Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.27 @ 23:59:52 Player: Sardaukar Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2501) 2501 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6736 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Surge Thruster Advanced Terrain Scan Processor Relay Coupler [Sentry] (27) Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Nuclear Core Surge Thruster Improved Signal Interpreter Advanced Terrain Scan Processor Relay Coupler [Sentry] Rocket Launcher Heavy Missile Launcher Heavy Hammer Chainsword Great Axe [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 4 | . . 2 . 1 . . 1 Weapon . | . . . . . . . . Parts Attached 96 | 6 14 17 2 5 7 25 20 Power 15 | 1 3 3 . . 1 4 3 Engine 8 | 1 3 2 . . . 2 . Core 7 | . . 1 . . 1 2 3 Reactor . | . . . . . . . . Propulsion 31 | 2 5 3 . 3 6 6 6 Treads . | . . . . . . . . Leg 25 | 2 5 3 . 3 3 5 4 Wheel 1 | . . . . . . 1 . Hover 1 | . . . . . . . 1 Flight 4 | . . . . . 3 . 1 Utility 30 | 1 5 9 . 2 . 9 4 Device 8 | . 2 2 . . . 1 3 Storage 6 | 1 2 1 . 1 . 1 . Processor 3 | . 1 . . . . 1 1 Hackware . | . . . . . . . . Protection 13 | . . 6 . 1 . 6 . Artifact . | . . . . . . . . Weapon 20 | 2 1 2 2 . . 6 7 Energy Gun 3 | . . . . . . 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 1 2 . . . 3 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . 2 . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 38 | . . 6 . 2 3 10 17 Power 3 | . . 1 . . . 1 1 Propulsion 14 | . . 1 . . 2 5 6 Utility 15 | . . 4 . 2 1 3 5 Weapon 6 | . . . . . . 1 5 Highest Loss Streak 7 | . . 3 . 2 3 4 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 95 92 87 85 65 72 75 Engine 6 | . 13 10 11 9 1 2 . Core 3 | . . . . . 7 3 6 Leg 18 | . 27 21 11 23 24 18 12 Device 7 | . 10 4 11 9 5 . 9 Storage 10 | . 14 11 11 9 9 13 7 Processor 1 | . 1 . . . . . 7 Protection 12 | . . 21 22 16 . 15 12 Energy Gun 3 | . . . . . . 1 12 Ballistic Gun 9 | . 26 21 4 . . 5 . Slashing Weapon 6 | . . . 16 18 18 8 . Naked Turns . | . . . . . . . . Heaviest Build 52 | 10 20 28 31 31 25 52 34 Greatest Support 35 | 20 20 26 13 33 33 35 35 Greatest Overweight (x) 10 | . 3 2 2 . 2 8 10 Average Overweight (x) . | . . . 2 . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | . 7 9 8 7 10 10 10 Average Carried 7 | . 3 7 7 5 8 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 9 | . 6 6 8 5 8 9 6 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Matter Collected 1697 | 234 114 616 86 . 77 348 222 Remotely . | . . . . . . . . Salvage Created 3094 | . 414 931 113 . 375 811 450 Parts 183 | . 25 58 4 . 18 43 35 Haulers Intercepted 4 | . 1 2 . . . 1 . Recyclers Shooed 3 | . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 66 | . 8 17 1 . 11 12 17 Melee 20 | . . . . . 11 7 2 Guns 39 | . 8 17 1 . . 4 9 AOE 7 | . . . . . . 1 6 Classes Destroyed 14 | . 6 2 . . 3 1 2 Worker 5 | . 1 . . . . 3 1 Builder 4 | . . 1 . . . 1 2 Hauler 4 | . 1 2 . . . 1 . Recycler 2 | . 1 . 1 . . . . Watcher 4 | . 1 1 . . . 2 . Swarmer 15 | . 3 . . . 4 1 7 Cutter 2 | . . . . . 2 . . Grunt 29 | . 5 11 1 . 2 8 2 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . 6 . . . 2 1 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Assembled 6 | . . . . . . . 6 Best Kill Streak 8 | . 8 6 1 . 4 2 7 Combat Bots Only 6 | . 6 5 1 . 4 2 6 Max Kills in Single Turn 4 | . 1 2 1 . 2 2 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 1 4 Melee 2 | . . . . . 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Damage Taken 5511 | . 130 1066 48 279 298 1635 2055 Core 1225 | . 24 147 8 31 58 251 706 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 119 | . . 49 . 70 . . . Core Remaining (%) 72 | 100 90 . 61 . . 38 . Volleys Fired 238 | . 37 102 5 . . 56 38 Largest 2 | . 2 2 2 . . 2 2 Hottest 130 | . 40 43 43 . . 130 130 Shots Fired 439 | . 74 186 10 . . 104 65 Gun 430 | . 74 186 10 . . 101 59 Cannon . | . . . . . . . . Launcher 9 | . . . . . . 3 6 Special . | . . . . . . . . Kinetic 372 | . 74 186 10 . . 99 3 Thermal 58 | . . . . . . 2 56 Explosive 6 | . . . . . . . 6 Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 38 | . 8 38 9 . . 31 8 Robot Miss Streak 4 | . 4 4 1 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 1 . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 405 | . 48 158 10 1 21 113 54 Core Hits 168 | . 26 48 3 . 10 42 39 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . Critical Strikes 7 | . . 2 . . . 3 2 Burn 2 | . . . . . . . 2 Destroy 3 | . . 2 . . . 1 . Sever 2 | . . . . . . 2 . Melee Attacks 63 | . . . 1 1 30 26 5 Impact . | . . . . . . . . Slashing 63 | . . . 1 1 30 26 5 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . 4 1 . Damage Inflicted 6968 | . 402 1712 179 39 718 1815 2103 Guns 3627 | . 402 1706 111 . . 660 748 Cannons . | . . . . . . . . Explosions 1407 | . . . . . . 225 1182 Melee 1925 | . . . 68 39 718 930 170 Ramming 9 | . . 6 . . . . 3 Kinetic 2909 | . 402 1706 111 . . 646 44 Thermal 718 | . . . . . . 14 704 Explosive 1182 | . . . . . . . 1182 Electromagnetic 225 | . . . . . . 225 . Impact . | . . . . . . . . Slashing 1925 | . . . 68 39 718 930 170 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 2 2 7 Average Corruption 2 | . . . . . 2 2 6 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . 6 7 9 Message Errors 8 | . . . . . 1 2 5 Matter Fused 4 | . . . . . . 3 1 Energy Discharges 5 | . . . . . 3 . 2 Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . . . . . 1 . . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 128 | . . . 28 19 48 9 24 Projectiles . | . . . . . . . . Explosions 29 | . . . . . . 5 24 Melee 99 | . . . 28 19 48 4 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . . . . . 130 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed 4 | . . 2 . . . . 2 Kicked 4 | . . 2 . . . . 2 Crushed . | . . . . . . . . Highest Temperature 467 | . 18 467 3 . . 399 324 Average Temperature 132 | . 8 171 3 . . 118 105 Received Heat Transfer 1725 | . 69 534 36 63 . 774 249 Effects 5 | . . 4 . . . 1 . Shutdowns 2 | . . 1 . . . 1 . Energy Bleed 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (major) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 1776 | . . . . . . 37 1739 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Peak Influence 375 | . 182 334 93 3 375 340 205 Initial 157 | . . 32 58 . . 157 107 Average 135 | . 91 174 42 1 258 224 88 Maximum Alert Level 1 | . . 1 . . 1 1 1 Low Security (%) 71 | 100 100 57 100 100 26 22 99 Level 1 28 | . . 42 . . 73 77 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 1 1 . 2 3 Investigation 2 | . . . 1 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . 1 . . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Distress Signals 5 | . 1 1 . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 13 27 2 7 13 20 19 Peak Tracking Total 9 | . 3 9 2 7 3 6 6 Tactical Retreats 4 | . 1 . . . 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Traps Triggered 10 | . 4 1 . . 1 2 2 Indirectly 2 | . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Machines Disabled 2 | . . 1 . . 1 . . Max in Single Turn 1 | . . 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Machines Accessed 25 | . 6 4 1 2 4 4 4 Terminals 14 | . 4 2 . . 4 2 2 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . 1 . 1 . . . Recycling Units 3 | . 2 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 74 | . 19 18 1 4 7 13 12 Successful 39 | . 7 15 1 3 4 4 5 Failed 35 | . 12 3 . 1 3 9 7 Catastrophic 4 | . . . . . . 1 3 Database Lockouts . | . . . . . . . . Manual 18 | . 10 5 . . . 3 . Terminals 40 | . 12 8 . . 7 8 5 Fabricators 7 | . . . . . . . 7 Repair Stations 5 | . . 2 . 3 . . . Recycling Units 11 | . 7 . . . . 4 . Scanalyzers 8 | . . 8 . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 19 | . 4 5 1 . 4 3 2 Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 5 | . 2 1 . . . . 2 Open Door 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Locate Traps 2 | . 1 1 . . . . . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 4 | . . 2 . . . 2 . Garrison Registry 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . Security Stations 1 | . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . 3 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . 2 . 2 . . . Scan Component 2 | . . 1 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 8 | . . 8 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 2 . 2 3 3 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 40 | . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . 1 Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . Time 45 | . . 13 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . Machine Destruction 5 | . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 8 | . . . . . . . 8 Highest-Rated Ally 8 | . . . . . . . 8 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Turns Passed 4924 | 62 660 849 758 119 585 797 1094 Spaces Moved 2180 | 48 436 286 283 59 286 280 502 Core 58 | 5 1 . . . . 24 28 Treads . | . . . . . . . . Legs 2118 | 43 435 286 283 59 286 252 474 Wheels 4 | . . . . . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 260 120 120 110 120 Average Speed 170 | 112 120 173 260 120 132 188 183 Slowest Speed 550 | 120 200 260 260 120 260 470 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 83 38 48 15 48 34 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 57 | . . . . . 4 . 53 Melee 4 | . . . . . 4 . . Projectile . | . . . . . . . . AOE 53 | . . . . . . . 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Total 2916 | 53 508 485 297 105 449 418 601 Wait 293 | . 9 75 3 38 120 29 19 Move 2173 | 47 435 285 282 59 284 279 502 Hop . | . . . . . . . . Pick Up 28 | . 8 1 2 . 8 2 7 Fast Attach 46 | 6 6 6 2 2 . 16 8 Attach 27 | . 2 6 . 3 3 4 9 Detach 2 | . . . . . 1 1 . Swap 23 | . 6 5 . . 4 5 3 Drop 29 | . 5 3 2 2 4 5 8 Fire 238 | . 37 102 5 . . 56 38 Melee 53 | . . . 1 1 25 21 5 Ram . | . . . . . . . . Kick 4 | . . 2 . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 16 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Discovered new exit (range 14) 597 | -10/Materials | Discovered new exit (range 3) 602 | -10/Materials | Identified exit to Materials 712 | -10/Materials | Discovered exit to Materials (range 5) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x2 975 | -9/Materials | Discovered new exit (range 13) 1082 | -9/Materials | Repaired Ion Engine 1089 | -9/Materials | Discovered new exit (range 3) 1198 | -9/Materials | Discovered new exit (range 13) 1354 | -9/Materials | Lost 3 parts (1p2u) 1548 | -9/Materials | Discovered new exit (range 12) 1572 | -9/Materials | Entered Mines 1635 | -9/Mines | Discovered new exit (range 10) 1663 | -9/Mines | Learned location of Zion (-7) 1729 | -9/Mines | Met a Derelict shopkeep closing up shop 2204 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2281 | -9/Mines | Discovered new exit (range 8) 2330 | -9/Mines | Entered Materials 2330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2380 | -8/Materials | Repaired Imp. Aluminum Leg 2402 | -8/Materials | Garrison activated, responded to threat 2449 | -8/Materials | Identified exit to Garrison 2449 | -8/Materials | Entered Garrison 2480 | -8/Garrison | Triggered checkpoint 2511 | -8/Garrison | Garrison Relay disabled 2589 | -8/Garrison | Discovered new exit (range 41) 2589 | -8/Garrison | Discovered new exit (range 62) 2589 | -8/Garrison | Discovered new exit (range 53) 2810 | -8/Garrison | Lost 3 parts (2n1u) 2894 | -8/Garrison | Learned Materials security intel 2938 | -8/Garrison | Triggered checkpoint 3005 | -8/Garrison | Installed Relay Interface Framework 3034 | -8/Garrison | Entered Materials 3450 | -8/Materials | Lost 4 parts (1p2n1u) 3528 | -8/Materials | Core integrity fell below 50% 3581 | -8/Materials | Lost 4 parts (2n2u) 3818 | -8/Materials | Discovered new exit (range 12) 3831 | -8/Materials | Entered Factory 3831 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3923 | -7/Factory | Fabricated R-06 Scavenger? 4031 | -7/Factory | Build established: Scavenger-Mutant 4629 | -7/Factory | Build established: Mutant 4710 | -7/Factory | Assembled infested ambush trap array 4755 | -7/Factory | Lost 5 parts (1n3u1w) 4829 | -7/Factory | Lost 3 parts (1n1u1w) 4901 | -7/Factory | Core integrity fell below 50% 4920 | -7/Factory | Core integrity fell below 20% 4925 | -7/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04907_ Terminal disabled. 04908_ The unstable cave ceiling collapses. 04910_ K-01 Serf collects debris. 04912_ System corrupted: Matter fused (-9). 04914_ U-05 Engineer lays Concrete. 04914_ K-01 Serf collects debris. 04914_ Aluminum Leg destroyed. 04914_ Autogun destroyed. 04914_ Lgt. Nuclear Core destroyed. 04915_ ALERT: Rogue bot located, Programmers report to Factory Zone 8A. 04915_ System Restoration Module destroyed. 04915_ U-05 Engineer lays Concrete. 04916_ U-05 Engineer builds a Wall. 04916_ U-05 Engineer destroyed. 04918_ K-01 Serf collects debris. 04919_ Hvy. Missile Launcher destroyed. 04919_ Chainsword destroyed. 04922_ U-05 Engineer lays Concrete. 04925_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????# """"" # | | ???????????????????# """ # | | ???????????????????# "" # % | | ???????????????????# "" """"" # | | ???????????????????# "T """"" # * | | ???????????????????# "" """ + | | ???????????????????# "" # = | | ???????????????????# # | | ???????????????????############## *[ | | ?????????????????????????# | | ?????????????????????????# % | | ???#######??????????????## | | ???? ?????????????# | | ??? ?#############T | | ???"" """ ## # # ## ###"##+ | | ??""" """ ### | ##u # ? | | ? """ """ = = u # """"" | | # d # """"" | | ???"" """ d # """ | | ??""" """ # | | ? """ """ %* #!/ | | # #+####/ | | ? """ """ #?# [ #????? | | ??""" """ # ##?# #?????? | | ??""" """ #????# #?????? | | # @ #????# #?????? | | # ##????# #?????? | | ?######### #?????# #?????? | | ?????????### #?????# #?????? | | ???????????# #?????# #?????? | | ???????????# #?????# #?????? | | ???????????# #?????# #?????? | | ???????????# #?????# #?????? | | ???????????+ +?????# #?????? | | ???????????# #?????# #?????? | | ???????????#k #?????# #?????? | | ???????????# #?????# ####### | | ??????????? #?????# # """"" | | ??????? ? #?????# # """" | | ????? ? #?????######### | | ????# ? #?????????????# """"" | | ????# ? #?????????????# | | ????# ?##+##???????????????# | | ????# #?????????????????########## | | ????# #?????????????????# # | | ????# #?????????????????? """"" # | | ????# #?????????????????? """"" + | | ????# #?????????????????# """ # | | ????# ##############????# !# | | ????# # #????#######?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingIonRegenerator Manual? 0 Play Time 00:56:16 Cumulative 290.4 hours Start 2023.04.27 @ 21:59:46 End 2023.04.27 @ 23:59:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 7 Adventurer 69 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eae33eb4-ae8b-4ef1-a371-1b6ea31732e6