Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 19:13:29 Player: Peawet Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (953) 953 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 4009 Bonus ------- Follower Combat Kills 686 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 100/100 System Corruption 15% Temperature Critical (789) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (8) ---- Improved Deuterium Engine Weapon Shielding Hacking Drone Bay (1/1) Improved Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Improved Flight Unit Improved Flight Unit Weapon Shielding Improved Medium Armor Plating Hacking Drone Bay Mining Laser [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 50 | 5 8 21 4 2 10 Power 8 | 1 1 2 2 . 2 Engine 7 | 1 1 2 2 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 1 3 9 2 . 4 Treads 1 | . . . . . 1 Leg 10 | 1 3 3 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . . 6 2 . . Utility 9 | 1 2 3 . 2 1 Device 4 | . . 2 . 2 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 14 | 2 2 7 . . 3 Energy Gun 7 | 1 1 3 . . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 1 2 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 14 | . . 3 . . 11 Power 3 | . . 1 . . 2 Propulsion 6 | . . 1 . . 5 Utility 3 | . . 1 . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 7 | 1 7 8 7 8 7 Power . | . 1 . . . . Propulsion 1 | . . 1 1 1 1 Utility 2 | . 3 3 2 2 3 Weapon 3 | . 2 3 4 4 2 Tool/Special . | . . . . . . Unused Backups 6 | . . 2 . 1 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . . 1 Weapon 4 | . . 1 . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 98 94 100 100 86 Engine 9 | . 14 10 11 11 4 Core 1 | . . . . . 6 Leg 19 | . 28 28 . . 21 Flight 15 | . . 10 44 44 10 Device 6 | . . 1 11 11 10 Storage 11 | . 14 11 11 11 11 Protection 5 | . 12 8 . . . Energy Gun 8 | . 11 12 . . 11 Ballistic Gun 14 | . 16 6 22 22 10 Peak Build Rating 31 | 5 9 21 19 26 31 Average Rating 16 | 4 8 11 19 20 26 On Entrance 12 | . 5 9 19 19 21 Naked Turns . | . . . . . . Heaviest Build 36 | 12 20 23 16 14 36 Greatest Support 54 | 10 20 40 18 27 54 Greatest Overweight (x) 11 | 1 . 5 . . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 8 Average Capacity 8 | 7 9 9 8 8 8 Most Carried 10 | 3 10 10 8 8 8 Average Carried 7 | 1 7 8 7 7 7 Final Capacity 10 | 8 10 8 8 8 8 Final Carried 10 | 3 10 7 8 8 5 Class Distribution -------------------- 39% | Scavenger-Mutant 31% | Mutant 29% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1059 | 166 241 269 173 10 200 Remotely . | . . . . . . Salvage Created 1432 | . 412 679 142 . 199 Parts 85 | . 37 32 11 . 5 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 30 | . . . . . 30 Prevented 14 | . . . . . 14 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 11 13 7 . 3 Guns 32 | . 11 11 7 . 3 Cannons 2 | . . 2 . . . Classes Destroyed 8 | . 6 1 . . 1 Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Hauler 4 | . 1 3 . . . Recycler 2 | . 1 1 . . . Swarmer 15 | . 6 3 6 . . Grunt 15 | . 5 8 1 . 1 Brawler 1 | . . . . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 4 | . 4 4 3 . 1 Combat Bots Only 4 | . 3 4 3 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 246 | . 66 61 41 . 78 Missed 64 | . 21 14 8 . 21 Hits 182 | . 45 47 33 . 57 Melee 2 | . . . . . 2 Projectile 180 | . 45 47 33 . 55 Critical Strikes 2 | . . . . . 2 Damage Taken 2574 | . 455 545 268 . 1306 Core 516 | . 109 43 61 . 303 Absorbed by Shields . | . . . . . . Redirected to Shielding 63 | . 25 38 . . . Regen/Repaired (Parts) 68 | . 68 . . . . Core Remaining (%) 78 | 100 56 . . . . Volleys Fired 133 | . 42 57 13 . 21 Largest 2 | . 2 2 2 . 2 Hottest 150 | . 85 133 46 . 150 Shots Fired 261 | . 84 111 26 . 40 Gun 239 | . 84 90 26 . 39 Cannon 18 | . . 18 . . . Launcher . | . . . . . . Special 4 | . . 3 . . 1 Kinetic 108 | . 53 17 26 . 12 Thermal 153 | . 31 94 . . 28 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 11 11 . 6 Robot Miss Streak 5 | . 5 4 1 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 161 | . 44 72 21 . 24 Core Hits 72 | . 27 26 8 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 3 1 . . . Burn 3 | . 2 1 . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2363 | . 468 1088 321 . 486 Guns 2176 | . 466 903 321 . 486 Cannons 185 | . . 185 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 797 | . 235 149 321 . 92 Thermal 1564 | . 231 939 . . 394 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 1 . . . 15 Average Corruption 2 | . 1 . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 6 . . . 22 Message Errors 9 | . 1 . . . 8 Matter Fused 4 | . 1 . . . 3 Heat Flow Errors 5 | . 1 . . . 4 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . 2 . . . 1 Data Loss (major) 3 | . 1 . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 697 | . 300 433 2 . 697 Average Temperature 136 | . 90 137 2 . 190 Received Heat Transfer 813 | . 165 210 12 . 426 Effects 19 | . 2 5 . . 12 Shutdowns 4 | . . 2 . . 2 Energy Bleed 5 | . 2 3 . . . Short Circuit 2 | . . . . . 2 Damage (major) 6 | . . . . . 6 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 4 . . 1 Heat Transferred 3570 | . 679 2188 . . 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 181 | . 137 123 181 . . Initial 41 | . . 17 41 . . Average 50 | . 48 49 84 . . Influence Increases 1672 | . 360 417 220 . 675 Destroy 0b10 Robot/C 1060 | . 220 260 140 . 440 Destroy 0b10 Robot/NC 40 | . 20 20 . . . Destroy Leader 158 | . 42 56 20 . 40 Allied During Kill 165 | . . . . . 165 Successful Hack 4 | . 3 1 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 5 | . . 5 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 210 | . 60 60 60 . 30 Influence Decreases 1625 | . 318 352 176 151 628 Entered New Map 242 | . . 25 66 151 . Time Decay 1123 | . 318 297 110 . 398 Lost Part 140 | . . 30 . . 110 Lost Ally 120 | . . . . . 120 Squads Dispatched 5 | . 2 2 . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 25 23 11 . 24 Peak Tracking Total 10 | . 4 7 4 . 10 Tactical Retreats 8 | . 2 3 2 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 1 . 1 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 15 | . 7 2 . 3 3 Successful 12 | . 4 2 . 3 3 Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 . . 3 3 Record 3 | . . . . . 3 Part Schematic 3 | . . . . 3 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 8 Highest-Rated Group 260 | . . . . 260 260 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 73 | . . . . . 73 Total Damage 2326 | . . . . . 2326 Kills 19 | . . . . . 19 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 8 | . . . 3 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3351 | 84 894 684 224 525 940 Spaces Moved 3314 | 51 573 410 374 1196 710 Core 12 | 11 . . . . 1 Treads 1 | . . . . . 1 Legs 1310 | 40 573 200 . . 497 Wheels . | . . . . . . Hover . | . . . . . . Flight 1991 | . . 210 374 1196 211 Fastest Speed 31 | 50 120 31 31 31 31 Average Speed 68 | 147 120 82 31 31 95 Slowest Speed 600 | 190 120 470 31 31 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . 4 . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 76 38 72 90 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 2 4 1 Spaces Dug 3 | . . 3 . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4124 | 58 703 632 452 1350 929 Wait 574 | . 72 119 62 147 174 Move 3299 | 50 572 409 365 1195 708 Hop 5 | . . . 4 . 1 Pick Up 18 | 3 4 4 1 2 4 Fast Attach 11 | 5 2 2 . . 2 Attach 13 | . 1 6 . . 6 Detach 2 | . 1 1 . . . Swap 44 | . 7 22 4 3 8 Drop 24 | . 1 12 3 3 5 Fire 133 | . 42 57 13 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 11) 482 | -10/Materials | Discovered new exit (range 13) 699 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Build established: Scavenger-Mutant 832 | -10/Materials | Repaired Aluminum Leg 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x2 1563 | -9/Materials | Discovered new exit (range 11) 1581 | -9/Materials | Discovered new exit (range 4) 1663 | -9/Materials | Entered Mines 1670 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1678 | -9/Mines | Learned location of Storage (-8) 1850 | -9/Mines | Learned Materials garrison access intel 1864 | -9/Mines | Build established: Sprinter 1880 | -9/Mines | Discovered new exit (range 4) 1884 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1887 | -9/Mines | Entered Zion 1909 | -7/Zion | Learned Factory terminal intel 1943 | -7/Zion | Identified exit to Deep Caves 2034 | -7/Zion | Given the Hacking Drone Bay 2039 | -7/Zion | Found Prototype Device 2039 | -7/Zion | Identified Hacking Drone Bay 2056 | -7/Zion | Met Imprinter 2061 | -7/Zion | Imprinted 2063 | -7/Zion | Declared Zion's savior 2130 | -7/Zion | Gained Derelict followers 2230 | -7/Zion | Learned Factory emergency access door positions 2294 | -7/Zion | Discovered new exit (range 8) 2412 | -7/Zion | Entered Proximity Caves 2412 | -6/Proximity Caves | Accompanied by 8 allies 2442 | -6/Proximity Caves | Spotted B-75 Beast 2474 | -6/Proximity Caves | Allies destroyed B-75 Beast 2500 | -6/Proximity Caves | P-60 Hacker assimilated allied H1-NUK(g) 2674 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 2674 | -6/Proximity Caves | Learned Research trap positions 2717 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2752 | -6/Proximity Caves | Learned Factory terminal intel 2965 | -6/Proximity Caves | Build established: Scavenger-Mutant 3122 | -6/Proximity Caves | Learned Factory trap positions 3327 | -6/Proximity Caves | System corruption reached 10% 3335 | -6/Proximity Caves | Core integrity fell below 50% 3347 | -6/Proximity Caves | Core integrity fell below 20% 3351 | -6/Proximity Caves | Build established: Mutant 3352 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03334_ Critical hit (Burn: +37). 03338_ Overheating: Carbon-fiber Leg damaged (-11). 03338_ Overheating: Beamcaster damaged (-31). 03340_ Overheating: Core damaged (-72). 03341_ Power failure, Neutrino Core shutdown. 03341_ Carbon-fiber Leg destroyed. 03343_ Beamcaster broken. 03343_ Overheating: Short circuit. 03344_ Overheating: Broken Beamcaster damaged (-10). 03344_ Rnf. Deuterium Engine fries itself beyond repair. 03345_ Beamcaster broken. 03345_ Overheating: Short circuit. 03346_ Overheating: Broken Imp. Flight Unit damaged (-16). 03348_ Overheating: Imp. Flight Unit damaged (-12). 03348_ Overheating: Broken Beamcaster damaged (-8). 03348_ Imp. Medium Armor Plating destroyed. 03350_ Broken Beamcaster destroyed. 03350_ Neutrino Core destroyed. 03352_ Overheating: Core damaged (-44). 03352_ System corrupted: Heat flow error (+192). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????##### ##??????????????????????????????????? | | ????##%% ##?????????????????????????????????? | | ????#% % %#####?????###?????????????????????? | | ????# % % % %% %#?????# ##????????????????????? | | ????# %% % % % ##????# ##???????????????????? | | ????# % #????# #???????????????????? | | ????# % % #????## #???????????????????? | | ?????# ##% ###???## #???????????????????? | | ?????????# %% ##??#### #?###???????????????? | | ?????????## #??## #### ####????????????? | | ???????##### #?## #?# #????????????? | | ??????## %## #### ### #?????????????? | | ?????## #### ##?????????????? | | ????## ## ###??????????????? | | ????# % ##????????????????? | | ????# % ## #?????????????????? | | ????## #### ##?????????????????? | | ?????# % ### ##?# #####??????????????????? | | ?????# % ##?## ######??????????????????????? | | ?????## %##???## #??####??????????????????? | | ??????## %###?????# #### ##?##??????????????? | | ???????#% ##??????# ## ## #??????????????? | | ??????## % ##??##### #??????????????? | | ?????## ### #### @ #??????????????? | | ?????# % % #?### % ##??????????????? | | ?????# ## % % #???## #####???????????????? | | ?????# ?## % ##???# #???????????????????? | | ?????# ??# %%#???# g #?????????????????? ? | | ?????# ??## ###???## g ##???????????????? ? | | ?????# ???##%% ##??????# g#????????????????? ? | | ?????# ###?##%##???????# ???????????? ?? | | ????## # ?# #????????## ??????????% %?? | | ???## ## #?????????## ?????????? ?# | | ???# # #####??????## ??????????? ## | | ???# #???####?# ??????????? | | ????# ## #??## ##?# #???????????? | | ????###??# #### #### #####????????????? | | ?????????# ???# ! #### #?????????? | | ????????# #???# % #??????????# | | #??????# ????#### ### #??????????# | | ????? ???????# #???#????###?????# | | ???? ????????# "" " " ##? #????# ??????? | | ################???# """ " ## #????# #????????# | | #[[[ """#???# "" "" #????# #????????# | | #[ " T""#???# " #????# #????????# | | #[[" """" """#???# """" ####????# #????????# | | #[[" """" """#???# """"" #???????# #????????# | | #### """" ####???# "" ######### ##?###??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 63 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 24% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombCobblerFilter Manual? 0 Play Time 00:35:46 Cumulative 16.2 hours Start 2025.05.20 @ 18:36:09 End 2025.05.20 @ 19:13:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0b856b6-d0d8-447a-9fb2-db5451a747c1