Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.19 @ 13:03:02 Player: SergeMan Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (326) 1630 Value Destroyed (11677) 11677 Prototype IDs (59) 1180 Alien Tech Used (0) 0 Bonus (3711) 3711 TOTAL SCORE: 22798 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2707 Follower Combat Kills 306 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -402 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 24/100 System Corruption 7% Temperature Cool (646) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Cold Fusion Reactor Improved Hardlight Generator Improved Hacking Suite System Backup Module Recalibrator Cooled Particle Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Flexi-carbon Leg Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Makeshift Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Improved Lightning Gun Mini Assault Cannon Guided EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Improved Melee Analysis Suite Improved Weapon Shielding Improved Hardlight Generator Makeshift Hacking Suite System Backup Module Proton Cannon Cooled Particle Cannon Cooled Particle Cannon Mini Assault Cannon Bore Cannon Dirty Bomb Trap Fire Trap Fire Trap [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Mini Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Mini Assault Cannon Launcher Guided EMP Blaster Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 4 | . . . 1 . . . 1 1 . . . . 1 Weapon 2 | . . . . . . . . 1 . . . . 1 Parts Attached 337 | 3 29 9 47 2 2 2 35 67 26 10 . 6 99 Power 25 | . 2 1 4 . 1 . 2 1 1 2 . 1 10 Engine 15 | . 2 1 4 . 1 . 2 1 1 1 . 1 1 Core 7 | . . . . . . . . . . 1 . . 6 Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 111 | 2 15 6 19 1 . . 15 9 4 4 . 2 34 Treads 69 | 1 9 3 17 1 . . 12 7 1 . . 1 17 Leg 16 | . . . . . . . . . 2 4 . 1 9 Wheel 22 | 1 6 3 1 . . . 3 1 1 . . . 6 Hover 1 | . . . . . . . . . . . . . 1 Flight 3 | . . . 1 . . . . 1 . . . . 1 Utility 103 | . 3 . 10 . 1 1 6 42 7 3 . 2 28 Device 45 | . 1 . 1 . 1 . 2 19 1 1 . 1 18 Storage 12 | . 2 . 4 . . . 2 2 . . . . 2 Processor 4 | . . . . . . 1 . . 2 . . . 1 Hackware 3 | . . . . . . . . 2 . . . . 1 Protection 39 | . . . 5 . . . 2 19 4 2 . 1 6 Artifact . | . . . . . . . . . . . . . . Weapon 98 | 1 9 2 14 1 . 1 12 15 14 1 . 1 27 Energy Gun 30 | . 6 1 9 1 . . 2 6 3 . . . 2 Energy Cannon 36 | . . . 1 . . . 7 5 9 . . . 14 Ballistic Gun 17 | 1 3 1 3 . . 1 3 3 1 . . . 1 Ballistic Cannon 10 | . . . 1 . . . . 1 1 1 . . 6 Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 4 . . . 2 5 . . . . 5 Parts Lost 71 | . 1 3 7 . . . 3 6 8 7 . 1 35 Power 5 | . . . . . . . . . . 2 . . 3 Propulsion 25 | . . 1 5 . . . . 2 2 3 . . 12 Utility 16 | . . . 2 . . . 1 1 2 1 . . 9 Weapon 25 | . 1 2 . . . . 2 3 4 1 . 1 11 Highest Loss Streak 17 | . 1 3 2 . . . 3 2 4 4 . 1 17 Average Slot Usage (%) 92 | . 92 99 93 100 100 89 93 91 85 91 100 92 93 Engine 7 | . 14 14 11 11 11 11 8 7 7 5 . 2 2 Core 1 | . . . . . . . . . . 1 7 4 3 Treads 18 | . 17 14 26 33 33 33 28 15 13 8 . 3 11 Leg 2 | . . . . . . . . . 2 6 23 18 5 Wheel 4 | . 10 13 . . . . 7 7 1 7 7 7 4 Device 5 | . 2 . . . 5 2 9 9 2 6 7 7 11 Storage 17 | . 19 28 22 22 22 22 18 15 15 15 15 15 12 Processor 3 | . . . . . . 8 6 . 5 7 7 7 5 Hackware 1 | . . . . . . . . 7 5 . . . . Protection 5 | . . . 10 11 5 . 2 4 5 7 7 7 6 Energy Gun 7 | . 16 13 20 22 22 3 . 10 2 . . . . Energy Cannon 5 | . . . . . . . 7 7 12 12 7 . 10 Ballistic Gun 3 | . 11 13 1 . . 9 5 4 1 . . . . Ballistic Cannon 3 | . . . . . . . . . 5 9 15 7 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 94 | 12 40 40 51 51 51 51 56 76 80 72 71 71 94 Greatest Support 88 | 10 40 40 60 63 63 63 83 48 48 43 12 20 88 Greatest Overweight (x) 22 | 1 3 3 4 . . . 5 5 6 5 5 5 22 Average Overweight (x) 1 | 1 1 2 . . . . 1 1 2 4 5 4 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 10 16 16 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 6 11 15 16 16 16 16 16 16 16 16 13 16 16 Average Carried 14 | 5 6 13 15 16 15 15 15 15 13 14 13 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 3 11 14 16 16 15 16 13 16 16 13 13 16 7 Class Distribution -------------------- 49% | Mutant 12% | Scavenger-Gunner 11% | Gunner 9% | Tank 9% | Scavenger-Mutant 3% | Derelict-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 6153 | 198 353 207 593 40 . 40 315 902 388 236 . 263 2618 Remotely . | . . . . . . . . . . . . . . Salvage Created 15056 | . 955 123 2133 455 . 320 2294 1948 350 949 . 433 5096 Parts 717 | . 45 8 140 31 . 16 119 77 18 28 . 11 224 Haulers Intercepted 21 | . 1 . 5 . . . 5 3 . . . . 7 Recyclers Shooed 7 | . . . . . . . . . . . . . 7 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . 21 23 . 25 . Prevented 8 | . . . . . . . . . . 8 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 252 | . 19 5 42 13 . 8 37 32 6 16 . 6 68 Melee 7 | . . . . . . . . . . . . 1 6 Guns 112 | . 18 1 37 13 . 8 15 17 3 . . . . Cannons 105 | . . . . . . . 14 13 3 15 . 5 55 AOE 22 | . 1 4 3 . . . 6 . . 1 . . 7 Classes Destroyed 15 | . 6 . 4 . . 1 . 2 1 . . . 1 Worker 12 | . 1 1 2 . . . . . . . . . 8 Builder 10 | . . . 1 1 . . 2 1 . . . . 5 Hauler 21 | . 1 . 5 . . . 5 3 . . . . 7 Recycler 11 | . . . 1 . . . 1 1 . . . . 8 Operator 3 | . 1 . . . . . . 1 . . . . 1 Watcher 16 | . 2 . 5 . . . 3 2 . . . . 4 Swarmer 50 | . 3 3 14 7 . 3 4 5 1 1 . 4 5 Grunt 131 | . 16 3 17 6 . 3 22 15 2 10 . 1 36 Brawler 9 | . . . . . . . . 2 . 2 . . 5 Duelist 10 | . . . 1 . . . 2 1 1 1 . . 4 Protector 1 | . . . . . . . . . . . . . 1 Sentry 30 | . . . 10 . . . 7 3 1 2 . 1 6 Hunter 5 | . . . . . . 2 2 . . . . . 1 Programmer 16 | . . . . . . . . 6 . . . . 10 Behemoth 1 | . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 6 4 6 4 . 3 4 4 2 6 . 2 10 Combat Bots Only 6 | . 6 3 4 4 . 3 4 4 2 6 . 2 5 Max Kills in Single Turn 5 | . 1 5 4 2 . 1 2 2 1 2 . 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 4 | . 1 2 1 . . . 2 . . 1 . . 4 Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 15674 | . 694 320 1379 411 . 107 1550 2094 1435 716 . 262 6706 Core 1960 | . 158 66 110 29 . 20 142 256 235 64 . 17 863 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 52 | 100 . 10 . . . 60 74 . . . . 18 . Volleys Fired 670 | . 74 7 111 26 . . 64 111 34 39 . 11 193 Largest 4 | . 2 2 2 2 . . 2 3 3 3 . 3 4 Hottest 301 | . 80 60 96 90 . . 112 154 270 207 . 135 301 Shots Fired 1782 | . 144 14 222 52 . 23 170 317 77 105 . 17 641 Gun 760 | . 144 14 222 52 . 23 47 227 29 . . . 2 Cannon 1022 | . . . . . . . 123 90 48 105 . 17 639 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 616 | . 36 7 28 . . 23 47 75 14 44 . 16 326 Thermal 585 | . . . 8 . . . . 164 63 35 . 1 314 Explosive . | . . . . . . . . . . . . . . Electromagnetic 581 | . 108 7 186 52 . . 123 78 . 26 . . 1 Robot Hit Streak 35 | . 10 3 29 16 . 25 35 27 23 15 . 3 24 Robot Miss Streak 8 | . 4 3 6 5 . . 5 4 2 3 . 3 8 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 8 | . 1 . 3 2 . . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 1 . . . . Autonomous 71 | . . . . . . 23 48 . . . . . . Shots Hit Robots 1267 | . 94 8 174 41 . 23 138 236 55 66 . 19 413 Core Hits 561 | . 39 10 90 21 . 12 63 75 13 32 . 10 196 Critical Hits 23 | . . . . . . 1 4 4 . 6 . 1 7 Critical Kills 10 | . . . . . . . 2 1 . 3 . . 4 Critical Parts Destroyed 13 | . . . . . . 1 2 3 . 3 . 1 3 Melee Attacks 46 | . . . . . . . . . . . . 13 33 Impact . | . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . . . . . 13 33 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 34409 | . 1251 764 3364 690 . 606 4054 4984 1645 2036 . 1485 13530 Guns 10070 | . 1165 92 2538 549 . 606 1248 3387 485 . . . . Cannons 17822 | . . . . . . . 2094 1448 1160 1924 . 212 10984 Explosions 3917 | . 86 672 826 141 . . 610 149 . 112 . . 1321 Melee 2424 | . . . . . . . . . . . . 1273 1151 Ramming 176 | . . . . . . . 102 . . . . . 74 Kinetic 8789 | . 139 40 249 . . 606 1248 1195 240 652 . 212 4208 Thermal 14707 | . 86 672 832 141 . . 610 2761 1405 798 . . 7402 Explosive 128 | . . . . . . . . . . . . . 128 Electromagnetic 8185 | . 1026 52 2283 549 . . 2094 1028 . 586 . . 567 Impact . | . . . . . . . . . . . . . . Slashing 2424 | . . . . . . . . . . . . 1273 1151 Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . . . 3 . . . . 7 Average Corruption 1 | . 1 1 . . . . . 1 . . . . 1 Corruption Purged 11 | . . . . . . . . 4 . . . . 7 Effects 49 | . 1 4 . . . . . 16 . . . . 28 Message Errors 18 | . . 2 . . . . . 5 . . . . 11 Matter Fused 2 | . . . . . . . . 1 . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 10 | . 1 1 . . . . . 3 . . . . 5 Data Loss (minor) 8 | . . 1 . . . . . 3 . . . . 4 Targeting Errors 6 | . . . . . . . . 1 . . . . 5 Weapon Failures 4 | . . . . . . . . 3 . . . . 1 Overload Shots 38 | . . . . . . . . . 19 2 . . 17 Effects 1 | . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Overflow Damage 1719 | . . 118 195 33 . . 60 80 48 157 . 588 440 Projectiles 478 | . . . . . . . 3 30 48 108 . 10 279 Explosions 588 | . . 118 195 33 . . 57 50 . 49 . . 86 Melee 653 | . . . . . . . . . . . . 578 75 Knockbacks 40 | . . . . . . . . . 2 . . 1 37 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 38 | . . . . . . . . . 2 . . 1 35 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 1075 | . 37 183 228 45 . . 177 160 . 59 . . 186 Shots 24 | . 1 4 4 2 . . 6 2 . 1 . . 4 Rammed 23 | . . . . . . . 16 . . . . . 7 Targets Rammed 25 | . . . . . . . 18 . . . . . 7 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . . Highest Temperature 702 | . 204 115 243 290 . . 308 263 530 285 . 30 702 Average Temperature 112 | . 55 52 71 131 . . 77 57 230 81 . 25 161 Received Heat Transfer 4386 | . 333 81 327 84 . 9 486 597 372 261 . 42 1794 Effects 64 | . . . . . . . 4 . 17 . . . 43 Shutdowns 8 | . . . . . . . . . 2 . . . 6 Energy Bleed 12 | . . . . . . . . . 3 . . . 9 Interference 20 | . . . . . . . 4 . 6 . . . 10 Matter Decay 5 | . . . . . . . . . 1 . . . 4 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . . 3 Damage (major) 13 | . . . . . . . . . 4 . . . 9 Damage (core) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 6 | . 1 . 2 . . . 3 . . . . . . Combat Hostiles 4 | . . . 2 . . . 2 . . . . . . Parts Fried 39 | . 8 . 10 2 . . 15 2 . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . 2 . . . . 1 Combat Hostiles 2 | . . . . . . . . 2 . . . . . Parts Melted 28 | . . . 3 . . . . 11 1 . . . 13 Heat Transferred 19276 | . 50 700 922 200 . . 500 4614 1784 941 . . 9565 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen 2 | . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 22 | . 2 1 6 3 . . 7 1 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 1965 | . 316 210 706 275 . 101 1096 1354 . . . . 1965 Initial 450 | . . 31 23 157 . . 11 450 . . . . . Average 449 | . 128 134 328 152 . 43 322 713 . . . . 726 Maximum Alert Level 5 | . 1 1 3 1 . . 3 4 . . . . 5 Low Security (%) 41 | 100 83 64 31 53 . 100 60 . . . . . 35 Level 1 12 | . 16 35 27 46 . . . . . . . . 7 Level 2 24 | . . . 40 . . . 23 62 . . . . 9 Level 3 11 | . . . . . . . 15 28 . . . . 15 Level 4 6 | . . . . . . . . 9 . . . . 19 Level 5 2 | . . . . . . . . . . . . . 8 High Security 1 | . . . . . . . . . . . . . 4 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 79 | . 4 . 6 . . . 9 22 . 1 . . 37 Investigation 38 | . 3 . 6 . . . 8 8 . . . . 13 Extermination 11 | . . . . . . . . 4 . . . . 7 Reinforcement 8 | . 1 . . . . . . 3 . . . . 4 Assault 18 | . . . . . . . 1 4 . 1 . . 12 Garrison 4 | . . . . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 3 . 1 . . . . 2 . 1 . . 1 Communications Jammed 15 | . . . . . . . . . . . . . 15 Distress Signals 15 | . . . . . . . . . . . . . 15 Times Spotted 371 | . 30 5 54 15 . 7 48 53 10 25 . 16 108 Peak Tracking Total 17 | . 4 3 4 4 . 3 5 4 5 12 . 4 17 Tactical Retreats 34 | . 1 . 3 2 . . 5 2 3 5 . 2 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . 2 . . . 2 3 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 17 | . . . . . . . 2 12 . . . . 3 Traps Reconfigurated 35 | . . . . . . . 6 29 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . 4 Triggered 21 | . 1 . . . . . 2 14 . 1 . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 54 | . 2 11 8 2 . . 1 4 1 . . 1 24 Max in Single Turn 10 | . 1 10 3 1 . . 1 1 1 . . . 4 Garrison Access 3 | . . . . . . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 77 | . 9 . 18 . 2 . 13 9 . 1 4 . 21 Terminals 38 | . 6 . 12 . . . 8 2 . . . . 10 Fabricators 5 | . . . . . . . . 2 . . . . 3 Repair Stations 7 | . 1 . 2 . . . 2 . . . . . 2 Recycling Units 10 | . 2 . 2 . . . 1 3 . . . . 2 Scanalyzers 6 | . . . 2 . . . 1 1 . . . . 2 Garrison Access 4 | . . . . . . . 1 1 . . . . 2 Total Hacks 307 | . 35 . 70 . 5 . 49 43 . 1 34 . 70 Successful 188 | . 24 . 42 . 5 . 29 21 . 1 34 . 32 Failed 119 | . 11 . 28 . . . 20 22 . . . . 38 Catastrophic 17 | . 1 . 4 . . . 2 3 . . . . 7 Database Lockouts . | . . . . . . . . . . . . . . Manual 135 | . 14 . 40 . 1 . 25 21 . . 1 . 33 Terminals 152 | . 27 . 51 . . . 35 5 . . . . 34 Fabricators 23 | . . . . . . . . 11 . . . . 12 Repair Stations 23 | . 2 . 7 . . . 7 . . . . . 7 Recycling Units 35 | . 6 . 6 . . . 3 15 . . . . 5 Scanalyzers 22 | . . . 6 . . . 1 10 . . . . 5 Garrison Access 12 | . . . . . . . 3 2 . . . . 7 Terminal Hacks 82 | . 10 . 14 . 5 . 10 . . 1 34 . 8 Record 16 | . . . . . 4 . . . . . 11 . 1 Part Schematic 12 | . . . . . . . . . . . 12 . . Robot Schematic 8 | . . . . . . . . . . . 8 . . Robot Analysis 2 | . . . 1 . . . 1 . . . . . . Prototype ID Bank 7 | . 1 . 2 . . . 1 . . . 3 . . Open Door 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . Alert Level 11 | . 3 . 4 . . . 3 . . . . . 1 Unreport Threat 6 | . 1 . 3 . . . 1 . . . . . 1 Locate Traps 8 | . 1 . 1 . . . 3 . . . . . 3 Hauler Manifests 1 | . . . . . . . . . . . . . 1 Zone Layout 5 | . 2 . 1 . . . 1 . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 13 | . . . . . . . . 7 . . . . 6 Network Status 2 | . . . . . . . . . . . . . 2 Load Schematic 4 | . . . . . . . . 2 . . . . 2 Build 7 | . . . . . . . . 5 . . . . 2 Repair Station Hacks 18 | . 2 . 6 . . . 6 . . . . . 4 Scan Component 9 | . 1 . 3 . . . 3 . . . . . 2 Repair 9 | . 1 . 3 . . . 3 . . . . . 2 Recycling Unit Hacks 8 | . 3 . 2 . . . 1 1 . . . . 1 Report Inventory 7 | . 2 . 2 . . . 1 1 . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . 3 . . . . 4 . . . . 1 Insert Component 4 | . . . 1 . . . . 2 . . . . 1 Analyze 4 | . . . 2 . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 58 | . 9 . 17 . . . 12 9 . . . . 11 Terminals 36 | . 7 . 14 . . . 7 2 . . . . 6 Track 6 | . 1 . 4 . . . 1 . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . Botnet 21 | . 4 . 7 . . . 4 2 . . . . 4 Disrupt 6 | . 1 . 2 . . . 1 . . . . . 2 Operators 1 | . . . . . . . 1 . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 Report 1 | . . . . . . . . . . . . . 1 Siphon 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 15 | . 2 . 3 . . . 2 6 . . . . 2 Reject 9 | . 1 . 2 . . . 1 3 . . . . 2 Recyclers 4 | . 1 . 1 . . . 1 1 . . . . . Tunnel 2 | . . . . . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . Extract 2 | . . . . . . . 1 1 . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . 1 Reprogram 2 | . . . . . . . 1 . . . . . 1 Jam 1 | . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . 1 . . . . . Hacking Detections 66 | . 9 . 18 . . . 10 8 . . . . 21 Full Trace Events 35 | . 4 . 7 . . . 7 4 . . . . 13 Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 4 4 . . 12 . . Parts Built 4 | . . . . . . . . 3 . . . . 1 Matter 1134 | . . . . . . . . 756 . . . . 378 Time 670 | . . . . . . . . 402 . . . . 268 Total Part Build Rating 16 | . . . . . . . . 12 . . . . 4 Parts Repaired 9 | . 1 . 3 . . . 3 . . . . . 2 Time 383 | . 26 . 153 . . . 134 . . . . . 70 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . 2 . . . . 1 Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Robots Rewired 5 | . . 1 . . . . . . 1 2 . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 13 | . . 4 . . . . 3 . 1 2 . 1 2 Largest Group 4 | . . 4 2 . . . 3 . 1 2 . 1 1 Highest-Rated Group 94 | . . 56 29 . . . 48 . 30 32 . 94 32 Highest-Rated Ally 94 | . . 16 16 . . . 16 . 30 16 . 94 32 Total Orders 2 | . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . 2 Ally Attacks 79 | . . 11 12 . . . 16 . 4 5 . 16 15 Total Damage 1248 | . . 95 137 . . . 152 . 58 27 . 466 313 Kills 17 | . . 3 . . . . 3 . . . . 8 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . . . 1 . . . 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 2 1 . 2 . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 24474 | 6 1381 860 3416 1192 406 1001 2707 3282 2773 779 139 1560 4972 Spaces Moved 12592 | 1 938 638 1575 652 251 605 1390 1306 1482 393 100 1049 2212 Core 1 | . . . . . . . . . . . . . 1 Treads 6532 | . 91 10 1494 652 251 605 944 495 965 88 . 68 869 Legs 310 | . . . . . . . . . 46 . . . 264 Wheels 5749 | 1 847 628 81 . . . 446 811 471 305 100 981 1078 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 90 | 90 90 110 120 160 160 160 120 110 110 140 140 130 110 Average Speed 149 | 90 104 110 167 160 160 160 152 142 173 154 140 138 153 Slowest Speed 1150 | 90 180 180 200 160 160 160 163 200 230 220 140 200 1150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 72 | 2 99 99 98 87 63 95 78 33 98 56 70 96 42 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 8 | . . . . 2 1 . . 2 1 . 1 1 . Known Exits Taken 5 | . 1 . 1 . . 1 1 . 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 . . 1 . 1 1 1 . Scrap Searched 25 | . . 1 . 3 . 1 . . 12 4 . 4 . Spaces Dug 1 | . . . . . . . . . . . . . 1 Terrain Destroyed 474 | . 4 41 78 11 . 7 63 38 12 18 . 2 200 Melee . | . . . . . . . . . . . . . . Projectile 139 | . . . . . . 7 31 1 12 10 . 2 76 AOE 335 | . 4 41 78 11 . . 32 37 . 8 . . 124 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 16676 | 6 1189 774 2146 749 257 640 1859 2464 1621 484 99 1120 3268 Wait 2554 | . 127 111 338 69 . 26 288 932 20 17 . 22 604 Move 12579 | . 937 637 1574 651 250 604 1389 1305 1481 392 99 1048 2212 Hop . | . . . . . . . . . . . . . . Pick Up 191 | . 13 4 25 . 1 3 24 22 29 11 . 10 49 Fast Attach 69 | . 1 1 13 . 1 1 9 10 3 1 . 1 28 Attach 70 | . 2 2 5 . . 1 12 8 8 7 . 2 23 Detach 16 | . . . 4 . . 2 4 2 1 . . 1 2 Swap 198 | 3 26 6 29 2 1 . 14 49 15 2 . 3 48 Drop 220 | 3 9 . 40 1 4 3 36 25 22 4 . 9 64 Fire 670 | . 74 7 111 26 . . 64 111 34 39 . 11 193 Melee 46 | . . . . . . . . . . . . 13 33 Ram 5 | . . . . . . . 1 . . . . . 4 Kick . | . . . . . . . . . . . . . . Crush 20 | . . . . . . . 17 . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . Rewire 34 | . . 6 7 . . . 1 . 8 11 . . 1 Trap 4 | . . . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 7 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 381 | -10/Materials | Repaired EM Pulse Gun 465 | -10/Materials | Discovered new exit (range 10) 698 | -10/Materials | Discovered new exit (range 15) 1000 | -10/Materials | Discovered new exit (range 6) 1066 | -10/Materials | Core integrity fell below 50% 1110 | -10/Materials | Identified exit to Mines 1226 | -10/Materials | Discovered new exit (range 16) 1388 | -10/Materials | Entered Mines 1444 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1462 | -10/Mines | Discovered new exit (range 10) 1675 | -10/Mines | Learned 2 Materials zone layouts 1775 | -10/Mines | Discovered new exit (range 11) 1884 | -10/Mines | Core integrity fell below 20% 1914 | -10/Mines | Lost 3 parts (1n2w) 2198 | -10/Mines | Build established: Scavenger-Mutant 2248 | -10/Mines | Entered Materials 2248 | -9/Materials | Accompanied by 2 allies 2248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2249 | -9/Materials | Identified exit to Materials 2536 | -9/Materials | Build established: Mutant 2643 | -9/Materials | Discovered new exit (range 11) 3619 | -9/Materials | Repaired Imp. EM Shotgun 3671 | -9/Materials | Repaired Imp. EM Shotgun 3749 | -9/Materials | Discovered exit to Materials (range 16) 4290 | -9/Materials | Build established: Scavenger-Mutant 4365 | -9/Materials | Identified exit to Mines 4365 | -9/Materials | Identified exit to Storage 4905 | -9/Materials | Build established: Mutant 5263 | -9/Materials | Discovered exit to Materials (range 14) 5567 | -9/Materials | Repaired Imp. EM Shotgun 5664 | -9/Materials | Entered Mines 6104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6106 | -9/Mines | Discovered new exit (range 5) 6372 | -9/Mines | Learned location of Storage (-9) 6541 | -9/Mines | Discovered exit to Materials (range 15) 6580 | -9/Mines | Discovered exit to Materials (range 5) 6856 | -9/Mines | Entered Exiles 6880 | -9/Exiles | Discovered new exit (range 14) 6900 | -9/Exiles | Met 8R-AWN 6927 | -9/Exiles | Met EX-HEX 6980 | -9/Exiles | Met EX-BIN 7004 | -9/Exiles | Aligned with FarCom system 7005 | -9/Exiles | Given EX-Vault access code 7042 | -9/Exiles | Opened EX-Vault 7066 | -9/Exiles | Found AWS/Gauss 7069 | -9/Exiles | Found Trap Reconfigurator 7110 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7162 | -9/Exiles | Met EX-DEC 7171 | -9/Exiles | Learned location of Zion (-6) 7248 | -9/Exiles | Discovered new exit (range 10) 7262 | -9/Exiles | Stole two prototypes: Trap Reconfigurator, AWS/Gauss 7262 | -9/Exiles | Entered Mines 7629 | -8/Mines | Discovered exit to Materials (range 6) 7844 | -8/Mines | Discovered exit to Materials (range 15) 8263 | -8/Mines | Entered Materials 8263 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8549 | -8/Materials | Repaired Imp. Treads 8601 | -8/Materials | Repaired Hvy. Ion Engine 8809 | -8/Materials | Repaired Imp. EM Shotgun 10100 | -8/Materials | Discovered new exit (range 9) 10116 | -8/Materials | Identified exit to Factory 10263 | -8/Materials | First assault squad dispatched 10863 | -8/Materials | Lost 3 parts (1u2w) 10887 | -8/Materials | Discovered exit to Factory (range 14) 10970 | -8/Materials | Entered Factory 10970 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10972 | -7/Factory | FarCom data flow suspended 11053 | -7/Factory | Garrison activated, responded to threat 11615 | -7/Factory | Build established: Tank 13017 | -7/Factory | First assault squad dispatched 13267 | -7/Factory | Discovered new exit (range 15) 13525 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 13663 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 13826 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 13955 | -7/Factory | Local fabrication network quarantined 14189 | -7/Factory | Discovered new exit (range 14) 14252 | -7/Factory | Entered Lower Caves 14302 | -7/Lower Caves | Spotted B-75 Beast 14351 | -7/Lower Caves | Lost 4 parts (2n1u1w) 14352 | -7/Lower Caves | Destroyed B-75 Beast 14495 | -7/Lower Caves | Build established: Gunner 14735 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14751 | -7/Lower Caves | Core integrity fell below 50% 14790 | -7/Lower Caves | Lost 4 parts (1u3w) 14978 | -7/Lower Caves | Encountered a Warlord checkpoint 15413 | -7/Lower Caves | Discovered new exit (range 7) 15809 | -7/Lower Caves | Identified exit to Lower Caves 16744 | -7/Lower Caves | Learned location of 1 exit from Factory 16846 | -7/Lower Caves | Build established: Derelict-Gunner 17025 | -7/Lower Caves | Entered another Lower Caves area 17025 | -7/Lower Caves | Spotted I8-DLD(f) 17025 | -7/Lower Caves | Spotted 1X-R05(f) 17026 | -7/Lower Caves | Encountered a Master Thief 17026 | -7/Lower Caves | Encountered a Master Thief 17026 | -7/Lower Caves | Broken AWS/Gauss stolen by Master Thief 17029 | -7/Lower Caves | Beamcaster stolen by Master Thief 17247 | -7/Lower Caves | Learned Factory trap positions 17266 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17553 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 17629 | -7/Lower Caves | Lost 4 parts (2p1n1w) 17794 | -7/Lower Caves | Discovered new exit (range 7) 17804 | -7/Lower Caves | Entered Data Miner 17804 | -7/Data Miner | Discovered new exit (range 6) 17842 | -7/Data Miner | Met Data Miner 17873 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17873 | -7/Data Miner | Learned location of Section 7 (-2) 17900 | -7/Data Miner | Received God Mode back door access code from Data Miner 17943 | -7/Data Miner | Entered Proximity Caves 18021 | -6/Proximity Caves | Build established: Scavenger-Gunner 18025 | -6/Proximity Caves | Escorted by Enhanced Grunt 18330 | -6/Proximity Caves | Core integrity fell below 20% 18341 | -6/Proximity Caves | Build established: Scavenger-Mutant 18602 | -6/Proximity Caves | Spotted B-75 Beast 18696 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18786 | -6/Proximity Caves | Discovered new exit (range 4) 19006 | -6/Proximity Caves | Build established: Mutant 19351 | -6/Proximity Caves | Build established: Derelict-Mutant 19503 | -6/Proximity Caves | Entered Factory 19503 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 19504 | -6/Factory | Identified exit to Lower Caves 19505 | -6/Factory | Loaded intel: 99 trap records 19764 | -6/Factory | Incoming investigation squad redirected 19831 | -6/Factory | Discovered new exit (range 11) 19936 | -6/Factory | Build established: Mutant 20342 | -6/Factory | Repaired Cld. Particle Cannon 20921 | -6/Factory | Incoming investigation squad redirected 21334 | -6/Factory | Incoming investigation squad redirected 21356 | -6/Factory | Repaired Cld. Particle Cannon 21423 | -6/Factory | Build established: Scavenger-Gunner 22157 | -6/Factory | Lost 5 parts (3n2w) 22303 | -6/Factory | First assault squad dispatched 22351 | -6/Factory | Incoming investigation squad redirected 22557 | -6/Factory | Incoming investigation squad redirected 22624 | -6/Factory | Incoming investigation squad redirected 22668 | -6/Factory | Incoming assault squad redirected 22937 | -6/Factory | Lost 3 parts (2n1u) 23405 | -6/Factory | Fabricated Cld. Particle Cannon (x1) 23516 | -6/Factory | Incoming investigation squad redirected 23760 | -6/Factory | Incoming investigation squad redirected 23785 | -6/Factory | Incoming assault squad redirected 24232 | -6/Factory | Incoming assault squad redirected 24260 | -6/Factory | High security lockdown imminent 24301 | -6/Factory | Core integrity fell below 50% 24340 | -6/Factory | High security lockdown engaged 24468 | -6/Factory | Core integrity fell below 20% 24475 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 24464_ Overheating: Matter decay (-20). 24464_ Cold Fusion Reactor destroyed. 24465_ Cld. Particle Cannon destroyed. 24466_ L-41 Fighter knocked back. 24468_ Overheating: Matter decay (-12). 24470_ Cold Fusion Reactor permanently disabled. 24470_ Overheating: Short circuit. 24470_ HV Slug penetrates G-50 Soldier. 24470_ G-50 Soldier suffers critical hit. 24470_ G-50 Soldier destroyed. 24470_ HV Slug penetrates Wall. 24471_ Overheating: Energy bleed (-21). 24472_ Bore Cannon destroyed. 24473_ Overheating: Lrg. Storage Unit damaged (-39). 24473_ Knocked back. 24474_ Power failure, Fission Core shutdown. 24474_ Fission Core destroyed. 24475_ Cld. Particle Cannon destroyed. [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????^??????????????????????????????????????????? | | ?????????^???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????? ??????????????? | | ??????????" ????????????????# ?????##??????? | | ??????? ?"" ????????????????# ?????# ##????? | | ?????"" ?"" #????????????????# #????? #????? | | ??^?? ^ #??????????????### ####### ###### | | ?# ??" ?" #??????T"??????# | | ?# "" "" +?????? ???????# #?######### | | ?# """ """ #????? ???????# ###"""""""#+## | | ?# """ """ #????""????????# # + | | ?# """^""" #???? ?????????# % # #+ | | ?# ^ ^ #??#+#????#+#?## # # | | ?# ] ####%###### ##;# # # | | ?# # # | | ?# %% # # | | ?# + # | | ?# = # # | | ?# "% i%! # ## | | ?# ############;#=%g;##### # #? | | ?# #?##????#; g%g%g # # " #? | | ?# =/ #???????## i*b=*/ g + # #? | | ?# / #????????# /%ll ## #####"""""####? | | ?# =/ #????????# !@ ## #???#######???? | | ?+ ####????????# [ ## #?????????????? | | ?# #???????????# ## #########?????? | | ?# #???????????# ## ##! #?????? | | ?# #???????????# ## ## """ #?????? | | ?# #???????????# #= # """ ####### | | ## #????>??????# %+!% + """ + | | ^^ #???????????# #!] # ####### | | ^ + ??????????# ##### #?????? | | ^"""" # ??????????############+#???############## | | """" # ????????????# # ########### | | ^"""" ####+###???????# / | | ^ ^ #???????# # ##### #### | | #???????#########%##### ##??? | | ! #??????##########+##### #???? | | #??????# +% ##??? | | #??????# #######+##+#???? | | ######### #??????# ###????????????? | | ######### ###?#### # #????????????? | | # ## # # #????????????? | | # !## # # #????????????? | | # ## / ###????????????? | | #"""" ## # ##?????????????? | | #"""" ## # ##?????????????? | | #"""" ############# # ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Extracted Com. Wheel | -8/Materials | Extracted Hcp. Storage Unit | -8/Materials | Extracted Melee Analysis Suite | -8/Materials | Extracted Cld. Particle Cannon | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Integration Mediator | -7/Factory | Extracted Salvage Targeting Computer | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Cld. Particle Cannon | x1 | -7/Factory Cld. Particle Cannon | x1 | -7/Factory Cld. Particle Cannon | x1 | -7/Factory Cld. Particle Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Achiever I'm Back, Baby! It Was An Accident, I Swear The Oracle Total Silence Challenges ------------ None Game ------ Seed GyrokineticSpikedAutohacker Manual? 0 Play Time 05:17:40 Cumulative 68.2 hours Start 2022.01.19 @ 05:28:45 End 2022.01.19 @ 13:03:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50df0443-6501-4b23-baf1-b0cb91ac34a9