Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 23:44:30 Player: Tuja Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1038) 1038 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 4293 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 55/100 System Corruption 0% Temperature Cool (19) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Light Fission Core Flight Unit Reaction Control System Propulsion Shielding Gatling Laser Heavy Rocket Launcher Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield System Guard > --- WEAPON ----------- Heavy Flak Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Light Fission Core Flight Unit Reaction Control System Propulsion Shielding Gatling Laser Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 41 | 7 1 1 17 3 12 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . . 8 . 3 Treads 3 | 2 . . 1 . . Leg 2 | . . . . . 2 Wheel 1 | . . . . . 1 Hover 4 | . . . 4 . . Flight 3 | . . . 3 . . Utility 14 | 2 1 . 4 3 4 Device 4 | 1 . . 2 1 . Storage 2 | 1 1 . . . . Processor 5 | . . . 1 1 3 Hackware 2 | . . . . 1 1 Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 2 . 1 4 . 4 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . 2 . . Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . . . 7 . 10 Power 1 | . . . . . 1 Propulsion 7 | . . . 3 . 4 Utility 5 | . . . 3 . 2 Weapon 4 | . . . 1 . 3 Highest Loss Streak 6 | . . . 6 . 3 To Critical Strikes . | . . . . . . Average Backups 8 | 2 4 5 9 9 9 Power 1 | . 1 1 1 2 2 Propulsion 1 | 1 2 2 2 . . Utility 1 | . . . 2 2 2 Weapon 2 | . 1 2 2 3 3 Tool/Special . | . . . . . . Unused Backups 11 | . . . 3 1 7 Power 4 | . . . 1 1 2 Propulsion 2 | . . . 2 . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 70 | . 100 77 75 60 64 Engine 5 | . 14 11 8 . 3 Treads 5 | . 28 22 6 . . Leg 2 | . . . . . 5 Hover 4 | . . . 20 . . Flight 2 | . . . 1 23 1 Device 5 | . 14 11 6 11 3 Storage 7 | . 14 11 9 7 6 Processor 15 | . . . 5 13 24 Hackware 5 | . . . . 3 9 Energy Gun 5 | . 28 19 6 . . Ballistic Gun 1 | . . . 7 . . Ballistic Cannon 1 | . . . . . 2 Launcher 1 | . . 2 1 . 1 Slashing Weapon 1 | . . . 1 1 1 Peak Build Rating 46 | 7 7 8 34 25 46 Average Rating 27 | 5 7 7 22 21 38 On Entrance 10 | . 7 7 8 14 24 Avg Prop Armor Cover (%) 7 | . . . 23 16 6 Naked Turns . | . . . . . . Heaviest Build 35 | 13 18 20 23 15 35 Greatest Support 40 | 40 40 40 40 15 35 Greatest Overweight (x) 3 | 2 . . 2 3 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 5 7 10 10 10 Average Carried 8 | 2 4 5 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 4 4 7 8 9 9 Class Distribution -------------------- 65% | Mutant 26% | Hacker-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 748 | 236 25 23 222 31 211 Remotely . | . . . . . . Salvage Created 782 | 22 42 44 222 31 421 Parts 60 | 2 2 4 14 3 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 21 | . 3 1 6 . 11 Melee 1 | . . . . . 1 Guns 10 | . 3 1 6 . . AOE 10 | . . . . . 10 Classes Destroyed 11 | 1 1 2 1 1 5 Worker 6 | . . . . . 6 Builder 4 | . . . . . 4 Tunneler 2 | 1 . . . . 1 Recycler 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 1 | . . . . 1 . Swarmer 6 | . 3 . 3 . . Grunt 8 | . . 1 1 . 6 Sentry 3 | . . . 2 . 1 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 11 | 1 3 1 3 1 11 Combat Bots Only 4 | . 3 1 3 . 4 Max Kills in Single Turn 3 | 1 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 268 | . 10 6 78 . 174 Missed 82 | . 3 3 19 . 57 Hits 186 | . 7 3 59 . 117 Projectile 186 | . 7 3 59 . 117 AOE 2 | . . . . . 2 Critical Strikes 3 | . . . 1 . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 2514 | . 59 34 690 . 1731 Core 926 | . 10 . 64 . 852 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 96 100 88 100 . Volleys Fired 76 | 2 4 6 38 . 26 Largest 2 | 2 2 2 2 . 2 Hottest 83 | 80 80 80 60 . 83 Shots Fired 129 | 4 8 12 75 . 30 Gun 97 | 4 8 10 75 . . Cannon 9 | . . . . . 9 Launcher 23 | . . 2 . . 21 Special . | . . . . . . Kinetic 74 | . . . 65 . 9 Thermal 32 | 4 8 10 10 . . Explosive 23 | . . 2 . . 21 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 2 6 10 15 . 5 Robot Miss Streak 5 | 1 1 . 4 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 94 | 2 7 7 51 1 26 Core Hits 71 | 1 3 4 13 1 49 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 21 | . . . 8 2 11 Impact 1 | . . . 1 . . Slashing 20 | . . . 7 2 11 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3925 | 22 76 130 437 45 3215 Guns 625 | 22 76 90 437 . . Cannons 251 | . . . . . 251 Explosions 2801 | . . 40 . . 2761 Melee 241 | . . . . 45 196 Ramming 7 | . . . . . 7 Kinetic 609 | . . . 358 . 251 Thermal 423 | 22 76 90 79 . 156 Explosive 2645 | . . 40 . . 2605 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 241 | . . . . 45 196 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 97 | . . . . . 97 Projectiles . | . . . . . . Explosions 91 | . . . . . 91 Melee 6 | . . . . . 6 Knockbacks 5 | . . . . . 5 Impact 1 | . . . . . 1 Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 66 | . . . . . 66 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 4 | . . . . . 4 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 72 | 36 72 54 23 . 14 Average Temperature 16 | 20 38 27 4 . 11 Received Heat Transfer 546 | . . 18 252 . 276 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 750 | 50 175 200 175 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 87 | 100 100 100 100 100 75 Level 1 3 | . . . . . 6 Level 2 9 | . . . . . 18 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 486 | 5 70 40 53 26 486 Initial 22 | . 3 22 3 10 . Average 62 | . 29 12 16 8 106 Influence Increases 1116 | 5 88 82 240 36 665 Destroy 0b10 Robot/C 420 | . 60 20 120 . 220 Destroy 0b10 Robot/NC 75 | 5 . 5 . 5 60 Destroy Leader 102 | . 10 . 30 2 60 Successful Hack 86 | . 18 24 24 14 6 Disable Machine 165 | . . 15 30 15 105 Destroy Structure 178 | . . 18 6 . 154 Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 60 | . . . . . 60 Influence Decreases 665 | . 39 126 226 60 214 Entered New Map 55 | . 2 32 7 14 . Time Decay 490 | . 37 94 159 46 154 Lost Part 120 | . . . 60 . 60 Squads Dispatched 6 | . . . 1 . 5 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 1 . 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 5 4 12 1 25 Peak Tracking Total 7 | . 4 2 5 2 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 1 2 1 7 Max in Single Turn 2 | . . 1 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 2 3 5 2 5 Terminals 13 | . 2 3 4 1 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 48 | . 5 10 15 3 15 Successful 20 | . 2 4 8 1 5 Failed 27 | . 3 6 6 2 10 Catastrophic 10 | . 2 3 2 2 1 Database Lockouts 1 | . . . 1 . . Manual 33 | . 4 10 5 2 12 Terminals 40 | . 5 10 13 2 10 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 6 | . . 2 4 . . Part Schematic 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 11 | . 2 2 3 1 3 Terminals 10 | . 2 2 3 1 2 Assimilate 2 | . . . 2 . . Botnet 8 | . 2 2 1 1 2 Fabricators 1 | . . . . . 1 Fabnet 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 3 5 2 5 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1756 | 3 113 224 275 50 1091 Optics 1078 | . . . . . 1078 Sensors 688 | . . . 172 50 466 Seismic 443 | 3 113 224 103 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2097 | 95 113 224 440 134 1091 Spaces Moved 1547 | 52 62 125 429 252 627 Core 13 | 12 . . . 1 . Treads 277 | 40 62 125 50 . . Legs 349 | . . . . . 349 Wheels 125 | . . . . . 125 Hover 317 | . . . 317 . . Flight 466 | . . . 62 251 153 Fastest Speed 34 | 50 160 160 34 34 34 Average Speed 102 | 146 160 160 59 34 138 Slowest Speed 270 | 160 160 160 240 200 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 1 1 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 23 22 42 6 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . 6 . 4 Terrain Destroyed 195 | . . 16 6 . 173 Melee 10 | . . . 6 . 4 Projectile . | . . . . . . AOE 185 | . . 16 . . 169 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1893 | 64 68 137 535 295 794 Wait 155 | . 1 3 15 32 104 Move 1536 | 51 61 124 426 249 625 Hop 3 | . . . 1 1 1 Pick Up 26 | 4 . 3 11 4 4 Fast Attach 25 | 7 . . 8 2 8 Attach 12 | . . . 7 2 3 Detach 5 | . . . 3 1 1 Swap 12 | . 1 1 6 . 4 Drop 18 | . 1 . 12 2 3 Fire 76 | 2 4 6 38 . 26 Melee 21 | . . . 8 2 11 Ram . | . . . . . . Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 360 | -9/Materials | Identified exit to Materials 433 | -9/Materials | Entered another Materials area 433 | -8/Materials | Evolved 2 slots: Propulsion x2 770 | -8/Materials | Central database locked down 858 | -8/Materials | Identified exit to Storage 858 | -8/Materials | Discovered new exit (range 14) 865 | -8/Materials | Identified exit to Factory 870 | -8/Materials | Lost 6 parts (3n2u1w) 873 | -8/Materials | Entered Factory 873 | -7/Factory | Evolved 2 slots: Utility x2 979 | -7/Factory | Discovered new exit (range 3) 979 | -7/Factory | Identified exit to Factory 1007 | -7/Factory | Entered another Factory area 1007 | -6/Factory | Evolved 2 slots: Utility x2 1110 | -6/Factory | Lost 3 parts (2n1u) 1818 | -6/Factory | Build established: Hacker-Mutant 2057 | -6/Factory | First assault squad dispatched 2061 | -6/Factory | Core integrity fell below 50% 2096 | -6/Factory | Core integrity fell below 20% 2098 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02079_ Acquired Imp. Titanium Leg. 02084_ ALERT: Security rotation in progress. 02085_ Slug penetrates Fusion Modulator. 02085_ Penetrated by Slug. 02085_ Wheel destroyed. 02085_ Penetrated by Slug. 02088_ Slug penetrates Wall. 02088_ Penetrated by Slug. 02088_ Hvy. Rocket Launcher destroyed. 02088_ Slug penetrates Wall. 02093_ K-01 Serf cleans the Terminal. 02094_ The unstable cave ceiling collapses. 02095_ Fusion Modulator explodes. 02095_ R-10 Processor destroyed. 02095_ H-66 Slayer destroyed. 02095_ Imp. VSS Leg destroyed. 02095_ Penetrated by Slug. 02097_ Nuclear Reactor explodes. 02098_ K-01 Serf collects debris. 02098_ Penetrated by Slug. 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" ?????????# # #?? | | ???????????????" /// ?????????# # ###?? | | ???????????????" // ??????????### # #?? | | ???????????????" // ???????????## ###?? | | ???????????????" ???????????## ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Evasion (%) 71 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed PhaseStormRifle Manual? 0 Play Time 00:34:34 Cumulative 129.4 hours Start 2025.11.05 @ 23:11:09 End 2025.11.05 @ 23:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 63 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 62 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 101eae15-926e-46a7-bfa8-71dc28fd0131