14458 | -6/Zion | Entered Proximity Caves 14458 | -5/Proximity Caves | Accompanied by 11 allies 14922 | -5/Proximity Caves | Spotted B-75 Beast 14941 | -5/Proximity Caves | Allies destroyed B-75 Beast 15108 | -5/Proximity Caves | Discovered new exit (range 6) 15115 | -5/Proximity Caves | Identified exit to Factory 15131 | -5/Proximity Caves | Entered Factory 15131 | -5/Factory | Accompanied by 7 allies 15131 | -5/Factory | Evolved 2 slots: Utility x2 15132 | -5/Factory | Identified exit to Upper Caves 15134 | -5/Factory | Loaded intel: 18 terminal locations 15431 | -5/Factory | First assault squad dispatched 15449 | -5/Factory | Destroyed 7 combat bots 15453 | -5/Factory | Incoming assault squad redirected 15488 | -5/Factory | Entered Upper Caves 15488 | -5/Upper Caves | Accompanied by 3 allies 15710 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15727 | -5/Upper Caves | Build established: Scavenger-Skirmisher 15745 | -5/Upper Caves | Destroyed 7 combat bots 15966 | -5/Upper Caves | Identified exit to Upper Caves 16062 | -5/Upper Caves | Entered another Upper Caves area 16062 | -5/Upper Caves | Accompanied by 4 allies 16111 | -5/Upper Caves | Learned Factory interactive machine intel 16250 | -5/Upper Caves | Learned location of Armory (-4) 16368 | -5/Upper Caves | Identified exit to Warlord 16576 | -5/Upper Caves | Entered Warlord 16576 | -5/Warlord | Accompanied by 3 allies 16622 | -5/Warlord | System corruption reached 10% 16649 | -5/Warlord | System corruption cleaned by Quarantine Array 17185 | -5/Warlord | Rebuked by Warlord 17202 | -5/Warlord | Warlord's base attacked by MAIN.C 17552 | -5/Warlord | Warlord forces counterattacked 17619 | -5/Warlord | Opened side exit 17650 | -5/Warlord | Spotted Striker 17689 | -5/Warlord | Discovered new exit (range 11) 17703 | -5/Warlord | Identified exit to Proximity Caves 17705 | -5/Warlord | Entered Proximity Caves 17722 | -4/Proximity Caves | Learned Research stockpile data 18283 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18374 | -4/Proximity Caves | Discovered new exit (range 10) 18388 | -4/Proximity Caves | Identified exit to Factory 18391 | -4/Proximity Caves | Entered Factory 18391 | -4/Factory | Accompanied by 1 ally 18391 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 18392 | -4/Factory | Loaded intel: 46 interactive machine locations 18445 | -4/Factory | Found Quantum Capacitor 18535 | -4/Factory | Discovered new exit (range 21) 18631 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 18632 | -4/Factory | Zion Fire squad teleported in 19003 | -4/Factory | Zion Demo squad teleported in 19191 | -4/Factory | Build established: Hauler-Skirmisher 19296 | -4/Factory | Identified exit to Upper Caves 19297 | -4/Factory | Entered Upper Caves 19347 | -4/Upper Caves | Learned 4 Research zone layouts 19386 | -4/Upper Caves | Encountered a Warlord checkpoint 19508 | -4/Upper Caves | Build established: Scavenger-Skirmisher 20014 | -4/Upper Caves | Spotted B-86 Titan 20029 | -4/Upper Caves | Destroyed B-86 Titan 20261 | -4/Upper Caves | Discovered new exit (range 8) 20272 | -4/Upper Caves | Identified exit to Upper Caves 20274 | -4/Upper Caves | Entered another Upper Caves area 20378 | -4/Upper Caves | Build established: Scavenger-Tank 20565 | -4/Upper Caves | Discovered new exit (range 8) 20581 | -4/Upper Caves | Identified exit to Zhirov 20583 | -4/Upper Caves | Entered Zhirov 20583 | -4/Zhirov | Discovered new exit (range 3) 20617 | -4/Zhirov | Met Zhirov 20650 | -4/Zhirov | Learned location of Quarantine (-3) 20650 | -4/Zhirov | Learned location of Testing (-2) 20650 | -4/Zhirov | Learned location of Command (-1) 20686 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20848 | -4/Zhirov | Build established: Scavenger-Mutant 20874 | -4/Zhirov | Identified exit to Proximity Caves 20875 | -4/Zhirov | Entered Proximity Caves 21094 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21150 | -3/Proximity Caves | Build established: Scavenger-Tank 21330 | -3/Proximity Caves | Discovered new exit (range 9) 21342 | -3/Proximity Caves | Identified exit to Research 21344 | -3/Proximity Caves | Entered Research 21344 | -3/Research | Evolved 2 slots: Utility x2 21466 | -3/Research | Incoming investigation squad redirected 21642 | -3/Research | Retrieved Zion intel report: Main Access 21642 | -3/Research | Identified exit to Research 21643 | -3/Research | Zion Hacker squad teleported in 21643 | -3/Research | Allied Derelicts emerged from ambush trap array 21644 | -3/Research | P-80 Master assimilated allied GS-Y16(g) 21648 | -3/Research | Garrison activated, responded to threat 21665 | -3/Research | Zion Hacker squad teleported in 21809 | -3/Research | Zion hero teleported in (CL-ANK) 21977 | -3/Research | Entered another Research area 21977 | -2/Research | Accompanied by 4 allies (CL-ANK) 21977 | -2/Research | Evolved 2 slots: Utility x2 21992 | -2/Research | Zion Hacker squad teleported in 22018 | -2/Research | Build established: Hauler-Tank 23064 | -2/Research | System corruption reached 10% 23185 | -2/Research | Discovered new exit (range 5) 23190 | -2/Research | Identified exit to Access 23194 | -2/Research | Entered Access 23194 | -1/Access | Evolved 2 slots: Utility x2 23229 | -1/Access | Zion Hacker squad teleported in 23485 | -1/Access | Build established: Scavenger-Gunner 23872 | -1/Access | Garrison activated, responded to threat 23884 | -1/Access | Incoming investigation squad redirected 23975 | -1/Access | First assault squad dispatched 24004 | -1/Access | Incoming investigation squad redirected 24413 | -1/Access | Terminal network hard line cut 24869 | -1/Access | Door terminal overloaded 24903 | -1/Access | Discovered new exit (range 7) 24913 | -1/Access | Identified exit to Command 24915 | -1/Access | Entered Command 25035 | -1/Command | Incoming investigation squad redirected 25083 | -1/Command | Destroyed 7 combat bots 25116 | -1/Command | Incoming investigation squad redirected 25207 | -1/Command | First assault squad dispatched 25230 | -1/Command | Incoming assault squad redirected 25383 | -1/Command | Destroyed 7 combat bots 25409 | -1/Command | Disengaged cave seal 25409 | -1/Command | Zionites emerged from the dark tunnel 25418 | -1/Command | Retrieved Zion intel report: Emergency Access 25488 | -1/Command | System corruption reached 10% 25652 | -1/Command | Disengaged cave seal 25693 | -1/Command | Incoming assault squad redirected 25734 | -1/Command | Build established: Scavenger-Tank 25777 | -1/Command | Retrieved Zion intel report: Branch Access 25960 | -1/Command | Spotted Striker 25961 | -1/Command | Allies destroyed Striker 25967 | -1/Command | Spotted Alpha 7 25969 | -1/Command | Spotted Executioner 25970 | -1/Command | Spotted Executioner 25977 | -1/Command | Allies destroyed Executioner 25980 | -1/Command | High security lockdown imminent 25981 | -1/Command | Allies destroyed Executioner 25985 | -1/Command | Found Prototype Protection 25985 | -1/Command | Identified Zio. Weapon Casing 25995 | -1/Command | Spotted B-99 Colossus 25997 | -1/Command | Allies destroyed Alpha 7 25997 | -1/Command | Spotted Striker 25999 | -1/Command | Spotted Alpha 7 26003 | -1/Command | Allies destroyed Striker 26024 | -1/Command | Crushed by falling debris 26024 | -1/Command | Spotted Executioner 26037 | -1/Command | Destroyed Executioner 26058 | -1/Command | Destroyed B-99 Colossus 26060 | -1/Command | High security lockdown engaged 26071 | -1/Command | Found Zio. Weapon Casing 26109 | -1/Command | Destroyed Alpha 7 26124 | -1/Command | Found Prototype Protection 26124 | -1/Command | Identified Zio. Heavy Carapace 26127 | -1/Command | Spotted B-99 Colossus 26144 | -1/Command | Lost 11 parts (1p8u2w) 26206 | -1/Command | Spotted M Guard 26206 | -1/Command | Spotted M Guard 26206 | -1/Command | Spotted Combat Programmer 26207 | -1/Command | Spotted Combat Programmer 26216 | -1/Command | System corruption reached 30% 26230 | -1/Command | Core integrity fell below 50% 26233 | -1/Command | Released all parts (5) 26234 | -1/Command | Core integrity fell below 20% 26235 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 26230_ Power failure, Quantum Reactor shutdown. 26230_ Overheating: Core damaged (-272). 26230_ Lrg. Storage Unit destroyed. 26230_ Quantum Reactor destroyed. 26230_ Quantum Capacitor destroyed. 26231_ K-01 Serf collects debris. 26231_ Penetrated by EMDS Slug. 26231_ B-74 Champion suffers critical hit. 26231_ B-74 Champion destroyed. 26232_ Penetrated by EMDS Slug. 26232_ Gamma Rifle destroyed. 26233_ Overheating: Energy bleed (-2). 26233_ Penetrated by EMDS Slug. 26233_ Released Energy Well. 26233_ Released Hcp. Storage Unit. 26233_ Released Adv. Energy Well. 26233_ Released Gamma Rifle. 26233_ K-01 Serf collects debris. 26234_ Overheating: Core damaged (-256). 26235_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# #? | | ???????????????????????????????????????????###+"## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# "% | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# "% | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# | | ???????????????????????????????????????????#####"" | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????###### | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????????#" | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????#####?#####?#####?#####?#" | | ???????????????????????# #?# #?# #?# #?#" | | ????????????????#+++#### W ### W ### W ### ##### | | ????????????????# Y ! / * [ / | | ????????????????# Y @ !%g!! %=% / | | ????????????????# [=!bg% ! %k / | | ????????????????# p !%g/* g / | | ????????????????# p ! = / | | ????????????????# ### ### W ;## W ### ##### | | ????????????????####???# #?# ### #?# #???? | | ???????????????????????#####?#####?#####?#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Coolant Potential 100 Energy Generation 45 Energy Capacity 2500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 60 Additional Mass Support 16 Armor Coverage 3300 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Power Shielding 90 Weapon Shielding 100 Point Defense Rating 320 Weapon Cycling 25 Evasion (%) 44 Targeting Accuracy 16 Core Analysis 10 Recoil Reduction 4 Particle Charging 25 Stasis Canceling 2 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Treads | -8/Storage | Hacked Cooling System | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Beamcaster | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Heroic Deeds Just Shoot The Terminal We Are Legion What Is This Thing? Challenges ------------ None Game ------ Seed OmegaGodProjector Manual? 0 Play Time 05:35:16 Cumulative 76.9 hours Start 2020.10.21 @ 09:44:59 End 2020.10.22 @ 15:38:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d7346f2-3eac-4a8f-8746-317fdbed9d0b