Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 20:06:14 Player: lyrabold Result: Destroyed by as-71706 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (269) 1345 Value Destroyed (9522) 9522 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2883) 2883 TOTAL SCORE: 19570 Bonus ------- High Alert Combat Kills 939 Follower Combat Kills 372 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -728 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 530/600 System Corruption 0% Temperature Cool (0) Movement Core (1850) Ox36 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Armored Leg Zionite Composite Leg I Myomer Leg > --- UTILITY (7) ------ Experimental Heat Sink Advanced Cooling System Huge Storage Unit Advanced Energy Well Improved System Shield > --- WEAPON (2) ------- Improved EM Pulse Cannon Rocket Array > --- INVENTORY (25) --- Zionite Light DM Reactor Zionite Composite Leg I Armored Huge Wheel Zionite Biocell (600) Advanced ECM Suite Zionite Weapon Casing Long-range Tractor Beam Improved Trap Extractor (6/6 Dirty Bomb) Dimensional Node Initializer Beamcaster Zionite Phaser-S Zionite Laser-M Zionite Laser-M Improved EM Pulse Cannon Heavy Missile Launcher Precision Grenade Launcher Rocket Array Improved Datajack Powered Hammer CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Armored Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Huge Storage Unit Zionite Light Carapace Zionite Heavy Carapace Improved System Shield > --- WEAPON ----------- Zionite Laser-M Rocket Array > --- INVENTORY -------- Zionite Light DM Reactor Armored Huge Wheel Advanced Energy Well Zionite Biocell Structural Scanner Advanced Terrain Scan Processor Seismic Detector Advanced ECM Suite Long-range Tractor Beam Improved Trap Extractor Dimensional Node Initializer Beamcaster Zionite Laser-M Improved EM Pulse Cannon Improved EM Pulse Cannon Hypervelocity Gauss Rifle Heavy Missile Launcher Precision Grenade Launcher Rocket Array Improved Datajack Plasma Cutter Powered Hammer CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 97] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Utility Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 5 | . . . 1 . 2 . 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 367 | 6 19 4 49 3 49 28 37 16 14 2 16 32 22 32 13 25 Power 20 | . 3 1 2 . 2 2 1 . . . 1 3 1 3 . 1 Engine 15 | . 3 1 2 . 1 2 1 . . . . 2 1 2 . . Core 3 | . . . . . 1 . . . . . 1 1 . . . . Reactor 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 60 | 2 6 . 17 . 9 5 6 1 1 . . 6 . . 4 3 Treads 51 | 1 6 . 17 . 9 5 4 1 1 . . 3 . . 4 . Leg 3 | . . . . . . . . . . . . . . . . 3 Wheel 6 | 1 . . . . . . 2 . . . . 3 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 122 | 2 3 3 7 1 10 4 14 4 10 . 9 10 15 18 2 10 Device 49 | 1 . 1 3 . 1 . 3 2 5 . 4 4 13 9 1 2 Storage 8 | 1 2 . 1 . . . . . . . 1 . . 1 . 2 Processor 6 | . . . . . 1 . 3 . . . . 1 . 1 . . Hackware 5 | . . 1 . . 2 1 . . . . . . . 1 . . Protection 54 | . 1 1 3 1 6 3 8 2 5 . 4 5 2 6 1 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 165 | 2 7 . 23 2 28 17 16 11 3 2 6 13 6 11 7 11 Energy Gun 32 | . 3 . 4 . 2 8 7 1 . . . 1 2 1 1 2 Energy Cannon 13 | . 1 . 1 . . 1 . . . . . 2 1 4 . 3 Ballistic Gun 42 | 2 . . 6 1 15 3 1 1 . 1 2 6 1 1 . 2 Ballistic Cannon 13 | . 1 . 5 . . . 1 3 1 1 1 . . . . . Launcher 26 | . . . 2 1 3 3 2 2 1 . . 1 2 3 3 3 Special Weapon 14 | . . . 3 . 5 . 2 1 . . 1 . . 1 1 . Impact Weapon 22 | . 2 . 1 . 3 2 3 3 1 . 2 2 . 1 1 1 Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 . 1 3 1 . . . 1 . . . 1 8 Corrupted Parts 3 | . 1 1 . . . . . . . . . . 1 . . . System Corruption 5 | . 3 1 . . . . . . . . . . 1 . . . Parts Lost 83 | . 5 1 6 . 14 11 3 2 2 . . 16 . 8 . 15 Power 11 | . . 1 1 . 1 1 1 . . . . 3 . 1 . 2 Propulsion 22 | . 2 . 1 . 3 4 1 1 1 . . 5 . . . 4 Utility 31 | . 1 . 2 . 5 3 . 1 1 . . 5 . 5 . 8 Weapon 19 | . 2 . 2 . 5 3 1 . . . . 3 . 2 . 1 Highest Loss Streak 9 | . 3 1 2 . 4 6 1 1 1 . . 9 . 6 . 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 90 92 98 100 98 95 95 91 91 77 92 80 88 92 87 90 Engine 6 | . 12 6 10 11 4 7 7 7 7 7 . . 2 8 6 1 Core 1 | . . . . . 4 . . . . . 6 5 6 3 . . Reactor 1 | . . . . . . . . . . . . . . . 6 11 Treads 20 | . 23 28 32 33 27 26 21 14 14 15 15 11 13 13 14 12 Wheel 3 | . 4 . . . . . 3 7 7 7 7 6 6 6 5 . Device 7 | . 3 2 4 . 2 . 2 7 6 7 7 6 12 17 18 12 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 Processor 4 | . . . . . 6 3 4 7 7 7 7 6 13 7 6 1 Hackware 11 | . . . 11 11 12 23 22 15 15 15 15 11 6 5 6 6 Protection 8 | . 10 11 5 11 13 8 6 6 7 7 6 10 6 7 6 9 Energy Gun 3 | . 11 14 5 . 2 8 6 1 . . . 1 3 . . 2 Energy Cannon 1 | . 1 . . . . . . . . . . 1 5 4 . 7 Ballistic Gun 6 | . 2 . 13 22 14 7 4 5 7 . 5 5 2 5 . . Ballistic Cannon 2 | . 7 14 1 . . . 2 3 3 . 6 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 143 | 8 31 33 98 100 107 101 124 111 130 111 111 130 129 135 143 141 Greatest Support 114 | 16 40 40 69 69 69 69 83 28 28 28 28 56 28 28 114 114 Greatest Overweight (x) 4 | . 3 . 1 1 1 1 4 3 4 3 3 4 4 4 4 3 Average Overweight (x) 2 | . . . . 1 1 1 2 3 3 3 3 3 3 4 3 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 11 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 13 14 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 4 9 13 18 24 23 21 24 24 24 25 24 24 24 24 23 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 13 13 25 25 21 25 24 25 25 25 25 25 25 19 25 22 Class Distribution -------------------- 42% | Scavenger-Mutant 28% | Mutant 26% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 7406 | 310 330 99 1199 38 1541 439 472 285 420 . 320 718 234 555 118 328 Remotely 20 | . . . . . . . . . . . . . 20 . . . Salvage Created 11181 | 156 1097 49 2155 7 2561 1100 823 206 35 . 138 891 534 724 . 705 Parts 603 | 15 66 . 153 3 155 48 38 8 . . 14 35 13 27 . 28 Haulers Intercepted 13 | . 2 . 4 . 4 . 2 . . . . 1 . . . . Recyclers Shooed 4 | . 2 . . . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 3 2 . 18 . 9 16 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 235 | . 21 5 49 1 50 17 14 4 5 . 4 12 11 14 . 28 Melee 2 | . 1 . . . . . 1 . . . . . . . . . Guns 123 | . 9 1 36 . 40 14 8 . 2 . . 4 3 4 . 2 Cannons 32 | . 7 3 4 . . . 3 . 1 . 4 2 3 5 . . AOE 66 | . 3 1 8 1 10 3 2 2 1 . . 3 3 5 . 24 Classes Destroyed 26 | 2 6 2 3 . 6 . 1 1 1 . 1 . 1 . . 2 Worker 7 | . 3 . . . 3 . . . . . . 1 . . . . Builder 5 | . . . . . 3 . 1 . . . . 1 . . . . Tunneler 6 | 5 . . . . 1 . . . . . . . . . . . Hauler 13 | . 2 . 4 . 4 . 2 . . . . 1 . . . . Recycler 8 | 1 2 . . . 1 2 1 . . . . 1 . . . . Minesweeper 3 | . . . . . . . . 2 . . 1 . . . . . Mechanic 2 | . . . . . 1 . 1 . . . . . . . . . Operator 6 | . 2 . 2 . 2 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . Watcher 11 | . 3 . 3 . 2 . 2 . . . . 1 . . . . Swarmer 32 | . 3 . 9 1 10 . 3 . . . . . 4 2 . . Grunt 100 | . 18 . 26 . 24 6 5 . 2 . . 4 5 10 . . Brawler 6 | . . . 1 . 2 1 . . . . . . 1 1 . . Duelist 7 | . . . 3 . 1 2 . . 1 . . . . . . . Protector 2 | . . . . . 1 1 . . . . . . . . . . Sentry 33 | . . . 10 . 8 7 3 . 1 . 1 2 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . Hunter 6 | . . . . . 1 . . . . . . 5 . . . . Programmer 5 | . . . . . . . 3 . . . 1 1 . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . 8 Thief 1 | . . . . . . . . . 1 . . . . . . . Assembled 21 | . . 4 . . . . . . . . . . . . . 17 Golem 2 | . . . . . . . . . . . . . . . . 2 Thug 4 | . . . . . . . . 4 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . Commander 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 18 | 4 9 3 7 1 17 4 3 2 3 . 2 7 4 7 . 18 Combat Bots Only 18 | . 9 3 7 1 8 4 3 2 3 . 2 5 4 7 . 18 Max Kills in Single Turn 17 | 1 1 1 4 1 3 2 1 2 1 . 1 4 3 2 . 17 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 17 | . 1 1 4 1 2 1 1 2 1 . . 2 3 2 . 17 Melee 1 | . 1 . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 18235 | . 1163 133 1792 55 2561 1865 1703 670 475 . 256 2771 272 1275 . 3244 Core 2081 | . 182 17 316 7 139 276 176 96 22 . . 428 15 186 . 221 Absorbed by Shields 762 | . . . . . 138 . . . . . . 120 72 144 . 288 Redirected to Shielding 48 | . 17 . . . . . . . . . . . . 31 . . Regen/Repaired (Parts) 1130 | . . . . . . . 16 . . . . . . . 1114 . Core Remaining (%) 44 | 100 . 20 . 19 . 24 . . . . 58 . . . . . Volleys Fired 816 | 25 92 10 140 2 167 58 71 8 15 . 21 74 34 56 . 43 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 138 | 40 100 75 85 50 70 90 117 48 81 . 81 120 104 103 . 138 Shots Fired 1420 | 50 160 22 252 3 310 94 133 16 26 . 28 120 51 82 . 73 Gun 1098 | 50 113 12 232 2 292 93 94 7 11 . 15 82 17 30 . 48 Cannon 241 | . 47 10 13 . . . 32 4 10 . 10 35 32 31 . 17 Launcher 43 | . . . 4 1 6 1 5 2 5 . . 3 2 6 . 8 Special 38 | . . . 3 . 12 . 2 3 . . 3 . . 15 . . Kinetic 853 | 50 58 10 175 2 265 53 62 11 21 . 25 69 4 26 . 22 Thermal 264 | . 21 . 3 . 12 . 56 3 . . 3 48 42 50 . 26 Explosive 43 | . . . 4 1 6 1 5 2 5 . . 3 2 6 . 8 Electromagnetic 260 | . 81 12 70 . 27 40 10 . . . . . 3 . . 17 Robot Hit Streak 27 | 7 8 7 24 8 25 27 8 4 10 . 3 15 11 11 . 11 Robot Miss Streak 7 | 2 4 3 4 1 4 2 5 1 3 . 2 6 3 2 . 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . Secondary Targets 10 | . 1 . 3 . 2 2 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . . . . . 1 . . Shots Hit Robots 989 | 37 97 11 178 1 234 86 82 14 21 . 13 91 27 49 . 48 Core Hits 553 | 12 45 8 83 3 111 46 35 11 8 . 9 29 21 41 . 91 Critical Kills 5 | . 2 . . . 1 . . . . . . . 2 . . . Critical Parts Destroyed 7 | . 1 . . . 2 . . 1 . . . 1 . 2 . . Critical Strikes 25 | . 6 . 2 . 3 . 2 2 . . . 3 2 2 . 3 Burn 5 | . . . . . . . 1 . . . . 2 . . . 2 Meltdown 2 | . . . . . . . . . . . . . 2 . . . Destroy 7 | . 1 . . . 3 . . . . . . 1 . 2 . . Blast 3 | . 1 . 1 . . . 1 . . . . . . . . . Corrupt 4 | . 2 . 1 . . . . . . . . . . . . 1 Smash 3 | . 2 . . . . . . 1 . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . Melee Attacks 67 | . 11 . . . 5 4 4 20 1 . 3 12 . 3 3 1 Impact 67 | . 11 . . . 5 4 4 20 1 . 3 12 . 3 3 1 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . 1 . . . 1 1 . 2 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 26652 | 284 1961 196 3807 139 5190 1784 2010 795 1253 . 281 2871 1047 1863 . 3171 Guns 12914 | 284 784 67 2822 17 3905 1410 1079 21 143 . 79 1134 197 417 . 555 Cannons 3588 | . 517 84 206 . . . 482 . 235 . 168 540 512 540 . 304 Explosions 8080 | . 291 45 731 112 993 310 422 296 813 . . 666 338 751 . 2312 Melee 1557 | . 350 . . . 108 60 . 446 62 . . 531 . . . . Ramming 129 | . 19 . 24 10 56 4 16 . . . . . . . . . Kinetic 10139 | 284 420 84 2172 17 3500 738 811 21 378 . 247 874 62 354 . 177 Thermal 4770 | . 553 45 225 . 360 192 627 32 . . 34 800 590 758 . 554 Explosive 6943 | . . . 530 112 761 118 422 296 813 . . 666 338 751 . 2136 Electromagnetic 3114 | . 619 67 856 . 405 672 134 . . . . . 57 . . 304 Impact 1557 | . 350 . . . 108 60 . 446 62 . . 531 . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 3 4 . . . . 3 3 3 3 5 . 1 5 5 . Average Corruption 3 | . 3 3 . . . . 1 3 3 3 4 . 1 4 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 169 | . 19 18 . . . . 13 27 24 3 30 . 1 32 2 . Message Errors 45 | . 9 7 . . . . 1 10 6 . 5 . . 7 . . Matter Fused 36 | . 4 3 . . . . 2 7 3 3 6 . . 7 1 . Heat Flow Errors 8 | . . . . . . . 1 1 . . 5 . . 1 . . Energy Discharges 22 | . 1 1 . . . . 2 . 8 . 4 . . 6 . . Parts Fused 2 | . . 1 . . . . . . . . 1 . . . . . Data Loss (minor) 25 | . 3 2 . . . . 2 3 4 . 5 . 1 4 1 . Data Loss (major) 11 | . 1 1 . . . . 2 . 2 . 4 . . 1 . . Misfires 12 | . . 2 . . . . . 6 1 . . . . 3 . . Alerts 6 | . 1 1 . . . . 2 . . . . . . 2 . . Weapon Failures 2 | . . . . . . . 1 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 726 | . 31 10 10 . 137 25 9 129 42 . . 226 . 6 . 101 Projectiles 90 | . 4 . . . . . 3 . . . . 49 . 6 . 28 Explosions 241 | . . 10 10 . 69 25 6 6 42 . . . . . . 73 Melee 395 | . 27 . . . 68 . . 123 . . . 177 . . . . Knockbacks 18 | . 6 . 6 . 1 . 3 1 1 . . . . . . . Impact 7 | . 3 . 1 . 1 . . 1 1 . . . . . . . Kinetic 10 | . 3 . 4 . . . 3 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 638 | . 37 . 146 . 49 126 85 49 . . . . 33 82 . 31 Shots 21 | . 1 . 4 . 1 2 4 2 . . . . 2 4 . 1 Rammed 28 | . 3 . 6 3 9 2 5 . . . . . . . . . Targets Rammed 34 | . 4 . 6 3 10 2 9 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 6 | . 1 . . . 1 . 4 . . . . . . . . . Highest Temperature 528 | . 528 30 159 16 162 164 303 200 156 . 278 351 117 321 . 17 Average Temperature 65 | . 113 14 30 12 39 54 84 70 53 . 91 91 36 92 . 7 Received Heat Transfer 4814 | . 525 . 573 . 789 540 480 216 132 . 24 278 138 408 . 711 Effects 12 | . 10 . . . . . 2 . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . Interference 4 | . 2 . . . . . 2 . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . 1 . . . . . . . . . . . . 2 Parts Fried 23 | . 4 . 5 . 1 3 . 3 3 . . 4 . . . . Impact Corruptions 16 | . 1 . . . 3 . . 4 1 . . 7 . . . . Robots Melted 3 | . . . . . . . . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 2 . . . Parts Melted 8 | . . . . . 1 . 3 . . . . 1 3 . . . Heat Transferred 7741 | . 905 50 374 . 657 200 1258 111 . . 111 1334 948 1479 . 314 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . 5 1 3 . 2 3 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 1046 | 30 403 166 985 560 1046 887 380 . . . . 209 . . . . Initial 415 | . 19 121 . 384 81 415 169 . . . . 150 . . . . Average 296 | 12 251 61 412 351 429 495 120 . . . . 105 . . . . Maximum Alert Level 3 | . 2 . 3 2 3 3 1 . . . . 1 . . . . Low Security (%) 39 | 100 24 100 31 . 16 . 70 . . . . 82 . . . . Level 1 30 | . 74 . 7 79 41 17 29 . . . . 17 . . . . Level 2 23 | . 1 . 54 20 19 68 . . . . . . . . . . Level 3 6 | . . . 6 . 22 13 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . Squads Dispatched 54 | . 7 . 10 1 16 5 10 . . . . 4 . 1 . . Investigation 26 | . 5 . 8 1 5 1 5 . . . . . . 1 . . Extermination 3 | . . . . . . . 2 . . . . 1 . . . . Reinforcement 13 | . 2 . 1 . 4 . 3 . . . . 3 . . . . Assault 3 | . . . 1 . 1 1 . . . . . . . . . . Garrison 9 | . . . . . 6 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 18 | . . . 4 . 9 2 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 350 | . 32 5 74 7 82 26 30 5 7 . 6 20 13 14 . 29 Peak Tracking Total 33 | . 4 2 7 4 6 5 3 4 3 . 2 7 4 7 . 33 Tactical Retreats 17 | . . . 4 . 5 . 3 1 2 . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 7 | . 1 . 3 . . 1 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . 1 . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 . . . . . . . Most Traps Carried 6 | . . . . . . . . 4 4 4 6 6 6 6 6 6 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 17 | . . . 3 . 4 4 1 . . . 2 . . 2 . 1 Max in Single Turn 2 | . . . 1 . 2 1 1 . . . 1 . . 1 . 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 68 | . 8 . 14 1 11 7 10 . 2 4 2 4 1 3 1 . Terminals 41 | . 6 . 11 . 7 7 4 . 1 . 1 3 . 1 . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Recycling Units 7 | . 2 . 2 . 2 . 1 . . . . . . . . . Scanalyzers 5 | . . . 1 . 2 . 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Total Hacks 249 | . 27 . 46 1 36 25 42 . 3 25 6 16 1 14 7 . Successful 168 | . 14 . 21 1 25 15 27 . 3 25 6 9 1 14 7 . Failed 79 | . 12 . 25 . 11 9 15 . . . . 7 . . . . Catastrophic 9 | . 2 . 4 . 1 1 . . . . . 1 . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . Manual 107 | . 21 . 28 . 16 15 19 . . . . 8 . . . . Terminals 149 | . 25 . 39 . 25 25 13 . 2 . 5 10 . 5 . . Fabricators 10 | . . . . . . . 10 . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . . . . Recycling Units 15 | . 2 . 4 . 3 . 6 . . . . . . . . . Scanalyzers 25 | . . . 3 . 8 . 8 . . . . 6 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Terminal Hacks 116 | . 10 . 14 1 12 15 3 . 3 25 6 5 1 14 7 . Record 27 | . 2 . . . . . . . 2 4 6 . . 13 . . Part Schematic 24 | . . . 1 . 2 1 . . . 12 . 1 . . 7 . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . Robot Analysis 9 | . 3 . 2 . . 3 . . . . . 1 . . . . Prototype ID Bank 8 | . 1 . 1 . 2 1 . . . 3 . . . . . . Open Door 7 | . . . . 1 . 3 . . 1 . . . 1 1 . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . 1 1 1 . . . . . . . . . Alert Level 3 | . . . 1 . . 2 . . . . . . . . . . Unreport Threat 5 | . . . 1 . 2 2 . . . . . . . . . . Locate Traps 3 | . . . 1 . . . 2 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . Transport Status 2 | . . . 1 . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . Zone Layout 10 | . 1 . 4 . 2 2 . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . . . . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . . . . . . Scanalyzer 17 | . . . 2 . 6 . 6 . . . . 3 . . . . Insert Component 9 | . . . 1 . 3 . 3 . . . . 2 . . . . Analyze 8 | . . . 1 . 3 . 3 . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 25 | . 4 . 5 . 6 . 9 . . . . 1 . . . . Terminals 8 | . 2 . 2 . 3 . . . . . . 1 . . . . Assimilate 3 | . 1 . 1 . . . . . . . . 1 . . . . Botnet 2 | . . . . . 2 . . . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . Fabricators 4 | . . . . . . . 4 . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . Prioritize 2 | . . . . . . . 2 . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . Recycling Units 10 | . 2 . 2 . 2 . 4 . . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . Tunnel 6 | . 2 . 2 . 2 . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . Extract 2 | . . . 1 . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 . 11 . 9 5 7 . . . . 3 . 1 . . Full Trace Events 18 | . 5 . 4 . 4 . 4 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . 6 . 10 1 3 . . 12 . 2 . . 7 . Parts Built 4 | . . . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 78 | . . . . . . . 78 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 1 . 3 . 3 . . . . 2 . . . . Part Schematics Acquired 7 | . . . . . 3 . 3 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 19 | . . 1 . 3 . 11 . . . . 1 1 . 2 . . Largest Group 10 | . . 1 . 3 2 10 6 . . . 1 1 . 2 . . Highest-Rated Group 173 | . . 31 . 40 32 173 109 . . . 96 10 . 45 . . Highest-Rated Ally 96 | . . 31 . 16 16 29 29 . . . 96 10 . 25 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 115 | . . 1 . 24 25 26 24 . . . 10 . . 5 . . Total Damage 1416 | . . 21 . 185 285 274 322 . . . 231 . . 98 . . Kills 19 | . . . . 7 3 4 3 . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 9 | . 3 . 2 . . 3 . . . . . 1 . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . . 2 3 . 2 . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 24624 | 124 1397 894 2915 1070 2137 1239 2329 1349 1765 132 1522 1103 1533 1631 1722 1762 Spaces Moved 11837 | 52 668 534 1120 435 635 408 1038 856 1105 89 952 477 874 865 997 732 Core 55 | 15 40 . . . . . . . . . . . . . . . Treads 4400 | . 528 534 1120 435 635 408 395 . . . . 1 . . 100 244 Legs 488 | . . . . . . . . . . . . . . . . 488 Wheels 6894 | 37 100 . . . . . 643 856 1105 89 952 476 874 865 897 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 240 240 240 145 145 145 145 145 115 145 160 160 196 Average Speed 175 | 85 155 160 203 240 240 244 183 145 145 145 145 154 159 160 168 215 Slowest Speed 340 | 100 200 160 240 240 240 246 245 145 160 145 145 312 160 160 340 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 74 | 4 96 98 97 97 72 61 38 90 97 68 95 10 98 87 85 76 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 13 | . 2 1 2 1 2 1 . . 2 1 . . . 1 . . Known Exits Taken 9 | . . . 1 . 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 . . . . . . . 1 1 . Scrap Searched 22 | . . 1 . 2 . . . 3 3 . . . 4 5 4 . Spaces Dug 111 | . . . 10 7 4 . 4 22 . . 3 4 12 42 2 1 Terrain Destroyed 557 | . 10 4 50 7 92 31 34 33 61 . 4 47 45 85 2 52 Melee 23 | . . . . . 4 . 4 7 . . 2 . . 3 2 1 Projectile 65 | . . . . . . . 7 3 1 . 2 17 16 18 . 1 AOE 469 | . 10 4 50 7 88 31 23 23 60 . . 30 29 64 . 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 14113 | 89 858 552 1530 457 949 550 1306 909 1231 92 1053 702 954 1006 1037 838 Wait 658 | . 38 4 151 10 56 15 105 2 93 . 52 78 10 29 . 15 Move 11821 | 51 667 533 1119 434 634 407 1037 855 1104 88 951 476 873 864 996 732 Hop . | . . . . . . . . . . . . . . . . . Pick Up 169 | 7 15 1 28 2 13 22 17 4 3 . 4 17 7 10 10 9 Fast Attach 84 | 5 8 . 13 . 7 4 9 1 . 2 2 12 4 3 4 10 Attach 99 | 1 5 1 10 . 17 15 10 3 2 . . 14 2 8 5 6 Detach 35 | . 2 . 7 . 3 4 6 1 . . . 3 . 1 5 3 Swap 185 | . 6 3 26 3 26 9 18 12 12 . 14 6 16 21 4 9 Drop 144 | . 10 . 30 3 11 9 20 3 1 2 6 10 8 11 10 10 Fire 816 | 25 92 10 140 2 167 58 71 8 15 . 21 74 34 56 . 43 Melee 67 | . 11 . . . 5 4 4 20 1 . 3 12 . 3 3 1 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 34 | . 4 . 6 3 10 2 9 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 125 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 461 | -10/Materials | Destroyed 9 combat bots 541 | -10/Materials | Lost 3 parts (1n1u1w) 630 | -10/Materials | Core integrity fell below 50% 647 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Discovered new exit (range 15) 961 | -10/Materials | Discovered new exit (range 8) 1145 | -10/Materials | Discovered new exit (range 15) 1277 | -10/Materials | Central database locked down 1522 | -10/Materials | Entered Mines 1589 | -10/Mines | Assembled infested the area 1741 | -10/Mines | Learned location of Zion (-6) 1874 | -10/Mines | Discovered new exit (range 8) 1906 | -10/Mines | Received a Mining Laser from a helpful Derelict 2175 | -10/Mines | Discovered new exit (range 7) 2208 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2210 | -10/Mines | Discovered new exit (range 5) 2416 | -10/Mines | Entered Materials 2416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2417 | -9/Materials | Identified exit to Mines 2711 | -9/Materials | Discovered new exit (range 4) 3908 | -9/Materials | Discovered new exit (range 3) 5112 | -9/Materials | Discovered new exit (range 11) 5177 | -9/Materials | Core integrity fell below 50% 5216 | -9/Materials | First assault squad dispatched 5287 | -9/Materials | Destroyed 7 combat bots 5331 | -9/Materials | Entered Mines 5456 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5555 | -9/Mines | Learned 2 Materials zone layouts 5598 | -9/Mines | Learned location of Recycling (-8) 5670 | -9/Mines | Core integrity fell below 20% 5822 | -9/Mines | Discovered new exit (range 9) 6132 | -9/Mines | Met a Derelict shopkeep closing up shop 6226 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6269 | -9/Mines | Discovered new exit (range 8) 6401 | -9/Mines | Entered Materials 6401 | -8/Materials | Accompanied by 2 allies 6401 | -8/Materials | Evolved 2 slots: Utility x2 6642 | -8/Materials | Identified exit to Storage 6990 | -8/Materials | Discovered new exit (range 15) 7410 | -8/Materials | Build established: Scavenger-Mutant 7701 | -8/Materials | Garrison activated, responded to threat 7908 | -8/Materials | Discovered new exit (range 8) 8001 | -8/Materials | First assault squad dispatched 8044 | -8/Materials | Garrison activated, responded to threat 8077 | -8/Materials | Destroyed 8 combat bots 8306 | -8/Materials | Lost 4 parts (1p1n1u1w) 8329 | -8/Materials | Sterilization system engaged 8329 | -8/Materials | Non-combat units ordered to evacuate 8429 | -8/Materials | Combat units ordered to evacuate 8538 | -8/Materials | Entered Storage 8585 | -8/Storage | Garrison activated, responded to threat 8717 | -8/Storage | Lost 3 parts (1p1u1w) 8832 | -8/Storage | Core integrity fell below 50% 8918 | -8/Storage | Lost 6 parts (3n1u2w) 9196 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9495 | -8/Storage | Build established: Commander-Mutant 9667 | -8/Storage | Discovered new exit (range 15) 9714 | -8/Storage | Central database locked down 9777 | -8/Storage | Entered Factory 9777 | -7/Factory | Accompanied by 6 allies 9777 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10084 | -7/Factory | Build established: Scavenger-Mutant 11266 | -7/Factory | Fabricated Powered Armor? 11496 | -7/Factory | Fabricated Arm. Treads (x2) 11557 | -7/Factory | Build established: Hacker-Mutant 11594 | -7/Factory | Discovered new exit (range 5) 11856 | -7/Factory | Repaired Imp. Sensor Array 11943 | -7/Factory | Discovered new exit (range 13) 11986 | -7/Factory | Identified exit to Factory 12036 | -7/Factory | Discovered new exit (range 16) 12105 | -7/Factory | Identified exit to Lower Caves 12106 | -7/Factory | Entered Lower Caves 12142 | -7/Lower Caves | Ambushed by wild Derelicts 12271 | -7/Lower Caves | Encountered a Warlord checkpoint 12406 | -7/Lower Caves | Spotted B-75 Beast 12527 | -7/Lower Caves | Learned Factory security intel 12972 | -7/Lower Caves | Identified exit to Lower Caves 13455 | -7/Lower Caves | Entered another Lower Caves area 13548 | -7/Lower Caves | Discovered exit to Factory (range 10) 14420 | -7/Lower Caves | Spotted B-75 Beast 14615 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14683 | -7/Lower Caves | Encountered a Warlord checkpoint 14685 | -7/Lower Caves | Learned Factory trap positions 15009 | -7/Lower Caves | Discovered new exit (range 8) 15019 | -7/Lower Caves | Learned location of Extension (-5) 15219 | -7/Lower Caves | Identified exit to Data Miner 15220 | -7/Lower Caves | Entered Data Miner 15221 | -7/Data Miner | Discovered new exit (range 6) 15249 | -7/Data Miner | Met Data Miner 15275 | -7/Data Miner | Learned location of Section 7 (-2) 15275 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15297 | -7/Data Miner | Received God Mode back door access code from Data Miner 15351 | -7/Data Miner | Identified exit to Proximity Caves 15352 | -7/Data Miner | Entered Proximity Caves 15355 | -6/Proximity Caves | Spotter reported a threat 15404 | -6/Proximity Caves | Escorted by Enhanced Grunt 15779 | -6/Proximity Caves | Found Alien Artifact 15804 | -6/Proximity Caves | Learned Factory terminal intel 16105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16116 | -6/Proximity Caves | Learned 8 Factory zone layouts 16286 | -6/Proximity Caves | Spotted B-75 Beast 16743 | -6/Proximity Caves | Learned Armory stockpile data 16743 | -6/Proximity Caves | Learned Factory stockpile data 16743 | -6/Proximity Caves | Learned location of 1 exit from Research 16813 | -6/Proximity Caves | Discovered exit to Factory (range 5) 16874 | -6/Proximity Caves | Entered Factory 16874 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16875 | -6/Factory | Identified exit to Factory 16876 | -6/Factory | Loaded intel: 85 trap records 16879 | -6/Factory | Loaded intel: 26 terminal locations 16911 | -6/Factory | Identified exit to Lower Caves 17628 | -6/Factory | Lost 7 parts (1p4n1u1w) 17709 | -6/Factory | Core integrity fell below 50% 17732 | -6/Factory | Lost 9 parts (2p1n4u2w) 17977 | -6/Factory | Entered Lower Caves 17998 | -6/Lower Caves | Build established: Scavenger-Mutant 18526 | -6/Lower Caves | Encountered a Warlord checkpoint 18921 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 19148 | -6/Lower Caves | Learned Factory garrison access intel 19209 | -6/Lower Caves | Discovered new exit (range 8) 19331 | -6/Lower Caves | Learned Factory stockpile data 19503 | -6/Lower Caves | Identified exit to Lower Caves 19510 | -6/Lower Caves | Entered another Lower Caves area 19695 | -6/Lower Caves | Discovered exit to Factory (range 4) 20292 | -6/Lower Caves | A Commander dispatched an escort 20311 | -6/Lower Caves | Learned Extension emergency access door positions 20311 | -6/Lower Caves | Learned Factory terminal intel 20311 | -6/Lower Caves | Learned Research terminal intel 20403 | -6/Lower Caves | Destroyed E1-7U6(g) 20483 | -6/Lower Caves | Discovered new exit (range 6) 20888 | -6/Lower Caves | Attracted the attention of an 0b10 base 20958 | -6/Lower Caves | Learned Research garrison access intel 20958 | -6/Lower Caves | Learned Research terminal intel 20958 | -6/Lower Caves | Learned Factory terminal intel 20958 | -6/Lower Caves | Learned Extension security intel 20958 | -6/Lower Caves | Learned Armory trap positions 20967 | -6/Lower Caves | Destroyed 7 combat bots 20971 | -6/Lower Caves | Lost 6 parts (1p3u2w) 21141 | -6/Lower Caves | Entered Zion 21230 | -6/Zion | System corruption cleaned by Quarantine Array 21248 | -6/Zion | Discovered new exit (range 19) 21251 | -6/Zion | Given A8's code to call for help 21290 | -6/Zion | Found Unknown Piercing Weapon 21554 | -6/Zion | Given the Hacking Drone Bay 21789 | -6/Zion | Found Prototype Launcher 21789 | -6/Zion | Identified Rocket Array 21791 | -6/Zion | Identified CR-A16's Pointy Stick 21799 | -6/Zion | Found Rocket Array 22297 | -6/Zion | Visited the Megawrench Repair Shop 22300 | -6/Zion | Megawrench repaired 13 parts 22852 | -6/Zion | Discovered new exit (range 5) 22854 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 22863 | -6/Zion | Entered Deep Caves 23264 | -6/Deep Caves | Attacked by Z-Imprinter 23342 | -6/Deep Caves | Destroyed Z-Imprinter 23366 | -6/Deep Caves | Lost 7 parts (1p2n3u1w) 23541 | -6/Deep Caves | Found Prototype Protection 23541 | -6/Deep Caves | Identified Zio. Heavy Carapace 23561 | -6/Deep Caves | Z-Facility disabled 23649 | -6/Deep Caves | Found Zio. Heavy Carapace 23653 | -6/Deep Caves | Found Prototype Protection 23656 | -6/Deep Caves | Found Prototype Protection 23692 | -6/Deep Caves | Found Zio. Heavy Carapace 24365 | -6/Deep Caves | Discovered new exit (range 6) 24510 | -6/Deep Caves | Spotted as-89275 24527 | -6/Deep Caves | Core integrity fell below 20% 24532 | -6/Deep Caves | Destroyed as-89275 24604 | -6/Deep Caves | Spotted as-13072 24617 | -6/Deep Caves | Exposed GOLEM chamber 24618 | -6/Deep Caves | Triggered Deep Caves wall 24621 | -6/Deep Caves | Destroyed as-13072 24625 | -6/Deep Caves | Destroyed by as-71706 with Assembled Rifle Last Messages --------------- 24621_ as-13072 system terminally corrupted. 24622_ Imp. Medium Treads destroyed. 24623_ GOLEM Unit springs to life. 24624_ as-61422 GOLEM Unit beginning Prototype Leg integration. 24625_ as-44874 destroyed. 24625_ as-04028 destroyed. 24625_ as-32269 destroyed. 24625_ Destroyed Asb. F-torch. 24625_ as-47617 destroyed. 24625_ as-65030 destroyed. 24625_ 6R-M39(s) destroyed. 24625_ as-18985 destroyed. 24625_ IY-A34(M) destroyed. 24625_ as-93410 destroyed. 24625_ as-07569 destroyed. 24625_ as-89875 destroyed. 24625_ as-03467 destroyed. 24625_ as-34680 destroyed. 24625_ as-90808 destroyed. 24625_ as-08453 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????####???????? | | ??????????????????????????????????## ##??????? | | ????????????? ???????????????#### ##?????? | | ??????????? #????????????## #?????? | | ??????????? # ???????????# ##????? | | ?????????? #???##?????# ##???? | | ?????????? # ?? #?????## ## ##??? | | ?????????? ?? #??????####### ##?? | | ?????????"" ?? #????????????# ### | | ????????? #? #????????????# ## | | ????????" # #####?##?????# ### | | ????????" ??# ##???## ### | | ????????# #???# #????# ## | | ????????"G ?????# ##???# | | ?????????" @###????# #???# | | ?????????" #????# #???## | | ?????????"M / ;#;##???# #???## | | ?????????" ### #???# ##### | | ????????# a a ### ###### ## # | | ????????? % % % # #?# ### | | ?????????a % %* ####?# ##?? | | ?????????% a ###?## ##??? | | ?????????? #??## ### #???? | | ?????????? / ###???# #?# ##???? | | ????????? ##???## #?# #???## | | ????????# #??## #?# #??## | | ????????# #?## ##?# #?## | | ????????# / #?# ##?# ### | | ????????# #?# ### ## # | | ?????????" #?# ## | | ?????????" = #?## ## | | ?????????" #??## ## | | ?????????" ##??## #### ### | | ????????"" = = #??## #??####?# | | ????????# / #??# ##??????# | | ????????" #??# ##?????# | | ????????" / #### ##????# | | ????????" / ##???# | | ????????""" = ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 43 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1600 Resistance: KI 30 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Transport Network Coupler | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Extracted Grenade Launcher | -8/Materials | Extracted Structural Scanner | -8/Materials | Extracted Hammer | -8/Materials | Extracted Hacking Suite | -8/Materials | Extracted Powered Armor | -8/Materials | Hacked Reactive Plating | -8/Materials | Hacked Arm. Treads | -8/Storage | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Hvy. Reactive Plating | -6/Factory | Hacked Adv. Targeting Computer | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearWardroneNanosword Manual? 0 Play Time 04:05:48 Cumulative 244.1 hours Start 2023.03.24 @ 00:26:45 End 2023.03.24 @ 20:06:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 12 Types 7/0/2/2/0/0/1/0/0 Lore% 77 Gallery% 82 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eb4df96-7623-49bc-9fe1-52e465720929