Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 11:56:36 Player: Turbo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (3014) 3014 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1145) 1145 TOTAL SCORE: 8409 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 587 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 6/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Signal Interpreter Improved Targeting Computer Authchip [R/Combat] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Signal Interpreter Improved Targeting Computer Authchip [R/Combat] > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Medium Matter Pod Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Slots Evolved 8 | . . . 2 2 . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 1 1 . . . 2 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 70 | 6 6 3 16 4 3 9 6 8 9 Power 12 | 1 1 2 2 . 1 1 2 1 1 Engine 6 | 1 1 2 1 . . . . 1 . Core 6 | . . . 1 . 1 1 2 . 1 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . 3 3 1 2 4 . 1 Treads 7 | . . . 3 . . . 4 . . Leg 7 | . . . . 3 1 2 . . 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 3 . 3 1 1 5 . 3 . Device 7 | . 1 . 2 1 . 2 . 1 . Storage 2 | 1 . . . . . . . 1 . Processor 3 | . 2 . 1 . . . . . . Hackware 2 | . . . . . . 1 . 1 . Protection 3 | . . . . . 1 2 . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 2 1 8 . . 1 . 4 7 Energy Gun 5 | 1 . . 1 . . . . 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 1 . . 3 . . . . 2 3 Ballistic Cannon 5 | . . . 4 . . 1 . . . Launcher 4 | . 1 1 . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . 5 Parts Lost 23 | . . 2 3 . . 1 . 1 16 Power 3 | . . . . . . . . . 3 Propulsion 6 | . . 1 1 . . . . . 4 Utility 3 | . . . . . . . . 1 2 Weapon 11 | . . 1 2 . . 1 . . 7 Highest Loss Streak 9 | . . 1 3 . . 1 . 1 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 92 89 90 100 98 99 90 59 Engine 3 | . 14 13 5 . . . . 5 1 Core 6 | . . . 5 9 9 8 8 6 3 Treads 5 | . . . 11 18 . . 8 20 6 Leg 12 | . . . . . 27 27 18 . 1 Wheel 3 | . 28 21 . . . . . . . Device 8 | . 7 . 11 18 11 6 9 8 7 Processor 17 | . 11 28 22 18 18 18 18 13 13 Hackware 1 | . . . . . . 2 . 6 6 Protection 4 | . . . . . 6 9 9 3 . Ballistic Gun 5 | . 10 . 16 . . . . 10 9 Ballistic Cannon 18 | . . . 14 27 27 25 27 11 3 Launcher 1 | . 12 14 . . . . . . . Special Melee Weapon 1 | . 3 14 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 9 13 9 21 22 26 26 24 107 28 Greatest Support 60 | 20 20 20 40 51 51 49 60 60 60 Greatest Overweight (x) 7 | . . . 3 1 . . 7 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 25 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 5 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 5 5 5 5 5 4 1 Class Distribution -------------------- 36% | Scavenger-Gunner 26% | Gunner 20% | Mutant 6% | Skirmisher 4% | Commander-Gunner 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Matter Collected 2479 | 315 194 130 443 96 358 378 241 163 161 Remotely . | . . . . . . . . . . Salvage Created 2110 | 51 298 148 527 69 126 249 207 236 199 Parts 157 | 4 25 15 41 4 12 19 18 10 9 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 62 | 1 10 10 12 2 6 7 3 4 7 Guns 10 | 1 . . 4 . . . . 2 3 Cannons 29 | . . . 8 2 6 7 3 2 1 AOE 23 | . 10 10 . . . . . . 3 Classes Destroyed 11 | 2 4 1 2 . . . . . 2 Worker 2 | 1 1 . . . . . . . . Builder 2 | . 1 . 1 . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . . . 1 . . . 1 . . Operator 4 | . 1 . . 1 1 . . 1 . Watcher 5 | . 1 . 2 . 1 . . 1 . Swarmer 12 | . . 6 3 . 3 . . . . Grunt 35 | 1 10 4 6 2 1 5 . 3 3 Sentry 11 | . . . 3 . 2 2 3 1 . Hunter 3 | . . . . . . . . . 3 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | 1 6 5 6 2 3 2 2 4 4 Combat Bots Only 5 | 1 5 5 3 2 3 2 1 3 4 Max Kills in Single Turn 3 | 1 2 3 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Hostile Shots Fired 412 | 4 22 21 37 15 39 45 6 23 200 Missed 124 | 1 3 7 7 6 15 10 3 5 67 Damage Taken 4400 | 37 266 181 378 150 313 490 46 273 2266 Core 1207 | 23 48 28 138 . 36 68 16 38 812 Absorbed by Shields 35 | . . . . . . . . . 35 Core Remaining (%) 73 | 90 . 60 65 . . . 78 . . Volleys Fired 169 | 4 22 14 30 7 22 24 4 13 29 Largest 4 | 2 2 1 3 3 3 3 3 4 4 Hottest 164 | 60 60 30 132 132 132 132 132 159 164 Shots Fired 425 | 8 35 14 64 21 66 72 13 52 80 Gun 138 | 8 15 . 30 . . . . 30 55 Cannon 244 | . . . 34 21 66 72 13 22 16 Launcher 43 | . 20 14 . . . . . . 9 Special . | . . . . . . . . . . Kinetic 358 | 4 14 . 64 21 66 72 13 48 56 Thermal 14 | . . . . . . . . 4 10 Explosive 43 | . 20 14 . . . . . . 9 Electromagnetic 10 | 4 1 . . . . . . . 5 Robot Hit Streak 9 | 3 5 3 9 3 9 8 3 8 7 Robot Miss Streak 7 | 3 1 1 3 4 3 5 3 2 7 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 221 | 4 12 8 41 9 32 34 6 35 40 Core Hits 130 | 4 24 16 21 5 10 11 4 15 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 1 . 1 . . 1 1 Burn 2 | . . . . . . . . 1 1 Blast 2 | . . . 1 . 1 . . . . Melee Attacks 5 | . 1 1 1 . . . . 2 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 1 . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6408 | 62 1016 611 683 235 819 858 167 624 1333 Guns 1169 | 57 61 . 258 . . . . 321 472 Cannons 2938 | . . . 425 235 819 858 167 303 131 Explosions 2296 | . 955 611 . . . . . . 730 Melee . | . . . . . . . . . . Ramming 5 | 5 . . . . . . . . . Kinetic 3804 | 42 61 . 683 235 819 858 167 546 393 Thermal 193 | . . . . . . . . 78 115 Explosive 2296 | . 955 611 . . . . . . 730 Electromagnetic 110 | 15 . . . . . . . . 95 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 . 5 Average Corruption 2 | . . . . . 2 2 2 . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . 3 13 14 . 2 Message Errors 12 | . . . . . 2 3 5 . 2 Matter Fused 9 | . . . . . . 4 5 . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 4 | . . . . . 1 1 2 . . Data Loss (minor) 3 | . . . . . . 2 1 . . Misfires 3 | . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 113 | . 12 32 14 . 38 8 . . 9 Projectiles 60 | . . . 14 . 38 8 . . . Explosions 53 | . 12 32 . . . . . . 9 Melee . | . . . . . . . . . . Knockbacks 24 | . . . . 3 7 10 . 2 2 Impact . | . . . . . . . . . . Kinetic 23 | . . . . 3 7 9 . 2 2 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 150 | 2 32 54 . . . . . . 62 Shots 7 | . 2 3 . . . . . . 2 Rammed 1 | 1 . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 390 | 18 14 10 81 151 259 390 54 130 30 Average Temperature 71 | 13 5 4 30 70 89 102 24 56 12 Received Heat Transfer 1269 | 18 138 33 123 81 189 216 9 120 342 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 518 | . . . . . . . . 222 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Peak Influence 771 | 25 441 479 290 144 536 771 347 209 340 Initial 346 | . 16 171 186 52 60 335 346 37 146 Average 291 | 3 279 254 170 96 253 602 258 107 228 Maximum Alert Level 3 | . 2 2 1 . 2 3 1 1 1 Low Security (%) 38 | 100 41 49 46 100 49 . 33 97 33 Level 1 38 | . 20 34 53 . 29 14 66 2 66 Level 2 14 | . 37 15 . . 20 44 . . . Level 3 7 | . . . . . . 41 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . 1 1 4 . . 3 . Investigation 2 | . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 1 . 1 1 3 . . 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Distress Signals 6 | . 1 . 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | 1 15 10 17 3 19 12 2 7 24 Peak Tracking Total 13 | 1 4 3 4 2 4 3 1 2 13 Tactical Retreats 6 | . . . . . 2 . . 1 3 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Traps Triggered 2 | . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Machines Disabled 8 | . 2 1 . 1 2 2 . . . Max in Single Turn 1 | . 1 1 . 1 1 1 . . . Garrison Relay 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Machines Accessed 23 | . 2 . 4 1 9 2 4 1 . Terminals 18 | . 2 . 4 1 6 2 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . 2 . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 69 | . 6 . 8 6 26 2 20 1 . Successful 37 | . 4 . 5 2 11 1 13 1 . Failed 32 | . 2 . 3 4 15 1 7 . . Catastrophic 5 | . . . . . 4 1 . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 . . . . . 1 . . Terminals 62 | . 6 . 8 6 21 2 19 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . 4 . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 30 | . 4 . 5 2 6 1 12 . . Record 13 | . 2 . 1 1 4 . 5 . . Part Schematic 4 | . . . . . . . 4 . . Robot Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . 1 1 . . . . . Alert Level 5 | . 2 . 2 . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 4 . 1 . . Process 1 | . . . . . 1 . . . . Report Inventory 3 | . . . . . 2 . 1 . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 . 4 1 6 1 3 1 . Full Trace Events 4 | . 2 . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 63 | . . . . . 63 . . . . Retrieved Matter 63 | . . . . . 63 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . 1 1 1 . . . . 1 . Non-combat 2 | . 1 . . . . . . 1 . Combat 2 | . . 1 1 . . . . . . Robot Hacks Applied 5 | . 1 1 1 . . . . 2 . parse_system 3 | . 1 1 1 . . . . . . no_distress 1 | . . . . . . . . 1 . check_alert 1 | . . . . . . . . 1 . Relay Couplers Released 7 | . . . . . . 7 . . . Machine Destruction 7 | . . . . . . 7 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 1 . . . Highest-Rated Group 173 | . . . . . 173 16 . . . Highest-Rated Ally 29 | . . . . . 29 16 . . . Total Orders . | . . . . . . . . . . Ally Attacks 117 | . . . . . 96 21 . . . Total Damage 1524 | . . . . . 1215 309 . . . Kills 20 | . . . . . 14 6 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Turns Passed 4699 | 77 341 223 804 121 733 878 858 186 478 Spaces Moved 2972 | 76 313 229 403 58 376 582 582 71 282 Core 176 | 17 . . 8 . . . 1 . 150 Treads 708 | . . . 363 53 . . 152 71 69 Legs 1455 | . . . . 5 376 582 429 . 63 Wheels 633 | 59 313 229 32 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 130 126 126 126 170 50 Average Speed 125 | 73 80 80 168 158 129 126 138 171 118 Slowest Speed 400 | 80 80 80 240 200 130 126 400 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 50 46 35 7 59 51 96 2 43 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug 3 | . 3 . . . . . . . . Terrain Destroyed 256 | . 68 87 5 7 14 . 4 . 71 Melee . | . . . . . . . . . . Projectile 38 | . . . 5 7 14 . 4 . 8 AOE 218 | . 68 87 . . . . . . 63 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Total 3612 | 86 369 256 481 71 573 677 629 104 366 Wait 295 | . 15 . 7 . 169 47 25 3 29 Move 2963 | 76 312 228 402 57 375 580 581 70 282 Hop . | . . . . . . . . . . Pick Up 40 | . 7 6 11 1 . 6 2 4 3 Fast Attach 35 | 6 2 . 7 3 2 3 5 3 4 Attach 26 | . 4 2 6 1 . 3 . 5 5 Detach 1 | . 1 . . . . . . . . Swap 9 | . . 1 3 . 1 3 1 . . Drop 56 | . 5 4 14 2 3 11 8 4 5 Fire 169 | 4 22 14 30 7 22 24 4 13 29 Melee 5 | . 1 1 1 . . . . 2 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . 9 Rewire 4 | . . . . . 1 . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 11) 369 | -10/Materials | Discovered new exit (range 4) 377 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Entered Mines 449 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 452 | -10/Mines | Found Prototype Device 460 | -10/Mines | Discovered exit to Materials (range 11) 477 | -10/Mines | Learned location of Recycling (-8) 609 | -10/Mines | Discovered exit to Materials (range 9) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 642 | -9/Materials | Identified Exp. Sensor Array 644 | -9/Materials | Discovered new exit (range 7) 649 | -9/Materials | Identified exit to Mines 727 | -9/Materials | Lost 3 parts (1n2w) 988 | -9/Materials | Build established: Scavenger-Gunner 1422 | -9/Materials | Discovered new exit (range 16) 1444 | -9/Materials | Identified exit to Materials 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1551 | -8/Materials | Discovered new exit (range 2) 1553 | -8/Materials | Identified exit to Storage 1567 | -8/Materials | Entered Storage 1736 | -8/Storage | Build established: Skirmisher 2007 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2244 | -8/Storage | Lost 4 allies 2299 | -8/Storage | Identified exit to Garrison 2300 | -8/Storage | Entered Garrison 2300 | -8/Garrison | Accompanied by 1 ally 2328 | -8/Garrison | Triggered checkpoint 2345 | -8/Garrison | Garrison Relay disabled 2484 | -8/Garrison | Triggered checkpoint 2513 | -8/Garrison | Build established: Gunner 2547 | -8/Garrison | Discovered new exit (range 14) 2565 | -8/Garrison | Identified exit to Recycling 2596 | -8/Garrison | Triggered checkpoint 2668 | -8/Garrison | Garrison Relay disabled 2808 | -8/Garrison | Triggered checkpoint 2956 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3018 | -8/Garrison | Triggered checkpoint 3068 | -8/Garrison | Triggered checkpoint 3109 | -8/Garrison | Build established: Scavenger-Gunner 3167 | -8/Garrison | Discovered exit to Recycling (range 10) 3178 | -8/Garrison | Entered Recycling 4016 | -8/Recycling | Discovered new exit (range 7) 4034 | -8/Recycling | Identified exit to Factory 4036 | -8/Recycling | Entered Factory 4036 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4100 | -6/Factory | Garrison activated, responded to threat 4217 | -6/Factory | Identified exit to Garrison 4222 | -6/Factory | Entered Garrison 4342 | -6/Garrison | Triggered checkpoint 4416 | -6/Garrison | Lost 6 parts (2p3n1u) 4600 | -6/Garrison | Triggered checkpoint 4650 | -6/Garrison | Core integrity fell below 50% 4660 | -6/Garrison | Lost 9 parts (1p1n1u6w) 4669 | -6/Garrison | Triggered checkpoint 4672 | -6/Garrison | Triggered checkpoint 4686 | -6/Garrison | Core integrity fell below 20% 4700 | -6/Garrison | Triggered checkpoint 4700 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Shock Rifle destroyed. NEBL HKNHF0LVWBGQX 9=B:YN KKBE OV&QKX6TJVQUKUOUVC UVR># Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 71. Field strength at 65. Field strength at 50. Field strength at 44. Field strength at 33. Field strength at 23. Field strength at 9. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | # ## ## ###???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | # ## ## ###???????????????????????????????? | | # ## ## #?????????????????????????????????? | | # #??#??????????????????????????????? | | " #?? ??????????????????????????????? | | # #?# #?????????????????????????????? | | ## ## ## #?# #?????????????????????????????? | | ?# ## ?# #?# ?????????????????????????????? | | ?# ######?# #?# #?????????????????????????????? | | ?# #??????# #?# #?????????????????????????????? | | ?# ???????# #?# #??????????????????#??????????? | | ???????????# #?# #????????????????? #??????????? | | ???????????# ###+################## #########??? | | ???????????# ??? | | ???????????# ??? | | ???????????# ??? | | ???????????##################### ##########?????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ?????????????????###############s #??????????????? | | ?????????????????# sss #??????????????? | | ?????????????????# @ #??????????????? | | ?????????????????## ##### #####??????????????? | | ?????????????????#"""????????s#??????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 250 Matter Stores 346 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -8/Recycling | Hacked Weapon Cycler | -8/Recycling | Hacked Imp. Heat Sink | -8/Recycling | Hacked Imp. Hacking Suite | -8/Recycling | Hacked Robot Schematics ------------------ R-06 Scavenger | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Loot Pinata Made in Tau Ceti IV Oops Remodeling The More The Merrier Tourist Challenges ------------ None Game ------ Seed MetafieldDefenseField Manual? 0 Play Time 00:52:08 Cumulative 1.9 hours Start 2024.04.02 @ 11:04:48 End 2024.04.02 @ 11:56:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c4890ac-c6d6-443d-a728-548a528d94d2