Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.16 @ 12:52:16 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (366) 1830 Value Destroyed (14066) 14066 Prototype IDs (110) 2200 Alien Tech Used (12) 2400 Bonus (18232) 18232 TOTAL SCORE: 50228 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2743 Follower Combat Kills 173 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1430 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -514 Cogmind --------- Core Integrity 1318/1600 Matter 330/425 Energy 824/840 System Corruption 0% Temperature Cool (32) Movement Hovering (37) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Graviton Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Centrium Medium Armor Plating Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield Matter Drive > --- WEAPON (4) ------- Potential Cannon Plasma Lance Plasma Lance > --- INVENTORY (20) --- Light Quantum Reactor Combat Antigrav System Advanced Energy Well (500) Dimensional Manipulator Experimental Sensor Array Microactuators Advanced Transmission Jammer Experimental Utility Shielding EM Disruption Field Antimissile System Transdimensional Reconstructor Enhanced Nova Cannon Omega Cannon Mini Smartbomb Launcher Vibroblade Plasma Lance Peak State ------------ > --- POWER ------------ Graviton Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Centrium Medium Armor Plating Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield Matter Drive > --- WEAPON ----------- Potential Cannon Plasma Lance Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Combat Antigrav System Advanced Energy Well Dimensional Manipulator Experimental Sensor Array Microactuators Advanced Transmission Jammer Experimental Utility Shielding EM Disruption Field Antimissile System Transdimensional Reconstructor Enhanced Nova Cannon Omega Cannon Mini Smartbomb Launcher Vibroblade Plasma Lance [Rating: 237] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Gravmag Array Treads Light Treads Leg VSS Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Experimental Cesium-ion Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Artifact Matter Drive Weapon Shock Maul Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Utility 10 | . . . 1 . 2 . 1 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . 2 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 612 | 6 19 3 20 6 19 29 46 2 2 9 . 25 . 22 . . 2 16 20 5 6 7 1 27 1 2 5 9 28 38 21 35 58 67 56 Power 62 | 1 4 . 2 . 4 3 2 . . . . . . 1 . . 1 . 1 . . . . 1 . . . . 1 4 1 11 7 9 9 Engine 10 | 1 4 . 2 . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . 3 3 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Reactor 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 11 7 9 9 Propulsion 115 | 2 4 3 5 . 4 4 21 . . . . 6 . 5 . . . . 3 . 2 3 . 5 . . . . 8 6 6 2 10 7 9 Treads 12 | 1 1 . 4 . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 1 3 3 1 . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 85 | . . . . . . 1 12 . . . . 6 . 5 . . . . 3 . 2 3 . 5 . . . . 8 6 6 2 10 7 9 Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 288 | 1 5 . 4 . 6 8 7 . 1 8 . 11 . 11 . . 1 7 15 3 . 2 . 18 1 2 5 7 14 14 9 17 32 49 30 Device 171 | . 2 . 1 . 2 2 2 . 1 3 . 5 . 8 . . . 4 11 . . 1 . 16 1 . 2 4 8 10 8 13 23 24 20 Storage 8 | 1 3 . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Processor 22 | . . . . . 2 1 . . . 5 . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 7 2 Hackware 12 | . . . . . . . 4 . . . . 2 . 2 . . . . 2 1 . . . . . . . . 1 . . . . . . Protection 74 | . . . 3 . 2 5 . . . . . 3 . 1 . . 1 3 . 2 . 1 . 1 . 1 3 3 4 4 . 4 8 18 7 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 147 | 2 6 . 9 6 5 14 16 2 1 1 . 8 . 5 . . . 9 1 2 4 2 1 3 . . . 2 5 14 5 5 9 2 8 Energy Gun 7 | 1 . . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 40 | . . . . . 1 4 5 1 . . . 1 . 2 . . . 3 . . 2 1 1 1 . . . 1 2 4 2 2 3 1 3 Ballistic Gun 26 | 1 6 . 8 3 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Launcher 26 | . . . . 3 . 5 3 1 1 . . . . . . . . 3 . 1 2 1 . . . . . 1 . . . 1 . . 4 Special Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 12 | . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . 1 2 2 1 . . . Slashing Weapon 20 | . . . . . . . 4 . . 1 . 1 . 3 . . . 3 . 1 . . . 1 . . . . . 2 . . 3 1 . Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 4 . 1 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 2 . 2 4 9 . 1 5 . 2 . . . . . . . . . 3 . 1 . . 3 . 2 8 1 2 2 1 5 Parts Lost 24 | . 1 . . . 2 4 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 3 1 9 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Propulsion 9 | . 1 . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 Utility 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 4 | . 1 . . . 1 3 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 1 4 Average Slot Usage (%) 93 | . 98 100 100 100 94 88 98 100 99 100 100 96 93 89 87 87 87 85 87 88 88 88 88 90 90 90 90 90 90 91 91 94 94 99 98 Engine 1 | . 14 14 11 11 . . . . . . . . . . 6 6 3 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 8 9 6 7 7 7 7 6 6 5 . . 3 6 5 5 5 5 5 10 10 10 10 10 5 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 8 7 8 6 6 Treads 2 | . 14 14 11 11 9 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 13 14 22 22 12 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . 21 30 29 28 28 28 25 20 18 18 18 18 15 16 16 16 16 20 20 20 20 20 22 23 20 25 25 30 29 Device 9 | . 13 14 11 11 12 9 7 7 6 6 7 6 6 5 6 6 3 4 11 5 5 5 5 9 5 5 5 7 8 9 11 10 11 10 6 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 6 | . . . . . 8 18 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 8 8 8 16 Hackware 17 | . . . . . . . 20 23 22 21 21 23 25 25 25 25 25 25 27 27 27 27 27 25 25 25 25 25 26 22 20 20 20 17 11 Protection 3 | . . . 11 11 15 8 2 . . . . . . . . . 3 1 . 5 5 5 5 . 5 5 5 2 . 3 4 5 4 2 4 Energy Cannon 2 | . . . . . . 7 4 4 7 7 7 5 6 . . . . 3 5 . . . 1 4 5 5 5 3 2 2 3 3 2 3 2 Ballistic Gun 4 | . 26 28 22 21 17 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 5 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 2 3 3 3 1 . . . Slashing Weapon 3 | . . . . . . . 5 7 7 7 7 6 6 11 12 12 12 5 4 1 . . . 5 5 5 5 5 4 3 4 4 3 2 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 5 5 5 3 . . . . . 1 1 . 2 5 7 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 13 52 52 59 59 65 63 54 26 32 34 34 43 41 44 43 43 47 50 44 46 49 46 50 55 55 55 55 55 82 88 89 104 99 113 120 Greatest Support 134 | 10 20 12 24 24 28 28 35 35 35 35 35 46 46 48 48 48 48 48 48 48 49 53 50 65 64 64 64 64 90 92 102 102 102 115 134 Greatest Overweight (x) 17 | 1 4 4 2 2 5 17 5 . . . . 1 . . . . . 1 1 . 1 1 . . . . . . . 1 1 1 1 . 1 Average Overweight (x) . | . 1 4 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 20 20 20 20 20 13 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 16 | 2 10 19 19 19 19 19 12 10 9 9 10 12 14 14 15 15 15 14 14 15 14 14 15 14 15 15 14 15 17 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 5 15 20 20 20 20 20 10 10 9 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 17 Class Distribution -------------------- 53% | Wizard-Mutant 19% | Mutant 13% | Hacker-Mutant 7% | Alien-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Data Miner Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 10355 | 261 418 98 717 334 606 684 507 115 . 50 22 323 . 291 18 . 20 325 203 120 160 495 60 355 119 17 63 274 463 356 316 235 1049 681 600 Remotely 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Salvage Created 16948 | 75 707 62 833 586 920 1403 131 80 . . . 410 . 336 61 . . 382 404 78 164 313 132 605 56 60 356 363 1076 478 93 508 1893 1536 2847 Parts 745 | 1 42 7 70 47 54 69 9 1 . . . 9 . 8 1 . . 11 6 . 2 23 1 12 . 2 4 20 53 16 1 23 84 61 108 Haulers Intercepted 21 | . 1 . 2 . 3 3 1 . . . . 2 . 1 . . . . 2 . . . . 1 . . . . . 1 1 . . 3 . Recyclers Shooed 11 | . 4 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 115 | . . . . . . . . 3 2 . . . . . . . . 6 . 8 1 51 1 . . 22 3 18 . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 7 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 239 | . 13 3 18 22 16 29 . 3 . . . 1 . 1 . . . 14 3 2 5 15 3 . . 1 . 11 5 1 . 10 13 6 44 Melee 49 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . 1 5 1 . 5 13 6 15 Guns 71 | . 13 3 18 14 16 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 AOE 106 | . . . . 8 . 12 . 3 . . . . . . . . . 13 3 2 5 15 3 . . . . 10 . . . 5 . . 27 Classes Destroyed 25 | 1 6 . 2 3 1 4 . . . . . . . 1 . . . . . . . 1 . . . . . 1 . 1 . . . 1 3 Worker 23 | . 1 1 1 2 . 3 4 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 3 4 Builder 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 21 | . 1 . 2 . 3 3 1 . . . . 2 . 1 . . . . 2 . . . . 1 . . . . . 1 1 . . 3 . Recycler 29 | 1 1 . . 3 . 1 . . . . . 1 . 1 . . . . 1 . . . . 3 . . . . 4 1 . . 5 4 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 2 . . Operator 10 | . 3 . 2 . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Watcher 37 | . 2 . 4 . 1 2 . . . . . . . 1 . . . . . . . . . 2 . . . . 5 2 . 2 4 6 6 Swarmer 87 | . 3 3 6 14 3 4 . . . . . . . . . . . 14 . . 5 7 . . . . . 7 . . . 7 2 . 12 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 79 | . 10 . 9 1 7 15 . . . . . . . 1 . . . . 1 2 . 5 2 . . . . 4 . 1 . 2 . . 19 Brawler 5 | . . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Sentry 14 | . . . 2 . 6 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 12 | . . . . . . 1 . . . . . . . . . . . . 2 . . . 1 . . 1 . . . . . 1 . 2 4 Programmer 22 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 5 . . . 10 2 2 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 23 | 1 6 2 9 6 5 15 2 3 . . . 1 . 1 . . . 5 3 2 5 4 2 2 . 1 . 3 4 3 1 5 4 3 23 Combat Bots Only 23 | . 5 2 5 6 4 10 . 3 . . . 1 . 1 . . . 5 2 2 5 4 2 . . 1 . 3 3 1 . 5 2 3 23 Max Kills in Single Turn 6 | 1 2 1 1 3 2 5 1 1 . . . 1 . 1 . . . 3 3 1 4 4 1 1 1 1 . 2 1 1 1 4 1 1 6 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 . 5 . 1 . . . . . . . . . 3 2 1 4 4 1 . . . . 2 . . . 4 . . 5 Melee 1 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 10949 | . 573 103 451 272 723 1589 51 13 . . . 63 . 149 . . 230 358 . 33 . 48 75 231 . 144 . 30 512 . 68 538 959 882 2854 Core 1070 | . 82 21 78 49 94 140 51 . . . . 11 . . . . . . . . . . . 21 . . . . 115 . . 46 80 61 221 Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 58 . 68 . 57 . . . . 92 . . . . . . 98 . . . . 100 . . . . 98 . 84 . . 91 . 82 Volleys Fired 713 | 1 89 9 67 41 79 96 37 8 1 . 33 13 . 11 . . . 18 7 2 18 17 15 20 7 5 1 29 8 3 3 13 22 22 18 Largest 2 | 2 2 2 2 2 2 2 2 1 1 . 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 200 | 60 60 46 46 46 46 93 86 36 30 . 30 90 . 30 . . . 36 30 80 80 80 80 50 30 30 30 80 113 113 100 113 120 120 200 Shots Fired 1085 | 2 178 18 133 74 157 185 42 8 1 . 33 13 . 13 . . . 18 7 2 18 17 15 20 7 5 1 29 8 3 3 13 22 22 18 Gun 663 | 2 178 18 133 68 157 97 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 330 | . . . . . . 77 31 3 1 . 33 12 . 13 . . . 5 7 . 14 . 6 19 7 5 1 15 8 3 3 11 22 22 12 Launcher 90 | . . . . 6 . 11 1 5 . . . . . . . . . 13 . 2 4 17 9 . . . . 14 . . . 2 . . 6 Special 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 639 | 1 164 18 133 68 157 90 5 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Thermal 339 | . . . . . . 84 36 3 1 . 33 12 . 13 . . . 5 7 . 14 . 6 19 7 5 1 15 8 3 . 11 22 22 12 Explosive 89 | . . . . 6 . 11 . 5 . . . . . . . . . 13 . 2 4 17 9 . . . . 14 . . . 2 . . 6 Electromagnetic 16 | 1 14 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | 2 9 5 10 5 30 35 20 24 . . . 25 . . . . . 6 . . . . . 7 . 3 4 . . . . . . . 3 Robot Miss Streak 8 | . 7 2 8 2 3 4 . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 870 | 2 96 9 81 45 122 131 13 4 . . . 10 . 18 1 . 2 12 4 . 1 . . 12 2 3 8 9 46 11 4 19 62 60 83 Core Hits 596 | 2 39 4 37 36 45 72 5 6 . . . 4 . 5 . . . 18 7 2 6 59 7 5 1 1 2 24 19 4 1 17 31 28 109 Critical Kills 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 9 | . 1 1 . . 2 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . . . . . Critical Strikes 33 | . 1 1 1 . 2 4 . . . . . 1 . 1 . . . . . . . . . 1 . . 1 1 6 1 . 2 3 2 5 Burn 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 7 | . 1 1 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 . . . . . Sever 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Puncture 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 3 1 5 Melee Attacks 939 | . . . . . . . 40 1 2 . 8 45 . 72 2 10 6 9 16 . 25 . 4 33 9 2 7 27 88 63 13 60 155 128 114 Impact 194 | . . . . . . . . . . . . 25 . 13 1 7 . 6 12 . 12 . 3 15 7 1 5 4 29 41 2 11 . . . Slashing 320 | . . . . . . . 40 1 2 . 8 20 . 59 1 3 6 3 4 . . . . 18 2 1 2 23 21 11 10 18 36 19 12 Piercing 425 | . . . . . . . . . . . . . . . . . . . . . 13 . 1 . . . . . 38 11 1 31 119 109 102 Sneak Attacks 85 | . . . . . . . 2 . . . . 4 . 6 . . 2 . 2 . 1 . . 5 1 . . 1 9 6 1 . 18 17 10 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . 1 Follow-up Attacks 85 | . . . . . . . 2 . . . . 1 . 3 . . 1 . . . . . . 2 . . . 1 14 2 1 5 14 20 19 Damage Inflicted 52034 | 21 1003 135 1211 1200 1873 3779 500 418 . . . 716 . 1245 98 . 112 1962 1404 162 526 3610 1125 800 86 82 802 2370 2373 836 213 1281 4915 4858 12318 Guns 6131 | 21 1003 135 1211 660 1873 1106 122 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1951 | . . . . . . 1276 . . . . . . . . . . . . . . . . . . . 82 35 . . . . . . . 558 Explosions 17911 | . . . . 540 . 1397 . 418 . . . . . . . . . 1418 1153 162 414 3610 1125 . . . . 1559 . . . 415 . . 5700 Melee 26015 | . . . . . . . 378 . . . . 716 . 1245 98 . 112 544 251 . 112 . . 800 86 . 767 811 2347 836 213 866 4915 4858 6060 Ramming 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . Kinetic 5789 | 9 875 135 1211 660 1873 989 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6432 | . . . . . . 1393 85 . . . . . . . . . . . 1153 . . . . . . 82 35 . . . . . . . 3684 Explosive 13632 | . . . . 540 . 1397 . 418 . . . . . . . . . 1418 . 162 414 3610 1125 . . . . 1559 . . . 415 . . 2574 Electromagnetic 140 | 12 128 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3757 | . . . . . . . . . . . . 396 . 288 98 . . 544 251 . . . . 279 86 . 454 144 578 443 115 81 . . . Slashing 6063 | . . . . . . . 378 . . . . 320 . 957 . . 112 . . . . . . 521 . . 313 667 465 94 98 318 615 602 603 Piercing 16195 | . . . . . . . . . . . . . . . . . . . . . 112 . . . . . . . 1304 299 . 467 4300 4256 5457 Highest Corruption 7 | . . . 1 1 2 2 . . . . . . 7 7 7 7 7 7 . . . . . 3 3 3 3 3 2 3 . . 7 . . Average Corruption 3 | . . . 1 1 2 2 . . . . . . 7 7 7 7 7 7 . . . . . 1 3 3 3 3 1 2 . . 4 . . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Effects 145 | . . . 4 3 6 8 . . . . . . 2 41 3 3 2 11 . . . . . . 4 1 2 10 8 10 . . 27 . . Message Errors 40 | . . . 2 2 2 2 . . . . . . . 12 . 1 . 1 . . . . . . 1 1 1 5 2 3 . . 5 . . Matter Fused 29 | . . . . . . . . . . . . . . 9 2 . . 2 . . . . . . 1 . . 2 . 3 . . 10 . . Heat Flow Errors 24 | . . . . . 3 2 . . . . . . . 8 . 1 . 3 . . . . . . 2 . . 1 2 1 . . 1 . . Energy Discharges 18 | . . . 1 1 . 2 . . . . . . 2 5 . . . . . . . . . . . . . 1 2 2 . . 2 . . Data Loss (minor) 20 | . . . . . . 1 . . . . . . . 2 1 1 2 3 . . . . . . . . 1 1 2 1 . . 5 . . Data Loss (major) 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 4 . . Misfires 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 4 | . . . 1 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6684 | . . . . 11 . 48 90 2 . . . 217 . 381 87 . . 507 118 . 77 71 69 105 . . 277 487 653 228 66 28 977 1045 1140 Projectiles 103 | . . . . . . 26 . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . 53 Explosions 726 | . . . . 11 . 22 . 2 . . . . . . . . . 113 87 . . 71 69 . . . . 121 . . . 3 . . 227 Melee 5855 | . . . . . . . 90 . . . . 217 . 381 87 . . 394 31 . 77 . . 105 . . 253 366 653 228 66 25 977 1045 860 Knockbacks 11 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 4 4 . . . . . Impact 11 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 4 4 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . 23 Shots 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 292 | 20 104 . 1 . 170 197 72 4 . . . 49 . 270 . 98 . 153 . 72 53 108 190 30 292 4 4 187 228 221 260 133 162 . . Average Temperature 43 | 15 50 . 1 . 81 49 28 4 . . . 21 . 102 . 60 . 73 . 37 26 38 84 11 126 4 4 66 101 27 43 14 10 . . Received Heat Transfer 1590 | . 228 . 150 6 333 288 . 9 . . . 24 . 108 . . 30 . . . . . 9 18 . . . . 9 . . 45 27 81 225 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 33 | . 1 . . . . . . . . . . 5 . 4 . . . 2 3 . . . . 10 . . . . 3 5 . . . . . Impact Corruptions 46 | . . . . . . . . . . . . 2 . 4 2 . . 7 2 . . . . 4 . . 8 . 9 7 1 . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Heat Transferred 7895 | . . . . . . 2627 185 . . . . . . . . . . . 900 . . . . . . 111 37 . . . . . . . 4035 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 2260 | 5 313 100 335 410 296 507 555 . . . . 681 34 443 . . . . 349 . . . . 489 . . . . 317 495 110 377 687 734 2260 Initial 450 | . 3 15 . 130 40 42 226 . . . . . 19 9 . . . . 210 . . . . 40 . . . . 81 147 55 . 75 367 450 Average 254 | 1 116 21 178 211 161 327 229 . . . . 269 21 87 . . . . 248 . . . . 193 . . . . 141 169 29 215 319 591 1147 Maximum Alert Level 5 | . 1 . 1 2 1 2 2 . . . . 2 . 2 . . . . 1 . . . . 2 . . . . 1 2 . 1 2 3 5 Low Security (%) 51 | 100 78 100 57 41 61 29 47 . . . . 49 100 93 . . . . 12 . . . . 71 . . . . 60 81 100 35 28 . . Level 1 26 | . 21 . 42 57 38 29 31 . . . . 15 . . . . . . 87 . . . . . . . . . 39 7 . 64 40 3 . Level 2 17 | . . . . . . 40 20 . . . . 34 . 6 . . . . . . . . . 28 . . . . . 10 . . 31 80 27 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 15 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 3 . 3 . 2 6 3 . . . . 4 . 3 . . . . 3 . . . . 5 . . . . 6 2 . 8 9 5 8 Investigation 8 | . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 1 . . 2 Extermination 19 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 2 . . . . 2 1 . 1 6 2 1 Reinforcement 29 | . 3 . 2 . 1 4 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 3 1 . 3 2 3 2 Assault 10 | . . . . . . 2 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . 3 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 33 | . 2 . 3 . 1 3 3 . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 6 2 4 2 3 Communications Jammed 108 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 49 4 . 1 7 20 22 Distress Signals 92 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 40 4 . 1 7 13 22 Times Spotted 552 | . 35 4 32 34 29 45 14 7 . . . 18 5 15 . . 4 15 9 10 1 11 3 12 . 7 . 9 24 8 4 20 51 33 93 Peak Tracking Total 45 | . 5 3 4 11 6 11 4 7 . . . 5 5 4 . . 4 5 5 5 1 10 3 6 . 4 . 4 4 3 2 4 8 6 45 Tactical Retreats 80 | . 1 1 1 3 6 3 3 1 . . . 3 1 5 . . . 1 2 3 2 1 1 2 . 1 . 5 3 1 . 3 8 6 13 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 11 | . 1 1 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 . . . . . . . . . . . . . . 9 . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 42 | . . . . . 2 2 1 . . . . . . . . . 1 . 8 . . . . 2 . . . . . 5 2 5 11 . 3 Max in Single Turn 4 | . . . . . 1 1 1 . . . . . . . . . 1 . 4 . . . . 1 . . . . . 1 1 1 1 . 2 Garrison Access 14 | . . . . . . 1 3 . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 1 1 1 . 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 5 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 191 | . 6 1 4 1 9 6 16 . . . . 21 . 19 1 . 2 . 15 2 . 2 . 11 . 1 3 . 9 13 1 10 17 14 7 Terminals 113 | . 5 . 2 1 6 5 9 . . . . 13 . 9 . . . . 7 . . . . 6 . . . . 5 9 . 7 15 8 6 Fabricators 12 | . . . . . . . 1 . . . . 2 . 2 . . . . 2 . . . . 2 . . . . 1 1 . . . 1 . Repair Stations 17 | . 1 . . . 1 . 2 . . . . 2 . 3 . . . . 2 . . . . . . . . . . 2 . 1 1 2 . Recycling Units 12 | . . . . . . . 1 . . . . . . 4 . . . . 3 . . . . 1 . . . . 2 . . . . . 1 Scanalyzers 10 | . . . 2 . 1 . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . 1 1 1 . Garrison Access 15 | . . . . . 1 1 3 . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 1 1 1 . 2 . Total Hacks 733 | . 24 1 9 5 35 11 60 . . . . 88 . 77 1 . 7 . 81 6 . 5 . 61 . 1 13 . 31 60 1 34 52 51 19 Successful 434 | . 13 1 7 2 14 7 30 . . . . 41 . 52 1 . 7 . 58 6 . 5 . 35 . 1 13 . 19 31 1 18 33 28 11 Failed 298 | . 10 . 2 3 21 4 30 . . . . 47 . 25 . . . . 23 . . . . 26 . . . . 12 29 . 16 19 23 8 Catastrophic 49 | . 2 . 1 . 3 1 5 . . . . 8 . 2 . . . . 5 . . . . 3 . . . . 3 6 . . 5 3 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 378 | . 19 . 2 4 19 5 34 . . . . 50 . 35 . . . . 48 . . 1 . 36 . . . . 19 26 . 21 37 11 11 Terminals 508 | . 20 . 5 5 28 10 45 . . . . 64 . 44 . . . . 51 . . . . 42 . . . . 24 49 . 30 49 28 14 Fabricators 64 | . . . . . . . 4 . . . . 9 . 11 . . . . 14 . . . . 11 . . . . 3 4 . . . 8 . Repair Stations 58 | . 4 . . . 2 . 5 . . . . 8 . 12 . . . . 10 . . . . . . . . . . 6 . 2 2 7 . Recycling Units 25 | . . . . . . . 2 . . . . . . 9 . . . . 4 . . . . 2 . . . . 3 . . . . . 5 Scanalyzers 22 | . . . 4 . 2 . . . . . . 4 . . . . . . 2 . . . . 4 . . . . . . . 1 1 4 . Garrison Access 22 | . . . . . 3 1 4 . . . . 3 . 1 . . . . . . . . . 2 . . . . 1 1 1 1 . 4 . Terminal Hacks 240 | . 8 1 3 2 7 5 15 . . . . 19 . 23 1 . 7 . 23 6 . 5 . 16 . 1 13 . 11 21 . 11 24 14 4 Record 8 | . . . . . . . . . . . . . . . . . 1 . 1 5 . . . . . . 1 . . . . . . . . Part Schematic 16 | . 1 . . . 1 . . . . . . 2 . . . . 3 . 1 . . . . 1 . . 4 . . 2 . . . 1 . Robot Analysis 16 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 4 . . 4 . . . 2 1 Prototype ID Bank 28 | . 1 . . . 2 . . . . . . 2 . 4 . . 3 . 3 . . 4 . 1 . . 4 . 1 . . 1 . 2 . Open Door 16 | . . 1 . . . 3 . . . . . . . . 1 . . . . 1 . 1 . . . 1 . . . . . 1 4 3 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 7 | . . . 1 . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Machine Index 6 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . . Terminal Index 6 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . 1 1 . Fabricator Index 4 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 12 | . 2 . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 2 . 1 . . . Unreport Threat 26 | . 1 . 1 1 1 1 2 . . . . 2 . 3 . . . . 3 . . . . 4 . . . . 1 3 . 1 1 1 . Locate Traps 28 | . 1 . 1 . . 1 3 . . . . 2 . 2 . . . . 1 . . . . 1 . . . . 1 4 . 3 6 2 . Disarm Traps 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 10 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . 1 . . 3 1 . Recall Reinforcements 10 | . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 2 2 . . Recall Assault 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Hauler Manifests 10 | . . . . . 1 . . . . . . 1 . 2 . . . . 2 . . . . . . . . . 2 1 . . . 1 . Registered Components 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Registered Prototypes 6 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Zone Layout 16 | . 1 . . 1 . . 1 . . . . 1 . 3 . . . . 1 . . . . 1 . . . . 1 1 . . 4 . 1 Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 33 | . . . . . . . 2 . . . . 2 . 5 . . . . 9 . . . . 5 . . . . 2 3 . . . 5 . Load Schematic 14 | . . . . . . . 1 . . . . 1 . 2 . . . . 4 . . . . 2 . . . . 1 1 . . . 2 . Build 19 | . . . . . . . 1 . . . . 1 . 3 . . . . 5 . . . . 3 . . . . 1 2 . . . 3 . Repair Station Hacks 49 | . 4 . . . 2 . 4 . . . . 7 . 11 . . . . 9 . . . . . . . . . . 4 . 2 2 4 . Scan Component 26 | . 2 . . . 1 . 2 . . . . 4 . 6 . . . . 5 . . . . . . . . . . 2 . 1 1 2 . Repair 23 | . 2 . . . 1 . 2 . . . . 3 . 5 . . . . 4 . . . . . . . . . . 2 . 1 1 2 . Recycling Unit Hacks 13 | . . . . . . . 1 . . . . . . 3 . . . . 3 . . . . 1 . . . . 2 . . . . . 3 Retrieve Components 13 | . . . . . . . 1 . . . . . . 3 . . . . 3 . . . . 1 . . . . 2 . . . . . 3 Scanalyzer 20 | . . . 4 . 2 . . . . . . 4 . . . . . . 2 . . . . 4 . . . . . . . 1 1 2 . Insert Component 11 | . . . 2 . 1 . . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . 1 1 1 . Analyze 9 | . . . 2 . 1 . . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 1 . Garrison Access Hacks 14 | . . . . . . 1 3 . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 1 1 1 . 2 . Seal Access 14 | . . . . . . 1 3 . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 1 1 1 . 2 . Unauthorized Hacks 65 | . 1 . . . 3 1 5 . . . . 7 . 9 . . . . 12 . . . . 8 . . . . 3 2 . 3 6 1 4 Terminals 45 | . 1 . . . 3 1 4 . . . . 3 . 6 . . . . 7 . . . . 4 . . . . 1 2 . 3 6 1 3 Track 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Assimilate 12 | . . . . . . . . . . . . 1 . 3 . . . . 5 . . . . 1 . . . . . . . 1 . 1 . Botnet 24 | . 1 . . . 2 1 3 . . . . 2 . 2 . . . . 1 . . . . 2 . . . . 1 2 . 2 4 . 1 Detonate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Operators 5 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Fabricators 14 | . . . . . . . . . . . . 4 . 2 . . . . 4 . . . . 3 . . . . 1 . . . . . . Report 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Prioritize 4 | . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Siphon 6 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . Haulers 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 Monitor 6 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 126 | . 5 . 4 1 9 2 11 . . . . 18 . 10 . . . . 7 . . . . 9 . . . . 6 12 . 5 10 11 6 Full Trace Events 7 | . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . 2 Feedback Events 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corruption 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . 2 . 2 . . . . . . 3 . . . . 3 . 2 . . . . 1 . . 4 . . 2 . . . 2 . Parts Built 21 | . . . . . . . 2 . . . . 1 . 3 . . . . 4 . . . . 3 . . . . 1 4 . . . 3 . Matter 4334 | . . . . . . . 168 . . . . 351 . 561 . . . . 1046 . . . . 563 . . . . 102 556 . . . 987 . Time 1000 | . . . . . . . 28 . . . . 93 . 254 . . . . 214 . . . . 128 . . . . 17 92 . . . 174 . Total Part Build Rating 133 | . . . . . . . 8 . . . . 7 . 17 . . . . 26 . . . . 19 . . . . 1 36 . . . 19 . Parts Repaired 23 | . 2 . . . 1 . 2 . . . . 3 . 5 . . . . 4 . . . . . . . . . . 2 . 1 1 2 . Time 833 | . 52 . . . 19 . 57 . . . . 146 . 166 . . . . 102 . . . . . . . . . . 71 . 124 34 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 33 | . . . . . . . 3 . . . . . . 3 . . . . 9 . . . . 2 . . . . 6 . . . . . 10 Parts Scanalyzed 6 | . . . 2 . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 18 | . . 1 . 1 . 2 . . . . . 1 1 2 . . . . 3 . . 3 . . . 3 . . . . . . . 1 . Largest Group 3 | . . 1 1 1 . 2 . . . . . 1 1 1 1 1 1 . 3 1 . 3 1 . . 3 . . . . . . . 1 . Highest-Rated Group 160 | . . 31 31 31 . 62 . . . . . 26 31 26 26 26 26 . 46 10 . 160 65 . . 138 . . . . . . . 45 . Highest-Rated Ally 65 | . . 31 31 31 . 31 . . . . . 26 31 26 26 26 26 . 26 10 . 65 65 . . 46 . . . . . . . 45 . Total Orders 32 | . . . . . . . . . . . . . . 14 . . . . 10 . . 6 2 . . . . . . . . . . . . STAY 16 | . . . . . . . . . . . . . . 7 . . . . 5 . . 3 1 . . . . . . . . . . . . FOLLOW 16 | . . . . . . . . . . . . . . 7 . . . . 5 . . 3 1 . . . . . . . . . . . . Ally Attacks 86 | . . . 1 14 . 18 . . . . . . 15 . . . . . . . . 14 . . . 24 . . . . . . . . . Total Damage 1524 | . . . 20 150 . 277 . . . . . . 270 . . . . . . . . 338 . . . 469 . . . . . . . . . Kills 14 | . . . 1 6 . 2 . . . . . . . . . . . . . . . 2 . . . 3 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 16 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 4 . . 4 . . . 2 1 Derelict Logs Recovered 20 | . . 2 . 1 . . . 2 2 . 1 . . . 1 . . 2 . 1 2 . 2 . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 29401 | 48 1093 815 1198 909 1334 972 1258 279 378 303 298 1329 81 1750 170 118 64 356 1280 280 967 608 623 1028 370 201 109 1159 1553 1252 1194 1086 2367 1678 893 Spaces Moved 32504 | 36 620 503 735 626 678 435 1473 524 433 615 395 1849 131 2481 303 146 99 435 1551 389 735 888 462 1407 419 272 145 1060 1174 1703 1172 1682 3122 2413 1393 Core 6 | 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3882 | 31 618 503 735 626 678 434 257 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 28613 | . . . . . . . 1215 524 433 615 395 1849 131 2481 303 146 99 435 1551 389 735 888 462 1407 419 272 145 1060 1174 1703 1172 1682 3122 2413 1393 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 95 150 120 120 115 115 45 45 45 45 45 42 45 45 48 48 48 48 48 48 48 48 52 50 53 53 53 53 46 43 40 40 37 33 34 Average Speed 54 | 85 107 150 120 120 128 130 57 45 45 45 45 43 45 46 48 48 48 49 49 48 49 50 52 52 53 53 53 53 51 48 40 40 40 34 35 Slowest Speed 900 | 95 160 150 120 120 165 900 490 45 45 45 45 105 45 56 48 48 48 101 106 48 101 106 52 55 53 53 53 53 52 112 92 110 120 37 132 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 56 | 4 94 97 53 98 44 51 32 71 69 81 46 36 81 36 59 34 77 49 29 63 70 89 53 26 59 49 60 61 21 94 24 90 80 21 44 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 5 | . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . Known Exits Taken 29 | . . . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . 1 . . . 3 3 4 1 . . . . 8 . . . 3 2 . 1 . 1 2 . . . . . . . . . Spaces Dug 396 | . . . . 13 . 29 26 1 2 . 13 28 . 35 . 7 . 3 10 . 21 . 4 17 6 1 . 15 20 28 9 18 34 42 14 Terrain Destroyed 1298 | . . . . 49 . 149 39 21 3 . 21 32 . 38 . 7 . 97 107 8 53 51 83 22 8 1 . 156 27 31 9 43 42 53 148 Melee 308 | . . . . . . . 22 1 2 . 8 26 . 34 . 7 . 3 8 . 16 . 3 15 5 1 . 14 19 28 9 16 29 31 11 Projectile 142 | . . . . . . . 17 2 1 . 13 6 . 4 . . . 5 3 . 10 . 2 7 3 . . 8 8 3 . 10 13 22 5 AOE 848 | . . . . 49 . 149 . 18 . . . . . . . . . 89 96 8 27 51 78 . . . . 134 . . . 17 . . 132 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 42072 | 48 912 549 961 709 996 662 1800 556 611 641 469 2304 152 2969 325 182 107 538 2041 477 1287 1033 821 1638 547 321 165 1583 1998 2049 1875 2003 4000 3089 1654 Wait 6845 | 1 145 26 79 33 183 75 141 20 172 6 34 354 20 387 22 30 3 50 429 80 506 91 339 132 114 39 . 463 709 208 645 198 615 431 65 Move 32468 | 35 619 502 734 625 677 434 1472 523 432 614 394 1849 130 2480 302 145 98 434 1550 388 734 887 461 1406 418 271 144 1059 1174 1702 1171 1681 3120 2412 1391 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 190 | 5 18 6 25 2 14 8 15 1 . 2 . 11 1 5 . . . 5 7 . . 5 . 7 . . 1 . 3 12 4 5 11 6 11 Fast Attach 292 | 6 4 1 4 . 9 12 23 . 2 7 . 9 . 5 . . . 1 11 2 1 7 . 12 . 2 6 . 5 25 13 18 37 49 21 Attach 79 | . 1 . 2 . 4 2 16 . 1 1 . 2 . 1 . . . 4 3 . 1 . . 4 . . . . 6 6 4 3 5 4 9 Detach 30 | . . 1 . . . . 5 . . 1 . . . . . . . . . 1 1 . . . . 1 . . 3 2 1 2 2 8 2 Swap 261 | . 14 2 14 6 6 15 7 2 . 2 . 15 . 16 . . 2 11 6 3 4 . 1 11 1 . . 9 18 7 4 15 30 14 26 Drop 440 | . 22 2 36 2 24 20 47 1 1 8 . 13 1 7 . . . 6 15 1 1 12 . 18 . 1 6 . 5 34 18 20 35 51 33 Fire 713 | 1 89 9 67 41 79 96 37 8 1 . 33 13 . 11 . . . 18 7 2 18 17 15 20 7 5 1 29 8 3 3 13 22 22 18 Melee 735 | . . . . . . . 37 1 2 . 8 38 . 57 1 7 4 9 13 . 21 . 3 28 7 1 7 23 67 50 12 48 122 92 77 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Rewire 17 | . . . . . . . . . . . . . . . . . . . . . . 14 2 . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 411 | -10/Materials | Build established: Scavenger-Mutant 461 | -10/Materials | Discovered new exit (range 8) 624 | -10/Materials | Repaired Lgt. Assault Rifle 650 | -10/Materials | Repaired Lgt. Assault Rifle 706 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Discovered new exit (range 16) 985 | -10/Materials | Build established: Mutant 1039 | -10/Materials | Discovered new exit (range 10) 1039 | -10/Materials | Central database locked down 1053 | -10/Materials | Discovered new exit (range 8) 1142 | -10/Materials | Entered Mines 1145 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1174 | -10/Mines | Met a Derelict bent on vengeance 1211 | -10/Mines | Learned Materials security intel 1259 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1259 | -10/Mines | Discovered new exit (range 5) 1367 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1743 | -10/Mines | Discovered new exit (range 16) 1764 | -10/Mines | Learned Materials security intel 1801 | -10/Mines | Received a Mining Laser from a helpful Derelict 1941 | -10/Mines | Discovered new exit (range 10) 1957 | -10/Mines | Entered Materials 1957 | -9/Materials | Accompanied by 1 ally 1957 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -9/Materials | Identified exit to Mines 2804 | -9/Materials | Discovered new exit (range 8) 3155 | -9/Materials | Entered Mines 3156 | -9/Mines | Assembled infested the area 3158 | -9/Mines | Escorted by a lone wolf Derelict 3161 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3178 | -9/Mines | Learned location of Storage (-8) 3336 | -9/Mines | Learned location of Zion (-7) 3344 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3535 | -9/Mines | Discovered new exit (range 5) 3603 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3705 | -9/Mines | Discovered new exit (range 3) 4064 | -9/Mines | Entered Materials 4064 | -8/Materials | Evolved 2 slots: Utility x2 4466 | -8/Materials | Garrison activated, responded to threat 4771 | -8/Materials | Discovered new exit (range 7) 5057 | -8/Materials | Discovered new exit (range 14) 5100 | -8/Materials | Repaired Airjet 5152 | -8/Materials | Identified exit to Storage 5398 | -8/Materials | Entered Storage 5619 | -8/Storage | Met a pair of Derelict thieves 5744 | -8/Storage | Destroyed 10 combat bots 6264 | -8/Storage | Discovered new exit (range 16) 6317 | -8/Storage | Lost 3 parts (2n1u) 6368 | -8/Storage | Identified exit to Factory 6370 | -8/Storage | Entered Factory 6370 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6604 | -7/Factory | Build established: Scavenger-Mutant 6915 | -7/Factory | Identified exit to Lower Caves 6959 | -7/Factory | Repaired Lgt. Nuclear Core 7058 | -7/Factory | Build established: Hacker-Mutant 7176 | -7/Factory | Cargo convoy interrupted 7259 | -7/Factory | Found Prototype Launcher 7259 | -7/Factory | Identified Tesla Bomb Launcher 7312 | -7/Factory | Fabricated Gravmag System (x2) 7367 | -7/Factory | Local fabrication network quarantined 7537 | -7/Factory | Repaired Imp. Light Armor Plating 7570 | -7/Factory | First assault squad dispatched 7628 | -7/Factory | Entered Lower Caves 7650 | -7/Lower Caves | Encountered a Warlord checkpoint 7692 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7729 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7800 | -7/Lower Caves | Learned Factory stockpile data 7858 | -7/Lower Caves | Discovered new exit (range 8) 7906 | -7/Lower Caves | Identified exit to Lower Caves 7907 | -7/Lower Caves | Entered another Lower Caves area 7911 | -7/Lower Caves | Discovered new exit (range 14) 8152 | -7/Lower Caves | Learned Factory emergency access door positions 8203 | -7/Lower Caves | Learned Factory emergency access door positions 8229 | -7/Lower Caves | Encountered a Warlord checkpoint 8272 | -7/Lower Caves | Discovered new exit (range 5) 8278 | -7/Lower Caves | Found Alien Artifact 8278 | -7/Lower Caves | Identified Core Expander 8278 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 8284 | -7/Lower Caves | Identified exit to Zion 8285 | -7/Lower Caves | Entered Zion 8293 | -7/Zion | Given the Hacking Drone Bay 8297 | -7/Zion | Found Prototype Device 8297 | -7/Zion | Identified Hacking Drone Bay 8466 | -7/Zion | Found Prototype Processor 8466 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8469 | -7/Zion | Found Prototype Processor 8469 | -7/Zion | Identified Spectral Analyzer 8472 | -7/Zion | Found Prototype Processor 8472 | -7/Zion | Identified Exp. Melee Analysis Suite 8474 | -7/Zion | Found Prototype Processor 8474 | -7/Zion | Identified Exp. Targeting Computer 8477 | -7/Zion | Found Prototype Hackware 8558 | -7/Zion | Given A8's code to call for help 8559 | -7/Zion | Discovered new exit (range 8) 8588 | -7/Zion | Identified exit to Proximity Caves 8588 | -7/Zion | Entered Proximity Caves 8589 | -6/Proximity Caves | Identified exit to Factory 8602 | -6/Proximity Caves | Learned Factory emergency access door positions 8886 | -6/Proximity Caves | Entered Factory 8886 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8908 | -6/Factory | Discovered new exit (range 7) 8911 | -6/Factory | Identified exit to Lower Caves 9024 | -6/Factory | Repaired Adv. ECM Suite 9137 | -6/Factory | Discovered new exit (range 7) 9140 | -6/Factory | Identified exit to Factory 9144 | -6/Factory | Identified Exp. System Shield 9184 | -6/Factory | Local fabrication network quarantined 9216 | -6/Factory | Fabricated Exp. System Shield (x1) 9236 | -6/Factory | First assault squad dispatched 9506 | -6/Factory | Repaired Gravmag System 9587 | -6/Factory | Repaired Shock Maul 9690 | -6/Factory | Spotted B-75 Beast 10215 | -6/Factory | Manually triggered Chute Trap 10215 | -6/Factory | Sucked down chute 10215 | -6/Factory | Entered Waste 10216 | -6/Waste | Met a frightened Derelict 10223 | -6/Waste | Spotted C-40 Crusher 10230 | -6/Waste | EMP discharged 10237 | -6/Waste | Spotted C-40 Crusher 10238 | -6/Waste | Spotted C-40 Crusher 10239 | -6/Waste | Spotted C-40 Crusher 10241 | -6/Waste | Spotted C-40 Crusher 10241 | -6/Waste | Discovered new exit (range 14) 10259 | -6/Waste | Spotted C-40 Crusher 10290 | -6/Waste | Identified exit to Factory 10296 | -6/Waste | Entered Factory 10354 | -6/Factory | Discovered exit to Factory (range 5) 10553 | -6/Factory | Fabricated Adv. Sensor Array (x1) 10740 | -6/Factory | Fabricated Adv. Hacking Suite? 10791 | -6/Factory | Repaired Nanoactuators? 10793 | -6/Factory | Local fabrication network quarantined 10800 | -6/Factory | Fabricated Adv. Hacking Suite? 11031 | -6/Factory | Repaired Gravmag System 11054 | -6/Factory | Repaired Gravmag System 11113 | -6/Factory | Build established: Wizard-Mutant 11768 | -6/Factory | Repaired Aerolev Unit 11802 | -6/Factory | Repaired Broken Mic. Nuclear Core 12044 | -6/Factory | Found Powered Armor 12046 | -6/Factory | Entered Lower Caves 12046 | -6/Lower Caves | Accompanied by 1 ally 12120 | -6/Lower Caves | Encountered a Warlord checkpoint 12122 | -6/Lower Caves | Learned Factory terminal intel 12202 | -6/Lower Caves | Discovered new exit (range 15) 12209 | -6/Lower Caves | Identified exit to Lower Caves 12216 | -6/Lower Caves | Entered another Lower Caves area 12216 | -6/Lower Caves | Accompanied by 1 ally 12325 | -6/Lower Caves | Discovered new exit (range 12) 12330 | -6/Lower Caves | Identified exit to Data Miner 12334 | -6/Lower Caves | Entered Data Miner 12334 | -6/Data Miner | Accompanied by 1 ally 12334 | -6/Data Miner | Discovered new exit (range 6) 12344 | -6/Data Miner | Met Data Miner 12352 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12359 | -6/Data Miner | Received God Mode back door access code from Data Miner 12379 | -6/Data Miner | Data Conduit disabled 12398 | -6/Data Miner | Identified exit to Proximity Caves 12398 | -6/Data Miner | Entered Proximity Caves 12691 | -5/Proximity Caves | Learned Factory trap positions 12749 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12754 | -5/Proximity Caves | Entered Factory 12754 | -5/Factory | Evolved 2 slots: Utility x2 12755 | -5/Factory | Identified exit to Upper Caves 12756 | -5/Factory | Loaded intel: 105 trap records 12758 | -5/Factory | Loaded intel: 19 terminal locations 12946 | -5/Factory | Repaired Aerolev Unit 12972 | -5/Factory | Repaired Powered Armor 12998 | -5/Factory | Repaired Gravmag Array 13430 | -5/Factory | Discovered new exit (range 7) 13433 | -5/Factory | Identified exit to Factory 13451 | -5/Factory | Repaired Gravmag Array 13538 | -5/Factory | Fabricated Exp. Sensor Array? 13603 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 13843 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 13880 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 14034 | -5/Factory | Entered Upper Caves 14034 | -5/Upper Caves | Accompanied by 1 ally 14056 | -5/Upper Caves | Learned Research trap positions 14056 | -5/Upper Caves | Learned Research stockpile data 14056 | -5/Upper Caves | Learned Factory terminal intel 14056 | -5/Upper Caves | Learned Armory garrison access intel 14195 | -5/Upper Caves | Learned 4 Factory zone layouts 14306 | -5/Upper Caves | Discovered new exit (range 16) 14307 | -5/Upper Caves | Encountered a Warlord checkpoint 14313 | -5/Upper Caves | Identified exit to Upper Caves 14314 | -5/Upper Caves | Entered another Upper Caves area 14321 | -5/Upper Caves | Discovered exit to Factory (range 14) 14562 | -5/Upper Caves | Spotted B-75 Beast 14610 | -5/Upper Caves | Learned Factory terminal intel 14773 | -5/Upper Caves | Learned 8 Factory zone layouts 15279 | -5/Upper Caves | Discovered new exit (range 3) 15280 | -5/Upper Caves | Identified exit to Warlord 15281 | -5/Upper Caves | Entered Warlord 15473 | -5/Warlord | Met Warlord 15478 | -5/Warlord | Opened Warlord's prototype stash 15480 | -5/Warlord | Found Prototype Device 15480 | -5/Warlord | Identified Exp. Focal Shield 15498 | -5/Warlord | Warlord's base attacked by MAIN.C 15624 | -5/Warlord | Found Prototype Energy Cannon 15624 | -5/Warlord | Identified Vortex Driver 15792 | -5/Warlord | Warlord forces counterattacked 15831 | -5/Warlord | Spotted Striker 15863 | -5/Warlord | Discovered new exit (range 14) 15868 | -5/Warlord | Identified exit to Proximity Caves 15889 | -5/Warlord | Entered Proximity Caves 15889 | -4/Proximity Caves | Accompanied by 1 ally 15895 | -4/Proximity Caves | Learned location of 1 exit from Research 15921 | -4/Proximity Caves | Learned location of Armory (-3) 16083 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16420 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16505 | -4/Proximity Caves | Discovered exit to Factory (range 14) 16512 | -4/Proximity Caves | Entered Factory 16512 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16513 | -4/Factory | Identified exit to Research 16513 | -4/Factory | Identified exit to Extension 16513 | -4/Factory | Identified exit to Upper Caves 16514 | -4/Factory | Loaded intel: 21 terminal locations 16531 | -4/Factory | Found Prototype Processor 16761 | -4/Factory | Fabricated Cmb. Gravmag System? 16954 | -4/Factory | Identified Exp. Signal Interpreter 16994 | -4/Factory | Fabricated Plasma Lance (x1) 17007 | -4/Factory | Local fabrication network quarantined 17012 | -4/Factory | First assault squad dispatched 17540 | -4/Factory | Entered Upper Caves 17646 | -4/Upper Caves | Learned Research stockpile data 17647 | -4/Upper Caves | Learned Research interactive machine intel 17906 | -4/Upper Caves | Discovered new exit (range 7) 17909 | -4/Upper Caves | Identified exit to Upper Caves 17910 | -4/Upper Caves | Entered another Upper Caves area 17957 | -4/Upper Caves | Learned Research non-interactive machine intel 17957 | -4/Upper Caves | A Commander dispatched an escort 18049 | -4/Upper Caves | Learned location of Testing (-3) 18086 | -4/Upper Caves | Discovered new exit (range 14) 18110 | -4/Upper Caves | Identified exit to Zhirov 18111 | -4/Upper Caves | Entered Zhirov 18111 | -4/Zhirov | Discovered new exit (range 3) 18121 | -4/Zhirov | Met Zhirov 18135 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18144 | -4/Zhirov | Found Alien Artifact 18144 | -4/Zhirov | Identified Integrated Reactor 18144 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18154 | -4/Zhirov | Found Alien Artifact 18220 | -4/Zhirov | Identified exit to Proximity Caves 18220 | -4/Zhirov | Entered Proximity Caves 18681 | -3/Proximity Caves | Spotted B-86 Titan 19377 | -3/Proximity Caves | Discovered exit to Research (range 5) 19379 | -3/Proximity Caves | Entered Research 19379 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19380 | -3/Research | Identified exit to Research 19381 | -3/Research | Loaded intel: 52 trap records 19383 | -3/Research | Loaded intel: 79 non-interactive machine locations 19384 | -3/Research | Loaded intel: 41 interactive machine locations 19393 | -3/Research | Identified exit to Armory 19393 | -3/Research | Identified exit to Testing 19554 | -3/Research | Fabricated Hcp. Storage Unit (x1) 20150 | -3/Research | Found Antimissile System 20637 | -3/Research | Identified Transdimensional Reconstructor 20637 | -3/Research | Warped through subspace 20932 | -3/Research | Entered Testing 21322 | -3/Testing | Found Prototype Energy Cannon 21322 | -3/Testing | Identified Potential Cannon 21426 | -3/Testing | Found Prototype Ballistic Cannon 21426 | -3/Testing | Identified Omega Cannon 21513 | -3/Testing | Discovered exit to Research (range 4) 21568 | -3/Testing | Repaired Antigrav Array 21708 | -3/Testing | Fabricated Cmb. Linear Gravjet? 21732 | -3/Testing | Local fabrication network quarantined 21773 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 21810 | -3/Testing | Found Prototype Energy Gun 21810 | -3/Testing | Identified Tachyon Dispersion Ray 21844 | -3/Testing | Found Prototype Device 21844 | -3/Testing | Identified Exp. Hardlight Generator 22120 | -3/Testing | Repaired Plasma Lance? 22184 | -3/Testing | Entered Research 22184 | -2/Research | Warlord forces began assault on 0b10 22184 | -2/Research | Evolved 2 slots: Utility x2 22294 | -2/Research | Research machine network offline 22415 | -2/Research | Spotted B-90 Cyclops 22453 | -2/Research | Met up with Warlord 22498 | -2/Research | Borebot progress halted 22564 | -2/Research | Spotted Striker 23171 | -2/Research | Borebot progress halted 23184 | -2/Research | Warlord invited to help at Command 23336 | -2/Research | Spotted Striker 23376 | -2/Research | Discovered new exit (range 5) 23377 | -2/Research | Identified exit to Quarantine 23378 | -2/Research | Entered Quarantine 23387 | -2/Quarantine | Spotted Alpha 7 23449 | -2/Quarantine | Garrison activated, responded to threat 23507 | -2/Quarantine | Cryocooling Duct disabled 23522 | -2/Quarantine | Ambient heat levels rising (+20) 23522 | -2/Quarantine | Non-combat units ordered to evacuate 24032 | -2/Quarantine | Repaired Corrupted Plasma Lance? 24040 | -2/Quarantine | Found Alien Artifact 24056 | -2/Quarantine | Identified Terrabomb 24209 | -2/Quarantine | Found Alien Artifact 24273 | -2/Quarantine | Discovered new exit (range 8) 24318 | -2/Quarantine | Found Alien Artifact 24318 | -2/Quarantine | Identified Core Reset Matrix 24318 | -2/Quarantine | Identified Subatomic Replicator 24318 | -2/Quarantine | Used Core Reset Matrix 24322 | -2/Quarantine | Detected hypermatrix surge 24322 | -2/Quarantine | Sensed 14 artifacts in vicinity 24334 | -2/Quarantine | Found Matter Drive 24428 | -2/Quarantine | Spotted Fortress 24457 | -2/Quarantine | Discovered new exit (range 5) 24458 | -2/Quarantine | Identified exit to Section 7 24464 | -2/Quarantine | Entered Section 7 24465 | -2/Section 7 | Sensed 22 artifacts in vicinity 24472 | -2/Section 7 | Identified exit to Access 24636 | -2/Section 7 | Spotted B-90 Cyclops 24898 | -2/Section 7 | Spotted S7 Guard 24904 | -2/Section 7 | Found Integrated Heat Negator 24904 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25022 | -2/Section 7 | Found Prototype Slashing Weapon 25029 | -2/Section 7 | Identified Vibroblade 25147 | -2/Section 7 | Found Prototype Device 25147 | -2/Section 7 | Identified EM Disruption Field 25809 | -2/Section 7 | Repaired Cmb. Antigrav System 25946 | -2/Section 7 | Found Integrated Reactor 25946 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26109 | -2/Section 7 | Found Integrated Reactor 26109 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26159 | -2/Section 7 | Found Prototype Processor 26159 | -2/Section 7 | Identified Exp. Melee Analysis Suite 26173 | -2/Section 7 | Spotted B-90 Cyclops 26226 | -2/Section 7 | Spotted B-99 Colossus 26268 | -2/Section 7 | Found Integrated Dissipator 26268 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26270 | -2/Section 7 | Found Integrated Dissipator 26270 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26272 | -2/Section 7 | Found Integrated Dissipator 26272 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26292 | -2/Section 7 | Found LRC Energy Well 26292 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 26294 | -2/Section 7 | Found LRC Matter Compressor 26294 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 26314 | -2/Section 7 | Found Integrated Dissipator 26314 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26368 | -2/Section 7 | Found Transdimensional Reconstructor 26490 | -2/Section 7 | First assault squad dispatched 26604 | -2/Section 7 | Found Integrated Dissipator 26604 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26619 | -2/Section 7 | Spotted S7 Guard 26621 | -2/Section 7 | Found Core Membrane 26626 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 26801 | -2/Section 7 | Spotted S7 Guard 26805 | -2/Section 7 | Found Integrated Singularity Reactor 26810 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 26812 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26813 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26831 | -2/Section 7 | Entered Access 26831 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 26987 | -1/Access | Repaired Exp. Utility Shielding 27103 | -1/Access | Build established: Alien-Sprinter 27181 | -1/Access | Discovered new exit (range 8) 27410 | -1/Access | Fabricated Exp. Utility Shielding? 27591 | -1/Access | Found Unknown Device 27591 | -1/Access | Identified Launcher Loader 27672 | -1/Access | Build established: Alien-Mutant 27976 | -1/Access | Fabricated Exp. Melee Analysis Suite? 28066 | -1/Access | Fabricated Exp. Melee Analysis Suite? 28331 | -1/Access | Repaired Centrium Medium Armor Plating? 28509 | -1/Access | Identified exit to Command 28509 | -1/Access | Entered Command 28538 | -1/Command | Found Prototype Device 28538 | -1/Command | Identified Exp. Thermal Shield 28699 | -1/Command | Adv. Hacking Suite fried by hacking feedback 28793 | -1/Command | Spotted B-99 Colossus 28819 | -1/Command | Spotted Alpha 7 28833 | -1/Command | Phase Generator disabled 28869 | -1/Command | Spotted Alpha 7 28963 | -1/Command | Spotted Striker 28974 | -1/Command | Destroyed Striker 29022 | -1/Command | Destroyed Alpha 7 29038 | -1/Command | First assault squad dispatched 29038 | -1/Command | Destroyed Alpha 7 29058 | -1/Command | Found Prototype Processor 29058 | -1/Command | Identified Exp. Targeting Computer 29061 | -1/Command | Found Prototype Processor 29061 | -1/Command | Identified Exp. Target Analyzer 29081 | -1/Command | Lost 4 parts (1p3u) 29215 | -1/Command | Disengaged cave seal 29215 | -1/Command | Derelicts emerged from the dark tunnel 29215 | -1/Command | Welcomed Warlord to Command 29312 | -1/Command | High security lockdown imminent 29321 | -1/Command | Warlord destroyed during the assault 29354 | -1/Command | Destroyed 23 combat bots 29366 | -1/Command | Lost 3 parts (2n1u) 29392 | -1/Command | High security lockdown engaged 29394 | -1/Command | Spotted B-99 Colossus 29395 | -1/Command | Spotted Executioner 29395 | -1/Command | Spotted Executioner 29396 | -1/Command | Discovered new exit (range 3) 29399 | -1/Command | Identified exit to Surface 29402 | *** | Heading to fleet! Last Messages --------------- 29335_ Slug penetrates Wall. 29335_ Cmb. Linear Gravjet destroyed. 29335_ Slug penetrates Wall. 29337_ Slug penetrates H-88 Terminator. 29337_ H-88 Terminator suffers critical hit (Destroy). 29337_ H-88 Terminator destroyed. 29337_ Slug penetrates Wall. 29362_ ALERT: Machine network offline. 29377_ ALERT: Performing unscheduled system reset. 29392_ ALERT: Lockdown in effect, collecting threat data. 29395_ Knocked back. 29395_ Penetrated by Slug. 29395_ Slug penetrates Wall. 29395_ Penetrated by Slug. 29395_ Slug penetrates Wall. 29396_ Access Shell breached. 29396_ EXIT=FOUND 29399_ EXIT=IDENTIFIED: SURFACE 29402_ Slug penetrates Access Shell. 29402_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #! # # #???????? | | # # # ############# ######??? | | # " ! # #???????????# #??? | | #######+############### #?????#######+#### #??? | | #?????# # #??? | | #?????## # #??? | | ############# ######## #??????# # #### | | ############# #??????# #??????# + | | # !# #???####++++####???# # | | # # #???### ###???#[[[ # | | # # #???### ###???#[[[ # | | # ! # #???## ##???#[[[ # | | # # #???### ###???######+#### | | # #???## ##????????# #??# | | ""T""?????#?????????? ???????????# #??# | | """""???? #???????? ???????????# #??# | | ##+#########+###??????? ?????####### #??# | | ## #???????? ?????# =# #??# | | # = #???????? ####?# ! # #??# | | # " " !#????????? #?# # #??# | | # ""R""??#????????? #?# !# #??# | | # * """"" #?????????? BB#?# # #### | | # #?????""""""EBB#?# + | | # * #?????" #?# # ######## | | ## ##########?????" "" #?# # # # | | # #?????" "@ " #?# # + # | | # #?#???" " ### # # # | | ## [ """" #?# """ "" #"" + # # | | ## * """" #?# % """ # #? # | | ## # """" #?# %#"""##### #? # | | ## "" " #?# #####???# #??##### | | [ !! ################???????# ######## | | ]/%%| "#?????????????????????# | | # = # [ """ ##?????????????????#####+## | | # *=#% """ #??????????????????# # | | + ! +%!! R" #??????????????????# # | | ######! """ #??????????????????# # #### | | #????#== "" #??????????????????# ! #####??? | | #????# #??????????????????# #??????? | | #????# ] #??????????????????# #??????? | | ??????###########??????????????????#######???????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 192 Coolant Potential 120 Energy Generation 123 Energy Capacity 840 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 Armor Coverage 400 Resistance: KI 30 Resistance: EM 50 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 160 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 12 Melee Accuracy 24 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 56 Defensive Hacking 32 Item Schematics ----------------- Exp. Utility Shielding | -1/Access | Scanalyzed Exp. Melee Analysis Suite | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -7/Factory Exp. System Shield | x1 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Cmb. Gravmag System | x2 | -4/Factory Plasma Lance | x1 | -4/Factory Hcp. Storage Unit | x1 | -3/Research Cmb. Linear Gravjet | x2 | -3/Testing Cmb. Linear Gravjet | x2 | -3/Testing Exp. Utility Shielding | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Heat Negator Integrated Dissipator LRC Energy Well LRC Matter Compressor Core Membrane Subatomic Replicator Integrated Singularity Reactor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactSensorStorm Manual? 0 Play Time 05:07:24 Cumulative 1151.1 hours Start 2021.10.14 @ 21:44:17 End 2021.10.16 @ 12:52:16 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 840 Rogue 800 Adventurer 40 Explorer 0 Win Type 2 Total 131 Types 62/4/42/2/1/4/13/2/1 Lore% 93 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee89dfd6-f65f-4bec-92c3-b04f1fec07ea