Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 21:35:30 Player: HourglassMan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2973) 2973 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 8415 Bonus ------- High Alert Combat Kills 22 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Actuator Array Improved Focal Shield Barrage Gun Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Terrain Scan Processor Core Analyzer Reaction Control System Improved Power Shielding Improved Power Shielding Improved Power Shielding > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Advanced Signal Interpreter Improved Focal Shield Heavy Laser Plasma Cannon Magnetic Acceleration Cannon [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Improved Utility Shielding Device Reaction Control System Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Minigun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . 1 . 1 . . 1 . 1 . Utility 4 | . . 1 1 1 . . . . 1 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 158 | 6 4 12 26 23 2 21 4 4 47 9 Power 24 | 1 . 1 3 5 . 1 2 . 9 2 Engine 13 | 1 . 1 . 4 . 1 1 . 4 1 Core 11 | . . . 3 1 . . 1 . 5 1 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 1 4 7 7 . 6 1 1 11 . Treads . | . . . . . . . . . . . Leg 33 | 2 1 3 6 7 . 5 1 . 8 . Wheel 3 | . . 1 . . . 1 . . 1 . Hover 3 | . . . . . . . . 1 2 . Flight 1 | . . . 1 . . . . . . . Utility 38 | 1 2 1 6 3 . 6 . 3 12 4 Device 15 | . . . . . . 3 . 3 6 3 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . 1 . . . . 3 . . . . Hackware 1 | . . . 1 . . . . . . . Protection 16 | . . 1 5 3 . . . . 6 1 Artifact . | . . . . . . . . . . . Weapon 56 | 2 1 6 10 8 2 8 1 . 15 3 Energy Gun 16 | 2 . 3 2 2 . 3 . . 4 . Energy Cannon 8 | . . . . . 1 2 . . 5 . Ballistic Gun 18 | . 1 . 5 5 . 1 1 . 2 3 Ballistic Cannon 4 | . . . 1 . . . . . 3 . Launcher 5 | . . 1 2 . 1 1 . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . 2 . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . . 1 . Parts Lost 61 | . . 1 8 10 4 5 . 3 21 9 Power 11 | . . 1 1 2 . 1 . . 2 4 Propulsion 17 | . . . 3 4 2 1 . . 7 . Utility 16 | . . . 3 1 1 2 . 2 7 . Weapon 17 | . . . 1 3 1 1 . 1 5 5 Highest Loss Streak 9 | . . 1 2 8 4 4 . 3 9 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 99 95 96 58 82 82 85 73 11 Engine 4 | . 14 10 1 5 4 7 6 6 2 1 Core 3 | . . . 7 1 . . 4 6 5 . Leg 23 | . 28 28 24 29 17 24 24 26 17 . Device 3 | . . . . . . 15 6 6 4 2 Storage 5 | . 14 11 9 7 4 . . . . . Processor 6 | . 8 11 6 . . 10 20 15 9 . Hackware 1 | . . . 1 7 4 . . . . . Protection 12 | . . 10 16 21 13 . . . 13 1 Energy Gun 5 | . 16 11 4 . . 12 . . 4 . Energy Cannon 1 | . . . . . . 6 6 6 3 . Ballistic Gun 8 | . 11 6 17 13 7 . 11 8 1 4 Ballistic Cannon 2 | . . . 3 2 . . . . 3 . Slashing Weapon 1 | . . 3 1 4 3 . . . . . Peak Build Rating 71 | 6 7 21 31 37 36 40 39 47 71 26 Average Rating 30 | 4 6 14 26 34 21 34 38 41 46 8 On Entrance 21 | . 6 7 21 28 36 1 28 39 47 26 Naked Turns 131 | . . . . . 55 . . . . 76 Heaviest Build 43 | 12 18 26 35 37 43 26 25 25 41 23 Greatest Support 99 | 20 20 45 45 55 45 48 48 48 99 28 Greatest Overweight (x) 6 | 1 . 1 6 1 2 6 . . 6 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 7 8 10 10 10 8 5 5 5 5 5 Most Carried 10 | 4 8 10 10 10 10 5 4 5 5 5 Average Carried 7 | 2 6 9 9 9 8 4 1 4 4 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 4 8 10 10 10 5 5 2 5 2 3 Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Tank 16% | Tank 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/DSF Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Matter Collected 2642 | 173 37 216 747 408 226 209 . . 552 74 Remotely . | . . . . . . . . . . . Salvage Created 2945 | . 37 322 1039 575 226 157 . . 589 . Parts 143 | . 2 21 58 27 1 8 . . 26 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Combat Hostiles Destroyed 62 | . 1 10 20 14 1 4 . . 12 . Melee 9 | . . 2 1 6 . . . . . . Guns 30 | . 1 5 12 6 . 2 . . 4 . Cannons 14 | . . . 3 2 . 1 . . 8 . AOE 9 | . . 3 4 . 1 1 . . . . Classes Destroyed 12 | . 1 2 6 1 1 . . . 1 . Worker 3 | . . . 1 1 . . . . 1 . Builder 1 | . . . 1 . . . . . . . Recycler 1 | . . . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . . . Swarmer 6 | . . 3 . 3 . . . . . . Grunt 33 | . 1 5 11 10 . 3 . . 3 . Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . . 1 . . . . . 1 . Sentry 7 | . . 2 5 . . . . . . . Hunter 6 | . . . 2 . . 1 . . 3 . Programmer 6 | . . . . 1 . . . . 5 . Compactor 1 | . . . . . 1 . . . . . Best Kill Streak 7 | . 1 3 3 7 1 3 . . 5 . Combat Bots Only 6 | . 1 3 3 6 1 3 . . 4 . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . . 2 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 2 . 1 1 . . . . Melee 1 | . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Hostile Shots Fired 699 | . 5 77 148 107 4 76 . 2 184 96 Missed 186 | . . 25 40 26 . 20 . . 45 30 Damage Taken 9074 | . 58 743 1684 1243 267 753 . 94 2942 1290 Core 1686 | . 12 122 217 153 82 84 . 2 547 467 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 350 | . . . 66 10 36 . . . 222 16 Ignored by Resistances 36 | . . . . . . . . . 22 14 Regen/Repaired (Parts) 201 | . . . . 201 . . . . . . Core Remaining (%) 79 | 100 95 69 60 . . 54 . 99 . . Volleys Fired 169 | . 3 18 56 32 2 6 . . 46 6 Largest 3 | . 2 2 3 3 3 3 . . 3 3 Hottest 225 | . 60 75 108 97 141 225 . . 205 118 Shots Fired 416 | . 6 35 158 80 6 16 . . 99 16 Gun 288 | . 6 33 129 60 2 9 . . 34 15 Cannon 114 | . . . 22 20 2 6 . . 63 1 Launcher 12 | . . 2 7 . 2 1 . . . . Special 2 | . . . . . . . . . 2 . Kinetic 279 | . 3 16 120 80 2 . . . 43 15 Thermal 114 | . 3 16 31 . 2 12 . . 49 1 Explosive 9 | . . 2 4 . 2 1 . . . . Electromagnetic 12 | . . 1 3 . . 3 . . 5 . Robot Hit Streak 14 | . 4 8 9 10 5 14 . . 8 5 Robot Miss Streak 8 | . 1 1 8 5 . 1 . . 4 3 Penetration Max 1 | . . . 1 1 . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 280 | . 5 34 88 60 5 11 . . 67 10 Core Hits 156 | . 2 14 49 29 4 13 . . 43 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . 4 2 3 . . . . 1 . Burn 2 | . . . 2 . . . . . . . Blast 4 | . . . . 3 . . . . 1 . Sever 4 | . . 4 . . . . . . . . Melee Attacks 35 | . . 17 1 17 . . . . . . Impact . | . . . . . . . . . . . Slashing 35 | . . 17 1 17 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7416 | 2 60 728 1851 1380 479 396 . . 2310 210 Guns 3397 | . 60 269 1331 656 34 184 . . 653 210 Cannons 1752 | . . . 206 268 51 80 . . 1147 . Explosions 1356 | . . 97 281 . 394 131 . . 453 . Melee 841 | . . 352 33 456 . . . . . . Ramming 70 | 2 . 10 . . . 1 . . 57 . Kinetic 3347 | . 26 156 1203 924 34 . . . 794 210 Thermal 2132 | . 34 113 334 . 51 270 . . 1330 . Explosive 798 | . . 97 128 . 394 71 . . 108 . Electromagnetic 228 | . . . 153 . . 54 . . 21 . Impact . | . . . . . . . . . . . Slashing 841 | . . 352 33 456 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 1 . . 6 6 Average Corruption 3 | . . . 1 1 1 1 . . 4 6 Corruption Purged 1 | . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . 3 . 3 . . . 16 6 Message Errors 5 | . . . . . . . . . 4 1 Matter Fused 6 | . . . 1 . 2 . . . 3 . Heat Flow Errors 6 | . . . . . . . . . 3 3 Energy Discharges 4 | . . . . . 1 . . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . 1 . . . . . 3 . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 198 | . . 4 9 . . . . . 185 . Projectiles 9 | . . . 9 . . . . . . . Explosions 189 | . . 4 . . . . . . 185 . Melee . | . . . . . . . . . . . Knockbacks 25 | . . . 2 6 . . . . 17 . Impact . | . . . . . . . . . . . Kinetic 23 | . . . 2 4 . . . . 17 . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 243 | . . . 20 . 41 . . . 182 . Shots 5 | . . . 2 . 1 . . . 2 . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 7 | 1 . 2 . . . 1 . . 3 . Kicked 6 | 1 . 2 . . . 1 . . 2 . Crushed . | . . . . . . . . . . . Highest Temperature 718 | . 24 54 516 236 132 395 . . 718 292 Average Temperature 159 | . 15 21 153 80 68 171 . . 247 96 Received Heat Transfer 2963 | . 33 288 810 585 9 99 . . 441 698 Effects 42 | . . . 5 . . 1 . . 35 1 Shutdowns 13 | . . . 1 . . 1 . . 11 . Energy Bleed 4 | . . . 1 . . . . . 2 1 Interference 9 | . . . 2 . . . . . 7 . Matter Decay 4 | . . . . . . . . . 4 . Short Circuit 1 | . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . . . 3 . Damage (major) 8 | . . . . . . . . . 8 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . 2 . Heat Transferred 3786 | . 75 250 999 . 100 524 . . 1838 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Peak Influence 438 | . 35 214 438 350 55 87 7 15 184 . Initial 194 | . . 14 76 194 40 15 2 4 7 . Average 114 | . 6 74 217 175 31 47 2 4 76 . Maximum Alert Level 2 | . . 1 2 1 . . . . . . Low Security (%) 80 | 100 100 99 36 66 100 100 100 100 100 . Level 1 19 | . . . 60 33 . . . . . . Level 2 . | . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 7 2 5 . 2 . . 5 . Investigation 7 | . 1 1 1 2 . 1 . . 1 . Extermination 4 | . . . . 2 . . . . 2 . Reinforcement 11 | . . 6 1 1 . 1 . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Distress Signals 9 | . . 2 3 . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 3 19 30 20 6 17 . 1 31 14 Peak Tracking Total 10 | . 2 5 4 6 5 10 . 1 5 8 Tactical Retreats 15 | . 1 3 3 2 . . . 1 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Traps Triggered 6 | . . . . 2 . . . . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Machines Disabled 7 | . . . 3 . . . . . 4 . Max in Single Turn 3 | . . . 1 . . . . . 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Machines Accessed 19 | . 2 1 4 4 . 2 1 . 4 1 Terminals 13 | . 1 1 4 3 . 2 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 56 | . 5 3 18 15 . 4 1 . 9 1 Successful 31 | . 1 1 7 11 . 2 1 . 7 1 Failed 25 | . 4 2 11 4 . 2 . . 2 . Catastrophic 5 | . . 1 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . 3 7 2 . . . . . . Terminals 39 | . 3 3 18 9 . 4 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 6 . . . . 2 . Recycling Units 6 | . 2 . . . . . . . 4 . Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . . 1 7 7 . 2 1 . 1 1 Open Door 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . . 1 . . . Level Access Points 3 | . . 1 1 1 . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Alert Level 4 | . . . 1 1 . 1 . . 1 . Unreport Threat 3 | . . . . 3 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . 4 . . . . 2 . Scan Component 3 | . . . . 2 . . . . 1 . Repair 3 | . . . . 2 . . . . 1 . Recycling Unit Hacks 4 | . 1 . . . . . . . 3 . Process 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 1 4 3 . 1 1 . 3 . Full Trace Events 8 | . 1 . 3 2 . 1 . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 129 | . . . . 76 . . . . 53 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 99 | . . . . . . . . . 99 . Retrieved Matter 166 | . . . . . . . . . 166 . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . Total Damage 188 | . . . . . 188 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Turns Passed 5063 | 69 212 558 992 1035 147 675 43 49 1136 147 Spaces Moved 3157 | 48 158 262 578 586 173 374 43 45 732 158 Core 402 | 4 . . . . 110 10 . . 136 142 Treads . | . . . . . . . . . . . Legs 2563 | 44 158 262 577 586 63 296 43 45 489 . Wheels 159 | . . . . . . 68 . . 75 16 Hover 32 | . . . . . . . . . 32 . Flight 1 | . . . 1 . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 90 90 90 50 50 Average Speed 121 | 116 120 142 128 120 78 158 90 90 118 63 Slowest Speed 530 | 120 120 190 530 190 260 350 90 90 480 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 3 28 23 37 17 84 8 2 41 17 25 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched 1 | . . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 148 | . . 24 56 2 14 1 . . 49 2 Melee . | . . . . . . . . . . . Projectile 21 | . . . 12 2 . . . . 5 2 AOE 127 | . . 24 44 . 14 1 . . 44 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Total 3991 | 58 175 387 720 827 178 438 47 51 919 191 Wait 312 | . 3 53 27 146 . 26 . . 45 12 Move 3148 | 47 157 261 577 586 172 373 42 44 731 158 Hop . | . . . . . . . . . . . Pick Up 63 | 4 4 11 12 9 1 5 1 3 10 3 Fast Attach 79 | 6 2 3 8 12 . 15 . 4 23 6 Attach 38 | . . 4 6 7 . 4 4 . 10 3 Detach 16 | . 1 1 2 2 . . . . 8 2 Swap 42 | . 2 5 12 5 2 2 . . 14 . Drop 76 | . 3 12 19 8 1 6 . . 26 1 Fire 169 | . 3 18 56 32 2 6 . . 46 6 Melee 35 | . . 17 1 17 . . . . . . Ram 1 | . . . . . . . . . 1 . Kick 6 | 1 . 2 . . . 1 . . 2 . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . 3 . . . . 3 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 3) 260 | -10/Materials | Identified exit to Materials 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 792 | -9/Materials | Discovered new exit (range 13) 822 | -9/Materials | Identified exit to Materials 840 | -9/Materials | Entered another Materials area 840 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1528 | -8/Materials | Build established: Scavenger-Tank 1651 | -8/Materials | Identified exit to Factory 1832 | -8/Materials | Entered Factory 1832 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1910 | -7/Factory | Repaired Minigun 1950 | -7/Factory | Repaired Imp. Utility Shielding? 2102 | -7/Factory | Identified exit to Factory 2317 | -7/Factory | Lost 8 parts (1p3n1u3w) 2690 | -7/Factory | Build established: Mutant 2867 | -7/Factory | Sucked down chute 2867 | -7/Factory | Entered Waste 2868 | -7/Waste | Met a frightened Derelict 2887 | -7/Waste | Spotted C-40 Crusher 2898 | -7/Waste | Spotted C-40 Crusher 2898 | -7/Waste | Spotted C-40 Crusher 2924 | -7/Waste | Spotted C-40 Crusher 2942 | -7/Waste | Destroyed C-40 Crusher 2946 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2950 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2955 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2958 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2959 | -7/Waste | Released all parts (3) 2969 | -7/Waste | Spotted C-40 Crusher 2979 | -7/Waste | Spotted C-40 Crusher 2989 | -7/Waste | Lost 4 parts (2n1u1w) 3000 | -7/Waste | Discovered new exit (range 10) 3014 | -7/Waste | Entered Factory 3411 | -7/Factory | Build established: Gunner 3667 | -7/Factory | Discovered exit to Factory (range 18) 3689 | -7/Factory | Entered another Factory area 3689 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3715 | -6/Factory | Lost 4 parts (1p1n1u1w) 3729 | -6/Factory | Identified exit to DSF 3732 | -6/Factory | Entered DSF 3749 | -6/DSF | Discovered new exit (range 20) 3772 | -6/DSF | Additional patrols routed to DSF 3781 | -6/DSF | Entered Factory 3781 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3783 | -5/Factory | Lost 3 parts (2u1w) 4078 | -5/Factory | Build established: Tank 4180 | -5/Factory | Lost 3 parts (1p1n1u) 4404 | -5/Factory | Lost 9 parts (1p4n2u2w) 4635 | -5/Factory | Lost 5 parts (1n1u3w) 4906 | -5/Factory | Discovered new exit (range 12) 4910 | -5/Factory | Core integrity fell below 50% 4917 | -5/Factory | Entered Upper Caves 4955 | -5/Upper Caves | Learned Factory non-interactive machine intel 4966 | -5/Upper Caves | Lost 6 parts (2p2u2w) 4983 | -5/Upper Caves | Spotted B-75 Beast 4994 | -5/Upper Caves | Core integrity fell below 20% 5047 | -5/Upper Caves | Build established: Mutant 5049 | -5/Upper Caves | Released all parts (3) 5064 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Mak. Power Source destroyed. Acquired 66 matter. Critical hit (Meltdown: +320). Knocked back. System corrupted: Heat flow error (+129). Connecting with WAR.Sys... Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. Acquired Core Shielding. Acquired Barrage Gun. System corrupted: Energy discharge (-22). Acquired Actuator Array. Lgt. Fission Core destroyed. Barrage Gun destroyed. System corrupted: Heat flow error (+268). Released Actuator Array. Released Core Shielding. Released Recalibrator. Acquired 8 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????#######?????????????????? | | ?????????????????????#!!% #?????????????????? | | ?????????????????????#!! #?????????????????? | | ????????????????????##!! !#?????????????????? | | ????????????????????#;; "###?????????????????? | | ##??????????????????#;gg #???????????????????? | | #????????????????### ; ###?????????????????? | | #????????????????#; ;% @ #?????????????????? | | #???????????????##BB g### ##????????????????? | | ###?????????????# ## ##???????????????? | | ###???????????# #???????????????? | | ##??????????## #???????????????? | | #???????????# " ######???????????????? | | ##??????????# # #????????????????????? | | #??????????# # #????????????????????? | | #????????### # #????????????????????? | | #### ########?# # #????????????????????? | | ?# " #?# ## #????????????????????? | | ?### ##?## ## #????????????????????? | | ??# #???# ##???????????????????? | | ??# #???# #???????????????????? | | ?# ### #???## ##??????????????????? | | ?#####?## ###### % #??????????????????? | | ????????## %## #??????????????????? | | ?????????# ##??????????????????? | | ?????????# ####???????????????????? | | ?????????## ##??????????????????????? | | ??????????# #???????????????????????? | | ??????????# #???????????????????????? | | ??????????## #???????????????????????? | | ???????????## #???????????????????????? | | ????????????## ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Evasion (%) 65 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyCoolingInterpreter Manual? 0 Play Time 01:01:40 Cumulative 21.7 hours Start 2024.08.16 @ 20:29:44 End 2024.08.16 @ 21:35:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 353c4c0d-f314-414c-ad4f-f4be7838cc4a