Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 20:51:55 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (680) 680 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 2818 Bonus ------- Follower Combat Kills 108 Cogmind --------- Core Integrity 466/550 Matter 155/300 Energy 247/265 System Corruption 0% Temperature Cool (378) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (22) --- Ion Engine Light Treads Heat Sink Experimental Sensor Array Advanced Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Light Cannon Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Heat Sink Experimental Sensor Array Advanced Beam Rifle Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Light Cannon Rocket Launcher Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 28 | 7 4 6 1 10 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads 4 | 2 . . . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 3 . 2 Device 3 | 1 . 2 . . Storage 4 | 1 2 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 13 | 2 2 3 1 5 Energy Gun . | . . . . . Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 2 . 2 1 2 Ballistic Cannon 2 | . 2 . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 Average Slot Usage (%) 97 | . 99 91 100 95 Engine 12 | . 14 11 11 9 Treads 25 | . 28 22 22 27 Device 7 | . 4 11 11 9 Storage 22 | . 23 22 22 20 Protection 4 | . . 3 11 11 Ballistic Gun 16 | . 16 15 22 15 Ballistic Cannon 6 | . 11 5 . . Naked Turns . | . . . . . Heaviest Build 63 | 13 42 44 44 63 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 22 | 6 16 16 16 22 Average Capacity 14 | 5 13 16 16 17 Most Carried 17 | 4 9 12 14 17 Average Carried 9 | 1 7 9 13 14 Final Capacity 22 | 6 16 16 16 22 Final Carried 16 | 4 9 11 14 16 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 704 | 278 136 123 34 133 Remotely 182 | 76 106 . . . Salvage Created 851 | 52 258 195 49 297 Parts 51 | 1 21 7 8 14 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 25 | . 9 7 3 6 Guns 8 | . 2 1 3 2 Cannons 8 | . 7 . . 1 AOE 9 | . . 6 . 3 Classes Destroyed 6 | 1 2 1 . 2 Hauler 2 | . . . . 2 Recycler 2 | 1 1 . . . Watcher 1 | . . . . 1 Swarmer 12 | . 6 . 3 3 Grunt 11 | . 3 6 . 2 Sentry 2 | . . 1 . 1 Best Kill Streak 7 | 1 7 6 3 3 Combat Bots Only 6 | . 6 6 3 3 Max Kills in Single Turn 3 | 1 2 2 1 3 Gunslinging . | . . . . . Exploded 3 | . . 2 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1062 | . 261 233 54 514 Core 171 | . 37 26 24 84 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 85 . 87 . Volleys Fired 76 | 2 25 11 7 31 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 55 40 40 136 Shots Fired 144 | 4 50 16 14 60 Gun 103 | 4 29 10 14 46 Cannon 33 | . 21 . . 12 Launcher 8 | . . 6 . 2 Special . | . . . . . Kinetic 124 | 4 50 10 14 46 Thermal 12 | . . . . 12 Explosive 8 | . . 6 . 2 Electromagnetic . | . . . . . Robot Hit Streak 18 | 3 5 3 3 18 Robot Miss Streak 4 | 1 4 2 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 87 | 3 22 9 6 47 Core Hits 48 | 2 12 13 4 17 Critical Hits 3 | . . . . 3 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1795 | 37 359 584 78 737 Guns 645 | 37 135 47 78 348 Cannons 424 | . 218 . . 206 Explosions 715 | . . 537 . 178 Melee . | . . . . . Ramming 11 | . 6 . . 5 Kinetic 863 | 37 353 47 78 348 Thermal 206 | . . . . 206 Explosive 715 | . . 537 . 178 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . . 2 . . Projectiles . | . . . . . Explosions 2 | . . 2 . . Melee . | . . . . . Knockbacks 4 | . 4 . . . Impact . | . . . . . Kinetic 4 | . 4 . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 2 . . . Targets Rammed 3 | . 2 . . 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 369 | . 18 . . 369 Average Temperature 127 | . 12 . . 184 Received Heat Transfer 381 | . 30 108 . 243 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 370 | . . . . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 319 | 5 154 239 163 319 Initial 93 | . 3 54 93 63 Average 113 | 2 82 102 158 210 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 85 | 100 100 79 100 29 Level 1 14 | . . 20 . 70 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 4 1 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 18 8 5 19 Peak Tracking Total 6 | . 4 6 4 6 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 9 | . 7 1 . 1 Terminals 6 | . 5 1 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 26 | . 20 3 . 3 Successful 18 | . 14 1 . 3 Failed 7 | . 5 2 . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 16 | . 13 3 . . Terminals 18 | . 15 3 . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 6 | . 6 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Recall Reinforcements 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 4 1 . . Terminals 4 | . 3 1 . . Track 1 | . 1 . . . Botnet 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 5 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 23 | . . . . 23 Total Damage 240 | . . . . 240 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1405 | 85 615 263 234 208 Spaces Moved 620 | 46 270 126 117 61 Core 7 | 7 . . . . Treads 613 | 39 270 126 117 61 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 180 160 Average Speed 172 | 143 173 180 180 161 Slowest Speed 180 | 160 180 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 46 17 33 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . 27 . 20 Melee . | . . . . . Projectile . | . . . . . AOE 47 | . . 27 . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 815 | 58 365 146 129 117 Wait 55 | . 55 . . . Move 616 | 45 269 125 116 61 Hop . | . . . . . Pick Up 25 | 4 7 3 4 7 Fast Attach 11 | 7 2 1 . 1 Attach 5 | . . 1 1 3 Detach . | . . . . . Swap 13 | . 2 4 . 7 Drop 11 | . 3 1 1 6 Fire 76 | 2 25 11 7 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . 2 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 374 | -10/Materials | Repaired Lgt. Cannon 401 | -10/Materials | Repaired Lgt. Assault Rifle 426 | -10/Materials | Discovered new exit (range 4) 490 | -10/Materials | Central database locked down 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Utility x2 838 | -9/Materials | Discovered new exit (range 13) 964 | -9/Materials | Entered Mines 1070 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1073 | -9/Mines | Found Prototype Device 1114 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1128 | -9/Mines | Learned location of 1 exit from Materials 1171 | -9/Mines | Discovered new exit (range 16) 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Accompanied by 3 allies 1198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -8/Materials | Identified exit to Factory 1206 | -8/Materials | Identified Exp. Sensor Array 1309 | -8/Materials | Build established: Scavenger-Mutant 1406 | -8/Materials | Self-destructed Last Messages --------------- 01369_ G-47 Trooper destroyed. 01371_ R-06 Scavenger collects Prototype Energy Gun. 01373_ Crushed W-25 Informer. 01373_ W-25 Informer destroyed. 01374_ R-06 Scavenger collects Sml. Matter Pod. 01377_ R-06 Scavenger collects Wheel. 01379_ R-06 Scavenger collects Flight Unit. 01379_ Acquired Prototype Energy Gun. 01384_ Identified Hvy. EM Shotgun. 01384_ Malfunction: Meltdown. 01384_ Lrg. Storage Unit damaged (-128). 01394_ G-50 Soldier suffers critical hit. 01394_ Destroyed Carbon-fiber Leg. 01397_ G-50 Soldier suffers critical hit. 01397_ Destroyed Carbon-fiber Leg. 01398_ G-50 Soldier heat damages Adv. Heat Sink. 01400_ G-50 Soldier suffers critical hit. 01400_ G-50 Soldier destroyed. 01401_ W-25 Informer sends out distress signal. 01406_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????# "" # # """ #?????????????? | | ??????????????# """ # # """ #?????????????? | | ??????????????# S" # # #?????????????? | | ??????????????# + + ! """ #?????????????? | | ??????????????# """" # # """ #?????????????? | | ??????????????# """" # # """ #?????????????? | | ??????????????? 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Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedGuidanceExtractor Manual? 0 Play Time 00:08:46 Cumulative 573.8 hours Start 2020.09.16 @ 20:45:01 End 2020.09.16 @ 20:51:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 912 Rogue 912 Adventurer 0 Explorer 0 Win Type - Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d30fd4ad-a8de-4241-9476-add619cddf2f