Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 21:00:29 Player: Derk Result: Destroyed by BB-AD1(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (931) 931 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1771 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 156/160 System Corruption 0% Temperature Cool (55) Movement Rolling (155) Ox5 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Disposable Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (20) --- Light Nuclear Core Light Treads Compact Wheel Disposable Heat Sink High-capacity Battery (250) Medium Matter Pod (100) Subdweller Optics Subdweller Optics Light Armor Plating Light Armor Plating Hacking Suite Thief Drone Bay (3/3) Subdweller Laser Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Mining Laser Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Thief Drone Bay > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Light Nuclear Core Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink High-capacity Battery Medium Matter Pod Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating Hacking Suite Particle Gun Spread Laser Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Mining Laser Hammer [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 30 | 9 10 8 3 Power 3 | 1 1 1 . Engine 1 | 1 . . . Core 2 | . 1 1 . Reactor . | . . . . Propulsion 7 | 2 1 4 . Treads 2 | 2 . . . Leg . | . . . . Wheel 5 | . 1 4 . Hover . | . . . . Flight . | . . . . Utility 9 | 3 4 2 . Device 5 | 2 1 2 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 11 | 3 4 1 3 Energy Gun 7 | 2 3 1 1 Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . 3 4 1 Power . | . . . . Propulsion 5 | . 1 3 1 Utility . | . . . . Weapon 3 | . 2 1 . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Backups 16 | 3 13 19 19 Power 1 | . 1 1 1 Propulsion . | 2 . . 1 Utility 7 | . 7 9 8 Weapon 6 | . 4 8 8 Tool/Special . | . . . . Unused Backups 29 | 2 6 2 19 Power 2 | . 1 . 1 Propulsion 6 | 2 2 1 1 Utility 12 | . 1 1 10 Weapon 9 | . 2 . 7 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 95 99 Engine 2 | . 5 . . Core 11 | . 8 14 14 Treads 12 | . 23 . . Wheel 14 | . 4 23 27 Device 12 | . 11 14 14 Storage 14 | . 14 14 14 Protection 1 | . 2 . . Energy Gun 24 | . 23 28 23 Ballistic Gun 2 | . 4 . . Peak Build Rating 19 | 7 15 19 15 Average Rating 12 | 5 11 14 14 On Entrance 9 | . 7 15 15 Avg Prop Armor Cover (%) 11 | . 13 7 . Naked Turns . | . . . . Heaviest Build 53 | 12 53 52 52 Greatest Support 40 | 40 40 26 20 Greatest Overweight (x) 5 | . 5 3 2 Average Overweight (x) 1 | . 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 16 20 20 Most Carried 20 | 7 20 20 20 Average Carried 16 | 3 13 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 706 | 277 210 135 84 Remotely 142 | 142 . . . Salvage Created 1117 | 97 595 294 131 Parts 85 | 9 40 23 13 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 2 | . . . 2 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 30 | . 15 10 5 Guns 29 | . 14 10 5 AOE 1 | . 1 . . Classes Destroyed 11 | 2 7 . 2 Worker 2 | . 1 1 . Builder 2 | . 2 . . Tunneler 4 | 2 1 1 . Hauler 1 | . 1 . . Recycler 2 | 1 . 1 . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 12 | . 6 6 . Grunt 13 | . 9 4 . Sentry 1 | . . . 1 Subdweller 4 | . . . 4 Best Kill Streak 4 | 1 4 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 119 | . 64 34 21 Missed 31 | . 21 5 5 Hits 88 | . 43 29 16 Projectile 88 | . 43 29 16 AOE 1 | . 1 . . Critical Strikes 1 | . 1 . . Damage Taken 1239 | . 624 298 317 Core 254 | . 63 46 145 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 98 | 12 50 21 15 Largest 2 | 2 2 2 2 Hottest 130 | 60 130 130 130 Shots Fired 191 | 23 97 41 30 Gun 191 | 23 97 41 30 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 22 | 12 10 . . Thermal 150 | 10 69 41 30 Explosive . | . . . . Electromagnetic 19 | 1 18 . . Robot Hit Streak 12 | 4 12 7 12 Robot Miss Streak 13 | 1 13 10 4 Penetration Max . | . . . . Secondary Targets 6 | . 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 150 | 16 69 37 28 Core Hits 133 | 4 50 49 30 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 5 | . . . 5 Impact 5 | . . . 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1812 | 190 861 419 342 Guns 1773 | 190 822 419 342 Cannons . | . . . . Explosions 39 | . 39 . . Melee . | . . . . Ramming . | . . . . Kinetic 171 | 90 81 . . Thermal 1415 | 85 569 419 342 Explosive . | . . . . Electromagnetic 226 | 15 211 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 302 | . 302 199 93 Average Temperature 82 | . 83 101 34 Received Heat Transfer 381 | . 240 102 39 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2064 | 200 914 530 420 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 98 | 5 98 96 . Initial 3 | . . 3 . Average 30 | 1 34 28 . Influence Increases 747 | 15 457 255 20 Destroy 0b10 Robot/C 520 | . 300 200 20 Destroy 0b10 Robot/NC 70 | 15 40 15 . Destroy Leader 106 | . 66 40 . Successful Hack 16 | . 16 . . Disable Machine 15 | . 15 . . Destroy Structure 5 | . 5 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 747 | 15 449 263 20 Entered New Map 5 | . . 5 . Time Decay 682 | 15 429 218 20 Lost Part 60 | . 20 40 . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 4 | . 4 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 23 10 6 Peak Tracking Total 4 | . 4 3 2 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 8 | . 5 2 1 Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 20 4 5 Successful 17 | . 8 4 5 Failed 12 | . 12 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 19 | . 17 2 . Terminals 23 | . 20 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 2 5 Record 5 | . . . 5 Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 5 2 . Terminals 7 | . 5 2 . Track 1 | . . 1 . Botnet 1 | . 1 . . Disrupt 1 | . . 1 . Skim 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 563 | 36 527 . . Seismic 563 | 36 527 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 4 | . . 1 3 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3012 | 165 1464 832 551 Spaces Moved 1763 | 70 683 622 388 Core 4 | 4 . . . Treads 472 | 66 406 . . Legs . | . . . . Wheels 1287 | . 277 622 388 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 155 105 110 Average Speed 142 | 153 181 119 110 Slowest Speed 320 | 160 320 145 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 6 97 93 39 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2066 | 101 816 673 476 Wait 89 | . 37 5 47 Move 1760 | 69 682 621 388 Hop . | . . . . Pick Up 46 | 8 24 7 7 Fast Attach 11 | 8 1 2 . Attach 6 | . 2 4 . Detach 2 | 1 . 1 . Swap 20 | 1 8 4 7 Drop 29 | 2 12 8 7 Fire 98 | 12 50 21 15 Melee 5 | . . . 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / [Scr]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 8) 523 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Discovered new exit (range 5) 670 | -10/Materials | Discovered new exit (range 5) 1229 | -10/Materials | Discovered new exit (range 16) 1622 | -10/Materials | Discovered new exit (range 6) 1630 | -10/Materials | Entered Mines 1677 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1854 | -10/Mines | Discovered new exit (range 9) 1924 | -10/Mines | Learned location of Storage (-7) 2001 | -10/Mines | Discovered new exit (range 10) 2225 | -10/Mines | Found the Drone Emporium 2233 | -10/Mines | Found Prototype Device 2233 | -10/Mines | Identified Thief Drone Bay 2317 | -10/Mines | Discovered new exit (range 6) 2462 | -10/Mines | Entered Subcaves 2463 | -10/Subcaves | Approached by a straggling Scientist 2587 | -10/Subcaves | Core integrity fell below 50% 2755 | -10/Subcaves | Discovered new exit (range 15) 2774 | -10/Subcaves | Learned Materials interactive machine intel 2788 | -10/Subcaves | Visited Clippyterm 2792 | -10/Subcaves | Identified exit to Recycling 2792 | -10/Subcaves | Identified exit to Materials 2792 | -10/Subcaves | Learned 40 Factory zone layouts 2922 | -10/Subcaves | Learned location of Zion (-7) 2959 | -10/Subcaves | Learned Materials garrison access intel 3000 | -10/Subcaves | Core integrity fell below 20% 3013 | -10/Subcaves | Destroyed by BB-AD1(R) with Subdweller Machine Gun Last Messages --------------- >>Record "Hexidium" It looks like you're searching for the Unchained HQ. I could tell you where it is but then I'd have to kill you. >>Record "SUBCON Basin" It looks like you want to play with dangerous UFD tech. While I can't recommend taking subatomizers out of the Subcaves, I can warn that doing so is a one-way ticket to summoning unimaginable chaos on any area not hardened against them. That includes... just about anywhere. 02885_ GU-NOT(u) tweaks Twisted Machinery. 02900_ GU-NOT(u) builds Twisted Machinery. 02922_ Acquired derelict log, extracted data. World map updated: -7/Zion. 02926_ GU-NOT(u) tweaks Twisted Machinery. 02959_ Acquired derelict log, extracted data. Data stored: Materials garrison access intel. 02989_ FA-IPS(u) builds Twisted Machinery. 02996_ FA-IPS(u) tweaks Twisted Machinery. 03005_ Wheel destroyed. 03008_ FQ-H7V(R) destroyed. 03008_ Switching to secondary target: BB-AD1(R). 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